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Added better support for hud parts
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@ -112,6 +112,11 @@ export class GameHUD {
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/* typehints:end */
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/* typehints:end */
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};
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};
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for (const partKey in shapezAPI.ingame.hudParts) {
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if (!shapezAPI.ingame.hudParts.hasOwnProperty(partKey)) continue;
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this.parts[partKey] = shapezAPI.ingame.hudParts[partKey];
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}
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for (let i = 0; i < shapezAPI.ingame.layers.length; i++) {
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for (let i = 0; i < shapezAPI.ingame.layers.length; i++) {
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const layer = shapezAPI.ingame.layers[i];
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const layer = shapezAPI.ingame.layers[i];
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if (shapezAPI.toolbars[layer])
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if (shapezAPI.toolbars[layer])
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@ -869,6 +869,7 @@ export class ShapezAPI {
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this.ingame = {
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this.ingame = {
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buildings: {},
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buildings: {},
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components: {},
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components: {},
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hudParts: {},
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//Must be array because of update order
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//Must be array because of update order
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systems: [],
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systems: [],
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items: {},
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items: {},
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