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Rebalance the whole game, rename splitter -> balancer
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@@ -4,7 +4,7 @@ import { Component } from "../component";
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/** @enum {string} */
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export const enumItemProcessorTypes = {
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splitter: "splitter",
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balancer: "balancer",
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cutter: "cutter",
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cutterQuad: "cutterQuad",
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rotater: "rotater",
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@@ -57,14 +57,14 @@ export class ItemProcessorComponent extends Component {
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*
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*/
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constructor({
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processorType = enumItemProcessorTypes.splitter,
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processorType = enumItemProcessorTypes.balancer,
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processingRequirement = null,
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inputsPerCharge = 1,
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}) {
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super();
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// Which slot to emit next, this is only a preference and if it can't emit
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// it will take the other one. Some machines ignore this (e.g. the splitter) to make
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// it will take the other one. Some machines ignore this (e.g. the balancer) to make
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// sure the outputs always match
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this.nextOutputSlot = 0;
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