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mirror of https://github.com/tobspr/shapez.io.git synced 2026-03-02 03:39:21 +00:00

Add sandbox building, restructure levels, show pinned shapes in constant signal dialog

This commit is contained in:
tobspr
2020-09-29 10:52:25 +02:00
parent fd3bbcdc20
commit db6db7caca
36 changed files with 499 additions and 312 deletions

View File

@@ -534,7 +534,7 @@ buildings:
name: Rotate (CCW)
description: Rotates shapes counter-clockwise by 90 degrees.
rotate180:
name: Rotate (180)
name: Rotate (180°)
description: Rotates shapes by 180 degrees.
stacker:
@@ -667,6 +667,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the wires layer on the regular layer.
storyRewards:
# Those are the rewards gained from completing the store
reward_cutter_and_trash:
@@ -735,14 +740,8 @@ storyRewards:
title: Double Painting
desc: You have unlocked a variant of the <strong>painter</strong> - It works similar to the regular painter but processes <strong>two shapes at once</strong>, consuming just one color instead of two!
reward_painter_quad:
title: Quad Painting
desc: >-
You have unlocked a variant of the <strong>painter</strong> - It allows you to paint each part of the shape individually!<br><br>
Connect each slot you'd like to paint with a <strong>truthy signal</strong> (shape, item or boolean "1") on the wires layer!
reward_storage:
title: Storage Buffer
title: Storage
desc: >-
You have unlocked the <strong>storage</strong> building - It allows you to store items up to a given capacity!<br><br>
It priorities the left output, so you can also use it as an <strong>overflow gate</strong>!
@@ -752,15 +751,23 @@ storyRewards:
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
reward_rotater_180:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows you to rotate a shape by 180 degress (Surprise! :D)
title: Rotater (180°)
desc: You just unlocked the 180 degrees <strong>rotater</strong>! - It allows you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
reward_wires_painter_and_levers:
title: >-
Wires: Filters & Levers
Wires & Quad Painter
desc: >-
You just unlocked the <strong>wires layer</strong>! It is a separate layer on top of the regular layer and introduces a lot of new mechanics!<br><br>
Since it can be overwhelming a bit, I added a small tutorial - Be sure to have <strong>tutorials enabled</strong> in the settings!
You just unlocked the <strong>Wires Layer</strong>: It is a separate layer on top of the regular layer and introduces a lot of new mechanics!<br><br>
For the beginning I unlocked you the <strong>Quad Painter</strong> - Connect the slots you would like to paint with on the wires layer!<br><br>
To switch to the wires layer, press <strong>E</strong>.
reward_filter:
title: >-
Item Filter
desc: >-
You unlocked the <strong>Item Filter</strong>! It will route items either to the top or the right output depending on whether they match the signal from the wires layer or not.<br><br>
You can also pass in a boolean signal (1 / 0) to entirely activate or disable it.
reward_display:
title: Display
@@ -1060,6 +1067,7 @@ keybindings:
transistor: *transistor
analyzer: *analyzer
comparator: *comparator
item_producer: Item Producer (Sandbox)
# ---
pipette: Pipette
@@ -1166,3 +1174,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.