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Potential changes for an en-GB localisation

I thought this would be the easiest way to get a proper diff; make sure to revert the 'remove' part of this commit; you may also want to cherry-pick the changes that propagate to en-US where appropriate
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Starwort 2020-09-30 18:26:05 +01:00 committed by GitHub
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@ -32,9 +32,9 @@ steamPage:
shapez.io is a relaxed game in which you have to build factories for the automated production of geometric shapes. As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
And as if that wasn't enough, you also have to produce exponentially more to satisfy the demands - the only thing that helps is scaling! While you only process shapes at the beginning, you have to color them later - for this you have to extract and mix colors!
And as if that wasn't enough, you also have to produce exponentially more to satisfy the demands - the only thing that helps is scaling! While you only have to process shapes at the beginning, you will later have to colour them - by extracting and mixing colours!
Buying the game on Steam gives you access to the full version, but you can also play a demo on shapez.io first and decide later!
Buying the game on Steam gives you access to the full version, but you can also play a demo at shapez.io first and decide later!
title_advantages: Standalone Advantages
advantages:
@ -138,7 +138,7 @@ mainMenu:
# This is shown when using firefox and other browsers which are not supported.
browserWarning: >-
Sorry, but the game is known to run slow on your browser! Get the standalone version or download Google Chrome for the full experience.
Sorry, but the game is known to run slowly on your browser! Get the standalone version or download Google Chrome for the full experience.
savegameLevel: Level <x>
savegameLevelUnknown: Unknown Level
@ -200,7 +200,7 @@ dialogs:
keybindingsResetOk:
title: Keybindings reset
desc: The keybindings have been reset to their respective defaults!
desc: All keybindings have been reset to their default values!
featureRestriction:
title: Demo Version
@ -218,7 +218,7 @@ dialogs:
upgradesIntroduction:
title: Unlock Upgrades
desc: >-
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
All shapes you produce can be used to unlock upgrades - <strong>don't destroy your old factories!</strong>
The upgrades tab can be found on the top right corner of the screen.
massDeleteConfirm:
@ -266,7 +266,7 @@ dialogs:
exportScreenshotWarning:
title: Export screenshot
desc: You requested to export your base as a screenshot. Please note that this can be quite slow for a big base and even crash your game!
desc: You requested to export your base as a screenshot. Please note that this will be quite slow for bigger bases, and could potentially crash your game!
renameSavegame:
title: Rename Savegame
@ -274,7 +274,7 @@ dialogs:
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that the game can not handle an endless count of buildings - So try to keep your factories compact!
desc: You have placed a lot of buildings, this is just a friendly reminder that the game can not handle an endless number of buildings - try to keep your factories compact!
ingame:
# This is shown in the top left corner and displays useful keybindings in
@ -300,7 +300,7 @@ ingame:
pipette: Pipette
switchLayers: Switch layers
# Names of the colors, used for the color blind mode
# Names of the colours, used for the colourblind mode
colors:
red: Red
green: Green
@ -310,7 +310,7 @@ ingame:
cyan: Cyan
white: White
black: Black
uncolored: Gray
uncolored: Grey
# Everything related to placing buildings (I.e. as soon as you selected a building
# from the toolbar)
@ -327,8 +327,8 @@ ingame:
speed: Speed
range: Range
storage: Capacity
oneItemPerSecond: 1 item / second
itemsPerSecond: <x> items / s
oneItemPerSecond: 1 it/s
itemsPerSecond: <x> it/s
itemsPerSecondDouble: (x2)
tiles: <x> tiles
@ -365,22 +365,23 @@ ingame:
statistics:
title: Statistics
dataSources:
# I don't entirely remember how this text is used but this should be more concise
stored:
title: Stored
description: Displaying amount of stored shapes in your central building.
description: All shapes stored within the Hub.
produced:
title: Produced
description: Displaying all shapes your whole factory produces, including intermediate products.
description: All shapes produced within your factory, including intermediate products.
delivered:
title: Delivered
description: Displaying shapes which are delivered to your central building.
description: Shapes which are being delivered to the Hub.
noShapesProduced: No shapes have been produced so far.
# Displays the shapes per second, e.g. '523 / s'
shapesDisplayUnits:
second: <shapes> / s
minute: <shapes> / m
hour: <shapes> / h
second: <shapes> it/s
minute: <shapes> it/m
hour: <shapes> it/hr
# Settings menu, when you press "ESC"
settingsMenu:
@ -437,8 +438,8 @@ ingame:
# Pops up in the demo every few minutes
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
desc: Click here to see the advantages of the standalone version!
get_on_steam: Get on Steam
standaloneAdvantages:
title: Get the full version!
@ -509,11 +510,11 @@ buildings:
miner:
default:
name: &miner Extractor
description: Place over a shape or color to extract it.
description: Place over a shape or colour to extract it.
chainable:
name: Extractor (Chain)
description: Place over a shape or color to extract it. Can be chained.
description: Place over a shape or colour to extract it. Can be chained.
# Internal name for the Tunnel
underground_belt:
@ -550,18 +551,18 @@ buildings:
cutter:
default:
name: &cutter Cutter
description: Cuts shapes from top to bottom and outputs both halves. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
description: Cuts shapes from top to bottom and outputs both halves. <strong>If you use only one part, be sure to destroy the other part or it will clog and stall!</strong>
quad:
name: Cutter (Quad)
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will stall!</strong>
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will clog and stall!</strong>
rotater:
default:
name: &rotater Rotate
name: &rotater Rotate (Right
description: Rotates shapes clockwise by 90 degrees.
ccw:
name: Rotate (CCW)
description: Rotates shapes counter-clockwise by 90 degrees.
name: Rotate (Left)
description: Rotates shapes anti-clockwise by 90 degrees.
rotate180:
name: Rotate (180°)
description: Rotates shapes by 180 degrees.
@ -569,29 +570,29 @@ buildings:
stacker:
default:
name: &stacker Stacker
description: Combines both items side by side. If this is not possible, they are stacked on top of each other.
description: Combines its inputs, on the same layer if possible, otherwise the right input is stacked on top of the left input.
mixer:
default:
name: &mixer Color Mixer
description: Mixes two colors using additive blending.
name: &mixer Colour Mixer
description: Mixes two colours using additive blending.
painter:
default:
name: &painter Painter
description: &painter_desc Paints the whole shape on the left input with the color from the top input.
description: &painter_desc Paints the whole shape on the left input with the colour from the top input.
mirrored:
name: *painter
description: Paints the whole shape on the left input with the color from the bottom input.
description: Paints the whole shape on the left input with the colour from the bottom input.
double:
name: Painter (Double)
description: Colors the shapes on the left inputs with the color from the top input.
description: Colours the shapes on the left inputs with the colour from the top input.
quad:
name: Painter (Quad)
description: Allows you to color each quadrant of the shape individually. Only slots with a <strong>truthy signal</strong> on the wires layer will be painted!
description: Allows you to colour each quadrant of the shape individually. Only slots with a <strong>truthy signal</strong> on the wires layer will be painted!
trash:
default:
@ -601,12 +602,12 @@ buildings:
storage:
default:
name: &storage Storage
description: Stores excess items, up to a given capacity. Prioritizes the left output and can be used as an overflow gate.
description: Stores excess items, up to a given capacity. Prioritises the left output and can be used as an overflow gate.
wire:
default:
name: &wire Wire
description: &wire_desc Transfers signals, which can be items, colors or booleans (1 / 0). Different colored wires do not connect.
description: &wire_desc Transfers signals, which can be items, colours or booleans (1 or 0). Differently-coloured wires do not connect to each other.
second:
name: *wire
@ -615,36 +616,36 @@ buildings:
wire_tunnel:
default:
name: &wire_tunnel Wire Crossing
description: Allows to cross two wires without connecting them.
description: Allows two wires to cross without connecting to each other.
constant_signal:
default:
name: &constant_signal Constant Signal
description: Emits a constant signal, which can be either a shape, color or boolean (1 / 0).
description: Emits a constant signal, which can be either a shape, colour or boolean (1 or 0).
lever:
default:
name: &lever Switch
description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer, which can then be used to control for example an item filter.
description: Can be toggled to emit a boolean signal (1 or 0) on the wires layer, which can then be used to control components, for example an item filter.
logic_gate:
default:
name: AND Gate
description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape, color or boolean "1")
description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape, colour or boolean "1")
not:
name: NOT Gate
description: Emits a boolean "1" if the input is not truthy. (Truthy means shape, color or boolean "1")
description: Emits a boolean "1" if the input is not truthy. (Truthy means shape, colour or boolean "1")
xor:
name: XOR Gate
description: Emits a boolean "1" if one of the inputs is truthy, but not both. (Truthy means shape, color or boolean "1")
description: Emits a boolean "1" if one of the inputs is truthy, but not both. (Truthy means shape, colour or boolean "1")
or:
name: OR Gate
description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means shape, color or boolean "1")
description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means shape, colour or boolean "1")
transistor:
default:
name: &transistor Transistor
description: &transistor_desc Forwards the bottom input if the side input is truthy (a shape, color or "1").
description: &transistor_desc Forwards the bottom input if the side input is truthy (a shape, colour or "1").
mirrored:
name: *transistor
@ -653,12 +654,12 @@ buildings:
filter:
default:
name: &filter Filter
description: Connect a signal to route all matching items to the top and the remaining to the right. Can be controlled with boolean signals too.
description: Connect a signal to route all matching items to the top and the remaining to the right. Can be controlled with boolean signals.
display:
default:
name: &display Display
description: Connect a signal to show it on the display - It can be a shape, color or boolean.
description: Connect a signal to show it on the display - It can be a shape, colour or boolean.
reader:
default:
@ -667,13 +668,13 @@ buildings:
analyzer:
default:
name: &analyzer Shape Analyzer
description: Analyzes the top right quadrant of the lowest layer of the shape and returns its shape and color.
name: &analyzer Shape Analyser
description: Analyses the top right quadrant of the lowest layer of the shape and returns its shape and colour.
comparator:
default:
name: &comparator Compare
description: Returns boolean "1" if both signals are exactly equal. Can compare shapes, colors and booleans.
description: Returns boolean "1" if both signals are exactly equal. Can compare shapes, colours and booleans.
virtual_processor:
default:
@ -682,7 +683,7 @@ buildings:
rotater:
name: Virtual Rotater
description: Virtually rotates the shape, both clockwise and counter-clockwise.
description: Virtually rotates the shape, both clockwise and anti-clockwise.
unstacker:
name: Virtual Unstacker
@ -694,7 +695,7 @@ buildings:
painter:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the color on the right input.
description: Virtually paints the shape from the bottom input with the colour on the right input.
item_producer:
default:
@ -705,7 +706,7 @@ storyRewards:
# Those are the rewards gained from completing the store
reward_cutter_and_trash:
title: Cutting Shapes
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes in half from top to bottom <strong>regardless of its orientation</strong>!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I have given you the <strong>trash</strong>, which destroys everything you put into it!
desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half from top to bottom <strong>regardless of its orientation</strong>!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will clog and stall</strong> - For this purpose I have given you the <strong>trash</strong>, which destroys everything you put into it!
reward_rotater:
title: Rotating
@ -714,11 +715,11 @@ storyRewards:
reward_painter:
title: Painting
desc: >-
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, there is a <strong>colorblind mode</strong> in the settings!
The <strong>painter</strong> has been unlocked - Extract some colour veins (just as you do with shapes) and combine it with a shape in the painter to colour them!<br><br>PS: If you are colourblind, there is a <strong>colourblind mode</strong> in the settings!
reward_mixer:
title: Color Mixing
desc: The <strong>mixer</strong> has been unlocked - It mixes two colors using <strong>additive blending</strong>!
title: Colour Mixing
desc: The <strong>mixer</strong> has been unlocked - It mixes two colours using <strong>additive blending</strong>!
reward_stacker:
title: Stacker
@ -733,8 +734,8 @@ storyRewards:
desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items below belts and buildings with it!
reward_rotater_ccw:
title: CCW Rotating
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows you to rotate shapes counter-clockwise! To build it, select the rotater and <strong>press 'T' to cycle through its variants</strong>!
title: Reverse Rotating
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows you to rotate shapes anti-clockwise! To build it, select the rotater and <strong>press 'T' to cycle through its variants</strong>!
reward_miner_chainable:
title: Chaining Extractor
@ -767,13 +768,13 @@ storyRewards:
reward_painter_double:
title: Double Painting
desc: You have unlocked a variant of the <strong>painter</strong> - It works similar to the regular painter but processes <strong>two shapes at once</strong>, consuming just one color instead of two!
desc: You have unlocked a variant of the <strong>painter</strong> - It works similar to the regular painter but processes <strong>two shapes at once</strong>, consuming just one colour instead of two!
reward_storage:
title: Storage
desc: >-
You have unlocked the <strong>storage</strong> building - It allows you to store items up to a given capacity!<br><br>
It priorities the left output, so you can also use it as an <strong>overflow gate</strong>!
It prioritises the left output, so you can also use it as an <strong>overflow gate</strong>!
reward_blueprints:
title: Blueprints
@ -796,26 +797,26 @@ storyRewards:
Item Filter
desc: >-
You unlocked the <strong>Item Filter</strong>! It will route items either to the top or the right output depending on whether they match the signal from the wires layer or not.<br><br>
You can also pass in a boolean signal (1 / 0) to entirely activate or disable it.
You can also pass in a boolean signal (1 or 0) to entirely activate or disable it.
reward_display:
title: Display
desc: >-
You have unlocked the <strong>Display</strong> - Connect a signal on the wires layer to visualize it!<br><br>
You have unlocked the <strong>Display</strong> - Connect a signal on the wires layer to visualise it!<br><br>
PS: Did you notice the belt reader and storage output their last read item? Try showing it on a display!
reward_constant_signal:
title: Constant Signal
desc: >-
You unlocked the <strong>constant signal</strong> building on the wires layer! This is useful to connect it to <strong>item filters</strong> for example.<br><br>
The constant signal can emit a <strong>shape</strong>, <strong>color</strong> or <strong>boolean</strong> (1 / 0).
The constant signal can emit a <strong>shape</strong>, <strong>colour</strong> or <strong>boolean</strong> (1 or 0).
reward_logic_gates:
title: Logic Gates
desc: >-
You unlocked <strong>logic gates</strong>! You don't have to be excited about this, but it's actually super cool!<br><br>
With those gates you can now compute AND, OR, XOR and NOT operations.<br><br>
As a bonus on top I also just gave you a <strong>transistor</strong>!
With logic gates you can now compute AND, OR, XOR and NOT operations on two wires.<br><br>
I also just gave you a <strong>transistor</strong>!
reward_virtual_processing:
title: Virtual Processing
@ -844,7 +845,7 @@ storyRewards:
desc: >-
You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now <strong>randomly</strong> generated!<br><br>
Since the hub will require a <strong>throughput</strong> from now on, I highly recommend to build a machine which automatically delivers the requested shape!<br><br>
The HUB outputs the requested shape on the wires layer, so all you have to do is to analyze it and automatically configure your factory based on that.
The HUB outputs the requested shape on the wires layer, so all you have to do is to analyse it and automatically configure your factory based on that.
reward_demo_end:
title: End of Demo
@ -865,7 +866,7 @@ settings:
prod: Production
buildDate: Built <at-date>
rangeSliderPercentage: <amount> %
rangeSliderPercentage: <amount>%
labels:
uiScale:
@ -921,9 +922,9 @@ settings:
Change the language. All translations are user-contributed and might be incomplete!
enableColorBlindHelper:
title: Color Blind Mode
title: Colourblind Mode
description: >-
Enables various tools which allow you to play the game if you are color blind.
Enables various tools which allow you to play the game if you are colourblind.
fullscreen:
title: Fullscreen
@ -953,7 +954,7 @@ settings:
theme:
title: Game theme
description: >-
Choose the game theme (light / dark).
Choose the game theme (light/dark).
themes:
dark: Dark
light: Light
@ -966,7 +967,7 @@ settings:
alwaysMultiplace:
title: Multiplace
description: >-
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to constantly holding SHIFT.
offerHints:
title: Hints & Tutorials
@ -996,12 +997,12 @@ settings:
disableCutDeleteWarnings:
title: Disable Cut/Delete Warnings
description: >-
Disables the warning dialogs brought up when cutting/deleting more than 100 entities.
Disables the warning dialogues brought up when cutting/deleting more than 100 entities.
lowQualityMapResources:
title: Low Quality Map Resources
description: >-
Simplifies the rendering of resources on the map when zoomed in to improve performance.
Simplifies the rendering of resources on the map when zoomed out to improve performance.
It even looks cleaner, so be sure to try it out!
disableTileGrid:
@ -1025,9 +1026,9 @@ settings:
The game is divided into chunks of 16x16 tiles, if this setting is enabled the borders of each chunk are displayed.
pickMinerOnPatch:
title: Pick miner on resource patch
title: Select extractor on resource patch
description: >-
Enabled by default, selects the miner if you use the pipette when hovering a resource patch.
Enabled by default, selects the extractor if you use the pipette when hovering a resource patch.
simplifiedBelts:
title: Simplified Belts (Ugly)
@ -1035,9 +1036,9 @@ settings:
Does not render belt items except when hovering the belt to save performance. I do not recommend to play with this setting if you do not absolutely need the performance.
enableMousePan:
title: Enable Mouse Pan
title: Enable Screen Edge Panning
description: >-
Allows to move the map by moving the cursor to the edges of the screen. The speed depends on the Movement Speed setting.
Allows panning the map by moving the cursor to the edges of the screen. The scroll speed depends on the Movement Speed setting.
keybindings:
title: Keybindings
@ -1063,7 +1064,7 @@ keybindings:
mapMoveDown: Move Down
mapMoveLeft: Move Left
mapMoveFaster: Move Faster
centerMap: Center Map
centerMap: Centre Map
mapZoomIn: Zoom in
mapZoomOut: Zoom out
@ -1108,7 +1109,7 @@ keybindings:
pipette: Pipette
rotateWhilePlacing: Rotate
rotateInverseModifier: >-
Modifier: Rotate CCW instead
Modifier: Rotate anti-clockwise instead
cycleBuildingVariants: Cycle Variants
confirmMassDelete: Delete area
pasteLastBlueprint: Paste last blueprint
@ -1148,7 +1149,7 @@ demo:
restoringGames: Restoring savegames
importingGames: Importing savegames
oneGameLimit: Limited to one savegame
customizeKeybindings: Customizing Keybindings
customizeKeybindings: Customising Keybindings
exportingBase: Exporting whole Base as Image
settingNotAvailable: Not available in the demo.
@ -1168,39 +1169,39 @@ tips:
- You can weave different tiers of tunnels.
- Try to build compact factories - it will pay out!
- The painter has a mirrored variant which you can select with <b>T</b>
- Having the right building ratios will maximize efficiency.
- Having the right building ratios will maximise efficiency.
- At maximum level, 5 extractors will fill a single belt.
- Don't forget about tunnels!
- You don't need to divide up items evenly for full efficiency.
- Holding <b>SHIFT</b> will activate the belt planner, letting you place long lines of belts easily.
- Cutters always cut vertically, regardless of their orientation.
- To get white mix all three colors.
- The storage buffer priorities the first output.
- To get white mix all three colours.
- The storage buffer prioritises the left output.
- Invest time to build repeatable designs - it's worth it!
- Holding <b>CTRL</b> allows to place multiple buildings.
- You can hold <b>ALT</b> to invert the direction of placed belts.
- Efficiency is key!
- Shape patches that are further away from the hub are more complex.
- Machines have a limited speed, divide them up for maximum efficiency.
- Use balancers to maximize your efficiency.
- Organization is important. Try not to cross conveyors too much.
- Use balancers to maximise your efficiency.
- Organisation is important. Try not to cross conveyors too much.
- Plan in advance, or it will be a huge chaos!
- Don't remove your old factories! You'll need them to unlock upgrades.
- Try beating level 20 on your own before seeking for help!
- Don't complicate things, try to stay simple and you'll go far.
- You may need to re-use factories later in the game. Plan your factories to be re-usable.
- Sometimes, you can find a needed shape in the map without creating it with stackers.
- Full windmills / pinwheels can never spawn naturally.
- Color your shapes before cutting for maximum efficiency.
- Full windmills/pinwheels can never spawn naturally.
- Colour your shapes before cutting for maximum efficiency.
- With modules, space is merely a perception; a concern for mortal men.
- Make a separate blueprint factory. They're important for modules.
- Have a closer look on the color mixer, and your questions will be answered.
- Have a closer look at the colour mixer, and your questions will be answered.
- Use <b>CTRL</b> + Click to select an area.
- Building too close to the hub can get in the way of later projects.
- The pin icon next to each shape in the upgrade list pins it to the screen.
- Mix all primary colors together to make white!
- You have an infinite map, don't cramp your factory, expand!
- Also try Factorio! It's my favorite game.
- Mix all three primary colours to make white!
- You have an infinite map; don't cramp your factory, expand!
- Also try Factorio! It's my favourite game.
- The quad cutter cuts clockwise starting from the top right!
- You can download your savegames in the main menu!
- This game has a lot of useful keybindings! Be sure to check out the settings page.