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commit
daa9545ec8
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Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 16 KiB |
@ -1,3 +1,3 @@
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|||||||
version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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||||||
oid sha256:92f3784f7a51e846da6f6fad53bc07d9525188a5133bab1a793eb6040a4c4341
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oid sha256:aac3ac709c7d6c9dc44c548a437cf9d499a0a699068307b51810d49edd9fd28e
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size 185127
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size 220467
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||||||
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@ -1,11 +1,13 @@
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|||||||
export const CHANGELOG = [
|
export const CHANGELOG = [
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||||||
{
|
{
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version: "1.1.14",
|
version: "1.1.14",
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||||||
date: "unreleased",
|
date: "16.06.2020",
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||||||
entries: [
|
entries: [
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||||||
"There is now an indicator (compass) to the HUB for the HUB Marker!",
|
"There is now an indicator (compass) to the HUB for the HUB Marker!",
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||||||
"You can now include shape short keys in markers to render shape icons instead of text!",
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"You can now include shape short keys in markers to render shape icons instead of text!",
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||||||
"Added mirrored variant of the painter",
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"Added mirrored variant of the painter",
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"When placing tunnels, unnecessary belts inbetween are now removed!",
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||||||
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"You can now drag tunnels and they will automatically expand! (Just try it out, its intuitive)",
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],
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],
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},
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},
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{
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{
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||||||
|
@ -483,6 +483,10 @@ export class HUDBuildingPlacer extends BaseHUDPart {
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) {
|
) {
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// Succesfully placed
|
// Succesfully placed
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||||||
|
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||||||
|
const entity = this.root.map.getTileContent(tile);
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||||||
|
assert(entity, "Entity was not actually placed");
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|
this.root.signals.entityManuallyPlaced.dispatch(entity);
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||||||
|
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||||||
if (
|
if (
|
||||||
metaBuilding.getFlipOrientationAfterPlacement() &&
|
metaBuilding.getFlipOrientationAfterPlacement() &&
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||||||
!this.root.keyMapper
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!this.root.keyMapper
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||||||
|
@ -130,6 +130,7 @@ export class GameRoot {
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|||||||
|
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||||||
this.signals = {
|
this.signals = {
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||||||
// Entities
|
// Entities
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||||||
|
entityManuallyPlaced: /** @type {TypedSignal<[Entity]>} */ (new Signal()),
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||||||
entityAdded: /** @type {TypedSignal<[Entity]>} */ (new Signal()),
|
entityAdded: /** @type {TypedSignal<[Entity]>} */ (new Signal()),
|
||||||
entityGotNewComponent: /** @type {TypedSignal<[Entity]>} */ (new Signal()),
|
entityGotNewComponent: /** @type {TypedSignal<[Entity]>} */ (new Signal()),
|
||||||
entityComponentRemoved: /** @type {TypedSignal<[Entity]>} */ (new Signal()),
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entityComponentRemoved: /** @type {TypedSignal<[Entity]>} */ (new Signal()),
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||||||
|
@ -1,12 +1,17 @@
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|||||||
import { GameSystemWithFilter } from "../game_system_with_filter";
|
|
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import { UndergroundBeltComponent, enumUndergroundBeltMode } from "../components/underground_belt";
|
|
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import { Entity } from "../entity";
|
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import { Loader } from "../../core/loader";
|
|
||||||
import { Math_max } from "../../core/builtins";
|
import { Math_max } from "../../core/builtins";
|
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import { globalConfig } from "../../core/config";
|
import { globalConfig } from "../../core/config";
|
||||||
import { enumDirection, enumDirectionToVector, enumDirectionToAngle } from "../../core/vector";
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import { Loader } from "../../core/loader";
|
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import { MapChunkView } from "../map_chunk_view";
|
import {
|
||||||
import { DrawParameters } from "../../core/draw_parameters";
|
enumDirection,
|
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|
enumDirectionToAngle,
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||||||
|
enumDirectionToVector,
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|
Vector,
|
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|
enumAngleToDirection,
|
||||||
|
enumInvertedDirections,
|
||||||
|
} from "../../core/vector";
|
||||||
|
import { enumUndergroundBeltMode, UndergroundBeltComponent } from "../components/underground_belt";
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|
import { Entity } from "../entity";
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|
import { GameSystemWithFilter } from "../game_system_with_filter";
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|
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export class UndergroundBeltSystem extends GameSystemWithFilter {
|
export class UndergroundBeltSystem extends GameSystemWithFilter {
|
||||||
constructor(root) {
|
constructor(root) {
|
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@ -20,6 +25,8 @@ export class UndergroundBeltSystem extends GameSystemWithFilter {
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"sprites/buildings/underground_belt_exit.png"
|
"sprites/buildings/underground_belt_exit.png"
|
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),
|
),
|
||||||
};
|
};
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|
|
||||||
|
this.root.signals.entityManuallyPlaced.add(this.onEntityPlaced, this);
|
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}
|
}
|
||||||
|
|
||||||
update() {
|
update() {
|
||||||
@ -46,6 +53,135 @@ export class UndergroundBeltSystem extends GameSystemWithFilter {
|
|||||||
}
|
}
|
||||||
}
|
}
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|
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||||||
|
/**
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||||||
|
* Callback when an entity got placed, used to remove belts between underground belts
|
||||||
|
* @param {Entity} entity
|
||||||
|
*/
|
||||||
|
onEntityPlaced(entity) {
|
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|
const undergroundComp = entity.components.UndergroundBelt;
|
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|
if (undergroundComp && undergroundComp.mode === enumUndergroundBeltMode.receiver) {
|
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|
const staticComp = entity.components.StaticMapEntity;
|
||||||
|
const tile = staticComp.origin;
|
||||||
|
|
||||||
|
const direction = enumAngleToDirection[staticComp.rotation];
|
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|
const inverseDirection = enumInvertedDirections[direction];
|
||||||
|
const offset = enumDirectionToVector[inverseDirection];
|
||||||
|
|
||||||
|
let currentPos = tile.copy();
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|
|
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|
const tier = undergroundComp.tier;
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|
const range = globalConfig.undergroundBeltMaxTilesByTier[tier];
|
||||||
|
|
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|
// Search for the entrance which is furthes apart (this is why we can't reuse logic here)
|
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|
let matchingEntrance = null;
|
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|
for (let i = 0; i < range; ++i) {
|
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|
currentPos.addInplace(offset);
|
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|
const contents = this.root.map.getTileContent(currentPos);
|
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|
if (!contents) {
|
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|
continue;
|
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|
}
|
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|
|
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|
const contentsUndergroundComp = contents.components.UndergroundBelt;
|
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|
if (
|
||||||
|
contentsUndergroundComp &&
|
||||||
|
contentsUndergroundComp.tier === undergroundComp.tier &&
|
||||||
|
contentsUndergroundComp.mode === enumUndergroundBeltMode.sender
|
||||||
|
) {
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|
matchingEntrance = {
|
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|
entity: contents,
|
||||||
|
range: i,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!matchingEntrance) {
|
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// Nothing found
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||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove any belts between entrance and exit which have the same direction
|
||||||
|
currentPos = tile.copy();
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||||||
|
for (let i = 0; i < matchingEntrance.range; ++i) {
|
||||||
|
currentPos.addInplace(offset);
|
||||||
|
|
||||||
|
const contents = this.root.map.getTileContent(currentPos);
|
||||||
|
if (!contents) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
const contentsStaticComp = contents.components.StaticMapEntity;
|
||||||
|
const contentsBeltComp = contents.components.Belt;
|
||||||
|
|
||||||
|
if (contentsBeltComp) {
|
||||||
|
// It's a belt
|
||||||
|
if (
|
||||||
|
contentsBeltComp.direction === enumDirection.top &&
|
||||||
|
enumAngleToDirection[contentsStaticComp.rotation] === direction
|
||||||
|
) {
|
||||||
|
// It's same rotation, drop it
|
||||||
|
this.root.logic.tryDeleteBuilding(contents);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove any double tunnels, by checking the tile plus the tile above
|
||||||
|
currentPos = tile.copy().add(offset);
|
||||||
|
for (let i = 0; i < matchingEntrance.range - 1; ++i) {
|
||||||
|
const posBefore = currentPos.copy();
|
||||||
|
currentPos.addInplace(offset);
|
||||||
|
|
||||||
|
const entityBefore = this.root.map.getTileContent(posBefore);
|
||||||
|
const entityAfter = this.root.map.getTileContent(currentPos);
|
||||||
|
|
||||||
|
if (!entityBefore || !entityAfter) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
const undergroundBefore = entityBefore.components.UndergroundBelt;
|
||||||
|
const undergroundAfter = entityAfter.components.UndergroundBelt;
|
||||||
|
|
||||||
|
if (!undergroundBefore || !undergroundAfter) {
|
||||||
|
// Not an underground belt
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (
|
||||||
|
// Both same tier
|
||||||
|
undergroundBefore.tier !== undergroundAfter.tier ||
|
||||||
|
// And same tier as our original entity
|
||||||
|
undergroundBefore.tier !== undergroundComp.tier
|
||||||
|
) {
|
||||||
|
// Mismatching tier
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (
|
||||||
|
undergroundBefore.mode !== enumUndergroundBeltMode.sender ||
|
||||||
|
undergroundAfter.mode !== enumUndergroundBeltMode.receiver
|
||||||
|
) {
|
||||||
|
// Not the right mode
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check rotations
|
||||||
|
const staticBefore = entityBefore.components.StaticMapEntity;
|
||||||
|
const staticAfter = entityAfter.components.StaticMapEntity;
|
||||||
|
|
||||||
|
if (
|
||||||
|
enumAngleToDirection[staticBefore.rotation] !== direction ||
|
||||||
|
enumAngleToDirection[staticAfter.rotation] !== direction
|
||||||
|
) {
|
||||||
|
// Wrong rotation
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// All good, can remove
|
||||||
|
this.root.logic.tryDeleteBuilding(entityBefore);
|
||||||
|
this.root.logic.tryDeleteBuilding(entityAfter);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
*
|
*
|
||||||
* @param {Entity} entity
|
* @param {Entity} entity
|
||||||
|
@ -480,13 +480,16 @@ buildings:
|
|||||||
painter:
|
painter:
|
||||||
default:
|
default:
|
||||||
name: &painter Painter
|
name: &painter Painter
|
||||||
description: Colors the whole shape on the left input with the color from the top input.
|
description: &painter_desc Colors the whole shape on the left input with the color from the top input.
|
||||||
double:
|
double:
|
||||||
name: Painter (Double)
|
name: Painter (Double)
|
||||||
description: Colors the shapes on the left inputs with the color from the top input.
|
description: Colors the shapes on the left inputs with the color from the top input.
|
||||||
quad:
|
quad:
|
||||||
name: Painter (Quad)
|
name: Painter (Quad)
|
||||||
description: Allows to color each quadrant of the shape with a different color.
|
description: Allows to color each quadrant of the shape with a different color.
|
||||||
|
mirrored:
|
||||||
|
name: *painter
|
||||||
|
description: *painter_desc
|
||||||
|
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
|
@ -461,13 +461,16 @@ buildings:
|
|||||||
painter:
|
painter:
|
||||||
default:
|
default:
|
||||||
name: &painter Barvič
|
name: &painter Barvič
|
||||||
description: Obarví celý tvar v levém vstupu barvou z pravého vstupu.
|
description: &painter_desc Obarví celý tvar v levém vstupu barvou z pravého vstupu.
|
||||||
double:
|
double:
|
||||||
name: Barvič (dvojnásobný)
|
name: Barvič (dvojnásobný)
|
||||||
description: Obarví tvary z levých vstupů barvou z horního vstupu.
|
description: Obarví tvary z levých vstupů barvou z horního vstupu.
|
||||||
quad:
|
quad:
|
||||||
name: Barvič (čtyřnásobný)
|
name: Barvič (čtyřnásobný)
|
||||||
description: Umožňuje obarvit každý dílek tvaru samostatně.
|
description: Umožňuje obarvit každý dílek tvaru samostatně.
|
||||||
|
mirrored:
|
||||||
|
name: *painter
|
||||||
|
description: *painter_desc
|
||||||
|
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
|
@ -475,7 +475,7 @@ buildings:
|
|||||||
painter:
|
painter:
|
||||||
default:
|
default:
|
||||||
name: &painter Färber
|
name: &painter Färber
|
||||||
description: Färbt die ganze Form aus dem linken Eingang mit der Farbe aus dem oberen Eingang.
|
description: &painter_desc Färbt die ganze Form aus dem linken Eingang mit der Farbe aus dem oberen Eingang.
|
||||||
|
|
||||||
double:
|
double:
|
||||||
name: Färber (2-Fach)
|
name: Färber (2-Fach)
|
||||||
@ -484,6 +484,9 @@ buildings:
|
|||||||
quad:
|
quad:
|
||||||
name: Färber (4-Fach)
|
name: Färber (4-Fach)
|
||||||
description: Erlaubt jedes einzelne Viertel einer Form beliebig einzufärben.
|
description: Erlaubt jedes einzelne Viertel einer Form beliebig einzufärben.
|
||||||
|
mirrored:
|
||||||
|
name: *painter
|
||||||
|
description: *painter_desc
|
||||||
|
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
|
@ -475,13 +475,16 @@ buildings:
|
|||||||
painter:
|
painter:
|
||||||
default:
|
default:
|
||||||
name: &painter Painter
|
name: &painter Painter
|
||||||
description: Colors the whole shape on the left input with the color from the right input.
|
description: &painter_desc Colors the whole shape on the left input with the color from the right input.
|
||||||
double:
|
double:
|
||||||
name: Painter (Double)
|
name: Painter (Double)
|
||||||
description: Colors the shapes on the left inputs with the color from the top input.
|
description: Colors the shapes on the left inputs with the color from the top input.
|
||||||
quad:
|
quad:
|
||||||
name: Painter (Quad)
|
name: Painter (Quad)
|
||||||
description: Allows to color each quadrant of the shape with a different color.
|
description: Allows to color each quadrant of the shape with a different color.
|
||||||
|
mirrored:
|
||||||
|
name: *painter
|
||||||
|
description: *painter_desc
|
||||||
|
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
|
@ -469,13 +469,16 @@ buildings:
|
|||||||
painter:
|
painter:
|
||||||
default:
|
default:
|
||||||
name: &painter Pintor
|
name: &painter Pintor
|
||||||
description: Colorea la figura entera con el color que entra por la izquierda.
|
description: &painter_desc Colorea la figura entera con el color que entra por la izquierda.
|
||||||
double:
|
double:
|
||||||
name: Pintor (Doble)
|
name: Pintor (Doble)
|
||||||
description: Colorea las figuras que entran por la izquierda con el color que entrapor arriba.
|
description: Colorea las figuras que entran por la izquierda con el color que entrapor arriba.
|
||||||
quad:
|
quad:
|
||||||
name: Pintor (Cuádruple)
|
name: Pintor (Cuádruple)
|
||||||
description: Permite colorear cada cuadrante de una figura con un color distinto.
|
description: Permite colorear cada cuadrante de una figura con un color distinto.
|
||||||
|
mirrored:
|
||||||
|
name: *painter
|
||||||
|
description: *painter_desc
|
||||||
|
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
|
@ -478,13 +478,16 @@ buildings:
|
|||||||
painter:
|
painter:
|
||||||
default:
|
default:
|
||||||
name: &painter Peintre
|
name: &painter Peintre
|
||||||
description: Colorie entièrement la forme de gauche avec la couleur de droite.
|
description: &painter_desc Colorie entièrement la forme de gauche avec la couleur de droite.
|
||||||
double:
|
double:
|
||||||
name: Peintre (Double)
|
name: Peintre (Double)
|
||||||
description: Colorie les deux formes de gauche avec la couleur de droite.
|
description: Colorie les deux formes de gauche avec la couleur de droite.
|
||||||
quad:
|
quad:
|
||||||
name: Peintre (Quadruple)
|
name: Peintre (Quadruple)
|
||||||
description: Permet de colorier chaque quadrant d'une forme avec une couleur différente.
|
description: Permet de colorier chaque quadrant d'une forme avec une couleur différente.
|
||||||
|
mirrored:
|
||||||
|
name: *painter
|
||||||
|
description: *painter_desc
|
||||||
|
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
|
@ -475,13 +475,16 @@ buildings:
|
|||||||
painter:
|
painter:
|
||||||
default:
|
default:
|
||||||
name: &painter Painter
|
name: &painter Painter
|
||||||
description: Colors the whole shape on the left input with the color from the right input.
|
description: &painter_desc Colors the whole shape on the left input with the color from the right input.
|
||||||
double:
|
double:
|
||||||
name: Painter (Double)
|
name: Painter (Double)
|
||||||
description: Colors the shapes on the left inputs with the color from the top input.
|
description: Colors the shapes on the left inputs with the color from the top input.
|
||||||
quad:
|
quad:
|
||||||
name: Painter (Quad)
|
name: Painter (Quad)
|
||||||
description: Allows to color each quadrant of the shape with a different color.
|
description: Allows to color each quadrant of the shape with a different color.
|
||||||
|
mirrored:
|
||||||
|
name: *painter
|
||||||
|
description: *painter_desc
|
||||||
|
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
|
@ -475,13 +475,16 @@ buildings:
|
|||||||
painter:
|
painter:
|
||||||
default:
|
default:
|
||||||
name: &painter Painter
|
name: &painter Painter
|
||||||
description: Colors the whole shape on the left input with the color from the right input.
|
description: &painter_desc Colors the whole shape on the left input with the color from the right input.
|
||||||
double:
|
double:
|
||||||
name: Painter (Double)
|
name: Painter (Double)
|
||||||
description: Colors the shapes on the left inputs with the color from the top input.
|
description: Colors the shapes on the left inputs with the color from the top input.
|
||||||
quad:
|
quad:
|
||||||
name: Painter (Quad)
|
name: Painter (Quad)
|
||||||
description: Allows to color each quadrant of the shape with a different color.
|
description: Allows to color each quadrant of the shape with a different color.
|
||||||
|
mirrored:
|
||||||
|
name: *painter
|
||||||
|
description: *painter_desc
|
||||||
|
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
|
@ -249,7 +249,7 @@ dialogs:
|
|||||||
|
|
||||||
createMarker:
|
createMarker:
|
||||||
title: マーカーを設置
|
title: マーカーを設置
|
||||||
desc: Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <a href="https://viewer.shapez.io" target="_blank">here</a>)
|
desc: わかりやすい名前をつけてください。形を表す<strong>短いキー</strong>を含めることもできます。(<a href="https://viewer.shapez.io" target="_blank">ここ</a>から生成できます)
|
||||||
|
|
||||||
markerDemoLimit:
|
markerDemoLimit:
|
||||||
desc: デモ版ではマーカー設置は2つまでに制限されています。スタンドアローン版は無制限です!
|
desc: デモ版ではマーカー設置は2つまでに制限されています。スタンドアローン版は無制限です!
|
||||||
@ -479,13 +479,16 @@ buildings:
|
|||||||
painter:
|
painter:
|
||||||
default:
|
default:
|
||||||
name: &painter 着色機
|
name: &painter 着色機
|
||||||
description: 左から入力された形の全体を、右から入力された色で着色します。
|
description: &painter_desc 左から入力された形の全体を、右から入力された色で着色します。
|
||||||
double:
|
double:
|
||||||
name: 着色機 (ダブル)
|
name: 着色機 (ダブル)
|
||||||
description: 左から入力された形を、上から入力された色で着色します。
|
description: 左から入力された形を、上から入力された色で着色します。
|
||||||
quad:
|
quad:
|
||||||
name: 着色機 (四分割)
|
name: 着色機 (四分割)
|
||||||
description: 入力された形を四分割づつ別の色で塗り分けられます。
|
description: 入力された形を四分割づつ別の色で塗り分けられます。
|
||||||
|
mirrored:
|
||||||
|
name: *painter
|
||||||
|
description: *painter_desc
|
||||||
|
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
@ -537,7 +540,7 @@ storyRewards:
|
|||||||
|
|
||||||
reward_underground_belt_tier_2:
|
reward_underground_belt_tier_2:
|
||||||
title: トンネル レベルII
|
title: トンネル レベルII
|
||||||
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
|
desc: <strong>トンネル</strong>のバリエーションが利用可能になりました。 - <strong>距離拡張版が追加され</strong>、以前のものと組み合わせて目的に応じて利用することができます!
|
||||||
|
|
||||||
reward_splitter_compact:
|
reward_splitter_compact:
|
||||||
title: 合流機 (コンパクト)
|
title: 合流機 (コンパクト)
|
||||||
@ -546,7 +549,7 @@ storyRewards:
|
|||||||
|
|
||||||
reward_cutter_quad:
|
reward_cutter_quad:
|
||||||
title: 四分割
|
title: 四分割
|
||||||
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
|
desc: <strong>切断機</strong>のバリエーションが利用可能になりました。 - 上下の二分割ではなく、<strong>四分割</strong>に切断できます!
|
||||||
|
|
||||||
reward_painter_double:
|
reward_painter_double:
|
||||||
title: 着色機 (ダブル)
|
title: 着色機 (ダブル)
|
||||||
@ -566,7 +569,7 @@ storyRewards:
|
|||||||
|
|
||||||
reward_blueprints:
|
reward_blueprints:
|
||||||
title: ブループリント
|
title: ブループリント
|
||||||
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
|
desc: 工場の建造物の<strong>コピー&ペースト</strong>が利用可能になりました! 範囲選択(CTRLキーを押したままマウスドラッグ)した状態で、'C'キーを押すことでコピーができます。<br><br>ペーストは<strong>タダではありません。</strong><strong>ブループリントの形</strong>を生産することで可能になります!(たった今納品したものです)
|
||||||
|
|
||||||
# Special reward, which is shown when there is no reward actually
|
# Special reward, which is shown when there is no reward actually
|
||||||
no_reward:
|
no_reward:
|
||||||
@ -732,7 +735,7 @@ keybindings:
|
|||||||
pasteLastBlueprint: 直前のブループリントをペーストする
|
pasteLastBlueprint: 直前のブループリントをペーストする
|
||||||
massSelectCut: 範囲カット
|
massSelectCut: 範囲カット
|
||||||
exportScreenshot: 工場の全体像を画像出力
|
exportScreenshot: 工場の全体像を画像出力
|
||||||
mapMoveFaster: Move Faster
|
mapMoveFaster: より速く移動
|
||||||
|
|
||||||
about:
|
about:
|
||||||
title: このゲームについて
|
title: このゲームについて
|
||||||
|
@ -480,13 +480,16 @@ buildings:
|
|||||||
painter:
|
painter:
|
||||||
default:
|
default:
|
||||||
name: &painter 도형 색칠기
|
name: &painter 도형 색칠기
|
||||||
description: 도형을 색소로 색칠한다.
|
description: &painter_desc 도형을 색소로 색칠한다.
|
||||||
double:
|
double:
|
||||||
name: 2단 도형 색칠기
|
name: 2단 도형 색칠기
|
||||||
description: 왼쪽에 입력되는 도형을 위에서 입력되는 색소로 색칠한다.
|
description: 왼쪽에 입력되는 도형을 위에서 입력되는 색소로 색칠한다.
|
||||||
quad:
|
quad:
|
||||||
name: 4단 도형 색칠기
|
name: 4단 도형 색칠기
|
||||||
description: 도형의 4가지 분단을 각각 다른 색으로 색칠할 수 있다.
|
description: 도형의 4가지 분단을 각각 다른 색으로 색칠할 수 있다.
|
||||||
|
mirrored:
|
||||||
|
name: *painter
|
||||||
|
description: *painter_desc
|
||||||
|
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
|
@ -480,13 +480,16 @@ buildings:
|
|||||||
painter:
|
painter:
|
||||||
default:
|
default:
|
||||||
name: &painter Painter
|
name: &painter Painter
|
||||||
description: Colors the whole shape on the left input with the color from the top input.
|
description: &painter_desc Colors the whole shape on the left input with the color from the top input.
|
||||||
double:
|
double:
|
||||||
name: Painter (Double)
|
name: Painter (Double)
|
||||||
description: Colors the shapes on the left inputs with the color from the top input.
|
description: Colors the shapes on the left inputs with the color from the top input.
|
||||||
quad:
|
quad:
|
||||||
name: Painter (Quad)
|
name: Painter (Quad)
|
||||||
description: Allows to color each quadrant of the shape with a different color.
|
description: Allows to color each quadrant of the shape with a different color.
|
||||||
|
mirrored:
|
||||||
|
name: *painter
|
||||||
|
description: *painter_desc
|
||||||
|
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
|
@ -474,13 +474,16 @@ buildings:
|
|||||||
painter:
|
painter:
|
||||||
default:
|
default:
|
||||||
name: &painter Verver
|
name: &painter Verver
|
||||||
description: Verft de volledige vorm in de linker input met de kleur van de rechter input.
|
description: &painter_desc Verft de volledige vorm in de linker input met de kleur van de rechter input.
|
||||||
double:
|
double:
|
||||||
name: Verver (Dubbel)
|
name: Verver (Dubbel)
|
||||||
description: Verft de vormen in de linker inputs met de kleur van de rechter input.
|
description: Verft de vormen in de linker inputs met de kleur van de rechter input.
|
||||||
quad:
|
quad:
|
||||||
name: Verver (Quad)
|
name: Verver (Quad)
|
||||||
description: Verft elke kwart van de vorm een andere kleur.
|
description: Verft elke kwart van de vorm een andere kleur.
|
||||||
|
mirrored:
|
||||||
|
name: *painter
|
||||||
|
description: *painter_desc
|
||||||
|
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
|
@ -478,13 +478,16 @@ buildings:
|
|||||||
painter:
|
painter:
|
||||||
default:
|
default:
|
||||||
name: &painter Maler
|
name: &painter Maler
|
||||||
description: Maler hele objektet på venstre inngang med fargen fra øverste inngang.
|
description: &painter_desc Maler hele objektet på venstre inngang med fargen fra øverste inngang.
|
||||||
double:
|
double:
|
||||||
name: Maler (Dobbel)
|
name: Maler (Dobbel)
|
||||||
description: Maler hele objektet på venstre inngang med fargen fra øverste inngang.
|
description: Maler hele objektet på venstre inngang med fargen fra øverste inngang.
|
||||||
quad:
|
quad:
|
||||||
name: Maler (Fireganger)
|
name: Maler (Fireganger)
|
||||||
description: Farger enhver kvadrant av objektet med forskjellige farger.
|
description: Farger enhver kvadrant av objektet med forskjellige farger.
|
||||||
|
mirrored:
|
||||||
|
name: *painter
|
||||||
|
description: *painter_desc
|
||||||
|
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
|
@ -254,7 +254,7 @@ dialogs:
|
|||||||
|
|
||||||
createMarker:
|
createMarker:
|
||||||
title: Nowy Znacznik
|
title: Nowy Znacznik
|
||||||
desc: Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <a href="https://viewer.shapez.io" target="_blank">here</a>)
|
desc: Podaj nazwę znacznika. Możesz w niej zawrzeć <strong>kod kształtu</strong>, który możesz wygenerować <a href="https://viewer.shapez.io" target="_blank">tutaj</a>.
|
||||||
|
|
||||||
markerDemoLimit:
|
markerDemoLimit:
|
||||||
desc: Możesz stworzyć tylko dwa własne znaczniki w wersji demo. Zakup pełną wersję gry dla nielimitowanych znaczników!
|
desc: Możesz stworzyć tylko dwa własne znaczniki w wersji demo. Zakup pełną wersję gry dla nielimitowanych znaczników!
|
||||||
@ -489,13 +489,16 @@ buildings:
|
|||||||
# 2nd translator's note: All those buildings had different descriptions in english. Don't change them all to the same description.
|
# 2nd translator's note: All those buildings had different descriptions in english. Don't change them all to the same description.
|
||||||
default:
|
default:
|
||||||
name: &painter Malarz
|
name: &painter Malarz
|
||||||
description: Koloruje kształt za pomocą koloru dostarczonego od boku.
|
description: &painter_desc Koloruje kształt za pomocą koloru dostarczonego od boku.
|
||||||
double:
|
double:
|
||||||
name: Malarz (Podwójny)
|
name: Malarz (Podwójny)
|
||||||
description: Koloruje kształt za pomocą koloru dostarczonych od boku. Koloruje 2 kształty używając 1 barwnika.
|
description: Koloruje kształt za pomocą koloru dostarczonych od boku. Koloruje 2 kształty używając 1 barwnika.
|
||||||
quad:
|
quad:
|
||||||
name: Malarz (Poczwórny)
|
name: Malarz (Poczwórny)
|
||||||
description: Koloruje każdą ćwiarkę kształtu na inny kolor, używając dostarczonych kolorów.
|
description: Koloruje każdą ćwiarkę kształtu na inny kolor, używając dostarczonych kolorów.
|
||||||
|
mirrored:
|
||||||
|
name: *painter
|
||||||
|
description: *painter_desc
|
||||||
|
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
|
@ -477,13 +477,16 @@ buildings:
|
|||||||
painter:
|
painter:
|
||||||
default:
|
default:
|
||||||
name: &painter Pintor
|
name: &painter Pintor
|
||||||
description: Colore a forma inteira na entrada esquerda com a cor da entrada direita.
|
description: &painter_desc Colore a forma inteira na entrada esquerda com a cor da entrada direita.
|
||||||
double:
|
double:
|
||||||
name: Pintor (Duplo)
|
name: Pintor (Duplo)
|
||||||
description: Colore as duas formas na entrada esquerda com a cor da entrada direita.
|
description: Colore as duas formas na entrada esquerda com a cor da entrada direita.
|
||||||
quad:
|
quad:
|
||||||
name: Pintor (Quádruplo)
|
name: Pintor (Quádruplo)
|
||||||
description: Permite colorir cada quadrante da forma com uma cor diferente.
|
description: Permite colorir cada quadrante da forma com uma cor diferente.
|
||||||
|
mirrored:
|
||||||
|
name: *painter
|
||||||
|
description: *painter_desc
|
||||||
|
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
|
@ -474,13 +474,16 @@ buildings:
|
|||||||
painter:
|
painter:
|
||||||
default:
|
default:
|
||||||
name: &painter Pintor
|
name: &painter Pintor
|
||||||
description: Pinta a forma geométrica da entrada esquerda com a cor da entrada superior.
|
description: &painter_desc Pinta a forma geométrica da entrada esquerda com a cor da entrada superior.
|
||||||
double:
|
double:
|
||||||
name: Pintor (Duplo)
|
name: Pintor (Duplo)
|
||||||
description: Pinta as formas geométricas das entradas esquerdas com a cor da entrada superior.
|
description: Pinta as formas geométricas das entradas esquerdas com a cor da entrada superior.
|
||||||
quad:
|
quad:
|
||||||
name: Pintor (Quádruplo)
|
name: Pintor (Quádruplo)
|
||||||
description: Pinta cada quadrante da forma geométrica com uma cor diferente.
|
description: Pinta cada quadrante da forma geométrica com uma cor diferente.
|
||||||
|
mirrored:
|
||||||
|
name: *painter
|
||||||
|
description: *painter_desc
|
||||||
|
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
|
@ -475,13 +475,16 @@ buildings:
|
|||||||
painter:
|
painter:
|
||||||
default:
|
default:
|
||||||
name: &painter Painter
|
name: &painter Painter
|
||||||
description: Colors the whole shape on the left input with the color from the right input.
|
description: &painter_desc Colors the whole shape on the left input with the color from the right input.
|
||||||
double:
|
double:
|
||||||
name: Painter (Double)
|
name: Painter (Double)
|
||||||
description: Colors the shapes on the left inputs with the color from the top input.
|
description: Colors the shapes on the left inputs with the color from the top input.
|
||||||
quad:
|
quad:
|
||||||
name: Painter (Quad)
|
name: Painter (Quad)
|
||||||
description: Allows to color each quadrant of the shape with a different color.
|
description: Allows to color each quadrant of the shape with a different color.
|
||||||
|
mirrored:
|
||||||
|
name: *painter
|
||||||
|
description: *painter_desc
|
||||||
|
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
|
@ -398,7 +398,7 @@ ingame:
|
|||||||
# All shop upgrades
|
# All shop upgrades
|
||||||
shopUpgrades:
|
shopUpgrades:
|
||||||
belt:
|
belt:
|
||||||
name: Конвейеры, Расделители & Туннели
|
name: Конвейеры, Разделители & Туннели
|
||||||
description: Скорость x<currentMult> → x<newMult>
|
description: Скорость x<currentMult> → x<newMult>
|
||||||
miner:
|
miner:
|
||||||
name: Добыча
|
name: Добыча
|
||||||
@ -477,13 +477,16 @@ buildings:
|
|||||||
painter:
|
painter:
|
||||||
default:
|
default:
|
||||||
name: &painter Покрасчик
|
name: &painter Покрасчик
|
||||||
description: Красит всю фигуру из левого входа красителем из верхнего.
|
description: &painter_desc Красит всю фигуру из левого входа красителем из верхнего.
|
||||||
double:
|
double:
|
||||||
name: Покрасчик\n(Двойной)
|
name: Покрасчик\n(Двойной)
|
||||||
description: Красит фигуру из левых входов красителем из верхнего.
|
description: Красит фигуру из левых входов красителем из верхнего.
|
||||||
quad:
|
quad:
|
||||||
name: Покрасчик\n(4 Входа)
|
name: Покрасчик\n(4 Входа)
|
||||||
description: Позволяет раскрасить каждую четверть фигуры разными цветами.
|
description: Позволяет раскрасить каждую четверть фигуры разными цветами.
|
||||||
|
mirrored:
|
||||||
|
name: *painter
|
||||||
|
description: *painter_desc
|
||||||
|
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
@ -653,7 +656,7 @@ settings:
|
|||||||
alwaysMultiplace:
|
alwaysMultiplace:
|
||||||
title: Многократное размещение
|
title: Многократное размещение
|
||||||
description: >-
|
description: >-
|
||||||
Если включено, все здания останутся выбранными после размещения, пока вы не отмените выбор. Это эквивалентно постоянному удержанию SHIFT.
|
Если включено, все здания останутся выбранными после размещения, пока вы не отмените выбор. Это эквивалентно постоянному удержанию SHIFT.
|
||||||
|
|
||||||
offerHints:
|
offerHints:
|
||||||
title: Подсказки & Обучение
|
title: Подсказки & Обучение
|
||||||
|
@ -475,13 +475,16 @@ buildings:
|
|||||||
painter:
|
painter:
|
||||||
default:
|
default:
|
||||||
name: &painter Painter
|
name: &painter Painter
|
||||||
description: Colors the whole shape on the left input with the color from the right input.
|
description: &painter_desc Colors the whole shape on the left input with the color from the right input.
|
||||||
double:
|
double:
|
||||||
name: Painter (Double)
|
name: Painter (Double)
|
||||||
description: Colors the shapes on the left inputs with the color from the top input.
|
description: Colors the shapes on the left inputs with the color from the top input.
|
||||||
quad:
|
quad:
|
||||||
name: Painter (Quad)
|
name: Painter (Quad)
|
||||||
description: Allows to color each quadrant of the shape with a different color.
|
description: Allows to color each quadrant of the shape with a different color.
|
||||||
|
mirrored:
|
||||||
|
name: *painter
|
||||||
|
description: *painter_desc
|
||||||
|
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
|
@ -480,13 +480,16 @@ buildings:
|
|||||||
painter:
|
painter:
|
||||||
default:
|
default:
|
||||||
name: &painter Painter
|
name: &painter Painter
|
||||||
description: Colors the whole shape on the left input with the color from the right input.
|
description: &painter_desc Colors the whole shape on the left input with the color from the right input.
|
||||||
double:
|
double:
|
||||||
name: Painter (Double)
|
name: Painter (Double)
|
||||||
description: Colors the shapes on the left inputs with the color from the top input.
|
description: Colors the shapes on the left inputs with the color from the top input.
|
||||||
quad:
|
quad:
|
||||||
name: Painter (Quad)
|
name: Painter (Quad)
|
||||||
description: Allows to color each quadrant of the shape with a different color.
|
description: Allows to color each quadrant of the shape with a different color.
|
||||||
|
mirrored:
|
||||||
|
name: *painter
|
||||||
|
description: *painter_desc
|
||||||
|
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
|
@ -475,13 +475,16 @@ buildings:
|
|||||||
painter:
|
painter:
|
||||||
default:
|
default:
|
||||||
name: &painter Painter
|
name: &painter Painter
|
||||||
description: Colors the whole shape on the left input with the color from the right input.
|
description: &painter_desc Colors the whole shape on the left input with the color from the right input.
|
||||||
double:
|
double:
|
||||||
name: Painter (Double)
|
name: Painter (Double)
|
||||||
description: Colors the shapes on the left inputs with the color from the top input.
|
description: Colors the shapes on the left inputs with the color from the top input.
|
||||||
quad:
|
quad:
|
||||||
name: Painter (Quad)
|
name: Painter (Quad)
|
||||||
description: Allows to color each quadrant of the shape with a different color.
|
description: Allows to color each quadrant of the shape with a different color.
|
||||||
|
mirrored:
|
||||||
|
name: *painter
|
||||||
|
description: *painter_desc
|
||||||
|
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
|
@ -475,13 +475,16 @@ buildings:
|
|||||||
painter:
|
painter:
|
||||||
default:
|
default:
|
||||||
name: &painter Painter
|
name: &painter Painter
|
||||||
description: Colors the whole shape on the left input with the color from the right input.
|
description: &painter_desc Colors the whole shape on the left input with the color from the right input.
|
||||||
double:
|
double:
|
||||||
name: Painter (Double)
|
name: Painter (Double)
|
||||||
description: Colors the shapes on the left inputs with the color from the top input.
|
description: Colors the shapes on the left inputs with the color from the top input.
|
||||||
quad:
|
quad:
|
||||||
name: Painter (Quad)
|
name: Painter (Quad)
|
||||||
description: Allows to color each quadrant of the shape with a different color.
|
description: Allows to color each quadrant of the shape with a different color.
|
||||||
|
mirrored:
|
||||||
|
name: *painter
|
||||||
|
description: *painter_desc
|
||||||
|
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
|
Loading…
Reference in New Issue
Block a user