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mirror of https://github.com/tobspr/shapez.io.git synced 2024-10-27 20:34:29 +00:00

Minor PR adjustments

This commit is contained in:
tobspr 2021-08-04 12:49:01 +02:00
parent e4f02abeb3
commit d8b34ca438
2 changed files with 53 additions and 40 deletions

View File

@ -73,6 +73,12 @@ export class ItemProcessorComponent extends Component {
// Type of processing requirement // Type of processing requirement
this.processingRequirement = processingRequirement; this.processingRequirement = processingRequirement;
/**
* Our current inputs
* @type {Map<number, BaseItem>}
*/
this.inputSlots = new Map();
this.clear(); this.clear();
} }
@ -82,11 +88,7 @@ export class ItemProcessorComponent extends Component {
// sure the outputs always match // sure the outputs always match
this.nextOutputSlot = 0; this.nextOutputSlot = 0;
/** this.inputSlots.clear();
* Our current inputs
* @type {Array<BaseItem?>}
*/
this.inputSlots = [];
/** /**
* Current input count * Current input count
@ -121,15 +123,16 @@ export class ItemProcessorComponent extends Component {
this.type === enumItemProcessorTypes.goal this.type === enumItemProcessorTypes.goal
) { ) {
// Hub has special logic .. not really nice but efficient. // Hub has special logic .. not really nice but efficient.
this.inputSlots.push(item); this.inputSlots.set(this.inputCount, item);
this.inputCount++; this.inputCount++;
return true; return true;
} }
// Check that we only take one item per slot // Check that we only take one item per slot
if (this.inputSlots[sourceSlot]) return false; if (this.inputSlots.has(sourceSlot)) {
return false;
this.inputSlots[sourceSlot] = item; }
this.inputSlots.set(sourceSlot, item);
this.inputCount++; this.inputCount++;
return true; return true;
} }

View File

@ -32,7 +32,8 @@ const MAX_QUEUED_CHARGES = 2;
* Type of a processor implementation * Type of a processor implementation
* @typedef {{ * @typedef {{
* entity: Entity, * entity: Entity,
* items: Array<BaseItem?>, * items: Map<number, BaseItem>,
* inputCount: number,
* outItems: Array<ProducedItem> * outItems: Array<ProducedItem>
* }} ProcessorImplementationPayload * }} ProcessorImplementationPayload
*/ */
@ -197,11 +198,11 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
const pinsComp = entity.components.WiredPins; const pinsComp = entity.components.WiredPins;
// First slot is the shape, so if it's not there we can't do anything // First slot is the shape, so if it's not there we can't do anything
if (!processorComp.inputSlots[0]) { const shapeItem = /** @type {ShapeItem} */ (processorComp.inputSlots.get(0));
if (!shapeItem) {
return false; return false;
} }
const shapeItem = /** @type {ShapeItem} */ (processorComp.inputSlots[0]);
const slotStatus = []; const slotStatus = [];
// Check which slots are enabled // Check which slots are enabled
@ -226,7 +227,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
// Check if all colors of the enabled slots are there // Check if all colors of the enabled slots are there
for (let i = 0; i < slotStatus.length; ++i) { for (let i = 0; i < slotStatus.length; ++i) {
if (slotStatus[i] && !processorComp.inputSlots[1 + i]) { if (slotStatus[i] && !processorComp.inputSlots.get(1 + i)) {
// A slot which is enabled wasn't enabled. Make sure if there is anything on the quadrant, // A slot which is enabled wasn't enabled. Make sure if there is anything on the quadrant,
// it is not possible to paint, but if there is nothing we can ignore it // it is not possible to paint, but if there is nothing we can ignore it
for (let j = 0; j < 4; ++j) { for (let j = 0; j < 4; ++j) {
@ -268,6 +269,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
entity, entity,
items, items,
outItems, outItems,
inputCount: processorComp.inputCount,
}); });
// Track produced items // Track produced items
@ -290,7 +292,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
remainingTime: timeToProcess, remainingTime: timeToProcess,
}); });
processorComp.inputSlots.length = 0; processorComp.inputSlots.clear();
processorComp.inputCount = 0; processorComp.inputCount = 0;
} }
@ -307,10 +309,14 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
const nextSlot = processorComp.nextOutputSlot++ % availableSlots; const nextSlot = processorComp.nextOutputSlot++ % availableSlots;
for (let i = 0; i < payload.items.length; ++i) { // Hardcoded to 2, to avoid accessing the length
if (!payload.items[i]) continue; for (let i = 0; i < 2; ++i) {
const item = payload.items.get(i);
if (!item) {
continue;
}
payload.outItems.push({ payload.outItems.push({
item: payload.items[i], item,
preferredSlot: (nextSlot + i) % availableSlots, preferredSlot: (nextSlot + i) % availableSlots,
doNotTrack: true, doNotTrack: true,
}); });
@ -322,7 +328,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
* @param {ProcessorImplementationPayload} payload * @param {ProcessorImplementationPayload} payload
*/ */
process_CUTTER(payload) { process_CUTTER(payload) {
const inputItem = /** @type {ShapeItem} */ (payload.items[0]); const inputItem = /** @type {ShapeItem} */ (payload.items.get(0));
assert(inputItem instanceof ShapeItem, "Input for cut is not a shape"); assert(inputItem instanceof ShapeItem, "Input for cut is not a shape");
const inputDefinition = inputItem.definition; const inputDefinition = inputItem.definition;
@ -343,7 +349,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
* @param {ProcessorImplementationPayload} payload * @param {ProcessorImplementationPayload} payload
*/ */
process_CUTTER_QUAD(payload) { process_CUTTER_QUAD(payload) {
const inputItem = /** @type {ShapeItem} */ (payload.items[0]); const inputItem = /** @type {ShapeItem} */ (payload.items.get(0));
assert(inputItem instanceof ShapeItem, "Input for cut is not a shape"); assert(inputItem instanceof ShapeItem, "Input for cut is not a shape");
const inputDefinition = inputItem.definition; const inputDefinition = inputItem.definition;
@ -364,7 +370,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
* @param {ProcessorImplementationPayload} payload * @param {ProcessorImplementationPayload} payload
*/ */
process_ROTATER(payload) { process_ROTATER(payload) {
const inputItem = /** @type {ShapeItem} */ (payload.items[0]); const inputItem = /** @type {ShapeItem} */ (payload.items.get(0));
assert(inputItem instanceof ShapeItem, "Input for rotation is not a shape"); assert(inputItem instanceof ShapeItem, "Input for rotation is not a shape");
const inputDefinition = inputItem.definition; const inputDefinition = inputItem.definition;
@ -378,7 +384,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
* @param {ProcessorImplementationPayload} payload * @param {ProcessorImplementationPayload} payload
*/ */
process_ROTATER_CCW(payload) { process_ROTATER_CCW(payload) {
const inputItem = /** @type {ShapeItem} */ (payload.items[0]); const inputItem = /** @type {ShapeItem} */ (payload.items.get(0));
assert(inputItem instanceof ShapeItem, "Input for rotation is not a shape"); assert(inputItem instanceof ShapeItem, "Input for rotation is not a shape");
const inputDefinition = inputItem.definition; const inputDefinition = inputItem.definition;
@ -392,7 +398,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
* @param {ProcessorImplementationPayload} payload * @param {ProcessorImplementationPayload} payload
*/ */
process_ROTATER_180(payload) { process_ROTATER_180(payload) {
const inputItem = /** @type {ShapeItem} */ (payload.items[0]); const inputItem = /** @type {ShapeItem} */ (payload.items.get(0));
assert(inputItem instanceof ShapeItem, "Input for rotation is not a shape"); assert(inputItem instanceof ShapeItem, "Input for rotation is not a shape");
const inputDefinition = inputItem.definition; const inputDefinition = inputItem.definition;
@ -406,8 +412,8 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
* @param {ProcessorImplementationPayload} payload * @param {ProcessorImplementationPayload} payload
*/ */
process_STACKER(payload) { process_STACKER(payload) {
const lowerItem = /** @type {ShapeItem} */ (payload.items[0]); const lowerItem = /** @type {ShapeItem} */ (payload.items.get(0));
const upperItem = /** @type {ShapeItem} */ (payload.items[1]); const upperItem = /** @type {ShapeItem} */ (payload.items.get(1));
assert(lowerItem instanceof ShapeItem, "Input for lower stack is not a shape"); assert(lowerItem instanceof ShapeItem, "Input for lower stack is not a shape");
assert(upperItem instanceof ShapeItem, "Input for upper stack is not a shape"); assert(upperItem instanceof ShapeItem, "Input for upper stack is not a shape");
@ -433,8 +439,8 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
*/ */
process_MIXER(payload) { process_MIXER(payload) {
// Find both colors and combine them // Find both colors and combine them
const item1 = /** @type {ColorItem} */ (payload.items[0]); const item1 = /** @type {ColorItem} */ (payload.items.get(0));
const item2 = /** @type {ColorItem} */ (payload.items[1]); const item2 = /** @type {ColorItem} */ (payload.items.get(1));
assert(item1 instanceof ColorItem, "Input for color mixer is not a color"); assert(item1 instanceof ColorItem, "Input for color mixer is not a color");
assert(item2 instanceof ColorItem, "Input for color mixer is not a color"); assert(item2 instanceof ColorItem, "Input for color mixer is not a color");
@ -456,8 +462,8 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
* @param {ProcessorImplementationPayload} payload * @param {ProcessorImplementationPayload} payload
*/ */
process_PAINTER(payload) { process_PAINTER(payload) {
const shapeItem = /** @type {ShapeItem} */ (payload.items[0]); const shapeItem = /** @type {ShapeItem} */ (payload.items.get(0));
const colorItem = /** @type {ColorItem} */ (payload.items[1]); const colorItem = /** @type {ColorItem} */ (payload.items.get(1));
const colorizedDefinition = this.root.shapeDefinitionMgr.shapeActionPaintWith( const colorizedDefinition = this.root.shapeDefinitionMgr.shapeActionPaintWith(
shapeItem.definition, shapeItem.definition,
@ -473,9 +479,9 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
* @param {ProcessorImplementationPayload} payload * @param {ProcessorImplementationPayload} payload
*/ */
process_PAINTER_DOUBLE(payload) { process_PAINTER_DOUBLE(payload) {
const shapeItem1 = /** @type {ShapeItem} */ (payload.items[0]); const shapeItem1 = /** @type {ShapeItem} */ (payload.items.get(0));
const shapeItem2 = /** @type {ShapeItem} */ (payload.items[1]); const shapeItem2 = /** @type {ShapeItem} */ (payload.items.get(1));
const colorItem = /** @type {ColorItem} */ (payload.items[2]); const colorItem = /** @type {ColorItem} */ (payload.items.get(2));
assert(shapeItem1 instanceof ShapeItem, "Input for painter is not a shape"); assert(shapeItem1 instanceof ShapeItem, "Input for painter is not a shape");
assert(shapeItem2 instanceof ShapeItem, "Input for painter is not a shape"); assert(shapeItem2 instanceof ShapeItem, "Input for painter is not a shape");
@ -503,14 +509,15 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
* @param {ProcessorImplementationPayload} payload * @param {ProcessorImplementationPayload} payload
*/ */
process_PAINTER_QUAD(payload) { process_PAINTER_QUAD(payload) {
const shapeItem = /** @type {ShapeItem} */ (payload.items[0]); const shapeItem = /** @type {ShapeItem} */ (payload.items.get(0));
assert(shapeItem instanceof ShapeItem, "Input for painter is not a shape"); assert(shapeItem instanceof ShapeItem, "Input for painter is not a shape");
/** @type {Array<enumColors>} */ /** @type {Array<enumColors>} */
const colors = [null, null, null, null]; const colors = [null, null, null, null];
for (let i = 0; i < 4; ++i) { for (let i = 0; i < 4; ++i) {
if (payload.items[i + 1]) { const colorItem = /** @type {ColorItem} */ (payload.items.get(i + 1));
colors[i] = /** @type {ColorItem} */ (payload.items[i + 1]).color; if (colorItem) {
colors[i] = colorItem.color;
} }
} }
@ -529,7 +536,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
*/ */
process_READER(payload) { process_READER(payload) {
// Pass through the item // Pass through the item
const item = payload.items[0]; const item = payload.items.get(0);
payload.outItems.push({ payload.outItems.push({
item, item,
doNotTrack: true, doNotTrack: true,
@ -548,9 +555,12 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
const hubComponent = payload.entity.components.Hub; const hubComponent = payload.entity.components.Hub;
assert(hubComponent, "Hub item processor has no hub component"); assert(hubComponent, "Hub item processor has no hub component");
for (let i = 0; i < payload.items.length; ++i) { // Hardcoded
if (!payload.items[i]) continue; for (let i = 0; i < payload.inputCount; ++i) {
const item = /** @type {ShapeItem} */ (payload.items[i]); const item = /** @type {ShapeItem} */ (payload.items.get(i));
if (!item) {
continue;
}
this.root.hubGoals.handleDefinitionDelivered(item.definition); this.root.hubGoals.handleDefinitionDelivered(item.definition);
} }
} }
@ -560,7 +570,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
*/ */
process_GOAL(payload) { process_GOAL(payload) {
const goalComp = payload.entity.components.GoalAcceptor; const goalComp = payload.entity.components.GoalAcceptor;
const item = payload.items[0]; const item = payload.items.get(0);
const now = this.root.time.now(); const now = this.root.time.now();
if (goalComp.item && !item.equals(goalComp.item)) { if (goalComp.item && !item.equals(goalComp.item)) {
@ -574,7 +584,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
if (this.root.gameMode.getIsEditor()) { if (this.root.gameMode.getIsEditor()) {
// while playing in editor, assign the item // while playing in editor, assign the item
goalComp.item = payload.items[0]; goalComp.item = item;
} }
goalComp.lastDelivery = { goalComp.lastDelivery = {