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mirror of https://github.com/tobspr/shapez.io.git synced 2026-03-02 03:39:21 +00:00

Re-balance, fixes, etc etc

This commit is contained in:
tobspr
2020-09-27 22:22:05 +02:00
parent 62c0c45505
commit d27e9226be
29 changed files with 432 additions and 445 deletions

View File

@@ -573,7 +573,7 @@ buildings:
wire_tunnel:
default:
name: &wire_tunnel Wire Tunnel
name: &wire_tunnel Wire Crossing
description: Allows to cross two wires without connecting them.
constant_signal:
@@ -589,16 +589,16 @@ buildings:
logic_gate:
default:
name: AND Gate
description: Emits a boolean "1" if both inputs are truthy.
description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape, color or boolean "1")
not:
name: NOT Gate
description: Emits a boolean "1" if the input is not truthy.
description: Emits a boolean "1" if the input is not truthy. (Truthy means shape, color or boolean "1")
xor:
name: XOR Gate
description: Emits a boolean "1" if one of the inputs is truthy, but not both.
description: Emits a boolean "1" if one of the inputs is truthy, but not both. (Truthy means shape, color or boolean "1")
or:
name: OR Gate
description: Emits a boolean "1" if one of the inputs is truthy.
description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means shape, color or boolean "1")
transistor:
default:
@@ -622,7 +622,7 @@ buildings:
reader:
default:
name: &reader Belt Reader
description: Allows to measure belt throughput. Outputs the last read item on the wires layer (once unlocked).
description: Allows to measure the average belt throughput. Outputs the last read item on the wires layer (once unlocked).
analyzer:
default:
@@ -632,20 +632,20 @@ buildings:
comparator:
default:
name: &comparator Compare
description: Returns boolean "1" if both items are exactly equal. Can compare shapes, items and booleans.
description: Returns boolean "1" if both signals are exactly equal. Can compare shapes, items and booleans.
virtual_processor:
default:
name: &virtual_processor Virtual Cutter
description: Computes
description: Virtually cuts the shape into two halves.
rotater:
name: Virtual Rotater
description: Virtually rotates the shape by 90 degrees clockwise.
description: Virtually rotates the shape, both clockwise and counter-clockwise.
unstacker:
name: Virtual Unstacker
description: Returns the topmost layer to the right, and the remaining ones on the left.
description: Virtually extracts the topmost layer to the right output and the remaining ones to the left.
stacker:
name: Virtual Stacker
@@ -753,7 +753,7 @@ storyRewards:
reward_display:
title: Display
desc: >-
You have unlocked the <strong>Display</strong>! Connect a wires signal to it to present a color, shape or boolean!
You have unlocked the <strong>Display</strong> - Connect a signal on the wires layer to visualize its contents!
reward_constant_signal:
title: Constant Signal
@@ -765,17 +765,19 @@ storyRewards:
title: Logic Gates
desc: >-
You unlocked <strong>logic gates</strong>! You don't have to be excited about this, but it's actually super cool!<br><br>
With those gates you can now perform AND, OR, XOR and NOT boolean operations!
With those gates you can now compute AND, OR, XOR and NOT operations.<br><br>
As a bonus on top I also just gave you a <strong>transistor</strong>!
reward_virtual_processing:
title: Virtual Processing
desc: >-
I just gave a whole bunch of new buildings which allow you to <strong>simulate the processing of shapes</strong>!<br><br>
You can now simulate a cutter, rotater, stacker and more on the wires layer!<br><br>
You can now simulate a cutter, rotater, stacker and more on the wires layer!
With this you now have three options to continue the game:<br><br>
- Build an <strong>automated machine</strong> to create any possible shape requested by the hub (This is cool, I swear!).<br><br>
- Build an <strong>automated machine</strong> to create any possible shape requested by the HUB (I recommend to try it!).<br><br>
- Build something cool with wires.<br><br>
- Continue to play regulary.
- Continue to play regulary.<br><br>
Whatever you choose, remember to have fun!
# Special reward, which is shown when there is no reward actually
no_reward:
@@ -792,7 +794,8 @@ storyRewards:
title: Freeplay
desc: >-
You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now <strong>randomly</strong> generated!<br><br>
Since the hub will only require low quantities, I highly recommend to build a machine which automatically delivers the requested shape!
Since the hub will only require low quantities from now on, I highly recommend to build a machine which automatically delivers the requested shape!<br><br>
The HUB outputs the requested shape on the wires layer, so all you have to do is to analyze it and automatically configure your factory based on that.
settings:
title: Settings
@@ -1128,7 +1131,7 @@ tips:
- Organization is important. Try not to cross conveyors too much.
- Plan in advance, or it will be a huge chaos!
- Don't remove your old factories! You'll need them to unlock upgrades.
- Try beating level 18 on your own before seeking for help!
- Try beating level 20 on your own before seeking for help!
- Don't complicate things, try to stay simple and you'll go far.
- You may need to re-use factories later in the game. Plan your factories to be re-usable.
- Sometimes, you can find a needed shape in the map without creating it with stackers.
@@ -1149,3 +1152,5 @@ tips:
- This game has a lot of settings, be sure to check them out!
- The marker to your hub has a small compass to indicate its direction!
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.