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mirror of https://github.com/tobspr/shapez.io.git synced 2026-03-02 03:39:21 +00:00

Restructure buildings

This commit is contained in:
tobspr
2020-09-24 12:53:40 +02:00
parent 0202387739
commit c54ec9fd2a
99 changed files with 2374 additions and 2449 deletions

View File

@@ -1,5 +1,6 @@
$buildings: belt, cutter, miner, mixer, painter, rotater, balancer, stacker, trash, underground_belt, wire,
constant_signal, logic_gate, lever, filter, wire_tunnel, display, virtual_processor, reader, storage;
constant_signal, logic_gate, lever, filter, wire_tunnel, display, virtual_processor, reader, storage,
transistor, analyzer, comparator;
@each $building in $buildings {
[data-icon="building_icons/#{$building}.png"] {
@@ -8,10 +9,11 @@ $buildings: belt, cutter, miner, mixer, painter, rotater, balancer, stacker, tra
}
}
$buildingsAndVariants: belt, balancer, balancer-merger, balancer-splitter, underground_belt,
underground_belt-tier2, miner, miner-chainable, cutter, cutter-quad, rotater, rotater-ccw, stacker, mixer,
painter, painter-double, painter-quad, trash, storage, reader, rotater-rotate180, lever, display,
constant_signal;
$buildingsAndVariants: belt, balancer, underground_belt, underground_belt-tier2, miner, miner-chainable,
cutter, cutter-quad, rotater, rotater-ccw, stacker, mixer, painter-double, painter-quad, trash, storage,
reader, rotater-rotate180, display, constant_signal, wire, wire_tunnel, logic_gate-or, logic_gate-not,
logic_gate-xor, analyzer, virtual_processor-rotater, virtual_processor-unstacker,
virtual_processor-stacker, virtual_processor-painter;
@each $building in $buildingsAndVariants {
[data-icon="building_tutorials/#{$building}.png"] {
/* @load-async */
@@ -19,26 +21,57 @@ $buildingsAndVariants: belt, balancer, balancer-merger, balancer-splitter, under
}
}
// @TODO: New buildings (balancer, wires, etc)
// Special cases for mirrored vairants
[data-icon="building_tutorials/painter.png"],
[data-icon="building_tutorials/painter-mirrored.png"] {
/* @load-async */
background-image: uiResource("res/ui/building_tutorials/painter.png") !important;
}
[data-icon="building_tutorials/balancer-merger.png"],
[data-icon="building_tutorials/balancer-merger-inverse.png"] {
/* @load-async */
background-image: uiResource("res/ui/building_tutorials/balancer-merger.png") !important;
}
[data-icon="building_tutorials/balancer-splitter.png"],
[data-icon="building_tutorials/balancer-splitter-inverse.png"] {
/* @load-async */
background-image: uiResource("res/ui/building_tutorials/balancer-splitter.png") !important;
}
[data-icon="building_tutorials/filter.png"] {
[data-icon="building_tutorials/transistor.png"],
[data-icon="building_tutorials/transistor-mirrored.png"] {
/* @load-async */
background-image: uiResource("res/ui/building_tutorials/transistor.png") !important;
}
// Filter and lever share tutorials
[data-icon="building_tutorials/filter.png"],
[data-icon="building_tutorials/lever.png"] {
/* @load-async */
background-image: uiResource("res/ui/building_tutorials/lever.png") !important;
}
// Wire types share tutorials
[data-icon="building_tutorials/wire-second.png"],
[data-icon="building_tutorials/wire-third.png"] {
/* @load-async */
background-image: uiResource("res/ui/building_tutorials/wire-second.png") !important;
}
// Logic gate
[data-icon="building_tutorials/logic_gate.png"] {
/* @load-async */
background-image: uiResource("res/ui/building_tutorials/logic_gate-and.png") !important;
}
// Virtual processor
[data-icon="building_tutorials/virtual_processor.png"] {
/* @load-async */
background-image: uiResource("res/ui/building_tutorials/virtual_processor-cutter.png") !important;
}
$icons: notification_saved, notification_success, notification_upgrade;
@each $icon in $icons {
[data-icon="icons/#{$icon}.png"] {

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@@ -0,0 +1,79 @@
import { generateMatrixRotations } from "../../core/utils";
import { enumDirection, Vector } from "../../core/vector";
import { enumLogicGateType, LogicGateComponent } from "../components/logic_gate";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
const overlayMatrix = generateMatrixRotations([1, 1, 0, 1, 1, 1, 0, 1, 0]);
export class MetaAnalyzerBuilding extends MetaBuilding {
constructor() {
super("analyzer");
}
getSilhouetteColor() {
return "#3a52bc";
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
// @todo
return true;
}
/** @returns {"wires"} **/
getLayer() {
return "wires";
}
getDimensions() {
return new Vector(1, 1);
}
getRenderPins() {
// We already have it included
return false;
}
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant) {
return overlayMatrix[rotation];
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
],
})
);
entity.addComponent(
new LogicGateComponent({
type: enumLogicGateType.analyzer,
})
);
}
}

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@@ -0,0 +1,72 @@
import { enumDirection, Vector } from "../../core/vector";
import { enumLogicGateType, LogicGateComponent } from "../components/logic_gate";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
export class MetaComparatorBuilding extends MetaBuilding {
constructor() {
super("comparator");
}
getSilhouetteColor() {
return "#823cab";
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
// @todo
return true;
}
/** @returns {"wires"} **/
getLayer() {
return "wires";
}
getDimensions() {
return new Vector(1, 1);
}
getRenderPins() {
// We already have it included
return false;
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalAcceptor,
},
],
})
);
entity.addComponent(
new LogicGateComponent({
type: enumLogicGateType.compare,
})
);
}
}

View File

@@ -4,6 +4,9 @@ import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
import { ConstantSignalComponent } from "../components/constant_signal";
import { generateMatrixRotations } from "../../core/utils";
const overlayMatrix = generateMatrixRotations([0, 1, 0, 1, 1, 1, 1, 1, 1]);
export class MetaConstantSignalBuilding extends MetaBuilding {
constructor() {
@@ -11,7 +14,7 @@ export class MetaConstantSignalBuilding extends MetaBuilding {
}
getSilhouetteColor() {
return "#2bafda";
return "#2b84fd";
}
/**
@@ -35,6 +38,10 @@ export class MetaConstantSignalBuilding extends MetaBuilding {
return false;
}
getSpecialOverlayRenderMatrix(rotation) {
return overlayMatrix[rotation];
}
/**
* Creates the entity at the given location
* @param {Entity} entity

View File

@@ -1,155 +1,151 @@
import { enumDirection, Vector } from "../../core/vector";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
import { GameRoot } from "../root";
import { enumLogicGateType, LogicGateComponent } from "../components/logic_gate";
/** @enum {string} */
export const enumLogicGateVariants = {
not: "not",
xor: "xor",
or: "or",
transistor: "transistor",
};
/** @enum {string} */
export const enumVariantToGate = {
[defaultBuildingVariant]: enumLogicGateType.and,
[enumLogicGateVariants.not]: enumLogicGateType.not,
[enumLogicGateVariants.xor]: enumLogicGateType.xor,
[enumLogicGateVariants.or]: enumLogicGateType.or,
[enumLogicGateVariants.transistor]: enumLogicGateType.transistor,
};
export class MetaLogicGateBuilding extends MetaBuilding {
constructor() {
super("logic_gate");
}
getSilhouetteColor() {
return "#89dc60";
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
// @todo
return true;
}
/** @returns {"wires"} **/
getLayer() {
return "wires";
}
getDimensions() {
return new Vector(1, 1);
}
getAvailableVariants() {
return [
defaultBuildingVariant,
enumLogicGateVariants.not,
enumLogicGateVariants.xor,
enumLogicGateVariants.or,
enumLogicGateVariants.transistor,
];
}
getRenderPins() {
// We already have it included
return false;
}
/**
*
* @param {Entity} entity
* @param {number} rotationVariant
*/
updateVariants(entity, rotationVariant, variant) {
const gateType = enumVariantToGate[variant];
entity.components.LogicGate.type = gateType;
const pinComp = entity.components.WiredPins;
switch (gateType) {
case enumLogicGateType.and:
case enumLogicGateType.xor:
case enumLogicGateType.or: {
pinComp.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalAcceptor,
},
]);
break;
}
case enumLogicGateType.transistor: {
pinComp.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
]);
break;
}
case enumLogicGateType.not: {
pinComp.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
]);
break;
}
default:
assertAlways("unknown logic gate type: " + gateType);
}
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(
new WiredPinsComponent({
slots: [],
})
);
entity.addComponent(new LogicGateComponent({}));
}
}
import { enumDirection, Vector } from "../../core/vector";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
import { GameRoot } from "../root";
import { enumLogicGateType, LogicGateComponent } from "../components/logic_gate";
import { generateMatrixRotations } from "../../core/utils";
/** @enum {string} */
export const enumLogicGateVariants = {
not: "not",
xor: "xor",
or: "or",
};
/** @enum {string} */
export const enumVariantToGate = {
[defaultBuildingVariant]: enumLogicGateType.and,
[enumLogicGateVariants.not]: enumLogicGateType.not,
[enumLogicGateVariants.xor]: enumLogicGateType.xor,
[enumLogicGateVariants.or]: enumLogicGateType.or,
};
const overlayMatrices = {
[defaultBuildingVariant]: generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 1]),
[enumLogicGateVariants.xor]: generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 1]),
[enumLogicGateVariants.or]: generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 1]),
[enumLogicGateVariants.not]: generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
};
const colors = {
[defaultBuildingVariant]: "#f48d41",
[enumLogicGateVariants.xor]: "#f4a241",
[enumLogicGateVariants.or]: "#f4d041",
[enumLogicGateVariants.not]: "#f44184",
};
export class MetaLogicGateBuilding extends MetaBuilding {
constructor() {
super("logic_gate");
}
getSilhouetteColor(variant) {
return colors[variant];
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
// @todo
return true;
}
/** @returns {"wires"} **/
getLayer() {
return "wires";
}
getDimensions() {
return new Vector(1, 1);
}
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant) {
return overlayMatrices[variant][rotation];
}
getAvailableVariants() {
return [
defaultBuildingVariant,
enumLogicGateVariants.or,
enumLogicGateVariants.not,
enumLogicGateVariants.xor,
];
}
getRenderPins() {
// We already have it included
return false;
}
/**
*
* @param {Entity} entity
* @param {number} rotationVariant
*/
updateVariants(entity, rotationVariant, variant) {
const gateType = enumVariantToGate[variant];
entity.components.LogicGate.type = gateType;
const pinComp = entity.components.WiredPins;
switch (gateType) {
case enumLogicGateType.and:
case enumLogicGateType.xor:
case enumLogicGateType.or: {
pinComp.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalAcceptor,
},
]);
break;
}
case enumLogicGateType.not: {
pinComp.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
]);
break;
}
default:
assertAlways("unknown logic gate type: " + gateType);
}
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(
new WiredPinsComponent({
slots: [],
})
);
entity.addComponent(new LogicGateComponent({}));
}
}

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@@ -0,0 +1,101 @@
import { generateMatrixRotations } from "../../core/utils";
import { enumDirection, Vector } from "../../core/vector";
import { enumLogicGateType, LogicGateComponent } from "../components/logic_gate";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
/** @enum {string} */
export const enumTransistorVariants = {
mirrored: "mirrored",
};
const overlayMatrices = {
[defaultBuildingVariant]: generateMatrixRotations([0, 1, 0, 1, 1, 0, 0, 1, 0]),
[enumTransistorVariants.mirrored]: generateMatrixRotations([0, 1, 0, 0, 1, 1, 0, 1, 0]),
};
export class MetaTransistorBuilding extends MetaBuilding {
constructor() {
super("transistor");
}
getSilhouetteColor() {
return "#bc3a61";
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
// @todo
return true;
}
/** @returns {"wires"} **/
getLayer() {
return "wires";
}
getDimensions() {
return new Vector(1, 1);
}
getAvailableVariants() {
return [defaultBuildingVariant, enumTransistorVariants.mirrored];
}
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant) {
return overlayMatrices[variant][rotation];
}
getRenderPins() {
// We already have it included
return false;
}
/**
*
* @param {Entity} entity
* @param {number} rotationVariant
*/
updateVariants(entity, rotationVariant, variant) {
entity.components.WiredPins.slots[1].direction =
variant === enumTransistorVariants.mirrored ? enumDirection.right : enumDirection.left;
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
],
})
);
entity.addComponent(
new LogicGateComponent({
type: enumLogicGateType.transistor,
})
);
}
}

View File

@@ -4,13 +4,15 @@ import { WiredPinsComponent, enumPinSlotType } from "../components/wired_pins";
import { Entity } from "../entity";
import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
import { MetaCutterBuilding } from "./cutter";
import { MetaPainterBuilding } from "./painter";
import { MetaRotaterBuilding } from "./rotater";
import { MetaStackerBuilding } from "./stacker";
/** @enum {string} */
export const enumVirtualProcessorVariants = {
analyzer: "analyzer",
rotater: "rotater",
unstacker: "unstacker",
shapecompare: "shapecompare",
stacker: "stacker",
painter: "painter",
};
@@ -18,21 +20,27 @@ export const enumVirtualProcessorVariants = {
/** @enum {string} */
export const enumVariantToGate = {
[defaultBuildingVariant]: enumLogicGateType.cutter,
[enumVirtualProcessorVariants.analyzer]: enumLogicGateType.analyzer,
[enumVirtualProcessorVariants.rotater]: enumLogicGateType.rotater,
[enumVirtualProcessorVariants.unstacker]: enumLogicGateType.unstacker,
[enumVirtualProcessorVariants.shapecompare]: enumLogicGateType.shapecompare,
[enumVirtualProcessorVariants.stacker]: enumLogicGateType.stacker,
[enumVirtualProcessorVariants.painter]: enumLogicGateType.painter,
};
const colors = {
[defaultBuildingVariant]: new MetaCutterBuilding().getSilhouetteColor(),
[enumVirtualProcessorVariants.rotater]: new MetaRotaterBuilding().getSilhouetteColor(),
[enumVirtualProcessorVariants.unstacker]: new MetaStackerBuilding().getSilhouetteColor(),
[enumVirtualProcessorVariants.stacker]: new MetaStackerBuilding().getSilhouetteColor(),
[enumVirtualProcessorVariants.painter]: new MetaPainterBuilding().getSilhouetteColor(),
};
export class MetaVirtualProcessorBuilding extends MetaBuilding {
constructor() {
super("virtual_processor");
}
getSilhouetteColor() {
return "#823cab";
getSilhouetteColor(variant) {
return colors[variant];
}
/**
@@ -56,11 +64,9 @@ export class MetaVirtualProcessorBuilding extends MetaBuilding {
return [
defaultBuildingVariant,
enumVirtualProcessorVariants.rotater,
enumVirtualProcessorVariants.unstacker,
enumVirtualProcessorVariants.analyzer,
enumVirtualProcessorVariants.stacker,
enumVirtualProcessorVariants.painter,
enumVirtualProcessorVariants.shapecompare,
enumVirtualProcessorVariants.unstacker,
];
}
@@ -80,7 +86,6 @@ export class MetaVirtualProcessorBuilding extends MetaBuilding {
const pinComp = entity.components.WiredPins;
switch (gateType) {
case enumLogicGateType.cutter:
case enumLogicGateType.analyzer:
case enumLogicGateType.unstacker: {
pinComp.setSlots([
{
@@ -116,26 +121,6 @@ export class MetaVirtualProcessorBuilding extends MetaBuilding {
]);
break;
}
case enumLogicGateType.shapecompare: {
pinComp.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalAcceptor,
},
]);
break;
}
case enumLogicGateType.stacker:
case enumLogicGateType.painter: {
pinComp.setSlots([

View File

@@ -1,263 +1,272 @@
import { Loader } from "../../core/loader";
import { generateMatrixRotations } from "../../core/utils";
import { enumDirection, enumDirectionToAngle, enumDirectionToVector, Vector } from "../../core/vector";
import { SOUNDS } from "../../platform/sound";
import { enumWireType, WireComponent } from "../components/wire";
import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
export const arrayWireRotationVariantToType = [
enumWireType.regular,
enumWireType.turn,
enumWireType.split,
enumWireType.cross,
];
export const wireOverlayMatrices = {
[enumWireType.regular]: generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
[enumWireType.split]: generateMatrixRotations([0, 0, 0, 1, 1, 1, 0, 1, 0]),
[enumWireType.turn]: generateMatrixRotations([0, 0, 0, 0, 1, 1, 0, 1, 0]),
[enumWireType.cross]: generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 0]),
};
export class MetaWireBuilding extends MetaBuilding {
constructor() {
super("wire");
}
getHasDirectionLockAvailable() {
return true;
}
getSilhouetteColor() {
return "#25fff2";
}
getDimensions() {
return new Vector(1, 1);
}
getStayInPlacementMode() {
return true;
}
getPlacementSound() {
return SOUNDS.placeBelt;
}
getRotateAutomaticallyWhilePlacing() {
return true;
}
/** @returns {"wires"} **/
getLayer() {
return "wires";
}
getSprite() {
return null;
}
getIsReplaceable() {
return true;
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
// @todo
return true;
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
// @todo
entity.addComponent(new WireComponent({}));
}
/**
*
* @param {Entity} entity
* @param {number} rotationVariant
*/
updateVariants(entity, rotationVariant) {
entity.components.Wire.type = arrayWireRotationVariantToType[rotationVariant];
}
/**
*
* @param {number} rotation
* @param {number} rotationVariant
* @param {string} variant
* @param {Entity} entity
*/
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
return wireOverlayMatrices[entity.components.Wire.type][rotation];
}
getPreviewSprite(rotationVariant) {
switch (arrayWireRotationVariantToType[rotationVariant]) {
case enumWireType.regular: {
return Loader.getSprite("sprites/buildings/wire.png");
}
case enumWireType.turn: {
return Loader.getSprite("sprites/buildings/wire-turn.png");
}
case enumWireType.split: {
return Loader.getSprite("sprites/buildings/wire-split.png");
}
case enumWireType.cross: {
return Loader.getSprite("sprites/buildings/wire-cross.png");
}
default: {
assertAlways(false, "Invalid wire rotation variant");
}
}
}
getBlueprintSprite(rotationVariant) {
switch (arrayWireRotationVariantToType[rotationVariant]) {
case enumWireType.regular: {
return Loader.getSprite("sprites/blueprints/wire.png");
}
case enumWireType.turn: {
return Loader.getSprite("sprites/blueprints/wire-turn.png");
}
case enumWireType.split: {
return Loader.getSprite("sprites/blueprints/wire-split.png");
}
case enumWireType.cross: {
return Loader.getSprite("sprites/blueprints/wire-cross.png");
}
default: {
assertAlways(false, "Invalid wire rotation variant");
}
}
}
/**
* Should compute the optimal rotation variant on the given tile
* @param {object} param0
* @param {GameRoot} param0.root
* @param {Vector} param0.tile
* @param {number} param0.rotation
* @param {string} param0.variant
* @param {string} param0.layer
* @return {{ rotation: number, rotationVariant: number, connectedEntities?: Array<Entity> }}
*/
computeOptimalDirectionAndRotationVariantAtTile({ root, tile, rotation, variant, layer }) {
const connections = {
top: root.logic.computeWireEdgeStatus({ tile, rotation, edge: enumDirection.top }),
right: root.logic.computeWireEdgeStatus({ tile, rotation, edge: enumDirection.right }),
bottom: root.logic.computeWireEdgeStatus({ tile, rotation, edge: enumDirection.bottom }),
left: root.logic.computeWireEdgeStatus({ tile, rotation, edge: enumDirection.left }),
};
let flag = 0;
flag |= connections.top ? 0x1000 : 0;
flag |= connections.right ? 0x100 : 0;
flag |= connections.bottom ? 0x10 : 0;
flag |= connections.left ? 0x1 : 0;
let targetType = enumWireType.regular;
// First, reset rotation
rotation = 0;
switch (flag) {
case 0x0000:
// Nothing
break;
case 0x0001:
// Left
rotation += 90;
break;
case 0x0010:
// Bottom
// END
break;
case 0x0011:
// Bottom | Left
targetType = enumWireType.turn;
rotation += 90;
break;
case 0x0100:
// Right
rotation += 90;
break;
case 0x0101:
// Right | Left
rotation += 90;
break;
case 0x0110:
// Right | Bottom
targetType = enumWireType.turn;
break;
case 0x0111:
// Right | Bottom | Left
targetType = enumWireType.split;
break;
case 0x1000:
// Top
break;
case 0x1001:
// Top | Left
targetType = enumWireType.turn;
rotation += 180;
break;
case 0x1010:
// Top | Bottom
break;
case 0x1011:
// Top | Bottom | Left
targetType = enumWireType.split;
rotation += 90;
break;
case 0x1100:
// Top | Right
targetType = enumWireType.turn;
rotation -= 90;
break;
case 0x1101:
// Top | Right | Left
targetType = enumWireType.split;
rotation += 180;
break;
case 0x1110:
// Top | Right | Bottom
targetType = enumWireType.split;
rotation -= 90;
break;
case 0x1111:
// Top | Right | Bottom | Left
targetType = enumWireType.cross;
break;
}
return {
// Clamp rotation
rotation: (rotation + 360 * 10) % 360,
rotationVariant: arrayWireRotationVariantToType.indexOf(targetType),
};
}
}
import { Loader } from "../../core/loader";
import { generateMatrixRotations } from "../../core/utils";
import { enumDirection, Vector } from "../../core/vector";
import { SOUNDS } from "../../platform/sound";
import { enumWireType, enumWireVariant, WireComponent } from "../components/wire";
import { Entity } from "../entity";
import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
export const arrayWireRotationVariantToType = [
enumWireType.forward,
enumWireType.turn,
enumWireType.split,
enumWireType.cross,
];
export const wireOverlayMatrices = {
[enumWireType.forward]: generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
[enumWireType.split]: generateMatrixRotations([0, 0, 0, 1, 1, 1, 0, 1, 0]),
[enumWireType.turn]: generateMatrixRotations([0, 0, 0, 0, 1, 1, 0, 1, 0]),
[enumWireType.cross]: generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 0]),
};
/** @enum {string} */
export const wireVariants = {
second: "second",
third: "third",
};
const enumWireVariantToVariant = {
[defaultBuildingVariant]: enumWireVariant.first,
[wireVariants.second]: enumWireVariant.second,
[wireVariants.third]: enumWireVariant.third,
};
export class MetaWireBuilding extends MetaBuilding {
constructor() {
super("wire");
}
getHasDirectionLockAvailable() {
return true;
}
getSilhouetteColor() {
return "#61ef6f";
}
getAvailableVariants() {
return [defaultBuildingVariant, wireVariants.second, wireVariants.third];
}
getDimensions() {
return new Vector(1, 1);
}
getStayInPlacementMode() {
return true;
}
getPlacementSound() {
return SOUNDS.placeBelt;
}
getRotateAutomaticallyWhilePlacing() {
return true;
}
/** @returns {"wires"} **/
getLayer() {
return "wires";
}
getSprite() {
return null;
}
getIsReplaceable() {
return true;
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
// @todo
return true;
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(new WireComponent({}));
}
/**
*
* @param {Entity} entity
* @param {number} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {
entity.components.Wire.type = arrayWireRotationVariantToType[rotationVariant];
entity.components.Wire.variant = enumWireVariantToVariant[variant];
}
/**
*
* @param {number} rotation
* @param {number} rotationVariant
* @param {string} variant
* @param {Entity} entity
*/
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
return wireOverlayMatrices[entity.components.Wire.type][rotation];
}
/**
*
* @param {number} rotationVariant
* @param {string} variant
* @returns {import("../../core/draw_utils").AtlasSprite}
*/
getPreviewSprite(rotationVariant, variant) {
const wireVariant = enumWireVariantToVariant[variant];
switch (arrayWireRotationVariantToType[rotationVariant]) {
case enumWireType.forward: {
return Loader.getSprite("sprites/wires/sets/" + wireVariant + "_forward.png");
}
case enumWireType.turn: {
return Loader.getSprite("sprites/wires/sets/" + wireVariant + "_turn.png");
}
case enumWireType.split: {
return Loader.getSprite("sprites/wires/sets/" + wireVariant + "_split.png");
}
case enumWireType.cross: {
return Loader.getSprite("sprites/wires/sets/" + wireVariant + "_cross.png");
}
default: {
assertAlways(false, "Invalid wire rotation variant");
}
}
}
getBlueprintSprite(rotationVariant, variant) {
return this.getPreviewSprite(rotationVariant, variant);
}
/**
* Should compute the optimal rotation variant on the given tile
* @param {object} param0
* @param {GameRoot} param0.root
* @param {Vector} param0.tile
* @param {number} param0.rotation
* @param {string} param0.variant
* @param {string} param0.layer
* @return {{ rotation: number, rotationVariant: number, connectedEntities?: Array<Entity> }}
*/
computeOptimalDirectionAndRotationVariantAtTile({ root, tile, rotation, variant, layer }) {
const wireVariant = enumWireVariantToVariant[variant];
const connections = {
top: root.logic.computeWireEdgeStatus({ tile, wireVariant, edge: enumDirection.top }),
right: root.logic.computeWireEdgeStatus({ tile, wireVariant, edge: enumDirection.right }),
bottom: root.logic.computeWireEdgeStatus({ tile, wireVariant, edge: enumDirection.bottom }),
left: root.logic.computeWireEdgeStatus({ tile, wireVariant, edge: enumDirection.left }),
};
let flag = 0;
flag |= connections.top ? 0x1000 : 0;
flag |= connections.right ? 0x100 : 0;
flag |= connections.bottom ? 0x10 : 0;
flag |= connections.left ? 0x1 : 0;
let targetType = enumWireType.forward;
// First, reset rotation
rotation = 0;
switch (flag) {
case 0x0000:
// Nothing
break;
case 0x0001:
// Left
rotation += 90;
break;
case 0x0010:
// Bottom
// END
break;
case 0x0011:
// Bottom | Left
targetType = enumWireType.turn;
rotation += 90;
break;
case 0x0100:
// Right
rotation += 90;
break;
case 0x0101:
// Right | Left
rotation += 90;
break;
case 0x0110:
// Right | Bottom
targetType = enumWireType.turn;
break;
case 0x0111:
// Right | Bottom | Left
targetType = enumWireType.split;
break;
case 0x1000:
// Top
break;
case 0x1001:
// Top | Left
targetType = enumWireType.turn;
rotation += 180;
break;
case 0x1010:
// Top | Bottom
break;
case 0x1011:
// Top | Bottom | Left
targetType = enumWireType.split;
rotation += 90;
break;
case 0x1100:
// Top | Right
targetType = enumWireType.turn;
rotation -= 90;
break;
case 0x1101:
// Top | Right | Left
targetType = enumWireType.split;
rotation += 180;
break;
case 0x1110:
// Top | Right | Bottom
targetType = enumWireType.split;
rotation -= 90;
break;
case 0x1111:
// Top | Right | Bottom | Left
targetType = enumWireType.cross;
break;
}
return {
// Clamp rotation
rotation: (rotation + 360 * 10) % 360,
rotationVariant: arrayWireRotationVariantToType.indexOf(targetType),
};
}
}

View File

@@ -1,87 +1,58 @@
import { Vector } from "../../core/vector";
import { Entity } from "../entity";
import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
import { GameRoot } from "../root";
import { WireTunnelComponent } from "../components/wire_tunnel";
import { generateMatrixRotations } from "../../core/utils";
/** @enum {string} */
export const enumWireTunnelVariants = {
coating: "coating",
};
const wireTunnelOverlayMatrices = {
[defaultBuildingVariant]: generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 0]),
[enumWireTunnelVariants.coating]: generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
};
export class MetaWireTunnelBuilding extends MetaBuilding {
constructor() {
super("wire_tunnel");
}
getSilhouetteColor() {
return "#777a86";
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
// @todo
return true;
}
/**
*
* @param {number} rotation
* @param {number} rotationVariant
* @param {string} variant
* @param {Entity} entity
*/
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
return wireTunnelOverlayMatrices[variant][rotation];
}
getIsRotateable(variant) {
return variant !== defaultBuildingVariant;
}
getDimensions() {
return new Vector(1, 1);
}
getAvailableVariants() {
return [defaultBuildingVariant, enumWireTunnelVariants.coating];
}
/** @returns {"wires"} **/
getLayer() {
return "wires";
}
getRotateAutomaticallyWhilePlacing() {
return true;
}
getStayInPlacementMode() {
return true;
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(new WireTunnelComponent({}));
}
/**
* @param {Entity} entity
* @param {number} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {
entity.components.WireTunnel.multipleDirections = variant === defaultBuildingVariant;
}
}
import { generateMatrixRotations } from "../../core/utils";
import { Vector } from "../../core/vector";
import { WireTunnelComponent } from "../components/wire_tunnel";
import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
import { enumHubGoalRewards } from "../tutorial_goals";
const wireTunnelOverlayMatrix = generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 0]);
export class MetaWireTunnelBuilding extends MetaBuilding {
constructor() {
super("wire_tunnel");
}
getSilhouetteColor() {
return "#777a86";
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_filters_and_levers);
}
/**
*
* @param {number} rotation
* @param {number} rotationVariant
* @param {string} variant
* @param {Entity} entity
*/
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
return wireTunnelOverlayMatrix[rotation];
}
getIsRotateable() {
return false;
}
getDimensions() {
return new Vector(1, 1);
}
/** @returns {"wires"} **/
getLayer() {
return "wires";
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(new WireTunnelComponent({}));
}
}

View File

@@ -12,7 +12,7 @@ export const enumLogicGateType = {
rotater: "rotater",
unstacker: "unstacker",
cutter: "cutter",
shapecompare: "shapecompare",
compare: "compare",
stacker: "stacker",
painter: "painter",
};

View File

@@ -63,6 +63,14 @@ export class StaticMapEntityComponent extends Component {
return getBuildingDataFromCode(this.code).metaInstance;
}
/**
* Returns the buildings variant
* @returns {string}
*/
getVariant() {
return getBuildingDataFromCode(this.code).variant;
}
/**
* Copy the current state to another component
* @param {Component} otherComponent

View File

@@ -2,12 +2,19 @@ import { Component } from "../component";
/** @enum {string} */
export const enumWireType = {
regular: "regular",
forward: "forward",
turn: "turn",
split: "split",
cross: "cross",
};
/** @enum {string} */
export const enumWireVariant = {
first: "first",
second: "second",
third: "third",
};
export class WireComponent extends Component {
static getId() {
return "Wire";
@@ -16,54 +23,21 @@ export class WireComponent extends Component {
/**
* @param {object} param0
* @param {enumWireType=} param0.type
* @param {enumWireVariant=} param0.variant
*/
constructor({ type = enumWireType.regular }) {
constructor({ type = enumWireType.forward, variant = enumWireVariant.first }) {
super();
this.type = type;
/**
* The variant of the wire, different variants do not connect
* @type {enumWireVariant}
*/
this.variant = variant;
/**
* @type {import("../systems/wire").WireNetwork}
*/
this.linkedNetwork = null;
}
/**
* Returns the local connections
* @returns {import("../../core/utils").DirectionalObject}
*/
getLocalConnections() {
return {
top: true,
right: false,
bottom: true,
left: false,
};
// switch (this.type) {
// case enumWireType.regular:
// return {
// top: true,
// right: false,
// bottom: true,
// left: false,
// };
// case enumWireType.turn:
// return {
// top: false,
// right: true,
// bottom: true,
// left: false,
// };
// case enumWireType.split:
// return {
// top: false,
// right: true,
// bottom: true,
// left: true,
// };
// default:
// assertAlways(false, "Invalid wire type: " + this.type);
// }
}
}

View File

@@ -5,13 +5,8 @@ export class WireTunnelComponent extends Component {
return "WireTunnel";
}
/**
* @param {object} param0
* @param {boolean=} param0.multipleDirections
*/
constructor({ multipleDirections = true }) {
constructor() {
super();
this.multipleDirections = multipleDirections;
/**
* Linked network, only if its not multiple directions

View File

@@ -5,6 +5,9 @@ import { MetaLogicGateBuilding } from "../../buildings/logic_gate";
import { MetaLeverBuilding } from "../../buildings/lever";
import { MetaWireTunnelBuilding } from "../../buildings/wire_tunnel";
import { MetaVirtualProcessorBuilding } from "../../buildings/virtual_processor";
import { MetaTransistorBuilding } from "../../buildings/transistor";
import { MetaAnalyzerBuilding } from "../../buildings/analyzer";
import { MetaComparatorBuilding } from "../../buildings/comparator";
export class HUDWiresToolbar extends HUDBaseToolbar {
constructor(root) {
@@ -13,9 +16,12 @@ export class HUDWiresToolbar extends HUDBaseToolbar {
MetaWireBuilding,
MetaWireTunnelBuilding,
MetaConstantSignalBuilding,
MetaTransistorBuilding,
MetaLogicGateBuilding,
MetaAnalyzerBuilding,
MetaLeverBuilding,
MetaVirtualProcessorBuilding,
MetaComparatorBuilding,
],
visibilityCondition: () =>
!this.root.camera.getIsMapOverlayActive() && this.root.currentLayer === "wires",

View File

@@ -64,8 +64,11 @@ export const KEYMAPPINGS = {
wire: { keyCode: key("1") },
wire_tunnel: { keyCode: key("2") },
constant_signal: { keyCode: key("3") },
transistor: { keyCode: key("6") },
logic_gate: { keyCode: key("4") },
virtual_processor: { keyCode: key("5") },
analyzer: { keyCode: key("7") },
comparator: { keyCode: key("8") },
},
placement: {

View File

@@ -1,23 +1,18 @@
import { globalConfig } from "../core/config";
import { createLogger } from "../core/logging";
import { STOP_PROPAGATION } from "../core/signal";
import { round2Digits } from "../core/utils";
import { enumDirection, enumDirectionToVector, enumInvertedDirections, Vector } from "../core/vector";
import { getBuildingDataFromCode } from "./building_codes";
import { enumWireVariant } from "./components/wire";
import { Entity } from "./entity";
import { CHUNK_OVERLAY_RES } from "./map_chunk_view";
import { MetaBuilding } from "./meta_building";
import { GameRoot } from "./root";
import { WireNetwork } from "./systems/wire";
import { globalConfig } from "../core/config";
import { CHUNK_OVERLAY_RES } from "./map_chunk_view";
const logger = createLogger("ingame/logic");
/** @enum {number} */
export const enumWireEdgeFlag = {
empty: 0,
connected: 2,
};
/**
* Typing helper
* @typedef {Array<{
@@ -193,28 +188,72 @@ export class GameLogic {
*
* Computes the flag for a given tile
* @param {object} param0
* @param {enumWireVariant} param0.wireVariant
* @param {Vector} param0.tile The tile to check at
* @param {enumDirection} param0.edge The edge to check for
* @param {number} param0.rotation The local tiles base rotation
*/
computeWireEdgeStatus({ tile, edge, rotation }) {
computeWireEdgeStatus({ wireVariant, tile, edge }) {
const offset = enumDirectionToVector[edge];
const refTile = tile.add(offset);
// const angle = enumDirectionToAngle[edge];
const targetTile = tile.add(offset);
// // First, check if this edge can be connected from locally
// const canConnectLocally = rotation === angle || (rotation + 180) % 360 === angle;
// Search for relevant pins
const pinEntities = this.root.map.getLayersContentsMultipleXY(targetTile.x, targetTile.y);
const neighbourStatus = this.getWireEdgeFlag(refTile, edge);
// Go over all entities which could have a pin
for (let i = 0; i < pinEntities.length; ++i) {
const pinEntity = pinEntities[i];
const pinComp = pinEntity.components.WiredPins;
const staticComp = pinEntity.components.StaticMapEntity;
if (neighbourStatus === enumWireEdgeFlag.empty) {
// It's empty, no point in connecting
// Skip those who don't have pins
if (!pinComp) {
continue;
}
// Go over all pins
const pins = pinComp.slots;
for (let k = 0; k < pinComp.slots.length; ++k) {
const pinSlot = pins[k];
const pinLocation = staticComp.localTileToWorld(pinSlot.pos);
const pinDirection = staticComp.localDirectionToWorld(pinSlot.direction);
// Check if the pin has the right location
if (!pinLocation.equals(targetTile)) {
continue;
}
// Check if the pin has the right direction
if (pinDirection !== enumInvertedDirections[edge]) {
continue;
}
// Found a pin!
return true;
}
}
// Now check if there's a connectable entity on the wires layer
const targetEntity = this.root.map.getTileContent(targetTile, "wires");
if (!targetEntity) {
return false;
}
if (neighbourStatus === enumWireEdgeFlag.connected) {
const targetStaticComp = targetEntity.components.StaticMapEntity;
// Check if its a crossing
const wireTunnelComp = targetEntity.components.WireTunnel;
if (wireTunnelComp) {
return true;
}
// Check if its a wire
const wiresComp = targetEntity.components.Wire;
if (!wiresComp) {
return false;
}
// It's connected if its the same variant
return wiresComp.variant === wireVariant;
}
/**
@@ -303,85 +342,7 @@ export class GameLogic {
return !!overlayMatrix[localPosition.x + localPosition.y * 3];
}
/**
* Gets the flag at the given tile
* @param {Vector} tile
* @param {enumDirection} edge
* @returns {enumWireEdgeFlag}
*/
getWireEdgeFlag(tile, edge) {
// Search for relevant pins
const pinEntities = this.root.map.getLayersContentsMultipleXY(tile.x, tile.y);
// Go over all entities which could have a pin
for (let i = 0; i < pinEntities.length; ++i) {
const pinEntity = pinEntities[i];
const pinComp = pinEntity.components.WiredPins;
const staticComp = pinEntity.components.StaticMapEntity;
// Skip those who don't have pins
if (!pinComp) {
continue;
}
// Go over all pins
const pins = pinComp.slots;
for (let k = 0; k < pinComp.slots.length; ++k) {
const pinSlot = pins[k];
const pinLocation = staticComp.localTileToWorld(pinSlot.pos);
const pinDirection = staticComp.localDirectionToWorld(pinSlot.direction);
// Check if the pin has the right location
if (!pinLocation.equals(tile)) {
continue;
}
// Check if the pin has the right direction
if (pinDirection !== enumInvertedDirections[edge]) {
continue;
}
// Found a pin!
return enumWireEdgeFlag.connected;
}
}
// Now check if there's a connectable wire
const targetEntity = this.root.map.getTileContent(tile, "wires");
if (!targetEntity) {
return enumWireEdgeFlag.empty;
}
const targetStaticComp = targetEntity.components.StaticMapEntity;
// Check if its a crossing
const wireTunnelComp = targetEntity.components.WireTunnel;
if (wireTunnelComp) {
// Check if the crossing is connected
if (wireTunnelComp.multipleDirections) {
return enumWireEdgeFlag.connected;
} else {
// Its a coating, check if it matches the direction
const referenceDirection = targetStaticComp.localDirectionToWorld(enumDirection.top);
return referenceDirection === edge || enumInvertedDirections[referenceDirection] === edge
? enumWireEdgeFlag.connected
: enumWireEdgeFlag.empty;
}
}
// Check if its a wire
const wiresComp = targetEntity.components.Wire;
if (!wiresComp) {
return enumWireEdgeFlag.empty;
}
// const refAngle = enumDirectionToAngle[edge];
// const refRotation = targetEntity.components.StaticMapEntity.originalRotation;
// const canConnectRemotely = refRotation === refAngle || (refRotation + 180) % 360 === refAngle;
// Actually connected
return enumWireEdgeFlag.connected;
}
g(tile, edge) {}
/**
* Returns the acceptors and ejectors which affect the current tile

View File

@@ -1,30 +1,34 @@
import { gMetaBuildingRegistry } from "../core/global_registries";
import { createLogger } from "../core/logging";
import { T } from "../translations";
import { MetaAnalyzerBuilding } from "./buildings/analyzer";
import { enumBalancerVariants, MetaBalancerBuilding } from "./buildings/balancer";
import { MetaBeltBuilding } from "./buildings/belt";
import { MetaComparatorBuilding } from "./buildings/comparator";
import { MetaConstantSignalBuilding } from "./buildings/constant_signal";
import { enumCutterVariants, MetaCutterBuilding } from "./buildings/cutter";
import { MetaDisplayBuilding } from "./buildings/display";
import { MetaFilterBuilding } from "./buildings/filter";
import { MetaHubBuilding } from "./buildings/hub";
import { MetaLeverBuilding } from "./buildings/lever";
import { enumLogicGateVariants, MetaLogicGateBuilding } from "./buildings/logic_gate";
import { enumMinerVariants, MetaMinerBuilding } from "./buildings/miner";
import { MetaMixerBuilding } from "./buildings/mixer";
import { enumPainterVariants, MetaPainterBuilding } from "./buildings/painter";
import { MetaReaderBuilding } from "./buildings/reader";
import { enumRotaterVariants, MetaRotaterBuilding } from "./buildings/rotater";
import { enumBalancerVariants, MetaBalancerBuilding } from "./buildings/balancer";
import { MetaStackerBuilding } from "./buildings/stacker";
import { MetaStorageBuilding } from "./buildings/storage";
import { MetaTransistorBuilding, enumTransistorVariants } from "./buildings/transistor";
import { MetaTrashBuilding } from "./buildings/trash";
import { enumUndergroundBeltVariants, MetaUndergroundBeltBuilding } from "./buildings/underground_belt";
import { enumVirtualProcessorVariants, MetaVirtualProcessorBuilding } from "./buildings/virtual_processor";
import { MetaWireBuilding } from "./buildings/wire";
import { MetaWireTunnelBuilding } from "./buildings/wire_tunnel";
import { buildBuildingCodeCache, gBuildingVariants, registerBuildingVariant } from "./building_codes";
import { defaultBuildingVariant } from "./meta_building";
import { MetaConstantSignalBuilding } from "./buildings/constant_signal";
import { MetaLogicGateBuilding, enumLogicGateVariants } from "./buildings/logic_gate";
import { MetaLeverBuilding } from "./buildings/lever";
import { MetaFilterBuilding } from "./buildings/filter";
import { MetaWireTunnelBuilding, enumWireTunnelVariants } from "./buildings/wire_tunnel";
import { MetaDisplayBuilding } from "./buildings/display";
import { MetaVirtualProcessorBuilding, enumVirtualProcessorVariants } from "./buildings/virtual_processor";
import { MetaReaderBuilding } from "./buildings/reader";
import { MetaStorageBuilding } from "./buildings/storage";
import { enumWireVariant } from "./components/wire";
import { KEYMAPPINGS } from "./key_action_mapper";
import { T } from "../translations";
import { defaultBuildingVariant } from "./meta_building";
const logger = createLogger("building_registry");
@@ -50,6 +54,9 @@ export function initMetaBuildingRegistry() {
gMetaBuildingRegistry.register(MetaDisplayBuilding);
gMetaBuildingRegistry.register(MetaVirtualProcessorBuilding);
gMetaBuildingRegistry.register(MetaReaderBuilding);
gMetaBuildingRegistry.register(MetaTransistorBuilding);
gMetaBuildingRegistry.register(MetaAnalyzerBuilding);
gMetaBuildingRegistry.register(MetaComparatorBuilding);
// Belt
registerBuildingVariant(1, MetaBeltBuilding, defaultBuildingVariant, 0);
@@ -109,6 +116,16 @@ export function initMetaBuildingRegistry() {
registerBuildingVariant(29, MetaWireBuilding, defaultBuildingVariant, 2);
registerBuildingVariant(30, MetaWireBuilding, defaultBuildingVariant, 3);
registerBuildingVariant(52, MetaWireBuilding, enumWireVariant.second, 0);
registerBuildingVariant(53, MetaWireBuilding, enumWireVariant.second, 1);
registerBuildingVariant(54, MetaWireBuilding, enumWireVariant.second, 2);
registerBuildingVariant(55, MetaWireBuilding, enumWireVariant.second, 3);
registerBuildingVariant(56, MetaWireBuilding, enumWireVariant.third, 0);
registerBuildingVariant(57, MetaWireBuilding, enumWireVariant.third, 1);
registerBuildingVariant(58, MetaWireBuilding, enumWireVariant.third, 2);
registerBuildingVariant(59, MetaWireBuilding, enumWireVariant.third, 3);
// Constant signal
registerBuildingVariant(31, MetaConstantSignalBuilding);
@@ -117,7 +134,10 @@ export function initMetaBuildingRegistry() {
registerBuildingVariant(34, MetaLogicGateBuilding, enumLogicGateVariants.not);
registerBuildingVariant(35, MetaLogicGateBuilding, enumLogicGateVariants.xor);
registerBuildingVariant(36, MetaLogicGateBuilding, enumLogicGateVariants.or);
registerBuildingVariant(38, MetaLogicGateBuilding, enumLogicGateVariants.transistor);
// Transistor
registerBuildingVariant(38, MetaTransistorBuilding, defaultBuildingVariant);
registerBuildingVariant(60, MetaTransistorBuilding, enumTransistorVariants.mirrored);
// Lever
registerBuildingVariant(33, MetaLeverBuilding);
@@ -127,20 +147,21 @@ export function initMetaBuildingRegistry() {
// Wire tunnel
registerBuildingVariant(39, MetaWireTunnelBuilding);
registerBuildingVariant(41, MetaWireTunnelBuilding, enumWireTunnelVariants.coating);
// Display
registerBuildingVariant(40, MetaDisplayBuilding);
// Virtual Processor
registerBuildingVariant(42, MetaVirtualProcessorBuilding);
registerBuildingVariant(43, MetaVirtualProcessorBuilding, enumVirtualProcessorVariants.analyzer);
registerBuildingVariant(44, MetaVirtualProcessorBuilding, enumVirtualProcessorVariants.rotater);
registerBuildingVariant(45, MetaVirtualProcessorBuilding, enumVirtualProcessorVariants.unstacker);
registerBuildingVariant(46, MetaVirtualProcessorBuilding, enumVirtualProcessorVariants.shapecompare);
registerBuildingVariant(50, MetaVirtualProcessorBuilding, enumVirtualProcessorVariants.stacker);
registerBuildingVariant(51, MetaVirtualProcessorBuilding, enumVirtualProcessorVariants.painter);
// Analyzer
registerBuildingVariant(46, MetaComparatorBuilding);
registerBuildingVariant(43, MetaAnalyzerBuilding);
// Reader
registerBuildingVariant(49, MetaReaderBuilding);

View File

@@ -3,11 +3,9 @@ import { enumColors } from "../colors";
import { enumLogicGateType, LogicGateComponent } from "../components/logic_gate";
import { enumPinSlotType } from "../components/wired_pins";
import { GameSystemWithFilter } from "../game_system_with_filter";
import { BOOL_FALSE_SINGLETON, BOOL_TRUE_SINGLETON, isTruthyItem, BooleanItem } from "../items/boolean_item";
import { COLOR_ITEM_SINGLETONS, ColorItem } from "../items/color_item";
import { BOOL_FALSE_SINGLETON, BOOL_TRUE_SINGLETON, isTruthyItem } from "../items/boolean_item";
import { COLOR_ITEM_SINGLETONS } from "../items/color_item";
import { ShapeDefinition } from "../shape_definition";
import { ShapeItem } from "../items/shape_item";
import { enumInvertedDirections } from "../../core/vector";
export class LogicGateSystem extends GameSystemWithFilter {
constructor(root) {
@@ -24,7 +22,7 @@ export class LogicGateSystem extends GameSystemWithFilter {
[enumLogicGateType.analyzer]: this.compute_ANALYZE.bind(this),
[enumLogicGateType.cutter]: this.compute_CUT.bind(this),
[enumLogicGateType.unstacker]: this.compute_UNSTACK.bind(this),
[enumLogicGateType.shapecompare]: this.compute_SHAPECOMPARE.bind(this),
[enumLogicGateType.compare]: this.compute_COMPARE.bind(this),
[enumLogicGateType.stacker]: this.compute_STACKER.bind(this),
[enumLogicGateType.painter]: this.compute_PAINTER.bind(this),
};
@@ -318,7 +316,7 @@ export class LogicGateSystem extends GameSystemWithFilter {
* @param {Array<BaseItem|null>} parameters
* @returns {BaseItem}
*/
compute_SHAPECOMPARE(parameters) {
compute_COMPARE(parameters) {
const itemA = parameters[0];
const itemB = parameters[1];

View File

@@ -3,6 +3,7 @@ import { gMetaBuildingRegistry } from "../../core/global_registries";
import { Loader } from "../../core/loader";
import { createLogger } from "../../core/logging";
import { Rectangle } from "../../core/rectangle";
import { AtlasSprite } from "../../core/sprites";
import { StaleAreaDetector } from "../../core/stale_area_detector";
import { fastArrayDeleteValueIfContained } from "../../core/utils";
import {
@@ -13,16 +14,15 @@ import {
Vector,
} from "../../core/vector";
import { BaseItem } from "../base_item";
import { isTrueItem } from "../items/boolean_item";
import { arrayWireRotationVariantToType, MetaWireBuilding } from "../buildings/wire";
import { getCodeFromBuildingData } from "../building_codes";
import { enumWireType, WireComponent } from "../components/wire";
import { enumWireType, enumWireVariant, WireComponent } from "../components/wire";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { WireTunnelComponent } from "../components/wire_tunnel";
import { Entity } from "../entity";
import { GameSystemWithFilter } from "../game_system_with_filter";
import { isTruthyItem } from "../items/boolean_item";
import { MapChunkView } from "../map_chunk_view";
import { defaultBuildingVariant } from "../meta_building";
const logger = createLogger("wires");
@@ -93,32 +93,22 @@ export class WireSystem extends GameSystemWithFilter {
constructor(root) {
super(root, [WireComponent]);
this.wireSprites = {
regular: {
[enumWireType.regular]: Loader.getSprite("sprites/wires/sets/regular_forward.png"),
[enumWireType.turn]: Loader.getSprite("sprites/wires/sets/regular_turn.png"),
[enumWireType.split]: Loader.getSprite("sprites/wires/sets/regular_split.png"),
[enumWireType.cross]: Loader.getSprite("sprites/wires/sets/regular_cross.png"),
},
conflict: {
[enumWireType.regular]: Loader.getSprite("sprites/wires/sets/conflict_forward.png"),
[enumWireType.turn]: Loader.getSprite("sprites/wires/sets/conflict_turn.png"),
[enumWireType.split]: Loader.getSprite("sprites/wires/sets/conflict_split.png"),
[enumWireType.cross]: Loader.getSprite("sprites/wires/sets/conflict_cross.png"),
},
shape: {
[enumWireType.regular]: Loader.getSprite("sprites/wires/sets/shape_forward.png"),
[enumWireType.turn]: Loader.getSprite("sprites/wires/sets/shape_turn.png"),
[enumWireType.split]: Loader.getSprite("sprites/wires/sets/shape_split.png"),
[enumWireType.cross]: Loader.getSprite("sprites/wires/sets/shape_cross.png"),
},
color: {
[enumWireType.regular]: Loader.getSprite("sprites/wires/sets/color_forward.png"),
[enumWireType.turn]: Loader.getSprite("sprites/wires/sets/color_turn.png"),
[enumWireType.split]: Loader.getSprite("sprites/wires/sets/color_split.png"),
[enumWireType.cross]: Loader.getSprite("sprites/wires/sets/color_cross.png"),
},
};
/**
* @type {Object<enumWireVariant, Object<enumWireType, AtlasSprite>>}
*/
this.wireSprites = {};
const variants = ["conflict", ...Object.keys(enumWireVariant)];
for (let i = 0; i < variants.length; ++i) {
const wireVariant = variants[i];
const sprites = {};
for (const wireType in enumWireType) {
sprites[wireType] = Loader.getSprite(
"sprites/wires/sets/" + wireVariant + "_" + wireType + ".png"
);
}
this.wireSprites[wireVariant] = sprites;
}
this.root.signals.entityDestroyed.add(this.queuePlacementUpdate, this);
this.root.signals.entityAdded.add(this.queuePlacementUpdate, this);
@@ -230,6 +220,13 @@ export class WireSystem extends GameSystemWithFilter {
},
];
/**
* Once we occur a wire, we store its variant so we don't connect to
* mismatching ones
* @type {enumWireVariant}
*/
let variantMask = null;
while (entitiesToVisit.length > 0) {
const nextData = entitiesToVisit.pop();
const nextEntity = nextData.entity;
@@ -257,13 +254,18 @@ export class WireSystem extends GameSystemWithFilter {
);
if (!wireComp.linkedNetwork) {
// This one is new! :D
VERBOSE_WIRES && logger.log(" Visited new wire:", staticComp.origin.toString());
wireComp.linkedNetwork = currentNetwork;
currentNetwork.wires.push(nextEntity);
if (variantMask && wireComp.variant !== variantMask) {
// Mismatching variant
} else {
// This one is new! :D
VERBOSE_WIRES && logger.log(" Visited new wire:", staticComp.origin.toString());
wireComp.linkedNetwork = currentNetwork;
currentNetwork.wires.push(nextEntity);
newSearchDirections = arrayAllDirections;
newSearchTile = nextEntity.components.StaticMapEntity.origin;
newSearchDirections = arrayAllDirections;
newSearchTile = nextEntity.components.StaticMapEntity.origin;
variantMask = wireComp.variant;
}
}
}
@@ -319,7 +321,8 @@ export class WireSystem extends GameSystemWithFilter {
const newTargets = this.findSurroundingWireTargets(
newSearchTile,
newSearchDirections,
currentNetwork
currentNetwork,
variantMask
);
VERBOSE_WIRES && logger.log(" Found", newTargets, "new targets to visit!");
@@ -361,13 +364,21 @@ export class WireSystem extends GameSystemWithFilter {
* @param {Vector} initialTile
* @param {Array<enumDirection>} directions
* @param {WireNetwork} network
* @param {enumWireVariant=} variantMask Only accept connections to this mask
* @returns {Array<any>}
*/
findSurroundingWireTargets(initialTile, directions, network) {
findSurroundingWireTargets(initialTile, directions, network, variantMask = null) {
let result = [];
VERBOSE_WIRES &&
logger.log(" Searching for new targets at", initialTile.toString(), "and d=", directions);
logger.log(
" Searching for new targets at",
initialTile.toString(),
"and d=",
directions,
"with mask=",
variantMask
);
// Go over all directions we should search for
for (let i = 0; i < directions.length; ++i) {
@@ -399,7 +410,11 @@ export class WireSystem extends GameSystemWithFilter {
const wireComp = entity.components.Wire;
// Check for wire
if (wireComp && !wireComp.linkedNetwork) {
if (
wireComp &&
!wireComp.linkedNetwork &&
(!variantMask || wireComp.variant === variantMask)
) {
// Wires accept connections from everywhere
result.push({
entity,
@@ -449,17 +464,6 @@ export class WireSystem extends GameSystemWithFilter {
const staticComp = entity.components.StaticMapEntity;
if (
!tunnelComp.multipleDirections &&
!(
direction === staticComp.localDirectionToWorld(enumDirection.top) ||
direction === staticComp.localDirectionToWorld(enumDirection.bottom)
)
) {
// It's a coating, and it doesn't connect here
continue;
}
// Compute where this tunnel connects to
const forwardedTile = staticComp.origin.add(offset);
VERBOSE_WIRES &&
@@ -570,8 +574,8 @@ export class WireSystem extends GameSystemWithFilter {
if (!wireComp.linkedNetwork) {
// There is no network, it's empty
return {
spriteSet: this.wireSprites.regular,
opacity: 0.3,
spriteSet: this.wireSprites[wireComp.variant],
opacity: 0.5,
};
}
@@ -584,38 +588,9 @@ export class WireSystem extends GameSystemWithFilter {
};
}
const value = network.currentValue;
if (!value) {
// There is no value stored
return {
spriteSet: this.wireSprites.regular,
opacity: 0.3,
};
}
const valueType = value.getItemType();
if (valueType === "shape") {
return {
spriteSet: this.wireSprites.shape,
opacity: 1,
};
} else if (valueType === "color") {
return {
spriteSet: this.wireSprites.color,
opacity: 1,
};
} else if (valueType === "boolean") {
return {
spriteSet: this.wireSprites.regular,
opacity: isTrueItem(value) ? 1 : 0.5,
};
} else {
assertAlways(false, "Unknown item type: " + valueType);
}
return {
spriteSet: this.wireSprites.regular,
opacity: 1,
spriteSet: this.wireSprites[wireComp.variant],
opacity: isTruthyItem(network.currentValue) ? 1 : 0.5,
};
}
@@ -641,9 +616,10 @@ export class WireSystem extends GameSystemWithFilter {
const staticComp = entity.components.StaticMapEntity;
parameters.context.globalAlpha = opacity;
staticComp.drawSpriteOnBoundsClipped(parameters, sprite, 0);
parameters.context.globalAlpha = 1;
// DEBUG Rendering
if (G_IS_DEV && globalConfig.debug.renderWireRotations) {
parameters.context.globalAlpha = 1;
parameters.context.fillStyle = "red";
parameters.context.font = "5px Tahoma";
parameters.context.fillText(
@@ -691,6 +667,8 @@ export class WireSystem extends GameSystemWithFilter {
}
}
}
parameters.context.globalAlpha = 1;
}
/**
@@ -746,6 +724,8 @@ export class WireSystem extends GameSystemWithFilter {
continue;
}
const variant = targetStaticComp.getVariant();
const {
rotation,
rotationVariant,
@@ -753,7 +733,7 @@ export class WireSystem extends GameSystemWithFilter {
root: this.root,
tile: new Vector(x, y),
rotation: targetStaticComp.originalRotation,
variant: defaultBuildingVariant,
variant,
layer: targetEntity.layer,
});
@@ -763,14 +743,10 @@ export class WireSystem extends GameSystemWithFilter {
if (targetStaticComp.rotation !== rotation || newType !== targetWireComp.type) {
// Change stuff
targetStaticComp.rotation = rotation;
metaWire.updateVariants(targetEntity, rotationVariant, defaultBuildingVariant);
metaWire.updateVariants(targetEntity, rotationVariant, variant);
// Update code as well
targetStaticComp.code = getCodeFromBuildingData(
metaWire,
defaultBuildingVariant,
rotationVariant
);
targetStaticComp.code = getCodeFromBuildingData(metaWire, variant, rotationVariant);
// Make sure the chunks know about the update
this.root.signals.entityChanged.dispatch(targetEntity);