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change how debug settings are disabled
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parent
480d5b22fd
commit
dee2354ff3
@ -205,11 +205,15 @@ export const allApplicationSettings = [
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/** @type {Array<BaseSetting>} */
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export const allDebugSettings = [];
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for (const k in globalConfig.debug) {
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if (!IS_DEBUG) break;
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allDebugSettings.push(
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new BoolSetting("debug_" + k, categoryDebug, (app, value) => {
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new BoolSetting(
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"debug_" + k,
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categoryDebug,
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(app, value) => {
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if (globalConfig.debug.enableDebugSettings) globalConfig.debug[k] = value;
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})
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},
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IS_DEBUG
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)
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);
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}
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allApplicationSettings.push(...allDebugSettings);
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@ -41,20 +41,20 @@ export class SettingsState extends TextualGameState {
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getSettingsHtml() {
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let lastCategory = null;
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let html = "";
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const hideDebug = IS_DEBUG ? "" : " style='display:none'";
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for (let i = 0; i < allApplicationSettings.length; ++i) {
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const setting = allApplicationSettings[i];
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const hidden = allDebugSettings.indexOf(setting) != -1 && !globalConfig.debug.enableDebugSettings;
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if (setting.categoryId !== lastCategory) {
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lastCategory = setting.categoryId;
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const isHidden = setting.categoryId == categoryDebug && !IS_DEBUG;
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if (i !== 0) {
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html += "</div>";
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}
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html += `<strong class="categoryLabel"${lastCategory == categoryDebug ? hideDebug : ""}>${
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html += `<strong class='categoryLabel'${isHidden ? " style='display:none'" : ""}>${
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T.settings.categories[lastCategory]
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}</strong>`;
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html += `<div class="settingsContainer"${lastCategory == categoryDebug ? hideDebug : ""}>`;
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html += `<div class='settingsContainer'${isHidden ? " style='display:none'" : ""}>`;
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}
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html += setting.getHtml();
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