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Merge pull request #193 from Phlosioneer/miner-optimization
[Minor Opt] Make miners cache mined item
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commit
cbdc302760
@ -12,6 +12,7 @@ export class MinerComponent extends Component {
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}
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static getSchema() {
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// cachedMinedItem is not serialized.
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return {
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lastMiningTime: types.ufloat,
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chainable: types.bool,
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@ -25,8 +26,6 @@ export class MinerComponent extends Component {
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});
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}
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/**
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*/
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constructor({ chainable = false }) {
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super();
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this.lastMiningTime = 0;
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@ -38,6 +37,11 @@ export class MinerComponent extends Component {
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* @type {Array<BaseItem>}
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*/
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this.itemChainBuffer = [];
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/**
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* @type {BaseItem}
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*/
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this.cachedMinedItem = null;
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}
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/**
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@ -24,12 +24,18 @@ export class MinerSystem extends GameSystemWithFilter {
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// Check if miner is above an actual tile
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const minerComp = entity.components.Miner;
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const staticComp = entity.components.StaticMapEntity;
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const tileBelow = this.root.map.getLowerLayerContentXY(staticComp.origin.x, staticComp.origin.y);
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if (!minerComp.cachedMinedItem) {
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const staticComp = entity.components.StaticMapEntity;
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const tileBelow = this.root.map.getLowerLayerContentXY(
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staticComp.origin.x,
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staticComp.origin.y
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);
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if (!tileBelow) {
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continue;
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}
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minerComp.cachedMinedItem = tileBelow;
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}
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// First, try to get rid of chained items
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if (minerComp.itemChainBuffer.length > 0) {
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@ -40,20 +46,9 @@ export class MinerSystem extends GameSystemWithFilter {
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}
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if (this.root.time.isIngameTimerExpired(minerComp.lastMiningTime, 1 / miningSpeed)) {
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const lowerLayerItem = this.root.map.getLowerLayerContentXY(
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staticComp.origin.x,
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staticComp.origin.y
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);
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// TODO: Should not be required actually
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if (!lowerLayerItem) {
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// Nothing below;
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continue;
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}
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if (this.tryPerformMinerEject(entity, lowerLayerItem)) {
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if (this.tryPerformMinerEject(entity, minerComp.cachedMinedItem)) {
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// Analytics hook
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this.root.signals.itemProduced.dispatch(lowerLayerItem);
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this.root.signals.itemProduced.dispatch(minerComp.cachedMinedItem);
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// Actually mine
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minerComp.lastMiningTime = this.root.time.now();
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@ -114,18 +109,17 @@ export class MinerSystem extends GameSystemWithFilter {
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if (entity && entity.components.Miner) {
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const staticComp = entity.components.StaticMapEntity;
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const minerComp = entity.components.Miner;
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if (!staticComp.shouldBeDrawn(parameters)) {
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continue;
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}
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if (!minerComp.cachedMinedItem) {
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continue;
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}
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const lowerLayerItem = this.root.map.getLowerLayerContentXY(
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staticComp.origin.x,
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staticComp.origin.y
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);
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if (lowerLayerItem) {
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if (minerComp.cachedMinedItem) {
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const padding = 3;
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parameters.context.fillStyle = lowerLayerItem.getBackgroundColorAsResource();
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parameters.context.fillStyle = minerComp.cachedMinedItem.getBackgroundColorAsResource();
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parameters.context.fillRect(
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staticComp.origin.x * globalConfig.tileSize + padding,
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staticComp.origin.y * globalConfig.tileSize + padding,
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@ -134,8 +128,8 @@ export class MinerSystem extends GameSystemWithFilter {
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);
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}
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if (lowerLayerItem) {
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lowerLayerItem.draw(
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if (minerComp.cachedMinedItem) {
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minerComp.cachedMinedItem.draw(
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(0.5 + staticComp.origin.x) * globalConfig.tileSize,
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(0.5 + staticComp.origin.y) * globalConfig.tileSize,
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parameters
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