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https://github.com/tobspr/shapez.io.git
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begin sorter implementation
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res_raw/sprites/buildings/sorter.png
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res_raw/sprites/buildings/sorter.png
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@ -58,6 +58,7 @@ export const globalConfig = {
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rotaterCCW: 1 / 1,
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rotaterCCW: 1 / 1,
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painter: 1 / 6,
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painter: 1 / 6,
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painterDouble: 1 / 8,
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painterDouble: 1 / 8,
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sorter: 1 / 1,
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painterQuad: 1 / 8,
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painterQuad: 1 / 8,
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mixer: 1 / 5,
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mixer: 1 / 5,
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stacker: 1 / 6,
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stacker: 1 / 6,
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85
src/js/game/buildings/sorter.js
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85
src/js/game/buildings/sorter.js
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@ -0,0 +1,85 @@
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import { globalConfig } from "../../core/config";
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import { enumDirection, Vector } from "../../core/vector";
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import { ItemAcceptorComponent, enumItemAcceptorItemFilter } from "../components/item_acceptor";
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import { ItemEjectorComponent } from "../components/item_ejector";
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import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
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import { Entity } from "../entity";
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import { MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { enumHubGoalRewards } from "../tutorial_goals";
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import { T } from "../../translations";
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import { formatItemsPerSecond } from "../../core/utils";
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export class MetaMixerBuilding extends MetaBuilding {
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constructor() {
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super("sorter");
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}
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getDimensions() {
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return new Vector(2, 1);
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}
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getSilhouetteColor() {
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return "#ff6000";
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}
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/**
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* @param {GameRoot} root
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*/
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getIsUnlocked(root) {
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return true;//root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_sorter);
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}
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/**
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* @param {GameRoot} root
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* @param {string} variant
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* @returns {Array<[string, string]>}
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*/
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getAdditionalStatistics(root, variant) {
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const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.sorter);
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return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
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}
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/**
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* Creates the entity at the given location
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* @param {Entity} entity
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*/
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setupEntityComponents(entity) {
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entity.addComponent(
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new ItemProcessorComponent({
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inputsPerCharge: 1,
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processorType: enumItemProcessorTypes.sorter,
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})
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);
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entity.addComponent(
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new ItemEjectorComponent({
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slots: [
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{
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pos: new Vector(0, 0),
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direction: enumDirection.left,
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},
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{
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pos: new Vector(0, 0),
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direction: enumDirection.top,
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},
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//{
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// pos: new Vector(0, 0),
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// direction: enumDirection.right,
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//},
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],
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})
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);
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entity.addComponent(
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new ItemAcceptorComponent({
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slots: [
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{
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pos: new Vector(0, 0),
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directions: [enumDirection.bottom],
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filter: enumItemAcceptorItemFilter.shape,
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},
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],
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})
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);
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}
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}
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@ -7,6 +7,7 @@ import { gItemRegistry } from "../../core/global_registries";
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/** @enum {string} */
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/** @enum {string} */
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export const enumItemProcessorTypes = {
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export const enumItemProcessorTypes = {
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splitter: "splitter",
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splitter: "splitter",
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sorter: "sorter",
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cutter: "cutter",
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cutter: "cutter",
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cutterQuad: "cutterQuad",
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cutterQuad: "cutterQuad",
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rotater: "rotater",
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rotater: "rotater",
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@ -117,6 +117,32 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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break;
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break;
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}
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}
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// SORTER
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case enumItemProcessorTypes.sorter: {
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const inputItem = /** @type {ShapeItem} */ (items[0].item);
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trackProduction = false;
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const availableSlots = entity.components.ItemEjector.slots.length - 1;
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assert(inputItem instanceof ShapeItem, "Input for sorting is not a shape");
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console.log(inputItem.serialize)
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if (inputItem.serialize() == "CuCuCuCu") {
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let nextSlot = processorComp.nextOutputSlot++ % availableSlots;
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for (let i = 0; i < items.length; ++i) {
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outItems.push({
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item: items[i].item,
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requiredSlot: 1,
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});
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}
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} else {
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for (let i = 0; i < items.length; ++i) {
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outItems.push({
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item: items[i].item,
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requiredSlot: 0,
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});
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}
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}
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break;
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}
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// CUTTER
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// CUTTER
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case enumItemProcessorTypes.cutter: {
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case enumItemProcessorTypes.cutter: {
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const inputItem = /** @type {ShapeItem} */ (items[0].item);
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const inputItem = /** @type {ShapeItem} */ (items[0].item);
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@ -17,11 +17,12 @@ export const enumHubGoalRewards = {
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reward_rotater_ccw: "reward_rotater_ccw",
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reward_rotater_ccw: "reward_rotater_ccw",
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reward_miner_chainable: "reward_miner_chainable",
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reward_miner_chainable: "reward_miner_chainable",
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reward_underground_belt_tier_2: "reward_underground_belt_tier_2",
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reward_underground_belt_tier_2: "reward_underground_belt_tier_2",
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reward_storage: "reward_storage",
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reward_splitter_compact: "reward_splitter_compact",
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reward_splitter_compact: "reward_splitter_compact",
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reward_cutter_quad: "reward_cutter_quad",
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reward_cutter_quad: "reward_cutter_quad",
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reward_painter_double: "reward_painter_double",
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reward_painter_double: "reward_painter_double",
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reward_sorter: "reward_sorter",
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reward_painter_quad: "reward_painter_quad",
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reward_painter_quad: "reward_painter_quad",
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reward_storage: "reward_storage",
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reward_freeplay: "reward_freeplay",
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reward_freeplay: "reward_freeplay",
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