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Fix keybinding for pipette showing while pasting blueprints
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@@ -168,7 +168,7 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
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// Pipette
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label: T.ingame.keybindingsOverlay.pipette,
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keys: [k.placement.pipette],
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condition: () => !this.mapOverviewActive,
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condition: () => !this.mapOverviewActive && !this.blueprintPlacementActive,
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},
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{
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