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https://github.com/tobspr/shapez.io.git
synced 2026-03-02 03:39:21 +00:00
Re-balance, fixes, etc etc
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@@ -573,7 +573,7 @@ buildings:
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wire_tunnel:
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default:
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name: &wire_tunnel Wire Tunnel
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name: &wire_tunnel Wire Crossing
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description: Allows to cross two wires without connecting them.
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constant_signal:
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@@ -589,16 +589,16 @@ buildings:
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logic_gate:
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default:
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name: AND Gate
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description: Emits a boolean "1" if both inputs are truthy.
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description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape, color or boolean "1")
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not:
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name: NOT Gate
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description: Emits a boolean "1" if the input is not truthy.
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description: Emits a boolean "1" if the input is not truthy. (Truthy means shape, color or boolean "1")
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xor:
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name: XOR Gate
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description: Emits a boolean "1" if one of the inputs is truthy, but not both.
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description: Emits a boolean "1" if one of the inputs is truthy, but not both. (Truthy means shape, color or boolean "1")
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or:
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name: OR Gate
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description: Emits a boolean "1" if one of the inputs is truthy.
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description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means shape, color or boolean "1")
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transistor:
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default:
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@@ -622,7 +622,7 @@ buildings:
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reader:
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default:
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name: &reader Belt Reader
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description: Allows to measure belt throughput. Outputs the last read item on the wires layer (once unlocked).
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description: Allows to measure the average belt throughput. Outputs the last read item on the wires layer (once unlocked).
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analyzer:
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default:
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@@ -632,20 +632,20 @@ buildings:
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comparator:
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default:
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name: &comparator Compare
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description: Returns boolean "1" if both items are exactly equal. Can compare shapes, items and booleans.
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description: Returns boolean "1" if both signals are exactly equal. Can compare shapes, items and booleans.
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virtual_processor:
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default:
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name: &virtual_processor Virtual Cutter
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description: Computes
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description: Virtually cuts the shape into two halves.
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rotater:
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name: Virtual Rotater
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description: Virtually rotates the shape by 90 degrees clockwise.
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description: Virtually rotates the shape, both clockwise and counter-clockwise.
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unstacker:
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name: Virtual Unstacker
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description: Returns the topmost layer to the right, and the remaining ones on the left.
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description: Virtually extracts the topmost layer to the right output and the remaining ones to the left.
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stacker:
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name: Virtual Stacker
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@@ -753,7 +753,7 @@ storyRewards:
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reward_display:
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title: Display
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desc: >-
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You have unlocked the <strong>Display</strong>! Connect a wires signal to it to present a color, shape or boolean!
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You have unlocked the <strong>Display</strong> - Connect a signal on the wires layer to visualize its contents!
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reward_constant_signal:
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title: Constant Signal
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@@ -765,17 +765,19 @@ storyRewards:
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title: Logic Gates
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desc: >-
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You unlocked <strong>logic gates</strong>! You don't have to be excited about this, but it's actually super cool!<br><br>
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With those gates you can now perform AND, OR, XOR and NOT boolean operations!
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With those gates you can now compute AND, OR, XOR and NOT operations.<br><br>
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As a bonus on top I also just gave you a <strong>transistor</strong>!
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reward_virtual_processing:
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title: Virtual Processing
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desc: >-
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I just gave a whole bunch of new buildings which allow you to <strong>simulate the processing of shapes</strong>!<br><br>
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You can now simulate a cutter, rotater, stacker and more on the wires layer!<br><br>
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You can now simulate a cutter, rotater, stacker and more on the wires layer!
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With this you now have three options to continue the game:<br><br>
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- Build an <strong>automated machine</strong> to create any possible shape requested by the hub (This is cool, I swear!).<br><br>
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- Build an <strong>automated machine</strong> to create any possible shape requested by the HUB (I recommend to try it!).<br><br>
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- Build something cool with wires.<br><br>
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- Continue to play regulary.
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- Continue to play regulary.<br><br>
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Whatever you choose, remember to have fun!
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# Special reward, which is shown when there is no reward actually
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no_reward:
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@@ -792,7 +794,8 @@ storyRewards:
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title: Freeplay
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desc: >-
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You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now <strong>randomly</strong> generated!<br><br>
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Since the hub will only require low quantities, I highly recommend to build a machine which automatically delivers the requested shape!
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Since the hub will only require low quantities from now on, I highly recommend to build a machine which automatically delivers the requested shape!<br><br>
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The HUB outputs the requested shape on the wires layer, so all you have to do is to analyze it and automatically configure your factory based on that.
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settings:
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title: Settings
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@@ -1128,7 +1131,7 @@ tips:
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- Organization is important. Try not to cross conveyors too much.
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- Plan in advance, or it will be a huge chaos!
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- Don't remove your old factories! You'll need them to unlock upgrades.
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- Try beating level 18 on your own before seeking for help!
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- Try beating level 20 on your own before seeking for help!
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- Don't complicate things, try to stay simple and you'll go far.
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- You may need to re-use factories later in the game. Plan your factories to be re-usable.
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- Sometimes, you can find a needed shape in the map without creating it with stackers.
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@@ -1149,3 +1152,5 @@ tips:
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- This game has a lot of settings, be sure to check them out!
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- The marker to your hub has a small compass to indicate its direction!
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- To clear belts, cut the area and then paste it at the same location.
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- Press F4 to show your FPS and Tick Rate.
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- Press F4 twice to show the tile of your mouse and camera.
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