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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00

add debug settings

This commit is contained in:
Dimava 2020-07-22 17:08:26 +03:00
parent 209fc76fc7
commit d0663dc1f0
5 changed files with 86 additions and 62 deletions

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@ -93,7 +93,7 @@ export const globalConfig = {
}, },
rendering: {}, rendering: {},
debug: require("./config.local").default, debug: G_IS_DEV ? require("./config.local").default : {},
// Secret vars // Secret vars
info: { info: {

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@ -2,98 +2,98 @@ export default {
// You can set any debug options here! // You can set any debug options here!
/* dev:start */ /* dev:start */
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Quickly enters the game and skips the main menu - good for fast iterating _fastGameEnter: "Quickly enters the game and skips the main menu - good for fast iterating",
// fastGameEnter: true, fastGameEnter: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Skips any delays like transitions between states and such _noArtificialDelays: "Skips any delays like transitions between states and such",
// noArtificialDelays: true, noArtificialDelays: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Disables writing of savegames, useful for testing the same savegame over and over _disableSavegameWrite: "Disables writing of savegames, useful for testing the same savegame over and over",
// disableSavegameWrite: true, disableSavegameWrite: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Shows bounds of all entities _showEntityBounds: "Shows bounds of all entities",
// showEntityBounds: true, showEntityBounds: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Shows arrows for every ejector / acceptor _showAcceptorEjectors: "Shows arrows for every ejector / acceptor",
// showAcceptorEjectors: true, showAcceptorEjectors: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Disables the music (Overrides any setting, can cause weird behaviour) _disableMusic: "Disables the music (Overrides any setting, can cause weird behaviour)",
// disableMusic: true, disableMusic: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Do not render static map entities (=most buildings) _doNotRenderStatics: "Do not render static map entities (=most buildings)",
// doNotRenderStatics: true, doNotRenderStatics: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Allow to zoom freely without limits _disableZoomLimits: "Allow to zoom freely without limits",
// disableZoomLimits: true, disableZoomLimits: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Shows a border arround every chunk _showChunkBorders: "Shows a border arround every chunk",
// showChunkBorders: true, showChunkBorders: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// All rewards can be unlocked by passing just 1 of any shape _rewardsInstant: "All rewards can be unlocked by passing just 1 of any shape",
// rewardsInstant: true, rewardsInstant: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Unlocks all buildings _allBuildingsUnlocked: "Unlocks all buildings",
// allBuildingsUnlocked: true, allBuildingsUnlocked: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Disables cost of blueprints _blueprintsNoCost: "Disables cost of blueprints",
// blueprintsNoCost: true, blueprintsNoCost: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Disables cost of upgrades _upgradesNoCost: "Disables cost of upgrades",
// upgradesNoCost: true, upgradesNoCost: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Disables the dialog when completing a level _disableUnlockDialog: "Disables the dialog when completing a level",
// disableUnlockDialog: true, disableUnlockDialog: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Disables the simulation - This effectively pauses the game. _disableLogicTicks: "Disables the simulation - This effectively pauses the game.",
// disableLogicTicks: true, disableLogicTicks: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Test the rendering if everything is clipped out properly _testClipping: "Test the rendering if everything is clipped out properly",
// testClipping: true, testClipping: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Allows to render slower, useful for recording at half speed to avoid stuttering // Allows to render slower, useful for recording at half speed to avoid stuttering
// framePausesBetweenTicks: 1, // framePausesBetweenTicks: 1,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Replace all translations with emojis to see which texts are translateable _testTranslations: "Replace all translations with emojis to see which texts are translateable",
// testTranslations: true, testTranslations: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Enables an inspector which shows information about the entity below the curosr _enableEntityInspector: "Enables an inspector which shows information about the entity below the curosr",
// enableEntityInspector: true, enableEntityInspector: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Enables ads in the local build (normally they are deactivated there) _testAds: "Enables ads in the local build (normally they are deactivated there)",
// testAds: true, testAds: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Disables the automatic switch to an overview when zooming out _disableMapOverview: "Disables the automatic switch to an overview when zooming out",
// disableMapOverview: true, disableMapOverview: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Disables the notification when there are new entries in the changelog since last played _disableUpgradeNotification: "Disables the notification when there are new entries in the changelog since last played",
// disableUpgradeNotification: true, disableUpgradeNotification: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Makes belts almost infinitely fast _instantBelts: "Makes belts almost infinitely fast",
// instantBelts: true, instantBelts: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Makes item processors almost infinitely fast _instantProcessors: "Makes item processors almost infinitely fast",
// instantProcessors: true, instantProcessors: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Makes miners almost infinitely fast _instantMiners: "Makes miners almost infinitely fast",
// instantMiners: true, instantMiners: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// When using fastGameEnter, controls whether a new game is started or the last one is resumed _resumeGameOnFastEnter: "When using fastGameEnter, controls whether a new game is started or the last one is resumed",
// resumeGameOnFastEnter: true, resumeGameOnFastEnter: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Special option used to render the trailer _renderForTrailer: "Special option used to render the trailer",
// renderForTrailer: true, renderForTrailer: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Whether to render changes _renderChanges: "Whether to render changes",
// renderChanges: true, renderChanges: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Whether to render belt paths _renderBeltPaths: "Whether to render belt paths",
// renderBeltPaths: true, renderBeltPaths: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Whether to check belt paths _checkBeltPaths: "Whether to check belt paths",
// checkBeltPaths: true, checkBeltPaths: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Whether to items / s instead of items / m in stats _detailedStatistics: "Whether to items / s instead of items / m in stats",
// detailedStatistics: true, detailedStatistics: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
/* dev:end */ /* dev:end */
}; };

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@ -10,6 +10,7 @@ import { THEMES, THEME, applyGameTheme } from "../game/theme";
import { IS_DEMO } from "../core/config"; import { IS_DEMO } from "../core/config";
import { T } from "../translations"; import { T } from "../translations";
import { LANGUAGES } from "../languages"; import { LANGUAGES } from "../languages";
import { globalConfig, IS_DEBUG } from "../core/config";
const logger = createLogger("application_settings"); const logger = createLogger("application_settings");
@ -20,6 +21,7 @@ export const enumCategories = {
general: "general", general: "general",
userInterface: "userInterface", userInterface: "userInterface",
advanced: "advanced", advanced: "advanced",
debug: "debug",
}; };
export const uiScales = [ export const uiScales = [
@ -260,6 +262,21 @@ export const allApplicationSettings = [
new BoolSetting("rotationByBuilding", enumCategories.advanced, (app, value) => {}), new BoolSetting("rotationByBuilding", enumCategories.advanced, (app, value) => {}),
]; ];
if (IS_DEBUG) {
for (let k in globalConfig.debug) {
if (k.startsWith('_')) continue;
const setting = new BoolSetting(`debug_${ k }`, enumCategories.debug, (app, value) => {
globalConfig.debug[k] = value;
});
setting.validate = () => true;
T.settings.labels[`debug_${ k }`] = {
title: k.replace(/(?!^)([A-Z])/g, " $1"),
description: globalConfig.debug[`_${ k }`],
};
allApplicationSettings.push(setting);
}
}
export function getApplicationSettingById(id) { export function getApplicationSettingById(id) {
return allApplicationSettings.find(setting => setting.id === id); return allApplicationSettings.find(setting => setting.id === id);
} }
@ -332,7 +349,9 @@ export class ApplicationSettings extends ReadWriteProxy {
* @param {string} key * @param {string} key
*/ */
getSetting(key) { getSetting(key) {
assert(this.getAllSettings().hasOwnProperty(key), "Setting not known: " + key); if (!key.startsWith('debug_')) {
assert(this.getAllSettings().hasOwnProperty(key), "Setting not known: " + key);
}
return this.getAllSettings()[key]; return this.getAllSettings()[key];
} }

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@ -185,6 +185,10 @@ export class BoolSetting extends BaseSetting {
} }
getHtml() { getHtml() {
if (!T.settings.labels[this.id].description) {
let a = T;
let b = a;
}
return ` return `
<div class="setting cardbox ${this.enabled ? "enabled" : "disabled"}"> <div class="setting cardbox ${this.enabled ? "enabled" : "disabled"}">
${this.enabled ? "" : `<span class="standaloneOnlyHint">${T.demo.settingNotAvailable}</span>`} ${this.enabled ? "" : `<span class="standaloneOnlyHint">${T.demo.settingNotAvailable}</span>`}

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@ -650,6 +650,7 @@ settings:
general: General general: General
userInterface: User Interface userInterface: User Interface
advanced: Advanced advanced: Advanced
debug: Debug
versionBadges: versionBadges:
dev: Development dev: Development