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Add sandbox building, restructure levels, show pinned shapes in constant signal dialog
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@@ -534,7 +534,7 @@ buildings:
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name: Rotate (CCW)
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description: Rotates shapes counter-clockwise by 90 degrees.
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rotate180:
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name: Rotate (180)
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name: Rotate (180°)
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description: Rotates shapes by 180 degrees.
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stacker:
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@@ -667,6 +667,11 @@ buildings:
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name: Virtual Painter
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description: Virtually paints the shape from the bottom input with the shape on the right input.
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item_producer:
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default:
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name: Item Producer
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description: Available in sandbox mode only, outputs the given signal from the wires layer on the regular layer.
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storyRewards:
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# Those are the rewards gained from completing the store
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reward_cutter_and_trash:
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@@ -735,14 +740,8 @@ storyRewards:
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title: Double Painting
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desc: You have unlocked a variant of the <strong>painter</strong> - It works similar to the regular painter but processes <strong>two shapes at once</strong>, consuming just one color instead of two!
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reward_painter_quad:
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title: Quad Painting
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desc: >-
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You have unlocked a variant of the <strong>painter</strong> - It allows you to paint each part of the shape individually!<br><br>
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Connect each slot you'd like to paint with a <strong>truthy signal</strong> (shape, item or boolean "1") on the wires layer!
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reward_storage:
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title: Storage Buffer
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title: Storage
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desc: >-
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You have unlocked the <strong>storage</strong> building - It allows you to store items up to a given capacity!<br><br>
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It priorities the left output, so you can also use it as an <strong>overflow gate</strong>!
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@@ -752,15 +751,23 @@ storyRewards:
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desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
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reward_rotater_180:
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title: Rotater (180 degrees)
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desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows you to rotate a shape by 180 degress (Surprise! :D)
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title: Rotater (180°)
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desc: You just unlocked the 180 degrees <strong>rotater</strong>! - It allows you to rotate a shape by 180 degress (Surprise! :D)
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reward_wires_filters_and_levers:
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reward_wires_painter_and_levers:
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title: >-
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Wires: Filters & Levers
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Wires & Quad Painter
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desc: >-
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You just unlocked the <strong>wires layer</strong>! It is a separate layer on top of the regular layer and introduces a lot of new mechanics!<br><br>
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Since it can be overwhelming a bit, I added a small tutorial - Be sure to have <strong>tutorials enabled</strong> in the settings!
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You just unlocked the <strong>Wires Layer</strong>: It is a separate layer on top of the regular layer and introduces a lot of new mechanics!<br><br>
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For the beginning I unlocked you the <strong>Quad Painter</strong> - Connect the slots you would like to paint with on the wires layer!<br><br>
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To switch to the wires layer, press <strong>E</strong>.
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reward_filter:
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title: >-
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Item Filter
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desc: >-
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You unlocked the <strong>Item Filter</strong>! It will route items either to the top or the right output depending on whether they match the signal from the wires layer or not.<br><br>
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You can also pass in a boolean signal (1 / 0) to entirely activate or disable it.
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reward_display:
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title: Display
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@@ -1060,6 +1067,7 @@ keybindings:
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transistor: *transistor
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analyzer: *analyzer
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comparator: *comparator
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item_producer: Item Producer (Sandbox)
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# ---
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pipette: Pipette
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@@ -1166,3 +1174,4 @@ tips:
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- To clear belts, cut the area and then paste it at the same location.
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- Press F4 to show your FPS and Tick Rate.
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- Press F4 twice to show the tile of your mouse and camera.
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- You can click a pinned shape on the left side to unpin it.
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