mirror of
https://github.com/tobspr/shapez.io.git
synced 2025-06-07 18:14:01 +00:00
Vastly improve game loading time
This commit is contained in:
parent
400cc5fe81
commit
dfa392907d
12
gulp/html.js
12
gulp/html.js
@ -76,15 +76,23 @@ function gulptasksHTML($, gulp, buildFolder) {
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// Do not need to preload in app or standalone
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// Do not need to preload in app or standalone
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if (!hasLocalFiles) {
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if (!hasLocalFiles) {
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// Preload essentials
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// Preload essentials
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const preloads = ["fonts/GameFont.woff2"];
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const preloads = [
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"res/fonts/GameFont.woff2",
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"async-resources.css",
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"res/sounds/music/theme-short.mp3",
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];
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preloads.forEach(src => {
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preloads.forEach(src => {
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const preloadLink = document.createElement("link");
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const preloadLink = document.createElement("link");
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preloadLink.rel = "preload";
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preloadLink.rel = "preload";
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preloadLink.href = cachebust("res/" + src);
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preloadLink.href = cachebust(src);
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if (src.endsWith(".woff2")) {
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if (src.endsWith(".woff2")) {
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preloadLink.setAttribute("crossorigin", "anonymous");
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preloadLink.setAttribute("crossorigin", "anonymous");
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preloadLink.setAttribute("as", "font");
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preloadLink.setAttribute("as", "font");
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} else if (src.endsWith(".css")) {
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preloadLink.setAttribute("as", "style");
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} else if (src.endsWith(".mp3")) {
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preloadLink.setAttribute("as", "audio");
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} else {
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} else {
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preloadLink.setAttribute("as", "image");
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preloadLink.setAttribute("as", "image");
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}
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}
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@ -60,7 +60,6 @@
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}
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}
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& {
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& {
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/* @load-async */
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background: rgba($mainBgColor, 0.9) uiResource("loading.svg") center center / #{D(60px)} no-repeat;
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background: rgba($mainBgColor, 0.9) uiResource("loading.svg") center center / #{D(60px)} no-repeat;
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}
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}
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}
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}
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@ -398,7 +398,6 @@ canvas {
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vertical-align: middle;
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vertical-align: middle;
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& {
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& {
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/* @load-async */
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background: uiResource("loading.svg") center center / contain no-repeat;
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background: uiResource("loading.svg") center center / contain no-repeat;
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}
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}
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}
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}
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@ -483,7 +482,6 @@ canvas {
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}
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}
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& {
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& {
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/* @load-async */
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background: uiResource("loading.svg") center center / #{D(40px)} no-repeat;
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background: uiResource("loading.svg") center center / #{D(40px)} no-repeat;
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}
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}
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}
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}
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@ -142,7 +142,6 @@
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opacity: 0.4;
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opacity: 0.4;
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}
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}
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& {
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& {
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/* @load-async */
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background: uiResource("icons/close.png") center center / 80% no-repeat;
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background: uiResource("icons/close.png") center center / 80% no-repeat;
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}
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}
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}
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}
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@ -292,7 +291,7 @@
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content: " ";
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content: " ";
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display: inline-block;
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display: inline-block;
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background: rgba(#fff, 0.6);
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background: rgba(#fff, 0.6);
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@include InlineAnimation(3s linear) {
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@include InlineAnimation(1s linear) {
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0% {
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0% {
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width: 100%;
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width: 100%;
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}
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}
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@ -75,12 +75,10 @@ $languages: en, de, cs, da, et, es-419, fr, it, pt-BR, sv, tr, el, ru, uk, zh-TW
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@each $language in $languages {
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@each $language in $languages {
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[data-languageicon="#{$language}"] {
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[data-languageicon="#{$language}"] {
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/* @load-async */
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background-image: uiResource("languages/#{$language}.svg") !important;
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background-image: uiResource("languages/#{$language}.svg") !important;
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}
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}
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}
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}
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.steam_dlbtn_0 {
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.steam_dlbtn_0 {
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/* @load-async */
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background-image: uiResource("steam_link_btn/0.png") !important;
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background-image: uiResource("steam_link_btn/0.png") !important;
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}
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}
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@ -36,12 +36,10 @@
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background: transparent center center / 40% no-repeat;
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background: transparent center center / 40% no-repeat;
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opacity: 0.9;
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opacity: 0.9;
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&.editKeybinding {
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&.editKeybinding {
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/* @load-async */
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background-image: uiResource("icons/edit_key.png");
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background-image: uiResource("icons/edit_key.png");
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}
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}
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&.resetKeybinding {
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&.resetKeybinding {
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/* @load-async */
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background-image: uiResource("icons/reset_key.png");
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background-image: uiResource("icons/reset_key.png");
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}
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}
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@ -23,7 +23,6 @@
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pointer-events: all;
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pointer-events: all;
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cursor: pointer;
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cursor: pointer;
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& {
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& {
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/* @load-async */
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background: uiResource("icons/main_menu_settings.png") center center / contain no-repeat;
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background: uiResource("icons/main_menu_settings.png") center center / contain no-repeat;
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}
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}
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transition: opacity 0.12s ease-in-out;
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transition: opacity 0.12s ease-in-out;
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@ -35,7 +34,6 @@
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}
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}
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.exitAppButton {
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.exitAppButton {
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/* @load-async */
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background-image: uiResource("icons/main_menu_exit.png");
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background-image: uiResource("icons/main_menu_exit.png");
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background-size: 90%;
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background-size: 90%;
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}
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}
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@ -350,7 +348,6 @@
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opacity: 0.5;
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opacity: 0.5;
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background: transparent center center/ 80% no-repeat;
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background: transparent center center/ 80% no-repeat;
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& {
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& {
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/* @load-async */
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background-image: uiResource("icons/edit_key.png") !important;
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background-image: uiResource("icons/edit_key.png") !important;
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}
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}
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@include DarkThemeInvert;
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@include DarkThemeInvert;
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@ -501,10 +498,6 @@
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// @include S(width, 20px);
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// @include S(width, 20px);
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// & {
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// /* @load-async */
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// background-image: uiResource("res/ui/icons/mods_white.png") !important;
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// }
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background-position: center center;
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background-position: center center;
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background-size: D(15px);
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background-size: D(15px);
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background-color: $modsColor !important;
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background-color: $modsColor !important;
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@ -574,7 +567,6 @@
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button.resumeGame {
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button.resumeGame {
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background-color: #44484a;
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background-color: #44484a;
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& {
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& {
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/* @load-async */
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background-image: uiResource("icons/play.png");
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background-image: uiResource("icons/play.png");
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}
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}
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}
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}
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@ -585,7 +577,6 @@
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background-color: transparent;
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background-color: transparent;
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& {
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& {
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/* @load-async */
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background-image: uiResource("icons/download.png");
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background-image: uiResource("icons/download.png");
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}
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}
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@include S(width, 15px);
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@include S(width, 15px);
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@ -609,7 +600,6 @@
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@include IncreasedClickArea(0px);
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@include IncreasedClickArea(0px);
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& {
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& {
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/* @load-async */
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background-image: uiResource("icons/delete.png");
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background-image: uiResource("icons/delete.png");
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}
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}
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@include S(width, 15px);
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@include S(width, 15px);
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@ -630,7 +620,6 @@
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@include IncreasedClickArea(2px);
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@include IncreasedClickArea(2px);
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& {
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& {
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/* @load-async */
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background-image: uiResource("icons/edit_key.png");
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background-image: uiResource("icons/edit_key.png");
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}
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}
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@include S(width, 10px);
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@include S(width, 10px);
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@ -724,7 +713,6 @@
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overflow: hidden;
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overflow: hidden;
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& {
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& {
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/* @load-async */
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background: #fff uiResource("wegame_isbn_rating.jpg") center center / contain no-repeat;
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background: #fff uiResource("wegame_isbn_rating.jpg") center center / contain no-repeat;
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}
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}
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}
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}
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@ -791,11 +779,9 @@
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@include S(height, 50px);
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@include S(height, 50px);
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background: center center / 80% no-repeat;
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background: center center / 80% no-repeat;
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&.githubLogo {
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&.githubLogo {
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/* @load-async */
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background-image: uiResource("main_menu/github.png");
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background-image: uiResource("main_menu/github.png");
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}
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}
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&.discordLogo {
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&.discordLogo {
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/* @load-async */
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background-image: uiResource("main_menu/discord.png");
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background-image: uiResource("main_menu/discord.png");
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background-size: 95%;
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background-size: 95%;
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}
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}
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@ -837,15 +823,12 @@
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transition: background-color 0.12s ease-in-out;
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transition: background-color 0.12s ease-in-out;
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&.redditLink {
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&.redditLink {
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/* @load-async */
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background-image: uiResource("main_menu/reddit.svg");
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background-image: uiResource("main_menu/reddit.svg");
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}
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}
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&.changelog {
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&.changelog {
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/* @load-async */
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background-image: uiResource("main_menu/changelog.svg");
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background-image: uiResource("main_menu/changelog.svg");
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}
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}
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&.helpTranslate {
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&.helpTranslate {
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/* @load-async */
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background-image: uiResource("main_menu/translate.svg");
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background-image: uiResource("main_menu/translate.svg");
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}
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}
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}
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}
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@ -31,7 +31,6 @@
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height: 80px;
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height: 80px;
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min-height: 40px;
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min-height: 40px;
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& {
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& {
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/* @load-async */
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background: uiResource("steam_link_btn/0.png") center center / contain no-repeat;
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background: uiResource("steam_link_btn/0.png") center center / contain no-repeat;
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}
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}
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overflow: hidden;
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overflow: hidden;
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@ -77,7 +77,6 @@
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opacity: 0.2;
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opacity: 0.2;
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}
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}
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&::before {
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&::before {
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/* @load-async */
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background-image: uiResource("res/ui/icons/mods.png") !important;
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background-image: uiResource("res/ui/icons/mods.png") !important;
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}
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}
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}
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}
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@ -247,7 +247,6 @@
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@include DarkThemeInvert;
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@include DarkThemeInvert;
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& {
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& {
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/* @load-async */
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background-image: uiResource("icons/delete.png") !important;
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background-image: uiResource("icons/delete.png") !important;
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}
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}
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}
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}
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@ -275,7 +274,6 @@
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@include DarkThemeInvert;
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@include DarkThemeInvert;
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& {
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& {
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/* @load-async */
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background: uiResource("icons/puzzle_plays.png") #{D(2px)} #{D(2.5px)} / #{D(
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background: uiResource("icons/puzzle_plays.png") #{D(2px)} #{D(2.5px)} / #{D(
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8px
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8px
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)} #{D(8px)} no-repeat;
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)} #{D(8px)} no-repeat;
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@ -293,7 +291,6 @@
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@include DarkThemeInvert;
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@include DarkThemeInvert;
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& {
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& {
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/* @load-async */
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background: uiResource("icons/puzzle_upvotes.png") #{D(2px)} #{D(2.4px)} / #{D(
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background: uiResource("icons/puzzle_upvotes.png") #{D(2px)} #{D(2.4px)} / #{D(
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9px
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9px
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)} #{D(9px)} no-repeat;
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)} #{D(9px)} no-repeat;
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@ -349,14 +346,12 @@
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opacity: 0.1;
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opacity: 0.1;
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& {
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& {
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/* @load-async */
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background: uiResource("icons/puzzle_complete_indicator.png") center center /
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background: uiResource("icons/puzzle_complete_indicator.png") center center /
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contain no-repeat;
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contain no-repeat;
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}
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}
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}
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}
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@include DarkThemeOverride {
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@include DarkThemeOverride {
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&::after {
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&::after {
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/* @load-async */
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background: uiResource("icons/puzzle_complete_indicator_inverse.png") center
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background: uiResource("icons/puzzle_complete_indicator_inverse.png") center
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center / contain no-repeat;
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center / contain no-repeat;
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}
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}
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@ -202,7 +202,6 @@
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@include S(padding-right, 15px);
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@include S(padding-right, 15px);
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& {
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& {
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/* @load-async */
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background: #fff uiResource("icons/enum_selector.png") calc(100% - #{D(5px)})
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background: #fff uiResource("icons/enum_selector.png") calc(100% - #{D(5px)})
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calc(50% + #{D(1px)}) / #{D(15px)} no-repeat;
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calc(50% + #{D(1px)}) / #{D(15px)} no-repeat;
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}
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}
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@ -244,7 +243,6 @@
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background-color: $darkModeControlsBackground;
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background-color: $darkModeControlsBackground;
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& {
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& {
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/* @load-async */
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background-image: uiResource("icons/enum_selector_white.png");
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background-image: uiResource("icons/enum_selector_white.png");
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}
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}
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color: #ddd;
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color: #ddd;
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@ -27,7 +27,6 @@
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@include S(margin-right, 10px);
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@include S(margin-right, 10px);
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@include S(margin-left, -5px);
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@include S(margin-left, -5px);
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& {
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& {
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/* @load-async */
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background: uiResource("icons/state_back_button.png") center center / 70% no-repeat;
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background: uiResource("icons/state_back_button.png") center center / 70% no-repeat;
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}
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}
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}
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}
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@ -78,6 +78,8 @@ export class BackgroundResourcesLoader {
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// Avoid loading stuff twice
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// Avoid loading stuff twice
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this.spritesLoaded = [];
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this.spritesLoaded = [];
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this.soundsLoaded = [];
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this.soundsLoaded = [];
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this.atlasesLoaded = [];
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this.cssLoaded = [];
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}
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}
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getNumAssetsLoaded() {
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getNumAssetsLoaded() {
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@ -122,7 +124,6 @@ export class BackgroundResourcesLoader {
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logger.log("⏰ Finish load: main menu");
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logger.log("⏰ Finish load: main menu");
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this.mainMenuReady = true;
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this.mainMenuReady = true;
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this.signalMainMenuLoaded.dispatch();
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this.signalMainMenuLoaded.dispatch();
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this.internalStartLoadingEssentialsForBareGame();
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});
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});
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}
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}
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@ -161,6 +162,10 @@ export class BackgroundResourcesLoader {
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}
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}
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internalPreloadCss(name) {
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internalPreloadCss(name) {
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if (this.cssLoaded.includes(name)) {
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return;
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}
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this.cssLoaded.push(name);
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return new Promise((resolve, reject) => {
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return new Promise((resolve, reject) => {
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const link = document.createElement("link");
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const link = document.createElement("link");
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@ -225,10 +230,16 @@ export class BackgroundResourcesLoader {
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for (let i = 0; i < atlases.length; ++i) {
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for (let i = 0; i < atlases.length; ++i) {
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const atlas = atlases[i];
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const atlas = atlases[i];
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if (this.atlasesLoaded.includes(atlas)) {
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// Already loaded
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continue;
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}
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this.atlasesLoaded.push(atlas);
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promises.push(
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promises.push(
|
||||||
Loader.preloadAtlas(atlas)
|
Loader.preloadAtlas(atlas)
|
||||||
.catch(err => {
|
.catch(err => {
|
||||||
logger.warn("Failed to load atlas:", atlas.sourceFileName);
|
logger.warn("Failed to load atlas:", atlas.sourceFileName, err);
|
||||||
})
|
})
|
||||||
.then(() => {
|
.then(() => {
|
||||||
this.numAssetsLoaded++;
|
this.numAssetsLoaded++;
|
||||||
@ -236,19 +247,9 @@ export class BackgroundResourcesLoader {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
return (
|
return Promise.all(promises).then(() => {
|
||||||
Promise.all(promises)
|
this.numAssetsToLoadTotal = 0;
|
||||||
|
this.numAssetsLoaded = 0;
|
||||||
// // Remove some pressure by waiting a bit
|
});
|
||||||
// .then(() => {
|
|
||||||
// return new Promise(resolve => {
|
|
||||||
// setTimeout(resolve, 200);
|
|
||||||
// });
|
|
||||||
// })
|
|
||||||
.then(() => {
|
|
||||||
this.numAssetsToLoadTotal = 0;
|
|
||||||
this.numAssetsLoaded = 0;
|
|
||||||
})
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -178,7 +178,7 @@ export class Dialog {
|
|||||||
const timeout = setTimeout(() => {
|
const timeout = setTimeout(() => {
|
||||||
button.classList.remove("timedButton");
|
button.classList.remove("timedButton");
|
||||||
arrayDeleteValue(this.timeouts, timeout);
|
arrayDeleteValue(this.timeouts, timeout);
|
||||||
}, 3000);
|
}, 1000);
|
||||||
this.timeouts.push(timeout);
|
this.timeouts.push(timeout);
|
||||||
}
|
}
|
||||||
if (isEnter || isEscape) {
|
if (isEnter || isEscape) {
|
||||||
|
@ -32,10 +32,13 @@ export const MUSIC = {
|
|||||||
// The theme always depends on the standalone only, even if running the full
|
// The theme always depends on the standalone only, even if running the full
|
||||||
// version in the browser
|
// version in the browser
|
||||||
theme: G_IS_STANDALONE ? "theme-full" : "theme-short",
|
theme: G_IS_STANDALONE ? "theme-full" : "theme-short",
|
||||||
menu: "menu",
|
|
||||||
};
|
};
|
||||||
|
|
||||||
if (G_IS_STANDALONE || G_IS_DEV) {
|
if (G_IS_STANDALONE) {
|
||||||
|
MUSIC.menu = "menu";
|
||||||
|
}
|
||||||
|
|
||||||
|
if (G_IS_STANDALONE) {
|
||||||
MUSIC.puzzle = "puzzle-full";
|
MUSIC.puzzle = "puzzle-full";
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -152,7 +155,7 @@ export class SoundInterface {
|
|||||||
} else if (this.music[key]) {
|
} else if (this.music[key]) {
|
||||||
return this.music[key].load();
|
return this.music[key].load();
|
||||||
} else {
|
} else {
|
||||||
logger.error("Sound/Music by key not found:", key);
|
logger.warn("Sound/Music by key not found:", key);
|
||||||
return Promise.resolve();
|
return Promise.resolve();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -237,17 +237,21 @@ export class InGameState extends GameState {
|
|||||||
*/
|
*/
|
||||||
stage3CreateCore() {
|
stage3CreateCore() {
|
||||||
if (this.switchStage(GAME_LOADING_STATES.s3_createCore)) {
|
if (this.switchStage(GAME_LOADING_STATES.s3_createCore)) {
|
||||||
logger.log("Creating new game core");
|
logger.log("Waiting for resources to load");
|
||||||
this.core = new GameCore(this.app);
|
|
||||||
|
|
||||||
this.core.initializeRoot(this, this.savegame, this.gameModeId);
|
this.app.backgroundResourceLoader.getPromiseForBareGame().then(() => {
|
||||||
|
logger.log("Creating new game core");
|
||||||
|
this.core = new GameCore(this.app);
|
||||||
|
|
||||||
if (this.savegame.hasGameDump()) {
|
this.core.initializeRoot(this, this.savegame, this.gameModeId);
|
||||||
this.stage4bResumeGame();
|
|
||||||
} else {
|
if (this.savegame.hasGameDump()) {
|
||||||
this.app.gameAnalytics.handleGameStarted();
|
this.stage4bResumeGame();
|
||||||
this.stage4aInitEmptyGame();
|
} else {
|
||||||
}
|
this.app.gameAnalytics.handleGameStarted();
|
||||||
|
this.stage4aInitEmptyGame();
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -315,6 +315,9 @@ export class MainMenuState extends GameState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
onEnter(payload) {
|
onEnter(payload) {
|
||||||
|
const app = this.app;
|
||||||
|
setTimeout(() => app.backgroundResourceLoader.internalStartLoadingEssentialsForBareGame(), 10);
|
||||||
|
|
||||||
this.dialogs = new HUDModalDialogs(null, this.app);
|
this.dialogs = new HUDModalDialogs(null, this.app);
|
||||||
const dialogsElement = document.body.querySelector(".modalDialogParent");
|
const dialogsElement = document.body.querySelector(".modalDialogParent");
|
||||||
this.dialogs.initializeToElement(dialogsElement);
|
this.dialogs.initializeToElement(dialogsElement);
|
||||||
|
@ -163,7 +163,7 @@ export class PreloadState extends GameState {
|
|||||||
|
|
||||||
.then(() => this.setStatus("Downloading resources"))
|
.then(() => this.setStatus("Downloading resources"))
|
||||||
.then(() => {
|
.then(() => {
|
||||||
return this.app.backgroundResourceLoader.getPromiseForBareGame();
|
return this.app.backgroundResourceLoader.getPromiseForMainMenu();
|
||||||
})
|
})
|
||||||
|
|
||||||
.then(() => this.setStatus("Checking changelog"))
|
.then(() => this.setStatus("Checking changelog"))
|
||||||
|
Loading…
Reference in New Issue
Block a user