@ -64,7 +64,7 @@ This project is based on ES5. Some ES2015 features are used but most of them are
|
||||
5. Add a constructor. **The constructor must be called with optional parameters only!** `new MyFancyComponent({})` should always work.
|
||||
6. Add any props you need in the constructor.
|
||||
7. Add the component in `src/js/game/component_registry.js`
|
||||
8. Add the componetn in `src/js/game/entity_components.js`
|
||||
8. Add the component in `src/js/game/entity_components.js`
|
||||
9. Done! You can use your component now
|
||||
|
||||
#### Adding a new building
|
||||
@ -96,6 +96,6 @@ This project is based on ES5. Some ES2015 features are used but most of them are
|
||||
|
||||
For most assets I use Adobe Photoshop, you can find them in `assets/`.
|
||||
|
||||
You will need a <a href="https://www.codeandweb.com/texturepacker" target="_blank">Texture Packer</a> license in order to regenerate the atlas. If you don't have one but want to contribute assets, let me know and I might compile it for you. I'm currently switching to an open source solution but I can't give an estimate when thats done.
|
||||
You will need a <a href="https://www.codeandweb.com/texturepacker" target="_blank">Texture Packer</a> license in order to regenerate the atlas. If you don't have one but want to contribute assets, let me know and I might compile it for you. I'm currently switching to an open source solution but I can't give an estimate when that's done.
|
||||
|
||||
<img src="https://i.imgur.com/W25Fkl0.png" alt="shapez.io Screenshot">
|
||||
|
@ -16,6 +16,12 @@ function gulptasksSounds($, gulp, buildFolder) {
|
||||
cacheDirName: "shapezio-precompiled-sounds",
|
||||
});
|
||||
|
||||
function getFileCacheValue(file) {
|
||||
const { _isVinyl, base, cwd, contents, history, stat, path } = file;
|
||||
const encodedContents = Buffer.from(contents).toString('base64');
|
||||
return { _isVinyl, base, cwd, contents: encodedContents, history, stat, path };
|
||||
}
|
||||
|
||||
// Encodes the game music
|
||||
gulp.task("sounds.music", () => {
|
||||
return gulp
|
||||
@ -34,6 +40,7 @@ function gulptasksSounds($, gulp, buildFolder) {
|
||||
{
|
||||
name: "music",
|
||||
fileCache,
|
||||
value: getFileCacheValue,
|
||||
}
|
||||
)
|
||||
)
|
||||
@ -58,6 +65,7 @@ function gulptasksSounds($, gulp, buildFolder) {
|
||||
{
|
||||
name: "music-high-quality",
|
||||
fileCache,
|
||||
value: getFileCacheValue,
|
||||
}
|
||||
)
|
||||
)
|
||||
|
BIN
res/ui/building_icons/balancer.png
Normal file
After Width: | Height: | Size: 7.2 KiB |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 4.5 KiB |
Before Width: | Height: | Size: 5.7 KiB After Width: | Height: | Size: 5.0 KiB |
Before Width: | Height: | Size: 9.7 KiB After Width: | Height: | Size: 8.9 KiB |
Before Width: | Height: | Size: 6.5 KiB After Width: | Height: | Size: 5.9 KiB |
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 5.2 KiB |
Before Width: | Height: | Size: 7.4 KiB After Width: | Height: | Size: 6.3 KiB |
Before Width: | Height: | Size: 6.8 KiB After Width: | Height: | Size: 6.2 KiB |
Before Width: | Height: | Size: 7.3 KiB After Width: | Height: | Size: 6.3 KiB |
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 7.0 KiB |
Before Width: | Height: | Size: 5.6 KiB After Width: | Height: | Size: 5.1 KiB |
Before Width: | Height: | Size: 7.8 KiB After Width: | Height: | Size: 7.2 KiB |
Before Width: | Height: | Size: 9.0 KiB After Width: | Height: | Size: 7.7 KiB |
Before Width: | Height: | Size: 7.7 KiB |
Before Width: | Height: | Size: 6.8 KiB After Width: | Height: | Size: 6.4 KiB |
Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 5.0 KiB |
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 5.5 KiB |
Before Width: | Height: | Size: 7.7 KiB After Width: | Height: | Size: 7.1 KiB |
Before Width: | Height: | Size: 8.1 KiB After Width: | Height: | Size: 7.2 KiB |
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 3.8 KiB |
Before Width: | Height: | Size: 57 KiB After Width: | Height: | Size: 57 KiB |
BIN
res/ui/building_tutorials/balancer-splitter.png
Normal file
After Width: | Height: | Size: 79 KiB |
Before Width: | Height: | Size: 51 KiB After Width: | Height: | Size: 51 KiB |
Before Width: | Height: | Size: 57 KiB |
Before Width: | Height: | Size: 825 B After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 756 B After Width: | Height: | Size: 2.2 KiB |
BIN
res/ui/icons/enum_selector_white.png
Normal file
After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 731 B |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 728 B After Width: | Height: | Size: 385 B |
BIN
res/ui/icons/settings_menu_exit.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
res/ui/icons/settings_menu_play.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
res/ui/icons/settings_menu_settings.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
BIN
res/ui/icons/shop_active.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
Before Width: | Height: | Size: 927 B After Width: | Height: | Size: 546 B |
BIN
res/ui/icons/toggle_unit.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 1.3 MiB |
Before Width: | Height: | Size: 280 KiB After Width: | Height: | Size: 281 KiB |
Before Width: | Height: | Size: 677 KiB After Width: | Height: | Size: 700 KiB |
@ -197,7 +197,7 @@
|
||||
<key>scaleMode</key>
|
||||
<enum type="ScaleMode">Smooth</enum>
|
||||
<key>extrude</key>
|
||||
<uint>2</uint>
|
||||
<uint>3</uint>
|
||||
<key>trimThreshold</key>
|
||||
<uint>2</uint>
|
||||
<key>trimMargin</key>
|
||||
@ -269,7 +269,7 @@
|
||||
<key type="filename">sprites/blueprints/miner.png</key>
|
||||
<key type="filename">sprites/blueprints/reader.png</key>
|
||||
<key type="filename">sprites/blueprints/rotater-ccw.png</key>
|
||||
<key type="filename">sprites/blueprints/rotater-fl.png</key>
|
||||
<key type="filename">sprites/blueprints/rotater-rotate180.png</key>
|
||||
<key type="filename">sprites/blueprints/rotater.png</key>
|
||||
<key type="filename">sprites/blueprints/splitter-compact-inverse.png</key>
|
||||
<key type="filename">sprites/blueprints/splitter-compact-merge-inverse.png</key>
|
||||
@ -281,8 +281,10 @@
|
||||
<key type="filename">sprites/blueprints/underground_belt_exit-tier2.png</key>
|
||||
<key type="filename">sprites/blueprints/underground_belt_exit.png</key>
|
||||
<key type="filename">sprites/blueprints/virtual_processor-analyzer.png</key>
|
||||
<key type="filename">sprites/blueprints/virtual_processor-painter.png</key>
|
||||
<key type="filename">sprites/blueprints/virtual_processor-rotater.png</key>
|
||||
<key type="filename">sprites/blueprints/virtual_processor-shapecompare.png</key>
|
||||
<key type="filename">sprites/blueprints/virtual_processor-stacker.png</key>
|
||||
<key type="filename">sprites/blueprints/virtual_processor-unstacker.png</key>
|
||||
<key type="filename">sprites/blueprints/virtual_processor.png</key>
|
||||
<key type="filename">sprites/blueprints/wire_tunnel-coating.png</key>
|
||||
@ -298,7 +300,7 @@
|
||||
<key type="filename">sprites/buildings/miner-chainable.png</key>
|
||||
<key type="filename">sprites/buildings/reader.png</key>
|
||||
<key type="filename">sprites/buildings/rotater-ccw.png</key>
|
||||
<key type="filename">sprites/buildings/rotater-fl.png</key>
|
||||
<key type="filename">sprites/buildings/rotater-rotate180.png</key>
|
||||
<key type="filename">sprites/buildings/splitter-compact-inverse.png</key>
|
||||
<key type="filename">sprites/buildings/splitter-compact-merge-inverse.png</key>
|
||||
<key type="filename">sprites/buildings/splitter-compact-merge.png</key>
|
||||
@ -308,8 +310,10 @@
|
||||
<key type="filename">sprites/buildings/underground_belt_exit-tier2.png</key>
|
||||
<key type="filename">sprites/buildings/underground_belt_exit.png</key>
|
||||
<key type="filename">sprites/buildings/virtual_processor-analyzer.png</key>
|
||||
<key type="filename">sprites/buildings/virtual_processor-painter.png</key>
|
||||
<key type="filename">sprites/buildings/virtual_processor-rotater.png</key>
|
||||
<key type="filename">sprites/buildings/virtual_processor-shapecompare.png</key>
|
||||
<key type="filename">sprites/buildings/virtual_processor-stacker.png</key>
|
||||
<key type="filename">sprites/buildings/virtual_processor-unstacker.png</key>
|
||||
<key type="filename">sprites/buildings/virtual_processor.png</key>
|
||||
<key type="filename">sprites/buildings/wire_tunnel-coating.png</key>
|
||||
@ -503,6 +507,28 @@
|
||||
<key>scale9FromFile</key>
|
||||
<false/>
|
||||
</struct>
|
||||
<key type="filename">sprites/colors/blue.png</key>
|
||||
<key type="filename">sprites/colors/cyan.png</key>
|
||||
<key type="filename">sprites/colors/green.png</key>
|
||||
<key type="filename">sprites/colors/purple.png</key>
|
||||
<key type="filename">sprites/colors/red.png</key>
|
||||
<key type="filename">sprites/colors/uncolored.png</key>
|
||||
<key type="filename">sprites/colors/white.png</key>
|
||||
<key type="filename">sprites/colors/yellow.png</key>
|
||||
<struct type="IndividualSpriteSettings">
|
||||
<key>pivotPoint</key>
|
||||
<point_f>0.5,0.5</point_f>
|
||||
<key>spriteScale</key>
|
||||
<double>1</double>
|
||||
<key>scale9Enabled</key>
|
||||
<false/>
|
||||
<key>scale9Borders</key>
|
||||
<rect>18,18,36,36</rect>
|
||||
<key>scale9Paddings</key>
|
||||
<rect>18,18,36,36</rect>
|
||||
<key>scale9FromFile</key>
|
||||
<false/>
|
||||
</struct>
|
||||
<key type="filename">sprites/debug/acceptor_slot.png</key>
|
||||
<key type="filename">sprites/debug/ejector_slot.png</key>
|
||||
<key type="filename">sprites/misc/hub_direction_indicator.png</key>
|
||||
|
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
BIN
res_raw/sprites/blueprints/balancer.png
Normal file
After Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 7.8 KiB After Width: | Height: | Size: 7.4 KiB |
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 23 KiB |
Before Width: | Height: | Size: 44 KiB After Width: | Height: | Size: 47 KiB |
BIN
res_raw/sprites/blueprints/virtual_processor-painter.png
Normal file
After Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 9.0 KiB After Width: | Height: | Size: 9.0 KiB |
Before Width: | Height: | Size: 9.0 KiB After Width: | Height: | Size: 9.0 KiB |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
BIN
res_raw/sprites/buildings/balancer.png
Normal file
After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 7.5 KiB After Width: | Height: | Size: 7.1 KiB |
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 19 KiB |
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 30 KiB |
BIN
res_raw/sprites/buildings/virtual_processor-painter.png
Normal file
After Width: | Height: | Size: 9.4 KiB |
Before Width: | Height: | Size: 9.8 KiB After Width: | Height: | Size: 11 KiB |
BIN
res_raw/sprites/colors/blue.png
Normal file
After Width: | Height: | Size: 4.0 KiB |
BIN
res_raw/sprites/colors/cyan.png
Normal file
After Width: | Height: | Size: 4.1 KiB |
BIN
res_raw/sprites/colors/green.png
Normal file
After Width: | Height: | Size: 4.0 KiB |
BIN
res_raw/sprites/colors/purple.png
Normal file
After Width: | Height: | Size: 4.1 KiB |
BIN
res_raw/sprites/colors/red.png
Normal file
After Width: | Height: | Size: 4.0 KiB |
BIN
res_raw/sprites/colors/uncolored.png
Normal file
After Width: | Height: | Size: 4.0 KiB |
BIN
res_raw/sprites/colors/white.png
Normal file
After Width: | Height: | Size: 4.1 KiB |
BIN
res_raw/sprites/colors/yellow.png
Normal file
After Width: | Height: | Size: 4.1 KiB |
@ -392,13 +392,18 @@ canvas {
|
||||
&::after {
|
||||
content: " ";
|
||||
background: uiResource("loading.svg") center center / contain no-repeat;
|
||||
@include S(width, 15px);
|
||||
@include S(height, 15px);
|
||||
@include S(margin-top, 1px);
|
||||
@include S(margin-left, 5px);
|
||||
@include S(width, 35px);
|
||||
@include S(height, 35px);
|
||||
display: inline-block;
|
||||
vertical-align: middle;
|
||||
}
|
||||
|
||||
@include InlineAnimation(1.5s ease-in-out infinite) {
|
||||
50% {
|
||||
transform: scale(1.2) rotate(160deg);
|
||||
}
|
||||
}
|
||||
|
||||
@include DarkThemeOverride {
|
||||
color: #fff;
|
||||
}
|
||||
@ -463,18 +468,44 @@ canvas {
|
||||
justify-content: center;
|
||||
flex-direction: column;
|
||||
.loadingImage {
|
||||
background: uiResource("loading.svg") center center / #{D(60px)} no-repeat;
|
||||
background: uiResource("loading.svg") center center / #{D(40px)} no-repeat;
|
||||
width: 100%;
|
||||
display: flex;
|
||||
flex-grow: 1;
|
||||
|
||||
@include InlineAnimation(1.5s ease-in-out infinite) {
|
||||
50% {
|
||||
transform: scale(1.2) rotate(160deg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.prefab_GameHint {
|
||||
position: absolute;
|
||||
@include S(left, 20px);
|
||||
@include S(right, 20px);
|
||||
@include S(bottom, 60px);
|
||||
@include Text;
|
||||
color: #666;
|
||||
|
||||
@include DarkThemeOverride() {
|
||||
color: lighten($darkModeGameBackground, 50);
|
||||
}
|
||||
}
|
||||
|
||||
.loadingStatus {
|
||||
position: absolute;
|
||||
@include S(left, 20px);
|
||||
@include S(right, 20px);
|
||||
@include S(bottom, 30px);
|
||||
@include Text;
|
||||
@include TextShadow3D(#aaa);
|
||||
@include PlainText;
|
||||
color: #aaa;
|
||||
|
||||
@include DarkThemeOverride {
|
||||
color: lighten($darkModeGameBackground, 20);
|
||||
}
|
||||
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
@ -568,6 +599,13 @@ canvas {
|
||||
background-color: lighten($themeColor, 15);
|
||||
}
|
||||
}
|
||||
|
||||
@include DarkThemeOverride {
|
||||
background-color: $darkModeGameBackground !important;
|
||||
&.checked {
|
||||
background-color: $colorBlueBright !important;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.rangeInputContainer {
|
||||
@ -597,6 +635,16 @@ input.rangeInput {
|
||||
@include S(border-radius, 8px);
|
||||
}
|
||||
|
||||
@include DarkThemeOverride {
|
||||
&::-webkit-slider-runnable-track {
|
||||
background-color: $darkModeControlsBackground;
|
||||
}
|
||||
|
||||
&::-webkit-slider-thumb {
|
||||
box-shadow: inset 0 0 0 D(10px) #eee;
|
||||
}
|
||||
}
|
||||
|
||||
&::-webkit-slider-thumb {
|
||||
appearance: none;
|
||||
-webkit-appearance: none;
|
||||
|
@ -1,4 +1,4 @@
|
||||
$buildings: belt, cutter, miner, mixer, painter, rotater, splitter, stacker, trash, underground_belt, wire,
|
||||
$buildings: belt, cutter, miner, mixer, painter, rotater, balancer, stacker, trash, underground_belt, wire,
|
||||
constant_signal, logic_gate, lever, filter, wire_tunnel, display, virtual_processor, reader;
|
||||
|
||||
@each $building in $buildings {
|
||||
@ -7,7 +7,7 @@ $buildings: belt, cutter, miner, mixer, painter, rotater, splitter, stacker, tra
|
||||
}
|
||||
}
|
||||
|
||||
$buildingsAndVariants: belt, splitter, splitter-compact, splitter-compact-inverse, underground_belt,
|
||||
$buildingsAndVariants: belt, balancer, balancer-merger, balancer-splitter, underground_belt,
|
||||
underground_belt-tier2, miner, miner-chainable, cutter, cutter-quad, rotater, rotater-ccw, rotater-fl,
|
||||
stacker, mixer, painter, painter-double, painter-quad, trash, trash-storage;
|
||||
@each $building in $buildingsAndVariants {
|
||||
@ -16,10 +16,18 @@ $buildingsAndVariants: belt, splitter, splitter-compact, splitter-compact-invers
|
||||
}
|
||||
}
|
||||
|
||||
// Special case
|
||||
// @TODO: New buildings (balancer, wires, etc)
|
||||
|
||||
// Special cases for mirrored vairants
|
||||
[data-icon="building_tutorials/painter-mirrored.png"] {
|
||||
background-image: uiResource("res/ui/building_tutorials/painter.png") !important;
|
||||
}
|
||||
[data-icon="building_tutorials/balancer-merger-inverse.png"] {
|
||||
background-image: uiResource("res/ui/building_tutorials/balancer-merger.png") !important;
|
||||
}
|
||||
[data-icon="building_tutorials/balancer-splitter-inverse.png"] {
|
||||
background-image: uiResource("res/ui/building_tutorials/balancer-splitter.png") !important;
|
||||
}
|
||||
|
||||
$icons: notification_saved, notification_success, notification_upgrade;
|
||||
@each $icon in $icons {
|
||||
|
@ -1,6 +1,6 @@
|
||||
.ingame_buildingsToolbar {
|
||||
position: fixed;
|
||||
@include S(bottom, 0px);
|
||||
position: absolute;
|
||||
@include S(bottom, 5px);
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
|
||||
@ -8,24 +8,25 @@
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
background: transparent;
|
||||
border-bottom-width: 0;
|
||||
transition: transform 120ms ease-in-out;
|
||||
will-change: transform;
|
||||
|
||||
background-color: rgba(mix(#ddd, $colorBlueBright, 90%), 0.5);
|
||||
backdrop-filter: blur(D(3px));
|
||||
background-color: rgba(0, 40, 80, 0.05);
|
||||
@include S(border-radius, $globalBorderRadius);
|
||||
|
||||
@include DarkThemeOverride {
|
||||
background-color: #222428;
|
||||
background-color: rgba(darken($darkModeGameBackground, 15), 0.4);
|
||||
|
||||
&#ingame_HUD_wires_toolbar {
|
||||
background-color: rgba(darken($darkModeGameBackground, 5), 0.1);
|
||||
}
|
||||
}
|
||||
|
||||
&:not(.visible) {
|
||||
transform: translateX(-50%) translateY(#{D(100px)});
|
||||
}
|
||||
|
||||
@include S(border-top-left-radius, $globalBorderRadius);
|
||||
@include S(border-top-right-radius, $globalBorderRadius);
|
||||
|
||||
.buildings {
|
||||
display: grid;
|
||||
grid-auto-flow: column;
|
||||
@ -42,7 +43,7 @@
|
||||
@include S(width, 35px);
|
||||
@include S(height, 40px);
|
||||
|
||||
background: center center / 65% no-repeat;
|
||||
background: center center / 70% no-repeat;
|
||||
|
||||
&:not(.unlocked) {
|
||||
@include S(width, 20px);
|
||||
@ -68,34 +69,19 @@
|
||||
pointer-events: all;
|
||||
transition: all 50ms ease-in-out;
|
||||
transition-property: background-color, transform;
|
||||
|
||||
cursor: pointer;
|
||||
will-change: transform;
|
||||
|
||||
&::before {
|
||||
content: "";
|
||||
position: absolute;
|
||||
top: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
background-color: $accentColorDark;
|
||||
opacity: 0;
|
||||
will-change: opacity;
|
||||
}
|
||||
|
||||
&:hover {
|
||||
&::before {
|
||||
opacity: 0.1;
|
||||
background-color: rgba(30, 40, 90, 0.1);
|
||||
}
|
||||
|
||||
&.pressed {
|
||||
transform: scale(0.9) !important;
|
||||
}
|
||||
|
||||
&.selected {
|
||||
transform: scale(1.05);
|
||||
|
||||
&::before {
|
||||
background-color: $colorBlueBright;
|
||||
opacity: 0.6;
|
||||
}
|
||||
// transform: scale(1.05);
|
||||
background-color: rgba(lighten($colorBlueBright, 9), 0.4);
|
||||
|
||||
.keybinding {
|
||||
color: #111;
|
||||
|
@ -21,7 +21,7 @@
|
||||
}
|
||||
}
|
||||
|
||||
$darkModeDialogBg: darken($darkModeGameBackground, 10);
|
||||
$darkModeDialogBg: darken($darkModeGameBackground, 5);
|
||||
|
||||
@include DarkThemeOverride {
|
||||
background: rgba($darkModeDialogBg, 0.9);
|
||||
@ -37,10 +37,10 @@
|
||||
|
||||
> .dialogInner.optionChooserDialog .optionParent {
|
||||
.option {
|
||||
background: #3d3f42;
|
||||
background: $darkModeControlsBackground;
|
||||
|
||||
&:hover {
|
||||
background-color: #424348;
|
||||
background-color: lighten($darkModeControlsBackground, 5);
|
||||
}
|
||||
|
||||
&.active {
|
||||
@ -79,7 +79,7 @@
|
||||
pointer-events: all;
|
||||
|
||||
@include DarkThemeOverride {
|
||||
background: #333438;
|
||||
background: darken($darkModeControlsBackground, 5);
|
||||
}
|
||||
|
||||
&.optionChooserDialog {
|
||||
@ -91,7 +91,9 @@
|
||||
pointer-events: all;
|
||||
cursor: pointer;
|
||||
@include S(padding, 10px);
|
||||
|
||||
background: #eee;
|
||||
|
||||
transition: background-color 0.12s ease-in-out;
|
||||
|
||||
&:hover {
|
||||
|
@ -1,43 +1,79 @@
|
||||
#ingame_HUD_EntityDebugger {
|
||||
position: absolute;
|
||||
background: $ingameHudBg;
|
||||
@include S(padding, 5px);
|
||||
@include S(right, 30px);
|
||||
@include S(top, 200px);
|
||||
|
||||
font-size: 14px;
|
||||
line-height: 16px;
|
||||
color: #fff;
|
||||
background: rgba(0, 10, 20, 0.7);
|
||||
padding: 10px;
|
||||
top: 50%;
|
||||
transform: translateY(-50%);
|
||||
|
||||
@include SuperSmallText;
|
||||
color: #eee;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
> label {
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.hint {
|
||||
color: #aaa;
|
||||
}
|
||||
|
||||
&,
|
||||
* {
|
||||
pointer-events: all;
|
||||
}
|
||||
|
||||
.flag {
|
||||
display: inline-block;
|
||||
background: #333438;
|
||||
@include S(padding, 2px);
|
||||
@include S(margin-right, 2px);
|
||||
.propertyTable {
|
||||
@include S(margin-top, 8px);
|
||||
}
|
||||
|
||||
u {
|
||||
.propertyTable,
|
||||
.entityComponents,
|
||||
.entityComponents .object > div {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr auto;
|
||||
@include S(column-gap, 10px);
|
||||
}
|
||||
|
||||
.entityComponents {
|
||||
grid-column: 1 / 3;
|
||||
@include S(margin-top, 5px);
|
||||
|
||||
font-family: "Roboto Mono", "Fira Code", monospace;
|
||||
font-size: 90%;
|
||||
@include S(letter-spacing, -0.5px);
|
||||
|
||||
label,
|
||||
span {
|
||||
line-height: 1.5em;
|
||||
|
||||
&:not(span) {
|
||||
opacity: 0.5;
|
||||
}
|
||||
}
|
||||
&,
|
||||
* {
|
||||
@include SuperSmallText;
|
||||
@include S(font-size, 7px, $important: true);
|
||||
@include S(line-height, 12px, $important: true);
|
||||
}
|
||||
|
||||
.components {
|
||||
@include S(margin-top, 4px);
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
@include S(grid-gap, 3px);
|
||||
.component {
|
||||
@include S(padding, 2px);
|
||||
background: #333;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
.object {
|
||||
grid-column: 1 / 3;
|
||||
line-height: 1.5em;
|
||||
|
||||
.data {
|
||||
@include S(width, 150px);
|
||||
@include S(height, 130px);
|
||||
> summary {
|
||||
transition: opacity 0.1s ease-in-out;
|
||||
cursor: pointer;
|
||||
&:hover {
|
||||
opacity: 0.8;
|
||||
}
|
||||
}
|
||||
> div {
|
||||
@include S(margin-left, 4px);
|
||||
cursor: pointer;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,42 +1,55 @@
|
||||
#ingame_HUD_GameMenu {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
right: 0;
|
||||
display: flex;
|
||||
grid-auto-flow: column;
|
||||
@include S(top, 10px);
|
||||
@include S(right, 10px);
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr 1fr 1fr;
|
||||
@include S(grid-gap, 6px);
|
||||
|
||||
> .menuButtons {
|
||||
position: relative;
|
||||
display: flex;
|
||||
flex-grow: 1;
|
||||
@include S(padding, 5px, 4px);
|
||||
justify-content: flex-end;
|
||||
@include S(margin-left, 20px);
|
||||
backdrop-filter: blur(D(1px));
|
||||
|
||||
> button,
|
||||
> .button {
|
||||
@include PlainText;
|
||||
@include IncreasedClickArea(0px);
|
||||
background: green;
|
||||
@include S(width, 30px);
|
||||
@include S(height, 30px);
|
||||
display: inline-block;
|
||||
background: center center / 60% no-repeat;
|
||||
|
||||
pointer-events: all;
|
||||
cursor: pointer;
|
||||
position: relative;
|
||||
transition: all 0.12s ease-in-out;
|
||||
transition-property: opacity, transform;
|
||||
will-change: opacity;
|
||||
opacity: 0.9;
|
||||
@include S(margin-left, 5px);
|
||||
position: relative;
|
||||
|
||||
@include IncreasedClickArea(0px);
|
||||
display: inline-flex;
|
||||
background: center center / 70% no-repeat;
|
||||
grid-row: 1;
|
||||
|
||||
&.pressed {
|
||||
transform: scale(0.9) !important;
|
||||
}
|
||||
|
||||
opacity: 0.7;
|
||||
&:hover {
|
||||
opacity: 0.9 !important;
|
||||
}
|
||||
|
||||
@include DarkThemeInvert;
|
||||
|
||||
&:hover {
|
||||
opacity: 0.8;
|
||||
&.shop {
|
||||
background-image: uiResource("icons/shop.png");
|
||||
grid-column: 1;
|
||||
}
|
||||
|
||||
&.stats {
|
||||
background-image: uiResource("icons/statistics.png");
|
||||
grid-column: 2;
|
||||
}
|
||||
|
||||
&.save {
|
||||
background-image: uiResource("icons/save.png");
|
||||
grid-column: 3;
|
||||
@include MakeAnimationWrappedEvenOdd(0.5s ease-in-out) {
|
||||
0% {
|
||||
transform: scale(1, 1);
|
||||
@ -56,56 +69,27 @@
|
||||
transform: scale(1.1, 1.1);
|
||||
}
|
||||
}
|
||||
|
||||
&.saving {
|
||||
@include InlineAnimation(0.4s ease-in-out infinite) {
|
||||
50% {
|
||||
opacity: 0.5;
|
||||
transform: scale(0.8);
|
||||
}
|
||||
}
|
||||
pointer-events: none;
|
||||
cursor: default;
|
||||
}
|
||||
}
|
||||
|
||||
&.settings {
|
||||
background-image: uiResource("icons/settings.png");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.buttonContainer button {
|
||||
@include PlainText;
|
||||
color: #fff;
|
||||
border-color: rgba(0, 0, 0, 0.1);
|
||||
@include S(padding, 5px, 5px, 5px);
|
||||
|
||||
@include S(padding-left, 30px);
|
||||
@include S(margin-right, 3px);
|
||||
@include IncreasedClickArea(0px);
|
||||
@include ButtonText;
|
||||
@include S(min-height, 40px);
|
||||
transition: all 0.12s ease-in-out;
|
||||
transition-property: opacity, transform;
|
||||
display: inline-flex;
|
||||
background: center #{D(13px)} / #{D(20px)} no-repeat;
|
||||
background-color: $colorGreenBright;
|
||||
|
||||
&[data-button-id="shop"] {
|
||||
background-color: rgb(93, 103, 250);
|
||||
background-image: uiResource("icons/shop.png");
|
||||
background-size: #{D(18px)};
|
||||
}
|
||||
&[data-button-id="stats"] {
|
||||
background-color: rgb(85, 199, 138);
|
||||
background-image: uiResource("icons/statistics.png");
|
||||
background-image: uiResource("icons/settings_menu_settings.png");
|
||||
grid-column: 4;
|
||||
}
|
||||
|
||||
&:hover {
|
||||
opacity: 0.9;
|
||||
}
|
||||
|
||||
.keybinding {
|
||||
border: 0;
|
||||
color: #fff;
|
||||
border-top-left-radius: 0;
|
||||
border-top-right-radius: 0;
|
||||
bottom: unset;
|
||||
background: transparent;
|
||||
@include S(top, 0px);
|
||||
right: unset;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
transform: translateY(0);
|
||||
}
|
||||
|
||||
&:not(.hasBadge) .badge {
|
||||
@ -113,34 +97,27 @@
|
||||
}
|
||||
|
||||
&.hasBadge {
|
||||
transform-origin: 50% 0%;
|
||||
@include InlineAnimation(1s ease-in-out infinite) {
|
||||
&.shop {
|
||||
filter: none;
|
||||
background-image: uiResource("icons/shop_active.png");
|
||||
opacity: 0.9;
|
||||
}
|
||||
transform-origin: 50% 50%;
|
||||
@include InlineAnimation(0.8s ease-in-out infinite) {
|
||||
50% {
|
||||
transform: scale(1.02);
|
||||
transform: scale(1.3) rotate(6deg);
|
||||
}
|
||||
}
|
||||
|
||||
.badge {
|
||||
position: absolute;
|
||||
@include S(bottom, -8px);
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
|
||||
background: #333;
|
||||
transform: translate(-50%, -50%);
|
||||
@include PlainText;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
@include S(min-width, 5px);
|
||||
@include S(height, 10px);
|
||||
@include S(padding, 1px, 3px, 2px);
|
||||
@include S(border-radius, $globalBorderRadius);
|
||||
border: #{D(1px)} solid #fff;
|
||||
@include InlineAnimation(1s ease-in-out infinite) {
|
||||
50% {
|
||||
transform: translateX(-50%) scale(1.05);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,7 @@
|
||||
flex-direction: column;
|
||||
align-items: flex-start;
|
||||
color: #333438;
|
||||
backdrop-filter: blur(D(2px));
|
||||
backdrop-filter: blur(D(1px));
|
||||
padding: D(3px);
|
||||
|
||||
@include DarkThemeOverride {
|
||||
|
@ -18,7 +18,6 @@
|
||||
@include S(margin-bottom, 4px);
|
||||
color: #333438;
|
||||
// text-shadow: #{D(1px)} #{D(1px)} 0 rgba(0, 10, 20, 0.2);
|
||||
filter: drop-shadow(#{D(1px)} #{D(1px)} 0 rgba(0, 10, 20, 0.2));
|
||||
|
||||
&.unpinable {
|
||||
> canvas {
|
||||
|
@ -14,7 +14,7 @@
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.hint {
|
||||
.sandboxHint {
|
||||
color: #aaa;
|
||||
}
|
||||
|
||||
|
@ -2,21 +2,25 @@
|
||||
.statsElement {
|
||||
position: absolute;
|
||||
@include S(left, 30px);
|
||||
@include S(top, 30px);
|
||||
@include S(right, 30px);
|
||||
@include S(bottom, 30px);
|
||||
color: #fff;
|
||||
display: flex;
|
||||
grid-template-rows: 1fr auto;
|
||||
flex-direction: column;
|
||||
display: grid;
|
||||
grid-template-rows: auto auto;
|
||||
grid-auto-columns: 1fr;
|
||||
align-items: center;
|
||||
justify-items: center;
|
||||
|
||||
strong {
|
||||
text-transform: uppercase;
|
||||
@include PlainText;
|
||||
opacity: 0.5;
|
||||
grid-row: 1;
|
||||
}
|
||||
|
||||
span {
|
||||
@include S(margin-bottom, 25px);
|
||||
@include Heading;
|
||||
grid-row: 2;
|
||||
}
|
||||
}
|
||||
|
||||
@ -27,15 +31,31 @@
|
||||
|
||||
.buttons {
|
||||
display: grid;
|
||||
grid-auto-flow: row;
|
||||
@include S(grid-gap, 10px);
|
||||
background: rgba(0, 10, 20, 0.1);
|
||||
@include S(padding, 10px);
|
||||
@include S(border-radius, $globalBorderRadius);
|
||||
grid-auto-flow: column;
|
||||
@include S(grid-gap, 50px);
|
||||
@include S(margin-top, -10px);
|
||||
|
||||
button {
|
||||
background-color: #eee;
|
||||
color: #55585a;
|
||||
background: transparent;
|
||||
filter: invert(1);
|
||||
|
||||
background: uiResource("icons/settings_menu_play.png") center top / contain no-repeat;
|
||||
content: "";
|
||||
opacity: 0.8;
|
||||
@include S(width, 35px);
|
||||
@include S(height, 35px);
|
||||
|
||||
&.settings {
|
||||
background-image: uiResource("icons/settings_menu_settings.png");
|
||||
}
|
||||
|
||||
&.menu {
|
||||
background-image: uiResource("icons/settings_menu_exit.png");
|
||||
}
|
||||
|
||||
&:hover {
|
||||
opacity: 0.6;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -39,13 +39,6 @@
|
||||
}
|
||||
}
|
||||
|
||||
.seperator {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.layer {
|
||||
position: relative;
|
||||
background: #eee;
|
||||
|
@ -21,7 +21,7 @@
|
||||
}
|
||||
|
||||
@include DarkThemeOverride {
|
||||
background: #55585a;
|
||||
background: $darkModeControlsBackground;
|
||||
}
|
||||
|
||||
.title {
|
||||
|
@ -33,22 +33,47 @@
|
||||
|
||||
&.displayIcons,
|
||||
&.displayDetailed,
|
||||
&.displaySorted {
|
||||
background: uiResource("icons/display_list.png") center center / #{D(15px)} no-repeat;
|
||||
&.displaySorted,
|
||||
&.displayIterateUnit {
|
||||
background: transparent center center / #{D(15px)} no-repeat;
|
||||
}
|
||||
|
||||
&.displayDetailed {
|
||||
background-image: uiResource("icons/display_list.png");
|
||||
}
|
||||
|
||||
&.displayIcons {
|
||||
background-image: uiResource("icons/display_icons.png");
|
||||
background-size: #{D(11.5px)};
|
||||
}
|
||||
|
||||
&.displayDetailed {
|
||||
@include S(border-top-left-radius, $globalBorderRadius);
|
||||
@include S(border-bottom-left-radius, $globalBorderRadius);
|
||||
}
|
||||
|
||||
&.displaySorted {
|
||||
background-image: uiResource("icons/display_sorted.png");
|
||||
background-size: #{D(11.5px)};
|
||||
margin-right: 4px;
|
||||
margin-right: 5px;
|
||||
@include S(border-top-right-radius, $globalBorderRadius);
|
||||
@include S(border-bottom-right-radius, $globalBorderRadius);
|
||||
|
||||
@include S(padding, 1px, 0);
|
||||
}
|
||||
|
||||
&.displayIterateUnit {
|
||||
background-image: uiResource("icons/toggle_unit.png");
|
||||
opacity: 0.8;
|
||||
@include S(padding, 1px, 0);
|
||||
}
|
||||
|
||||
background-color: #44484a !important;
|
||||
transition: opacity 0.2s ease-in-out;
|
||||
|
||||
@include DarkThemeOverride {
|
||||
background-color: lighten($darkModeControlsBackground, 10) !important;
|
||||
}
|
||||
}
|
||||
|
||||
.filtersDataSource,
|
||||
@ -110,10 +135,10 @@
|
||||
}
|
||||
|
||||
@include DarkThemeOverride {
|
||||
background: #222428;
|
||||
background: $darkModeControlsBackground;
|
||||
|
||||
&.pinned {
|
||||
background: darken(#222428, 10);
|
||||
background: mix($darkModeControlsBackground, $colorBlueBright, 90%);
|
||||
}
|
||||
}
|
||||
|
||||
@ -159,6 +184,11 @@
|
||||
grid-column: 1 / 2;
|
||||
grid-row: 2 / 3;
|
||||
justify-self: end;
|
||||
color: #55595a;
|
||||
|
||||
@include DarkThemeOverride {
|
||||
color: #aaa;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -176,6 +206,10 @@
|
||||
align-self: center;
|
||||
text-align: right;
|
||||
color: #55595a;
|
||||
|
||||
@include DarkThemeOverride {
|
||||
color: #aaa;
|
||||
}
|
||||
}
|
||||
|
||||
canvas.graph {
|
||||
|
@ -14,6 +14,21 @@
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.prefab_GameHint {
|
||||
position: absolute;
|
||||
@include S(bottom, 40px);
|
||||
@include S(left, 20px);
|
||||
@include S(right, 20px);
|
||||
@include PlainText;
|
||||
text-align: center;
|
||||
|
||||
color: #666;
|
||||
|
||||
@include DarkThemeOverride() {
|
||||
color: lighten($darkModeGameBackground, 50);
|
||||
}
|
||||
}
|
||||
|
||||
#ingame_Canvas {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
|
@ -55,7 +55,7 @@
|
||||
@include DarkThemeOverride {
|
||||
.content {
|
||||
.hint {
|
||||
background: #3b3d40;
|
||||
background: darken($darkModeControlsBackground, 4);
|
||||
}
|
||||
|
||||
.category .entry {
|
||||
|
@ -25,13 +25,15 @@
|
||||
background: uiResource("icons/main_menu_settings.png") center center / contain no-repeat;
|
||||
transition: opacity 0.12s ease-in-out;
|
||||
@include IncreasedClickArea(2px);
|
||||
opacity: 0.7;
|
||||
&:hover {
|
||||
opacity: 0.9;
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
|
||||
.exitAppButton {
|
||||
background-image: uiResource("icons/main_menu_exit.png");
|
||||
background-size: 90%;
|
||||
}
|
||||
|
||||
.languageChoose {
|
||||
@ -40,6 +42,7 @@
|
||||
background-color: #fff;
|
||||
@include S(border-width, 2px);
|
||||
background-size: cover;
|
||||
opacity: 0.8;
|
||||
}
|
||||
}
|
||||
|
||||
@ -57,7 +60,7 @@
|
||||
transform: translate(50%, 50%);
|
||||
filter: blur(D(3px));
|
||||
|
||||
$opacity: 0.2;
|
||||
$opacity: 0.07;
|
||||
&.loaded {
|
||||
display: block;
|
||||
opacity: $opacity;
|
||||
@ -121,10 +124,13 @@
|
||||
}
|
||||
|
||||
.steamLink {
|
||||
align-self: center;
|
||||
justify-self: center;
|
||||
width: 100%;
|
||||
@include S(height, 40px);
|
||||
@include S(width, 180px);
|
||||
|
||||
background: uiResource("get_on_steam.png") center center / contain no-repeat;
|
||||
background: #171a23 uiResource("get_on_steam.png") center center / contain no-repeat;
|
||||
overflow: hidden;
|
||||
display: block;
|
||||
text-indent: -999em;
|
||||
@ -134,8 +140,11 @@
|
||||
transition: all 0.12s ease-in;
|
||||
transition-property: opacity, transform;
|
||||
transform: skewX(-0.5deg);
|
||||
|
||||
@include S(border-radius, $globalBorderRadius);
|
||||
|
||||
&:hover {
|
||||
transform: skewX(-1deg) scale(1.02);
|
||||
transform: scale(1.02);
|
||||
opacity: 0.9;
|
||||
}
|
||||
}
|
||||
@ -332,25 +341,39 @@
|
||||
button.downloadGame {
|
||||
grid-column: 3 / 4;
|
||||
grid-row: 1 / 2;
|
||||
background-color: $colorBlueBright;
|
||||
background-color: transparent;
|
||||
background-image: uiResource("icons/download.png");
|
||||
@include S(width, 15px);
|
||||
@include IncreasedClickArea(0px);
|
||||
@include S(height, 15px);
|
||||
background-size: 60%;
|
||||
background-size: 80%;
|
||||
align-self: start;
|
||||
opacity: 0.4;
|
||||
|
||||
&:hover {
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
@include DarkThemeInvert;
|
||||
}
|
||||
|
||||
button.deleteGame {
|
||||
grid-column: 3 / 4;
|
||||
grid-row: 2 / 3;
|
||||
background-color: $colorRedBright;
|
||||
background-color: transparent;
|
||||
@include IncreasedClickArea(0px);
|
||||
background-image: uiResource("icons/delete.png");
|
||||
@include S(width, 15px);
|
||||
@include S(height, 15px);
|
||||
align-self: end;
|
||||
background-size: 60%;
|
||||
background-size: 80%;
|
||||
opacity: 0.4;
|
||||
|
||||
&:hover {
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
@include DarkThemeInvert;
|
||||
}
|
||||
|
||||
button.renameGame {
|
||||
@ -363,11 +386,11 @@
|
||||
justify-self: center;
|
||||
|
||||
background-size: 90%;
|
||||
opacity: 0.25;
|
||||
opacity: 0.4;
|
||||
@include S(margin-left, 4px);
|
||||
|
||||
&:hover {
|
||||
opacity: 0.35;
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
@include DarkThemeInvert;
|
||||
@ -379,6 +402,11 @@
|
||||
margin: 0;
|
||||
@include S(width, 32px);
|
||||
height: 100%;
|
||||
@include S(margin-left, 4px);
|
||||
|
||||
@include DarkThemeOverride {
|
||||
background-color: lighten($darkModeControlsBackground, 10);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -407,13 +435,17 @@
|
||||
|
||||
@include S(padding, 15px);
|
||||
|
||||
$linkBg: #fdfdff;
|
||||
$linkBgHover: darken($linkBg, 2);
|
||||
$linkColor: #55586a;
|
||||
|
||||
> .boxLink {
|
||||
display: grid;
|
||||
align-items: center;
|
||||
grid-template-columns: 1fr auto;
|
||||
|
||||
justify-content: center;
|
||||
background: #fdfdfd uiResource("icons/link.png") top D(3px) right D(3px) / D(9px) no-repeat;
|
||||
background: $linkBg uiResource("icons/link.png") top D(3px) right D(3px) / D(9px) no-repeat;
|
||||
@include S(padding, 5px);
|
||||
@include S(padding-left, 10px);
|
||||
@include S(border-radius, $globalBorderRadius);
|
||||
@ -422,7 +454,7 @@
|
||||
font-weight: bold;
|
||||
box-sizing: border-box;
|
||||
text-transform: uppercase;
|
||||
color: #616266;
|
||||
color: $linkColor;
|
||||
|
||||
transition: background-color 0.12s ease-in-out;
|
||||
pointer-events: all;
|
||||
@ -431,7 +463,7 @@
|
||||
|
||||
cursor: pointer;
|
||||
&:hover {
|
||||
background-color: #f0f6ff;
|
||||
background-color: $linkBgHover;
|
||||
}
|
||||
|
||||
.thirdpartyLogo {
|
||||
@ -458,12 +490,12 @@
|
||||
@include S(height, 60px);
|
||||
|
||||
> a {
|
||||
color: #616266;
|
||||
background: #fdfdfd;
|
||||
color: $linkColor;
|
||||
background: $linkBg;
|
||||
height: 100%;
|
||||
|
||||
&:hover {
|
||||
background-color: #f0f6ff;
|
||||
background-color: $linkBgHover;
|
||||
}
|
||||
@include SuperSmallText;
|
||||
text-transform: uppercase;
|
||||
@ -499,19 +531,11 @@
|
||||
@include DarkThemeOverride {
|
||||
background: $darkModeGameBackground center center / cover !important;
|
||||
|
||||
.topButtons {
|
||||
filter: invert(1);
|
||||
|
||||
.languageChoose {
|
||||
filter: invert(1);
|
||||
}
|
||||
}
|
||||
|
||||
.mainContainer {
|
||||
background: darken($darkModeGameBackground, 10);
|
||||
background: $darkModeControlsBackground;
|
||||
|
||||
.savegames .savegame {
|
||||
background: darken($darkModeGameBackground, 15);
|
||||
background: darken($darkModeControlsBackground, 5);
|
||||
color: white;
|
||||
}
|
||||
}
|
||||
@ -519,11 +543,11 @@
|
||||
.footer {
|
||||
> a,
|
||||
.sidelinks > a {
|
||||
background-color: darken($darkModeGameBackground, 10);
|
||||
background-color: $darkModeControlsBackground;
|
||||
color: #eee;
|
||||
|
||||
&:hover {
|
||||
background-color: darken($darkModeGameBackground, 8);
|
||||
background-color: darken($darkModeControlsBackground, 5);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,13 +1,95 @@
|
||||
#state_SettingsState {
|
||||
$colorCategoryButton: #eee;
|
||||
$colorCategoryButtonSelected: #5f748b;
|
||||
$colorCategoryButton: #eeeff5;
|
||||
$colorCategoryButtonSelected: $colorBlueBright;
|
||||
|
||||
$layoutBreak: 1000px;
|
||||
|
||||
.container .content {
|
||||
display: grid;
|
||||
grid-template-columns: auto 1fr;
|
||||
@include S(grid-gap, 10px);
|
||||
|
||||
@include StyleBelowWidth($layoutBreak) {
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
|
||||
.sidebar {
|
||||
display: grid;
|
||||
@include S(min-width, 210px);
|
||||
@include S(max-width, 320px);
|
||||
@include S(grid-gap, 3px);
|
||||
grid-template-rows: auto auto auto auto auto 1fr;
|
||||
|
||||
@include StyleBelowWidth($layoutBreak) {
|
||||
grid-template-rows: 1fr 1fr;
|
||||
grid-template-columns: auto auto;
|
||||
max-width: unset !important;
|
||||
}
|
||||
|
||||
button {
|
||||
text-align: left;
|
||||
&::after {
|
||||
content: unset;
|
||||
}
|
||||
width: 100%;
|
||||
box-sizing: border-box;
|
||||
|
||||
@include StyleBelowWidth($layoutBreak) {
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
|
||||
.other {
|
||||
@include S(margin-top, 10px);
|
||||
align-self: end;
|
||||
|
||||
@include StyleBelowWidth($layoutBreak) {
|
||||
margin-top: 0;
|
||||
}
|
||||
}
|
||||
|
||||
button.categoryButton,
|
||||
button.about {
|
||||
background-color: $colorCategoryButton;
|
||||
color: #777a7f;
|
||||
|
||||
&.active {
|
||||
background-color: $colorCategoryButtonSelected;
|
||||
color: #fff;
|
||||
|
||||
&:hover {
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
|
||||
&.pressed {
|
||||
transform: none !important;
|
||||
}
|
||||
}
|
||||
|
||||
.versionbar {
|
||||
@include S(margin-top, 10px);
|
||||
|
||||
@include StyleBelowWidth($layoutBreak) {
|
||||
display: none;
|
||||
}
|
||||
|
||||
@include SuperSmallText;
|
||||
display: grid;
|
||||
align-items: center;
|
||||
grid-template-columns: 1fr auto;
|
||||
.buildVersion {
|
||||
display: flex;
|
||||
overflow-y: scroll;
|
||||
flex-direction: column;
|
||||
color: #aaadaf;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.categoryContainer {
|
||||
width: 100%;
|
||||
overflow-y: scroll;
|
||||
pointer-events: all;
|
||||
@include S(padding-right, 10px);
|
||||
|
||||
.category {
|
||||
display: none;
|
||||
@ -88,65 +170,6 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.sidebar {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@include S(min-width, 210px);
|
||||
@include S(max-width, 320px);
|
||||
width: 30%;
|
||||
height: 100%;
|
||||
position: sticky;
|
||||
top: 0;
|
||||
@include S(margin-left, 20px);
|
||||
@include S(margin-right, 32px);
|
||||
|
||||
.other {
|
||||
margin-top: auto;
|
||||
}
|
||||
|
||||
button {
|
||||
@include S(margin-top, 4px);
|
||||
width: calc(100% - #{D(20px)});
|
||||
text-align: start;
|
||||
|
||||
&::after {
|
||||
content: unset;
|
||||
}
|
||||
}
|
||||
|
||||
button.categoryButton,
|
||||
button.about {
|
||||
background-color: $colorCategoryButton;
|
||||
color: #777a7f;
|
||||
|
||||
&.active {
|
||||
background-color: $colorCategoryButtonSelected;
|
||||
color: #fff;
|
||||
|
||||
&:hover {
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
|
||||
&.pressed {
|
||||
transform: none !important;
|
||||
}
|
||||
}
|
||||
|
||||
.versionbar {
|
||||
@include S(margin-top, 20px);
|
||||
@include SuperSmallText;
|
||||
display: grid;
|
||||
align-items: center;
|
||||
grid-template-columns: 1fr auto;
|
||||
.buildVersion {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
color: #aaadaf;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@include DarkThemeOverride {
|
||||
@ -154,10 +177,12 @@
|
||||
.sidebar {
|
||||
button.categoryButton,
|
||||
button.about {
|
||||
background-color: #3f3f47;
|
||||
color: #ccc;
|
||||
background-color: darken($darkModeControlsBackground, 5);
|
||||
|
||||
&.active {
|
||||
background-color: $colorBlueBright;
|
||||
color: #fff;
|
||||
background-color: $colorCategoryButtonSelected;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -169,8 +194,13 @@
|
||||
|
||||
.value.enum {
|
||||
// dirty but works
|
||||
filter: invert(0.78) sepia(40%) hue-rotate(190deg);
|
||||
color: #222;
|
||||
// color: #222;
|
||||
background-color: $darkModeControlsBackground;
|
||||
background-image: uiResource("icons/enum_selector_white.png");
|
||||
color: #ddd;
|
||||
&:hover {
|
||||
background-color: darken($darkModeControlsBackground, 2);
|
||||
}
|
||||
}
|
||||
|
||||
.value.checkbox {
|
||||
|
@ -74,7 +74,7 @@
|
||||
}
|
||||
|
||||
> .container > .content {
|
||||
background: darken($darkModeGameBackground, 3);
|
||||
background: $darkModeControlsBackground;
|
||||
color: #eee;
|
||||
}
|
||||
}
|
||||
|
@ -31,14 +31,15 @@ $mainBgColor: #dee1ea;
|
||||
$accentColorBright: #e1e4ed;
|
||||
$accentColorDark: #7d808a;
|
||||
$colorGreenBright: #66bb6a;
|
||||
$colorBlueBright: rgb(74, 163, 223);
|
||||
$colorBlueBright: rgb(74, 151, 223);
|
||||
$colorRedBright: #ef5072;
|
||||
$themeColor: #393747;
|
||||
$ingameHudBg: rgba(#333438, 0.9);
|
||||
|
||||
$text3dColor: #f4ffff;
|
||||
|
||||
$darkModeGameBackground: #5c606c;
|
||||
$darkModeGameBackground: #535866;
|
||||
$darkModeControlsBackground: darken($darkModeGameBackground, 5);
|
||||
|
||||
// Dialog properties
|
||||
$modalDialogBg: rgba(160, 165, 180, 0.8);
|
||||
|
@ -168,6 +168,9 @@ export class Application {
|
||||
|
||||
if (!G_IS_MOBILE_APP && !IS_MOBILE) {
|
||||
window.addEventListener("mousemove", this.handleMousemove.bind(this));
|
||||
window.addEventListener("mouseout", this.handleMousemove.bind(this));
|
||||
window.addEventListener("mouseover", this.handleMousemove.bind(this));
|
||||
window.addEventListener("mouseleave", this.handleMousemove.bind(this));
|
||||
}
|
||||
|
||||
// Unload events
|
||||
|
@ -24,13 +24,17 @@ export const CHANGELOG = [
|
||||
"Mark pinned shapes in statistics dialog and show them first (inspired by davidburhans)",
|
||||
"Added setting to show chunk borders",
|
||||
"Quad painters have been reworked! They now are integrated with the wires, and only paint the shape when the value is 1 (inspired by dengr1605)",
|
||||
"There are now compact 1x1 splitters available to be unlocked!",
|
||||
"There are now compact 1x1 balancers available to be unlocked!",
|
||||
"Replaced level completion sound to be less distracting",
|
||||
"Allow editing waypoints (by isaisstillalive)",
|
||||
"Show confirmation when cutting area which is too expensive to get pasted again (by isaisstillalive)",
|
||||
"Show mouse and camera tile on debug overlay (F4) (by dengr)",
|
||||
"Fix belt planner placing the belt when a dialog opens in the meantime",
|
||||
"Added confirmation when deleting a savegame",
|
||||
"Fixed tunnels entrances connecting to exits sometimes when they shouldn't",
|
||||
"You can now pan the map with your mouse by moving the cursor to the edges of the screen!",
|
||||
"Added setting to auto select the extractor when pipetting a resource patch (by Exund)",
|
||||
"You can now change the unit (seconds / minutes / hours) in the statistics dialog",
|
||||
"The initial belt planner direction is now based on the cursor movement (by MizardX)",
|
||||
"Fix preferred variant not getting saved when clicking on the hud (by Danacus)",
|
||||
],
|
||||
@ -109,7 +113,7 @@ export const CHANGELOG = [
|
||||
date: "17.06.2020",
|
||||
entries: [
|
||||
"You can now place straight belts (and tunnels) by holding SHIFT! (For you, @giantwaffle ❤️)",
|
||||
"Added continue button to main menu and add seperate 'New game' button (by jaysc)",
|
||||
"Added continue button to main menu and add separate 'New game' button (by jaysc)",
|
||||
"Added setting to disable smart tunnel placement introduced with the last update",
|
||||
"Added setting to disable vignette",
|
||||
"Update translations",
|
||||
|
@ -13,7 +13,7 @@ import { round1Digit } from "./utils";
|
||||
|
||||
const logger = createLogger("buffers");
|
||||
|
||||
const bufferGcDurationSeconds = 5;
|
||||
const bufferGcDurationSeconds = 0.5;
|
||||
|
||||
export class BufferMaintainer {
|
||||
/**
|
||||
@ -86,27 +86,29 @@ export class BufferMaintainer {
|
||||
// Make sure our backlog never gets too big
|
||||
clearBufferBacklog();
|
||||
|
||||
const bufferStats = getBufferStats();
|
||||
const mbUsed = round1Digit(bufferStats.vramUsage / (1024 * 1024));
|
||||
logger.log(
|
||||
"GC: Remove",
|
||||
(deletedKeys + "").padStart(4),
|
||||
", Remain",
|
||||
(totalKeys + "").padStart(4),
|
||||
"(",
|
||||
(bufferStats.bufferCount + "").padStart(4),
|
||||
"total",
|
||||
")",
|
||||
// if (G_IS_DEV) {
|
||||
// const bufferStats = getBufferStats();
|
||||
// const mbUsed = round1Digit(bufferStats.vramUsage / (1024 * 1024));
|
||||
// logger.log(
|
||||
// "GC: Remove",
|
||||
// (deletedKeys + "").padStart(4),
|
||||
// ", Remain",
|
||||
// (totalKeys + "").padStart(4),
|
||||
// "(",
|
||||
// (bufferStats.bufferCount + "").padStart(4),
|
||||
// "total",
|
||||
// ")",
|
||||
|
||||
"(",
|
||||
(bufferStats.backlog + "").padStart(4),
|
||||
"backlog",
|
||||
")",
|
||||
// "(",
|
||||
// (bufferStats.backlogSize + "").padStart(4),
|
||||
// "backlog",
|
||||
// ")",
|
||||
|
||||
"VRAM:",
|
||||
mbUsed,
|
||||
"MB"
|
||||
);
|
||||
// "VRAM:",
|
||||
// mbUsed,
|
||||
// "MB"
|
||||
// );
|
||||
// }
|
||||
|
||||
++this.iterationIndex;
|
||||
}
|
||||
|
@ -25,17 +25,43 @@ export function disableImageSmoothing(context) {
|
||||
context.webkitImageSmoothingEnabled = false;
|
||||
}
|
||||
|
||||
const registeredCanvas = [];
|
||||
const freeCanvasList = [];
|
||||
/**
|
||||
* @typedef {{
|
||||
* canvas: HTMLCanvasElement,
|
||||
* context: CanvasRenderingContext2D
|
||||
* }} CanvasCacheEntry
|
||||
*/
|
||||
|
||||
let vramUsage = 0;
|
||||
let bufferCount = 0;
|
||||
/**
|
||||
* @type {Array<CanvasCacheEntry>}
|
||||
*/
|
||||
const registeredCanvas = [];
|
||||
|
||||
/**
|
||||
* Buckets for each width * height combination
|
||||
* @type {Map<number, Array<CanvasCacheEntry>>}
|
||||
*/
|
||||
const freeCanvasBuckets = new Map();
|
||||
|
||||
/**
|
||||
* Track statistics
|
||||
*/
|
||||
const stats = {
|
||||
vramUsage: 0,
|
||||
backlogVramUsage: 0,
|
||||
bufferCount: 0,
|
||||
numReused: 0,
|
||||
numCreated: 0,
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
* @param {HTMLCanvasElement} canvas
|
||||
*/
|
||||
export function getBufferVramUsageBytes(canvas) {
|
||||
assert(canvas, "no canvas given");
|
||||
assert(Number.isFinite(canvas.width), "bad canvas width: " + canvas.width);
|
||||
assert(Number.isFinite(canvas.height), "bad canvas height" + canvas.height);
|
||||
return canvas.width * canvas.height * 4;
|
||||
}
|
||||
|
||||
@ -43,17 +69,31 @@ export function getBufferVramUsageBytes(canvas) {
|
||||
* Returns stats on the allocated buffers
|
||||
*/
|
||||
export function getBufferStats() {
|
||||
let numBuffersFree = 0;
|
||||
freeCanvasBuckets.forEach(bucket => {
|
||||
numBuffersFree += bucket.length;
|
||||
});
|
||||
|
||||
return {
|
||||
vramUsage,
|
||||
bufferCount,
|
||||
backlog: freeCanvasList.length,
|
||||
...stats,
|
||||
backlogKeys: freeCanvasBuckets.size,
|
||||
backlogSize: numBuffersFree,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears the backlog buffers if they grew too much
|
||||
*/
|
||||
export function clearBufferBacklog() {
|
||||
while (freeCanvasList.length > 50) {
|
||||
freeCanvasList.pop();
|
||||
freeCanvasBuckets.forEach(bucket => {
|
||||
while (bucket.length > 500) {
|
||||
const entry = bucket[bucket.length - 1];
|
||||
stats.backlogVramUsage -= getBufferVramUsageBytes(entry.canvas);
|
||||
delete entry.canvas;
|
||||
delete entry.context;
|
||||
bucket.pop();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
@ -84,46 +124,16 @@ export function makeOffscreenBuffer(w, h, { smooth = true, reusable = true, labe
|
||||
let canvas = null;
|
||||
let context = null;
|
||||
|
||||
let bestMatchingOne = null;
|
||||
let bestMatchingPixelsDiff = 1e50;
|
||||
|
||||
const currentPixels = w * h;
|
||||
|
||||
// Ok, search in cache first
|
||||
for (let i = 0; i < freeCanvasList.length; ++i) {
|
||||
const { canvas: useableCanvas, context: useableContext } = freeCanvasList[i];
|
||||
const bucket = freeCanvasBuckets.get(w * h) || [];
|
||||
|
||||
for (let i = 0; i < bucket.length; ++i) {
|
||||
const { canvas: useableCanvas, context: useableContext } = bucket[i];
|
||||
if (useableCanvas.width === w && useableCanvas.height === h) {
|
||||
// Ok we found one
|
||||
canvas = useableCanvas;
|
||||
context = useableContext;
|
||||
|
||||
fastArrayDelete(freeCanvasList, i);
|
||||
break;
|
||||
}
|
||||
|
||||
const otherPixels = useableCanvas.width * useableCanvas.height;
|
||||
const diff = Math.abs(otherPixels - currentPixels);
|
||||
if (diff < bestMatchingPixelsDiff) {
|
||||
bestMatchingPixelsDiff = diff;
|
||||
bestMatchingOne = {
|
||||
canvas: useableCanvas,
|
||||
context: useableContext,
|
||||
index: i,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// Ok none matching, reuse one though
|
||||
if (!canvas && bestMatchingOne) {
|
||||
canvas = bestMatchingOne.canvas;
|
||||
context = bestMatchingOne.context;
|
||||
canvas.width = w;
|
||||
canvas.height = h;
|
||||
fastArrayDelete(freeCanvasList, bestMatchingOne.index);
|
||||
}
|
||||
|
||||
// Reset context
|
||||
if (context) {
|
||||
// Restore past state
|
||||
context.restore();
|
||||
context.save();
|
||||
@ -131,6 +141,12 @@ export function makeOffscreenBuffer(w, h, { smooth = true, reusable = true, labe
|
||||
|
||||
delete canvas.style.width;
|
||||
delete canvas.style.height;
|
||||
|
||||
stats.numReused++;
|
||||
stats.backlogVramUsage -= getBufferVramUsageBytes(canvas);
|
||||
fastArrayDelete(bucket, i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// None found , create new one
|
||||
@ -138,6 +154,8 @@ export function makeOffscreenBuffer(w, h, { smooth = true, reusable = true, labe
|
||||
canvas = document.createElement("canvas");
|
||||
context = canvas.getContext("2d" /*, { alpha } */);
|
||||
|
||||
stats.numCreated++;
|
||||
|
||||
canvas.width = w;
|
||||
canvas.height = h;
|
||||
|
||||
@ -145,6 +163,7 @@ export function makeOffscreenBuffer(w, h, { smooth = true, reusable = true, labe
|
||||
context.save();
|
||||
}
|
||||
|
||||
// @ts-ignore
|
||||
canvas.label = label;
|
||||
|
||||
if (smooth) {
|
||||
@ -167,8 +186,9 @@ export function makeOffscreenBuffer(w, h, { smooth = true, reusable = true, labe
|
||||
export function registerCanvas(canvas, context) {
|
||||
registeredCanvas.push({ canvas, context });
|
||||
|
||||
bufferCount += 1;
|
||||
vramUsage += getBufferVramUsageBytes(canvas);
|
||||
stats.bufferCount += 1;
|
||||
const bytesUsed = getBufferVramUsageBytes(canvas);
|
||||
stats.vramUsage += bytesUsed;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -180,6 +200,7 @@ export function freeCanvas(canvas) {
|
||||
|
||||
let index = -1;
|
||||
let data = null;
|
||||
|
||||
for (let i = 0; i < registeredCanvas.length; ++i) {
|
||||
if (registeredCanvas[i].canvas === canvas) {
|
||||
index = i;
|
||||
@ -193,8 +214,18 @@ export function freeCanvas(canvas) {
|
||||
return;
|
||||
}
|
||||
fastArrayDelete(registeredCanvas, index);
|
||||
freeCanvasList.push(data);
|
||||
|
||||
bufferCount -= 1;
|
||||
vramUsage -= getBufferVramUsageBytes(canvas);
|
||||
const key = canvas.width * canvas.height;
|
||||
const bucket = freeCanvasBuckets.get(key);
|
||||
if (bucket) {
|
||||
bucket.push(data);
|
||||
} else {
|
||||
freeCanvasBuckets.set(key, [data]);
|
||||
}
|
||||
|
||||
stats.bufferCount -= 1;
|
||||
|
||||
const bytesUsed = getBufferVramUsageBytes(canvas);
|
||||
stats.vramUsage -= bytesUsed;
|
||||
stats.backlogVramUsage += bytesUsed;
|
||||
}
|
||||
|
@ -68,7 +68,7 @@ export const globalConfig = {
|
||||
cutterQuad: 1 / 4,
|
||||
rotater: 1 / 1,
|
||||
rotaterCCW: 1 / 1,
|
||||
rotaterFL: 1 / 1,
|
||||
rotater180: 1 / 1,
|
||||
painter: 1 / 6,
|
||||
painterDouble: 1 / 8,
|
||||
painterQuad: 1 / 8,
|
||||
@ -84,8 +84,8 @@ export const globalConfig = {
|
||||
// Global game speed
|
||||
gameSpeed: 1,
|
||||
|
||||
warmupTimeSecondsFast: 0.1,
|
||||
warmupTimeSecondsRegular: 1,
|
||||
warmupTimeSecondsFast: 0.5,
|
||||
warmupTimeSecondsRegular: 3,
|
||||
|
||||
smoothing: {
|
||||
smoothMainCanvas: smoothCanvas && true,
|
||||
@ -132,5 +132,5 @@ if (G_IS_DEV && globalConfig.debug.renderForTrailer) {
|
||||
}
|
||||
|
||||
if (globalConfig.debug.fastGameEnter) {
|
||||
globalConfig.debug.noArtificalDelays = true;
|
||||
globalConfig.debug.noArtificialDelays = true;
|
||||
}
|
||||
|