mirror of
https://github.com/tobspr/shapez.io.git
synced 2026-03-02 03:39:21 +00:00
Add building speed infos to all buildings
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@@ -8,6 +8,9 @@ import { Entity } from "../entity";
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import { MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { SOUNDS } from "../../platform/sound";
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import { T } from "../../translations";
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import { round1Digit, formatItemsPerSecond } from "../../core/utils";
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import { globalConfig } from "../../core/config";
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export const arrayBeltVariantToRotation = [enumDirection.top, enumDirection.left, enumDirection.right];
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@@ -20,6 +23,17 @@ export class MetaBeltBaseBuilding extends MetaBuilding {
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return "#777";
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}
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/**
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* @param {GameRoot} root
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* @param {string} variant
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* @returns {Array<[string, string]>}
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*/
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getAdditionalStatistics(root, variant) {
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const beltSpeed = root.hubGoals.getBeltBaseSpeed();
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return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(beltSpeed)]];
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}
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getPreviewSprite(rotationVariant) {
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switch (arrayBeltVariantToRotation[rotationVariant]) {
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case enumDirection.top: {
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@@ -7,6 +7,8 @@ import { Entity } from "../entity";
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import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
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import { GameRoot } from "../root";
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import { enumHubGoalRewards } from "../tutorial_goals";
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import { T } from "../../translations";
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import { formatItemsPerSecond } from "../../core/utils";
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/** @enum {string} */
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export const enumCutterVariants = { quad: "quad" };
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@@ -31,6 +33,20 @@ export class MetaCutterBuilding extends MetaBuilding {
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}
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}
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/**
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* @param {GameRoot} root
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* @param {string} variant
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* @returns {Array<[string, string]>}
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*/
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getAdditionalStatistics(root, variant) {
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const speed = root.hubGoals.getProcessorBaseSpeed(
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variant === enumCutterVariants.quad
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? enumItemProcessorTypes.cutterQuad
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: enumItemProcessorTypes.cutter
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);
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return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
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}
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/**
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* @param {GameRoot} root
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*/
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@@ -5,6 +5,8 @@ import { Entity } from "../entity";
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import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
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import { GameRoot } from "../root";
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import { enumHubGoalRewards } from "../tutorial_goals";
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import { T } from "../../translations";
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import { round1Digit, round2Digits, formatItemsPerSecond } from "../../core/utils";
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/** @enum {string} */
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export const enumMinerVariants = { chainable: "chainable" };
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@@ -18,6 +20,16 @@ export class MetaMinerBuilding extends MetaBuilding {
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return "#b37dcd";
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}
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/**
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* @param {GameRoot} root
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* @param {string} variant
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* @returns {Array<[string, string]>}
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*/
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getAdditionalStatistics(root, variant) {
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const speed = root.hubGoals.getMinerBaseSpeed();
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return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
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}
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/**
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*
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* @param {GameRoot} root
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@@ -7,6 +7,8 @@ import { Entity } from "../entity";
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import { MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { enumHubGoalRewards } from "../tutorial_goals";
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import { T } from "../../translations";
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import { formatItemsPerSecond } from "../../core/utils";
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export class MetaMixerBuilding extends MetaBuilding {
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constructor() {
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@@ -28,6 +30,16 @@ export class MetaMixerBuilding extends MetaBuilding {
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return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_mixer);
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}
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/**
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* @param {GameRoot} root
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* @param {string} variant
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* @returns {Array<[string, string]>}
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*/
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getAdditionalStatistics(root, variant) {
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const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.mixer);
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return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
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}
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/**
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* Creates the entity at the given location
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* @param {Entity} entity
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@@ -7,6 +7,8 @@ import { Entity } from "../entity";
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import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
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import { enumHubGoalRewards } from "../tutorial_goals";
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import { GameRoot } from "../root";
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import { T } from "../../translations";
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import { formatItemsPerSecond } from "../../core/utils";
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/** @enum {string} */
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export const enumPainterVariants = { double: "double", quad: "quad" };
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@@ -33,6 +35,28 @@ export class MetaPainterBuilding extends MetaBuilding {
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return "#cd9b7d";
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}
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/**
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* @param {GameRoot} root
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* @param {string} variant
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* @returns {Array<[string, string]>}
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*/
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getAdditionalStatistics(root, variant) {
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switch (variant) {
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case defaultBuildingVariant: {
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const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painter);
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return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
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}
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case enumPainterVariants.double: {
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const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painterDouble);
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return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed, true)]];
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}
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case enumPainterVariants.quad: {
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const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painterQuad);
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return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
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}
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}
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}
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/**
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* @param {GameRoot} root
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*/
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@@ -7,6 +7,8 @@ import { Entity } from "../entity";
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import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
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import { enumHubGoalRewards } from "../tutorial_goals";
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import { GameRoot } from "../root";
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import { T } from "../../translations";
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import { formatItemsPerSecond } from "../../core/utils";
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/** @enum {string} */
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export const enumRotaterVariants = { ccw: "ccw" };
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@@ -20,6 +22,20 @@ export class MetaRotaterBuilding extends MetaBuilding {
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return "#7dc6cd";
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}
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/**
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* @param {GameRoot} root
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* @param {string} variant
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* @returns {Array<[string, string]>}
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*/
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getAdditionalStatistics(root, variant) {
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const speed = root.hubGoals.getProcessorBaseSpeed(
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variant === enumRotaterVariants.ccw
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? enumItemProcessorTypes.rotaterCCW
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: enumItemProcessorTypes.rotater
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);
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return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
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}
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/**
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*
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* @param {GameRoot} root
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@@ -7,6 +7,8 @@ import { Entity } from "../entity";
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import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
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import { GameRoot } from "../root";
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import { enumHubGoalRewards } from "../tutorial_goals";
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import { T } from "../../translations";
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import { formatItemsPerSecond } from "../../core/utils";
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/** @enum {string} */
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export const enumSplitterVariants = { compact: "compact", compactInverse: "compact-inverse" };
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@@ -28,6 +30,16 @@ export class MetaSplitterBuilding extends MetaBuilding {
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}
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}
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/**
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* @param {GameRoot} root
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* @param {string} variant
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* @returns {Array<[string, string]>}
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*/
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getAdditionalStatistics(root, variant) {
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const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.splitter);
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return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
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}
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getSilhouetteColor() {
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return "#444";
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}
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@@ -7,6 +7,8 @@ import { Entity } from "../entity";
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import { MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { enumHubGoalRewards } from "../tutorial_goals";
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import { formatItemsPerSecond } from "../../core/utils";
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import { T } from "../../translations";
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export class MetaStackerBuilding extends MetaBuilding {
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constructor() {
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@@ -21,6 +23,16 @@ export class MetaStackerBuilding extends MetaBuilding {
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return new Vector(2, 1);
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}
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/**
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* @param {GameRoot} root
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* @param {string} variant
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* @returns {Array<[string, string]>}
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*/
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getAdditionalStatistics(root, variant) {
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const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.stacker);
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return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
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}
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/**
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* @param {GameRoot} root
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*/
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@@ -8,6 +8,8 @@ import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
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import { GameRoot } from "../root";
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import { globalConfig } from "../../core/config";
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import { enumHubGoalRewards } from "../tutorial_goals";
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import { formatItemsPerSecond } from "../../core/utils";
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import { T } from "../../translations";
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/** @enum {string} */
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export const arrayUndergroundRotationVariantToMode = [
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@@ -40,6 +42,16 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
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return true;
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}
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/**
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* @param {GameRoot} root
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* @param {string} variant
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* @returns {Array<[string, string]>}
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*/
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getAdditionalStatistics(root, variant) {
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const beltSpeed = root.hubGoals.getUndergroundBeltBaseSpeed();
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return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(beltSpeed)]];
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}
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/**
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* @param {GameRoot} root
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*/
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