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mirror of https://github.com/tobspr/shapez.io.git synced 2024-10-27 20:34:29 +00:00

Rework constant signal dialog

This commit is contained in:
tobspr 2020-09-28 12:17:13 +02:00
parent 8c57137b82
commit d4617edad5
28 changed files with 1072 additions and 874 deletions

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@ -178,6 +178,27 @@
display: list-item;
}
}
.ingameItemChooser {
@include S(margin, 20px, 0);
display: grid;
grid-auto-flow: column;
grid-auto-columns: 1fr;
@include S(grid-column-gap, 3px);
canvas {
pointer-events: all;
@include S(width, 25px);
@include S(height, 25px);
position: relative;
cursor: pointer;
@include IncreasedClickArea(3px);
&:hover {
opacity: 0.9;
}
}
}
}
> .buttons {

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@ -20,6 +20,7 @@ export const THIRDPARTY_URLS = {
discord: "https://discord.gg/HN7EVzV",
github: "https://github.com/tobspr/shapez.io",
reddit: "https://www.reddit.com/r/shapezio",
shapeViewer: "https://viewer.shapez.io",
standaloneStorePage: "https://store.steampowered.com/app/1318690/shapezio/",
};

View File

@ -60,6 +60,8 @@ export class Dialog {
this.buttonSignals[buttonId] = new Signal();
}
this.valueChosen = new Signal();
this.timeouts = [];
this.clickDetectors = [];
@ -431,10 +433,12 @@ export class DialogWithForm extends Dialog {
for (let i = 0; i < this.formElements.length; ++i) {
const elem = this.formElements[i];
elem.bindEvents(div, this.clickDetectors);
elem.valueChosen.add(this.closeRequested.dispatch, this.closeRequested);
elem.valueChosen.add(this.valueChosen.dispatch, this.valueChosen);
}
waitNextFrame().then(() => {
this.formElements[0].focus();
this.formElements[this.formElements.length - 1].focus();
});
return div;

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@ -1,9 +1,13 @@
import { BaseItem } from "../game/base_item";
import { ClickDetector } from "./click_detector";
import { Signal } from "./signal";
export class FormElement {
constructor(id, label) {
this.id = id;
this.label = label;
this.valueChosen = new Signal();
}
getHtml() {
@ -148,3 +152,70 @@ export class FormElementCheckbox extends FormElement {
focus(parent) {}
}
export class FormElementItemChooser extends FormElement {
/**
*
* @param {object} param0
* @param {string} param0.id
* @param {string=} param0.label
* @param {Array<BaseItem>} param0.items
*/
constructor({ id, label, items = [] }) {
super(id, label);
this.items = items;
this.element = null;
/**
* @type {BaseItem}
*/
this.chosenItem = null;
}
getHtml() {
let classes = [];
return `
<div class="formElement">
${this.label ? `<label>${this.label}</label>` : ""}
<div class="ingameItemChooser input" data-formId="${this.id}"></div>
</div>
`;
}
/**
* @param {HTMLElement} parent
* @param {Array<ClickDetector>} clickTrackers
*/
bindEvents(parent, clickTrackers) {
this.element = this.getFormElement(parent);
for (let i = 0; i < this.items.length; ++i) {
const item = this.items[i];
const canvas = document.createElement("canvas");
canvas.width = 128;
canvas.height = 128;
const context = canvas.getContext("2d");
item.drawRaw(context, 128);
this.element.appendChild(canvas);
const detector = new ClickDetector(canvas, {});
clickTrackers.push(detector);
detector.click.add(() => {
this.chosenItem = item;
this.valueChosen.dispatch(item);
});
}
}
isValid() {
return true;
}
getValue() {
return null;
}
focus() {}
}

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@ -670,3 +670,14 @@ export function safeModulo(n, m) {
export function smoothPulse(time) {
return Math.sin(time * 4) * 0.5 + 0.5;
}
/**
* Fills in a <link> tag
* @param {string} translation
* @param {string} link
*/
export function fillInLinkIntoTranslation(translation, link) {
return translation
.replace("<link>", "<a href='" + link + "' target='_blank'>")
.replace("</link>", "</a>");
}

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@ -51,6 +51,15 @@ export class BaseItem extends BasicSerializableObject {
return false;
}
/**
* Draws the item to a canvas
* @param {CanvasRenderingContext2D} context
* @param {number} size
*/
drawRaw(context, size) {
abstract;
}
/**
* Draws the item at the given position
* @param {number} x

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@ -1,12 +1,18 @@
import { makeOffscreenBuffer } from "../../../core/buffer_utils";
import { globalConfig, IS_DEMO } from "../../../core/config";
import { globalConfig, IS_DEMO, THIRDPARTY_URLS } from "../../../core/config";
import { DrawParameters } from "../../../core/draw_parameters";
import { Loader } from "../../../core/loader";
import { DialogWithForm } from "../../../core/modal_dialog_elements";
import { FormElementInput } from "../../../core/modal_dialog_forms";
import { Rectangle } from "../../../core/rectangle";
import { STOP_PROPAGATION } from "../../../core/signal";
import { arrayDeleteValue, lerp, makeDiv, removeAllChildren } from "../../../core/utils";
import {
arrayDeleteValue,
fillInLinkIntoTranslation,
lerp,
makeDiv,
removeAllChildren,
} from "../../../core/utils";
import { Vector } from "../../../core/vector";
import { T } from "../../../translations";
import { BaseItem } from "../../base_item";
@ -272,7 +278,7 @@ export class HUDWaypoints extends BaseHUDPart {
const dialog = new DialogWithForm({
app: this.root.app,
title: waypoint ? T.dialogs.createMarker.titleEdit : T.dialogs.createMarker.title,
desc: T.dialogs.createMarker.desc,
desc: fillInLinkIntoTranslation(T.dialogs.createMarker.desc, THIRDPARTY_URLS.shapeViewer),
formElements: [markerNameInput],
buttons: waypoint ? ["delete:bad", "cancel", "ok:good"] : ["cancel", "ok:good"],
});

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@ -56,6 +56,21 @@ export class BooleanItem extends BaseItem {
}
sprite.drawCachedCentered(parameters, x, y, diameter);
}
/**
* Draws the item to a canvas
* @param {CanvasRenderingContext2D} context
* @param {number} size
*/
drawRaw(context, size) {
let sprite;
if (this.value) {
sprite = Loader.getSprite("sprites/wires/boolean_true.png");
} else {
sprite = Loader.getSprite("sprites/wires/boolean_false.png");
}
sprite.drawCentered(context, size / 2, size / 2, size);
}
}
export const BOOL_FALSE_SINGLETON = new BooleanItem(0);

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@ -47,6 +47,18 @@ export class ColorItem extends BaseItem {
return THEME.map.resources[this.color];
}
/**
* Draws the item to a canvas
* @param {CanvasRenderingContext2D} context
* @param {number} size
*/
drawRaw(context, size) {
if (!this.cachedSprite) {
this.cachedSprite = Loader.getSprite("sprites/colors/" + this.color + ".png");
}
this.cachedSprite.drawCentered(context, size / 2, size / 2, size);
}
/**
* @param {number} x
* @param {number} y

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@ -50,6 +50,15 @@ export class ShapeItem extends BaseItem {
return THEME.map.resources.shape;
}
/**
* Draws the item to a canvas
* @param {CanvasRenderingContext2D} context
* @param {number} size
*/
drawRaw(context, size) {
this.definition.drawRaw(context, size);
}
/**
* @param {number} x
* @param {number} y

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@ -297,6 +297,15 @@ export class ShapeDefinition extends BasicSerializableObject {
parameters.context.drawImage(canvas, x - diameter / 2, y - diameter / 2, diameter, diameter);
}
/**
* Draws the item to a canvas
* @param {CanvasRenderingContext2D} context
* @param {number} size
*/
drawRaw(context, size) {
this.internalGenerateShapeBuffer(null, context, size, size, 1);
}
/**
* Generates this shape as a canvas
* @param {number} size

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@ -1,6 +1,9 @@
import trim from "trim";
import { THIRDPARTY_URLS } from "../../core/config";
import { DialogWithForm } from "../../core/modal_dialog_elements";
import { FormElementInput } from "../../core/modal_dialog_forms";
import { FormElementInput, FormElementItemChooser } from "../../core/modal_dialog_forms";
import { fillInLinkIntoTranslation } from "../../core/utils";
import { T } from "../../translations";
import { BaseItem } from "../base_item";
import { enumColors } from "../colors";
import { ConstantSignalComponent } from "../components/constant_signal";
@ -9,6 +12,7 @@ import { GameSystemWithFilter } from "../game_system_with_filter";
import { BOOL_FALSE_SINGLETON, BOOL_TRUE_SINGLETON } from "../items/boolean_item";
import { COLOR_ITEM_SINGLETONS } from "../items/color_item";
import { ShapeDefinition } from "../shape_definition";
import { blueprintShape } from "../upgrades";
export class ConstantSignalSystem extends GameSystemWithFilter {
constructor(root) {
@ -41,23 +45,35 @@ export class ConstantSignalSystem extends GameSystemWithFilter {
const signalValueInput = new FormElementInput({
id: "signalValue",
label: null,
label: fillInLinkIntoTranslation(T.dialogs.editSignal.descShortKey, THIRDPARTY_URLS.shapeViewer),
placeholder: "",
defaultValue: "",
validator: val => this.parseSignalCode(val),
});
const itemInput = new FormElementItemChooser({
id: "signalItem",
label: null,
items: [
BOOL_FALSE_SINGLETON,
BOOL_TRUE_SINGLETON,
...Object.values(COLOR_ITEM_SINGLETONS),
this.root.shapeDefinitionMgr.getShapeItemFromShortKey(blueprintShape),
],
});
const dialog = new DialogWithForm({
app: this.root.app,
title: "Set Signal",
desc: "Enter a shape code, color or '0' or '1'",
formElements: [signalValueInput],
title: T.dialogs.editSignal.title,
desc: T.dialogs.editSignal.descItems,
formElements: [itemInput, signalValueInput],
buttons: ["cancel:bad:escape", "ok:good:enter"],
closeButton: false,
});
this.root.hud.parts.dialogs.internalShowDialog(dialog);
// When confirmed, set the signal
dialog.buttonSignals.ok.add(() => {
const closeHandler = () => {
if (!this.root || !this.root.entityMgr) {
// Game got stopped
return;
@ -75,8 +91,16 @@ export class ConstantSignalSystem extends GameSystemWithFilter {
return;
}
if (itemInput.chosenItem) {
console.log(itemInput.chosenItem);
constantComp.signal = itemInput.chosenItem;
} else {
constantComp.signal = this.parseSignalCode(signalValueInput.getValue());
});
}
};
dialog.buttonSignals.ok.add(closeHandler);
dialog.valueChosen.add(closeHandler);
// When cancelled, destroy the entity again
dialog.buttonSignals.cancel.add(() => {

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@ -268,7 +268,13 @@ dialogs:
createMarker:
title: New Marker
titleEdit: Edit Marker
desc: Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <a href="https://viewer.shapez.io" target="_blank">here</a>)
desc: Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <link>here</link>)
editSignal:
title: Set Signal
descItems: >-
Choose a pre-defined item:
descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you can generate <link>here</link>)
markerDemoLimit:
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!