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format + bug fix
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parent
532ac0c635
commit
c7c981c257
@ -195,7 +195,7 @@ export class MapChunk {
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if (distanceToOriginInChunks < 7) {
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// Initial chunks can not spawn the good stuff
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weights[enumSubShape.star] = 0;
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weights[enumSubShape.windmill] = 0;
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weights[enumSubShape.windmill] = 0;
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}
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if (distanceToOriginInChunks < 10) {
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@ -213,7 +213,7 @@ export class MapChunk {
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this.internalGenerateRandomSubShape(rng, weights),
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this.internalGenerateRandomSubShape(rng, weights),
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this.internalGenerateRandomSubShape(rng, weights),
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this.internalGenerateRandomSubShape(rng, weights)
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this.internalGenerateRandomSubShape(rng, weights),
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];
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}
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@ -238,10 +238,10 @@ export class MapChunk {
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}
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} else {
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// Turn subshape at 2 random positions into a random type that is not windmill
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let quad1 = rng.nextIntRange(0,3);
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let quad2 = rng.nextIntRange(0,2);
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if (quad2 >= quad1)
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{
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let quad1 = rng.nextIntRange(0,4);
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let quad2 = rng.nextIntRange(0,3);
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if (quad2 >= quad1)
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{
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++quad2;
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}
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subShapes[quad1] = this.internalGenerateRandomSubShape(rng, weights);
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