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Rebalance the whole game, rename splitter -> balancer
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@@ -192,10 +192,9 @@ export class ShapezGameAnalytics extends GameAnalyticsInterface {
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// Check if its required to unlock an upgrade
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for (const upgradeKey in UPGRADES) {
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const handle = UPGRADES[upgradeKey];
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const tiers = handle.tiers;
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for (let i = 0; i < tiers.length; ++i) {
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const tier = tiers[i];
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const upgradeTiers = UPGRADES[upgradeKey];
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for (let i = 0; i < upgradeTiers.length; ++i) {
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const tier = upgradeTiers[i];
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const required = tier.required;
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for (let k = 0; k < required.length; ++k) {
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if (required[k].shape === key) {
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