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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00

Merge pull request #2 from tobspr/master

Update to base project
This commit is contained in:
BaleineSanguine 2020-09-22 17:52:44 +02:00 committed by GitHub
commit cfd8cc9736
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216 changed files with 14855 additions and 13056 deletions

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@ -64,7 +64,7 @@ This project is based on ES5. Some ES2015 features are used but most of them are
5. Add a constructor. **The constructor must be called with optional parameters only!** `new MyFancyComponent({})` should always work.
6. Add any props you need in the constructor.
7. Add the component in `src/js/game/component_registry.js`
8. Add the componetn in `src/js/game/entity_components.js`
8. Add the component in `src/js/game/entity_components.js`
9. Done! You can use your component now
#### Adding a new building
@ -96,6 +96,6 @@ This project is based on ES5. Some ES2015 features are used but most of them are
For most assets I use Adobe Photoshop, you can find them in `assets/`.
You will need a <a href="https://www.codeandweb.com/texturepacker" target="_blank">Texture Packer</a> license in order to regenerate the atlas. If you don't have one but want to contribute assets, let me know and I might compile it for you. I'm currently switching to an open source solution but I can't give an estimate when thats done.
You will need a <a href="https://www.codeandweb.com/texturepacker" target="_blank">Texture Packer</a> license in order to regenerate the atlas. If you don't have one but want to contribute assets, let me know and I might compile it for you. I'm currently switching to an open source solution but I can't give an estimate when that's done.
<img src="https://i.imgur.com/W25Fkl0.png" alt="shapez.io Screenshot">

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@ -16,6 +16,12 @@ function gulptasksSounds($, gulp, buildFolder) {
cacheDirName: "shapezio-precompiled-sounds",
});
function getFileCacheValue(file) {
const { _isVinyl, base, cwd, contents, history, stat, path } = file;
const encodedContents = Buffer.from(contents).toString('base64');
return { _isVinyl, base, cwd, contents: encodedContents, history, stat, path };
}
// Encodes the game music
gulp.task("sounds.music", () => {
return gulp
@ -34,6 +40,7 @@ function gulptasksSounds($, gulp, buildFolder) {
{
name: "music",
fileCache,
value: getFileCacheValue,
}
)
)
@ -58,6 +65,7 @@ function gulptasksSounds($, gulp, buildFolder) {
{
name: "music-high-quality",
fileCache,
value: getFileCacheValue,
}
)
)

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@ -197,7 +197,7 @@
<key>scaleMode</key>
<enum type="ScaleMode">Smooth</enum>
<key>extrude</key>
<uint>2</uint>
<uint>3</uint>
<key>trimThreshold</key>
<uint>2</uint>
<key>trimMargin</key>
@ -269,7 +269,7 @@
<key type="filename">sprites/blueprints/miner.png</key>
<key type="filename">sprites/blueprints/reader.png</key>
<key type="filename">sprites/blueprints/rotater-ccw.png</key>
<key type="filename">sprites/blueprints/rotater-fl.png</key>
<key type="filename">sprites/blueprints/rotater-rotate180.png</key>
<key type="filename">sprites/blueprints/rotater.png</key>
<key type="filename">sprites/blueprints/splitter-compact-inverse.png</key>
<key type="filename">sprites/blueprints/splitter-compact-merge-inverse.png</key>
@ -281,8 +281,10 @@
<key type="filename">sprites/blueprints/underground_belt_exit-tier2.png</key>
<key type="filename">sprites/blueprints/underground_belt_exit.png</key>
<key type="filename">sprites/blueprints/virtual_processor-analyzer.png</key>
<key type="filename">sprites/blueprints/virtual_processor-painter.png</key>
<key type="filename">sprites/blueprints/virtual_processor-rotater.png</key>
<key type="filename">sprites/blueprints/virtual_processor-shapecompare.png</key>
<key type="filename">sprites/blueprints/virtual_processor-stacker.png</key>
<key type="filename">sprites/blueprints/virtual_processor-unstacker.png</key>
<key type="filename">sprites/blueprints/virtual_processor.png</key>
<key type="filename">sprites/blueprints/wire_tunnel-coating.png</key>
@ -298,7 +300,7 @@
<key type="filename">sprites/buildings/miner-chainable.png</key>
<key type="filename">sprites/buildings/reader.png</key>
<key type="filename">sprites/buildings/rotater-ccw.png</key>
<key type="filename">sprites/buildings/rotater-fl.png</key>
<key type="filename">sprites/buildings/rotater-rotate180.png</key>
<key type="filename">sprites/buildings/splitter-compact-inverse.png</key>
<key type="filename">sprites/buildings/splitter-compact-merge-inverse.png</key>
<key type="filename">sprites/buildings/splitter-compact-merge.png</key>
@ -308,8 +310,10 @@
<key type="filename">sprites/buildings/underground_belt_exit-tier2.png</key>
<key type="filename">sprites/buildings/underground_belt_exit.png</key>
<key type="filename">sprites/buildings/virtual_processor-analyzer.png</key>
<key type="filename">sprites/buildings/virtual_processor-painter.png</key>
<key type="filename">sprites/buildings/virtual_processor-rotater.png</key>
<key type="filename">sprites/buildings/virtual_processor-shapecompare.png</key>
<key type="filename">sprites/buildings/virtual_processor-stacker.png</key>
<key type="filename">sprites/buildings/virtual_processor-unstacker.png</key>
<key type="filename">sprites/buildings/virtual_processor.png</key>
<key type="filename">sprites/buildings/wire_tunnel-coating.png</key>
@ -503,6 +507,28 @@
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/colors/blue.png</key>
<key type="filename">sprites/colors/cyan.png</key>
<key type="filename">sprites/colors/green.png</key>
<key type="filename">sprites/colors/purple.png</key>
<key type="filename">sprites/colors/red.png</key>
<key type="filename">sprites/colors/uncolored.png</key>
<key type="filename">sprites/colors/white.png</key>
<key type="filename">sprites/colors/yellow.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>spriteScale</key>
<double>1</double>
<key>scale9Enabled</key>
<false/>
<key>scale9Borders</key>
<rect>18,18,36,36</rect>
<key>scale9Paddings</key>
<rect>18,18,36,36</rect>
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/debug/acceptor_slot.png</key>
<key type="filename">sprites/debug/ejector_slot.png</key>
<key type="filename">sprites/misc/hub_direction_indicator.png</key>

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@ -392,13 +392,18 @@ canvas {
&::after {
content: " ";
background: uiResource("loading.svg") center center / contain no-repeat;
@include S(width, 15px);
@include S(height, 15px);
@include S(margin-top, 1px);
@include S(margin-left, 5px);
@include S(width, 35px);
@include S(height, 35px);
display: inline-block;
vertical-align: middle;
}
@include InlineAnimation(1.5s ease-in-out infinite) {
50% {
transform: scale(1.2) rotate(160deg);
}
}
@include DarkThemeOverride {
color: #fff;
}
@ -463,18 +468,44 @@ canvas {
justify-content: center;
flex-direction: column;
.loadingImage {
background: uiResource("loading.svg") center center / #{D(60px)} no-repeat;
background: uiResource("loading.svg") center center / #{D(40px)} no-repeat;
width: 100%;
display: flex;
flex-grow: 1;
@include InlineAnimation(1.5s ease-in-out infinite) {
50% {
transform: scale(1.2) rotate(160deg);
}
}
}
.prefab_GameHint {
position: absolute;
@include S(left, 20px);
@include S(right, 20px);
@include S(bottom, 60px);
@include Text;
color: #666;
@include DarkThemeOverride() {
color: lighten($darkModeGameBackground, 50);
}
}
.loadingStatus {
position: absolute;
@include S(left, 20px);
@include S(right, 20px);
@include S(bottom, 30px);
@include Text;
@include TextShadow3D(#aaa);
@include PlainText;
color: #aaa;
@include DarkThemeOverride {
color: lighten($darkModeGameBackground, 20);
}
display: flex;
flex-direction: column;
justify-content: center;
@ -568,6 +599,13 @@ canvas {
background-color: lighten($themeColor, 15);
}
}
@include DarkThemeOverride {
background-color: $darkModeGameBackground !important;
&.checked {
background-color: $colorBlueBright !important;
}
}
}
.rangeInputContainer {
@ -597,6 +635,16 @@ input.rangeInput {
@include S(border-radius, 8px);
}
@include DarkThemeOverride {
&::-webkit-slider-runnable-track {
background-color: $darkModeControlsBackground;
}
&::-webkit-slider-thumb {
box-shadow: inset 0 0 0 D(10px) #eee;
}
}
&::-webkit-slider-thumb {
appearance: none;
-webkit-appearance: none;

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@ -1,4 +1,4 @@
$buildings: belt, cutter, miner, mixer, painter, rotater, splitter, stacker, trash, underground_belt, wire,
$buildings: belt, cutter, miner, mixer, painter, rotater, balancer, stacker, trash, underground_belt, wire,
constant_signal, logic_gate, lever, filter, wire_tunnel, display, virtual_processor, reader;
@each $building in $buildings {
@ -7,7 +7,7 @@ $buildings: belt, cutter, miner, mixer, painter, rotater, splitter, stacker, tra
}
}
$buildingsAndVariants: belt, splitter, splitter-compact, splitter-compact-inverse, underground_belt,
$buildingsAndVariants: belt, balancer, balancer-merger, balancer-splitter, underground_belt,
underground_belt-tier2, miner, miner-chainable, cutter, cutter-quad, rotater, rotater-ccw, rotater-fl,
stacker, mixer, painter, painter-double, painter-quad, trash, trash-storage;
@each $building in $buildingsAndVariants {
@ -16,10 +16,18 @@ $buildingsAndVariants: belt, splitter, splitter-compact, splitter-compact-invers
}
}
// Special case
// @TODO: New buildings (balancer, wires, etc)
// Special cases for mirrored vairants
[data-icon="building_tutorials/painter-mirrored.png"] {
background-image: uiResource("res/ui/building_tutorials/painter.png") !important;
}
[data-icon="building_tutorials/balancer-merger-inverse.png"] {
background-image: uiResource("res/ui/building_tutorials/balancer-merger.png") !important;
}
[data-icon="building_tutorials/balancer-splitter-inverse.png"] {
background-image: uiResource("res/ui/building_tutorials/balancer-splitter.png") !important;
}
$icons: notification_saved, notification_success, notification_upgrade;
@each $icon in $icons {

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@ -1,107 +1,93 @@
.ingame_buildingsToolbar {
position: fixed;
@include S(bottom, 0px);
left: 50%;
transform: translateX(-50%);
// NOTE: This flex rule may not be necessary. Need to find out intent.
display: flex;
flex-direction: column;
background: transparent;
border-bottom-width: 0;
transition: transform 120ms ease-in-out;
will-change: transform;
background-color: rgba(mix(#ddd, $colorBlueBright, 90%), 0.5);
backdrop-filter: blur(D(3px));
@include DarkThemeOverride {
background-color: #222428;
}
&:not(.visible) {
transform: translateX(-50%) translateY(#{D(100px)});
}
@include S(border-top-left-radius, $globalBorderRadius);
@include S(border-top-right-radius, $globalBorderRadius);
.buildings {
display: grid;
grid-auto-flow: column;
.building {
color: $accentColorDark;
display: flex;
flex-direction: column;
position: relative;
align-items: center;
justify-content: center;
@include S(padding, 5px);
@include S(padding-bottom, 1px);
@include S(width, 35px);
@include S(height, 40px);
background: center center / 65% no-repeat;
&:not(.unlocked) {
@include S(width, 20px);
opacity: 0.15;
background-image: none !important;
&::before {
content: " ";
background: uiResource("locked_building.png") center center / #{D(20px)} #{D(20px)}
no-repeat;
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
z-index: 4;
}
}
@include S(border-radius, $globalBorderRadius);
&.unlocked {
pointer-events: all;
transition: all 50ms ease-in-out;
transition-property: background-color, transform;
cursor: pointer;
will-change: transform;
&::before {
content: "";
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
background-color: $accentColorDark;
opacity: 0;
will-change: opacity;
}
&:hover {
&::before {
opacity: 0.1;
}
}
&.selected {
transform: scale(1.05);
&::before {
background-color: $colorBlueBright;
opacity: 0.6;
}
.keybinding {
color: #111;
}
}
}
}
}
}
.ingame_buildingsToolbar {
position: absolute;
@include S(bottom, 5px);
left: 50%;
transform: translateX(-50%);
// NOTE: This flex rule may not be necessary. Need to find out intent.
display: flex;
flex-direction: column;
background: transparent;
transition: transform 120ms ease-in-out;
will-change: transform;
backdrop-filter: blur(D(3px));
background-color: rgba(0, 40, 80, 0.05);
@include S(border-radius, $globalBorderRadius);
@include DarkThemeOverride {
background-color: rgba(darken($darkModeGameBackground, 15), 0.4);
&#ingame_HUD_wires_toolbar {
background-color: rgba(darken($darkModeGameBackground, 5), 0.1);
}
}
&:not(.visible) {
transform: translateX(-50%) translateY(#{D(100px)});
}
.buildings {
display: grid;
grid-auto-flow: column;
.building {
color: $accentColorDark;
display: flex;
flex-direction: column;
position: relative;
align-items: center;
justify-content: center;
@include S(padding, 5px);
@include S(padding-bottom, 1px);
@include S(width, 35px);
@include S(height, 40px);
background: center center / 70% no-repeat;
&:not(.unlocked) {
@include S(width, 20px);
opacity: 0.15;
background-image: none !important;
&::before {
content: " ";
background: uiResource("locked_building.png") center center / #{D(20px)} #{D(20px)}
no-repeat;
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
z-index: 4;
}
}
@include S(border-radius, $globalBorderRadius);
&.unlocked {
pointer-events: all;
transition: all 50ms ease-in-out;
transition-property: background-color, transform;
cursor: pointer;
&:hover {
background-color: rgba(30, 40, 90, 0.1);
}
&.pressed {
transform: scale(0.9) !important;
}
&.selected {
// transform: scale(1.05);
background-color: rgba(lighten($colorBlueBright, 9), 0.4);
.keybinding {
color: #111;
}
}
}
}
}
}

View File

@ -1,231 +1,233 @@
.ingameDialog {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
pointer-events: all;
background: $modalDialogBg;
display: flex;
align-items: center;
justify-content: center;
@include InlineAnimation(0.12s ease-in-out) {
0% {
background-color: transparent;
opacity: 0.5;
}
100% {
background-color: $modalDialogBg;
}
}
$darkModeDialogBg: darken($darkModeGameBackground, 10);
@include DarkThemeOverride {
background: rgba($darkModeDialogBg, 0.9);
@include InlineAnimation(0.12s ease-in-out) {
0% {
background-color: transparent;
opacity: 0.5;
}
100% {
background-color: rgba($darkModeDialogBg, 0.9);
}
}
> .dialogInner.optionChooserDialog .optionParent {
.option {
background: #3d3f42;
&:hover {
background-color: #424348;
}
&.active {
background: $colorBlueBright;
color: #fff;
}
}
}
}
&.visible {
.dialogInner {
opacity: 1;
}
backdrop-filter: blur(D(3px));
}
.dialogInner {
transition: opacity 0.2s ease-in-out;
opacity: 0;
}
&.loadingDialog {
* {
color: #fff;
}
}
> .dialogInner {
background: #fff;
max-height: calc(100vh - #{D(40px)});
@include S(border-radius, $globalBorderRadius);
display: flex;
flex-direction: column;
@include S(padding, 12px);
pointer-events: all;
@include DarkThemeOverride {
background: #333438;
}
&.optionChooserDialog {
.optionParent {
display: grid;
@include S(grid-gap, 5px);
grid-template-columns: 1fr 1fr;
.option {
pointer-events: all;
cursor: pointer;
@include S(padding, 10px);
background: #eee;
transition: background-color 0.12s ease-in-out;
&:hover {
background-color: #e7e7e7;
}
&.active {
background-color: $colorBlueBright;
color: #fff;
}
}
}
}
> .title {
@include Heading;
margin: 0;
text-transform: uppercase;
display: grid;
align-items: center;
grid-template-columns: 1fr auto;
@include S(margin-bottom, 10px);
@include DarkThemeInvert();
> .closeButton {
opacity: 0.7;
@include S(width, 20px);
@include S(height, 20px);
background: uiResource("icons/close.png") center center / 80% no-repeat;
cursor: pointer;
pointer-events: all;
transition: opacity 0.2s ease-in-out;
&:hover {
opacity: 0.4;
}
}
}
> .content {
@include PlainText;
overflow-y: auto;
pointer-events: all;
@include S(width, 350px);
@include DarkThemeOverride {
color: #aaa;
}
a {
color: $colorBlueBright;
}
strong {
font-weight: bold;
}
.keybinding {
position: relative;
background: #eee;
@include PlainText;
height: unset;
margin: 1px 0;
}
input {
background: #eee;
color: #333438;
width: 100%;
&.errored {
background-color: rgb(250, 206, 206);
}
}
ul.bucketList {
padding-left: 30px;
li {
display: list-item;
}
}
}
> .buttons {
@include S(margin-top, 15px);
display: flex;
justify-content: flex-end;
> button {
@include S(margin-left, 8px);
@include Text;
@include S(min-width, 60px);
@include S(padding, 5px, 15px);
transition: opacity 0.12s ease-in-out;
&:hover {
opacity: 0.9;
}
&.good {
background-color: $colorGreenBright;
color: #fff;
}
&.bad {
background-color: $colorRedBright;
color: #fff;
}
&.timedButton {
pointer-events: none;
cursor: default;
position: relative;
overflow: hidden;
&::after {
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: unset;
z-index: 5;
content: " ";
display: inline-block;
background: rgba(#fff, 0.6);
@include InlineAnimation(5s linear) {
0% {
width: 100%;
}
100% {
width: 0%;
}
}
}
}
}
}
}
}
.ingameDialog {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
pointer-events: all;
background: $modalDialogBg;
display: flex;
align-items: center;
justify-content: center;
@include InlineAnimation(0.12s ease-in-out) {
0% {
background-color: transparent;
opacity: 0.5;
}
100% {
background-color: $modalDialogBg;
}
}
$darkModeDialogBg: darken($darkModeGameBackground, 5);
@include DarkThemeOverride {
background: rgba($darkModeDialogBg, 0.9);
@include InlineAnimation(0.12s ease-in-out) {
0% {
background-color: transparent;
opacity: 0.5;
}
100% {
background-color: rgba($darkModeDialogBg, 0.9);
}
}
> .dialogInner.optionChooserDialog .optionParent {
.option {
background: $darkModeControlsBackground;
&:hover {
background-color: lighten($darkModeControlsBackground, 5);
}
&.active {
background: $colorBlueBright;
color: #fff;
}
}
}
}
&.visible {
.dialogInner {
opacity: 1;
}
backdrop-filter: blur(D(3px));
}
.dialogInner {
transition: opacity 0.2s ease-in-out;
opacity: 0;
}
&.loadingDialog {
* {
color: #fff;
}
}
> .dialogInner {
background: #fff;
max-height: calc(100vh - #{D(40px)});
@include S(border-radius, $globalBorderRadius);
display: flex;
flex-direction: column;
@include S(padding, 12px);
pointer-events: all;
@include DarkThemeOverride {
background: darken($darkModeControlsBackground, 5);
}
&.optionChooserDialog {
.optionParent {
display: grid;
@include S(grid-gap, 5px);
grid-template-columns: 1fr 1fr;
.option {
pointer-events: all;
cursor: pointer;
@include S(padding, 10px);
background: #eee;
transition: background-color 0.12s ease-in-out;
&:hover {
background-color: #e7e7e7;
}
&.active {
background-color: $colorBlueBright;
color: #fff;
}
}
}
}
> .title {
@include Heading;
margin: 0;
text-transform: uppercase;
display: grid;
align-items: center;
grid-template-columns: 1fr auto;
@include S(margin-bottom, 10px);
@include DarkThemeInvert();
> .closeButton {
opacity: 0.7;
@include S(width, 20px);
@include S(height, 20px);
background: uiResource("icons/close.png") center center / 80% no-repeat;
cursor: pointer;
pointer-events: all;
transition: opacity 0.2s ease-in-out;
&:hover {
opacity: 0.4;
}
}
}
> .content {
@include PlainText;
overflow-y: auto;
pointer-events: all;
@include S(width, 350px);
@include DarkThemeOverride {
color: #aaa;
}
a {
color: $colorBlueBright;
}
strong {
font-weight: bold;
}
.keybinding {
position: relative;
background: #eee;
@include PlainText;
height: unset;
margin: 1px 0;
}
input {
background: #eee;
color: #333438;
width: 100%;
&.errored {
background-color: rgb(250, 206, 206);
}
}
ul.bucketList {
padding-left: 30px;
li {
display: list-item;
}
}
}
> .buttons {
@include S(margin-top, 15px);
display: flex;
justify-content: flex-end;
> button {
@include S(margin-left, 8px);
@include Text;
@include S(min-width, 60px);
@include S(padding, 5px, 15px);
transition: opacity 0.12s ease-in-out;
&:hover {
opacity: 0.9;
}
&.good {
background-color: $colorGreenBright;
color: #fff;
}
&.bad {
background-color: $colorRedBright;
color: #fff;
}
&.timedButton {
pointer-events: none;
cursor: default;
position: relative;
overflow: hidden;
&::after {
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: unset;
z-index: 5;
content: " ";
display: inline-block;
background: rgba(#fff, 0.6);
@include InlineAnimation(5s linear) {
0% {
width: 100%;
}
100% {
width: 0%;
}
}
}
}
}
}
}
}

View File

@ -1,43 +1,79 @@
#ingame_HUD_EntityDebugger {
position: absolute;
background: $ingameHudBg;
@include S(padding, 5px);
@include S(right, 30px);
@include S(top, 200px);
font-size: 14px;
line-height: 16px;
color: #fff;
background: rgba(0, 10, 20, 0.7);
padding: 10px;
top: 50%;
transform: translateY(-50%);
@include SuperSmallText;
color: #eee;
display: flex;
flex-direction: column;
> label {
text-transform: uppercase;
}
.hint {
color: #aaa;
}
&,
* {
pointer-events: all;
}
.flag {
display: inline-block;
background: #333438;
@include S(padding, 2px);
@include S(margin-right, 2px);
u {
opacity: 0.5;
}
.propertyTable {
@include S(margin-top, 8px);
}
.components {
@include S(margin-top, 4px);
.propertyTable,
.entityComponents,
.entityComponents .object > div {
display: grid;
grid-template-columns: 1fr 1fr;
@include S(grid-gap, 3px);
.component {
@include S(padding, 2px);
background: #333;
display: flex;
flex-direction: column;
grid-template-columns: 1fr auto;
@include S(column-gap, 10px);
}
.data {
@include S(width, 150px);
@include S(height, 130px);
.entityComponents {
grid-column: 1 / 3;
@include S(margin-top, 5px);
font-family: "Roboto Mono", "Fira Code", monospace;
font-size: 90%;
@include S(letter-spacing, -0.5px);
label,
span {
line-height: 1.5em;
&:not(span) {
opacity: 0.5;
}
}
&,
* {
@include SuperSmallText;
@include S(font-size, 7px, $important: true);
@include S(line-height, 12px, $important: true);
}
.object {
grid-column: 1 / 3;
line-height: 1.5em;
> summary {
transition: opacity 0.1s ease-in-out;
cursor: pointer;
&:hover {
opacity: 0.8;
}
}
> div {
@include S(margin-left, 4px);
cursor: pointer;
}
}
}

View File

@ -1,111 +1,95 @@
#ingame_HUD_GameMenu {
position: absolute;
top: 0;
right: 0;
display: flex;
grid-auto-flow: column;
@include S(top, 10px);
@include S(right, 10px);
display: grid;
grid-template-columns: 1fr 1fr 1fr 1fr;
@include S(grid-gap, 6px);
> .menuButtons {
backdrop-filter: blur(D(1px));
> button,
> .button {
@include PlainText;
@include IncreasedClickArea(0px);
background: green;
@include S(width, 30px);
@include S(height, 30px);
pointer-events: all;
cursor: pointer;
position: relative;
display: flex;
flex-grow: 1;
@include S(padding, 5px, 4px);
justify-content: flex-end;
@include S(margin-left, 20px);
transition: all 0.12s ease-in-out;
transition-property: opacity, transform;
> .button {
@include S(width, 30px);
@include S(height, 30px);
display: inline-block;
background: center center / 60% no-repeat;
pointer-events: all;
cursor: pointer;
transition: all 0.12s ease-in-out;
transition-property: opacity, transform;
will-change: opacity;
opacity: 0.9;
@include S(margin-left, 5px);
position: relative;
display: inline-flex;
background: center center / 70% no-repeat;
grid-row: 1;
@include IncreasedClickArea(0px);
&.pressed {
transform: scale(0.9) !important;
}
@include DarkThemeInvert;
opacity: 0.7;
&:hover {
opacity: 0.9 !important;
}
&:hover {
opacity: 0.8;
}
@include DarkThemeInvert;
&.save {
background-image: uiResource("icons/save.png");
@include MakeAnimationWrappedEvenOdd(0.5s ease-in-out) {
0% {
transform: scale(1, 1);
}
&.shop {
background-image: uiResource("icons/shop.png");
grid-column: 1;
}
70% {
transform: scale(1.5, 1.5) rotate(20deg);
opacity: 0.2;
}
&.stats {
background-image: uiResource("icons/statistics.png");
grid-column: 2;
}
85% {
transform: scale(0.9, 0.9);
opacity: 1;
}
&.save {
background-image: uiResource("icons/save.png");
grid-column: 3;
@include MakeAnimationWrappedEvenOdd(0.5s ease-in-out) {
0% {
transform: scale(1, 1);
}
90% {
transform: scale(1.1, 1.1);
}
70% {
transform: scale(1.5, 1.5) rotate(20deg);
opacity: 0.2;
}
85% {
transform: scale(0.9, 0.9);
opacity: 1;
}
90% {
transform: scale(1.1, 1.1);
}
}
&.settings {
background-image: uiResource("icons/settings.png");
&.saving {
@include InlineAnimation(0.4s ease-in-out infinite) {
50% {
opacity: 0.5;
transform: scale(0.8);
}
}
pointer-events: none;
cursor: default;
}
}
}
.buttonContainer button {
@include PlainText;
color: #fff;
border-color: rgba(0, 0, 0, 0.1);
@include S(padding, 5px, 5px, 5px);
@include S(padding-left, 30px);
@include S(margin-right, 3px);
@include IncreasedClickArea(0px);
@include ButtonText;
@include S(min-height, 40px);
transition: all 0.12s ease-in-out;
transition-property: opacity, transform;
display: inline-flex;
background: center #{D(13px)} / #{D(20px)} no-repeat;
background-color: $colorGreenBright;
&[data-button-id="shop"] {
background-color: rgb(93, 103, 250);
background-image: uiResource("icons/shop.png");
background-size: #{D(18px)};
}
&[data-button-id="stats"] {
background-color: rgb(85, 199, 138);
background-image: uiResource("icons/statistics.png");
&.settings {
background-image: uiResource("icons/settings_menu_settings.png");
grid-column: 4;
}
&:hover {
opacity: 0.9;
}
.keybinding {
border: 0;
color: #fff;
border-top-left-radius: 0;
border-top-right-radius: 0;
bottom: unset;
background: transparent;
@include S(top, 0px);
right: unset;
left: 50%;
transform: translateX(-50%);
transform: translateY(0);
}
&:not(.hasBadge) .badge {
@ -113,34 +97,27 @@
}
&.hasBadge {
transform-origin: 50% 0%;
@include InlineAnimation(1s ease-in-out infinite) {
&.shop {
filter: none;
background-image: uiResource("icons/shop_active.png");
opacity: 0.9;
}
transform-origin: 50% 50%;
@include InlineAnimation(0.8s ease-in-out infinite) {
50% {
transform: scale(1.02);
transform: scale(1.3) rotate(6deg);
}
}
.badge {
position: absolute;
@include S(bottom, -8px);
top: 50%;
left: 50%;
transform: translateX(-50%);
background: #333;
transform: translate(-50%, -50%);
@include PlainText;
display: flex;
justify-content: center;
align-items: center;
@include S(min-width, 5px);
@include S(height, 10px);
@include S(padding, 1px, 3px, 2px);
@include S(border-radius, $globalBorderRadius);
border: #{D(1px)} solid #fff;
@include InlineAnimation(1s ease-in-out infinite) {
50% {
transform: translateX(-50%) scale(1.05);
}
}
}
}
}

View File

@ -7,7 +7,7 @@
flex-direction: column;
align-items: flex-start;
color: #333438;
backdrop-filter: blur(D(2px));
backdrop-filter: blur(D(1px));
padding: D(3px);
@include DarkThemeOverride {

View File

@ -1,138 +1,137 @@
#ingame_HUD_PinnedShapes {
position: absolute;
@include S(left, 9px);
@include S(top, 150px);
@include PlainText;
display: flex;
flex-direction: column;
align-items: flex-start;
justify-content: flex-start;
> .shape {
position: relative;
display: grid;
align-items: center;
justify-content: center;
grid-template-columns: auto 1fr;
grid-template-rows: 1fr 1fr;
@include S(margin-bottom, 4px);
color: #333438;
// text-shadow: #{D(1px)} #{D(1px)} 0 rgba(0, 10, 20, 0.2);
filter: drop-shadow(#{D(1px)} #{D(1px)} 0 rgba(0, 10, 20, 0.2));
&.unpinable {
> canvas {
cursor: pointer;
pointer-events: all;
}
}
> canvas {
@include S(width, 25px);
@include S(height, 25px);
grid-column: 1 / 2;
grid-row: 1 / 3;
pointer-events: all;
transition: transform 0.1s ease-in-out;
transform-origin: D(2px) center;
will-change: transform;
position: relative;
z-index: 20;
&:hover {
transform: scale(2);
z-index: 21;
}
}
> .amountLabel,
> .goalLabel {
@include S(margin-left, 5px);
@include SuperSmallText;
font-weight: bold;
display: inline-flex;
align-items: center;
flex-direction: row;
grid-column: 2 / 3;
@include S(height, 9px);
@include DarkThemeOverride {
color: #eee;
}
}
> .goalLabel {
@include S(font-size, 7px);
opacity: 0.9;
align-self: start;
justify-self: start;
font-weight: normal;
grid-row: 2 / 3;
}
> .amountLabel {
align-self: end;
justify-self: start;
grid-row: 1 / 2;
}
> .infoButton {
@include S(width, 8px);
@include S(height, 8px);
background: uiResource("icons/info_button.png") center center / 95% no-repeat;
position: absolute;
opacity: 0.7;
@include S(top, 13px);
@include S(left, -7px);
@include DarkThemeInvert;
@include IncreasedClickArea(2px);
transition: opacity 0.12s ease-in-out;
z-index: 100;
&:hover {
opacity: 0.8;
}
}
&.goal,
&.blueprint {
.amountLabel::after {
content: " ";
position: absolute;
display: inline-block;
@include S(width, 8px);
@include S(height, 8px);
@include S(top, 4px);
@include S(left, -7px);
background: center center / contain no-repeat;
}
&.goal .amountLabel {
&::after {
background-image: uiResource("icons/current_goal_marker.png");
background-size: 90%;
}
@include DarkThemeOverride {
&::after {
background-image: uiResource("icons/current_goal_marker_inverted.png") !important;
}
}
}
&.blueprint .amountLabel {
&::after {
background-image: uiResource("icons/blueprint_marker.png");
background-size: 90%;
}
@include DarkThemeOverride {
&::after {
background-image: uiResource("icons/blueprint_marker_inverted.png") !important;
}
}
}
}
&.completed {
opacity: 0.5;
}
}
}
#ingame_HUD_PinnedShapes {
position: absolute;
@include S(left, 9px);
@include S(top, 150px);
@include PlainText;
display: flex;
flex-direction: column;
align-items: flex-start;
justify-content: flex-start;
> .shape {
position: relative;
display: grid;
align-items: center;
justify-content: center;
grid-template-columns: auto 1fr;
grid-template-rows: 1fr 1fr;
@include S(margin-bottom, 4px);
color: #333438;
// text-shadow: #{D(1px)} #{D(1px)} 0 rgba(0, 10, 20, 0.2);
&.unpinable {
> canvas {
cursor: pointer;
pointer-events: all;
}
}
> canvas {
@include S(width, 25px);
@include S(height, 25px);
grid-column: 1 / 2;
grid-row: 1 / 3;
pointer-events: all;
transition: transform 0.1s ease-in-out;
transform-origin: D(2px) center;
will-change: transform;
position: relative;
z-index: 20;
&:hover {
transform: scale(2);
z-index: 21;
}
}
> .amountLabel,
> .goalLabel {
@include S(margin-left, 5px);
@include SuperSmallText;
font-weight: bold;
display: inline-flex;
align-items: center;
flex-direction: row;
grid-column: 2 / 3;
@include S(height, 9px);
@include DarkThemeOverride {
color: #eee;
}
}
> .goalLabel {
@include S(font-size, 7px);
opacity: 0.9;
align-self: start;
justify-self: start;
font-weight: normal;
grid-row: 2 / 3;
}
> .amountLabel {
align-self: end;
justify-self: start;
grid-row: 1 / 2;
}
> .infoButton {
@include S(width, 8px);
@include S(height, 8px);
background: uiResource("icons/info_button.png") center center / 95% no-repeat;
position: absolute;
opacity: 0.7;
@include S(top, 13px);
@include S(left, -7px);
@include DarkThemeInvert;
@include IncreasedClickArea(2px);
transition: opacity 0.12s ease-in-out;
z-index: 100;
&:hover {
opacity: 0.8;
}
}
&.goal,
&.blueprint {
.amountLabel::after {
content: " ";
position: absolute;
display: inline-block;
@include S(width, 8px);
@include S(height, 8px);
@include S(top, 4px);
@include S(left, -7px);
background: center center / contain no-repeat;
}
&.goal .amountLabel {
&::after {
background-image: uiResource("icons/current_goal_marker.png");
background-size: 90%;
}
@include DarkThemeOverride {
&::after {
background-image: uiResource("icons/current_goal_marker_inverted.png") !important;
}
}
}
&.blueprint .amountLabel {
&::after {
background-image: uiResource("icons/blueprint_marker.png");
background-size: 90%;
}
@include DarkThemeOverride {
&::after {
background-image: uiResource("icons/blueprint_marker_inverted.png") !important;
}
}
}
}
&.completed {
opacity: 0.5;
}
}
}

View File

@ -1,50 +1,50 @@
#ingame_HUD_SandboxController {
position: absolute;
background: $ingameHudBg;
@include S(padding, 5px);
@include S(bottom, 10px);
@include S(left, 10px);
@include SuperSmallText;
color: #eee;
display: flex;
flex-direction: column;
> label {
text-transform: uppercase;
}
.hint {
color: #aaa;
}
.plusMinus {
@include S(margin-top, 4px);
display: grid;
grid-template-columns: 1fr auto auto;
align-items: center;
@include S(grid-gap, 4px);
button {
@include PlainText;
@include S(padding, 0);
display: flex;
align-items: center;
justify-content: center;
@include S(width, 15px);
@include S(height, 15px);
@include IncreasedClickArea(0px);
}
}
.additionalOptions {
display: flex;
flex-direction: column;
@include S(margin-top, 10px);
button {
@include S(margin-bottom, 2px);
@include IncreasedClickArea(0px);
@include SuperSmallText;
}
}
}
#ingame_HUD_SandboxController {
position: absolute;
background: $ingameHudBg;
@include S(padding, 5px);
@include S(bottom, 10px);
@include S(left, 10px);
@include SuperSmallText;
color: #eee;
display: flex;
flex-direction: column;
> label {
text-transform: uppercase;
}
.sandboxHint {
color: #aaa;
}
.plusMinus {
@include S(margin-top, 4px);
display: grid;
grid-template-columns: 1fr auto auto;
align-items: center;
@include S(grid-gap, 4px);
button {
@include PlainText;
@include S(padding, 0);
display: flex;
align-items: center;
justify-content: center;
@include S(width, 15px);
@include S(height, 15px);
@include IncreasedClickArea(0px);
}
}
.additionalOptions {
display: flex;
flex-direction: column;
@include S(margin-top, 10px);
button {
@include S(margin-bottom, 2px);
@include IncreasedClickArea(0px);
@include SuperSmallText;
}
}
}

View File

@ -1,41 +1,61 @@
#ingame_HUD_SettingsMenu {
.statsElement {
position: absolute;
@include S(left, 30px);
@include S(top, 30px);
color: #fff;
display: flex;
grid-template-rows: 1fr auto;
flex-direction: column;
strong {
text-transform: uppercase;
@include PlainText;
opacity: 0.5;
}
span {
@include S(margin-bottom, 25px);
@include Heading;
}
}
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
.buttons {
display: grid;
grid-auto-flow: row;
@include S(grid-gap, 10px);
background: rgba(0, 10, 20, 0.1);
@include S(padding, 10px);
@include S(border-radius, $globalBorderRadius);
button {
background-color: #eee;
color: #55585a;
}
}
}
#ingame_HUD_SettingsMenu {
.statsElement {
position: absolute;
@include S(left, 30px);
@include S(right, 30px);
@include S(bottom, 30px);
color: #fff;
display: grid;
grid-template-rows: auto auto;
grid-auto-columns: 1fr;
align-items: center;
justify-items: center;
strong {
text-transform: uppercase;
@include PlainText;
opacity: 0.5;
grid-row: 1;
}
span {
@include Heading;
grid-row: 2;
}
}
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
.buttons {
display: grid;
grid-auto-flow: column;
@include S(grid-gap, 50px);
@include S(margin-top, -10px);
button {
background: transparent;
filter: invert(1);
background: uiResource("icons/settings_menu_play.png") center top / contain no-repeat;
content: "";
opacity: 0.8;
@include S(width, 35px);
@include S(height, 35px);
&.settings {
background-image: uiResource("icons/settings_menu_settings.png");
}
&.menu {
background-image: uiResource("icons/settings_menu_exit.png");
}
&:hover {
opacity: 0.6;
}
}
}
}

View File

@ -1,161 +1,154 @@
#ingame_HUD_ShapeViewer {
$dims: 170px;
.content {
display: flex;
@include S(width, $dims);
width: 100%;
flex-direction: column;
overflow-x: hidden;
&[data-layers="3"],
&[data-layers="4"] {
@include S(width, 2 * $dims);
.renderArea {
display: grid;
grid-template-columns: 1fr 1fr;
@include S(grid-row-gap, 15px);
}
}
.renderArea {
display: grid;
width: 100%;
@include S(grid-row-gap, 10px);
align-items: center;
justify-items: center;
}
.infoArea {
align-self: flex-end;
@include S(margin-top, 10px);
display: flex;
flex-direction: column;
overflow: hidden;
button {
@include S(margin, 0);
@include PlainText;
}
}
.seperator {
display: flex;
align-items: center;
justify-content: center;
width: 100%;
}
.layer {
position: relative;
background: #eee;
@include DarkThemeOverride {
background: rgba(0, 10, 20, 0.2);
}
@include S(width, 150px);
@include S(height, 100px);
display: flex;
align-items: center;
justify-content: center;
> canvas {
@include S(width, 50px);
@include S(height, 50px);
}
.quad {
position: absolute;
width: 50%;
height: 50%;
display: flex;
justify-content: center;
align-items: center;
box-sizing: border-box;
$arrowDims: 23px;
$spacing: 9px;
@include S(padding, 6px);
.colorLabel {
text-transform: uppercase;
@include SuperSmallText;
@include S(font-size, 9px);
}
.emptyLabel {
text-transform: uppercase;
@include SuperSmallText;
@include S(font-size, 9px);
}
&::after {
content: " ";
background: rgba(0, 10, 20, 0.5);
@include S(width, $arrowDims);
@include S(height, 1px);
position: absolute;
transform: rotate(45deg);
transform-origin: 50% 50%;
}
@include DarkThemeOverride {
&::after {
background: rgba(255, 255, 255, 0.5);
}
}
&.quad-0 {
right: 0;
top: 0;
align-items: flex-start;
justify-content: flex-end;
&::after {
@include S(left, $spacing);
@include S(bottom, $arrowDims / 2 + $spacing);
transform: rotate(-45deg);
}
}
&.quad-1 {
bottom: 0;
right: 0;
align-items: flex-end;
justify-content: flex-end;
&::after {
@include S(left, $spacing);
@include S(top, $arrowDims / 2 + $spacing);
transform: rotate(45deg);
}
}
&.quad-2 {
bottom: 0;
left: 0;
align-items: flex-end;
justify-content: flex-start;
&::after {
@include S(right, $spacing);
@include S(top, $arrowDims / 2 + $spacing);
transform: rotate(135deg);
}
}
&.quad-3 {
top: 0;
left: 0;
align-items: flex-start;
justify-content: flex-start;
&::after {
@include S(right, $spacing);
@include S(bottom, $arrowDims / 2 + $spacing);
transform: rotate(225deg);
}
}
}
}
}
}
#ingame_HUD_ShapeViewer {
$dims: 170px;
.content {
display: flex;
@include S(width, $dims);
width: 100%;
flex-direction: column;
overflow-x: hidden;
&[data-layers="3"],
&[data-layers="4"] {
@include S(width, 2 * $dims);
.renderArea {
display: grid;
grid-template-columns: 1fr 1fr;
@include S(grid-row-gap, 15px);
}
}
.renderArea {
display: grid;
width: 100%;
@include S(grid-row-gap, 10px);
align-items: center;
justify-items: center;
}
.infoArea {
align-self: flex-end;
@include S(margin-top, 10px);
display: flex;
flex-direction: column;
overflow: hidden;
button {
@include S(margin, 0);
@include PlainText;
}
}
.layer {
position: relative;
background: #eee;
@include DarkThemeOverride {
background: rgba(0, 10, 20, 0.2);
}
@include S(width, 150px);
@include S(height, 100px);
display: flex;
align-items: center;
justify-content: center;
> canvas {
@include S(width, 50px);
@include S(height, 50px);
}
.quad {
position: absolute;
width: 50%;
height: 50%;
display: flex;
justify-content: center;
align-items: center;
box-sizing: border-box;
$arrowDims: 23px;
$spacing: 9px;
@include S(padding, 6px);
.colorLabel {
text-transform: uppercase;
@include SuperSmallText;
@include S(font-size, 9px);
}
.emptyLabel {
text-transform: uppercase;
@include SuperSmallText;
@include S(font-size, 9px);
}
&::after {
content: " ";
background: rgba(0, 10, 20, 0.5);
@include S(width, $arrowDims);
@include S(height, 1px);
position: absolute;
transform: rotate(45deg);
transform-origin: 50% 50%;
}
@include DarkThemeOverride {
&::after {
background: rgba(255, 255, 255, 0.5);
}
}
&.quad-0 {
right: 0;
top: 0;
align-items: flex-start;
justify-content: flex-end;
&::after {
@include S(left, $spacing);
@include S(bottom, $arrowDims / 2 + $spacing);
transform: rotate(-45deg);
}
}
&.quad-1 {
bottom: 0;
right: 0;
align-items: flex-end;
justify-content: flex-end;
&::after {
@include S(left, $spacing);
@include S(top, $arrowDims / 2 + $spacing);
transform: rotate(45deg);
}
}
&.quad-2 {
bottom: 0;
left: 0;
align-items: flex-end;
justify-content: flex-start;
&::after {
@include S(right, $spacing);
@include S(top, $arrowDims / 2 + $spacing);
transform: rotate(135deg);
}
}
&.quad-3 {
top: 0;
left: 0;
align-items: flex-start;
justify-content: flex-start;
&::after {
@include S(right, $spacing);
@include S(bottom, $arrowDims / 2 + $spacing);
transform: rotate(225deg);
}
}
}
}
}
}

View File

@ -1,320 +1,320 @@
#ingame_HUD_Shop {
.content {
@include S(padding-right, 10px);
display: flex;
flex-direction: column;
@include S(width, 500px);
.upgrade {
display: grid;
grid-template-columns: auto 1fr auto;
background: #eee;
@include S(border-radius, $globalBorderRadius);
@include S(margin-bottom, 4px);
@include S(padding, 5px, 10px);
@include S(grid-row-gap, 1px);
@include S(height, 85px);
grid-template-rows: #{D(20px)} auto;
&:last-child {
margin-bottom: 0;
}
@include DarkThemeOverride {
background: #55585a;
}
.title {
grid-column: 1 / 3;
grid-row: 1 / 2;
@include PlainText;
display: flex;
align-items: center;
flex-direction: row-reverse;
justify-content: flex-end;
@include DarkThemeOverride {
color: #fff;
}
.tier {
@include S(margin-right, 9px);
background: $colorGreenBright;
@include S(border-radius, $globalBorderRadius);
text-transform: uppercase;
@include PlainText;
color: #fff;
text-align: center;
font-weight: bold;
@include S(min-width, 50px);
@include S(padding, 0px, 5px);
&[data-tier="0"] {
background-color: rgb(73, 186, 190);
}
&[data-tier="1"] {
background-color: rgb(88, 110, 207);
}
&[data-tier="2"] {
background-color: rgb(189, 100, 192);
}
&[data-tier="3"] {
background-color: rgb(117, 192, 98);
}
&[data-tier="4"] {
background-color: rgb(243, 77, 48);
}
&[data-tier="5"] {
background-color: rgb(255, 209, 6);
}
&[data-tier="6"] {
background-color: rgb(44, 41, 46);
}
}
}
.icon {
@include S(width, 40px);
@include S(height, 40px);
background: center center / 80% no-repeat;
align-self: center;
justify-self: center;
grid-column: 1 / 2;
grid-row: 2 / 4;
@include S(margin-right, 30px);
@include S(margin-left, 10px);
opacity: 0.32;
display: none;
}
.description {
grid-column: 2 / 4;
grid-row: 1 / 2;
@include PlainText;
color: #aaa;
align-self: start;
justify-self: end;
}
.requirements {
grid-column: 2 / 3;
grid-row: 3 / 4;
display: grid;
grid-auto-flow: column;
@include S(grid-gap, 9px);
justify-content: start;
.requirement {
position: relative;
display: flex;
flex-direction: column;
align-items: center;
@include S(width, 70px);
overflow: hidden;
button.pin {
@include S(width, 12px);
@include S(height, 12px);
background: uiResource("icons/pin.png") center center / 95% no-repeat;
position: absolute;
@include S(top, 2px);
@include S(right, 2px);
opacity: 0.6;
cursor: pointer;
pointer-events: all;
@include IncreasedClickArea(5px);
transition: opacity 0.12s ease-in-out;
@include DarkThemeInvert;
$disabledOpacity: 0.2;
$enabledOpacity: 0.6;
&:hover {
opacity: $enabledOpacity + 0.1;
}
&.alreadyPinned {
opacity: $disabledOpacity !important;
&:hover {
opacity: $disabledOpacity + 0.1 !important;
}
}
&.isGoal {
background: uiResource("icons/current_goal_marker.png") center center / 95%
no-repeat;
opacity: $disabledOpacity !important;
cursor: default;
pointer-events: none;
}
&.pinned {
opacity: $disabledOpacity;
@include InlineAnimation(0.3s ease-in-out) {
0% {
opacity: 1;
transform: scale(0.8);
}
30% {
opacity: 1;
transform: scale(1.2);
}
100% {
transform: scale(1);
}
}
&:hover {
opacity: $disabledOpacity + 0.1;
}
}
&.unpinned {
opacity: $enabledOpacity;
@include InlineAnimation(0.3s ease-in-out) {
0% {
opacity: 1;
transform: scale(0.8);
}
30% {
opacity: 1;
transform: scale(1.2);
}
100% {
transform: scale(1);
}
}
&:hover {
opacity: $enabledOpacity + 0.1;
}
}
}
button.showInfo {
@include S(width, 11px);
@include S(height, 11px);
background: uiResource("icons/info_button.png") center center / 95% no-repeat;
position: absolute;
@include S(top, 17px);
@include S(right, 2.5px);
opacity: 0.5;
cursor: pointer;
pointer-events: all;
@include IncreasedClickArea(5px);
transition: opacity 0.12s ease-in-out;
@include DarkThemeInvert;
&:hover {
opacity: 0.6;
}
}
canvas {
@include S(width, 40px);
@include S(height, 40px);
}
.amount {
@include S(margin-top, 4px);
z-index: 10;
@include SuperSmallText;
letter-spacing: 0;
background: #e2e4e6;
@include S(line-height, 13px);
@include S(border-radius, $globalBorderRadius);
@include S(padding, 1px, 0px, 2px);
position: relative;
text-align: center;
@include S(min-width, 50px);
// @include S(max-width, 100px);
overflow: hidden;
width: 100%;
@include DarkThemeOverride {
background: #333438;
color: #fff;
}
.progressBar {
bottom: 0;
left: 0;
right: 0;
top: 0;
@include S(border-radius, $globalBorderRadius);
position: absolute;
display: inline-block;
z-index: -1;
transition: all 0.2s ease-in-out;
transition-property: width, background-color;
background: #bdbfca;
@include DarkThemeOverride {
background: #8c8d96;
}
&.complete {
background-color: $colorGreenBright;
@include DarkThemeOverride {
background-color: $colorGreenBright;
}
}
}
}
}
}
button.buy {
grid-column: 3 / 4;
grid-row: 3 / 4;
align-self: center;
justify-self: end;
// @include S(padding, 4px, 5px);
// @include PlainText;
background-color: $colorGreenBright;
color: #fff;
transition: all 0.2s ease-in-out;
transition-property: background-color, opacity;
&:not(.buyable) {
background-color: #aaa;
cursor: default;
pointer-events: none;
opacity: 0.3;
}
&.buyable {
@include InlineAnimation(1s ease-in-out infinite) {
0% {
}
50% {
background-color: lighten($colorGreenBright, 10);
}
100% {
}
}
}
}
&.maxLevel {
button.buy {
opacity: 0 !important;
}
.requirements {
display: none;
}
.description {
color: $colorGreenBright;
}
}
}
}
}
#ingame_HUD_Shop {
.content {
@include S(padding-right, 10px);
display: flex;
flex-direction: column;
@include S(width, 500px);
.upgrade {
display: grid;
grid-template-columns: auto 1fr auto;
background: #eee;
@include S(border-radius, $globalBorderRadius);
@include S(margin-bottom, 4px);
@include S(padding, 5px, 10px);
@include S(grid-row-gap, 1px);
@include S(height, 85px);
grid-template-rows: #{D(20px)} auto;
&:last-child {
margin-bottom: 0;
}
@include DarkThemeOverride {
background: $darkModeControlsBackground;
}
.title {
grid-column: 1 / 3;
grid-row: 1 / 2;
@include PlainText;
display: flex;
align-items: center;
flex-direction: row-reverse;
justify-content: flex-end;
@include DarkThemeOverride {
color: #fff;
}
.tier {
@include S(margin-right, 9px);
background: $colorGreenBright;
@include S(border-radius, $globalBorderRadius);
text-transform: uppercase;
@include PlainText;
color: #fff;
text-align: center;
font-weight: bold;
@include S(min-width, 50px);
@include S(padding, 0px, 5px);
&[data-tier="0"] {
background-color: rgb(73, 186, 190);
}
&[data-tier="1"] {
background-color: rgb(88, 110, 207);
}
&[data-tier="2"] {
background-color: rgb(189, 100, 192);
}
&[data-tier="3"] {
background-color: rgb(117, 192, 98);
}
&[data-tier="4"] {
background-color: rgb(243, 77, 48);
}
&[data-tier="5"] {
background-color: rgb(255, 209, 6);
}
&[data-tier="6"] {
background-color: rgb(44, 41, 46);
}
}
}
.icon {
@include S(width, 40px);
@include S(height, 40px);
background: center center / 80% no-repeat;
align-self: center;
justify-self: center;
grid-column: 1 / 2;
grid-row: 2 / 4;
@include S(margin-right, 30px);
@include S(margin-left, 10px);
opacity: 0.32;
display: none;
}
.description {
grid-column: 2 / 4;
grid-row: 1 / 2;
@include PlainText;
color: #aaa;
align-self: start;
justify-self: end;
}
.requirements {
grid-column: 2 / 3;
grid-row: 3 / 4;
display: grid;
grid-auto-flow: column;
@include S(grid-gap, 9px);
justify-content: start;
.requirement {
position: relative;
display: flex;
flex-direction: column;
align-items: center;
@include S(width, 70px);
overflow: hidden;
button.pin {
@include S(width, 12px);
@include S(height, 12px);
background: uiResource("icons/pin.png") center center / 95% no-repeat;
position: absolute;
@include S(top, 2px);
@include S(right, 2px);
opacity: 0.6;
cursor: pointer;
pointer-events: all;
@include IncreasedClickArea(5px);
transition: opacity 0.12s ease-in-out;
@include DarkThemeInvert;
$disabledOpacity: 0.2;
$enabledOpacity: 0.6;
&:hover {
opacity: $enabledOpacity + 0.1;
}
&.alreadyPinned {
opacity: $disabledOpacity !important;
&:hover {
opacity: $disabledOpacity + 0.1 !important;
}
}
&.isGoal {
background: uiResource("icons/current_goal_marker.png") center center / 95%
no-repeat;
opacity: $disabledOpacity !important;
cursor: default;
pointer-events: none;
}
&.pinned {
opacity: $disabledOpacity;
@include InlineAnimation(0.3s ease-in-out) {
0% {
opacity: 1;
transform: scale(0.8);
}
30% {
opacity: 1;
transform: scale(1.2);
}
100% {
transform: scale(1);
}
}
&:hover {
opacity: $disabledOpacity + 0.1;
}
}
&.unpinned {
opacity: $enabledOpacity;
@include InlineAnimation(0.3s ease-in-out) {
0% {
opacity: 1;
transform: scale(0.8);
}
30% {
opacity: 1;
transform: scale(1.2);
}
100% {
transform: scale(1);
}
}
&:hover {
opacity: $enabledOpacity + 0.1;
}
}
}
button.showInfo {
@include S(width, 11px);
@include S(height, 11px);
background: uiResource("icons/info_button.png") center center / 95% no-repeat;
position: absolute;
@include S(top, 17px);
@include S(right, 2.5px);
opacity: 0.5;
cursor: pointer;
pointer-events: all;
@include IncreasedClickArea(5px);
transition: opacity 0.12s ease-in-out;
@include DarkThemeInvert;
&:hover {
opacity: 0.6;
}
}
canvas {
@include S(width, 40px);
@include S(height, 40px);
}
.amount {
@include S(margin-top, 4px);
z-index: 10;
@include SuperSmallText;
letter-spacing: 0;
background: #e2e4e6;
@include S(line-height, 13px);
@include S(border-radius, $globalBorderRadius);
@include S(padding, 1px, 0px, 2px);
position: relative;
text-align: center;
@include S(min-width, 50px);
// @include S(max-width, 100px);
overflow: hidden;
width: 100%;
@include DarkThemeOverride {
background: #333438;
color: #fff;
}
.progressBar {
bottom: 0;
left: 0;
right: 0;
top: 0;
@include S(border-radius, $globalBorderRadius);
position: absolute;
display: inline-block;
z-index: -1;
transition: all 0.2s ease-in-out;
transition-property: width, background-color;
background: #bdbfca;
@include DarkThemeOverride {
background: #8c8d96;
}
&.complete {
background-color: $colorGreenBright;
@include DarkThemeOverride {
background-color: $colorGreenBright;
}
}
}
}
}
}
button.buy {
grid-column: 3 / 4;
grid-row: 3 / 4;
align-self: center;
justify-self: end;
// @include S(padding, 4px, 5px);
// @include PlainText;
background-color: $colorGreenBright;
color: #fff;
transition: all 0.2s ease-in-out;
transition-property: background-color, opacity;
&:not(.buyable) {
background-color: #aaa;
cursor: default;
pointer-events: none;
opacity: 0.3;
}
&.buyable {
@include InlineAnimation(1s ease-in-out infinite) {
0% {
}
50% {
background-color: lighten($colorGreenBright, 10);
}
100% {
}
}
}
}
&.maxLevel {
button.buy {
opacity: 0 !important;
}
.requirements {
display: none;
}
.description {
color: $colorGreenBright;
}
}
}
}
}

View File

@ -33,22 +33,47 @@
&.displayIcons,
&.displayDetailed,
&.displaySorted,
&.displayIterateUnit {
background: transparent center center / #{D(15px)} no-repeat;
}
&.displayDetailed {
background-image: uiResource("icons/display_list.png");
}
&.displayIcons {
background-image: uiResource("icons/display_icons.png");
background-size: #{D(11.5px)};
}
&.displayDetailed {
@include S(border-top-left-radius, $globalBorderRadius);
@include S(border-bottom-left-radius, $globalBorderRadius);
}
&.displaySorted {
background: uiResource("icons/display_list.png") center center / #{D(15px)} no-repeat;
&.displayIcons {
background-image: uiResource("icons/display_icons.png");
background-size: #{D(11.5px)};
}
&.displaySorted {
background-image: uiResource("icons/display_sorted.png");
background-size: #{D(11.5px)};
margin-right: 4px;
@include S(padding, 1px, 0);
}
background-image: uiResource("icons/display_sorted.png");
background-size: #{D(11.5px)};
margin-right: 5px;
@include S(border-top-right-radius, $globalBorderRadius);
@include S(border-bottom-right-radius, $globalBorderRadius);
@include S(padding, 1px, 0);
}
&.displayIterateUnit {
background-image: uiResource("icons/toggle_unit.png");
opacity: 0.8;
@include S(padding, 1px, 0);
}
background-color: #44484a !important;
transition: opacity 0.2s ease-in-out;
@include DarkThemeOverride {
background-color: lighten($darkModeControlsBackground, 10) !important;
}
}
.filtersDataSource,
@ -110,10 +135,10 @@
}
@include DarkThemeOverride {
background: #222428;
background: $darkModeControlsBackground;
&.pinned {
background: darken(#222428, 10);
background: mix($darkModeControlsBackground, $colorBlueBright, 90%);
}
}
@ -159,6 +184,11 @@
grid-column: 1 / 2;
grid-row: 2 / 3;
justify-self: end;
color: #55595a;
@include DarkThemeOverride {
color: #aaa;
}
}
}
}
@ -176,6 +206,10 @@
align-self: center;
text-align: right;
color: #55595a;
@include DarkThemeOverride {
color: #aaa;
}
}
canvas.graph {

View File

@ -1,37 +1,52 @@
#state_InGameState {
.gameLoadingOverlay {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
z-index: 9999;
align-items: center;
justify-content: center;
pointer-events: all;
display: flex;
background: $mainBgColor;
flex-direction: column;
}
#ingame_Canvas {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
}
#ingame_HUD_ModalDialogs {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
}
@include DarkThemeOverride {
.gameLoadingOverlay {
background: $darkModeGameBackground;
}
}
}
#state_InGameState {
.gameLoadingOverlay {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
z-index: 9999;
align-items: center;
justify-content: center;
pointer-events: all;
display: flex;
background: $mainBgColor;
flex-direction: column;
}
.prefab_GameHint {
position: absolute;
@include S(bottom, 40px);
@include S(left, 20px);
@include S(right, 20px);
@include PlainText;
text-align: center;
color: #666;
@include DarkThemeOverride() {
color: lighten($darkModeGameBackground, 50);
}
}
#ingame_Canvas {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
}
#ingame_HUD_ModalDialogs {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
}
@include DarkThemeOverride {
.gameLoadingOverlay {
background: $darkModeGameBackground;
}
}
}

View File

@ -1,71 +1,71 @@
#state_KeybindingsState {
.content {
.topEntries {
display: grid;
grid-template-columns: 1fr auto;
@include S(grid-gap, 5px);
@include S(margin-bottom, 10px);
}
.hint {
display: block;
background: #eee;
@include S(padding, 4px);
@include PlainText;
}
.category {
.entry {
display: grid;
@include S(margin-top, 2px);
@include S(padding-top, 2px);
@include S(grid-gap, 4px);
grid-template-columns: 1fr #{D(100px)} auto auto;
border-bottom: #{D(1px)} dotted #eee;
color: #888c8f;
.mapping {
color: $colorBlueBright;
text-align: center;
}
button {
@include S(height, 15px);
@include S(width, 15px);
@include IncreasedClickArea(0px);
background: transparent center center / 40% no-repeat;
opacity: 0.9;
&.editKeybinding {
background-image: uiResource("icons/edit_key.png");
}
&.resetKeybinding {
background-image: uiResource("icons/reset_key.png");
}
&.disabled {
pointer-events: none;
cursor: default;
opacity: 0.1 !important;
}
}
}
}
}
@include DarkThemeOverride {
.content {
.hint {
background: #3b3d40;
}
.category .entry {
color: #c0c4c8;
border-bottom-color: #888;
button {
filter: invert(1);
}
}
}
}
}
#state_KeybindingsState {
.content {
.topEntries {
display: grid;
grid-template-columns: 1fr auto;
@include S(grid-gap, 5px);
@include S(margin-bottom, 10px);
}
.hint {
display: block;
background: #eee;
@include S(padding, 4px);
@include PlainText;
}
.category {
.entry {
display: grid;
@include S(margin-top, 2px);
@include S(padding-top, 2px);
@include S(grid-gap, 4px);
grid-template-columns: 1fr #{D(100px)} auto auto;
border-bottom: #{D(1px)} dotted #eee;
color: #888c8f;
.mapping {
color: $colorBlueBright;
text-align: center;
}
button {
@include S(height, 15px);
@include S(width, 15px);
@include IncreasedClickArea(0px);
background: transparent center center / 40% no-repeat;
opacity: 0.9;
&.editKeybinding {
background-image: uiResource("icons/edit_key.png");
}
&.resetKeybinding {
background-image: uiResource("icons/reset_key.png");
}
&.disabled {
pointer-events: none;
cursor: default;
opacity: 0.1 !important;
}
}
}
}
}
@include DarkThemeOverride {
.content {
.hint {
background: darken($darkModeControlsBackground, 4);
}
.category .entry {
color: #c0c4c8;
border-bottom-color: #888;
button {
filter: invert(1);
}
}
}
}
}

View File

@ -25,13 +25,15 @@
background: uiResource("icons/main_menu_settings.png") center center / contain no-repeat;
transition: opacity 0.12s ease-in-out;
@include IncreasedClickArea(2px);
opacity: 0.7;
&:hover {
opacity: 0.9;
opacity: 1;
}
}
.exitAppButton {
background-image: uiResource("icons/main_menu_exit.png");
background-size: 90%;
}
.languageChoose {
@ -40,6 +42,7 @@
background-color: #fff;
@include S(border-width, 2px);
background-size: cover;
opacity: 0.8;
}
}
@ -57,7 +60,7 @@
transform: translate(50%, 50%);
filter: blur(D(3px));
$opacity: 0.2;
$opacity: 0.07;
&.loaded {
display: block;
opacity: $opacity;
@ -121,10 +124,13 @@
}
.steamLink {
align-self: center;
justify-self: center;
width: 100%;
@include S(height, 40px);
@include S(width, 180px);
background: uiResource("get_on_steam.png") center center / contain no-repeat;
background: #171a23 uiResource("get_on_steam.png") center center / contain no-repeat;
overflow: hidden;
display: block;
text-indent: -999em;
@ -134,8 +140,11 @@
transition: all 0.12s ease-in;
transition-property: opacity, transform;
transform: skewX(-0.5deg);
@include S(border-radius, $globalBorderRadius);
&:hover {
transform: skewX(-1deg) scale(1.02);
transform: scale(1.02);
opacity: 0.9;
}
}
@ -332,25 +341,39 @@
button.downloadGame {
grid-column: 3 / 4;
grid-row: 1 / 2;
background-color: $colorBlueBright;
background-color: transparent;
background-image: uiResource("icons/download.png");
@include S(width, 15px);
@include IncreasedClickArea(0px);
@include S(height, 15px);
background-size: 60%;
background-size: 80%;
align-self: start;
opacity: 0.4;
&:hover {
opacity: 0.5;
}
@include DarkThemeInvert;
}
button.deleteGame {
grid-column: 3 / 4;
grid-row: 2 / 3;
background-color: $colorRedBright;
background-color: transparent;
@include IncreasedClickArea(0px);
background-image: uiResource("icons/delete.png");
@include S(width, 15px);
@include S(height, 15px);
align-self: end;
background-size: 60%;
background-size: 80%;
opacity: 0.4;
&:hover {
opacity: 0.5;
}
@include DarkThemeInvert;
}
button.renameGame {
@ -363,11 +386,11 @@
justify-self: center;
background-size: 90%;
opacity: 0.25;
opacity: 0.4;
@include S(margin-left, 4px);
&:hover {
opacity: 0.35;
opacity: 0.5;
}
@include DarkThemeInvert;
@ -379,6 +402,11 @@
margin: 0;
@include S(width, 32px);
height: 100%;
@include S(margin-left, 4px);
@include DarkThemeOverride {
background-color: lighten($darkModeControlsBackground, 10);
}
}
}
}
@ -407,13 +435,17 @@
@include S(padding, 15px);
$linkBg: #fdfdff;
$linkBgHover: darken($linkBg, 2);
$linkColor: #55586a;
> .boxLink {
display: grid;
align-items: center;
grid-template-columns: 1fr auto;
justify-content: center;
background: #fdfdfd uiResource("icons/link.png") top D(3px) right D(3px) / D(9px) no-repeat;
background: $linkBg uiResource("icons/link.png") top D(3px) right D(3px) / D(9px) no-repeat;
@include S(padding, 5px);
@include S(padding-left, 10px);
@include S(border-radius, $globalBorderRadius);
@ -422,7 +454,7 @@
font-weight: bold;
box-sizing: border-box;
text-transform: uppercase;
color: #616266;
color: $linkColor;
transition: background-color 0.12s ease-in-out;
pointer-events: all;
@ -431,7 +463,7 @@
cursor: pointer;
&:hover {
background-color: #f0f6ff;
background-color: $linkBgHover;
}
.thirdpartyLogo {
@ -458,12 +490,12 @@
@include S(height, 60px);
> a {
color: #616266;
background: #fdfdfd;
color: $linkColor;
background: $linkBg;
height: 100%;
&:hover {
background-color: #f0f6ff;
background-color: $linkBgHover;
}
@include SuperSmallText;
text-transform: uppercase;
@ -499,19 +531,11 @@
@include DarkThemeOverride {
background: $darkModeGameBackground center center / cover !important;
.topButtons {
filter: invert(1);
.languageChoose {
filter: invert(1);
}
}
.mainContainer {
background: darken($darkModeGameBackground, 10);
background: $darkModeControlsBackground;
.savegames .savegame {
background: darken($darkModeGameBackground, 15);
background: darken($darkModeControlsBackground, 5);
color: white;
}
}
@ -519,11 +543,11 @@
.footer {
> a,
.sidelinks > a {
background-color: darken($darkModeGameBackground, 10);
background-color: $darkModeControlsBackground;
color: #eee;
&:hover {
background-color: darken($darkModeGameBackground, 8);
background-color: darken($darkModeControlsBackground, 5);
}
}

View File

@ -1,145 +1,145 @@
#state_PreloadState {
&.failure {
.loadingImage,
.loadingStatus {
display: none;
}
}
.changelogDialogEntry {
margin-top: 10px;
width: 100%;
flex-direction: column;
text-align: left;
padding: 10px;
box-sizing: border-box;
background: #eef1f4;
@include DarkThemeOverride {
background: #424242;
}
.version {
@include Heading;
}
.date {
@include PlainText;
&::before {
content: " | ";
}
color: #aaabaf;
}
.changes {
@include PlainText;
@include S(padding-left, 15px);
strong {
background: $colorBlueBright;
color: #fff;
text-transform: uppercase;
@include S(padding, 1px, 2px);
@include S(margin-right, 3px);
}
a {
color: $colorBlueBright;
}
li {
@include SuperSmallText;
@include S(margin-bottom, 10px);
}
}
}
.failureBox {
.logo {
img {
@include S(width, 240px);
}
@include S(margin-bottom, 30px);
}
@include InlineAnimation(0.3s ease-in-out) {
0% {
opacity: 0;
}
100% {
opacity: 1;
}
}
.failureInner {
// background: darken($mainBgColor, 6);
@include S(max-width, 350px);
margin: 0 20px;
text-align: left;
@include BoxShadow3D(#fff);
@include S(padding, 15px);
@include S(border-radius, $globalBorderRadius);
@include DropShadow;
.errorHeader {
color: #ef5072;
}
.errorMessage {
@include PlainText;
display: block;
color: #666;
text-align: left;
@include BreakText;
hyphens: auto;
// border: dotted #666;
// @include S(border-width, 1px, 0);
@include S(padding, 10px, 0);
@include S(margin-top, 10px);
}
.supportHelp {
@include S(margin-top, 10px);
@include PlainText;
.email {
color: $themeColor;
cursor: pointer;
pointer-events: all;
}
}
.lower {
display: flex;
align-items: center;
@include S(margin-top, 16px);
i {
flex-grow: 1;
text-align: right;
color: #777;
@include PlainText;
}
button.resetApp {
@include Button3D($colorRedBright);
@include PlainText;
@include S(padding, 5px, 8px, 4px);
color: #fff;
}
}
}
}
/* Animations */
.status {
transform: scale(0.7) $hardwareAcc;
opacity: 0;
@include StateAnim(transform, opacity);
}
&.arrived {
.status {
opacity: 1;
transform: none;
}
}
}
#state_PreloadState {
&.failure {
.loadingImage,
.loadingStatus {
display: none;
}
}
.changelogDialogEntry {
margin-top: 10px;
width: 100%;
flex-direction: column;
text-align: left;
padding: 10px;
box-sizing: border-box;
background: #eef1f4;
@include DarkThemeOverride {
background: #424242;
}
.version {
@include Heading;
}
.date {
@include PlainText;
&::before {
content: " | ";
}
color: #aaabaf;
}
.changes {
@include PlainText;
@include S(padding-left, 15px);
strong {
background: $colorBlueBright;
color: #fff;
text-transform: uppercase;
@include S(padding, 1px, 2px);
@include S(margin-right, 3px);
}
a {
color: $colorBlueBright;
}
li {
@include SuperSmallText;
@include S(margin-bottom, 10px);
}
}
}
.failureBox {
.logo {
img {
@include S(width, 240px);
}
@include S(margin-bottom, 30px);
}
@include InlineAnimation(0.3s ease-in-out) {
0% {
opacity: 0;
}
100% {
opacity: 1;
}
}
.failureInner {
// background: darken($mainBgColor, 6);
@include S(max-width, 350px);
margin: 0 20px;
text-align: left;
@include BoxShadow3D(#fff);
@include S(padding, 15px);
@include S(border-radius, $globalBorderRadius);
@include DropShadow;
.errorHeader {
color: #ef5072;
}
.errorMessage {
@include PlainText;
display: block;
color: #666;
text-align: left;
@include BreakText;
hyphens: auto;
// border: dotted #666;
// @include S(border-width, 1px, 0);
@include S(padding, 10px, 0);
@include S(margin-top, 10px);
}
.supportHelp {
@include S(margin-top, 10px);
@include PlainText;
.email {
color: $themeColor;
cursor: pointer;
pointer-events: all;
}
}
.lower {
display: flex;
align-items: center;
@include S(margin-top, 16px);
i {
flex-grow: 1;
text-align: right;
color: #777;
@include PlainText;
}
button.resetApp {
@include Button3D($colorRedBright);
@include PlainText;
@include S(padding, 5px, 8px, 4px);
color: #fff;
}
}
}
}
/* Animations */
.status {
transform: scale(0.7) $hardwareAcc;
opacity: 0;
@include StateAnim(transform, opacity);
}
&.arrived {
.status {
opacity: 1;
transform: none;
}
}
}

View File

@ -1,13 +1,95 @@
#state_SettingsState {
$colorCategoryButton: #eee;
$colorCategoryButtonSelected: #5f748b;
$colorCategoryButton: #eeeff5;
$colorCategoryButtonSelected: $colorBlueBright;
$layoutBreak: 1000px;
.container .content {
display: flex;
overflow-y: scroll;
display: grid;
grid-template-columns: auto 1fr;
@include S(grid-gap, 10px);
@include StyleBelowWidth($layoutBreak) {
grid-template-columns: 1fr;
}
.sidebar {
display: grid;
@include S(min-width, 210px);
@include S(max-width, 320px);
@include S(grid-gap, 3px);
grid-template-rows: auto auto auto auto auto 1fr;
@include StyleBelowWidth($layoutBreak) {
grid-template-rows: 1fr 1fr;
grid-template-columns: auto auto;
max-width: unset !important;
}
button {
text-align: left;
&::after {
content: unset;
}
width: 100%;
box-sizing: border-box;
@include StyleBelowWidth($layoutBreak) {
text-align: center;
}
}
.other {
@include S(margin-top, 10px);
align-self: end;
@include StyleBelowWidth($layoutBreak) {
margin-top: 0;
}
}
button.categoryButton,
button.about {
background-color: $colorCategoryButton;
color: #777a7f;
&.active {
background-color: $colorCategoryButtonSelected;
color: #fff;
&:hover {
opacity: 1;
}
}
&.pressed {
transform: none !important;
}
}
.versionbar {
@include S(margin-top, 10px);
@include StyleBelowWidth($layoutBreak) {
display: none;
}
@include SuperSmallText;
display: grid;
align-items: center;
grid-template-columns: 1fr auto;
.buildVersion {
display: flex;
flex-direction: column;
color: #aaadaf;
}
}
}
.categoryContainer {
width: 100%;
overflow-y: scroll;
pointer-events: all;
@include S(padding-right, 10px);
.category {
display: none;
@ -88,65 +170,6 @@
}
}
}
.sidebar {
display: flex;
flex-direction: column;
@include S(min-width, 210px);
@include S(max-width, 320px);
width: 30%;
height: 100%;
position: sticky;
top: 0;
@include S(margin-left, 20px);
@include S(margin-right, 32px);
.other {
margin-top: auto;
}
button {
@include S(margin-top, 4px);
width: calc(100% - #{D(20px)});
text-align: start;
&::after {
content: unset;
}
}
button.categoryButton,
button.about {
background-color: $colorCategoryButton;
color: #777a7f;
&.active {
background-color: $colorCategoryButtonSelected;
color: #fff;
&:hover {
opacity: 1;
}
}
&.pressed {
transform: none !important;
}
}
.versionbar {
@include S(margin-top, 20px);
@include SuperSmallText;
display: grid;
align-items: center;
grid-template-columns: 1fr auto;
.buildVersion {
display: flex;
flex-direction: column;
color: #aaadaf;
}
}
}
}
@include DarkThemeOverride {
@ -154,10 +177,12 @@
.sidebar {
button.categoryButton,
button.about {
background-color: #3f3f47;
color: #ccc;
background-color: darken($darkModeControlsBackground, 5);
&.active {
background-color: $colorBlueBright;
color: #fff;
background-color: $colorCategoryButtonSelected;
}
}
}
@ -169,8 +194,13 @@
.value.enum {
// dirty but works
filter: invert(0.78) sepia(40%) hue-rotate(190deg);
color: #222;
// color: #222;
background-color: $darkModeControlsBackground;
background-image: uiResource("icons/enum_selector_white.png");
color: #ddd;
&:hover {
background-color: darken($darkModeControlsBackground, 2);
}
}
.value.checkbox {

View File

@ -1,81 +1,81 @@
.gameState.textualState {
display: grid;
grid-template-rows: auto 1fr;
box-sizing: border-box;
@include S(padding, 32px);
height: 100vh;
.headerBar {
display: flex;
h1 {
display: grid;
grid-template-columns: auto 1fr;
align-items: center;
pointer-events: all;
cursor: pointer;
@include SuperHeading;
text-transform: uppercase;
color: #333438;
position: relative;
@include IncreasedClickArea(10px);
}
.backButton {
@include S(width, 30px);
@include S(height, 30px);
@include S(margin-right, 10px);
@include S(margin-left, -5px);
background: uiResource("icons/state_back_button.png") center center / 70% no-repeat;
}
@include S(margin-bottom, 20px);
}
> .container {
display: flex;
justify-content: center;
width: 100%;
overflow-y: auto;
> .content {
width: 100%;
background: #fff;
@include S(border-radius, $globalBorderRadius);
@include S(padding, 10px);
height: 100%;
overflow-y: auto;
box-sizing: border-box;
pointer-events: all;
a {
color: $colorBlueBright;
}
.categoryLabel {
display: block;
text-transform: uppercase;
@include S(margin-top, 15px);
@include S(margin-bottom, 15px);
@include Heading;
}
}
}
@include DarkThemeOverride {
.headerBar {
h1 {
color: #e2e0db;
}
.backButton {
filter: invert(1);
}
}
> .container > .content {
background: darken($darkModeGameBackground, 3);
color: #eee;
}
}
}
.gameState.textualState {
display: grid;
grid-template-rows: auto 1fr;
box-sizing: border-box;
@include S(padding, 32px);
height: 100vh;
.headerBar {
display: flex;
h1 {
display: grid;
grid-template-columns: auto 1fr;
align-items: center;
pointer-events: all;
cursor: pointer;
@include SuperHeading;
text-transform: uppercase;
color: #333438;
position: relative;
@include IncreasedClickArea(10px);
}
.backButton {
@include S(width, 30px);
@include S(height, 30px);
@include S(margin-right, 10px);
@include S(margin-left, -5px);
background: uiResource("icons/state_back_button.png") center center / 70% no-repeat;
}
@include S(margin-bottom, 20px);
}
> .container {
display: flex;
justify-content: center;
width: 100%;
overflow-y: auto;
> .content {
width: 100%;
background: #fff;
@include S(border-radius, $globalBorderRadius);
@include S(padding, 10px);
height: 100%;
overflow-y: auto;
box-sizing: border-box;
pointer-events: all;
a {
color: $colorBlueBright;
}
.categoryLabel {
display: block;
text-transform: uppercase;
@include S(margin-top, 15px);
@include S(margin-bottom, 15px);
@include Heading;
}
}
}
@include DarkThemeOverride {
.headerBar {
h1 {
color: #e2e0db;
}
.backButton {
filter: invert(1);
}
}
> .container > .content {
background: $darkModeControlsBackground;
color: #eee;
}
}
}

View File

@ -1,198 +1,199 @@
$globalBorderRadius: 2px;
// When to reduce control elements size for small devices
$layoutExpandMinWidth: 340px;
// Font sizes and line heights
$superHeadingFontSize: 25px;
$superHeadingLineHeight: 24px;
$breakTooltipShowStatsPx: 1023px;
$headingFontSize: 19px;
$headingLineHeight: 21px;
$textFontSize: 16px;
$textLineHeight: 21px;
$plainTextFontSize: 13px;
$plainTextLineHeight: 17px;
$supersmallTextFontSize: 10px;
$supersmallTextLineHeight: 13px;
$buttonFontSize: 14px;
$buttonLineHeight: 18px;
// Main background color
$mainBgColor: #dee1ea;
// Accent colors
$accentColorBright: #e1e4ed;
$accentColorDark: #7d808a;
$colorGreenBright: #66bb6a;
$colorBlueBright: rgb(74, 163, 223);
$colorRedBright: #ef5072;
$themeColor: #393747;
$ingameHudBg: rgba(#333438, 0.9);
$text3dColor: #f4ffff;
$darkModeGameBackground: #5c606c;
// Dialog properties
$modalDialogBg: rgba(160, 165, 180, 0.8);
$dialogBgColor: lighten($mainBgColor, 10);
$lightFontWeight: normal;
$boldFontWeight: 600;
$iconSizeSmall: 30px;
$iconSizeMedium: 40px;
$iconSizeLarge: 60px;
// Poppins 500
// Rubik 400
// Cairo 400
// Viga 400
// Sniglet 400
$mainFont: "GameFont", sans-serif;
// $mainFont: "DK Canoodle";
// $mainFont: "MADE Florence Sans";
$numberFont: $mainFont;
$textFont: $mainFont;
$mainFontWeight: 400;
$mainFontSpacing: 0.04em;
$mainFontScale: 1;
@mixin DebugText($color) {
// font-size: 3px;
// &,
// * {
// color: $color !important;
// }
}
@mixin SuperSmallText {
@include ScaleFont($supersmallTextFontSize, $supersmallTextLineHeight);
font-weight: $mainFontWeight;
font-family: $mainFont;
letter-spacing: $mainFontSpacing;
@include DebugText(green);
}
@mixin PlainText {
@include ScaleFont($plainTextFontSize, $plainTextLineHeight);
font-weight: $mainFontWeight;
font-family: $mainFont;
letter-spacing: $mainFontSpacing;
@include DebugText(red);
}
@mixin Text {
@include ScaleFont($textFontSize, $textLineHeight);
font-weight: $mainFontWeight;
font-family: $mainFont;
letter-spacing: $mainFontSpacing;
@include DebugText(blue);
}
@mixin Heading {
@include ScaleFont($headingFontSize, $headingLineHeight);
font-weight: $mainFontWeight;
font-family: $mainFont;
letter-spacing: $mainFontSpacing;
@include DebugText(yellow);
}
@mixin SuperHeading {
@include ScaleFont($superHeadingFontSize, $superHeadingLineHeight);
font-weight: $mainFontWeight;
font-family: $mainFont;
letter-spacing: $mainFontSpacing;
@include DebugText(orange);
}
@mixin ButtonText {
@include ScaleFont($buttonFontSize, $buttonLineHeight);
font-weight: $mainFontWeight;
font-family: $mainFont;
letter-spacing: $mainFontSpacing;
@include DebugText(purple);
}
@function str-split($string, $separator) {
// empty array/list
$split-arr: ();
// first index of separator in string
$index: str-index($string, $separator);
// loop through string
@while $index != null {
// get the substring from the first character to the separator
$item: str-slice($string, 1, $index - 1);
// push item to array
$split-arr: append($split-arr, $item);
// remove item and separator from string
$string: str-slice($string, $index + 1);
// find new index of separator
$index: str-index($string, $separator);
}
// add the remaining string to list (the last item)
$split-arr: append($split-arr, $string);
@return $split-arr;
}
@function _first-index($string, $direction: "left") {
@for $i from 1 through str-length($string) {
$index: if($direction == "left", $i, -$i);
@if str-slice($string, $index, $index) != " " {
@return $index;
}
}
@return 0;
}
@function trim($string) {
@return str-slice($string, _first-index($string, "left"), _first-index($string, "right"));
}
@mixin AppendGlobal($prefix) {
$strSelector: quote(&);
$selectors: str-split($strSelector, ",");
$builtSelector: null;
@if (& == null) {
$builtSelector: "html" + $prefix;
} @else {
$builtSelector: ();
// @debug ($strSelector, "->>>", $selectors);
@each $srcSelector in $selectors {
$srcSelector: trim($srcSelector);
// @debug ("___", $srcSelector);
$selector: "html" + $prefix + " " + $srcSelector;
@if str-index($srcSelector, "html.") {
$selector: "html" +
$prefix +
"." +
str-slice($srcSelector, str-index($srcSelector, "html.") + 5);
}
// @debug ("_______", $selector);
$builtSelector: append($builtSelector, $selector, comma);
}
}
@at-root #{$builtSelector} {
@content;
}
}
$globalBorderRadius: 2px;
// When to reduce control elements size for small devices
$layoutExpandMinWidth: 340px;
// Font sizes and line heights
$superHeadingFontSize: 25px;
$superHeadingLineHeight: 24px;
$breakTooltipShowStatsPx: 1023px;
$headingFontSize: 19px;
$headingLineHeight: 21px;
$textFontSize: 16px;
$textLineHeight: 21px;
$plainTextFontSize: 13px;
$plainTextLineHeight: 17px;
$supersmallTextFontSize: 10px;
$supersmallTextLineHeight: 13px;
$buttonFontSize: 14px;
$buttonLineHeight: 18px;
// Main background color
$mainBgColor: #dee1ea;
// Accent colors
$accentColorBright: #e1e4ed;
$accentColorDark: #7d808a;
$colorGreenBright: #66bb6a;
$colorBlueBright: rgb(74, 151, 223);
$colorRedBright: #ef5072;
$themeColor: #393747;
$ingameHudBg: rgba(#333438, 0.9);
$text3dColor: #f4ffff;
$darkModeGameBackground: #535866;
$darkModeControlsBackground: darken($darkModeGameBackground, 5);
// Dialog properties
$modalDialogBg: rgba(160, 165, 180, 0.8);
$dialogBgColor: lighten($mainBgColor, 10);
$lightFontWeight: normal;
$boldFontWeight: 600;
$iconSizeSmall: 30px;
$iconSizeMedium: 40px;
$iconSizeLarge: 60px;
// Poppins 500
// Rubik 400
// Cairo 400
// Viga 400
// Sniglet 400
$mainFont: "GameFont", sans-serif;
// $mainFont: "DK Canoodle";
// $mainFont: "MADE Florence Sans";
$numberFont: $mainFont;
$textFont: $mainFont;
$mainFontWeight: 400;
$mainFontSpacing: 0.04em;
$mainFontScale: 1;
@mixin DebugText($color) {
// font-size: 3px;
// &,
// * {
// color: $color !important;
// }
}
@mixin SuperSmallText {
@include ScaleFont($supersmallTextFontSize, $supersmallTextLineHeight);
font-weight: $mainFontWeight;
font-family: $mainFont;
letter-spacing: $mainFontSpacing;
@include DebugText(green);
}
@mixin PlainText {
@include ScaleFont($plainTextFontSize, $plainTextLineHeight);
font-weight: $mainFontWeight;
font-family: $mainFont;
letter-spacing: $mainFontSpacing;
@include DebugText(red);
}
@mixin Text {
@include ScaleFont($textFontSize, $textLineHeight);
font-weight: $mainFontWeight;
font-family: $mainFont;
letter-spacing: $mainFontSpacing;
@include DebugText(blue);
}
@mixin Heading {
@include ScaleFont($headingFontSize, $headingLineHeight);
font-weight: $mainFontWeight;
font-family: $mainFont;
letter-spacing: $mainFontSpacing;
@include DebugText(yellow);
}
@mixin SuperHeading {
@include ScaleFont($superHeadingFontSize, $superHeadingLineHeight);
font-weight: $mainFontWeight;
font-family: $mainFont;
letter-spacing: $mainFontSpacing;
@include DebugText(orange);
}
@mixin ButtonText {
@include ScaleFont($buttonFontSize, $buttonLineHeight);
font-weight: $mainFontWeight;
font-family: $mainFont;
letter-spacing: $mainFontSpacing;
@include DebugText(purple);
}
@function str-split($string, $separator) {
// empty array/list
$split-arr: ();
// first index of separator in string
$index: str-index($string, $separator);
// loop through string
@while $index != null {
// get the substring from the first character to the separator
$item: str-slice($string, 1, $index - 1);
// push item to array
$split-arr: append($split-arr, $item);
// remove item and separator from string
$string: str-slice($string, $index + 1);
// find new index of separator
$index: str-index($string, $separator);
}
// add the remaining string to list (the last item)
$split-arr: append($split-arr, $string);
@return $split-arr;
}
@function _first-index($string, $direction: "left") {
@for $i from 1 through str-length($string) {
$index: if($direction == "left", $i, -$i);
@if str-slice($string, $index, $index) != " " {
@return $index;
}
}
@return 0;
}
@function trim($string) {
@return str-slice($string, _first-index($string, "left"), _first-index($string, "right"));
}
@mixin AppendGlobal($prefix) {
$strSelector: quote(&);
$selectors: str-split($strSelector, ",");
$builtSelector: null;
@if (& == null) {
$builtSelector: "html" + $prefix;
} @else {
$builtSelector: ();
// @debug ($strSelector, "->>>", $selectors);
@each $srcSelector in $selectors {
$srcSelector: trim($srcSelector);
// @debug ("___", $srcSelector);
$selector: "html" + $prefix + " " + $srcSelector;
@if str-index($srcSelector, "html.") {
$selector: "html" +
$prefix +
"." +
str-slice($srcSelector, str-index($srcSelector, "html.") + 5);
}
// @debug ("_______", $selector);
$builtSelector: append($builtSelector, $selector, comma);
}
}
@at-root #{$builtSelector} {
@content;
}
}

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@ -1,408 +1,411 @@
import { AnimationFrame } from "./core/animation_frame";
import { BackgroundResourcesLoader } from "./core/background_resources_loader";
import { IS_MOBILE } from "./core/config";
import { GameState } from "./core/game_state";
import { GLOBAL_APP, setGlobalApp } from "./core/globals";
import { InputDistributor } from "./core/input_distributor";
import { Loader } from "./core/loader";
import { createLogger, logSection } from "./core/logging";
import { StateManager } from "./core/state_manager";
import { TrackedState } from "./core/tracked_state";
import { getPlatformName, waitNextFrame } from "./core/utils";
import { Vector } from "./core/vector";
import { AdProviderInterface } from "./platform/ad_provider";
import { NoAdProvider } from "./platform/ad_providers/no_ad_provider";
import { AnalyticsInterface } from "./platform/analytics";
import { GoogleAnalyticsImpl } from "./platform/browser/google_analytics";
import { SoundImplBrowser } from "./platform/browser/sound";
import { PlatformWrapperImplBrowser } from "./platform/browser/wrapper";
import { PlatformWrapperImplElectron } from "./platform/electron/wrapper";
import { PlatformWrapperInterface } from "./platform/wrapper";
import { ApplicationSettings } from "./profile/application_settings";
import { SavegameManager } from "./savegame/savegame_manager";
import { AboutState } from "./states/about";
import { ChangelogState } from "./states/changelog";
import { InGameState } from "./states/ingame";
import { KeybindingsState } from "./states/keybindings";
import { MainMenuState } from "./states/main_menu";
import { MobileWarningState } from "./states/mobile_warning";
import { PreloadState } from "./states/preload";
import { SettingsState } from "./states/settings";
import { ShapezGameAnalytics } from "./platform/browser/game_analytics";
/**
* @typedef {import("./platform/game_analytics").GameAnalyticsInterface} GameAnalyticsInterface
* @typedef {import("./platform/sound").SoundInterface} SoundInterface
* @typedef {import("./platform/storage").StorageInterface} StorageInterface
*/
const logger = createLogger("application");
// Set the name of the hidden property and the change event for visibility
let pageHiddenPropName, pageVisibilityEventName;
if (typeof document.hidden !== "undefined") {
// Opera 12.10 and Firefox 18 and later support
pageHiddenPropName = "hidden";
pageVisibilityEventName = "visibilitychange";
// @ts-ignore
} else if (typeof document.msHidden !== "undefined") {
pageHiddenPropName = "msHidden";
pageVisibilityEventName = "msvisibilitychange";
// @ts-ignore
} else if (typeof document.webkitHidden !== "undefined") {
pageHiddenPropName = "webkitHidden";
pageVisibilityEventName = "webkitvisibilitychange";
}
export class Application {
constructor() {
assert(!GLOBAL_APP, "Tried to construct application twice");
logger.log("Creating application, platform =", getPlatformName());
setGlobalApp(this);
this.unloaded = false;
// Global stuff
this.settings = new ApplicationSettings(this);
this.ticker = new AnimationFrame();
this.stateMgr = new StateManager(this);
this.savegameMgr = new SavegameManager(this);
this.inputMgr = new InputDistributor(this);
this.backgroundResourceLoader = new BackgroundResourcesLoader(this);
// Platform dependent stuff
/** @type {StorageInterface} */
this.storage = null;
/** @type {SoundInterface} */
this.sound = null;
/** @type {PlatformWrapperInterface} */
this.platformWrapper = null;
/** @type {AdProviderInterface} */
this.adProvider = null;
/** @type {AnalyticsInterface} */
this.analytics = null;
/** @type {GameAnalyticsInterface} */
this.gameAnalytics = null;
this.initPlatformDependentInstances();
// Track if the window is focused (only relevant for browser)
this.focused = true;
// Track if the window is visible
this.pageVisible = true;
// Track if the app is paused (cordova)
this.applicationPaused = false;
/** @type {TypedTrackedState<boolean>} */
this.trackedIsRenderable = new TrackedState(this.onAppRenderableStateChanged, this);
// Dimensions
this.screenWidth = 0;
this.screenHeight = 0;
// Store the timestamp where we last checked for a screen resize, since orientationchange is unreliable with cordova
this.lastResizeCheck = null;
// Store the mouse position, or null if not available
/** @type {Vector|null} */
this.mousePosition = null;
}
/**
* Initializes all platform instances
*/
initPlatformDependentInstances() {
logger.log("Creating platform dependent instances (standalone=", G_IS_STANDALONE, ")");
if (G_IS_STANDALONE) {
this.platformWrapper = new PlatformWrapperImplElectron(this);
} else {
this.platformWrapper = new PlatformWrapperImplBrowser(this);
}
// Start with empty ad provider
this.adProvider = new NoAdProvider(this);
this.sound = new SoundImplBrowser(this);
this.analytics = new GoogleAnalyticsImpl(this);
this.gameAnalytics = new ShapezGameAnalytics(this);
}
/**
* Registers all game states
*/
registerStates() {
/** @type {Array<typeof GameState>} */
const states = [
PreloadState,
MobileWarningState,
MainMenuState,
InGameState,
SettingsState,
KeybindingsState,
AboutState,
ChangelogState,
];
for (let i = 0; i < states.length; ++i) {
this.stateMgr.register(states[i]);
}
}
/**
* Registers all event listeners
*/
registerEventListeners() {
window.addEventListener("focus", this.onFocus.bind(this));
window.addEventListener("blur", this.onBlur.bind(this));
window.addEventListener("resize", () => this.checkResize(), true);
window.addEventListener("orientationchange", () => this.checkResize(), true);
if (!G_IS_MOBILE_APP && !IS_MOBILE) {
window.addEventListener("mousemove", this.handleMousemove.bind(this));
}
// Unload events
window.addEventListener("beforeunload", this.onBeforeUnload.bind(this), true);
window.addEventListener("unload", this.onUnload.bind(this), true);
document.addEventListener(pageVisibilityEventName, this.handleVisibilityChange.bind(this), false);
// Track touches so we can update the focus appropriately
document.addEventListener("touchstart", this.updateFocusAfterUserInteraction.bind(this), true);
document.addEventListener("touchend", this.updateFocusAfterUserInteraction.bind(this), true);
}
/**
* Checks the focus after a touch
* @param {TouchEvent} event
*/
updateFocusAfterUserInteraction(event) {
const target = /** @type {HTMLElement} */ (event.target);
if (!target || !target.tagName) {
// Safety check
logger.warn("Invalid touchstart/touchend event:", event);
return;
}
// When clicking an element which is not the currently focused one, defocus it
if (target !== document.activeElement) {
// @ts-ignore
if (document.activeElement.blur) {
// @ts-ignore
document.activeElement.blur();
}
}
// If we click an input field, focus it now
if (target.tagName.toLowerCase() === "input") {
// We *really* need the focus
waitNextFrame().then(() => target.focus());
}
}
/**
* Handles a page visibility change event
* @param {Event} event
*/
handleVisibilityChange(event) {
window.focus();
const pageVisible = !document[pageHiddenPropName];
if (pageVisible !== this.pageVisible) {
this.pageVisible = pageVisible;
logger.log("Visibility changed:", this.pageVisible);
this.trackedIsRenderable.set(this.isRenderable());
}
}
/**
* Handles a mouse move event
* @param {MouseEvent} event
*/
handleMousemove(event) {
this.mousePosition = new Vector(event.clientX, event.clientY);
}
/**
* Internal on focus handler
*/
onFocus() {
this.focused = true;
}
/**
* Internal blur handler
*/
onBlur() {
this.focused = false;
}
/**
* Returns if the app is currently visible
*/
isRenderable() {
return !this.applicationPaused && this.pageVisible;
}
onAppRenderableStateChanged(renderable) {
logger.log("Application renderable:", renderable);
window.focus();
const currentState = this.stateMgr.getCurrentState();
if (!renderable) {
if (currentState) {
currentState.onAppPause();
}
} else {
if (currentState) {
currentState.onAppResume();
}
this.checkResize();
}
this.sound.onPageRenderableStateChanged(renderable);
}
/**
* Internal unload handler
*/
onUnload(event) {
if (!this.unloaded) {
logSection("UNLOAD HANDLER", "#f77");
this.unloaded = true;
const currentState = this.stateMgr.getCurrentState();
if (currentState) {
currentState.onBeforeExit();
}
this.deinitialize();
}
}
/**
* Internal before-unload handler
*/
onBeforeUnload(event) {
logSection("BEFORE UNLOAD HANDLER", "#f77");
const currentState = this.stateMgr.getCurrentState();
if (!G_IS_DEV && currentState && currentState.getHasUnloadConfirmation()) {
if (!G_IS_STANDALONE) {
// Need to show a "Are you sure you want to exit"
event.preventDefault();
event.returnValue = "Are you sure you want to exit?";
}
}
}
/**
* Boots the application
*/
boot() {
console.log("Booting ...");
this.registerStates();
this.registerEventListeners();
Loader.linkAppAfterBoot(this);
// Check for mobile
if (IS_MOBILE) {
this.stateMgr.moveToState("MobileWarningState");
} else {
this.stateMgr.moveToState("PreloadState");
}
// Starting rendering
this.ticker.frameEmitted.add(this.onFrameEmitted, this);
this.ticker.bgFrameEmitted.add(this.onBackgroundFrame, this);
this.ticker.start();
window.focus();
}
/**
* Deinitializes the application
*/
deinitialize() {
return this.sound.deinitialize();
}
/**
* Background frame update callback
* @param {number} dt
*/
onBackgroundFrame(dt) {
if (this.isRenderable()) {
return;
}
const currentState = this.stateMgr.getCurrentState();
if (currentState) {
currentState.onBackgroundTick(dt);
}
}
/**
* Frame update callback
* @param {number} dt
*/
onFrameEmitted(dt) {
if (!this.isRenderable()) {
return;
}
const time = performance.now();
// Periodically check for resizes, this is expensive (takes 2-3ms so only do it once in a while!)
if (!this.lastResizeCheck || time - this.lastResizeCheck > 1000) {
this.checkResize();
this.lastResizeCheck = time;
}
const currentState = this.stateMgr.getCurrentState();
if (currentState) {
currentState.onRender(dt);
}
}
/**
* Checks if the app resized. Only does this once in a while
* @param {boolean} forceUpdate Forced update of the dimensions
*/
checkResize(forceUpdate = false) {
const w = window.innerWidth;
const h = window.innerHeight;
if (this.screenWidth !== w || this.screenHeight !== h || forceUpdate) {
this.screenWidth = w;
this.screenHeight = h;
const currentState = this.stateMgr.getCurrentState();
if (currentState) {
currentState.onResized(this.screenWidth, this.screenHeight);
}
const scale = this.getEffectiveUiScale();
waitNextFrame().then(() => document.documentElement.style.setProperty("--ui-scale", `${scale}`));
window.focus();
}
}
/**
* Returns the effective ui sclae
*/
getEffectiveUiScale() {
return this.platformWrapper.getUiScale() * this.settings.getInterfaceScaleValue();
}
/**
* Callback after ui scale has changed
*/
updateAfterUiScaleChanged() {
this.checkResize(true);
}
}
import { AnimationFrame } from "./core/animation_frame";
import { BackgroundResourcesLoader } from "./core/background_resources_loader";
import { IS_MOBILE } from "./core/config";
import { GameState } from "./core/game_state";
import { GLOBAL_APP, setGlobalApp } from "./core/globals";
import { InputDistributor } from "./core/input_distributor";
import { Loader } from "./core/loader";
import { createLogger, logSection } from "./core/logging";
import { StateManager } from "./core/state_manager";
import { TrackedState } from "./core/tracked_state";
import { getPlatformName, waitNextFrame } from "./core/utils";
import { Vector } from "./core/vector";
import { AdProviderInterface } from "./platform/ad_provider";
import { NoAdProvider } from "./platform/ad_providers/no_ad_provider";
import { AnalyticsInterface } from "./platform/analytics";
import { GoogleAnalyticsImpl } from "./platform/browser/google_analytics";
import { SoundImplBrowser } from "./platform/browser/sound";
import { PlatformWrapperImplBrowser } from "./platform/browser/wrapper";
import { PlatformWrapperImplElectron } from "./platform/electron/wrapper";
import { PlatformWrapperInterface } from "./platform/wrapper";
import { ApplicationSettings } from "./profile/application_settings";
import { SavegameManager } from "./savegame/savegame_manager";
import { AboutState } from "./states/about";
import { ChangelogState } from "./states/changelog";
import { InGameState } from "./states/ingame";
import { KeybindingsState } from "./states/keybindings";
import { MainMenuState } from "./states/main_menu";
import { MobileWarningState } from "./states/mobile_warning";
import { PreloadState } from "./states/preload";
import { SettingsState } from "./states/settings";
import { ShapezGameAnalytics } from "./platform/browser/game_analytics";
/**
* @typedef {import("./platform/game_analytics").GameAnalyticsInterface} GameAnalyticsInterface
* @typedef {import("./platform/sound").SoundInterface} SoundInterface
* @typedef {import("./platform/storage").StorageInterface} StorageInterface
*/
const logger = createLogger("application");
// Set the name of the hidden property and the change event for visibility
let pageHiddenPropName, pageVisibilityEventName;
if (typeof document.hidden !== "undefined") {
// Opera 12.10 and Firefox 18 and later support
pageHiddenPropName = "hidden";
pageVisibilityEventName = "visibilitychange";
// @ts-ignore
} else if (typeof document.msHidden !== "undefined") {
pageHiddenPropName = "msHidden";
pageVisibilityEventName = "msvisibilitychange";
// @ts-ignore
} else if (typeof document.webkitHidden !== "undefined") {
pageHiddenPropName = "webkitHidden";
pageVisibilityEventName = "webkitvisibilitychange";
}
export class Application {
constructor() {
assert(!GLOBAL_APP, "Tried to construct application twice");
logger.log("Creating application, platform =", getPlatformName());
setGlobalApp(this);
this.unloaded = false;
// Global stuff
this.settings = new ApplicationSettings(this);
this.ticker = new AnimationFrame();
this.stateMgr = new StateManager(this);
this.savegameMgr = new SavegameManager(this);
this.inputMgr = new InputDistributor(this);
this.backgroundResourceLoader = new BackgroundResourcesLoader(this);
// Platform dependent stuff
/** @type {StorageInterface} */
this.storage = null;
/** @type {SoundInterface} */
this.sound = null;
/** @type {PlatformWrapperInterface} */
this.platformWrapper = null;
/** @type {AdProviderInterface} */
this.adProvider = null;
/** @type {AnalyticsInterface} */
this.analytics = null;
/** @type {GameAnalyticsInterface} */
this.gameAnalytics = null;
this.initPlatformDependentInstances();
// Track if the window is focused (only relevant for browser)
this.focused = true;
// Track if the window is visible
this.pageVisible = true;
// Track if the app is paused (cordova)
this.applicationPaused = false;
/** @type {TypedTrackedState<boolean>} */
this.trackedIsRenderable = new TrackedState(this.onAppRenderableStateChanged, this);
// Dimensions
this.screenWidth = 0;
this.screenHeight = 0;
// Store the timestamp where we last checked for a screen resize, since orientationchange is unreliable with cordova
this.lastResizeCheck = null;
// Store the mouse position, or null if not available
/** @type {Vector|null} */
this.mousePosition = null;
}
/**
* Initializes all platform instances
*/
initPlatformDependentInstances() {
logger.log("Creating platform dependent instances (standalone=", G_IS_STANDALONE, ")");
if (G_IS_STANDALONE) {
this.platformWrapper = new PlatformWrapperImplElectron(this);
} else {
this.platformWrapper = new PlatformWrapperImplBrowser(this);
}
// Start with empty ad provider
this.adProvider = new NoAdProvider(this);
this.sound = new SoundImplBrowser(this);
this.analytics = new GoogleAnalyticsImpl(this);
this.gameAnalytics = new ShapezGameAnalytics(this);
}
/**
* Registers all game states
*/
registerStates() {
/** @type {Array<typeof GameState>} */
const states = [
PreloadState,
MobileWarningState,
MainMenuState,
InGameState,
SettingsState,
KeybindingsState,
AboutState,
ChangelogState,
];
for (let i = 0; i < states.length; ++i) {
this.stateMgr.register(states[i]);
}
}
/**
* Registers all event listeners
*/
registerEventListeners() {
window.addEventListener("focus", this.onFocus.bind(this));
window.addEventListener("blur", this.onBlur.bind(this));
window.addEventListener("resize", () => this.checkResize(), true);
window.addEventListener("orientationchange", () => this.checkResize(), true);
if (!G_IS_MOBILE_APP && !IS_MOBILE) {
window.addEventListener("mousemove", this.handleMousemove.bind(this));
window.addEventListener("mouseout", this.handleMousemove.bind(this));
window.addEventListener("mouseover", this.handleMousemove.bind(this));
window.addEventListener("mouseleave", this.handleMousemove.bind(this));
}
// Unload events
window.addEventListener("beforeunload", this.onBeforeUnload.bind(this), true);
window.addEventListener("unload", this.onUnload.bind(this), true);
document.addEventListener(pageVisibilityEventName, this.handleVisibilityChange.bind(this), false);
// Track touches so we can update the focus appropriately
document.addEventListener("touchstart", this.updateFocusAfterUserInteraction.bind(this), true);
document.addEventListener("touchend", this.updateFocusAfterUserInteraction.bind(this), true);
}
/**
* Checks the focus after a touch
* @param {TouchEvent} event
*/
updateFocusAfterUserInteraction(event) {
const target = /** @type {HTMLElement} */ (event.target);
if (!target || !target.tagName) {
// Safety check
logger.warn("Invalid touchstart/touchend event:", event);
return;
}
// When clicking an element which is not the currently focused one, defocus it
if (target !== document.activeElement) {
// @ts-ignore
if (document.activeElement.blur) {
// @ts-ignore
document.activeElement.blur();
}
}
// If we click an input field, focus it now
if (target.tagName.toLowerCase() === "input") {
// We *really* need the focus
waitNextFrame().then(() => target.focus());
}
}
/**
* Handles a page visibility change event
* @param {Event} event
*/
handleVisibilityChange(event) {
window.focus();
const pageVisible = !document[pageHiddenPropName];
if (pageVisible !== this.pageVisible) {
this.pageVisible = pageVisible;
logger.log("Visibility changed:", this.pageVisible);
this.trackedIsRenderable.set(this.isRenderable());
}
}
/**
* Handles a mouse move event
* @param {MouseEvent} event
*/
handleMousemove(event) {
this.mousePosition = new Vector(event.clientX, event.clientY);
}
/**
* Internal on focus handler
*/
onFocus() {
this.focused = true;
}
/**
* Internal blur handler
*/
onBlur() {
this.focused = false;
}
/**
* Returns if the app is currently visible
*/
isRenderable() {
return !this.applicationPaused && this.pageVisible;
}
onAppRenderableStateChanged(renderable) {
logger.log("Application renderable:", renderable);
window.focus();
const currentState = this.stateMgr.getCurrentState();
if (!renderable) {
if (currentState) {
currentState.onAppPause();
}
} else {
if (currentState) {
currentState.onAppResume();
}
this.checkResize();
}
this.sound.onPageRenderableStateChanged(renderable);
}
/**
* Internal unload handler
*/
onUnload(event) {
if (!this.unloaded) {
logSection("UNLOAD HANDLER", "#f77");
this.unloaded = true;
const currentState = this.stateMgr.getCurrentState();
if (currentState) {
currentState.onBeforeExit();
}
this.deinitialize();
}
}
/**
* Internal before-unload handler
*/
onBeforeUnload(event) {
logSection("BEFORE UNLOAD HANDLER", "#f77");
const currentState = this.stateMgr.getCurrentState();
if (!G_IS_DEV && currentState && currentState.getHasUnloadConfirmation()) {
if (!G_IS_STANDALONE) {
// Need to show a "Are you sure you want to exit"
event.preventDefault();
event.returnValue = "Are you sure you want to exit?";
}
}
}
/**
* Boots the application
*/
boot() {
console.log("Booting ...");
this.registerStates();
this.registerEventListeners();
Loader.linkAppAfterBoot(this);
// Check for mobile
if (IS_MOBILE) {
this.stateMgr.moveToState("MobileWarningState");
} else {
this.stateMgr.moveToState("PreloadState");
}
// Starting rendering
this.ticker.frameEmitted.add(this.onFrameEmitted, this);
this.ticker.bgFrameEmitted.add(this.onBackgroundFrame, this);
this.ticker.start();
window.focus();
}
/**
* Deinitializes the application
*/
deinitialize() {
return this.sound.deinitialize();
}
/**
* Background frame update callback
* @param {number} dt
*/
onBackgroundFrame(dt) {
if (this.isRenderable()) {
return;
}
const currentState = this.stateMgr.getCurrentState();
if (currentState) {
currentState.onBackgroundTick(dt);
}
}
/**
* Frame update callback
* @param {number} dt
*/
onFrameEmitted(dt) {
if (!this.isRenderable()) {
return;
}
const time = performance.now();
// Periodically check for resizes, this is expensive (takes 2-3ms so only do it once in a while!)
if (!this.lastResizeCheck || time - this.lastResizeCheck > 1000) {
this.checkResize();
this.lastResizeCheck = time;
}
const currentState = this.stateMgr.getCurrentState();
if (currentState) {
currentState.onRender(dt);
}
}
/**
* Checks if the app resized. Only does this once in a while
* @param {boolean} forceUpdate Forced update of the dimensions
*/
checkResize(forceUpdate = false) {
const w = window.innerWidth;
const h = window.innerHeight;
if (this.screenWidth !== w || this.screenHeight !== h || forceUpdate) {
this.screenWidth = w;
this.screenHeight = h;
const currentState = this.stateMgr.getCurrentState();
if (currentState) {
currentState.onResized(this.screenWidth, this.screenHeight);
}
const scale = this.getEffectiveUiScale();
waitNextFrame().then(() => document.documentElement.style.setProperty("--ui-scale", `${scale}`));
window.focus();
}
}
/**
* Returns the effective ui sclae
*/
getEffectiveUiScale() {
return this.platformWrapper.getUiScale() * this.settings.getInterfaceScaleValue();
}
/**
* Callback after ui scale has changed
*/
updateAfterUiScaleChanged() {
this.checkResize(true);
}
}

View File

@ -24,13 +24,17 @@ export const CHANGELOG = [
"Mark pinned shapes in statistics dialog and show them first (inspired by davidburhans)",
"Added setting to show chunk borders",
"Quad painters have been reworked! They now are integrated with the wires, and only paint the shape when the value is 1 (inspired by dengr1605)",
"There are now compact 1x1 splitters available to be unlocked!",
"There are now compact 1x1 balancers available to be unlocked!",
"Replaced level completion sound to be less distracting",
"Allow editing waypoints (by isaisstillalive)",
"Show confirmation when cutting area which is too expensive to get pasted again (by isaisstillalive)",
"Show mouse and camera tile on debug overlay (F4) (by dengr)",
"Fix belt planner placing the belt when a dialog opens in the meantime",
"Added confirmation when deleting a savegame",
"Fixed tunnels entrances connecting to exits sometimes when they shouldn't",
"You can now pan the map with your mouse by moving the cursor to the edges of the screen!",
"Added setting to auto select the extractor when pipetting a resource patch (by Exund)",
"You can now change the unit (seconds / minutes / hours) in the statistics dialog",
"The initial belt planner direction is now based on the cursor movement (by MizardX)",
"Fix preferred variant not getting saved when clicking on the hud (by Danacus)",
],
@ -109,7 +113,7 @@ export const CHANGELOG = [
date: "17.06.2020",
entries: [
"You can now place straight belts (and tunnels) by holding SHIFT! (For you, @giantwaffle ❤️)",
"Added continue button to main menu and add seperate 'New game' button (by jaysc)",
"Added continue button to main menu and add separate 'New game' button (by jaysc)",
"Added setting to disable smart tunnel placement introduced with the last update",
"Added setting to disable vignette",
"Update translations",

View File

@ -13,7 +13,7 @@ import { round1Digit } from "./utils";
const logger = createLogger("buffers");
const bufferGcDurationSeconds = 5;
const bufferGcDurationSeconds = 0.5;
export class BufferMaintainer {
/**
@ -86,27 +86,29 @@ export class BufferMaintainer {
// Make sure our backlog never gets too big
clearBufferBacklog();
const bufferStats = getBufferStats();
const mbUsed = round1Digit(bufferStats.vramUsage / (1024 * 1024));
logger.log(
"GC: Remove",
(deletedKeys + "").padStart(4),
", Remain",
(totalKeys + "").padStart(4),
"(",
(bufferStats.bufferCount + "").padStart(4),
"total",
")",
// if (G_IS_DEV) {
// const bufferStats = getBufferStats();
// const mbUsed = round1Digit(bufferStats.vramUsage / (1024 * 1024));
// logger.log(
// "GC: Remove",
// (deletedKeys + "").padStart(4),
// ", Remain",
// (totalKeys + "").padStart(4),
// "(",
// (bufferStats.bufferCount + "").padStart(4),
// "total",
// ")",
"(",
(bufferStats.backlog + "").padStart(4),
"backlog",
")",
// "(",
// (bufferStats.backlogSize + "").padStart(4),
// "backlog",
// ")",
"VRAM:",
mbUsed,
"MB"
);
// "VRAM:",
// mbUsed,
// "MB"
// );
// }
++this.iterationIndex;
}

View File

@ -25,17 +25,43 @@ export function disableImageSmoothing(context) {
context.webkitImageSmoothingEnabled = false;
}
const registeredCanvas = [];
const freeCanvasList = [];
/**
* @typedef {{
* canvas: HTMLCanvasElement,
* context: CanvasRenderingContext2D
* }} CanvasCacheEntry
*/
let vramUsage = 0;
let bufferCount = 0;
/**
* @type {Array<CanvasCacheEntry>}
*/
const registeredCanvas = [];
/**
* Buckets for each width * height combination
* @type {Map<number, Array<CanvasCacheEntry>>}
*/
const freeCanvasBuckets = new Map();
/**
* Track statistics
*/
const stats = {
vramUsage: 0,
backlogVramUsage: 0,
bufferCount: 0,
numReused: 0,
numCreated: 0,
};
/**
*
* @param {HTMLCanvasElement} canvas
*/
export function getBufferVramUsageBytes(canvas) {
assert(canvas, "no canvas given");
assert(Number.isFinite(canvas.width), "bad canvas width: " + canvas.width);
assert(Number.isFinite(canvas.height), "bad canvas height" + canvas.height);
return canvas.width * canvas.height * 4;
}
@ -43,17 +69,31 @@ export function getBufferVramUsageBytes(canvas) {
* Returns stats on the allocated buffers
*/
export function getBufferStats() {
let numBuffersFree = 0;
freeCanvasBuckets.forEach(bucket => {
numBuffersFree += bucket.length;
});
return {
vramUsage,
bufferCount,
backlog: freeCanvasList.length,
...stats,
backlogKeys: freeCanvasBuckets.size,
backlogSize: numBuffersFree,
};
}
/**
* Clears the backlog buffers if they grew too much
*/
export function clearBufferBacklog() {
while (freeCanvasList.length > 50) {
freeCanvasList.pop();
}
freeCanvasBuckets.forEach(bucket => {
while (bucket.length > 500) {
const entry = bucket[bucket.length - 1];
stats.backlogVramUsage -= getBufferVramUsageBytes(entry.canvas);
delete entry.canvas;
delete entry.context;
bucket.pop();
}
});
}
/**
@ -84,53 +124,29 @@ export function makeOffscreenBuffer(w, h, { smooth = true, reusable = true, labe
let canvas = null;
let context = null;
let bestMatchingOne = null;
let bestMatchingPixelsDiff = 1e50;
const currentPixels = w * h;
// Ok, search in cache first
for (let i = 0; i < freeCanvasList.length; ++i) {
const { canvas: useableCanvas, context: useableContext } = freeCanvasList[i];
const bucket = freeCanvasBuckets.get(w * h) || [];
for (let i = 0; i < bucket.length; ++i) {
const { canvas: useableCanvas, context: useableContext } = bucket[i];
if (useableCanvas.width === w && useableCanvas.height === h) {
// Ok we found one
canvas = useableCanvas;
context = useableContext;
fastArrayDelete(freeCanvasList, i);
// Restore past state
context.restore();
context.save();
context.clearRect(0, 0, canvas.width, canvas.height);
delete canvas.style.width;
delete canvas.style.height;
stats.numReused++;
stats.backlogVramUsage -= getBufferVramUsageBytes(canvas);
fastArrayDelete(bucket, i);
break;
}
const otherPixels = useableCanvas.width * useableCanvas.height;
const diff = Math.abs(otherPixels - currentPixels);
if (diff < bestMatchingPixelsDiff) {
bestMatchingPixelsDiff = diff;
bestMatchingOne = {
canvas: useableCanvas,
context: useableContext,
index: i,
};
}
}
// Ok none matching, reuse one though
if (!canvas && bestMatchingOne) {
canvas = bestMatchingOne.canvas;
context = bestMatchingOne.context;
canvas.width = w;
canvas.height = h;
fastArrayDelete(freeCanvasList, bestMatchingOne.index);
}
// Reset context
if (context) {
// Restore past state
context.restore();
context.save();
context.clearRect(0, 0, canvas.width, canvas.height);
delete canvas.style.width;
delete canvas.style.height;
}
// None found , create new one
@ -138,6 +154,8 @@ export function makeOffscreenBuffer(w, h, { smooth = true, reusable = true, labe
canvas = document.createElement("canvas");
context = canvas.getContext("2d" /*, { alpha } */);
stats.numCreated++;
canvas.width = w;
canvas.height = h;
@ -145,6 +163,7 @@ export function makeOffscreenBuffer(w, h, { smooth = true, reusable = true, labe
context.save();
}
// @ts-ignore
canvas.label = label;
if (smooth) {
@ -167,8 +186,9 @@ export function makeOffscreenBuffer(w, h, { smooth = true, reusable = true, labe
export function registerCanvas(canvas, context) {
registeredCanvas.push({ canvas, context });
bufferCount += 1;
vramUsage += getBufferVramUsageBytes(canvas);
stats.bufferCount += 1;
const bytesUsed = getBufferVramUsageBytes(canvas);
stats.vramUsage += bytesUsed;
}
/**
@ -180,6 +200,7 @@ export function freeCanvas(canvas) {
let index = -1;
let data = null;
for (let i = 0; i < registeredCanvas.length; ++i) {
if (registeredCanvas[i].canvas === canvas) {
index = i;
@ -193,8 +214,18 @@ export function freeCanvas(canvas) {
return;
}
fastArrayDelete(registeredCanvas, index);
freeCanvasList.push(data);
bufferCount -= 1;
vramUsage -= getBufferVramUsageBytes(canvas);
const key = canvas.width * canvas.height;
const bucket = freeCanvasBuckets.get(key);
if (bucket) {
bucket.push(data);
} else {
freeCanvasBuckets.set(key, [data]);
}
stats.bufferCount -= 1;
const bytesUsed = getBufferVramUsageBytes(canvas);
stats.vramUsage -= bytesUsed;
stats.backlogVramUsage += bytesUsed;
}

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