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Merge branch 'master' into patch-2

This commit is contained in:
Alexis 2021-06-26 17:04:24 +02:00 committed by GitHub
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67 changed files with 2092 additions and 1195 deletions

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@ -26,6 +26,7 @@ COPY translations ./translations
COPY src/js ./src/js
COPY res_raw ./res_raw
COPY .git ./.git
COPY electron ./electron
WORKDIR /shapez.io/gulp
ENTRYPOINT ["yarn", "gulp"]

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@ -75,7 +75,7 @@ function listen() {
});
ipcMain.handle("steam:check-app-ownership", (event, appId) => {
return Promise.resolve(greenworks.isSubscribedApp(appId));
return Promise.resolve(greenworks.isDLCInstalled(appId));
});
}

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@ -57,6 +57,15 @@
}
}
}
> .buildingsButton {
display: grid;
align-items: center;
@include S(margin-top, 4px);
> button {
@include SuperSmallText;
}
}
}
}
}

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@ -13,7 +13,7 @@
> .section {
display: grid;
@include S(grid-gap, 10px);
@include S(grid-gap, 5px);
grid-auto-flow: row;
> button {

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@ -230,11 +230,38 @@
align-items: center;
justify-content: center;
flex-direction: column;
background: #4cc98a;
background: $colorBlueBright;
grid-row: 1 / 2;
grid-column: 2 / 3;
position: relative;
@include S(padding, 20px);
@include S(border-radius, $globalBorderRadius);
> .badge {
color: #fff;
text-transform: uppercase;
font-weight: bold;
position: absolute;
@include S(top, 10px);
@include S(right, 10px);
transform: translateX(50%) rotate(10deg);
@include Heading;
font-weight: bold;
@include InlineAnimation(1.3s ease-in-out infinite) {
50% {
transform: translateX(50%) rotate(12deg) scale(1.1);
}
}
}
> .hint {
@include SuperDuperSmallText;
@include S(margin-top, 10px);
@include S(width, 200px);
}
> .dlcLogo {
@include S(width, 190px);
}

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@ -159,6 +159,26 @@
}
}
> button.delete {
position: absolute;
@include S(top, 5px);
@include S(right, 5px);
background-repeat: no-repeat;
background-position: center center;
background-size: 70%;
background-color: transparent !important;
@include S(width, 20px);
@include S(height, 20px);
padding: 0;
opacity: 0.7;
@include DarkThemeInvert;
& {
/* @load-async */
background-image: uiResource("icons/delete.png") !important;
}
}
> .stats {
grid-column: 2 / 3;
grid-row: 3 / 4;

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@ -1,11 +1,31 @@
export const CHANGELOG = [
{
version: "1.4.2",
date: "24.06.2021",
entries: [
"Puzzle DLC: Goal acceptors now reset after getting no items for a while (This should prevent being able to 'cheat' puzzles) (by Sense101)",
"Puzzle DLC: Added button to clear all buildings / reset the puzzle (by Sense101)",
"Puzzle DLC: Allow copy-paste in puzzle mode (by Sense101)",
"Fixed level achievements being given on the wrong level (by DJ1TJOO)",
"Fixed blueprint not properly clearing on right click",
"Updated translations",
],
},
{
version: "1.4.1",
date: "22.06.2021",
entries: [
"The <a href='https://store.steampowered.com/app/1625400/shapezio__Puzzle_DLC/?utm_medium=changelog' target='_blank'>Puzzle DLC</a> is now available on Steam!",
"The <a href='https://store.steampowered.com/app/1573840/shapezio_Soundtrack/?utm_medium=changelog' target='_blank'>Soundtrack</a> is now also available to wishlist and will be released within the next days, including the new music from the Puzzle DLC!",
],
},
{
version: "1.4.0",
date: "04.06.2021",
entries: [
"Belts in blueprints should now always paste correctly",
"You can now clear belts by selecting them and then pressing 'B'",
"Preparations for the <a href='https://store.steampowered.com/app/1625400/shapezio__Puzzle_DLC/' target='_blank'>Puzzle DLC</a>, coming June 22nd!",
"Preparations for the <a href='https://store.steampowered.com/app/1625400/shapezio__Puzzle_DLC/?utm_medium=changelog2' target='_blank'>Puzzle DLC</a>, coming June 22nd!",
],
},
{

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@ -18,6 +18,7 @@ export const THIRDPARTY_URLS = {
shapeViewer: "https://viewer.shapez.io",
standaloneStorePage: "https://store.steampowered.com/app/1318690/shapezio/",
stanaloneCampaignLink: "https://get.shapez.io",
puzzleDlcStorePage: "https://store.steampowered.com/app/1625400/shapezio__Puzzle_DLC",
levelTutorialVideos: {
@ -72,8 +73,8 @@ export const globalConfig = {
readerAnalyzeIntervalSeconds: 10,
goalAcceptorMinimumDurationSeconds: 5,
goalAcceptorsPerProducer: 4.5,
goalAcceptorItemsRequired: 12,
goalAcceptorsPerProducer: 5,
puzzleModeSpeed: 3,
puzzleMinBoundsSize: 2,
puzzleMaxBoundsSize: 20,

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@ -101,8 +101,12 @@ export class Blueprint {
const entity = this.entities[i];
const staticComp = entity.components.StaticMapEntity;
// Actually keeping this in as an easter egg to rotate the trash can
// if (staticComp.getMetaBuilding().getIsRotateable()) {
staticComp.rotation = (staticComp.rotation + 90) % 360;
staticComp.originalRotation = (staticComp.originalRotation + 90) % 360;
// }
staticComp.origin = staticComp.origin.rotateFastMultipleOf90(90);
}
}
@ -139,6 +143,9 @@ export class Blueprint {
* @param {GameRoot} root
*/
canAfford(root) {
if (root.gameMode.getHasFreeCopyPaste()) {
return true;
}
return root.hubGoals.getShapesStoredByKey(root.gameMode.getBlueprintShapeKey()) >= this.getCost();
}

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@ -30,20 +30,38 @@ export class GoalAcceptorComponent extends Component {
}
clear() {
// the last items we delivered
/** @type {{ item: BaseItem; time: number; }[]} */
this.deliveryHistory = [];
/**
* The last item we delivered
* @type {{ item: BaseItem; time: number; } | null} */
this.lastDelivery = null;
// The amount of items we delivered so far
this.currentDeliveredItems = 0;
// Used for animations
this.displayPercentage = 0;
}
getRequiredDeliveryHistorySize() {
/**
* Clears items but doesn't instantly reset the progress bar
*/
clearItems() {
this.lastDelivery = null;
this.currentDeliveredItems = 0;
}
getRequiredSecondsPerItem() {
return (
(globalConfig.puzzleModeSpeed *
globalConfig.goalAcceptorMinimumDurationSeconds *
globalConfig.beltSpeedItemsPerSecond) /
globalConfig.goalAcceptorsPerProducer
globalConfig.goalAcceptorsPerProducer /
(globalConfig.puzzleModeSpeed * globalConfig.beltSpeedItemsPerSecond)
);
}
/**
* Copy the current state to another component
* @param {GoalAcceptorComponent} otherComponent
*/
copyAdditionalStateTo(otherComponent) {
otherComponent.item = this.item;
}
}

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@ -166,8 +166,8 @@ export class GameMode extends BasicSerializableObject {
}
/** @returns {boolean} */
getSupportsCopyPaste() {
return true;
getHasFreeCopyPaste() {
return false;
}
/** @returns {boolean} */

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@ -6,6 +6,7 @@ import { MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
import { ShapeDefinition } from "../shape_definition";
import { HUDBetaOverlay } from "./parts/beta_overlay";
import { HUDBlueprintPlacer } from "./parts/blueprint_placer";
import { HUDBuildingsToolbar } from "./parts/buildings_toolbar";
import { HUDBuildingPlacer } from "./parts/building_placer";
import { HUDColorBlindHelper } from "./parts/color_blind_helper";
@ -44,6 +45,8 @@ export class GameHUD {
this.parts = {
buildingsToolbar: new HUDBuildingsToolbar(this.root),
blueprintPlacer: new HUDBlueprintPlacer(this.root),
buildingPlacer: new HUDBuildingPlacer(this.root),
// Must always exist

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@ -50,6 +50,10 @@ export class HUDBlueprintPlacer extends BaseHUDPart {
this.trackedCanAfford = new TrackedState(this.onCanAffordChanged, this);
}
getHasFreeCopyPaste() {
return this.root.gameMode.getHasFreeCopyPaste();
}
abortPlacement() {
if (this.currentBlueprint.get()) {
this.currentBlueprint.set(null);
@ -82,7 +86,9 @@ export class HUDBlueprintPlacer extends BaseHUDPart {
update() {
const currentBlueprint = this.currentBlueprint.get();
this.domAttach.update(currentBlueprint && currentBlueprint.getCost() > 0);
this.domAttach.update(
!this.getHasFreeCopyPaste() && currentBlueprint && currentBlueprint.getCost() > 0
);
this.trackedCanAfford.set(currentBlueprint && currentBlueprint.canAfford(this.root));
}
@ -114,7 +120,7 @@ export class HUDBlueprintPlacer extends BaseHUDPart {
return;
}
if (!blueprint.canAfford(this.root)) {
if (!this.getHasFreeCopyPaste() && !blueprint.canAfford(this.root)) {
this.root.soundProxy.playUiError();
return;
}
@ -122,8 +128,10 @@ export class HUDBlueprintPlacer extends BaseHUDPart {
const worldPos = this.root.camera.screenToWorld(pos);
const tile = worldPos.toTileSpace();
if (blueprint.tryPlace(this.root, tile)) {
const cost = blueprint.getCost();
this.root.hubGoals.takeShapeByKey(this.root.gameMode.getBlueprintShapeKey(), cost);
if (!this.getHasFreeCopyPaste()) {
const cost = blueprint.getCost();
this.root.hubGoals.takeShapeByKey(this.root.gameMode.getBlueprintShapeKey(), cost);
}
this.root.soundProxy.playUi(SOUNDS.placeBuilding);
}
return STOP_PROPAGATION;
@ -131,7 +139,7 @@ export class HUDBlueprintPlacer extends BaseHUDPart {
}
/**
* Mose move handler
* Mouse move handler
*/
onMouseMove() {
// Prevent movement while blueprint is selected

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@ -1,5 +1,6 @@
import { globalConfig } from "../../../core/config";
import { DrawParameters } from "../../../core/draw_parameters";
import { gMetaBuildingRegistry } from "../../../core/global_registries";
import { createLogger } from "../../../core/logging";
import { STOP_PROPAGATION } from "../../../core/signal";
import { formatBigNumberFull } from "../../../core/utils";
@ -7,6 +8,8 @@ import { Vector } from "../../../core/vector";
import { ACHIEVEMENTS } from "../../../platform/achievement_provider";
import { T } from "../../../translations";
import { Blueprint } from "../../blueprint";
import { MetaBlockBuilding } from "../../buildings/block";
import { MetaConstantProducerBuilding } from "../../buildings/constant_producer";
import { enumMouseButton } from "../../camera";
import { Component } from "../../component";
import { Entity } from "../../entity";
@ -260,7 +263,14 @@ export class HUDMassSelector extends BaseHUDPart {
for (let x = realTileStart.x; x <= realTileEnd.x; ++x) {
for (let y = realTileStart.y; y <= realTileEnd.y; ++y) {
const contents = this.root.map.getLayerContentXY(x, y, this.root.currentLayer);
if (contents && this.root.logic.canDeleteBuilding(contents)) {
const staticComp = contents.components.StaticMapEntity;
if (!staticComp.getMetaBuilding().getIsRemovable(this.root)) {
continue;
}
this.selectedUids.add(contents.uid);
}
}
@ -320,6 +330,11 @@ export class HUDMassSelector extends BaseHUDPart {
renderedUids.add(uid);
const staticComp = contents.components.StaticMapEntity;
if (!staticComp.getMetaBuilding().getIsRemovable(this.root)) {
continue;
}
const bounds = staticComp.getTileSpaceBounds();
parameters.context.beginRoundedRect(
bounds.x * globalConfig.tileSize + boundsBorder,

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@ -125,7 +125,7 @@ export class HUDModalDialogs extends BaseHUDPart {
dialog.buttonSignals.getStandalone.add(() => {
this.app.analytics.trackUiClick("demo_dialog_click");
window.open(THIRDPARTY_URLS.standaloneStorePage + "?ref=ddc");
window.open(THIRDPARTY_URLS.stanaloneCampaignLink + "/shapez_demo_dialog");
});
return dialog.buttonSignals;

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@ -216,8 +216,8 @@ export class HUDPuzzleEditorReview extends BaseHUDPart {
if (!goalComp.item) {
return T.puzzleMenu.validation.goalAcceptorNoItem;
}
const required = goalComp.getRequiredDeliveryHistorySize();
if (goalComp.deliveryHistory.length < required) {
const required = globalConfig.goalAcceptorItemsRequired;
if (goalComp.currentDeliveredItems < required) {
return T.puzzleMenu.validation.goalAcceptorRateNotMet;
}
}

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@ -1,13 +1,14 @@
/* typehints:start */
import { PuzzleGameMode } from "../../modes/puzzle";
/* typehints:end */
import { globalConfig } from "../../../core/config";
import { gMetaBuildingRegistry } from "../../../core/global_registries";
import { createLogger } from "../../../core/logging";
import { Rectangle } from "../../../core/rectangle";
import { makeDiv } from "../../../core/utils";
import { T } from "../../../translations";
import { MetaBlockBuilding } from "../../buildings/block";
import { MetaConstantProducerBuilding } from "../../buildings/constant_producer";
import { MetaGoalAcceptorBuilding } from "../../buildings/goal_acceptor";
import { StaticMapEntityComponent } from "../../components/static_map_entity";
import { PuzzleGameMode } from "../../modes/puzzle";
import { BaseHUDPart } from "../base_hud_part";
const logger = createLogger("puzzle-editor");
@ -43,8 +44,13 @@ export class HUDPuzzleEditorSettings extends BaseHUDPart {
<div class="buttonBar">
<button class="styledButton trim">${T.ingame.puzzleEditorSettings.trimZone}</button>
<button class="styledButton clear">${T.ingame.puzzleEditorSettings.clearItems}</button>
<button class="styledButton clearItems">${T.ingame.puzzleEditorSettings.clearItems}</button>
</div>
<div class="buildingsButton">
<button class="styledButton resetPuzzle">${T.ingame.puzzleEditorSettings.resetPuzzle}</button>
</div>
</div>`
);
@ -53,14 +59,38 @@ export class HUDPuzzleEditorSettings extends BaseHUDPart {
bind(".zoneHeight .minus", () => this.modifyZone(0, -1));
bind(".zoneHeight .plus", () => this.modifyZone(0, 1));
bind("button.trim", this.trim);
bind("button.clear", this.clear);
bind("button.clearItems", this.clearItems);
bind("button.resetPuzzle", this.resetPuzzle);
}
}
clear() {
clearItems() {
this.root.logic.clearAllBeltsAndItems();
}
resetPuzzle() {
for (const entity of this.root.entityMgr.getAllWithComponent(StaticMapEntityComponent)) {
const staticComp = entity.components.StaticMapEntity;
const goalComp = entity.components.GoalAcceptor;
if (goalComp) {
goalComp.clear();
}
if (
[MetaGoalAcceptorBuilding, MetaConstantProducerBuilding, MetaBlockBuilding]
.map(metaClass => gMetaBuildingRegistry.findByClass(metaClass).id)
.includes(staticComp.getMetaBuilding().id)
) {
continue;
}
this.root.map.removeStaticEntity(entity);
this.root.entityMgr.destroyEntity(entity);
}
this.root.entityMgr.processDestroyList();
}
trim() {
// Now, find the center
const buildings = this.root.entityMgr.entities.slice();

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@ -1,6 +1,7 @@
import { createLogger } from "../../../core/logging";
import { makeDiv } from "../../../core/utils";
import { T } from "../../../translations";
import { StaticMapEntityComponent } from "../../components/static_map_entity";
import { BaseHUDPart } from "../base_hud_part";
const logger = createLogger("puzzle-play");
@ -17,19 +18,38 @@ export class HUDPuzzlePlaySettings extends BaseHUDPart {
null,
["section"],
`
<button class="styledButton clear">${T.ingame.puzzleEditorSettings.clearItems}</button>
<button class="styledButton clearItems">${T.ingame.puzzleEditorSettings.clearItems}</button>
<button class="styledButton resetPuzzle">${T.ingame.puzzleEditorSettings.resetPuzzle}</button>
`
);
bind("button.clear", this.clear);
bind("button.clearItems", this.clearItems);
bind("button.resetPuzzle", this.resetPuzzle);
}
}
clear() {
clearItems() {
this.root.logic.clearAllBeltsAndItems();
}
resetPuzzle() {
for (const entity of this.root.entityMgr.getAllWithComponent(StaticMapEntityComponent)) {
const staticComp = entity.components.StaticMapEntity;
const goalComp = entity.components.GoalAcceptor;
if (goalComp) {
goalComp.clear();
}
if (staticComp.getMetaBuilding().getIsRemovable(this.root)) {
this.root.map.removeStaticEntity(entity);
this.root.entityMgr.destroyEntity(entity);
}
}
this.root.entityMgr.processDestroyList();
}
initialize() {
this.visible = true;
}

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@ -42,7 +42,7 @@ export class HUDStandaloneAdvantages extends BaseHUDPart {
this.trackClicks(this.contentDiv.querySelector("button.steamLinkButton"), () => {
this.root.app.analytics.trackUiClick("standalone_advantage_visit_steam");
this.root.app.platformWrapper.openExternalLink(
THIRDPARTY_URLS.standaloneStorePage + "?ref=savs&prc=" + A_B_TESTING_LINK_TYPE
THIRDPARTY_URLS.stanaloneCampaignLink + "/shapez_std_advg"
);
this.close();
});

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@ -27,7 +27,9 @@ export class HUDWatermark extends BaseHUDPart {
);
this.trackClicks(this.linkElement, () => {
this.root.app.analytics.trackUiClick("watermark_click_2_direct");
this.root.app.platformWrapper.openExternalLink(THIRDPARTY_URLS.standaloneStorePage + "?ref=wtmd");
this.root.app.platformWrapper.openExternalLink(
THIRDPARTY_URLS.stanaloneCampaignLink + "/shapez_watermark"
);
});
}

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@ -186,7 +186,7 @@ export class MapView extends BaseMap {
*/
drawBackground(parameters) {
// Render tile grid
if (!this.root.app.settings.getAllSettings().disableTileGrid) {
if (!this.root.app.settings.getAllSettings().disableTileGrid || !this.root.gameMode.hasResources()) {
const dpi = this.backgroundCacheDPI;
parameters.context.scale(1 / dpi, 1 / dpi);

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@ -158,10 +158,9 @@ export class MetaBuilding {
/**
* Returns whether this building is rotateable
* @param {string} variant
* @returns {boolean}
*/
getIsRotateable(variant) {
getIsRotateable() {
return true;
}
@ -243,7 +242,7 @@ export class MetaBuilding {
* @return {{ rotation: number, rotationVariant: number, connectedEntities?: Array<Entity> }}
*/
computeOptimalDirectionAndRotationVariantAtTile({ root, tile, rotation, variant, layer }) {
if (!this.getIsRotateable(variant)) {
if (!this.getIsRotateable()) {
return {
rotation: 0,
rotationVariant: 0,

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@ -7,6 +7,7 @@ import { types } from "../../savegame/serialization";
import { enumGameModeTypes, GameMode } from "../game_mode";
import { HUDPuzzleBackToMenu } from "../hud/parts/puzzle_back_to_menu";
import { HUDPuzzleDLCLogo } from "../hud/parts/puzzle_dlc_logo";
import { HUDMassSelector } from "../hud/parts/mass_selector";
export class PuzzleGameMode extends GameMode {
static getType() {
@ -30,6 +31,7 @@ export class PuzzleGameMode extends GameMode {
this.additionalHudParts = {
puzzleBackToMenu: HUDPuzzleBackToMenu,
puzzleDlcLogo: HUDPuzzleDLCLogo,
massSelector: HUDMassSelector,
};
this.zoneWidth = data.zoneWidth || 8;
@ -79,8 +81,8 @@ export class PuzzleGameMode extends GameMode {
return false;
}
getSupportsCopyPaste() {
return false;
getHasFreeCopyPaste() {
return true;
}
throughputDoesNotMatter() {

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@ -10,7 +10,6 @@ import { enumGameModeIds, enumGameModeTypes, GameMode } from "../game_mode";
import { ShapeDefinition } from "../shape_definition";
import { enumHubGoalRewards } from "../tutorial_goals";
import { HUDWiresToolbar } from "../hud/parts/wires_toolbar";
import { HUDBlueprintPlacer } from "../hud/parts/blueprint_placer";
import { HUDUnlockNotification } from "../hud/parts/unlock_notification";
import { HUDMassSelector } from "../hud/parts/mass_selector";
import { HUDShop } from "../hud/parts/shop";
@ -38,6 +37,7 @@ import { HUDInteractiveTutorial } from "../hud/parts/interactive_tutorial";
import { HUDSandboxController } from "../hud/parts/sandbox_controller";
import { queryParamOptions } from "../../core/query_parameters";
import { MetaBlockBuilding } from "../buildings/block";
import { MetaItemProducerBuilding } from "../buildings/item_producer";
/** @typedef {{
* shape: string,
@ -545,7 +545,6 @@ export class RegularGameMode extends GameMode {
this.additionalHudParts = {
wiresToolbar: HUDWiresToolbar,
blueprintPlacer: HUDBlueprintPlacer,
unlockNotification: HUDUnlockNotification,
massSelector: HUDMassSelector,
shop: HUDShop,
@ -586,7 +585,12 @@ export class RegularGameMode extends GameMode {
}
/** @type {(typeof MetaBuilding)[]} */
this.hiddenBuildings = [MetaConstantProducerBuilding, MetaGoalAcceptorBuilding, MetaBlockBuilding];
this.hiddenBuildings = [
MetaConstantProducerBuilding,
MetaGoalAcceptorBuilding,
MetaBlockBuilding,
MetaItemProducerBuilding,
];
}
/**

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@ -24,13 +24,16 @@ export class GoalAcceptorSystem extends GameSystemWithFilter {
const entity = this.allEntities[i];
const goalComp = entity.components.GoalAcceptor;
// filter the ones which are no longer active, or which are not the same
goalComp.deliveryHistory = goalComp.deliveryHistory.filter(
d =>
now - d.time < globalConfig.goalAcceptorMinimumDurationSeconds && d.item === goalComp.item
);
if (!goalComp.lastDelivery) {
allAccepted = false;
continue;
}
if (goalComp.deliveryHistory.length < goalComp.getRequiredDeliveryHistorySize()) {
if (now - goalComp.lastDelivery.time > goalComp.getRequiredSecondsPerItem()) {
goalComp.clearItems();
}
if (goalComp.currentDeliveredItems < globalConfig.goalAcceptorItemsRequired) {
allAccepted = false;
}
}
@ -64,8 +67,9 @@ export class GoalAcceptorSystem extends GameSystemWithFilter {
const staticComp = contents[i].components.StaticMapEntity;
const item = goalComp.item;
const requiredItemsForSuccess = goalComp.getRequiredDeliveryHistorySize();
const percentage = clamp(goalComp.deliveryHistory.length / requiredItemsForSuccess, 0, 1);
const requiredItems = globalConfig.goalAcceptorItemsRequired;
const fillPercentage = clamp(goalComp.currentDeliveredItems / requiredItems, 0, 1);
const center = staticComp.getTileSpaceBounds().getCenter().toWorldSpace();
if (item) {
@ -78,7 +82,7 @@ export class GoalAcceptorSystem extends GameSystemWithFilter {
);
}
const isValid = item && goalComp.deliveryHistory.length >= requiredItemsForSuccess;
const isValid = item && goalComp.currentDeliveredItems >= requiredItems;
parameters.context.translate(center.x, center.y);
parameters.context.rotate((staticComp.rotation / 180) * Math.PI);
@ -90,7 +94,7 @@ export class GoalAcceptorSystem extends GameSystemWithFilter {
// progress arc
goalComp.displayPercentage = lerp(goalComp.displayPercentage, percentage, 0.3);
goalComp.displayPercentage = lerp(goalComp.displayPercentage, fillPercentage, 0.2);
const startAngle = Math.PI * 0.595;
const maxAngle = Math.PI * 1.82;

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@ -1,3 +1,4 @@
import { globalConfig } from "../../core/config";
import { BaseItem } from "../base_item";
import { enumColorMixingResults, enumColors } from "../colors";
import {
@ -572,23 +573,23 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
const item = payload.items[0].item;
const now = this.root.time.now();
if (goalComp.item && !item.equals(goalComp.item)) {
goalComp.clearItems();
} else {
goalComp.currentDeliveredItems = Math.min(
goalComp.currentDeliveredItems + 1,
globalConfig.goalAcceptorItemsRequired
);
}
if (this.root.gameMode.getIsEditor()) {
// while playing in editor, assign the item
goalComp.item = payload.items[0].item;
goalComp.deliveryHistory.push({
item,
time: now,
});
} else {
// otherwise, make sure it is the same, otherwise reset
if (item.equals(goalComp.item)) {
goalComp.deliveryHistory.push({
item,
time: now,
});
} else {
goalComp.deliveryHistory = [];
}
}
goalComp.lastDelivery = {
item,
time: now,
};
}
}

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@ -427,7 +427,7 @@ export class AchievementCollection {
createLevelOptions(level) {
return {
init: ({ key }) => this.unlock(key, this.root.hubGoals.level),
isValid: currentLevel => currentLevel >= level,
isValid: currentLevel => currentLevel > level,
signal: "storyGoalCompleted",
};
}

View File

@ -154,6 +154,20 @@ export class ClientAPI {
return this._request("/v1/puzzles/download/" + puzzleId, {});
}
/**
* @param {number} puzzleId
* @returns {Promise<import("../savegame/savegame_typedefs").PuzzleFullData>}
*/
apiDeletePuzzle(puzzleId) {
if (!this.isLoggedIn()) {
return Promise.reject("not-logged-in");
}
return this._request("/v1/puzzles/delete/" + puzzleId, {
method: "POST",
body: {},
});
}
/**
* @param {number} shortKey
* @returns {Promise<import("../savegame/savegame_typedefs").PuzzleFullData>}

View File

@ -71,11 +71,7 @@ export class MainMenuState extends GameState {
<div class="logo">
<img src="${cachebust("res/" + getLogoSprite())}" alt="shapez.io Logo">
${
G_WEGAME_VERSION
? ""
: `<span class="updateLabel">v${G_BUILD_VERSION} - Puzzle DLC!</span>`
}
${G_WEGAME_VERSION ? "" : `<span class="updateLabel">v${G_BUILD_VERSION}!</span>`}
</div>
<div class="mainWrapper ${showDemoBadges ? "demo" : "noDemo"}" data-columns="${
@ -112,6 +108,9 @@ export class MainMenuState extends GameState {
!G_WEGAME_VERSION && G_IS_STANDALONE && !puzzleDlc
? `
<div class="puzzleContainer notOwned">
<span class="badge">
${T.puzzleMenu.categories.new}
</span>
<img class="dlcLogo" src="${cachebust(
G_CHINA_VERSION || G_WEGAME_VERSION
? "res/puzzle_dlc_logo_china.png"
@ -119,8 +118,11 @@ export class MainMenuState extends GameState {
)}" alt="shapez.io Logo">
<p>${T.mainMenu.puzzleDlcText}</p>
<button class="styledButton puzzleDlcGetButton">${
T.mainMenu.puzzleDlcWishlist
T.mainMenu.puzzleDlcViewNow
}</button>
<span class="hint">
${T.puzzleMenu.dlcHint}
</span>
</div>`
: ""
}
@ -396,9 +398,7 @@ export class MainMenuState extends GameState {
}
onPuzzleWishlistButtonClicked() {
this.app.platformWrapper.openExternalLink(
THIRDPARTY_URLS.puzzleDlcStorePage + "?ref=mmsl2&prc=" + A_B_TESTING_LINK_TYPE
);
this.app.platformWrapper.openExternalLink(THIRDPARTY_URLS.puzzleDlcStorePage + "?utm_medium=mmsl2");
}
onBackButtonClicked() {
@ -408,9 +408,7 @@ export class MainMenuState extends GameState {
onSteamLinkClicked() {
this.app.analytics.trackUiClick("main_menu_steam_link_" + A_B_TESTING_LINK_TYPE);
this.app.platformWrapper.openExternalLink(
THIRDPARTY_URLS.standaloneStorePage + "?ref=mmsl2&prc=" + A_B_TESTING_LINK_TYPE
);
this.app.platformWrapper.openExternalLink(THIRDPARTY_URLS.stanaloneCampaignLink + "/shapez_mainmenu");
return false;
}
@ -639,7 +637,9 @@ export class MainMenuState extends GameState {
);
getStandalone.add(() => {
this.app.analytics.trackUiClick("visit_steampage_from_slot_limit");
this.app.platformWrapper.openExternalLink(THIRDPARTY_URLS.standaloneStorePage + "?reF=ssll");
this.app.platformWrapper.openExternalLink(
THIRDPARTY_URLS.stanaloneCampaignLink + "/shapez_slotlimit"
);
});
}

View File

@ -22,7 +22,7 @@ export class MobileWarningState extends GameState {
<a href="${
THIRDPARTY_URLS.standaloneStorePage + "?ref=mobile"
THIRDPARTY_URLS.stanaloneCampaignLink + "/shapez_mobile"
}" class="standaloneLink" target="_blank">Get the shapez.io standalone!</a>
`;
}

View File

@ -1,4 +1,3 @@
import { globalConfig } from "../core/config";
import { createLogger } from "../core/logging";
import { DialogWithForm } from "../core/modal_dialog_elements";
import { FormElementInput } from "../core/modal_dialog_forms";
@ -11,8 +10,8 @@ import { Savegame } from "../savegame/savegame";
import { T } from "../translations";
const navigation = {
categories: ["official", "top-rated", "trending", "new"],
difficulties: ["easy", "medium", "hard", "short"],
categories: ["official", "top-rated", "trending", "trending-weekly", "new"],
difficulties: ["easy", "medium", "hard"],
account: ["mine", "completed"],
};
@ -72,6 +71,7 @@ export class PuzzleMenuState extends TextualGameState {
<div class="categories subCategories">
</div>
</div>
@ -147,7 +147,10 @@ export class PuzzleMenuState extends TextualGameState {
activeCategory.classList.remove("active");
}
this.htmlElement.querySelector(`[data-root-category="${rootCategory}"]`).classList.add("active");
const newActiveCategory = this.htmlElement.querySelector(`[data-root-category="${rootCategory}"]`);
if (newActiveCategory) {
newActiveCategory.classList.add("active");
}
// Rerender buttons
@ -182,6 +185,7 @@ export class PuzzleMenuState extends TextualGameState {
for (const puzzle of puzzles) {
const elem = document.createElement("div");
elem.classList.add("puzzle");
elem.setAttribute("data-puzzle-id", String(puzzle.id));
if (this.activeCategory !== "mine") {
elem.classList.toggle("completed", puzzle.completed);
@ -206,7 +210,7 @@ export class PuzzleMenuState extends TextualGameState {
elem.appendChild(stats);
if (
puzzle.downloads > 0 &&
puzzle.downloads > 3 &&
!["official", "easy", "medium", "hard"].includes(this.activeCategory)
) {
const difficulty = document.createElement("div");
@ -252,6 +256,23 @@ export class PuzzleMenuState extends TextualGameState {
icon.appendChild(canvas);
elem.appendChild(icon);
if (this.activeCategory === "mine") {
const deleteButton = document.createElement("button");
deleteButton.classList.add("styledButton", "delete");
this.trackClicks(
deleteButton,
() => {
this.tryDeletePuzzle(puzzle);
},
{
consumeEvents: true,
preventClick: true,
preventDefault: true,
}
);
elem.appendChild(deleteButton);
}
container.appendChild(elem);
this.trackClicks(elem, () => this.playPuzzle(puzzle));
@ -265,6 +286,33 @@ export class PuzzleMenuState extends TextualGameState {
}
}
/**
* @param {import("../savegame/savegame_typedefs").PuzzleMetadata} puzzle
*/
tryDeletePuzzle(puzzle) {
const signals = this.dialogs.showWarning(
T.dialogs.puzzleDelete.title,
T.dialogs.puzzleDelete.desc.replace("<title>", puzzle.title),
["delete:bad", "cancel:good"]
);
signals.delete.add(() => {
const closeLoading = this.dialogs.showLoadingDialog();
this.asyncChannel
.watch(this.app.clientApi.apiDeletePuzzle(puzzle.id))
.then(() => {
const element = this.htmlElement.querySelector("[data-puzzle-id='" + puzzle.id + "']");
if (element) {
element.remove();
}
})
.catch(err => {
this.dialogs.showWarning(T.global.error, String(err));
})
.then(closeLoading);
});
}
/**
*
* @param {*} category

View File

@ -75,6 +75,7 @@ mainMenu:
puzzleDlcText: Do you enjoy compacting and optimizing factories? Get the Puzzle
DLC now on Steam for even more fun!
puzzleDlcWishlist: Wishlist now!
puzzleDlcViewNow: View Dlc
dialogs:
buttons:
ok: OK
@ -249,6 +250,9 @@ dialogs:
puzzleLoadShortKey:
title: Enter short key
desc: Enter the short key of the puzzle to load it.
puzzleDelete:
title: Delete Puzzle?
desc: Are you sure you want to delete '<title>'? This can not be undone!
ingame:
keybindingsOverlay:
moveMap: Move
@ -426,6 +430,8 @@ ingame:
clearItems: Clear Items
share: Share
report: Report
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
puzzleEditorControls:
title: Puzzle Creator
instructions:
@ -1179,10 +1185,17 @@ puzzleMenu:
new: New
top-rated: Top Rated
mine: My Puzzles
short: Short
easy: Easy
hard: Hard
completed: Completed
medium: Medium
official: Official
trending: Trending today
trending-weekly: Trending weekly
categories: Categories
difficulties: By Difficulty
account: My Puzzles
search: Search
validation:
title: Invalid Puzzle
noProducers: Please place a Constant Producer!
@ -1195,6 +1208,12 @@ puzzleMenu:
Either increase the area or remove them.
autoComplete: Your puzzle autocompletes itself! Please make sure your constant
producers are not directly delivering to your goal acceptors.
difficulties:
easy: Easy
medium: Medium
hard: Hard
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
backendErrors:
ratelimit: You are performing your actions too frequent. Please wait a bit.
invalid-api-key: Failed to communicate with the backend, please try to
@ -1218,3 +1237,6 @@ backendErrors:
bad-payload: The request contains invalid data.
bad-building-placement: Your puzzle contains invalid placed buildings.
timeout: The request timed out.
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.

View File

@ -79,6 +79,7 @@ mainMenu:
puzzleDlcText: Do you enjoy compacting and optimizing factories? Get the Puzzle
DLC now on Steam for even more fun!
puzzleDlcWishlist: Wishlist now!
puzzleDlcViewNow: View Dlc
dialogs:
buttons:
ok: OK
@ -257,6 +258,9 @@ dialogs:
puzzleLoadShortKey:
title: Enter short key
desc: Enter the short key of the puzzle to load it.
puzzleDelete:
title: Delete Puzzle?
desc: Are you sure you want to delete '<title>'? This can not be undone!
ingame:
keybindingsOverlay:
moveMap: Moure
@ -436,6 +440,8 @@ ingame:
clearItems: Clear Items
share: Share
report: Report
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
puzzleEditorControls:
title: Puzzle Creator
instructions:
@ -1221,10 +1227,17 @@ puzzleMenu:
new: New
top-rated: Top Rated
mine: My Puzzles
short: Short
easy: Easy
hard: Hard
completed: Completed
medium: Medium
official: Official
trending: Trending today
trending-weekly: Trending weekly
categories: Categories
difficulties: By Difficulty
account: My Puzzles
search: Search
validation:
title: Invalid Puzzle
noProducers: Please place a Constant Producer!
@ -1237,6 +1250,12 @@ puzzleMenu:
Either increase the area or remove them.
autoComplete: Your puzzle autocompletes itself! Please make sure your constant
producers are not directly delivering to your goal acceptors.
difficulties:
easy: Easy
medium: Medium
hard: Hard
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
backendErrors:
ratelimit: You are performing your actions too frequent. Please wait a bit.
invalid-api-key: Failed to communicate with the backend, please try to
@ -1260,3 +1279,6 @@ backendErrors:
bad-payload: The request contains invalid data.
bad-building-placement: Your puzzle contains invalid placed buildings.
timeout: The request timed out.
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.

View File

@ -11,12 +11,12 @@ steamPage:
Koupením hry na platformě Steam získáte přístup k plné verzi hry, ale také můžete nejdříve hrát demo verzi na shapez.io a až potom se rozhodnout!
what_others_say: Co o shapez.io říkají lidé
nothernlion_comment: Tato hra je úžasná - Užívám si čas strávený hraním této hry,
jen strašně rychle utekl.
notch_comment: Sakra. Opravdu bych měl jít spát, ale myslím si, že jsem zrovna přišel na to,
jak v shapez.io vytvořit počítač.
steam_review_comment: Tato hra mi ukradla život a já ho nechci zpět.
Odpočinková factory hra, která mi nedovolí přestat dělat mé výrobní linky více
nothernlion_comment: Tato hra je úžasná - Užívám si čas strávený hraním této
hry, jen strašně rychle utekl.
notch_comment: Sakra. Opravdu bych měl jít spát, ale myslím si, že jsem zrovna
přišel na to, jak v shapez.io vytvořit počítač.
steam_review_comment: Tato hra mi ukradla život a já ho nechci zpět. Odpočinková
factory hra, která mi nedovolí přestat dělat mé výrobní linky více
efektivní.
global:
loading: Načítání
@ -72,9 +72,10 @@ mainMenu:
savegameUnnamed: Nepojmenovaný
puzzleMode: Puzzle mód
back: Zpět
puzzleDlcText: Baví vás zmenšování a optimalizace továren? Pořiďte si nyní Puzzle
DLC na Steamu pro ještě více zábavy!
puzzleDlcText: Baví vás zmenšování a optimalizace továren? Pořiďte si nyní
Puzzle DLC na Steamu pro ještě více zábavy!
puzzleDlcWishlist: Přidejte si nyní na seznam přání!
puzzleDlcViewNow: View Dlc
dialogs:
buttons:
ok: OK
@ -196,20 +197,19 @@ dialogs:
title: Odeslat puzzle
descName: "Pojmenujte svůj puzzle:"
descIcon: "Prosím zadejte unikátní krátký klíč, který bude zobrazen jako ikona
vašeho puzzle (Ten můžete vygenerovat <link>zde</link>, nebo vyberte jeden
z níže náhodně vybraných tvarů):"
vašeho puzzle (Ten můžete vygenerovat <link>zde</link>, nebo vyberte
jeden z níže náhodně vybraných tvarů):"
placeholderName: Název puzzlu
puzzleResizeBadBuildings:
title: Změna velikosti není možná
desc: Zónu není možné více zmenšit, protože by některé budovy byly
mimo zónu.
desc: Zónu není možné více zmenšit, protože by některé budovy byly mimo zónu.
puzzleLoadError:
title: Špatný puzzle
desc: "Načítání puzzlu selhalo:"
offlineMode:
title: Offline mód
desc: Nebylo možné kontaktovat herní servery, proto musí hra běžet v offline módu.
Ujistěte se, že máte aktivní připojení k internetu.
desc: Nebylo možné kontaktovat herní servery, proto musí hra běžet v offline
módu. Ujistěte se, že máte aktivní připojení k internetu.
puzzleDownloadError:
title: Chyba stahování
desc: "Stažení puzzlu selhalo:"
@ -218,17 +218,18 @@ dialogs:
desc: "Odeslání puzzlu selhalo:"
puzzleSubmitOk:
title: Puzzle publikováno
desc: Gratuluji! Vaše puzzle bylo publikováno a je dostupné pro
ostatní hráče. Můžete ho najít v sekci "Moje puzzly".
desc: Gratuluji! Vaše puzzle bylo publikováno a je dostupné pro ostatní hráče.
Můžete ho najít v sekci "Moje puzzly".
puzzleCreateOffline:
title: Offline mód
desc: Jelikož jste offline, nebudete moci ukládat a/nebo publikovat vaše
puzzle. Chcete přesto pokračovat?
desc: Jelikož jste offline, nebudete moci ukládat a/nebo publikovat vaše puzzle.
Chcete přesto pokračovat?
puzzlePlayRegularRecommendation:
title: Doporučení
desc: <strong>Důrazně</strong> doporučujeme průchod základní hrou nejméně do úrovně 12
před vstupem do puzzle DLC, jinak můžete narazit na
mechaniku hry, se kterou jste se ještě nesetkali. Chcete přesto pokračovat?
desc: <strong>Důrazně</strong> doporučujeme průchod základní hrou nejméně do
úrovně 12 před vstupem do puzzle DLC, jinak můžete narazit na
mechaniku hry, se kterou jste se ještě nesetkali. Chcete přesto
pokračovat?
puzzleShare:
title: Krátký klíč zkopírován
desc: Krátký klíč tohoto puzzlu (<key>) byl zkopírován do vaší schránky! Může
@ -248,6 +249,9 @@ dialogs:
puzzleLoadShortKey:
title: Vložte krátký klíč
desc: Vložte krátký klíč pro načtení příslušného puzzlu.
puzzleDelete:
title: Smazat puzzle?
desc: Jste si jisti, že chcete smazat '<title>'? Tato akce je nevratná!
ingame:
keybindingsOverlay:
moveMap: Posun mapy
@ -427,6 +431,8 @@ ingame:
clearItems: Vymazat tvary
share: Sdílet
report: Nahlásit
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
puzzleEditorControls:
title: Puzzle editor
instructions:
@ -435,15 +441,15 @@ ingame:
- 2. Sestavte jeden či více tvarů, které chcete, aby hráč vytvořil a
doručte to do jednoho či více <strong>příjemců cílů</strong>.
- 3. Jakmile příjemce cílů dostane určitý tvar za určitý časový
úsek, <strong>uloží se jako cíl</strong>, který hráč musí
pozdeji vyprodukovat (Označeno <strong>zeleným odznakem</strong>).
- 4. Kliknutím na <strong>tlačítko zámku</strong> na určité budově dojde k její
deaktivaci.
úsek, <strong>uloží se jako cíl</strong>, který hráč musí později
vyprodukovat (Označeno <strong>zeleným odznakem</strong>).
- 4. Kliknutím na <strong>tlačítko zámku</strong> na určité budově
dojde k její deaktivaci.
- 5. Jakmile kliknete na ověření, vaše puzzle bude ověřeno a můžete
ho publikovat.
- 6. Během publikace budou kromě výrobníků a příjemců cílů
<strong>všechny budovy odstraněny</strong> - To je ta část,
na kterou má koneckonců každý hráč přijít sám. :)
<strong>všechny budovy odstraněny</strong> - To je ta část, na
kterou má koneckonců každý hráč přijít sám. :)
puzzleCompletion:
title: Puzzle dokončeno!
titleLike: "Klikněte na srdíčko, pokud se vám puzzle líbilo:"
@ -1179,22 +1185,36 @@ puzzleMenu:
new: Nové
top-rated: Nejlépe hodnocené
mine: Moje puzzly
short: Krátké
easy: Lehké
hard: Těžké
completed: Dokončeno
medium: Střední
official: Oficiální
trending: Populární denně
trending-weekly: Populární týdně
categories: Kategorie
difficulties: Dle obtížnosti
account: Moje puzzly
search: Vyhledávání
validation:
title: Neplatný puzzle
noProducers: Prosím umístěte výrobník!
noGoalAcceptors: Prosím umístěte příjemce cílů!
goalAcceptorNoItem: Jeden nebo více příjemců cílů ještě nemají nastavený tvar.
Doručte jim tvar, abyste jej nastavili jako cíl.
goalAcceptorRateNotMet: Jeden nebo více příjemců cílů nedostávají dostatečný počet tvarů.
Ujistěte se, že indikátory jsou zelené pro všechny příjemce.
buildingOutOfBounds: Jedna nebo více budov je mimo zastavitelnou oblast.
Buď zvětšete plochu, nebo je odstraňte.
autoComplete: Váš puzzle automaticky dokončuje sám sebe! Ujistěte se, že vyrobníky
nedodávají své tvary přímo do přijemců cílů.
goalAcceptorRateNotMet: Jeden nebo více příjemců cílů nedostávají dostatečný
počet tvarů. Ujistěte se, že indikátory jsou zelené pro všechny
příjemce.
buildingOutOfBounds: Jedna nebo více budov je mimo zastavitelnou oblast. Buď
zvětšete plochu, nebo je odstraňte.
autoComplete: Váš puzzle automaticky dokončuje sám sebe! Ujistěte se, že
vyrobníky nedodávají své tvary přímo do přijemců cílů.
difficulties:
easy: Lehká
medium: Střední
hard: Těžká
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
backendErrors:
ratelimit: Provádíte své akce příliš často. Počkejte prosím.
invalid-api-key: Komunikace s back-endem se nezdařila, prosím zkuste
@ -1218,3 +1238,6 @@ backendErrors:
bad-payload: Žádost obsahuje neplatná data.
bad-building-placement: Váš puzzle obsahuje neplatně umístěné budovy.
timeout: Žádost vypršela.
too-many-likes-already: Tento puzzle již získal příliš mnoho lajků. Pokud jej
přesto chcete odstranit, kontaktujte nás prosím na support@shapez.io!
no-permission: K provedení této akce nemáte oprávnění.

View File

@ -78,6 +78,7 @@ mainMenu:
puzzleDlcText: Do you enjoy compacting and optimizing factories? Get the Puzzle
DLC now on Steam for even more fun!
puzzleDlcWishlist: Wishlist now!
puzzleDlcViewNow: View Dlc
dialogs:
buttons:
ok: OK
@ -254,6 +255,9 @@ dialogs:
puzzleLoadShortKey:
title: Enter short key
desc: Enter the short key of the puzzle to load it.
puzzleDelete:
title: Delete Puzzle?
desc: Are you sure you want to delete '<title>'? This can not be undone!
ingame:
keybindingsOverlay:
moveMap: Bevæg dig
@ -431,6 +435,8 @@ ingame:
clearItems: Clear Items
share: Share
report: Report
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
puzzleEditorControls:
title: Puzzle Creator
instructions:
@ -1188,10 +1194,17 @@ puzzleMenu:
new: New
top-rated: Top Rated
mine: My Puzzles
short: Short
easy: Easy
hard: Hard
completed: Completed
medium: Medium
official: Official
trending: Trending today
trending-weekly: Trending weekly
categories: Categories
difficulties: By Difficulty
account: My Puzzles
search: Search
validation:
title: Invalid Puzzle
noProducers: Please place a Constant Producer!
@ -1204,6 +1217,12 @@ puzzleMenu:
Either increase the area or remove them.
autoComplete: Your puzzle autocompletes itself! Please make sure your constant
producers are not directly delivering to your goal acceptors.
difficulties:
easy: Easy
medium: Medium
hard: Hard
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
backendErrors:
ratelimit: You are performing your actions too frequent. Please wait a bit.
invalid-api-key: Failed to communicate with the backend, please try to
@ -1227,3 +1246,6 @@ backendErrors:
bad-payload: The request contains invalid data.
bad-building-placement: Your puzzle contains invalid placed buildings.
timeout: The request timed out.
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.

View File

@ -72,9 +72,10 @@ mainMenu:
savegameUnnamed: Unbenannt
puzzleMode: Puzzlemodus
back: Zurück
puzzleDlcText: Du hast Spaß daran, deine Fabriken zu optimieren und effizienter zu machen?
Hol dir den Puzzle DLC auf Steam für noch mehr Spaß!
puzzleDlcText: Du hast Spaß daran, deine Fabriken zu optimieren und effizienter
zu machen? Hol dir das Puzzle DLC auf Steam für noch mehr Spaß!
puzzleDlcWishlist: Jetzt zur Wunschliste hinzufügen!
puzzleDlcViewNow: Dlc anzeigen
dialogs:
buttons:
ok: OK
@ -191,66 +192,74 @@ dialogs:
desc: Für dieses Level ist ein Tutorial-Video verfügbar, allerdings nur auf
Englisch. Willst du es trotzdem anschauen?
editConstantProducer:
title: Set Item
title: Item setzen
puzzleLoadFailed:
title: Puzzles failed to load
desc: "Unfortunately the puzzles could not be loaded:"
title: Puzzle konnten nicht geladen werden
desc: "Leider konnten die Puzzle nicht geladen werden:"
submitPuzzle:
title: Submit Puzzle
descName: "Give your puzzle a name:"
descIcon: "Please enter a unique short key, which will be shown as the icon of
your puzzle (You can generate them <link>here</link>, or choose one
of the randomly suggested shapes below):"
placeholderName: Puzzle Title
title: Puzzle veröffentlichen
descName: "Gib deinem Puzzle einen Namen:"
descIcon: "Bitte gib einen eindeutigen Kurzschlüssel ein, der als Symbol für
dein Puzzle genutzt wird (Du kannst diesen auch <link>hier</link>
generieren, oder wähle unten einen der zufällig generierten
Vorschläge):"
placeholderName: Puzzle Name
puzzleResizeBadBuildings:
title: Resize not possible
desc: You can't make the zone any smaller, because then some buildings would be
outside the zone.
title: Größenänderung nicht möglich
desc: Du kannst die Zone nicht weiter verkleinern, da ansonsten einige Gebäude
außerhalb der Zone liegen würden.
puzzleLoadError:
title: Bad Puzzle
desc: "The puzzle failed to load:"
title: Schlechtes Puzzle
desc: "Das Puzzle konnte nicht geladen werden:"
offlineMode:
title: Offline Mode
desc: We couldn't reach the servers, so the game has to run in offline mode.
Please make sure you have an active internet connection.
title: Offline Modus
desc: Die Server konnten nicht erreicht werden, daher läuft das Spiel im Offline
Modus. Bitte sorge dafür, dass du eine aktive Internetverbindung
hast.
puzzleDownloadError:
title: Download Error
desc: "Failed to download the puzzle:"
title: Download Fehler
desc: "Der Download des Puzzles ist fehlgeschlagen:"
puzzleSubmitError:
title: Submission Error
desc: "Failed to submit your puzzle:"
title: Übertragungsfehler
desc: "Das Puzzle konnte nicht übertragen werden:"
puzzleSubmitOk:
title: Puzzle Published
desc: Congratulations! Your puzzle has been published and can now be played by
others. You can now find it in the "My puzzles" section.
title: Puzzle veröffentlicht
desc: Herzlichen Glückwunsch! Dein Rätsel wurde veröffentlicht und kann nun von
anderen gespielt werden. Du kannst es jetzt im Bereich "Meine
Puzzle" finden.
puzzleCreateOffline:
title: Offline Mode
desc: Since you are offline, you will not be able to save and/or publish your
puzzle. Would you still like to continue?
title: Offline Modus
desc: Da du offline bist, kannst du dein Puzzle nicht speichern
und/oder zu veröffentlichen. Möchtest du trotzdem fortfahren?
puzzlePlayRegularRecommendation:
title: Recommendation
desc: I <strong>strongly</strong> recommend playing the normal game to level 12
before attempting the puzzle DLC, otherwise you may encounter
mechanics not yet introduced. Do you still want to continue?
title: Empfehlung
desc: Ich empfehle <strong>stark</strong>, das normale Spiel bis Level 12 zu
spielen, bevor du dich an das Puzzle DLC wagst, sonst stößt du
möglicherweise auf noch nicht eingeführte Mechaniken. Möchtest du
trotzdem fortfahren?
puzzleShare:
title: Short Key Copied
desc: The short key of the puzzle (<key>) has been copied to your clipboard! It
can be entered in the puzzle menu to access the puzzle.
title: Kurzschlüssel kopiert
desc: Der Kurzschlüssel des Puzzles (<key>) wurde in die Zwischenablage kopiert!
Dieser kann im Puzzle Menü genutzt werden, um das Puzzle zu laden.
puzzleReport:
title: Report Puzzle
title: Puzzle Melden
options:
profane: Profane
unsolvable: Not solvable
profane: Profan
unsolvable: Nicht lösbar
trolling: Trolling
puzzleReportComplete:
title: Thank you for your feedback!
desc: The puzzle has been flagged.
title: Danke für das Feedback!
desc: Das Puzzle wurde markiert.
puzzleReportError:
title: Failed to report
desc: "Your report could not get processed:"
title: Melden fehlgeschlagen
desc: "Deine Meldung konnte nicht verarbeitet werden:"
puzzleLoadShortKey:
title: Enter short key
desc: Enter the short key of the puzzle to load it.
title: Kurzschlüssel eingeben
desc: Trage einen Kurzschlüssel ein um das Puzzle zu laden.
puzzleDelete:
title: Puzzle löschen?
desc: Bist du sicher, dass du '<title>' löschen möchtest? Dies kann nicht
rückgängig gemacht werden!
ingame:
keybindingsOverlay:
moveMap: Bewegen
@ -272,7 +281,7 @@ ingame:
clearSelection: Auswahl aufheben
pipette: Pipette
switchLayers: Ebenen wechseln
clearBelts: Clear belts
clearBelts: Fließbänder räumen
colors:
red: Rot
green: Grün
@ -423,42 +432,48 @@ ingame:
desc: Hol sie dir alle!
puzzleEditorSettings:
zoneTitle: Zone
zoneWidth: Width
zoneHeight: Height
trimZone: Trim
clearItems: Clear Items
share: Share
report: Report
zoneWidth: Breite
zoneHeight: Höhe
trimZone: Zuschneiden
clearItems: Items löschen
share: Teilen
report: Melden
clearBuildings: Gebäude löschen
resetPuzzle: Puzzle zurücksetzen
puzzleEditorControls:
title: Puzzle Creator
title: Puzzle Editor
instructions:
- 1. Place <strong>Constant Producers</strong> to provide shapes and
colors to the player
- 2. Build one or more shapes you want the player to build later and
deliver it to one or more <strong>Goal Acceptors</strong>
- 3. Once a Goal Acceptor receives a shape for a certain amount of
time, it <strong>saves it as a goal</strong> that the player must
produce later (Indicated by the <strong>green badge</strong>).
- 4. Click the <strong>lock button</strong> on a building to disable
it.
- 5. Once you click review, your puzzle will be validated and you
can publish it.
- 6. Upon release, <strong>all buildings will be removed</strong>
except for the Producers and Goal Acceptors - That's the part that
the player is supposed to figure out for themselves, after all :)
- 1. Plaziere einen <strong>Item-Produzent</strong> um Shapes und
Farben für den Spieler bereitzustellen
- 2. Produziere ein oder mehrere Shapes, die der Spieler herstellen
soll und liefere dieze zu einem oder mehreren
<strong>Ziel-Akzeptoren</strong>
- 3. Sobald ein Ziel-Akzeptor ein Shape für eine gewisse Zeit
erhällt, <strong>speichert dieser es als Ziel</strong>, welches
der Spieler später herstellen muss (Angezeigt durch den
<strong>grünen Punkt</strong>).
- 4. Klicke den <strong>sperren Button</strong> um die Gebäude zu
sperren.
- 5. Sobald du auf Überprüfen gedrückt hast, wird dei Puzzel geprüft
und du kannst es veröffentlichen.
- 6. Bei der Freigabe werden <strong>alle Gebäude entfernt</strong>.
Ausgenommen sind die Produzenten und Akzeptoren - Das ist
schließlich der Teil, den die Spieler selbst herausfinden sollen
:)
puzzleCompletion:
title: Puzzle Completed!
titleLike: "Click the heart if you liked the puzzle:"
titleRating: How difficult did you find the puzzle?
titleRatingDesc: Your rating will help me to make you better suggestions in the future
continueBtn: Keep Playing
menuBtn: Menu
title: Puzzle abgeschlossen!
titleLike: "Klicke auf das Herz, wenn dier das Puzzle gefallen hat:"
titleRating: Wie schwierig fandest du das Puzzle?
titleRatingDesc: Deine Bewertung wird mir helfen, in Zukunft bessere Vorschläge
zu machen
continueBtn: Weiter spielen
menuBtn: Menü
puzzleMetadata:
author: Author
shortKey: Short Key
rating: Difficulty score
averageDuration: Avg. Duration
completionRate: Completion rate
author: Ersteller
shortKey: Kurzschlüssel
rating: Schwierigkeitsgrad
averageDuration: Durchschnittliche Dauer
completionRate: Abschlussrate
shopUpgrades:
belt:
name: Fließbänder, Verteiler & Tunnel
@ -677,16 +692,16 @@ buildings:
Wires-Ebene als Item aus.
constant_producer:
default:
name: Constant Producer
description: Constantly outputs a specified shape or color.
name: Item-Produzent
description: Gibt dauerhaft ein Shape oder eine Farbe aus.
goal_acceptor:
default:
name: Goal Acceptor
description: Deliver shapes to the goal acceptor to set them as a goal.
name: Ziel Akzeptor
description: Liefere ein Shape an, um dieses als Ziel festzulegen.
block:
default:
name: Block
description: Allows you to block a tile.
name: Sperrblock
description: Ermöglicht das Blockieren einer Kachel.
storyRewards:
reward_cutter_and_trash:
title: Formen zerschneiden
@ -1029,9 +1044,9 @@ settings:
Mauszeiger am Bildschirmrand platzierst. Die Geschwindigkeit
stimmt dabei mit den Tasten überein.
zoomToCursor:
title: Zoom towards Cursor
description: If activated the zoom will happen in the direction of your mouse
position, otherwise in the middle of the screen.
title: In Richtung Cursor zoomen
description: Wenn aktiviert, erfolgt der Zoom in Richtung deiner Mausposition,
statt in die Mitte des Bildschirms.
mapResourcesScale:
title: Größe der Ressourcen auf der Karte
description: Legt die Größe der Ressourcen auf der Karte (beim Herauszoomen)
@ -1113,10 +1128,10 @@ keybindings:
rotateToDown: "Rotieren: Nach unten zeigend"
rotateToRight: "Rotieren: Nach rechts zeigend"
rotateToLeft: "Rotieren: Nach links zeigend"
constant_producer: Constant Producer
goal_acceptor: Goal Acceptor
block: Block
massSelectClear: Clear belts
constant_producer: Item-Produzent
goal_acceptor: Ziel Akzeptor
block: Sperrblock
massSelectClear: Fließbänder räumen
about:
title: Über dieses Spiel
body: Dieses Spiel ist quelloffen (Open Source) und wurde von <a
@ -1235,26 +1250,42 @@ puzzleMenu:
new: Neu
top-rated: Am besten bewertet
mine: Meine Puzzles
short: Kurz
easy: Einfach
hard: Schwierig
completed: Abgeschlossen
medium: Mittel
official: Vorgestellt
trending: Trend - Heute
trending-weekly: Trend - Woche
categories: Kategorien
difficulties: Nach Schwierigkeit
account: Meine Puzzle
search: Suche
validation:
title: Ungültiges Puzzle
noProducers: Bitte plaziere einen Item-Produzent!
noGoalAcceptors: Bitte plaziere einen Ziel-Akzeptor!
goalAcceptorNoItem: Einer oder mehrere Ziel-Akzeptoren haben noch kein zugewiesenes Item.
Liefere eine Form zu diesen, um ein Ziel zu setzen.
goalAcceptorRateNotMet: Einer oder mehrere Ziel-Aktzeptoren bekommen nicht genügend Items.
Stelle sicher, dass alle Akzeptatorindikatoren grün sind.
buildingOutOfBounds: Ein oder mehrere Gebäude befinden sich außerhalb des beabauren Bereichs.
Vergrößere den Bereich oder entferene die Gebäude.
autoComplete: Dein Puzzle schließt sich selbst ab! Bitte stelle sicher, dass deine Item-Produzent
nicht direkt an deine Ziel-Akzeptoren lieferen.
goalAcceptorNoItem: Einer oder mehrere Ziel-Akzeptoren haben noch kein
zugewiesenes Item. Liefere eine Form zu diesen, um ein Ziel zu
setzen.
goalAcceptorRateNotMet: Einer oder mehrere Ziel-Aktzeptoren bekommen nicht
genügend Items. Stelle sicher, dass alle Akzeptatorindikatoren grün
sind.
buildingOutOfBounds: Ein oder mehrere Gebäude befinden sich außerhalb des
beabauren Bereichs. Vergrößere den Bereich oder entferene die
Gebäude.
autoComplete: Dein Puzzle schließt sich selbst ab! Bitte stelle sicher, dass
deine Item-Produzent nicht direkt an deine Ziel-Akzeptoren lieferen.
difficulties:
easy: Einfach
medium: Mittel
hard: Schwer
dlcHint: DLC schon gekauft? Stelle sicher, dass es aktiviert ist, indem du in der Steam-Bibliothek
shapez.io rechtsklickst und es unter Eigenschaften > Zusatzinhalte (DLC) aktivierst.
backendErrors:
ratelimit: Du führst Aktionen zu schnell aus. Bitte warte kurz.
invalid-api-key: Kommunikation mit dem Back-End fehlgeschlagen, veruche das Spiel
neustarten oder zu updaten (Ungültiger Api-Schlüssel).
invalid-api-key: Kommunikation mit dem Back-End fehlgeschlagen, veruche das
Spiel neuzustarten oder zu updaten (Ungültiger Api-Schlüssel).
unauthorized: Kommunikation mit dem Back-End fehlgeschlagen, veruche das Spiel
neustarten oder zu updaten (Nicht autorisiert).
bad-token: Kommunikation mit dem Back-End fehlgeschlagen, veruche das Spiel
@ -1274,3 +1305,6 @@ backendErrors:
bad-payload: Die Anfrage beinhaltet ungültige Daten.
bad-building-placement: Dein Puzzle beinhaltet Gebäude, die sich an ungültigen Stellen befinden.
timeout: Es kam zu einer Zeitüberschreitung bei der Anfrage.
too-many-likes-already: Dieses Puzzle hat schon zu viele Likes erhalten. Wenn du
es trotzdem löschen möchtest, wende dich an support@shapez.io!
no-permission: Du hast nicht die Berechtigung diese Aktion auszuführen.

View File

@ -76,8 +76,10 @@ mainMenu:
savegameUnnamed: Unnamed
puzzleMode: Λειτουργία παζλ
back: Πίσω
puzzleDlcText: Σε αρέσει να συμπάγης και να βελτιστοποίεις εργοστάσια; Πάρε την λειτουργεία παζλ στο Steam για ακόμη περισσότερη πλάκα!
puzzleDlcText: Σε αρέσει να συμπάγης και να βελτιστοποίεις εργοστάσια; Πάρε την
λειτουργεία παζλ στο Steam για ακόμη περισσότερη πλάκα!
puzzleDlcWishlist: Βαλτε το στην λίστα επιθυμιών τώρα!
puzzleDlcViewNow: View Dlc
dialogs:
buttons:
ok: OK
@ -187,9 +189,8 @@ dialogs:
editSignal:
title: Βάλε σήμα
descItems: "Διάλεξε ενα προκαθορισμένο αντικείμενο:"
descShortKey:
... ή εισάγετε ενα <strong>ενα μικρό κλειδι</strong> απο ένα σχήμα (Που μπορείς να παράγεις
<link>εδώ</link>)
descShortKey: ... ή εισάγετε ενα <strong>ενα μικρό κλειδι</strong> απο ένα σχήμα
(Που μπορείς να παράγεις <link>εδώ</link>)
renameSavegame:
title: Μετανόμασε το αποθηκευμένου παιχνιδι.
desc: Μπορείς να μετανομάσεις το αποθηκευμένο σου παιχνίδι εδω.
@ -209,9 +210,9 @@ dialogs:
submitPuzzle:
title: Υπόβαλε παζλ
descName: "Δώσε όνομα στο παζλ:"
descIcon: "Παρακαλούμε εισάγετε ενα μικρό κλειδι, που θα προβληθεί εως το εικονίδιο
για το παζλ (Μπορείς να το παράγεις <link>εδώ</link>, ή διάλεξε ενα
ενα από τα παρακάτω τυχαία προτεινόμενα σχήματα):"
descIcon: "Παρακαλούμε εισάγετε ενα μικρό κλειδι, που θα προβληθεί εως το
εικονίδιο για το παζλ (Μπορείς να το παράγεις <link>εδώ</link>, ή
διάλεξε ενα ενα από τα παρακάτω τυχαία προτεινόμενα σχήματα):"
placeholderName: Τίτλος παζλ
puzzleResizeBadBuildings:
title: Resize not possible
@ -245,8 +246,8 @@ dialogs:
mechanics not yet introduced. Do you still want to continue?
puzzleShare:
title: Μικρό κλειδι αντιγράφηκε
desc: Το μικρο κλειδή απο το παζλ (<key>) αντιγράφηκε στο πρόχειρο! Το
μπορεί να εισαχθεί στο μενού παζλ για πρόσβαση στο παζλ.
desc: Το μικρο κλειδή απο το παζλ (<key>) αντιγράφηκε στο πρόχειρο! Το μπορεί να
εισαχθεί στο μενού παζλ για πρόσβαση στο παζλ.
puzzleReport:
title: Report Puzzle
options:
@ -262,6 +263,9 @@ dialogs:
puzzleLoadShortKey:
title: Enter short key
desc: Enter the short key of the puzzle to load it.
puzzleDelete:
title: Delete Puzzle?
desc: Are you sure you want to delete '<title>'? This can not be undone!
ingame:
keybindingsOverlay:
moveMap: Κίνηση
@ -442,22 +446,28 @@ ingame:
clearItems: Clear Items
share: Share
report: Report
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
puzzleEditorControls:
title: Κατασκευαστείς παζλ.
instructions:
- 1. Τοποθετήστε τους <strong> σταθερούς παραγωγούς </strong> για να δώσετε σχήματα και
χρώματα στον
- 2. Δημιουργήστε ένα ή περισσότερα σχήματα που θέλετε να δημιουργήσει ο παίκτης αργότερα και
παραδώστε το σε έναν ή περισσότερους <strong> Αποδέκτες στόχων </strong>
- 3. Μόλις ένας Αποδέκτης Στόχου λάβει ένα σχήμα για ένα ορισμένο ποσό
χρόνο, <strong> το αποθηκεύει ως στόχο </strong> που πρέπει να κάνει ο παίκτης
παράγει αργότερα (Υποδεικνύεται από το <strong> πράσινο σήμα </strong>).
- 4. Κάντε κλικ στο <strong> κουμπί κλειδώματος </strong> σε ένα κτίριο για να το απενεργοποίησετε.
- 5. Μόλις κάνετε κλικ στην κριτική, το παζλ σας θα επικυρωθεί και εσείς
μπορεί να το δημοσιεύσει.
- 6. Μετά την κυκλοφόρηση του παζλ, <strong> όλα τα κτίρια θα αφαιρεθούν </strong>
εκτός από τους παραγωγούς και τους αποδέκτες στόχων - Αυτό είναι το μέρος που
ο παίκτης υποτίθεται ότι θα καταλάβει μόνοι του :)
- 1. Τοποθετήστε τους <strong> σταθερούς παραγωγούς </strong> για να
δώσετε σχήματα και χρώματα στον
- 2. Δημιουργήστε ένα ή περισσότερα σχήματα που θέλετε να
δημιουργήσει ο παίκτης αργότερα και παραδώστε το σε έναν ή
περισσότερους <strong> Αποδέκτες στόχων </strong>
- 3. Μόλις ένας Αποδέκτης Στόχου λάβει ένα σχήμα για ένα ορισμένο
ποσό χρόνο, <strong> το αποθηκεύει ως στόχο </strong> που πρέπει
να κάνει ο παίκτης παράγει αργότερα (Υποδεικνύεται από το <strong>
πράσινο σήμα </strong>).
- 4. Κάντε κλικ στο <strong> κουμπί κλειδώματος </strong> σε ένα
κτίριο για να το απενεργοποίησετε.
- 5. Μόλις κάνετε κλικ στην κριτική, το παζλ σας θα επικυρωθεί και
εσείς μπορεί να το δημοσιεύσει.
- 6. Μετά την κυκλοφόρηση του παζλ, <strong> όλα τα κτίρια θα
αφαιρεθούν </strong> εκτός από τους παραγωγούς και τους αποδέκτες
στόχων - Αυτό είναι το μέρος που ο παίκτης υποτίθεται ότι θα
καταλάβει μόνοι του :)
puzzleCompletion:
title: Puzzle Completed!
titleLike: "Click the heart if you liked the puzzle:"
@ -1217,10 +1227,17 @@ puzzleMenu:
new: New
top-rated: Top Rated
mine: My Puzzles
short: Short
easy: Easy
hard: Hard
completed: Completed
medium: Medium
official: Official
trending: Trending today
trending-weekly: Trending weekly
categories: Categories
difficulties: By Difficulty
account: My Puzzles
search: Search
validation:
title: Invalid Puzzle
noProducers: Please place a Constant Producer!
@ -1233,6 +1250,12 @@ puzzleMenu:
Either increase the area or remove them.
autoComplete: Your puzzle autocompletes itself! Please make sure your constant
producers are not directly delivering to your goal acceptors.
difficulties:
easy: Easy
medium: Medium
hard: Hard
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
backendErrors:
ratelimit: You are performing your actions too frequent. Please wait a bit.
invalid-api-key: Failed to communicate with the backend, please try to
@ -1256,3 +1279,6 @@ backendErrors:
bad-payload: The request contains invalid data.
bad-building-placement: Your puzzle contains invalid placed buildings.
timeout: The request timed out.
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.

View File

@ -124,6 +124,7 @@ mainMenu:
Do you enjoy compacting and optimizing factories?
Get the Puzzle DLC now on Steam for even more fun!
puzzleDlcWishlist: Wishlist now!
puzzleDlcViewNow: View Dlc
puzzleMenu:
play: Play
@ -135,22 +136,24 @@ puzzleMenu:
validatingPuzzle: Validating Puzzle
submittingPuzzle: Submitting Puzzle
noPuzzles: There are currently no puzzles in this section.
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking shapez.io in your library, selecting Properties > DLCs.
categories:
levels: Levels
new: New
top-rated: Top Rated
mine: Created
short: Short
easy: Easy
medium: Medium
hard: Hard
completed: Completed
official: Official
official: Tutorial
trending: Trending today
trending-weekly: Trending weekly
categories: Categories
difficulties: By Difficulty
account: My Puzzles
search: Search
difficulties:
easy: Easy
@ -392,6 +395,11 @@ dialogs:
desc: >-
Enter the short key of the puzzle to load it.
puzzleDelete:
title: Delete Puzzle?
desc: >-
Are you sure you want to delete '<title>'? This can not be undone!
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
@ -624,6 +632,8 @@ ingame:
zoneHeight: Height
trimZone: Trim
clearItems: Clear Items
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
share: Share
report: Report
@ -1399,6 +1409,8 @@ backendErrors:
bad-payload: The request contains invalid data.
bad-building-placement: Your puzzle contains invalid placed buildings.
timeout: The request timed out.
too-many-likes-already: The puzzle alreay got too many likes. If you still want to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.
tips:
- The hub will accept any input, not just the current shape!

View File

@ -53,7 +53,7 @@ global:
escape: ESC
shift: SHIFT
space: ESPACIO
loggingIn: Logging in
loggingIn: Iniciando sesión
demoBanners:
title: Versión de prueba
intro: ¡Obtén el juego completo para desbloquear todas las características!
@ -75,9 +75,10 @@ mainMenu:
savegameUnnamed: Sin nombre
puzzleMode: Modo Puzle
back: Atrás
puzzleDlcText: ¿Disfrutas compactando y optimizando fábricas?
¡Consigue ahora el DLC de Puzles en Steam para aún más diversión!
puzzleDlcWishlist: Añádelo ahora a tu lista de deseos!
puzzleDlcText: ¿Disfrutas compactando y optimizando fábricas? ¡Consigue ahora el
DLC de Puzles en Steam para aún más diversión!
puzzleDlcWishlist: ¡Añádelo ahora a tu lista de deseos!
puzzleDlcViewNow: View Dlc
dialogs:
buttons:
ok: OK
@ -200,24 +201,26 @@ dialogs:
title: Set Item
puzzleLoadFailed:
title: Fallo al cargar los Puzles
desc: "Desafortunadamente, no se pudieron cargar los puzles."
desc: Desafortunadamente, no se pudieron cargar los puzles.
submitPuzzle:
title: Enviar Puzzle
descName: "Nombra tu puzle:"
descIcon: "Por favor ingresa una clave única, que será el icono de
tu puzle (Puedes generarlas <link>aquí</link>, o escoger una
de las formas sugeridas de forma aleatoria, aquí abajo):"
descIcon: "Por favor ingresa una clave única, que será el icono de tu puzle
(Puedes generarlas <link>aquí</link>, o escoger una de las formas
sugeridas de forma aleatoria, aquí abajo):"
placeholderName: Título del Puzle
puzzleResizeBadBuildings:
title: No es posible cambiar el tamaño
desc: No puedes hacer el área más pequeña, puesto que algunos edificios estarían fuera de esta.
desc: No puedes hacer el área más pequeña, puesto que algunos edificios estarían
fuera de esta.
puzzleLoadError:
title: Fallo al cargar el puzle
desc: "No se pudo cargar el puzle:"
offlineMode:
title: Modo sin conexión
desc: No pudimos conectar con los servidores, y por ello el juego debe funcionar en el modo sin conexión.
Por favor asegúrate de que tu conexión a internet funciona correctamente.
desc: No pudimos conectar con los servidores, y por ello el juego debe funcionar
en el modo sin conexión. Por favor asegúrate de que tu conexión a
internet funciona correctamente.
puzzleDownloadError:
title: Fallo al descargar
desc: "Fallo al descargar el puzle:"
@ -226,17 +229,18 @@ dialogs:
desc: "No pudimos enviar tu puzle:"
puzzleSubmitOk:
title: Puzle Publicado
desc: ¡Enhorabuena! Tu puzle ha sido publicado y ahora pueden jugarlo otros. Puedes encontrarlo
en la sección "Mis puzles".
desc: ¡Enhorabuena! Tu puzle ha sido publicado y ahora pueden jugarlo otros.
Puedes encontrarlo en la sección "Mis puzles".
puzzleCreateOffline:
title: Modo sin conexión
desc: Puesto que estás sin conexión, no podrás guardar y/o publicar tu
puzle. ¿Quieres continuar igualmente?
desc: Puesto que estás sin conexión, no podrás guardar y/o publicar tu puzle.
¿Quieres continuar igualmente?
puzzlePlayRegularRecommendation:
title: Recomendación
desc: Te recomiendo <strong>fuertemente</strong> jugar el juego normal hasta el nivel 12
antes de intentar el DLC de puzles, de otra manera puede que te encuentres con
mecánicas que aún no hemos introducido. ¿Quieres continuar igualmente?
desc: Te recomiendo <strong>fuertemente</strong> jugar el juego normal hasta el
nivel 12 antes de intentar el DLC de puzles, de otra manera puede
que te encuentres con mecánicas que aún no hemos introducido.
¿Quieres continuar igualmente?
puzzleShare:
title: Clave Copiada
desc: Hemos copiado la clave de tu puzle (<key>) a tu portapapeles! Puedes
@ -256,6 +260,9 @@ dialogs:
puzzleLoadShortKey:
title: Introducir clave
desc: Introduce la clave del puzle para cargarlo.
puzzleDelete:
title: Delete Puzzle?
desc: Are you sure you want to delete '<title>'? This can not be undone!
ingame:
keybindingsOverlay:
moveMap: Mover
@ -390,9 +397,9 @@ ingame:
21_3_place_button: ¡Genial! ¡Ahora pon un <strong>Interruptor</strong> y
conéctalo con cables!
21_4_press_button: "Presiona el interruptor para hacer que <strong>emita una
señal</strong> lo cual activa el pintador.<br><br> PD:
¡No necesitas conectar todas las entradas! Intenta conectando
sólo dos."
señal</strong> lo cual activa el pintador.<br><br> PD: ¡No
necesitas conectar todas las entradas! Intenta conectando sólo
dos."
connectedMiners:
one_miner: 1 Minero
n_miners: <amount> Mineros
@ -437,23 +444,28 @@ ingame:
clearItems: Eliminar todos los elementos
share: Compartir
report: Reportar
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
puzzleEditorControls:
title: Editor de Puzles
instructions:
- 1. Pon <strong>Productores Constantes</strong> para proveer al jugador
de formas y colores.
- 2. Construye una o más formas que quieres que el jugador construya más tarde y
llévalo hacia uno o más <strong>Aceptadores de Objetivos</strong>.
- 3. Cuando un Aceptador de Objetivos recibe una forma por cierto tiempo,
<strong>la guarda como un objetivo</strong> que el jugador debe producir
más tarde (Lo sabrás por el <strong>indicador verde</strong>).
- 1. Pon <strong>Productores Constantes</strong> para proveer al
jugador de formas y colores.
- 2. Construye una o más formas que quieres que el jugador construya
más tarde y llévalo hacia uno o más <strong>Aceptadores de
Objetivos</strong>.
- 3. Cuando un Aceptador de Objetivos recibe una forma por cierto
tiempo, <strong>la guarda como un objetivo</strong> que el jugador
debe producir más tarde (Lo sabrás por el <strong>indicador
verde</strong>).
- 4. Haz clic en el <strong>candado</strong> de un edificio para
desactivarlo.
- 5. Una vez hagas clic en "revisar", tu puzle será validado y podrás
publicarlo.
- 6. Una vez publicado, <strong>todos los edificios serán eliminados</strong>
excepto los Productores and Aceptadores de Objetivo - Esa es la parte que
el jugador debe averiguar por sí mismo, después de todo :)
- 5. Una vez hagas clic en "revisar", tu puzle será validado y
podrás publicarlo.
- 6. Una vez publicado, <strong>todos los edificios serán
eliminados</strong> excepto los Productores and Aceptadores de
Objetivo - Esa es la parte que el jugador debe averiguar por sí
mismo, después de todo :)
puzzleCompletion:
title: Puzle Completado!
titleLike: "Haz click en el corazón si te gustó el puzle:"
@ -690,7 +702,8 @@ buildings:
goal_acceptor:
default:
name: Aceptador de objetivos
description: Tranporta figuras al aceptador de objetivos para ponerlas como objetivo.
description: Tranporta figuras al aceptador de objetivos para ponerlas como
objetivo.
block:
default:
name: Bloque
@ -997,8 +1010,8 @@ settings:
description: Deshabilitar la grilla puede ayudar con el rendimiento. ¡También
hace que el juego se vea más limpio!
clearCursorOnDeleteWhilePlacing:
title: Limpiar el cursos al apretar click derecho
description: Activado por defecto, Limpia el cursor al hacer click derecho
title: Limpiar el cursor al apretar click derecho
description: Activado por defecto, limpia el cursor al hacer click derecho
mientras tengas un un edificio seleccionado. Si se deshabilita,
puedes eliminar edificios al hacer click derecho mientras pones
un edificio.
@ -1011,14 +1024,14 @@ settings:
description: Este juego está dividido en chunks de 16x16 cuadrados, si esta
opción es habilitada los bordes de cada chunk serán mostrados.
pickMinerOnPatch:
title: Elegír el minero en la veta de recursos
description: Activado pir defecto, selecciona el minero si usas el cuentagotas
title: Elegir el minero en la veta de recursos
description: Activado por defecto, selecciona el minero si usas el cuentagotas
sobre una veta de recursos.
simplifiedBelts:
title: Cintas trasportadoras simplificadas (Feo)
description: No rederiza los items en las cintas trasportadoras exceptuando al
pasar el cursor sobre la cinta para mejorar el rendimiento. No
recomiendo jugar con esta opcion activada a menos que necesites
recomiendo jugar con esta opción activada a menos que necesites
fuertemente mejorar el rendimiento.
enableMousePan:
title: Habilitar movimiento con mouse
@ -1031,8 +1044,8 @@ settings:
diferencia de hacer zoom en el centro de la pantalla.
mapResourcesScale:
title: Tamaño de recursos en el mapa
description: Controla el tamaño de los recursos en la vista de aerea del mapa
(Al hacer zoom minimo).
description: Controla el tamaño de los recursos en la vista de aérea del mapa
(Al hacer zoom mínimo).
rangeSliderPercentage: <amount> %
keybindings:
title: Atajos de teclado
@ -1232,31 +1245,46 @@ puzzleMenu:
new: Nuevos
top-rated: Los mejor valorados
mine: Mis Puzles
short: Breves
easy: Fáciles
hard: Difíciles
completed: Completados
medium: Medium
official: Official
trending: Trending today
trending-weekly: Trending weekly
categories: Categories
difficulties: By Difficulty
account: My Puzzles
search: Search
validation:
title: Puzle no válido
noProducers: Por favor, ¡pon un Productor de una sola pieza!
noGoalAcceptors: Por favor , ¡pon un Aceptador de objetivos!
goalAcceptorNoItem: Uno o más aceptadores de objetivos no tienen asignado un elemento.
Transporta una forma hacia ellos para poner un objetivo.
goalAcceptorRateNotMet: Uno o más aceptadores de objetivos no están recibiendo suficientes
elementos. Asegúrate de que los indicadores están verdes para todos los aceptadores.
buildingOutOfBounds: Uno o más edificios están fuera del área en la que puedes construir.
Aumenta el área o quítalos.
autoComplete: ¡Tu puzle se completa solo! Asegúrate de que tus productores de un solo elemento
no están conectados directamente a tus aceptadores de objetivos.
goalAcceptorNoItem: Uno o más aceptadores de objetivos no tienen asignado un
elemento. Transporta una forma hacia ellos para poner un objetivo.
goalAcceptorRateNotMet: Uno o más aceptadores de objetivos no están recibiendo
suficientes elementos. Asegúrate de que los indicadores están verdes
para todos los aceptadores.
buildingOutOfBounds: Uno o más edificios están fuera del área en la que puedes
construir. Aumenta el área o quítalos.
autoComplete: ¡Tu puzle se completa solo! Asegúrate de que tus productores de un
solo elemento no están conectados directamente a tus aceptadores de
objetivos.
difficulties:
easy: Easy
medium: Medium
hard: Hard
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
backendErrors:
ratelimit: Estás haciendo tus acciones con demasiada frecuencia. Por favor, espera un poco.
ratelimit: Estás haciendo tus acciones con demasiada frecuencia. Por favor,
espera un poco.
invalid-api-key: No pudimos conectar con el servidor, por favor intenta
actualizar/reiniciar el juego (Key de API Inválida).
unauthorized: No pudimos conectar con el servidor, por favor intenta
actualizar/reiniciar el juego (Sin Autorización).
bad-token: No pudimos conectar con el servidor, por favor intenta
actualizar/reiniciar el juego (Mal Token).
bad-id: El identificador del puzle no es válido.
not-found: No pudimos encontrar ese puzle.
bad-category: No pudimos encontar esa categoría.
@ -1272,3 +1300,6 @@ backendErrors:
bad-payload: La petición contiene datos no válidos.
bad-building-placement: Tu puzle contiene edificios en posiciones no válidas.
timeout: El tiempo para la solicitud ha expirado.
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.

View File

@ -78,6 +78,7 @@ mainMenu:
puzzleDlcText: Do you enjoy compacting and optimizing factories? Get the Puzzle
DLC now on Steam for even more fun!
puzzleDlcWishlist: Wishlist now!
puzzleDlcViewNow: View Dlc
dialogs:
buttons:
ok: OK
@ -250,6 +251,9 @@ dialogs:
puzzleLoadShortKey:
title: Enter short key
desc: Enter the short key of the puzzle to load it.
puzzleDelete:
title: Delete Puzzle?
desc: Are you sure you want to delete '<title>'? This can not be undone!
ingame:
keybindingsOverlay:
moveMap: Liiku
@ -428,6 +432,8 @@ ingame:
clearItems: Clear Items
share: Share
report: Report
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
puzzleEditorControls:
title: Puzzle Creator
instructions:
@ -1181,10 +1187,17 @@ puzzleMenu:
new: New
top-rated: Top Rated
mine: My Puzzles
short: Short
easy: Easy
hard: Hard
completed: Completed
medium: Medium
official: Official
trending: Trending today
trending-weekly: Trending weekly
categories: Categories
difficulties: By Difficulty
account: My Puzzles
search: Search
validation:
title: Invalid Puzzle
noProducers: Please place a Constant Producer!
@ -1197,6 +1210,12 @@ puzzleMenu:
Either increase the area or remove them.
autoComplete: Your puzzle autocompletes itself! Please make sure your constant
producers are not directly delivering to your goal acceptors.
difficulties:
easy: Easy
medium: Medium
hard: Hard
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
backendErrors:
ratelimit: You are performing your actions too frequent. Please wait a bit.
invalid-api-key: Failed to communicate with the backend, please try to
@ -1220,3 +1239,6 @@ backendErrors:
bad-payload: The request contains invalid data.
bad-building-placement: Your puzzle contains invalid placed buildings.
timeout: The request timed out.
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.

View File

@ -11,7 +11,6 @@ steamPage:
Et en plus, vous devrez aussi produire de plus en plus pour satisfaire la demande. La seule solution est de construire en plus grand! Au début vous ne ferez que découper les formes, mais plus tard vous devrez les peindre  et pour ça vous devrez extraire et mélanger des couleurs!
En achetant le jeu sur Steam, vous aurez accès à la version complète, mais vous pouvez aussi jouer à une démo sur shapez.io et vous décider ensuite!
<<<<<<< patch-2
what_others_say: Ce que les gens pensent de Shapez.io
nothernlion_comment: Ce jeu est génial - Je passe un merveilleux moment à jouer,
et le temps s'est envolé.
@ -20,16 +19,6 @@ steamPage:
steam_review_comment: Ce jeu a volé ma vie et je ne veux pas la récupérer.
Jeu d'usine très cool qui ne me laissera pas arrêter de rendre mes lignes plus
efficaces.
=======
what_others_say: Ce que les gens pensent de shapez.io
nothernlion_comment: This game is great - I'm having a wonderful time playing,
and time has flown by.
notch_comment: Mince ! Je devrais vraiment me coucher, mais je crois que j'ai trouvé
comment faire un ordinateur dans shapez.io
steam_review_comment: This game has stolen my life and I don't want it back.
Very chill factory game that won't let me stop making my lines more
efficient.
>>>>>>> master
global:
loading: Chargement
error: Erreur
@ -82,19 +71,12 @@ mainMenu:
savegameLevel: Niveau <x>
savegameLevelUnknown: Niveau inconnu
savegameUnnamed: Sans titre
<<<<<<< patch-2
puzzleMode: Mode Puzzle
back: Retour
puzzleDlcText: Vous aimez compacter et optimiser vos usines ? Achetez le DLC
sur Steam dès maintenant pour encore plus d'amusement!
puzzleDlcWishlist: Ajoute à ta liste de souhaits maintenant !
=======
puzzleMode: Puzzle Mode
back: Back
puzzleDlcText: Vous aimez compacter et optimiser vos usines ? Achetez le DLC
sur Steam dés maintenant pour encore plus d'amusement !
puzzleDlcWishlist: Wishlist now!
>>>>>>> master
puzzleDlcViewNow: View Dlc
dialogs:
buttons:
ok: OK
@ -108,11 +90,7 @@ dialogs:
viewUpdate: Voir les mises à jour
showUpgrades: Montrer les améliorations
showKeybindings: Montrer les raccourcis
<<<<<<< patch-2
retry: Réessayer
=======
retry: Réesayer
>>>>>>> master
continue: Continuer
playOffline: Jouer Hors-ligne
importSavegameError:
@ -222,25 +200,16 @@ dialogs:
desc: "Malheuresement, le puzzle n'a pas pu être chargé :"
submitPuzzle:
title: Envoyer le Puzzle
<<<<<<< patch-2
descName: "Donnez un nom à votre puzzle:"
descIcon: "Veuillez entrer un raccourci de forme unique, qui sera affichée comme icône de
votre puzzle (Vous pouvez générer le raccourci d'une forme <link>ici</link>, ou en choisir une
parmi les formes suggérées alétoirement ci-dessous):"
placeholderName: Titre du Puzzle
=======
descName: "Donnez un nom à votre puzzle :"
descIcon: "Please enter a unique short key, which will be shown as the icon of
your puzzle (You can generate them <link>here</link>, or choose one
of the randomly suggested shapes below):"
placeholderName: Puzzle Title
>>>>>>> master
puzzleResizeBadBuildings:
title: Impossible de redimensionner
desc: Vous ne pouvez pas rétrécir la zone, car certains bâtiments seraient en dehors de la zone
puzzleLoadError:
title: Mauvais Puzzle
<<<<<<< patch-2
desc: "Le chargement du puzzle a échoué:"
offlineMode:
title: Mode hors-ligne
@ -255,22 +224,6 @@ dialogs:
puzzleSubmitOk:
title: Puzzle envoyé
desc: Félicitations ! Votre puzzle a été envoyé et peut maintenant être joué.
=======
desc: "Le chargement du puzzle a échoué :"
offlineMode:
title: Mode hors-ligne
desc: We couldn't reach the servers, so the game has to run in offline mode.
Please make sure you have an active internet connection.
puzzleDownloadError:
title: Erreur de téléchargment
desc: "Le téléchargement à échoué :"
puzzleSubmitError:
title: Erreur d'envoi
desc: "L'envoi à échoué :"
puzzleSubmitOk:
title: Puzzle envoyé
desc: Félicitation ! Votre puzzle à été envoyé et peut maintenant être joué.
>>>>>>> master
Vous pouvez maintenant le retrouver dans la section "Mes Puzzles".
puzzleCreateOffline:
title: Mode Hors-ligne
@ -291,11 +244,7 @@ dialogs:
unsolvable: Irrésolvable
trolling: Troll
puzzleReportComplete:
<<<<<<< patch-2
title: Merci pour votre retour!
=======
title: Merci pour votre retour !
>>>>>>> master
desc: Le puzzle a été marqué.
puzzleReportError:
title: Échec du signalement
@ -303,6 +252,9 @@ dialogs:
puzzleLoadShortKey:
title: Entrer un code
desc: Entrer le code du puzzle pour le charger.
puzzleDelete:
title: Supprimer le puzzle ?
desc: Êtes-vous sûr de vouloir supprimer '<title>' ? Cela sera irréversible !
ingame:
keybindingsOverlay:
moveMap: Déplacer
@ -1281,57 +1233,7 @@ puzzleMenu:
edit: Éditer
title: Mode Puzzle
createPuzzle: Créer un Puzzle
<<<<<<< patch-2
loadPuzzle: Charger
reviewPuzzle: Revoir et Publier
validatingPuzzle: Validation du Puzzle
submittingPuzzle: Soumission du Puzzle
noPuzzles: Il n'y actuellement aucun puzzle dans cette section.
categories:
levels: Niveaux
new: Nouveaux
top-rated: Les Mieux Notés
mine: Mes Puzzles
short: Courts
easy: Faciles
hard: Difficiles
completed: Terminés
validation:
title: Puzzle Invalide
noProducers: Veuillez placer un Producteur Constant !
noGoalAcceptors: Veuillez placer un Récepteur d'Objectif !
goalAcceptorNoItem: One or more Goal Acceptors have not yet assigned an item.
Deliver a shape to them to set a goal.
goalAcceptorRateNotMet: One or more Goal Acceptors are not getting enough items.
Make sure that the indicators are green for all acceptors.
buildingOutOfBounds: One or more buildings are outside of the buildable area.
Either increase the area or remove them.
autoComplete: Votre puzzle se complète de lui-même ! Veuillez vous assurer que vos producteurs
constants ne délivrent pas directement à vos récepteurs d'objectifs.
backendErrors:
ratelimit: Vous affectuez vos actions trop rapidement. Merci d'attendre un peu.
invalid-api-key: Failed to communicate with the backend, please try to
update/restart the game (Invalid Api Key).
unauthorized: Failed to communicate with the backend, please try to
update/restart the game (Unauthorized).
bad-token: Failed to communicate with the backend, please try to update/restart
the game (Bad Token).
bad-id: Invalid puzzle identifier.
not-found: Le puzzle donné n'a pas pu être trouvé.
bad-category: La catégorie donnée n'a pas pu être trouvée.
bad-short-key: The given short key is invalid.
profane-title: Le titre de votre puzzle contient des mots non autorisés.
bad-title-too-many-spaces: Le titre de votre puzzle est trop court.
bad-shape-key-in-emitter: A constant producer has an invalid item.
bad-shape-key-in-goal: A goal acceptor has an invalid item.
no-emitters: Your puzzle does not contain any constant producers.
no-goals: Your puzzle does not contain any goal acceptors.
short-key-already-taken: This short key is already taken, please use another one.
can-not-report-your-own-puzzle: Vous ne pouvez pas signaler votre propre puzzle.
bad-payload: The request contains invalid data.
bad-building-placement: Votre puzzle contient des bâtiments mal placés.
=======
loadPuzzle: charger
reviewPuzzle: Revoir & Publier
validatingPuzzle: Validation du Puzzle
submittingPuzzle: Publication du Puzzle
@ -1339,33 +1241,48 @@ backendErrors:
categories:
levels: Niveaux
new: Nouveau
top-rated: Les-mieux notés
top-rated: Les mieux notés
mine: Mes puzzles
short: Court
easy: Facile
hard: Difficile
completed: Complété
medium: Medium
official: Officiel
trending: Trending today
trending-weekly: Trending weekly
categories: Catégories
difficulties: Par Difficulté
account: Mes Puzzles
search: Rechercher
validation:
title: Puzzle invalide
noProducers: Veuillez placer un producteur constant !
noGoalAcceptors: Veuillez placer un accepteur d'objectif !
goalAcceptorNoItem: Un ou plusieurs accepteurs d'objectif n'ont pas encore attribué d'élément.
Donnez-leur une forme pour fixer un objectif.
goalAcceptorRateNotMet: Un ou plusieurs accepteurs d'objectifs n'obtiennent pas assez d'articles.
Assurez-vous que les indicateurs sont verts pour tous les accepteurs.
buildingOutOfBounds: Un ou plusieurs bâtiments se trouvent en dehors de la zone constructible.
Augmentez la surface ou supprimez-les.
autoComplete:
Votre puzzle se complète automatiquement ! Veuillez vous assurer que vos producteurs constants
ne livrent pas directement à vos accepteurs d'objectifs.
goalAcceptorNoItem: Un ou plusieurs accepteurs d'objectif n'ont pas encore
attribué d'élément. Donnez-leur une forme pour fixer un objectif.
goalAcceptorRateNotMet: Un ou plusieurs accepteurs d'objectifs n'obtiennent pas
assez d'articles. Assurez-vous que les indicateurs sont verts pour
tous les accepteurs.
buildingOutOfBounds: Un ou plusieurs bâtiments se trouvent en dehors de la zone
constructible. Augmentez la surface ou supprimez-les.
autoComplete: Votre puzzle se complète automatiquement ! Veuillez vous assurer
que vos producteurs constants ne livrent pas directement à vos
accepteurs d'objectifs.
difficulties:
easy: Easy
medium: Medium
hard: Hard
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
backendErrors:
ratelimit: Vous effectuez vos actions trop fréquemment. Veuillez attendre un peu s'il vous plait.
ratelimit: Vous effectuez vos actions trop fréquemment. Veuillez attendre un peu
s'il vous plait.
invalid-api-key: Échec de la communication avec le backend, veuillez essayer de
mettre à jour/redémarrer le jeu (clé Api invalide).
unauthorized: Échec de la communication avec le backend, veuillez essayer de
mettre à jour/redémarrer le jeu (non autorisé).
bad-token: Échec de la communication avec le backend, veuillez essayer de mettre à jour/redémarrer
le jeu (Mauvais jeton).
bad-token: Échec de la communication avec le backend, veuillez essayer de mettre
à jour/redémarrer le jeu (Mauvais jeton).
bad-id: Identifiant de puzzle non valide.
not-found: Le puzzle donné n'a pas pu être trouvé.
bad-category: La catégorie donnée n'a pas pu être trouvée.
@ -1380,5 +1297,7 @@ backendErrors:
can-not-report-your-own-puzzle: Vous ne pouvez pas signaler votre propre puzzle.
bad-payload: La demande contient des données invalides.
bad-building-placement: Votre puzzle contient des bâtiments placés non valides.
>>>>>>> master
timeout: La demande a expiré.
too-many-likes-already: The puzzle already got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.

View File

@ -74,6 +74,7 @@ mainMenu:
puzzleDlcText: Do you enjoy compacting and optimizing factories? Get the Puzzle
DLC now on Steam for even more fun!
puzzleDlcWishlist: Wishlist now!
puzzleDlcViewNow: View Dlc
dialogs:
buttons:
ok: אישור
@ -243,6 +244,9 @@ dialogs:
puzzleLoadShortKey:
title: Enter short key
desc: Enter the short key of the puzzle to load it.
puzzleDelete:
title: Delete Puzzle?
desc: Are you sure you want to delete '<title>'? This can not be undone!
ingame:
keybindingsOverlay:
moveMap: הזזה
@ -414,6 +418,8 @@ ingame:
clearItems: Clear Items
share: Share
report: Report
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
puzzleEditorControls:
title: Puzzle Creator
instructions:
@ -1124,10 +1130,17 @@ puzzleMenu:
new: New
top-rated: Top Rated
mine: My Puzzles
short: Short
easy: Easy
hard: Hard
completed: Completed
medium: Medium
official: Official
trending: Trending today
trending-weekly: Trending weekly
categories: Categories
difficulties: By Difficulty
account: My Puzzles
search: Search
validation:
title: Invalid Puzzle
noProducers: Please place a Constant Producer!
@ -1140,6 +1153,12 @@ puzzleMenu:
Either increase the area or remove them.
autoComplete: Your puzzle autocompletes itself! Please make sure your constant
producers are not directly delivering to your goal acceptors.
difficulties:
easy: Easy
medium: Medium
hard: Hard
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
backendErrors:
ratelimit: You are performing your actions too frequent. Please wait a bit.
invalid-api-key: Failed to communicate with the backend, please try to
@ -1163,3 +1182,6 @@ backendErrors:
bad-payload: The request contains invalid data.
bad-building-placement: Your puzzle contains invalid placed buildings.
timeout: The request timed out.
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.

View File

@ -77,6 +77,7 @@ mainMenu:
puzzleDlcText: Do you enjoy compacting and optimizing factories? Get the Puzzle
DLC now on Steam for even more fun!
puzzleDlcWishlist: Wishlist now!
puzzleDlcViewNow: View Dlc
dialogs:
buttons:
ok: OK
@ -251,6 +252,9 @@ dialogs:
puzzleLoadShortKey:
title: Enter short key
desc: Enter the short key of the puzzle to load it.
puzzleDelete:
title: Delete Puzzle?
desc: Are you sure you want to delete '<title>'? This can not be undone!
ingame:
keybindingsOverlay:
moveMap: Kretanje
@ -428,6 +432,8 @@ ingame:
clearItems: Clear Items
share: Share
report: Report
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
puzzleEditorControls:
title: Puzzle Creator
instructions:
@ -1174,10 +1180,17 @@ puzzleMenu:
new: New
top-rated: Top Rated
mine: My Puzzles
short: Short
easy: Easy
hard: Hard
completed: Completed
medium: Medium
official: Official
trending: Trending today
trending-weekly: Trending weekly
categories: Categories
difficulties: By Difficulty
account: My Puzzles
search: Search
validation:
title: Invalid Puzzle
noProducers: Please place a Constant Producer!
@ -1190,6 +1203,12 @@ puzzleMenu:
Either increase the area or remove them.
autoComplete: Your puzzle autocompletes itself! Please make sure your constant
producers are not directly delivering to your goal acceptors.
difficulties:
easy: Easy
medium: Medium
hard: Hard
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
backendErrors:
ratelimit: You are performing your actions too frequent. Please wait a bit.
invalid-api-key: Failed to communicate with the backend, please try to
@ -1213,3 +1232,6 @@ backendErrors:
bad-payload: The request contains invalid data.
bad-building-placement: Your puzzle contains invalid placed buildings.
timeout: The request timed out.
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.

View File

@ -12,10 +12,10 @@ steamPage:
A játék Steamen történő megvásárlása hozzáférést biztosít a teljes verzióhoz, de kipróbálhatod a játékot a shapez.io oldalon, és később dönthetsz!
what_others_say: Mit mondanak mások a shapez.io-ról
nothernlion_comment: Ez a játék nagyszerű - Csodás élmény vele játszani,
az idő meg csak repül.
notch_comment: Basszus... aludnom kéne, de épp most jöttem rá,
hogyan tudok számítógépet építeni a shapez.io-ban!
nothernlion_comment: Ez a játék nagyszerű - Csodás élmény vele játszani, az idő
meg csak repül.
notch_comment: Basszus... aludnom kéne, de épp most jöttem rá, hogyan tudok
számítógépet építeni a shapez.io-ban!
steam_review_comment: Ez a játék ellopta az életemet, de nem kérem vissza!
Nagyon nyugis gyárépítős játék, amiben nem győzöm a futószalagjaimat
optimalizálni.
@ -72,9 +72,10 @@ mainMenu:
savegameUnnamed: Névtelen
puzzleMode: Fejtörő Mód
back: Vissza
puzzleDlcText: Szereted optimalizálni a gyáraid méretét és hatákonyságát? Szerezd meg a Puzzle
DLC-t a Steamen most!
puzzleDlcText: Szereted optimalizálni a gyáraid méretét és hatákonyságát?
Szerezd meg a Puzzle DLC-t a Steamen most!
puzzleDlcWishlist: Kívánságlistára vele!
puzzleDlcViewNow: View Dlc
dialogs:
buttons:
ok: OK
@ -212,8 +213,8 @@ dialogs:
desc: "A fejtörőt nem sikerült betölteni:"
offlineMode:
title: Offline Mód
desc: Nem tudjuk elérni a szervereket, így a játék Offline módban fut.
Kérlek győződj meg róla, hogy megfelelő az internetkapcsolatod.
desc: Nem tudjuk elérni a szervereket, így a játék Offline módban fut. Kérlek
győződj meg róla, hogy megfelelő az internetkapcsolatod.
puzzleDownloadError:
title: Letöltési Hiba
desc: "Nem sikerült letölteni a fejtörőt:"
@ -226,13 +227,14 @@ dialogs:
vált. A fejtörőidet a "Fejtörőim" ablakban találod.
puzzleCreateOffline:
title: Offline Mód
desc: Offline módban nem lehet elmenteni és közzétenni a fejtörődet.
Szeretnéd így is folytatni?
desc: Offline módban nem lehet elmenteni és közzétenni a fejtörődet. Szeretnéd
így is folytatni?
puzzlePlayRegularRecommendation:
title: Javaslat
desc: A Puzzle DLC előtt <strong>erősen</strong> ajánlott az alapjátékot legalább
a 12-dik Szintig kijátszani. Ellenekző esetben olyan mechanikákkal találkozhatsz,
amelyeket még nem ismersz. Szeretnéd így is folytatni?
desc: A Puzzle DLC előtt <strong>erősen</strong> ajánlott az alapjátékot
legalább a 12-dik Szintig kijátszani. Ellenekző esetben olyan
mechanikákkal találkozhatsz, amelyeket még nem ismersz. Szeretnéd
így is folytatni?
puzzleShare:
title: Gyorskód Másolva a Vágólapra
desc: A fejtörő gyorskódját (<key>) kimásoltad a vágólapra! A Fejtörők menüben
@ -252,6 +254,9 @@ dialogs:
puzzleLoadShortKey:
title: Gyorskód Beillesztése
desc: Illeszd be a gyorskódot, hogy betöltsd a Fejtörőt.
puzzleDelete:
title: Delete Puzzle?
desc: Are you sure you want to delete '<title>'? This can not be undone!
ingame:
keybindingsOverlay:
moveMap: Mozgatás
@ -431,13 +436,16 @@ ingame:
clearItems: Elemek eltávolítása
share: Megosztás
report: Jelentés
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
puzzleEditorControls:
title: Fejtörő Készítő
instructions:
- 1. Helyezz le <strong>Termelőket</strong>, amelyek alakzatokat és színeket
generálnak a játékosoknak.
- 2. Készíts el egy vagy több alakzatot, amit szeretnél, hogy a játékos később legyártson,
és szállítsd el egy vagy több <strong>Elfogadóba</strong>.
- 1. Helyezz le <strong>Termelőket</strong>, amelyek alakzatokat és
színeket generálnak a játékosoknak.
- 2. Készíts el egy vagy több alakzatot, amit szeretnél, hogy a
játékos később legyártson, és szállítsd el egy vagy több
<strong>Elfogadóba</strong>.
- 3. Amint az Elfogadóba folyamatosan érkeznek az alakzatok,
<strong>elmenti, mint célt</strong>, amit a játékosnak később
teljesítenie kell (Ezt a <strong>zöld jelölő</strong> mutatja).
@ -452,7 +460,8 @@ ingame:
title: Fejtörő Teljesítve!
titleLike: "Kattins a ♥ gombra, ha tetszett a fejtörő:"
titleRating: Mennyire találtad nehéznek a fejtörőt?
titleRatingDesc: Az értékelésed lehetővé teszi, hogy okosabb javaslatokat kapj a jövőben
titleRatingDesc: Az értékelésed lehetővé teszi, hogy okosabb javaslatokat kapj a
jövőben
continueBtn: Játék Folytatása
menuBtn: Menü
puzzleMetadata:
@ -677,7 +686,8 @@ buildings:
goal_acceptor:
default:
name: Elfogadó
description: Szállíts alakzatoakt az Elfogadóba, hogy beállítsd egy Fejtörő céljaként.
description: Szállíts alakzatoakt az Elfogadóba, hogy beállítsd egy Fejtörő
céljaként.
block:
default:
name: Blokkolás
@ -1188,6 +1198,8 @@ tips:
- Your hub marker has a small compass that shows which direction it is in!
- To clear belts, cut the area and then paste it at the same location.
- You can click a pinned shape on the left side to unpin it.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.
puzzleMenu:
play: Játék
edit: Szerkesztés
@ -1203,10 +1215,17 @@ puzzleMenu:
new: Új
top-rated: Legjobbra Értékelt
mine: Az Én Fejtörőim
short: Rövid
easy: Könnyű
hard: Nehéz
completed: Teljesítve
medium: Medium
official: Official
trending: Trending today
trending-weekly: Trending weekly
categories: Categories
difficulties: By Difficulty
account: My Puzzles
search: Search
validation:
title: Hibás Fejtörő
noProducers: Helyezz le egy Termelőt!
@ -1219,12 +1238,18 @@ puzzleMenu:
Növeld meg a terület méretét, vagy távolíts el épületeket.
autoComplete: A fejtörő automatikusan megoldja magát! Győződj meg róla, hogy a
Termelők nem közvetlenül az Elfogadóba termelnek.
difficulties:
easy: Easy
medium: Medium
hard: Hard
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
backendErrors:
ratelimit: Túl gyorsan csinálsz dolgokat. Kérlek, várj egy kicsit.
invalid-api-key: Valami nem oké a játékkal. Próbáld meg frissíteni vagy újraindítani.
(HIBA - Invalid Api Key).
unauthorized: Valami nem oké a játékkal. Próbáld meg frissíteni vagy újraindítani.
(HIBA - Unauthorized).
invalid-api-key: Valami nem oké a játékkal. Próbáld meg frissíteni vagy
újraindítani. (HIBA - Invalid Api Key).
unauthorized: Valami nem oké a játékkal. Próbáld meg frissíteni vagy
újraindítani. (HIBA - Unauthorized).
bad-token: Valami nem oké a játékkal. Próbáld meg frissíteni vagy újraindítani.
(HIBA - Bad Token).
bad-id: Helytelen Fejtörő azonosító.
@ -1242,3 +1267,6 @@ backendErrors:
bad-payload: A kérés helytelen adatot tartalmaz.
bad-building-placement: A fejtörőd helytelenül lehelyezett épületeket tartalmaz.
timeout: A kérés időtúllépésbe került.
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.

View File

@ -75,6 +75,7 @@ mainMenu:
puzzleDlcText: Do you enjoy compacting and optimizing factories? Get the Puzzle
DLC now on Steam for even more fun!
puzzleDlcWishlist: Wishlist now!
puzzleDlcViewNow: View Dlc
dialogs:
buttons:
ok: OK
@ -255,6 +256,9 @@ dialogs:
puzzleLoadShortKey:
title: Enter short key
desc: Enter the short key of the puzzle to load it.
puzzleDelete:
title: Delete Puzzle?
desc: Are you sure you want to delete '<title>'? This can not be undone!
ingame:
keybindingsOverlay:
moveMap: Geser
@ -437,6 +441,8 @@ ingame:
clearItems: Clear Items
share: Share
report: Report
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
puzzleEditorControls:
title: Puzzle Creator
instructions:
@ -1255,10 +1261,17 @@ puzzleMenu:
new: New
top-rated: Top Rated
mine: My Puzzles
short: Short
easy: Easy
hard: Hard
completed: Completed
medium: Medium
official: Official
trending: Trending today
trending-weekly: Trending weekly
categories: Categories
difficulties: By Difficulty
account: My Puzzles
search: Search
validation:
title: Invalid Puzzle
noProducers: Please place a Constant Producer!
@ -1271,6 +1284,12 @@ puzzleMenu:
Either increase the area or remove them.
autoComplete: Your puzzle autocompletes itself! Please make sure your constant
producers are not directly delivering to your goal acceptors.
difficulties:
easy: Easy
medium: Medium
hard: Hard
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
backendErrors:
ratelimit: You are performing your actions too frequent. Please wait a bit.
invalid-api-key: Failed to communicate with the backend, please try to
@ -1294,3 +1313,6 @@ backendErrors:
bad-payload: The request contains invalid data.
bad-building-placement: Your puzzle contains invalid placed buildings.
timeout: The request timed out.
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.

View File

@ -75,9 +75,10 @@ mainMenu:
savegameUnnamed: Senza nome
puzzleMode: Modalità puzzle
back: Back
puzzleDlcText: Ti piace miniaturizzare e ottimizzare le tue fabbriche? Ottini il Puzzle
DLC ora su steam per un divertimento ancora maggiore!
puzzleDlcText: Ti piace miniaturizzare e ottimizzare le tue fabbriche? Ottini il
Puzzle DLC ora su steam per un divertimento ancora maggiore!
puzzleDlcWishlist: Aggiungi alla lista dei desideri ora!
puzzleDlcViewNow: View Dlc
dialogs:
buttons:
ok: OK
@ -206,21 +207,22 @@ dialogs:
submitPuzzle:
title: Pubblica il puzzle
descName: "Dai un nome al tuo puzzle:"
descIcon: "Per favore inserisci un codice per la forma identificativa, che sarà mostrata come icona
del tuo puzzle (Pui generarla <link>qui</link>, oppure sceglierne una
tra quelle casuali qui sotto):"
descIcon: "Per favore inserisci un codice per la forma identificativa, che sarà
mostrata come icona del tuo puzzle (Pui generarla <link>qui</link>,
oppure sceglierne una tra quelle casuali qui sotto):"
placeholderName: Nome puzzle
puzzleResizeBadBuildings:
title: Impossibile ridimensionare
desc: Non è possibile ridurre la zona ulteriormente, dato che alcuni edifici sarebbero
fuori dalla zona.
desc: Non è possibile ridurre la zona ulteriormente, dato che alcuni edifici
sarebbero fuori dalla zona.
puzzleLoadError:
title: Caricamento fallito
desc: "Impossibile caricare il puzzle:"
offlineMode:
title: Modalità offline
desc: Non siamo risciti a contattare i server, quindi il gioco è in modalità offline.
Per favore assicurati di avere una connessione internet attiva.
desc: Non siamo risciti a contattare i server, quindi il gioco è in modalità
offline. Per favore assicurati di avere una connessione internet
attiva.
puzzleDownloadError:
title: Errore di download
desc: "Il download del puzzle è fallito:"
@ -229,21 +231,22 @@ dialogs:
desc: "La pubblicazione del puzzle è fallita:"
puzzleSubmitOk:
title: Puzzle pubblicato
desc: Congratulazioni! Il tuo puzzle è stato pubblicato e ora può essere giocato da
altri. Puoi trovarlo nella sezione "I miei puzzle".
desc: Congratulazioni! Il tuo puzzle è stato pubblicato e ora può essere giocato
da altri. Puoi trovarlo nella sezione "I miei puzzle".
puzzleCreateOffline:
title: Modalità offline
desc: Dato che sei offline, non potrai salvare e/o pubblicare il tuo
puzzle. Sei sicuro di voler contnuare?
desc: Dato che sei offline, non potrai salvare e/o pubblicare il tuo puzzle. Sei
sicuro di voler contnuare?
puzzlePlayRegularRecommendation:
title: Raccomandazione
desc: Ti raccomando <strong>fortemente</strong> di giocare nella modalità normale fino al livello 12
prima di cimentarti nel puzzle DLC, altrimenti potresti incontrare
meccaniche non ancora introdotte. Sei sicuro di voler continuare?
desc: Ti raccomando <strong>fortemente</strong> di giocare nella modalità
normale fino al livello 12 prima di cimentarti nel puzzle DLC,
altrimenti potresti incontrare meccaniche non ancora introdotte. Sei
sicuro di voler continuare?
puzzleShare:
title: Codice copiato
desc: Il codice del puzzle (<key>) è stato copiato negli appunti! Può
essere inserito nel menù dei puzzle per accedere al puzzle.
desc: Il codice del puzzle (<key>) è stato copiato negli appunti! Può essere
inserito nel menù dei puzzle per accedere al puzzle.
puzzleReport:
title: Segnala puzzle
options:
@ -259,6 +262,10 @@ dialogs:
puzzleLoadShortKey:
title: Inserisci codice
desc: Inserisci il codice del puzzle per caricarlo.
puzzleDelete:
title: Cancellare il puzzle?
desc: Sei sicuro di voler cancellare '<title>'? Questa azione non può essere
annullata!
ingame:
keybindingsOverlay:
moveMap: Sposta
@ -440,26 +447,34 @@ ingame:
clearItems: Elimina oggetti
share: Condividi
report: Segnala
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
puzzleEditorControls:
title: Creazione puzzle
instructions:
- 1. Posiziona dei <strong>produttori costanti</strong> per fornire forme e
colori al giocatore
- 2. Costruisci una o più forme che vuoi che il giocatore costruisca e
consegni a uno o più degli <strong>Accettori di obiettivi</strong>
- 3. Una volta che un accettore di obiettivi riceve una forma per un certo lasso di
tempo, lo <strong>salva come obiettivo</strong> che il giocatore dovrà poi
produrre (Indicato dal <strong>aimbolo verde</strong>).
- 4. Clicca il <strong>bottone di blocco</strong> su un edificio per disabilitarlo.
- 5. Una volta che cliccherai verifica, il tuo puzzle sarà convalidato e potrai pubblicarlo.
- 6. Una volta rilasciato, <strong>tutti gli edifici saranno rimossi</strong>
ad eccezione di produttori e accettori di obiettivi. Quella è la parte che
il giocatore deve capire da solo, dopo tutto :)
- 1. Posiziona dei <strong>produttori costanti</strong> per fornire
forme e colori al giocatore
- 2. Costruisci una o più forme che vuoi che il giocatore costruisca
e consegni a uno o più degli <strong>Accettori di
obiettivi</strong>
- 3. Una volta che un accettore di obiettivi riceve una forma per un
certo lasso di tempo, lo <strong>salva come obiettivo</strong> che
il giocatore dovrà poi produrre (Indicato dal <strong>simbolo
verde</strong>).
- 4. Clicca il <strong>bottone di blocco</strong> su un edificio per
disabilitarlo.
- 5. Una volta che cliccherai verifica, il tuo puzzle sarà
convalidato e potrai pubblicarlo.
- 6. Una volta rilasciato, <strong>tutti gli edifici saranno
rimossi</strong> ad eccezione di produttori e accettori di
obiettivi. Quella è la parte che il giocatore deve capire da solo,
dopo tutto :)
puzzleCompletion:
title: Puzzle completato!
titleLike: "Clicca il cuore se ti è piaciuto:"
titleRating: Quanto è stato difficile il puzzle?
titleRatingDesc: La tua valutazione mi aiuterà a darti raccomandazioni migliori in futuro
titleRatingDesc: La tua valutazione mi aiuterà a darti raccomandazioni migliori
in futuro
continueBtn: Continua a giocare
menuBtn: Menù
puzzleMetadata:
@ -683,25 +698,26 @@ buildings:
livello elettrico come oggetti sul livello normale.
constant_producer:
default:
name: Constant Producer
description: Constantly outputs a specified shape or color.
name: Produttore costante
description: Produce costantemente una forma o un colore specificati.
goal_acceptor:
default:
name: Goal Acceptor
description: Deliver shapes to the goal acceptor to set them as a goal.
name: Accettore di obiettivi.
description: Consegna forme all'accettore di obiettivi per impostarli come
obiettivo.
block:
default:
name: Block
description: Allows you to block a tile.
name: Blocco
description: Blocca una casella.
storyRewards:
reward_cutter_and_trash:
title: Taglio forme
desc: Il <strong>taglierino</strong> è stato sbloccato! Taglia le forme a metà da
sopra a sotto <strong>indipendentemente dal suo
desc: Il <strong>taglierino</strong> è stato sbloccato! Taglia le forme a metà
da sopra a sotto <strong>indipendentemente dal suo
orientamento</strong>!<br><br> Assicurati di buttare via lo scarto,
altrimenti <strong>si intaserà e andrà in stallo </strong> - Per questo
ti ho dato il <strong>cestino</strong>, che distrugge tutto quello
che riceve!
altrimenti <strong>si intaserà e andrà in stallo </strong> - Per
questo ti ho dato il <strong>cestino</strong>, che distrugge tutto
quello che riceve!
reward_rotater:
title: Rotazione
desc: Il <strong>ruotatore</strong> è stato sbloccato! Ruota le forme di 90
@ -818,7 +834,7 @@ storyRewards:
letto? Prova a mostrarlo su di un display!"
reward_constant_signal:
title: Sengale costante
desc: Hai sblocatto l'edificio <strong>segnale costante</strong> sul livello
desc: Hai sbloccato l'edificio <strong>segnale costante</strong> sul livello
elettrico! È utile collegarlo ai <strong>filtri di oggetti</strong>
per esempio.<br><br> Il segnale costante può emettere una
<strong>forma</strong>, un <strong>colore</strong> o un
@ -1112,7 +1128,7 @@ keybindings:
rotateToLeft: "Ruota: punta a sinistra"
constant_producer: Produttore costante
goal_acceptor: Accettore di obiettivi
block: Bloca
block: Blocco
massSelectClear: Sgombra nastri
about:
title: Riguardo questo gioco
@ -1227,30 +1243,45 @@ puzzleMenu:
new: Nuovo
top-rated: Più votati
mine: I miei puzzle
short: Brevi
easy: Facili
hard: Difficili
completed: Completati
medium: Medi
official: Ufficiali
trending: Più popolari di oggi
trending-weekly: Più popolari della settimana
categories: Categorie
difficulties: Per difficoltà
account: I miei puzzle
search: Cerca
validation:
title: Puzzle non valido
noProducers: Per favore posiziona un Produttore costante!
noGoalAcceptors: Per favore posiziona un accettore di obiettivi!
goalAcceptorNoItem: Uno o più degli accettori di obiettivi non hanno un oggetto assegnato.
Consgnagli una forma per impostare l'obiettivo.
goalAcceptorRateNotMet: Uno o più degli accettori di obiettivi non ricevono abbastanza oggetti.
Assicurati che gli indicatori siano verdi per tutti gli accettori.
goalAcceptorNoItem: Uno o più degli accettori di obiettivi non hanno un oggetto
assegnato. Consgnagli una forma per impostare l'obiettivo.
goalAcceptorRateNotMet: Uno o più degli accettori di obiettivi non ricevono
abbastanza oggetti. Assicurati che gli indicatori siano verdi per
tutti gli accettori.
buildingOutOfBounds: Uno o più edifici sono fuori dalla zona di costruzione.
Ingrandisci l'area o rimuovili.
autoComplete: Il tuo puzzle si autocompleta! Per favore assicurati che i tuoi produttori
costanti non consegnino direttamente agli accettori di obiettivi.
autoComplete: Il tuo puzzle si autocompleta! Per favore assicurati che i tuoi
produttori costanti non consegnino direttamente agli accettori di
obiettivi.
difficulties:
easy: Facile
medium: Medio
hard: Difficile
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
backendErrors:
ratelimit: Stai facendo troppe azioni velocemente. Per favore attendi un attimo.
invalid-api-key: Comunicazione con il backend fallita, per favore prova ad
aggiornare o riavviare il gioco (Invalid Api Key).
unauthorized: Comunicazione con il backend fallita, per favore prova ad
aggiornare o riavviare il gioco (Unauthorized).
bad-token: Comunicazione con il backend fallita, per favore prova ad
aggiornare o riavviare il gioco (Bad Token).
bad-token: Comunicazione con il backend fallita, per favore prova ad aggiornare
o riavviare il gioco (Bad Token).
bad-id: Identificativo puzzle non valido.
not-found: Non è stato possibile trovare il puzzle.
bad-category: Non è stato possibile trovare la categoria.
@ -1266,3 +1297,6 @@ backendErrors:
bad-payload: La richiesta contiene dati non validi.
bad-building-placement: Il tuo puzzle contiene edifici non validi.
timeout: La richiesta è scaduta.
too-many-likes-already: Questo puzzle ha già ricevuto troppi "mi piace". Se vuoi
ancora rimuoverlo, per favore contatta support@shapez.io!
no-permission: Non hai i permessi per eseguire questa azione.

View File

@ -69,6 +69,7 @@ mainMenu:
puzzleDlcText: Do you enjoy compacting and optimizing factories? Get the Puzzle
DLC now on Steam for even more fun!
puzzleDlcWishlist: Wishlist now!
puzzleDlcViewNow: View Dlc
dialogs:
buttons:
ok: OK
@ -227,6 +228,9 @@ dialogs:
puzzleLoadShortKey:
title: Enter short key
desc: Enter the short key of the puzzle to load it.
puzzleDelete:
title: Delete Puzzle?
desc: Are you sure you want to delete '<title>'? This can not be undone!
ingame:
keybindingsOverlay:
moveMap: マップ移動
@ -335,11 +339,9 @@ ingame:
切断機はそれの向きに関わらず、<strong>縦の線</strong>で切断します。"
2_2_place_trash: 切断機は<strong>詰まる</strong>場合があります!<br><br>
<strong>ゴミ箱</strong>を利用して、不必要な部品を廃棄できます。
2_3_more_cutters:
"いいですね! <strong>更に2つ以上の切断機</strong>を設置して処理をスピードアップさせましょう!<br>\
2_3_more_cutters: "いいですね! <strong>更に2つ以上の切断機</strong>を設置して処理をスピードアップさせましょう!<br>\
<br> 追記: <strong>0から9 のホットキー</strong>を使用すると素早く部品にアクセスできます。"
3_1_rectangles:
"それでは四角形を抽出しましょう! <strong>4つの抽出機を作成</strong>してそれをハブに接続します。<br><\
3_1_rectangles: "それでは四角形を抽出しましょう! <strong>4つの抽出機を作成</strong>してそれをハブに接続します。<br><\
br> 追記: <strong>SHIFT</strong>を押しながらベルトを引くと ベルトプランナーが有効になります!"
21_1_place_quad_painter: <strong>四色着色機</strong>を設置して、
<strong>円</strong>、<strong>白</strong>そして
@ -394,6 +396,8 @@ ingame:
clearItems: Clear Items
share: Share
report: Report
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
puzzleEditorControls:
title: Puzzle Creator
instructions:
@ -619,16 +623,14 @@ buildings:
storyRewards:
reward_cutter_and_trash:
title: 形の切断
desc:
<strong>切断機</strong>が利用可能になりました。これは入力された形を、<strong>向きを考慮せず上下の直線で</strong>半分に切断します! <br><br>利用しない側の出力に注意しましょう、破棄しなければ<strong>詰まって停止してしまいます。</strong>
desc: <strong>切断機</strong>が利用可能になりました。これは入力された形を、<strong>向きを考慮せず上下の直線で</strong>半分に切断します! <br><br>利用しない側の出力に注意しましょう、破棄しなければ<strong>詰まって停止してしまいます。</strong>
- このために<strong>ゴミ箱</strong>も用意しました。入力アイテムをすべて破棄できます!
reward_rotater:
title: 回転
desc: <strong>回転機</strong>が利用可能になりました 形を時計回り方向に90度回転させます。
reward_painter:
title: 着色
desc:
"<strong>着色機</strong>が利用可能になりました。(今まで形状でやってきた方法で)色を抽出し、形状と合成することで着色します! <\
desc: "<strong>着色機</strong>が利用可能になりました。(今まで形状でやってきた方法で)色を抽出し、形状と合成することで着色します! <\
br><br>追伸: もし色覚特性をお持ちでしたら、 設定に<strong>色覚特性モード</strong>があります!"
reward_mixer:
title: 混色
@ -647,8 +649,7 @@ storyRewards:
desc: <strong>回転機</strong>のバリエーションが利用可能になりました。反時計回りの回転ができるようになります! 回転機を選択し、<strong>'T'キーを押すことで方向の切り替えができます。</strong>
reward_miner_chainable:
title: 連鎖抽出機
desc:
"<strong>連鎖抽出機</strong>が利用可能になりました! 他の抽出機に<strong>出力を渡す</strong>ことができるので、
desc: "<strong>連鎖抽出機</strong>が利用可能になりました! 他の抽出機に<strong>出力を渡す</strong>ことができるので、
資源の抽出がより効率的になります!<br><br> 補足: ツールバーの 旧い抽出機が置き換えられました!"
reward_underground_belt_tier_2:
title: トンネル レベルII
@ -673,8 +674,7 @@ storyRewards:
通常の着色機と同様に機能しますが、ひとつの色の消費で<strong>一度に2つの形</strong>を着色処理できます!
reward_storage:
title: ストレージ
desc:
<strong>ストレージ</strong>が利用可能になりました。 - 容量上限までアイテムを格納できます!<br><br>
desc: <strong>ストレージ</strong>が利用可能になりました。 - 容量上限までアイテムを格納できます!<br><br>
左側の出力を優先するため、<strong>オーバーフローゲート</strong>としても使用できます!
reward_blueprints:
title: ブループリント
@ -693,8 +693,7 @@ storyRewards:
設定で<strong>ヒントを有効にする</strong>と、 ワイヤのチュートリアルが有効になります。"
reward_filter:
title: アイテムフィルタ
desc:
<strong>アイテムフィルタ</strong>が利用可能になりました! ワイヤレイヤの信号と一致するかどうかに応じて、アイテムを上側または右側の出力に分離します。<br><br>
desc: <strong>アイテムフィルタ</strong>が利用可能になりました! ワイヤレイヤの信号と一致するかどうかに応じて、アイテムを上側または右側の出力に分離します。<br><br>
また、真偽値(0/1)信号を入力すれば全てのアイテムの通過・非通過を制御できます。
reward_display:
title: ディスプレイ
@ -703,13 +702,11 @@ storyRewards:
ベルトリーダーとストレージが最後に通過したアイテムを出力していることに気づきましたか? それをディスプレイに表示してみてください!"
reward_constant_signal:
title: 定数信号
desc:
<strong>定数信号</strong>がワイヤレイヤで利用可能になりました! これは例えば<strong>アイテムフィルタ</strong>に接続すると便利です。<br><br>
desc: <strong>定数信号</strong>がワイヤレイヤで利用可能になりました! これは例えば<strong>アイテムフィルタ</strong>に接続すると便利です。<br><br>
発信できる信号は<strong>形状</strong>、<strong>色</strong>、<strong>真偽値</strong>(1か0)です。
reward_logic_gates:
title: 論理ゲート
desc:
<strong>論理ゲート</strong>が利用可能になりました! 興奮する必要はありませんが、これは非常に優秀なんですよ!<br><br>
desc: <strong>論理ゲート</strong>が利用可能になりました! 興奮する必要はありませんが、これは非常に優秀なんですよ!<br><br>
これでAND, OR, XOR, NOTを計算できます。<br><br>
ボーナスとして<strong>トランジスタ</strong>も追加しました!
reward_virtual_processing:
@ -721,8 +718,7 @@ storyRewards:
- ワイヤでイカしたものを作る。<br><br> - 今までのように工場を建設する。<br><br> いずれにしても、楽しんでください!
no_reward:
title: 次のレベル
desc:
"このレベルには報酬はありません。次はきっとありますよ! <br><br> 補足: すでに作った生産ラインは削除しないようにしましょう。 -
desc: "このレベルには報酬はありません。次はきっとありますよ! <br><br> 補足: すでに作った生産ラインは削除しないようにしましょう。 -
生産された形は<strong>すべて</strong>、後で<strong>アップグレードの解除</strong>に必要になります!"
no_reward_freeplay:
title: 次のレベル
@ -848,8 +844,7 @@ settings:
description: 配置用のグリッドを無効にして、パフォーマンスを向上させます。 これにより、ゲームの見た目もすっきりします。
clearCursorOnDeleteWhilePlacing:
title: 右クリックで配置をキャンセル
description:
デフォルトで有効です。建物を設置しているときに右クリックすると、選択中の建物がキャンセルされます。
description: デフォルトで有効です。建物を設置しているときに右クリックすると、選択中の建物がキャンセルされます。
無効にすると、建物の設置中に右クリックで建物を削除できます。
lowQualityTextures:
title: 低品質のテクスチャ(視認性低下)
@ -1048,10 +1043,17 @@ puzzleMenu:
new: New
top-rated: Top Rated
mine: My Puzzles
short: Short
easy: Easy
hard: Hard
completed: Completed
medium: Medium
official: Official
trending: Trending today
trending-weekly: Trending weekly
categories: Categories
difficulties: By Difficulty
account: My Puzzles
search: Search
validation:
title: Invalid Puzzle
noProducers: Please place a Constant Producer!
@ -1064,6 +1066,12 @@ puzzleMenu:
Either increase the area or remove them.
autoComplete: Your puzzle autocompletes itself! Please make sure your constant
producers are not directly delivering to your goal acceptors.
difficulties:
easy: Easy
medium: Medium
hard: Hard
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
backendErrors:
ratelimit: You are performing your actions too frequent. Please wait a bit.
invalid-api-key: Failed to communicate with the backend, please try to
@ -1087,3 +1095,6 @@ backendErrors:
bad-payload: The request contains invalid data.
bad-building-placement: Your puzzle contains invalid placed buildings.
timeout: The request timed out.
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.

View File

@ -69,9 +69,9 @@ mainMenu:
savegameUnnamed: 이름 없음
puzzleMode: 퍼즐 모드
back: Back
puzzleDlcText: 공장의 크기를 줄이고 최적화하는데 관심이 많으신가요? 지금 퍼즐 DLC를
구입하세요!
puzzleDlcText: 공장의 크기를 줄이고 최적화하는데 관심이 많으신가요? 지금 퍼즐 DLC를 구입하세요!
puzzleDlcWishlist: 지금 찜 목록에 추가하세요!
puzzleDlcViewNow: View Dlc
dialogs:
buttons:
ok: 확인
@ -176,13 +176,12 @@ dialogs:
title: 아이템 설정
puzzleLoadFailed:
title: 퍼즐 불러오기 실패
desc: "Unfortunately the puzzles could not be loaded:"
desc: "불행히도 이 퍼즐은 불러오는데 실패하였습니다:"
submitPuzzle:
title: 퍼즐 보내기
descName: "퍼즐에 이름을 지어 주세요:"
descIcon: "퍼즐의 아이콘으로 보여지게 될 짧은 단어를 지정해 주세요.
(<link>이곳</link>에서 생성하시거나, 아래 랜덤한 모양 중
하나를 선택하세요):"
descIcon: "퍼즐의 아이콘으로 보여지게 될 짧은 단어를 지정해 주세요. (<link>이곳</link>에서 생성하시거나, 아래 랜덤한 모양
중 하나를 선택하세요):"
placeholderName: 퍼즐 제목
puzzleResizeBadBuildings:
title: 크기 조절 불가능
@ -192,8 +191,7 @@ dialogs:
desc: "퍼즐을 불러올 수 없었습니다:"
offlineMode:
title: 오프라인 모드
desc: 서버에 접속할 수 없었으므로 오프라인 모드로 게임이 시작되었습니다.
인터넷 연결 상태를 다시 한번 확인해 주세요.
desc: 서버에 접속할 수 없었으므로 오프라인 모드로 게임이 시작되었습니다. 인터넷 연결 상태를 다시 한번 확인해 주세요.
puzzleDownloadError:
title: 다운로드 오류
desc: "퍼즐을 다운로드할 수 없습니다:"
@ -202,21 +200,17 @@ dialogs:
desc: "퍼즐을 전송할 수 없습니다:"
puzzleSubmitOk:
title: 퍼즐 공개됨
desc: 축하합니다! 퍼즐이 업로드되었고 이제 다른 사람이 플레이할 수 있습니다.
"내 퍼즐" 섹션에서 찾으실 수 있습니다.
desc: 축하합니다! 퍼즐이 업로드되었고 이제 다른 사람이 플레이할 수 있습니다. "내 퍼즐" 섹션에서 찾으실 수 있습니다.
puzzleCreateOffline:
title: 오프라인 모드
desc: 오프라인 모드임으로 퍼즐을 저장하거나 업로드할 수 없습니다.
그래도 계속하시겠습니까?
desc: 오프라인 모드임으로 퍼즐을 저장하거나 업로드할 수 없습니다. 그래도 계속하시겠습니까?
puzzlePlayRegularRecommendation:
title: 권장 사항
desc: 퍼즐 DLC 플레이시 소개되지 않은 요소를 접하시게 될 수 있으므로, 적어도
일반 게임을 12레벨까지 플레이하시는것을 <strong>강력히</strong> 권장드립니다.
그래도 계속하시겠습니까?
desc: 퍼즐 DLC 플레이시 소개되지 않은 요소를 접하시게 될 수 있으므로, 적어도 일반 게임을 12레벨까지 플레이하시는것을
<strong>강력히</strong> 권장드립니다. 그래도 계속하시겠습니까?
puzzleShare:
title: 짧은 키 복사됨
desc: 퍼즐의 짧은 키 (<key>) 가 클립보드에 복사되었습니다!
메인 메뉴에서 퍼즐 접근 시 사용할 수 있습니다.
desc: 퍼즐의 짧은 키 (<key>) 가 클립보드에 복사되었습니다! 메인 메뉴에서 퍼즐 접근 시 사용할 수 있습니다.
puzzleReport:
title: 퍼즐 신고
options:
@ -232,6 +226,9 @@ dialogs:
puzzleLoadShortKey:
title: 짧은 키 입력
desc: 불러올 퍼즐의 짧은 키를 입력해 주세요.
puzzleDelete:
title: 퍼즐을 지우시겠습니까?
desc: 정말로 퍼즐:'<title>'을 지우시겠습니까? 이것은 돌릴수 없습니다!
ingame:
keybindingsOverlay:
moveMap: 이동
@ -323,9 +320,9 @@ ingame:
1_3_expand: "이 게임은 방치형 게임이 <strong>아닙니다</strong>! 더 많은 추출기와 벨트를 만들어 지정된 목표를 빨리
달성하세요.<br><br> 팁: <strong>SHIFT</strong> 키를 누른 상태에서는 빠르게 배치할 수
있고, <strong>R</strong> 키를 눌러 회전할 수 있습니다."
2_1_place_cutter: "<strong>절단기</strong>를 배치해서 원을 절반으로 나눠 보세요!
<br><br> 추신: 절단기는 방향에 상관없이 모양을 <strong>위에서부터
아래로 자릅니다."
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
halves!<br><br> PS: The cutter always cuts from <strong>top to
bottom</strong> regardless of its orientation."
2_2_place_trash: 절단기가 <strong>막히거나 멈출 수 있습니다</strong>!<br><br>
<strong>휴지통</strong>을 사용하여 현재 필요없는 쓰레기 도형 (!)을 제거하세요.
2_3_more_cutters: "잘하셨습니다! 느린 처리 속도를 보완하기 위해 <strong>절단기를 두 개</strong> 이상
@ -399,20 +396,19 @@ ingame:
clearItems: 아이템 초기화
share: 공유
report: 신고
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
puzzleEditorControls:
title: 퍼즐 생성기
instructions:
- 1. <strong>일정 생성기</strong>를 배치해 플레이어가 사용할 색깔과 모양
을 생성하세요
- 2. 플레이어가 나중에 만들 모양을 하나 이상 만들어 <strong>목표 수집기</strong>
로 배달하도록 만드세요
- 3. 목표 수집기가 모양을 일정 양 이상 수집하면 그것은 플레이어가 반드시
<strong>생산해야 할 목표 모양</strong>으로 저장합니다 (<strong>초록색 뱃지</strong>
로 표시됨)
- 1. <strong>일정 생성기</strong>를 배치해 플레이어가 사용할 색깔과 모양 을 생성하세요
- 2. 플레이어가 나중에 만들 모양을 하나 이상 만들어 <strong>목표 수집기</strong> 로 배달하도록 만드세요
- 3. 목표 수집기가 모양을 일정 양 이상 수집하면 그것은 플레이어가 반드시 <strong>생산해야 할 목표
모양</strong>으로 저장합니다 (<strong>초록색 뱃지</strong> 로 표시됨)
- 4. 건물의 <strong>잠금 버튼</strong>을 눌러서 비활성화하세요
- 5. 리뷰 버튼을 누르면 퍼즐이 검증되고 업로드할수 있게 됩니다.
- 6. 공개시, 생성기와 목표 수집기를 제외한 <strong>모든 건물이</strong>
제거됩니다 - 그 부분이 바로 플레이어가 스스로 알아내야 하는 것들이죠 :)
- 6. 공개시, 생성기와 목표 수집기를 제외한 <strong>모든 건물이</strong> 제거됩니다 - 그 부분이 바로
플레이어가 스스로 알아내야 하는 것들이죠 :)
puzzleCompletion:
title: 퍼즐 완료됨!
titleLike: "퍼즐이 좋았다면 하트를 눌러주세요:"
@ -738,12 +734,11 @@ storyRewards:
- 평소처럼 게임을 진행합니다.<br><br> 어떤 방식으로든, 재미있게 게임을 플레이해주시길 바랍니다!
reward_wires_painter_and_levers:
title: 전선과 4단 색칠기
desc: " 방금 <strong>전선 레이어</strong>를 활성화하셨습니다: 이것은 일반
레이어 위에 존재하는 별개의 레이어로 수많은 새로운 요소를 사용할 수
있습니다!<br><br> <strong>4단 색칠기</strong>를 활성화해 드리겠습니다 -
전선 레이어에서 색을 칠할 부분에 연결해 보세요!<br><br> 전선 레이어로
전환하시려면 <strong>E</strong>키를 눌러주세요.<br><br> 추신: <strong>힌트를
활성화</strong>해서 전선 튜토리얼을 활성화해 보세요!"
desc: " 방금 <strong>전선 레이어</strong>를 활성화하셨습니다: 이것은 일반 레이어 위에 존재하는 별개의 레이어로 수많은
새로운 요소를 사용할 수 있습니다!<br><br> <strong>4단 색칠기</strong>를 활성화해 드리겠습니다 -
전선 레이어에서 색을 칠할 부분에 연결해 보세요!<br><br> 전선 레이어로 전환하시려면
<strong>E</strong>키를 눌러주세요.<br><br> 추신: <strong>힌트를 활성화</strong>해서
전선 튜토리얼을 활성화해 보세요!"
reward_filter:
title: 아이템 선별기
desc: <strong>아이템 선별기</strong>가 잠금 해제되었습니다! 전선 레이어의 신호와 일치하는지에 대한 여부로 아이템을 위쪽
@ -964,14 +959,14 @@ keybindings:
comparator: 비교기
item_producer: 아이템 생성기 (샌드박스)
copyWireValue: "전선: 커서 아래 값 복사"
rotateToUp: "Rotate: Point Up"
rotateToDown: "Rotate: Point Down"
rotateToRight: "Rotate: Point Right"
rotateToLeft: "Rotate: Point Left"
rotateToUp: 위로 향하게 회전
rotateToDown: 아래로 향하게 회전
rotateToRight: 오른쪽으로 향하게 회전
rotateToLeft: 아래쪽으로 향하게 회전
constant_producer: 일정 생성기
goal_acceptor: Goal Acceptor
block: Block
massSelectClear: Clear belts
goal_acceptor: 목표 수집기
block: 블록
massSelectClear: 벨트 초기화
about:
title: 게임 정보
body: >-
@ -1067,30 +1062,36 @@ puzzleMenu:
new: 최신순
top-rated: 등급순
mine: 내 퍼즐
short: 짧음
easy: 쉬움
hard: 어러움
completed: 완료함
medium: 중간
official: 공식
trending: 오늘의 인기
trending-weekly: 이 주의 인기
categories: 카테고리
difficulties: 난이도순
account: 내 퍼즐들
search: 검색
validation:
title: 잘못된 퍼즐
noProducers: 일정 생성기를 배치해주세요!
noGoalAcceptors: 목표 수집기를 배치해주세요!
goalAcceptorNoItem: 하나 이상의 목표 수집기에 아이템이 지정되지 않았습니다.
모양을 운반해서 목표를 지정해 주세요.
goalAcceptorRateNotMet: 하나 이상의 목표 수집기에 아이템이 충분하지 않습니다.
모든 수집기의 표시가 초록색인지 확인해주세요.
buildingOutOfBounds: 하나 이상의 건물이 지을 수 있는 영역 밖에 존재합니다.
영역을 늘리거나 건물을 제거하세요.
autoComplete: 퍼즐이 스스로 완료됩니다! 일정 생성기가 만든 모양이 목표 수집기로
바로 들어가고 있는건 아닌지 확인해주세요.
goalAcceptorNoItem: 하나 이상의 목표 수집기에 아이템이 지정되지 않았습니다. 모양을 운반해서 목표를 지정해 주세요.
goalAcceptorRateNotMet: 하나 이상의 목표 수집기에 아이템이 충분하지 않습니다. 모든 수집기의 표시가 초록색인지 확인해주세요.
buildingOutOfBounds: 하나 이상의 건물이 지을 수 있는 영역 밖에 존재합니다. 영역을 늘리거나 건물을 제거하세요.
autoComplete: 퍼즐이 스스로 완료됩니다! 일정 생성기가 만든 모양이 목표 수집기로 바로 들어가고 있는건 아닌지 확인해주세요.
difficulties:
easy: 쉬움
medium: 중간
hard: 어려움
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
backendErrors:
ratelimit: 너무 빠른 시간 내 작업을 반복하고 있습니다. 조금만 기다려 주세요.
invalid-api-key: 백엔드 서버와 통신할 수 없습니다. 게임을 업데이트하거나
재시작해 주세요 (잘못된 API 키).
unauthorized: 백엔드 서버와 통신할 수 없습니다. 게임을 업데이트하거나
재시작해 주세요 (인증되지 않음).
bad-token: 백엔드 서버와 통신할 수 없습니다. 게임을 업데이트하거나
재시작해 주세요 (잘못된 토큰).
invalid-api-key: 백엔드 서버와 통신할 수 없습니다. 게임을 업데이트하거나 재시작해 주세요 (잘못된 API 키).
unauthorized: 백엔드 서버와 통신할 수 없습니다. 게임을 업데이트하거나 재시작해 주세요 (인증되지 않음).
bad-token: 백엔드 서버와 통신할 수 없습니다. 게임을 업데이트하거나 재시작해 주세요 (잘못된 토큰).
bad-id: 잘못된 퍼즐 구분자.
not-found: 해당하는 퍼즐을 찾을 수 없습니다.
bad-category: 해당하는 분류를 찾을 수 없습니다.
@ -1106,3 +1107,5 @@ backendErrors:
bad-payload: 요청이 잘못된 데이터를 포함하고 있습니다.
bad-building-placement: 퍼즐에 잘못된 곳에 위치한 건물이 있습니다.
timeout: 요청 시간이 초과되었습니다.
too-many-likes-already: 이 퍼즐은 이미 너무 많은 하트를 받았습니다. 그래도 제거하고 싶다면 support@shapez.io로 문의하세요!
no-permission: 이 작업을 할 권한이 없습니다.

View File

@ -77,6 +77,7 @@ mainMenu:
puzzleDlcText: Do you enjoy compacting and optimizing factories? Get the Puzzle
DLC now on Steam for even more fun!
puzzleDlcWishlist: Wishlist now!
puzzleDlcViewNow: View Dlc
dialogs:
buttons:
ok: OK
@ -250,6 +251,9 @@ dialogs:
puzzleLoadShortKey:
title: Enter short key
desc: Enter the short key of the puzzle to load it.
puzzleDelete:
title: Delete Puzzle?
desc: Are you sure you want to delete '<title>'? This can not be undone!
ingame:
keybindingsOverlay:
moveMap: Move
@ -427,6 +431,8 @@ ingame:
clearItems: Clear Items
share: Share
report: Report
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
puzzleEditorControls:
title: Puzzle Creator
instructions:
@ -1179,10 +1185,17 @@ puzzleMenu:
new: New
top-rated: Top Rated
mine: My Puzzles
short: Short
easy: Easy
hard: Hard
completed: Completed
medium: Medium
official: Official
trending: Trending today
trending-weekly: Trending weekly
categories: Categories
difficulties: By Difficulty
account: My Puzzles
search: Search
validation:
title: Invalid Puzzle
noProducers: Please place a Constant Producer!
@ -1195,6 +1208,12 @@ puzzleMenu:
Either increase the area or remove them.
autoComplete: Your puzzle autocompletes itself! Please make sure your constant
producers are not directly delivering to your goal acceptors.
difficulties:
easy: Easy
medium: Medium
hard: Hard
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
backendErrors:
ratelimit: You are performing your actions too frequent. Please wait a bit.
invalid-api-key: Failed to communicate with the backend, please try to
@ -1218,3 +1237,6 @@ backendErrors:
bad-payload: The request contains invalid data.
bad-building-placement: Your puzzle contains invalid placed buildings.
timeout: The request timed out.
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.

View File

@ -4,8 +4,8 @@ steamPage:
grote wereld.
discordLinkShort: Officiële Discord server
intro: >-
Shapez.io is een spel waarin je fabrieken bouwt voor de
automatische productie van geometrische vormen.
Shapez.io is een spel waarin je fabrieken bouwt voor de automatische
productie van geometrische vormen.
Naarmate het spel vordert, worden de vormen complexer, en zul je moeten uitbreiden in de oneindige wereld.
@ -65,7 +65,8 @@ mainMenu:
discordLink: Officiële Discord-server (Engelstalig)
helpTranslate: Help ons met vertalen!
browserWarning: Sorry, maar dit spel draait langzaam in je huidige browser! Koop
de standalone versie of download Google Chrome voor de volledige ervaring.
de standalone versie of download Google Chrome voor de volledige
ervaring.
savegameLevel: Level <x>
savegameLevelUnknown: Level onbekend
continue: Ga verder
@ -75,9 +76,10 @@ mainMenu:
savegameUnnamed: Naamloos
puzzleMode: Puzzel Modus
back: Terug
puzzleDlcText: Houd je van het comprimeren en optimaliseren van fabrieken? Verkrijg de puzzel
DLC nu op Steam voor nog meer plezier!
puzzleDlcText: Houd je van het comprimeren en optimaliseren van fabrieken?
Verkrijg de puzzel DLC nu op Steam voor nog meer plezier!
puzzleDlcWishlist: Voeg nu toe aan je verlanglijst!
puzzleDlcViewNow: Bekijk DLC
dialogs:
buttons:
ok: OK
@ -162,8 +164,8 @@ dialogs:
van lopende banden om te draaien wanneer je ze plaatst.<br>"
createMarker:
title: Nieuwe markering
desc: Geef het een nuttige naam, Je kan ook een <strong>sleutel</strong> van
een vorm gebruiken (die je <link>hier</link> kunt genereren).
desc: Geef het een nuttige naam, Je kan ook een <strong>sleutel</strong> van een
vorm gebruiken (die je <link>hier</link> kunt genereren).
titleEdit: Bewerk markering
markerDemoLimit:
desc: Je kunt maar twee markeringen plaatsen in de demo. Koop de standalone voor
@ -205,19 +207,21 @@ dialogs:
submitPuzzle:
title: Puzzel indienen
descName: "Geef je puzzel een naam:"
descIcon: "Voer een unieke vorm sleutel in, die wordt weergegeven als het icoon van
uw puzzel (je kunt ze <link>hier</link> genereren, of je kunt er een kiezen
van de willekeurig voorgestelde vormen hieronder):"
descIcon: "Voer een unieke vorm sleutel in, die wordt weergegeven als het icoon
van je puzzel (je kunt ze <link>hier</link> genereren, of je kunt er
een kiezen van de willekeurig voorgestelde vormen hieronder):"
placeholderName: Puzzel Naam
puzzleResizeBadBuildings:
title: Formaat wijzigen niet mogelijk
desc: Je kunt het gebied niet kleiner maken, want dan zouden sommige gebouwen buiten het gebied zijn.
desc: Je kunt het gebied niet kleiner maken, want dan zouden sommige gebouwen
buiten het gebied zijn.
puzzleLoadError:
title: Foute Puzzel
desc: "De puzzel kon niet geladen worden:"
offlineMode:
title: Offline Modus
desc: We konden de server niet bereiken, het spel draait nu in de offline modus. Zorg ervoor dat je een actieve internetverbinding heeft.
desc: We konden de server niet bereiken, het spel draait nu in de offline modus.
Zorg ervoor dat je een actieve internetverbinding heeft.
puzzleDownloadError:
title: Download fout
desc: "Downloaden van de puzzel is mislukt:"
@ -230,13 +234,18 @@ dialogs:
anderen. Je kunt het nu vinden in het gedeelte "Mijn puzzels".
puzzleCreateOffline:
title: Offline Modus
desc: Aangezien je offline bent, kun je je puzzels niet opslaan of publiceren. Wil je nog steeds doorgaan?
desc: Aangezien je offline bent, kun je je puzzels niet opslaan of publiceren.
Wil je nog steeds doorgaan?
puzzlePlayRegularRecommendation:
title: Aanbeveling
desc: Ik raad <strong>sterk</strong> aan om het normale spel tot niveau 12 te spelen voordat je de puzzel-DLC probeert, anders kan je mechanica tegenkomen die je nog niet kent. Wil je toch doorgaan?
desc: Ik raad <strong>sterk</strong> aan om het normale spel tot niveau 12 te
spelen voordat je de puzzel-DLC probeert, anders kan je mechanica
tegenkomen die je nog niet kent. Wil je toch doorgaan?
puzzleShare:
title: Vorm Sleutel Gekopieerd
desc: De vorm sleutel van de puzzel (<key>) is naar je klembord gekopieerd! Het kan in het puzzelmenu worden ingevoerd om toegang te krijgen tot de puzzel.
desc: De vorm sleutel van de puzzel (<key>) is naar je klembord gekopieerd! Het
kan in het puzzelmenu worden ingevoerd om toegang te krijgen tot de
puzzel.
puzzleReport:
title: Puzzel Rapporteren
options:
@ -248,10 +257,14 @@ dialogs:
desc: De puzzel is gemarkeerd.
puzzleReportError:
title: Melden mislukt
desc: "Uw melding kan niet worden verwerkt:"
desc: "Je melding kan niet worden verwerkt:"
puzzleLoadShortKey:
title: Voer een vorm sleutel in
desc: Voer de vorm sleutel van de puzzel in om deze te laden.
puzzleDelete:
title: Puzzel verwijderen?
desc: Weet je zeker dat je '<title>' wilt verwijderen? Dit kan niet ongedaan
gemaakt worden!
ingame:
keybindingsOverlay:
moveMap: Beweeg rond de wereld
@ -331,10 +344,10 @@ ingame:
waypoints: Markeringen
hub: HUB
description: Klik met de linkermuisknop op een markering om hier naartoe te
gaan, klik met de rechtermuisknop om hem te
verwijderen.<br><br>Druk op <keybinding> om een markering te maken
in het huidige zicht, of <strong>rechtermuisknop</strong> om een
markering te maken bij het geselecteerde gebied.
gaan, klik met de rechtermuisknop om hem te verwijderen.<br><br>Druk
op <keybinding> om een markering te maken in het huidige zicht, of
<strong>rechtermuisknop</strong> om een markering te maken bij het
geselecteerde gebied.
creationSuccessNotification: Markering is gemaakt.
interactiveTutorial:
title: Tutorial
@ -348,19 +361,20 @@ ingame:
en lopende banden om het doel sneller te behalen.<br><br>Tip:
Houd <strong>SHIFT</strong> ingedrukt om meerdere ontginners te
plaatsen en gebruik <strong>R</strong> om ze te draaien."
2_1_place_cutter: "Plaats nu een <strong>Knipper</strong> om de cirkels in twee helften te
knippen<br><br> PS: De knipper knipt altijd van
2_1_place_cutter: "Plaats nu een <strong>Knipper</strong> om de cirkels in twee
helften te knippen<br><br> PS: De knipper knipt altijd van
<strong>boven naar onder</strong> ongeacht zijn oriëntatie."
2_2_place_trash: De knipper kan vormen <strong>verstoppen en
bijhouden</strong>!<br><br> Gebruik een <strong>vuilnisbak</strong>
om van het momenteel (!) niet nodige afval af te geraken.
bijhouden</strong>!<br><br> Gebruik een
<strong>vuilnisbak</strong> om van het momenteel (!) niet nodige
afval af te geraken.
2_3_more_cutters: "Goed gedaan! Plaats nu <strong>2 extra knippers</strong> om
dit trage process te versnellen! <br><br> PS: Gebruik de
<strong>0-9 sneltoetsen</strong> om gebouwen sneller te
selecteren."
3_1_rectangles: "Laten we nu rechthoeken ontginnen! <strong>Bouw 4
ontginners</strong> en verbind ze met de schakelaar.<br><br> PS: Houd
<strong>SHIFT</strong> Ingedrukt terwijl je lopende banden
ontginners</strong> en verbind ze met de schakelaar.<br><br> PS:
Houd <strong>SHIFT</strong> Ingedrukt terwijl je lopende banden
plaats om ze te plannen!"
21_1_place_quad_painter: Plaats de <strong>quad painter</strong> en krijg een
paar <strong>cirkels</strong> in <strong>witte</strong> en
@ -371,8 +385,8 @@ ingame:
21_3_place_button: Mooi! Plaats nu een <strong>schakelaar</strong> en verbind
het met draden!
21_4_press_button: "Druk op de schakelaar om het een <strong>Juist signaal door
te geven</strong> en de verver te activeren.<br><br> PS: Verbind niet alle
inputs! Probeer er eens 2."
te geven</strong> en de verver te activeren.<br><br> PS: Verbind
niet alle inputs! Probeer er eens 2."
colors:
red: Rood
green: Groen
@ -431,21 +445,34 @@ ingame:
clearItems: Items leeg maken
share: Delen
report: Rapporteren
clearBuildings: Verwijder Gebouwen
resetPuzzle: Reset Puzzel
puzzleEditorControls:
title: Puzzel Maker
instructions:
- 1. Plaats <strong>Constante Producenten</strong> om vormen en
kleuren aan de speler te bieden.
- 2. Bouw een of meer vormen waarvan je wil dat de speler ze later maakt en lever het aan een of meerdere <strong>Ontvangers</strong>.
- 3. Wanneer een Ontvanger voor een bepaalde tijd lang een vorm ontvangt, <strong>wordt het opgeslagen als een doel</strong> dat de speler later moet produceren (Aangegeven door de <strong>groene indicator</strong>).
- 4. Klik de <strong>vergrendelknop</strong> om een gebouw uit te schakelen.
- 5. Zodra je op review klikt, wordt je puzzel gevalideerd en kun je het publiceren.
- 6. Bij publicatie, <strong>worden alle gebouwen verwijderd</strong> behalve de Muren, Constante Producenten en Ontvangers - Dat is het deel dat de speler tenslotte voor zichzelf moet uitzoeken :)
- 2. Bouw een of meer vormen waarvan je wil dat de speler ze later
maakt en lever het aan een of meerdere
<strong>Ontvangers</strong>.
- 3. Wanneer een Ontvanger voor een bepaalde tijd lang een vorm
ontvangt, <strong>wordt het opgeslagen als een doel</strong> dat
de speler later moet produceren (Aangegeven door de <strong>groene
indicator</strong>).
- 4. Klik de <strong>vergrendelknop</strong> om een gebouw uit te
schakelen.
- 5. Zodra je op review klikt, wordt je puzzel gevalideerd en kun je
het publiceren.
- 6. Bij publicatie, <strong>worden alle gebouwen
verwijderd</strong> behalve de Muren, Constante Producenten en
Ontvangers - Dat is het deel dat de speler tenslotte voor zichzelf
moet uitzoeken :)
puzzleCompletion:
title: Puzzel Voltooid!
titleLike: "Klik op het hartje als je de puzzel leuk vond:"
titleRating: Hoe moeilijk vond je de puzzel?
titleRatingDesc: Je beoordeling helpt me om je in de toekomst betere suggesties te geven
titleRatingDesc: Je beoordeling helpt me om je in de toekomst betere suggesties
te geven
continueBtn: Blijf Spelen
menuBtn: Menu
puzzleMetadata:
@ -623,8 +650,8 @@ buildings:
reader:
default:
name: Lopende band lezer
description: Meet de gemiddelde doorvoer op de lopende band. Geeft het laatste gelezen
item door aan de kabel.
description: Meet de gemiddelde doorvoer op de lopende band. Geeft het laatste
gelezen item door aan de kabel.
analyzer:
default:
name: Vorm Analyse
@ -633,8 +660,8 @@ buildings:
comparator:
default:
name: Vergelijker
description: Zendt 1 uit als beiden invoeren gelijk zijn, dat kunnen vormen, kleuren
of booleans (1/0) zijn
description: Zendt 1 uit als beiden invoeren gelijk zijn, dat kunnen vormen,
kleuren of booleans (1/0) zijn
virtual_processor:
default:
name: Virtuele Knipper
@ -677,24 +704,22 @@ storyRewards:
helft kan knippen van boven naar onder <strong>ongeacht zijn rotatie
</strong>!<br><br>Wees zeker dat je het afval weggooit, want anders
<strong>zal het vastlopen</strong> - Daarom heb ik je de
<strong>vuilnisbak</strong> gegeven, die alles vernietigt wat je erin
laat stromen!
<strong>vuilnisbak</strong> gegeven, die alles vernietigt wat je
erin laat stromen!
reward_rotater:
title: Roteren
desc: De <strong>roteerder</strong> is ontgrendeld - Het draait vormen 90 graden
met de klok mee.
reward_painter:
title: Verven
desc: "De <strong>verver</strong> is ontgrendeld - Ontgin wat kleur (op
dezelfde manier hoe je vormen ontgint) en combineer het met een
vorm in de verver om ze te kleuren!<br><br>PS: Als je kleurenblind
bent, is er een <strong>kleurenblind-modus</strong> in de
instellingen!"
desc: "De <strong>verver</strong> is ontgrendeld - Ontgin wat kleur (op dezelfde
manier hoe je vormen ontgint) en combineer het met een vorm in de
verver om ze te kleuren!<br><br>PS: Als je kleurenblind bent, is er
een <strong>kleurenblind-modus</strong> in de instellingen!"
reward_mixer:
title: Kleuren mengen
desc: De <strong>menger</strong> is ontgrendeld - Gebruik deze om twee
kleuren te mengen met behulp van <strong>additieve
kleurmenging</strong>!
desc: De <strong>menger</strong> is ontgrendeld - Gebruik deze om twee kleuren
te mengen met behulp van <strong>additieve kleurmenging</strong>!
reward_stacker:
title: Stapelaar
desc: Je kunt nu vormen combineren met de <strong>stapelaar</strong>! De inputs
@ -720,9 +745,9 @@ storyRewards:
reward_miner_chainable:
title: Ketting-ontginner
desc: "Je hebt de <strong>Ketting-ontginner</strong> ontgrendeld! Je kunt hem
<strong>koppelen aan andere ontginners</strong>
zodat je meer materialen tegelijkertijd kunt ontginnen!<br><br> PS:
De oude ontginner is vervangen in je toolbar!"
<strong>koppelen aan andere ontginners</strong> zodat je meer
materialen tegelijkertijd kunt ontginnen!<br><br> PS: De oude
ontginner is vervangen in je toolbar!"
reward_underground_belt_tier_2:
title: Tunnel Niveau II
desc: Je hebt een nieuwe variant van de <strong>tunnel</strong> ontgrendeld. -
@ -750,9 +775,9 @@ storyRewards:
gegenereerd worden!<br><br> Omdat de HUB vanaf nu een
<strong>bepaald aantal vormen per seconden</strong> nodig heeft,
Raad ik echt aan een machine te maken die automatisch de juiste
vormen genereert!<br><br> De HUB geeft de vorm die je nodig hebt door op
de draden-laag, dus je hoeft dat alleen te analyseren en
je fabriek dat automatisch te laten maken op basis daarvan.
vormen genereert!<br><br> De HUB geeft de vorm die je nodig hebt
door op de draden-laag, dus je hoeft dat alleen te analyseren en je
fabriek dat automatisch te laten maken op basis daarvan.
reward_blueprints:
title: Blauwdrukken
desc: Je kunt nu delen van je fabriek <strong>kopiëren en plakken</strong>!
@ -817,8 +842,8 @@ storyRewards:
kunt nu de knipper, draaier, stapelaar en meer op de dradenlaag
stimuleren! Daarmee heb je nu 3 opties om verder te gaan met het
spel:<br><br> - Bouw een <strong>automatische fabriek</strong> om
elke mogelijke vorm te maken gevraagd door de HUB (Ik raad
aan dit te proberen!).<br><br> - Bouw iets cool met de draden-laag.<br><br>
elke mogelijke vorm te maken gevraagd door de HUB (Ik raad aan dit
te proberen!).<br><br> - Bouw iets cool met de draden-laag.<br><br>
- Ga verder met normaal spelen.<br><br> Wat je ook kiest, onthoud
dat je plezier blijft hebben!
reward_wires_painter_and_levers:
@ -992,9 +1017,9 @@ settings:
met de pipet boven het vakje van een resource staat.
simplifiedBelts:
title: Versimpelde lopende banden
description: Toont geen items op de lopende band tenzij je over de lopende band beweegt
met je muis. De functie wordt niet aangeraden tenzij het wat je
computer betreft echt niet anders kan!
description: Toont geen items op de lopende band tenzij je over de lopende band
beweegt met je muis. De functie wordt niet aangeraden tenzij het
wat je computer betreft echt niet anders kan!
enableMousePan:
title: Schakel bewegen met muis in
description: Schakel deze functie in om met je muis het veld te kunnen bewegen.
@ -1116,15 +1141,15 @@ demo:
settingNotAvailable: Niet beschikbaar in de demo.
tips:
- De HUB accepteert elke vorm van invoer, niet alleen de huidige vorm!
- Zorg ervoor dat uw fabrieken modulair zijn - het loont!
- Zorg ervoor dat je fabrieken modulair zijn - het loont!
- Bouw niet te dicht bij de HUB, anders wordt het een enorme chaos!
- Als het stapelen niet werkt, probeer dan de invoeren om te wisselen.
- Je kunt de richting van de lopende band planner wijzigen door op <b>R</b>
te drukken.
- Door <b>CTRL</b> ingedrukt te houden, kunnen lopende banden worden
gesleept zonder automatische oriëntatie.
- Verhoudingen van gebouw-snelheden blijven hetzelfde, zolang alle upgrades zich op hetzelfde
niveau bevinden.
- Verhoudingen van gebouw-snelheden blijven hetzelfde, zolang alle upgrades
zich op hetzelfde niveau bevinden.
- Opeenvolgende uitvoering is efficiënter dan parallele uitvoering.
- Je ontgrendelt later in het spel meer varianten van gebouwen!
- Je kunt <b>T</b> gebruiken om tussen verschillende varianten te schakelen.
@ -1146,35 +1171,35 @@ tips:
- Investeer tijd om herhaalbare ontwerpen te maken - het is het waard!
- Door <b>SHIFT</b> ingedrukt te houden, kunnen meerdere gebouwen worden
geplaatst.
- Je kunt <b>ALT</b> ingedrukt houden om de richting van de geplaatste lopende banden
om te keren.
- Je kunt <b>ALT</b> ingedrukt houden om de richting van de geplaatste
lopende banden om te keren.
- Efficiëntie is de sleutel!
- Vormontginningen die verder van de HUB verwijderd zijn, zijn complexer.
- Machines hebben een beperkte snelheid, verdeel ze voor maximale
efficiëntie.
- Gebruik verdelers om uw efficiëntie te maximaliseren.
- Gebruik verdelers om je efficiëntie te maximaliseren.
- Organisatie is belangrijk. Probeer de lopende banden niet te veel over te
steken.
- Plan van tevoren, anders wordt het een enorme chaos!
- Verwijder uw oude fabrieken niet! Je hebt ze nodig om upgrades te
- Verwijder je oude fabrieken niet! Je hebt ze nodig om upgrades te
ontgrendelen.
- Probeer in je eentje level 20 te verslaan voordat je hulp zoekt!
- Maak de dingen niet ingewikkeld, probeer eenvoudig te blijven en je zult
ver komen.
- Mogelijk zul je later in het spel fabrieken moeten hergebruiken. Plan uw
- Mogelijk zul je later in het spel fabrieken moeten hergebruiken. Plan je
fabrieken zodat ze herbruikbaar zijn.
- Soms kun je een gewenste vorm op de kaart vinden zonder deze met
stapelaars te maken.
- Volle windmolens kunnen nooit op natuurlijke wijze spawnen.
- Kleur uw vormen voordat je ze knipt voor maximale efficiëntie.
- Kleur je vormen voordat je ze knipt voor maximale efficiëntie.
- Bij modules is ruimte slechts een beleving; een zorg voor sterfelijke
mannen.
- Maak een aparte blueprint fabriek. Ze zijn belangrijk voor modules.
- Bekijk de kleurenmixer eens wat beter, en uw vragen worden beantwoord.
- Bekijk de kleurenmixer eens wat beter, en je vragen worden beantwoord.
- Gebruik <b>CTRL</b> + klik om een gebied te selecteren.
- Te dicht bij de HUB bouwen kan latere projecten in de weg staan.
- Met het speldpictogram naast elke vorm in de upgradelijst zet deze vast op het
scherm.
- Met het speldpictogram naast elke vorm in de upgradelijst zet deze vast op
het scherm.
- Meng alle primaire kleuren door elkaar om wit te maken!
- Je hebt een oneindige wereld, verkramp je fabriek niet, breid uit!
- Probeer ook Factorio! Het is mijn favoriete spel.
@ -1183,10 +1208,11 @@ tips:
- Dit spel heeft veel handige sneltoetsen! Bekijk zeker de
instellingenpagina.
- Dit spel heeft veel instellingen, bekijk ze zeker!
- De markering naar uw HUB heeft een klein kompas om de richting aan te
- De markering naar je HUB heeft een klein kompas om de richting aan te
geven!
- Om de lopende banden leeg te maken, kun je een gebied kopiëren en plakken op dezelfde locatie.
- Druk op F4 om uw FPS en Tick Rate weer te geven.
- Om de lopende banden leeg te maken, kun je een gebied kopiëren en plakken
op dezelfde locatie.
- Druk op F4 om je FPS en Tick Rate weer te geven.
- Druk twee keer op F4 om de tegel van je muis en camera weer te geven.
- Je kan aan de linkerkant op een vastgezette vorm klikken om deze los te
maken.
@ -1200,30 +1226,49 @@ puzzleMenu:
validatingPuzzle: Puzzel Valideren
submittingPuzzle: Puzzel Indienen
noPuzzles: Er zijn momenteel geen puzzels in deze sectie.
dlcHint: Heb je de DLC al gekocht? Zorg ervoor dat het is geactiveerd door met
de rechtermuisknop op shapez.io in uw bibliotheek te klikken,
Eigenschappen > DLC's te selecteren.
categories:
levels: Levels
new: Nieuw
top-rated: Best Beoordeeld
mine: Mijn Puzzels
short: Kort
easy: Makkelijk
hard: Moeilijk
completed: Voltooid
medium: Medium
official: Officieel
trending: Trending vandaag
trending-weekly: Trending wekelijks
categories: Categorieën
difficulties: Op Moeilijkheidsgraad
account: Mijn Puzzels
search: Zoeken
validation:
title: Ongeldige Puzzel
noProducers: Plaats alstublieft een Constante Producent!
noGoalAcceptors: Plaats alstublieft een Ontvanger!
goalAcceptorNoItem: Een of meer Ontvangers hebben nog geen item toegewezen.
Geef ze een vorm om een doel te stellen.
goalAcceptorNoItem: Een of meer Ontvangers hebben nog geen item toegewezen. Geef
ze een vorm om een doel te stellen.
goalAcceptorRateNotMet: Een of meerdere Ontvangers krijgen niet genoeg items.
Zorg ervoor dat de indicatoren groen zijn voor alle acceptanten.
buildingOutOfBounds: Een of meer gebouwen bevinden zich buiten het bebouwbare gebied. Vergroot het gebied of verwijder ze.
autoComplete: Je puzzel voltooit zichzelf automatisch! Zorg ervoor dat je Constante Producenten niet rechtstreeks aan je Ontvangers leveren.
buildingOutOfBounds: Een of meer gebouwen bevinden zich buiten het bebouwbare
gebied. Vergroot het gebied of verwijder ze.
autoComplete: Je puzzel voltooit zichzelf automatisch! Zorg ervoor dat je
Constante Producenten niet rechtstreeks aan je Ontvangers leveren.
difficulties:
easy: Makkelijk
medium: Medium
hard: Moeilijk
backendErrors:
ratelimit: Je voert je handelingen te vaak uit. Wacht alstublieft even.
invalid-api-key: Kan niet communiceren met de servers, probeer alstublieft het spel te updaten/herstarten (ongeldige API-sleutel).
unauthorized: Kan niet communiceren met de servers, probeer alstublieft het spel te updaten/herstarten (Onbevoegd).
bad-token: Kan niet communiceren met de servers, probeer alstublieft het spel te updaten/herstarten (Ongeldige Token).
invalid-api-key: Kan niet communiceren met de servers, probeer alstublieft het
spel te updaten/herstarten (ongeldige API-sleutel).
unauthorized: Kan niet communiceren met de servers, probeer alstublieft het spel
te updaten/herstarten (Onbevoegd).
bad-token: Kan niet communiceren met de servers, probeer alstublieft het spel te
updaten/herstarten (Ongeldige Token).
bad-id: Ongeldige puzzel-ID.
not-found: De opgegeven puzzel is niet gevonden.
bad-category: De opgegeven categorie is niet gevonden.
@ -1239,3 +1284,6 @@ backendErrors:
bad-payload: Het verzoek bevat ongeldige gegevens.
bad-building-placement: Je puzzel bevat ongeldig geplaatste gebouwen.
timeout: Het verzoek is verlopen.
too-many-likes-already: De puzzel heeft al te veel likes. Als je het nog steeds
wilt verwijderen, neem dan contact op support@shapez.io!
no-permission: Je bent niet gemachtigd om deze actie uit te voeren.

View File

@ -15,13 +15,13 @@ steamPage:
Ved å kjøpe spillet på Steam får du tilgang til fullversjonen, men du kan også spille en demo på shapez.io først og bestemme deg senere!
what_others_say: Hva sier andre om shapez.io
nothernlion_comment: Dette er et fantastisk spill - Jeg storkoser meg når jeg spiller det,
og tiden bare flyr avgårde.
nothernlion_comment: Dette er et fantastisk spill - Jeg storkoser meg når jeg
spiller det, og tiden bare flyr avgårde.
notch_comment: Oops. Jeg burde egentlig sove, men jeg tror jeg nettop fant ut
hvordan man lager en PC i shapez.io
steam_review_comment: Dette spillet har sjålet livet mitt, og jeg vil ikke ha det tilbake.
Veldig avslappende fabrikkspill som ikke stopper meg fra å lage båndene mere
effektive.
steam_review_comment: Dette spillet har sjålet livet mitt, og jeg vil ikke ha
det tilbake. Veldig avslappende fabrikkspill som ikke stopper meg fra å
lage båndene mere effektive.
global:
loading: Laster
error: Feil
@ -76,9 +76,10 @@ mainMenu:
savegameUnnamed: Ingen Navn
puzzleMode: Puzzle Modus
back: Tilbake
puzzleDlcText: Liker du å bygge kompate og optimaliserte fabrikker? Skaff deg Puzzle
tilleggspakken nå på Steam for mere moro!
puzzleDlcText: Liker du å bygge kompate og optimaliserte fabrikker? Skaff deg
Puzzle tilleggspakken nå på Steam for mere moro!
puzzleDlcWishlist: Legg i ønskeliste nå!
puzzleDlcViewNow: View Dlc
dialogs:
buttons:
ok: OK
@ -106,9 +107,8 @@ dialogs:
text: "Kunne ikke laste inn lagringsfilen:"
confirmSavegameDelete:
title: Bekreft sletting
text: Er du sikker på at du vil slette følgende spill?<br><br>
'<savegameName>' på nivå <savegameLevel><br><br> Handlinge kan ikke
reversjeres!
text: Er du sikker på at du vil slette følgende spill?<br><br> '<savegameName>'
på nivå <savegameLevel><br><br> Handlinge kan ikke reversjeres!
savegameDeletionError:
title: Kunne ikke slette
text: "Kunne ikke slette lagringsfilen:"
@ -182,19 +182,19 @@ dialogs:
editSignal:
title: Velg Signal
descItems: "Velg en forhåndsvalgt gjenstand:"
descShortKey: ... eller skriv inn <strong>korte koden</strong> av en form (Som du
kan generere <link>her</link>)
descShortKey: ... eller skriv inn <strong>korte koden</strong> av en form (Som
du kan generere <link>her</link>)
renameSavegame:
title: Bytt Spillnavn
desc: Du kan bytte navn på ditt lagrede spill her.
tutorialVideoAvailable:
title: Introduksjon tilgjengelig
desc: Det er en introduksjonsvideo tilgjengelig for dette nivået! Ønsker du
å ta en titt?
desc: Det er en introduksjonsvideo tilgjengelig for dette nivået! Ønsker du å ta
en titt?
tutorialVideoAvailableForeignLanguage:
title: Introduksjon tilgjengelig
desc: Det er en introduksjonsvideo tilgjengelig, men den er kun
tilgjengelig på Engelsk. Ønsker du å ta en titt?
desc: Det er en introduksjonsvideo tilgjengelig, men den er kun tilgjengelig på
Engelsk. Ønsker du å ta en titt?
editConstantProducer:
title: Velg Gjenstand
puzzleLoadFailed:
@ -203,21 +203,21 @@ dialogs:
submitPuzzle:
title: Send inn Puslespill
descName: "Gi ditt puslespill et navn:"
descIcon: "Vennligst skriv en kort, unik gjenkjenner, som vil bli vist som et ikon av
ditt brett (Du kan lage dem <link>her</link>, eller velge en
descIcon: "Vennligst skriv en kort, unik gjenkjenner, som vil bli vist som et
ikon av ditt brett (Du kan lage dem <link>her</link>, eller velge en
av de tilfeldigve genererte nedenfor):"
placeholderName: Puslespilltittel
puzzleResizeBadBuildings:
title: Omgjøring av størrelse ikke mulig
desc: Du kan ikke gjøre sonen noe mindre, for da vil noen bygninger være
utenfor sonen.
desc: Du kan ikke gjøre sonen noe mindre, for da vil noen bygninger være utenfor
sonen.
puzzleLoadError:
title: Feil i puslespillet
desc: "Puslespillet kunne ikke laste inn:"
offlineMode:
title: Offline Modus
desc: Fikk ikke kontakt med serveren, så spillet må kjøres i offline modus.
Sørg for at du har en fungerende internett tilkobling.
desc: Fikk ikke kontakt med serveren, så spillet må kjøres i offline modus. Sørg
for at du har en fungerende internett tilkobling.
puzzleDownloadError:
title: Nedlastningsfeil
desc: "Kunne ikke laste ned puslespillet:"
@ -234,13 +234,14 @@ dialogs:
puslespill. Ønsker du å fortsette?
puzzlePlayRegularRecommendation:
title: Anbefalinger
desc: Jeg anbefaler på det <strong>sterkeste</strong> å spille hovedspillet til nivå 12
før du prøver Puzzle tillegspakken, ellers kan du oppleve
desc: Jeg anbefaler på det <strong>sterkeste</strong> å spille hovedspillet til
nivå 12 før du prøver Puzzle tillegspakken, ellers kan du oppleve
mekanikk som du ikke har prøvd før. Ønsker du å fortsette?
puzzleShare:
title: Kort kode kopiert
desc: Korte koden av puslespillet (<key>) har blitt kopiert til din utklippstavle! Den
kan skrives inn i puslespillmenyen for å få tilgang til puslespillet.
desc: Korte koden av puslespillet (<key>) har blitt kopiert til din
utklippstavle! Den kan skrives inn i puslespillmenyen for å få
tilgang til puslespillet.
puzzleReport:
title: Rapporter Puslespill
options:
@ -256,6 +257,9 @@ dialogs:
puzzleLoadShortKey:
title: Skriv inn kort kode
desc: Skriv inn korte koden til puslespillet for å laste den inn.
puzzleDelete:
title: Delete Puzzle?
desc: Are you sure you want to delete '<title>'? This can not be undone!
ingame:
keybindingsOverlay:
moveMap: Beveg
@ -351,27 +355,27 @@ ingame:
og belter for å nå målet raskere.<br><br>Tips: Hold
<strong>SHIFT</strong> for å plassere flere utdragere, og bruk
<strong>R</strong> for å rotere dem."
2_1_place_cutter: "Nå plasser en <strong>kutter</strong> for å kutte sirklene i to
halve biter!<br><br> NB: Kutteren kutter alltid fra <strong>toppen til
bunnen</strong> uansett orienteringen."
2_1_place_cutter: "Nå plasser en <strong>kutter</strong> for å kutte sirklene i
to halve biter!<br><br> NB: Kutteren kutter alltid fra
<strong>toppen til bunnen</strong> uansett orienteringen."
2_2_place_trash: Kutteren kan <strong>tette og lage kø</strong>!<br><br> Bruk en
<strong>søppelbøtte</strong> for å bli kvitt nåværende (!) ikke
nødvendige rester.
2_3_more_cutters: "Godt jobba! Nå plasser <strong>2 flere kuttere</strong> for å øke
hastigheten på denne prosessen!<br><br> NB: Bruk <strong>0-9
2_3_more_cutters: "Godt jobba! Nå plasser <strong>2 flere kuttere</strong> for å
øke hastigheten på denne prosessen!<br><br> NB: Bruk <strong>0-9
hurtigtastene</strong> for å velge bygning raskere!"
3_1_rectangles: "Nå la oss fremvinne noen rektangler! <strong>Bygg 4
utvinnere</strong> og koble de til hovedbygningen.<br><br> NB:
Hold inne <strong>SHIFT</strong> mens du drar beltet for å aktivere
belteplanleggeren!"
Hold inne <strong>SHIFT</strong> mens du drar beltet for å
aktivere belteplanleggeren!"
21_1_place_quad_painter: Plasser <strong>4veis maleren</strong> og få noen
<strong>sirkler</strong>, <strong>hvite</strong> og
<strong>rød</strong> farget!
21_2_switch_to_wires: Bytt til kabelnivået ved å trykke
<strong>E</strong>!<br><br> Deretter <strong>koble alle fire
inngangene</strong> til 4veis malerene med kabler!
21_3_place_button: Flott! Nå plasser en <strong>bryter</strong> og koble den
med kabler!
21_3_place_button: Flott! Nå plasser en <strong>bryter</strong> og koble den med
kabler!
21_4_press_button: "Trykk på bryteren for å <strong>utgi et gyldig
signal</strong> som deretter aktiverer malerene.<br><br> NB: Du
må ikke koble til alle inngangene! Prøv bare med to."
@ -433,28 +437,31 @@ ingame:
clearItems: Fjern gjenstander
share: Del
report: Rapporter
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
puzzleEditorControls:
title: Puslespill lager
instructions:
- 1. Plasser <strong>konstante produseringer</strong> for å gi former og
farger til spilleren
- 2. Bygg en eller flere former du vil at spilleren skal bygge senere og
lever det til en eller fler <strong>Mål mottak</strong>
- 3. Når et målmottak mottar en form over en viss
periode, vil den <strong>lagres som et mål</strong> som spilleren må
produsere senere (Indikert av <strong>grønne skiltet</strong>).
- 4. Trykk <strong>låse knappen</strong> på en bygning for å deaktivere
den.
- 5. Så fort du trykker gjennomgå, vil ditt puslespill bli validert og du
kan publisere det.
- 6. Når det er publisert, <strong>vil alle bygningene bli fjernet</strong>
utenom produseringene og mål mottakene - Det er delen som
spilleren skal finne ut av dem selv, tross alt :)
- 1. Plasser <strong>konstante produseringer</strong> for å gi
former og farger til spilleren
- 2. Bygg en eller flere former du vil at spilleren skal bygge
senere og lever det til en eller fler <strong>Mål mottak</strong>
- 3. Når et målmottak mottar en form over en viss periode, vil den
<strong>lagres som et mål</strong> som spilleren må produsere
senere (Indikert av <strong>grønne skiltet</strong>).
- 4. Trykk <strong>låse knappen</strong> på en bygning for å
deaktivere den.
- 5. Så fort du trykker gjennomgå, vil ditt puslespill bli validert
og du kan publisere det.
- 6. Når det er publisert, <strong>vil alle bygningene bli
fjernet</strong> utenom produseringene og mål mottakene - Det er
delen som spilleren skal finne ut av dem selv, tross alt :)
puzzleCompletion:
title: Puslespill Fullført!
titleLike: "Trykk på hjertet hvis du likte puslespillet:"
titleRating: Hvor vanskelig syntes du det var?
titleRatingDesc: Ditt omdømme vil hjelpe hjelpe meg med å gi deg bedre forslag i fremtiden
titleRatingDesc: Ditt omdømme vil hjelpe hjelpe meg med å gi deg bedre forslag i
fremtiden
continueBtn: Fortsett å spill
menuBtn: Meny
puzzleMetadata:
@ -544,9 +551,8 @@ buildings:
inngang.
quad:
name: Maler (Firedobbel)
description: Lar deg male hver del av en form individuelt. Kun
innganger med et <strong>ekte signal</strong> på kabel nivået
vil bli malt!
description: Lar deg male hver del av en form individuelt. Kun innganger med et
<strong>ekte signal</strong> på kabel nivået vil bli malt!
mirrored:
name: Maler
description: Maler hele formen på venstre inngang med fargen fra øverste
@ -562,8 +568,9 @@ buildings:
description: Lar deg transportere energi.
second:
name: Kabel
description: Overfører signaler, som kan være gjenstander, farger eller booleanere (1 / 0).
Forskjellige fargede kabler kobler seg ikke sammen.
description: Overfører signaler, som kan være gjenstander, farger eller
booleanere (1 / 0). Forskjellige fargede kabler kobler seg ikke
sammen.
balancer:
default:
name: Balanserer
@ -583,8 +590,8 @@ buildings:
storage:
default:
name: Lager
description: Lagre overflødige gjenstander, opp til en viss antall. Prioriterer venstre
utgang og kan bli brukt som en overløpsventil.
description: Lagre overflødige gjenstander, opp til en viss antall. Prioriterer
venstre utgang og kan bli brukt som en overløpsventil.
wire_tunnel:
default:
name: Kabelkryss
@ -597,21 +604,21 @@ buildings:
lever:
default:
name: Bryter
description: Kan skru av/på et booleaner signal (1 / 0) på kabel nivået,
som igjen kan brukes for å kontrolere for eksempel filtrering.
description: Kan skru av/på et booleaner signal (1 / 0) på kabel nivået, som
igjen kan brukes for å kontrolere for eksempel filtrering.
logic_gate:
default:
name: AND Gate
description: Utgir en booleaner "1" hvis begge innganger er sanne. (Sanne betyr form,
farge eller booleaner "1")
description: Utgir en booleaner "1" hvis begge innganger er sanne. (Sanne betyr
form, farge eller booleaner "1")
not:
name: NOT Gate
description: Utgir en booleaner "1" hvis begge innganger ikke er sanne. (Sanne betyr
form, farge eller booleaner "1")
description: Utgir en booleaner "1" hvis begge innganger ikke er sanne. (Sanne
betyr form, farge eller booleaner "1")
xor:
name: XOR Gate
description: Utgir en booleaner "1" hvis en av inngangene er sanne, men ikke begge.
(Sanne betyr form, farge eller booleaner "1")
description: Utgir en booleaner "1" hvis en av inngangene er sanne, men ikke
begge. (Sanne betyr form, farge eller booleaner "1")
or:
name: OR Gate
description: Utgir en booleaner "1" hvis en av inngangene er sanne. (Sanne betyr
@ -619,23 +626,23 @@ buildings:
transistor:
default:
name: Transistorer
description: Vidresender nedre inngang om sideinngangen er sann (en form,
farge eller "1").
description: Vidresender nedre inngang om sideinngangen er sann (en form, farge
eller "1").
mirrored:
name: Transistorer
description: Vidresender nedre inngang om sideinngangen er sann (en form,
farge eller "1").
description: Vidresender nedre inngang om sideinngangen er sann (en form, farge
eller "1").
filter:
default:
name: Filter
description: Koble til et signal for å rute alle tilsvarende gjenstander til toppen og
gjenværende til høyre. Kan bli kontroller med booleaner signaler
også.
description: Koble til et signal for å rute alle tilsvarende gjenstander til
toppen og gjenværende til høyre. Kan bli kontroller med
booleaner signaler også.
display:
default:
name: Skjerm
description: Koble til et signal for å vise det på skjermen - Det kan være en form,
farge eller booleaner.
description: Koble til et signal for å vise det på skjermen - Det kan være en
form, farge eller booleaner.
reader:
default:
name: Belteleser
@ -644,13 +651,13 @@ buildings:
analyzer:
default:
name: Form Analyserer
description: Analyserer øverst i høyre av det laveste nivået på en form
og returnerer dens form og farge.
description: Analyserer øverst i høyre av det laveste nivået på en form og
returnerer dens form og farge.
comparator:
default:
name: Sammenlign
description: Returnerer booleaner "1" hvis begge signalene er like. Kan sammenligne
former, gjenstander og booleaner.
description: Returnerer booleaner "1" hvis begge signalene er like. Kan
sammenligne former, gjenstander og booleaner.
virtual_processor:
default:
name: Virituell Kutter
@ -660,8 +667,8 @@ buildings:
description: Virituelt roterer formen, både med klokken og mot klokken.
unstacker:
name: Virituell Avstabler
description: Virituelt separerer øverste nivået på høyre utgang og
gjenværende nede på venstre.
description: Virituelt separerer øverste nivået på høyre utgang og gjenværende
nede på venstre.
stacker:
name: Virituell Stabler
description: Virituelt stabler formen på høyre med den på venstre.
@ -672,8 +679,8 @@ buildings:
item_producer:
default:
name: Gjenstands lager
description: Tilgjengelig kun i in sandbox modus, returnerer det gitte signalet fra
kabel nivået på det vanlige nivået.
description: Tilgjengelig kun i in sandbox modus, returnerer det gitte signalet
fra kabel nivået på det vanlige nivået.
constant_producer:
default:
name: Konstante Produseringer
@ -689,12 +696,12 @@ buildings:
storyRewards:
reward_cutter_and_trash:
title: Kutt Objekter
desc: Du åpnet nettop <strong>kutteren</strong>, som kutter former i to
fra toppen til bunnen <strong>uavhengig av dens
orientasjon</strong>!<br><br>Sørg for å bli kvitt søppel,
ellers <strong>vil det samle seg og tette</strong> - For dette formålet
har jeg gitt deg en <strong>søppelkasse</strong>, som ødelegger
alt du kaster i den!
desc: Du åpnet nettop <strong>kutteren</strong>, som kutter former i to fra
toppen til bunnen <strong>uavhengig av dens
orientasjon</strong>!<br><br>Sørg for å bli kvitt søppel, ellers
<strong>vil det samle seg og tette</strong> - For dette formålet
har jeg gitt deg en <strong>søppelkasse</strong>, som ødelegger alt
du kaster i den!
reward_rotater:
title: Rotering
desc: <strong>Rotereren</strong> har blitt tilgjengelig! Den roterer objekter
@ -719,8 +726,7 @@ storyRewards:
reward_splitter:
title: Fordeler
desc: Du har åpnet opp <strong>fordler</strong> varianten av
<strong>balansereren</strong> - Den godtar en inn og deler
dem i to!
<strong>balansereren</strong> - Den godtar en inn og deler dem i to!
reward_tunnel:
title: Tunnel
desc: <strong>Tunnelen</strong> har blitt tilgjengelig - Du kan nå transportere
@ -732,10 +738,10 @@ storyRewards:
<strong>trykk 'T' for å veksle mellom variantene</strong>!
reward_miner_chainable:
title: Kjedeutdrager
desc: "Du har åpnet <strong>kjedeutdrageren</strong>! Den kan
<strong>vidresende sine ressursser</strong> til andre utdragere så du kan
mer effektivt hente ut ressursser!<br><br> NB: Gamle
utdrageren har blitt byttet ut på din hurtigbar nå!"
desc: "Du har åpnet <strong>kjedeutdrageren</strong>! Den kan <strong>vidresende
sine ressursser</strong> til andre utdragere så du kan mer effektivt
hente ut ressursser!<br><br> NB: Gamle utdrageren har blitt byttet
ut på din hurtigbar nå!"
reward_underground_belt_tier_2:
title: Tunnel Nivå II
desc: Du har åpnet en ny variant av <strong>tunnelen</strong> - Den har
@ -752,18 +758,19 @@ storyRewards:
konsumerer bare en farge istedenfor to!
reward_storage:
title: Lagringsbuffer
desc: Du har åpnet <strong>lagringsbuffer</strong> bygningen - Den lar deg
lagre gjenstander opp til et gitt antall!<br><br> Den prioriterer venstre
utgangen, så du kan også bruke det som en <strong>overløpsventil</strong>!
desc: Du har åpnet <strong>lagringsbuffer</strong> bygningen - Den lar deg lagre
gjenstander opp til et gitt antall!<br><br> Den prioriterer venstre
utgangen, så du kan også bruke det som en
<strong>overløpsventil</strong>!
reward_freeplay:
title: Frispill
desc: Du klarte det! Du låste opp <strong>frispill modus</strong>! Dette betyr
at former er nå <strong>tilfeldige</strong> generert!<br><br>
Siden hovedbygningen nå krever en <strong>gjennomgang</strong> fra nå
av, anbefaler jeg å bygge en maskin som automatisk
leverer ønskede formen!<br><br> Hovedbygningen utgir den forespurte
formen på kabel nivået, så alt du må gjøre er å analysere det og
automatisk konfigerer din fabrikk basert på det.
at former er nå <strong>tilfeldige</strong> generert!<br><br> Siden
hovedbygningen nå krever en <strong>gjennomgang</strong> fra nå av,
anbefaler jeg å bygge en maskin som automatisk leverer ønskede
formen!<br><br> Hovedbygningen utgir den forespurte formen på kabel
nivået, så alt du må gjøre er å analysere det og automatisk
konfigerer din fabrikk basert på det.
reward_blueprints:
title: Blåkopier
desc: Du kan nå <strong>kopiere og lime inn</strong> deler av fabrikken din!
@ -783,67 +790,68 @@ storyRewards:
versjonen!
reward_balancer:
title: Balanserer
desc: Den multifunksjonible <strong>balansereren</strong> har blitt tilgjengelig - Den kan
bli brukt for å bygge større fabrikker ved å <strong>dele opp og slå sammen
gjenstander</strong> på flere belter!
desc: Den multifunksjonible <strong>balansereren</strong> har blitt tilgjengelig
- Den kan bli brukt for å bygge større fabrikker ved å <strong>dele
opp og slå sammen gjenstander</strong> på flere belter!
reward_merger:
title: Kompakt Sammenslåer
desc: Du har åpnet opp en <strong>sammenslåer</strong> variant av
<strong>balansereren</strong> - Den godtar to innganger og slår de sammen
til ett belte!
<strong>balansereren</strong> - Den godtar to innganger og slår de
sammen til ett belte!
reward_belt_reader:
title: Belte Leser
desc: Du har låst opp <strong>belte leseren</strong>! Den lar deg
måle trafikken på et belte.<br><br>Og vent til du låser opp
kabler - da blir den veldig nyttig!
desc: Du har låst opp <strong>belte leseren</strong>! Den lar deg måle trafikken
på et belte.<br><br>Og vent til du låser opp kabler - da blir den
veldig nyttig!
reward_rotater_180:
title: Roterer (180 grader)
desc: Du åpnet opp 180 graders <strong>rotereren</strong>! - Den lar
deg rotere en form 180 grader (Overraskelse! :D)
desc: Du åpnet opp 180 graders <strong>rotereren</strong>! - Den lar deg rotere
en form 180 grader (Overraskelse! :D)
reward_display:
title: Skjerm
desc: "Du har åpnet opp <strong>Skjermen</strong> - Koble til et signal
på kabel nivået for å visualisere det!<br><br> NB: La du merke til belte
leseren og lagringsbygningen utgir siste gjenstanden de så? Prøv å vis det på en
skjerm!"
desc: "Du har åpnet opp <strong>Skjermen</strong> - Koble til et signal på kabel
nivået for å visualisere det!<br><br> NB: La du merke til belte
leseren og lagringsbygningen utgir siste gjenstanden de så? Prøv å
vis det på en skjerm!"
reward_constant_signal:
title: Konstant Signal
desc: Du åpnet opp <strong>konstant signal</strong> bygningen på kabel
nivået! Denne er brukbar for å koble til <strong>gjenstandsfilter</strong>
desc: Du åpnet opp <strong>konstant signal</strong> bygningen på kabel nivået!
Denne er brukbar for å koble til <strong>gjenstandsfilter</strong>
for eksempel.<br><br> Det konstante signalet kan utgi en
<strong>form</strong>, <strong>farge</strong> eller
<strong>booleaner</strong> (1 / 0).
reward_logic_gates:
title: Logic Gates
desc: Du åpnet opp <strong>logic gates</strong>! Du trenger ikke være så overlykkelig
for dette, men det er faktisk super kult!<br><br> Med disse
kan du nå utregne AND, OR, XOR og NOT operasjoner.<br><br> Som en
bonus på toppen, ga jeg deg også <strong>transistorer</strong>!
desc: Du åpnet opp <strong>logic gates</strong>! Du trenger ikke være så
overlykkelig for dette, men det er faktisk super kult!<br><br> Med
disse kan du nå utregne AND, OR, XOR og NOT operasjoner.<br><br> Som
en bonus på toppen, ga jeg deg også <strong>transistorer</strong>!
reward_virtual_processing:
title: Virtuell Prosessering
desc: Du fikk nettop en hel del av bygninger som lar deg
<strong>simulere prosessen av former</strong>!<br><br> Du kan
nå simulere kutting, rotering, stabling og mer på kabel nivået!
Med dette har du nå tre muligheter for å fortsette spillet:<br><br> -
Bygg en <strong>automatisert maskin</strong> som lager alle mulige
former forespurt av hovedbygningen (Jeg anbefaler deg å prøve dette!).<br><br> - Bygg
noe kult med kabler.<br><br> - Fortsett å spill
vanlig.<br><br> Hva nå enn du velger, husk å ha det gøy!
desc: Du fikk nettop en hel del av bygninger som lar deg <strong>simulere
prosessen av former</strong>!<br><br> Du kan nå simulere kutting,
rotering, stabling og mer på kabel nivået! Med dette har du nå tre
muligheter for å fortsette spillet:<br><br> - Bygg en
<strong>automatisert maskin</strong> som lager alle mulige former
forespurt av hovedbygningen (Jeg anbefaler deg å prøve
dette!).<br><br> - Bygg noe kult med kabler.<br><br> - Fortsett å
spill vanlig.<br><br> Hva nå enn du velger, husk å ha det gøy!
reward_wires_painter_and_levers:
title: Kabler & 4veis Fargelegger
desc: "Du åpnet nettop <strong>kabel nivået</strong>: Det er et
separat nivå på toppen av det vanlige som introduserer mye nye
mekanismer!<br><br> I begynnelsen åpnet du <strong>4 veis
fargeleggeren</strong> - Koble til inngangene du vil male med på
kabel nivået!<br><br> For å bytte til kabel nivået, trykk
<strong>E</strong>. <br><br> NB: <strong>Skru på tips</strong> på
instillinger for å aktivere kabel nivå introduksjonen!"
desc: "Du åpnet nettop <strong>kabel nivået</strong>: Det er et separat nivå på
toppen av det vanlige som introduserer mye nye mekanismer!<br><br> I
begynnelsen åpnet du <strong>4 veis fargeleggeren</strong> - Koble
til inngangene du vil male med på kabel nivået!<br><br> For å bytte
til kabel nivået, trykk <strong>E</strong>. <br><br> NB:
<strong>Skru på tips</strong> på instillinger for å aktivere kabel
nivå introduksjonen!"
reward_filter:
title: Gjenstandsfilter
desc: Du åpnet opp <strong>Gjenstandsfilter</strong>! Den vil rute gjenstander enten
til toppen eller høyre utgang avhengig av om de matcher
signalet fra kabel nivået eller ikke.<br><br> Du kan også legge inn et
booleaner signal (1 / 0) for å aktivere eller deaktivere den i sin helhet.
desc: Du åpnet opp <strong>Gjenstandsfilter</strong>! Den vil rute gjenstander
enten til toppen eller høyre utgang avhengig av om de matcher
signalet fra kabel nivået eller ikke.<br><br> Du kan også legge inn
et booleaner signal (1 / 0) for å aktivere eller deaktivere den i
sin helhet.
reward_demo_end:
title: Slutt på Demo
desc: Du har nådd slutten på demoversjonen!
@ -971,40 +979,41 @@ settings:
description: Sett volumet på musikk
lowQualityMapResources:
title: Lavkvalitets Kart Ressursser
description: Simplifiserer fremvisningen av ressursser på kartet når zoomet inn for å
forbedre ytelsen. Det ser også renere ut, så sørg for å sjekke det
ut!
description: Simplifiserer fremvisningen av ressursser på kartet når zoomet inn
for å forbedre ytelsen. Det ser også renere ut, så sørg for å
sjekke det ut!
disableTileGrid:
title: Deaktiver Rutenett
description: Deaktiver rutenettet kan hjelpe på ytelse. Dette vil også
spillet til å se renere ut!
description: Deaktiver rutenettet kan hjelpe på ytelse. Dette vil også
spillet til å se renere ut!
clearCursorOnDeleteWhilePlacing:
title: Fjern musepil ved høyreklikk
description: Skrudd på standard, fjerner hva enn du har ved musen når du høyreklikker
mens du har en bygning valgt for plassering. Hvis deaktivert,
så kan du slette bytninger ved å høyreklikke mens du plasserer en
bytgning.
description: Skrudd på standard, fjerner hva enn du har ved musen når du
høyreklikker mens du har en bygning valgt for plassering. Hvis
deaktivert, så kan du slette bytninger ved å høyreklikke mens du
plasserer en bytgning.
lowQualityTextures:
title: Lavkvalitets teksturer (Stygt)
description: Bruker lavkvalitets teksturer for å forbedre ytelsen. Dette vil få
spillet til å se veldig sygt ut!
displayChunkBorders:
title: Vis Sektor Rammer
description: Spillet er delt inn i sektorer på 16x16 ruter, hvis denne instillingen er
skrudd på, vil kantene i hver sektor vises.
description: Spillet er delt inn i sektorer på 16x16 ruter, hvis denne
instillingen er skrudd på, vil kantene i hver sektor vises.
pickMinerOnPatch:
title: Velg utdrager på ressurss felt
description: Aktivert standard, velger utdrageren hvis du bruker pipette når du
holder over et ressurss felt.
simplifiedBelts:
title: Simplifiserte Belter (Sygt)
description: Fremviser ikke ting på belter forutenom når du holder musen over beltet for å forbedre
ytelsen. Jeg anbefaler ikke å spille med dette med mindre
du absolutt trenger ytelsen.
description: Fremviser ikke ting på belter forutenom når du holder musen over
beltet for å forbedre ytelsen. Jeg anbefaler ikke å spille med
dette med mindre du absolutt trenger ytelsen.
enableMousePan:
title: Aktiver Musebeveget Kart
description: Lar deg flytte rundt på kartet ved å bevege musen til kanten av
skjermen. Hastigheten avgjøres av Bevegelses Hastighet instillingen.
skjermen. Hastigheten avgjøres av Bevegelses Hastighet
instillingen.
zoomToCursor:
title: Forstørr mot musepekeren
description: Hvis aktivert, vil forstørring skje mot der du har musepekeren
@ -1126,7 +1135,8 @@ tips:
- Hvis stabling ikke funker, prøv å bytt inngangene.
- Du kan veksle mellom belteplanleggerens orienterinv ved å trykke <b>R</b>.
- Hold nede <b>CTRL</b> for å dra belter uten auto orientering.
- Fordelingen forblir det samme, så lenge alle oppgraderingene er på samme nivå.
- Fordelingen forblir det samme, så lenge alle oppgraderingene er på samme
nivå.
- Seriell utføring er mer effektivt enn paralell utføring.
- Du vil låse opp flere varianter av bygninger senere i spillet!
- Du kan bruke <b>T</b> for å bytte mellom forskjellige varianter.
@ -1138,14 +1148,15 @@ tips:
- På maks nivå, vil 5 utdragere fylle et eget belte.
- Ikke glem tunneller!
- Du trenger ikke å dele opp gjenstander jent for maks effektivitet.
- Holdt nede <b>SHIFT</b> for å aktivere belte planleggeren, den lar deg plassere
lange linjer med belter veldig lett.
- Holdt nede <b>SHIFT</b> for å aktivere belte planleggeren, den lar deg
plassere lange linjer med belter veldig lett.
- Kutteren vil alltid kutte vertikalt, uavhengig av orientasjonen.
- For hvit farge, kombiner alle tre fargene.
- Lagringbygningen prioriterer første utgangen.
- Sett av tid til å bygge repeterbare løsninger - det er verdt det!
- Hold nede <b>CTRL</b> for å plassere flere av samme bygning.
- Du kan holde nede <b>ALT</b> for å reversjere plasseringen av plasserte belter.
- Du kan holde nede <b>ALT</b> for å reversjere plasseringen av plasserte
belter.
- Effektivitet er nøkkelen!
- Form feltene som er lengt unna fra hovedbygget er mer avanserte.
- Bygninger har en begrenset hastighet. Del de opp for maksimum effektivitet.
@ -1161,21 +1172,24 @@ tips:
stablere.
- Fulle vindmøller / pinnehjul finnes ikke naturlig.
- Fargelegg dine former før du kutter de for maks effektivitet.
- Med moduler er plass bare en oppfatning; en bekymring for dødelige mennesker.
- Med moduler er plass bare en oppfatning; en bekymring for dødelige
mennesker.
- Lag en separat blueprint fabrikk. De er viktig for moduler.
- Sjekk ut fargeblanderen, og dine spørsmål vil bli besvart.
- Bruk <b>CTRL</b> + Trykk for å velge et område.
- Bygge for nære hovedbygnignen kan sette en stopper for senere prosjekter.
- Tegnestift ikonet ved siden av hver form i oppgraderingslisten låser det fast til skjermen.
- Tegnestift ikonet ved siden av hver form i oppgraderingslisten låser det
fast til skjermen.
- Bland alle primærfargene sammen for å lage hvis farge!
- Du har et evit kart. Ikke tett sammen fabrikken, utvid!
- Sjekk også ut Factorio! Det er mitt favorittspill.
- 4veis Kutteren kutter med klokken, starter fra øverst i høyre!
- Du kan laste ned dine lagrede spill på hovedmenyen!
- Dette spillet har mange fornuftige hurtigtaster! Sjekk de ut
instillinger.
- Dette spillet har mange fornuftige hurtigtaster! Sjekk de ut
instillinger.
- Dette spillet har masse instillinger, sørg for å sjekke de ut!
- Markøren på hjovedbygningen har et lite kompass for å indikere retningen til den!
- Markøren på hjovedbygningen har et lite kompass for å indikere retningen
til den!
- For å tømme belter, kutt området også lim det inn igjen på samme område.
- Trykk F4 for å vise din FPS og Tick Rate.
- Trykk F4 to ganger for å vise ruten til din mus og kamera.
@ -1195,30 +1209,43 @@ puzzleMenu:
new: Ny
top-rated: Høyest Rangert
mine: Mine Puslespill
short: Kort
easy: Lett
hard: Vanskelig
completed: Fullført
medium: Medium
official: Official
trending: Trending today
trending-weekly: Trending weekly
categories: Categories
difficulties: By Difficulty
account: My Puzzles
search: Search
validation:
title: Ugyldig Puslespill
noProducers: Venligst plasser en Konstant Produserer!
noGoalAcceptors: Vennligst plasser en Mål Mottaker!
goalAcceptorNoItem: En eller flere Mål Mottakere har ikke blitt tildelt en gjenstand.
Lever en form til dem for å sette målet.
goalAcceptorNoItem: En eller flere Mål Mottakere har ikke blitt tildelt en
gjenstand. Lever en form til dem for å sette målet.
goalAcceptorRateNotMet: En eller flere Mål Mottakere får ikke nok gjenstander.
Sørg for at indikatorene er grønn for alle mottakerene.
buildingOutOfBounds: En eller flere bygninger er utenfor det byggbare området.
Enten øk området eller fjern dem.
autoComplete: Ditt puslespill fullførte seg selv automatisk! Sørg for at dine Konstant Pr
Produserere ikke leverer direkte til dine Mål Mottakere.
autoComplete: Ditt puslespill fullførte seg selv automatisk! Sørg for at dine
Konstant Pr Produserere ikke leverer direkte til dine Mål Mottakere.
difficulties:
easy: Easy
medium: Medium
hard: Hard
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
backendErrors:
ratelimit: Du gjør en handling for ofte. Vennligst vent litt.
invalid-api-key: Kunne ikke kommunisere med kjernen, vennligst prøv å
oppdater/start spillet på nytt (Ugyldig Api Nøkkel).
unauthorized: Kunne ikke kommunisere med kjernen, vennligst prøv å
oppdater/start spillet på nytt (Uautorisert).
bad-token: Kunne ikke kommunisere med kjernen, vennligst prøv å oppdater/
start spillet på nytt (Ugyldig token).
bad-token: Kunne ikke kommunisere med kjernen, vennligst prøv å oppdater/ start
spillet på nytt (Ugyldig token).
bad-id: Ugyldig Puslespill identifikator.
not-found: Det gitte puslespillet kunne ikke bli funnet.
bad-category: Den gitte kategorien kunne ikke bli funnet.
@ -1234,3 +1261,6 @@ backendErrors:
bad-payload: Forespørselen inneholder ugyldig data.
bad-building-placement: Ditt puslespill inneholder ugyldig plasserte bygninger.
timeout: Forespørselen timet ut.
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.

View File

@ -78,6 +78,7 @@ mainMenu:
puzzleDlcText: Do you enjoy compacting and optimizing factories? Get the Puzzle
DLC now on Steam for even more fun!
puzzleDlcWishlist: Wishlist now!
puzzleDlcViewNow: View Dlc
dialogs:
buttons:
ok: OK
@ -257,6 +258,9 @@ dialogs:
puzzleLoadShortKey:
title: Enter short key
desc: Enter the short key of the puzzle to load it.
puzzleDelete:
title: Delete Puzzle?
desc: Are you sure you want to delete '<title>'? This can not be undone!
ingame:
keybindingsOverlay:
moveMap: Ruch
@ -435,6 +439,8 @@ ingame:
clearItems: Clear Items
share: Share
report: Report
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
puzzleEditorControls:
title: Puzzle Creator
instructions:
@ -1218,10 +1224,17 @@ puzzleMenu:
new: New
top-rated: Top Rated
mine: My Puzzles
short: Short
easy: Easy
hard: Hard
completed: Completed
medium: Medium
official: Official
trending: Trending today
trending-weekly: Trending weekly
categories: Categories
difficulties: By Difficulty
account: My Puzzles
search: Search
validation:
title: Invalid Puzzle
noProducers: Please place a Constant Producer!
@ -1234,6 +1247,12 @@ puzzleMenu:
Either increase the area or remove them.
autoComplete: Your puzzle autocompletes itself! Please make sure your constant
producers are not directly delivering to your goal acceptors.
difficulties:
easy: Easy
medium: Medium
hard: Hard
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
backendErrors:
ratelimit: You are performing your actions too frequent. Please wait a bit.
invalid-api-key: Failed to communicate with the backend, please try to
@ -1257,3 +1276,6 @@ backendErrors:
bad-payload: The request contains invalid data.
bad-building-placement: Your puzzle contains invalid placed buildings.
timeout: The request timed out.
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.

View File

@ -74,9 +74,10 @@ mainMenu:
savegameUnnamed: Sem nome
puzzleMode: Modo Puzzle
back: Voltar
puzzleDlcText: Você gosta de compactar e otimizar fábricas? Adquira a Puzzle
DLC já disponível na Steam para se divertir ainda mais!
puzzleDlcText: Você gosta de compactar e otimizar fábricas? Adquira a Puzzle DLC
já disponível na Steam para se divertir ainda mais!
puzzleDlcWishlist: Adicione já a sua lista de desejos!
puzzleDlcViewNow: View Dlc
dialogs:
buttons:
ok: OK
@ -198,9 +199,9 @@ dialogs:
submitPuzzle:
title: Enviar desafio
descName: "Dê um nome ao seu desafio:"
descIcon: "Por favor crie um código exclusivo, o qual será o ícone
do seu Desafio (Você pode gera-los <link>aqui</link>, ou escolha um
dos gerados aleatoriamente abaixo):"
descIcon: "Por favor crie um código exclusivo, o qual será o ícone do seu
Desafio (Você pode gera-los <link>aqui</link>, ou escolha um dos
gerados aleatoriamente abaixo):"
placeholderName: Nome do desafio
puzzleResizeBadBuildings:
title: Mudar o tamanho não é possível
@ -211,8 +212,9 @@ dialogs:
desc: "O desafio não pôde ser carregado:"
offlineMode:
title: Modo Offline
desc: Não conseguimos nos conectar aos servidores, então o jogo terá que ser jogado no Modo Offline.
Por favor garanta que você tenha uma conexão ativa com a internet.
desc: Não conseguimos nos conectar aos servidores, então o jogo terá que ser
jogado no Modo Offline. Por favor garanta que você tenha uma conexão
ativa com a internet.
puzzleDownloadError:
title: Erro no download
desc: "Falha ao baixar o desafio:"
@ -221,21 +223,22 @@ dialogs:
desc: "Erro ao enviar seu desafio:"
puzzleSubmitOk:
title: Desafio publicado
desc: Parabéns! Seu desafio foi publicado e pode ser acessado por
outros jogadores. Você pode acha-lo na categoria "Meus Desafios".
desc: Parabéns! Seu desafio foi publicado e pode ser acessado por outros
jogadores. Você pode acha-lo na categoria "Meus Desafios".
puzzleCreateOffline:
title: Modo Offline
desc: Como você está no Modo Offline, não será possível salvar e/ou publicar seus
desafios. Você deseja continuar?
desc: Como você está no Modo Offline, não será possível salvar e/ou publicar
seus desafios. Você deseja continuar?
puzzlePlayRegularRecommendation:
title: Recomendação
desc: Eu <strong>fortemente</strong> recomendo jogar o jogo normal até o nível 12
antes de se aventurar na Puzzle DLC, senão você poderá encontrar
mecânicas que ainda não foram introduzidas. Você ainda deseja continuar?
desc: Eu <strong>fortemente</strong> recomendo jogar o jogo normal até o nível
12 antes de se aventurar na Puzzle DLC, senão você poderá encontrar
mecânicas que ainda não foram introduzidas. Você ainda deseja
continuar?
puzzleShare:
title: Código copiado
desc: O código do desafio (<key>) foi copiado para sua área de transferência! Ele
pode ser inserido no menu de desafios para acessar o desafio.
desc: O código do desafio (<key>) foi copiado para sua área de transferência!
Ele pode ser inserido no menu de desafios para acessar o desafio.
puzzleReport:
title: Denunciar Desafio
options:
@ -249,8 +252,11 @@ dialogs:
title: Falha ao denunciar
desc: "Sua denúncia não pôde ser processada:"
puzzleLoadShortKey:
title: Insira código
title: Insira código
desc: Insira o código do desafio para carrega-lo.
puzzleDelete:
title: Delete Puzzle?
desc: Are you sure you want to delete '<title>'? This can not be undone!
ingame:
keybindingsOverlay:
moveMap: Mover
@ -432,22 +438,27 @@ ingame:
clearItems: Limpar Items
share: Compartilhar
report: Denunciar
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
puzzleEditorControls:
title: Criador de Desafios
instructions:
- 1. Coloque <strong>Produtores Constantes</strong> para gerar itens e
cores ao jogador
- 1. Coloque <strong>Produtores Constantes</strong> para gerar itens
e cores ao jogador
- 2. Monte uma ou mais itens que você quer que o jogador produza e
entregue em um ou mais <strong>Receptores de Objetivo</strong>
- 3. Uma vez que um Receptor de Objetivo recebe uma item por uma certa quantidade de
tempo, ele <strong>a salva como seu objetivo</strong> , o qual o jogador terá
que produzir depois (Indicato pela <strong>insígnia verde</strong>).
- 4. Clique no <strong>botao de travar</strong> de uma construção para desabilita-la.
- 5. Uma vez que você clicou em revisar, seu desafio será validado e você
poderá publica-lo.
- 6. Quando seu desafio for publicado, <strong>todas as construções serão removidas</strong>
exceto os Produtores Constantes e Receptores de Objetivo - Essa é a parte que
o jogador terá que descobrir sozinho, por isso se chama desafio :)
- 3. Uma vez que um Receptor de Objetivo recebe uma item por uma
certa quantidade de tempo, ele <strong>a salva como seu
objetivo</strong> , o qual o jogador terá que produzir depois
(Indicato pela <strong>insígnia verde</strong>).
- 4. Clique no <strong>botao de travar</strong> de uma construção
para desabilita-la.
- 5. Uma vez que você clicou em revisar, seu desafio será validado e
você poderá publica-lo.
- 6. Quando seu desafio for publicado, <strong>todas as construções
serão removidas</strong> exceto os Produtores Constantes e
Receptores de Objetivo - Essa é a parte que o jogador terá que
descobrir sozinho, por isso se chama desafio :)
puzzleCompletion:
title: Desafio Completo!
titleLike: "Clique no coração se você gostou do desafio:"
@ -457,7 +468,7 @@ ingame:
menuBtn: Menu
puzzleMetadata:
author: Autor
shortKey: Código
shortKey: Código
rating: Dificuldade
averageDuration: Duração média
completionRate: Taxa de sucesso
@ -684,7 +695,8 @@ buildings:
goal_acceptor:
default:
name: Receptor de Objetivo
description: Entregue itens ao Receptor de Objetivo para os definir como o objetivo.
description: Entregue itens ao Receptor de Objetivo para os definir como o
objetivo.
block:
default:
name: Bloco
@ -1216,30 +1228,45 @@ puzzleMenu:
new: Novo
top-rated: Melhor Avaliados
mine: Meus Desafios
short: Curto
easy: Fácil
hard: Difícil
completed: Completados
medium: Medium
official: Official
trending: Trending today
trending-weekly: Trending weekly
categories: Categories
difficulties: By Difficulty
account: My Puzzles
search: Search
validation:
title: Desafio inválido
noProducers: Por favor coloque um Produtor Constante!
noGoalAcceptors: Por favor coloque um Receptor de Objetivo!
goalAcceptorNoItem: Um ou mais Receptores de Objetivo ainda não tiveram um item determinado.
Entregue um item a ele para definir seu objetivo.
goalAcceptorRateNotMet: Um ou mais Receptores de Objetivo não estão recebendo itens suficientes.
Garanta que os indicadores estejam verdes para todos os Receptores.
goalAcceptorNoItem: Um ou mais Receptores de Objetivo ainda não tiveram um item
determinado. Entregue um item a ele para definir seu objetivo.
goalAcceptorRateNotMet: Um ou mais Receptores de Objetivo não estão recebendo
itens suficientes. Garanta que os indicadores estejam verdes para
todos os Receptores.
buildingOutOfBounds: Uma ou mais construções estão fora da área construível.
Você pode aumentar a área ou removê-los.
autoComplete: Seu desafio se completa sozinho! Por favor garanta que seus Produtores
Constantes não estão entregando diretamente aos seus Receptores de Objetivo.
autoComplete: Seu desafio se completa sozinho! Por favor garanta que seus
Produtores Constantes não estão entregando diretamente aos seus
Receptores de Objetivo.
difficulties:
easy: Easy
medium: Medium
hard: Hard
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
backendErrors:
ratelimit: Você está fazendo coisas muito rapidamente. Por favor espere um pouco.
invalid-api-key: Falha ao comunicar com o backend, por favor tente
atualizar/reiniciar o jogo (Chave API Inválida).
unauthorized: Falha ao comunicar com o backend, por favor tente
atualizar/reiniciar o jogo (Não autorizado).
bad-token: Falha ao comunicar com o backend, por favor tente
atualizar/reiniciar o jogo (Bad Token).
bad-token: Falha ao comunicar com o backend, por favor tente atualizar/reiniciar
o jogo (Bad Token).
bad-id: Indentificador de desafio inválido.
not-found: O desafio não pôde ser achado.
bad-category: A categoria não pôde ser achada.
@ -1255,3 +1282,6 @@ backendErrors:
bad-payload: O pedido contém dados inválidos.
bad-building-placement: Seu desafio contém construções colocadas de forma inválida.
timeout: Acabou o tempo do pedido.
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.

View File

@ -76,9 +76,10 @@ mainMenu:
savegameUnnamed: Sem Nome
puzzleMode: Modo Puzzle
back: Voltar
puzzleDlcText: Gostas de compactar e otimizar fábricas? Adquire agora o DLC Puzzle
na Steam para ainda mais diversão!
puzzleDlcText: Gostas de compactar e otimizar fábricas? Adquire agora o DLC
Puzzle na Steam para ainda mais diversão!
puzzleDlcWishlist: Lista de desejos agora!
puzzleDlcViewNow: View Dlc
dialogs:
buttons:
ok: OK
@ -207,20 +208,21 @@ dialogs:
title: Submeter Puzzle
descName: "Dá um nome ao teu puzzle:"
descIcon: "Por favor insere um pequeno código único que será a imagem do ícone
da teu puzzle (Podes gerar o código <link>aqui</link>, ou escolher uma
das seguintes sugestões aleatoriamente geradas.):"
da teu puzzle (Podes gerar o código <link>aqui</link>, ou escolher
uma das seguintes sugestões aleatoriamente geradas.):"
placeholderName: Título do Puzzle
puzzleResizeBadBuildings:
title: Não é possível alterar o tamanho
desc: Não podes tornar a zona mais pequena, assim algumas das construções ficariam
fora da zona.
desc: Não podes tornar a zona mais pequena, assim algumas das construções
ficariam fora da zona.
puzzleLoadError:
title: Mau puzzle
desc: "O puzzle falhou ao carregar:"
offlineMode:
title: Modo Offline
desc: Não conseguimos correr os servidores, sendo assim o jogo tem de ser jogado em modo offline.
Por favor assegura-te de que tens uma boa conexão de internet.
desc: Não conseguimos correr os servidores, sendo assim o jogo tem de ser jogado
em modo offline. Por favor assegura-te de que tens uma boa conexão
de internet.
puzzleDownloadError:
title: Falha no Download
desc: "Falha ao fazer o download do puzzle:"
@ -229,21 +231,24 @@ dialogs:
desc: "Falha ao submeter o teu puzzle:"
puzzleSubmitOk:
title: Puzzle Publicado
desc: Parabéns! O teu puzzle foi publicado e agora pode ser jogado
por outros jogadores. Agora podes encontrar o teu puzzle na zona "Meus puzzles".
desc: Parabéns! O teu puzzle foi publicado e agora pode ser jogado por outros
jogadores. Agora podes encontrar o teu puzzle na zona "Meus
puzzles".
puzzleCreateOffline:
title: Modo Offline
desc: Como estás no modo offline, tu não poderás salvar e/ou publicar o
teu puzzle. Mesmo assim queres continuar?
desc: Como estás no modo offline, tu não poderás salvar e/ou publicar o teu
puzzle. Mesmo assim queres continuar?
puzzlePlayRegularRecommendation:
title: Recomendação
desc: Eu recomendo <strong>fortemente</strong> a jogares no modo normal até ao nível 12
antes de tentares o "puzzle DLC", caso contrário poderás encontrar
mecanicas às quais ainda não foste introduzido. Mesmo assim queres continuar?
desc: Eu recomendo <strong>fortemente</strong> a jogares no modo normal até ao
nível 12 antes de tentares o "puzzle DLC", caso contrário poderás
encontrar mecanicas às quais ainda não foste introduzido. Mesmo
assim queres continuar?
puzzleShare:
title: Pequeno código copiado
desc: O pequeno código do puzzle (<key>) foi copiado para a tua área de transferências!
Poderá ser introduzido no menu puzzle para teres acesso ao puzzle.
desc: O pequeno código do puzzle (<key>) foi copiado para a tua área de
transferências! Poderá ser introduzido no menu puzzle para teres
acesso ao puzzle.
puzzleReport:
title: Reportar Puzzle
options:
@ -259,6 +264,9 @@ dialogs:
puzzleLoadShortKey:
title: Introduzir pequeno código
desc: Introduz um pequeno código para o puzzle carregar.
puzzleDelete:
title: Apagar Puzzle?
desc: Tens a certeza de que queres apagar '<title>'? Isto não pode ser anulado!
ingame:
keybindingsOverlay:
moveMap: Mover
@ -439,23 +447,28 @@ ingame:
clearItems: Limpar Itens
share: Partilhar
report: Reportar
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
puzzleEditorControls:
title: Criador de Puzzle
instructions:
- 1. Coloca um <strong>Produtor Constante</strong> para fornecer formas e
cores ao jogador
- 2. Constrói uma ou mais formas que queiras que o jogador tenha de contruir mais tarde
e a tenha de entregar a um ou mais <strong>Recetor de Objetivo</strong>
- 3. Assim que o Recetor de Objetivo receba uma forma durante um certo espaço
de tempo, ele <strong>guarda-a num objetivo</strong> que o jogador terá
de produzir mais tarde (Indicatdo pelo <strong>distintivo verde</strong>).
- 4. Clcica no <strong>botão de bloqueio</strong> numa construção para
desátiva-lo.
- 5. Assim que clicares em analisar, o teu puzzle será validado e poderás
publicá-lo.
- 6. Após publicado, <strong>todas as construções serão removidas</strong>
excepto os Produtores e Recetores de Objetivo - Esta é a parte em que
é suposto o jogador tentar descobrir como resolver o teu Puzzle :)
- 1. Coloca um <strong>Produtor Constante</strong> para fornecer
formas e cores ao jogador
- 2. Constrói uma ou mais formas que queiras que o jogador tenha de
contruir mais tarde e a tenha de entregar a um ou mais
<strong>Recetor de Objetivo</strong>
- 3. Assim que o Recetor de Objetivo receba uma forma durante um
certo espaço de tempo, ele <strong>guarda-a num objetivo</strong>
que o jogador terá de produzir mais tarde (Indicatdo pelo
<strong>distintivo verde</strong>).
- 4. Clcica no <strong>botão de bloqueio</strong> numa construção
para desátiva-lo.
- 5. Assim que clicares em analisar, o teu puzzle será validado e
poderás publicá-lo.
- 6. Após publicado, <strong>todas as construções serão
removidas</strong> excepto os Produtores e Recetores de Objetivo -
Esta é a parte em que é suposto o jogador tentar descobrir como
resolver o teu Puzzle :)
puzzleCompletion:
title: Puzzle Completo!
titleLike: "Clica no coração se gostaste do puzzle:"
@ -692,7 +705,8 @@ buildings:
goal_acceptor:
default:
name: Recetor de Objetivo
description: Entrega formas ao recetor de objetivo para defini-las como um objetivo.
description: Entrega formas ao recetor de objetivo para defini-las como um
objetivo.
block:
default:
name: Bloqueador
@ -1225,30 +1239,45 @@ puzzleMenu:
new: Novo
top-rated: Melhor Avaliado
mine: Meus Puzzles
short: Pequeno
easy: Fácil
hard: Difícil
completed: Completo
medium: Médio
official: Oficial
trending: Tendências de Hoje
trending-weekly: Tendências da Semana
categories: Categorias
difficulties: Por Dificuldade
account: Os meus Puzzles
search: Procurar
validation:
title: Puzzle Inválido
noProducers: Por favor coloca um Produtor Constante!
noGoalAcceptors: Por favor coloca um Recetor de Objetivo!
goalAcceptorNoItem: Um ou mais Recetores de Objetivo ainda não tem itens atrbuídos.
Entrega uma forma nele para definires um objetivo.
goalAcceptorRateNotMet: Um ou mais Recetores de Objetivo não está a receber itens suficientes.
Assegura-te de que tens o indicador verde em todos os Recetores.
buildingOutOfBounds: Uma ou mais formas estão fora da área de construção.
Ou aumentas a área ou removes esses itens.
autoComplete: O teu Puzzle completa-se sozinho! Por favor assegura-te de que os teus
Produtores Constantes não estão automaticamente direcionados para os Recetores de Objetivo.
goalAcceptorNoItem: Um ou mais Recetores de Objetivo ainda não tem itens
atrbuídos. Entrega uma forma nele para definires um objetivo.
goalAcceptorRateNotMet: Um ou mais Recetores de Objetivo não está a receber
itens suficientes. Assegura-te de que tens o indicador verde em
todos os Recetores.
buildingOutOfBounds: Uma ou mais formas estão fora da área de construção. Ou
aumentas a área ou removes esses itens.
autoComplete: O teu Puzzle completa-se sozinho! Por favor assegura-te de que os
teus Produtores Constantes não estão automaticamente direcionados
para os Recetores de Objetivo.
difficulties:
easy: Fácil
medium: Médio
hard: Difícil
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
backendErrors:
ratelimit: Estás a realizar as tuas ações demasiado rápido. Aguarda um pouco.
invalid-api-key: Falha ao cominucar com o backend, por favor tenta
atualizar/resetar o Jogo (Chave Api inválida).
unauthorized: Falha ao cominucar com o backend, or favor tenta
atualizar/resetar o Jogo (Não autorizado).
bad-token: Falha ao cominucar com o backend, por favor tenta atualizar/resetar
o Jogo (Mau Token).
unauthorized: Falha ao cominucar com o backend, or favor tenta atualizar/resetar
o Jogo (Não autorizado).
bad-token: Falha ao cominucar com o backend, por favor tenta atualizar/resetar o
Jogo (Mau Token).
bad-id: Identificador de Puzzle inválido.
not-found: O Puzzle pedido não foi encontrado.
bad-category: A categoria pedida não foi encontrada.
@ -1264,3 +1293,6 @@ backendErrors:
bad-payload: O pedido contém informção inválida.
bad-building-placement: O teu Puzzle contém construções posicionadas de forma inválida.
timeout: O tempo do pedido esgotou.
too-many-likes-already: O puzzle já tem imensos gostos. Se ainda o quiseres
remover, por favor contacta support@shapez.io!
no-permission: Não tens permissão para realizar esta ação.

View File

@ -79,6 +79,7 @@ mainMenu:
puzzleDlcText: Do you enjoy compacting and optimizing factories? Get the Puzzle
DLC now on Steam for even more fun!
puzzleDlcWishlist: Wishlist now!
puzzleDlcViewNow: View Dlc
dialogs:
buttons:
ok: OK
@ -258,6 +259,9 @@ dialogs:
puzzleLoadShortKey:
title: Enter short key
desc: Enter the short key of the puzzle to load it.
puzzleDelete:
title: Delete Puzzle?
desc: Are you sure you want to delete '<title>'? This can not be undone!
ingame:
keybindingsOverlay:
moveMap: Move
@ -436,6 +440,8 @@ ingame:
clearItems: Clear Items
share: Share
report: Report
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
puzzleEditorControls:
title: Puzzle Creator
instructions:
@ -1200,10 +1206,17 @@ puzzleMenu:
new: New
top-rated: Top Rated
mine: My Puzzles
short: Short
easy: Easy
hard: Hard
completed: Completed
medium: Medium
official: Official
trending: Trending today
trending-weekly: Trending weekly
categories: Categories
difficulties: By Difficulty
account: My Puzzles
search: Search
validation:
title: Invalid Puzzle
noProducers: Please place a Constant Producer!
@ -1216,6 +1229,12 @@ puzzleMenu:
Either increase the area or remove them.
autoComplete: Your puzzle autocompletes itself! Please make sure your constant
producers are not directly delivering to your goal acceptors.
difficulties:
easy: Easy
medium: Medium
hard: Hard
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
backendErrors:
ratelimit: You are performing your actions too frequent. Please wait a bit.
invalid-api-key: Failed to communicate with the backend, please try to
@ -1239,3 +1258,6 @@ backendErrors:
bad-payload: The request contains invalid data.
bad-building-placement: Your puzzle contains invalid placed buildings.
timeout: The request timed out.
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.

View File

@ -77,6 +77,7 @@ mainMenu:
puzzleDlcText: Do you enjoy compacting and optimizing factories? Get the Puzzle
DLC now on Steam for even more fun!
puzzleDlcWishlist: Wishlist now!
puzzleDlcViewNow: View Dlc
dialogs:
buttons:
ok: OK
@ -195,66 +196,70 @@ dialogs:
desc: Для этого уровня доступно видео-обучение, но только на английском языке.
Посмотрите его?
editConstantProducer:
title: Set Item
title: Установить предмет
puzzleLoadFailed:
title: Puzzles failed to load
desc: "Unfortunately the puzzles could not be loaded:"
title: Не удалось загрузить головоломки
desc: "К сожалению, не удалось загрузить головоломки:"
submitPuzzle:
title: Submit Puzzle
descName: "Give your puzzle a name:"
descIcon: "Please enter a unique short key, which will be shown as the icon of
your puzzle (You can generate them <link>here</link>, or choose one
of the randomly suggested shapes below):"
placeholderName: Puzzle Title
title: Отправить головоломку
descName: "Дайте имя вашей головоломке:"
descIcon: "Введите уникальный короткий ключ, который будет показан как иконка
вашей головоломки (Вы можете сгенерировать их <link>здесь</link>,
или выбрать один из случайно предложенных фигур ниже):"
placeholderName: Название головоломки
puzzleResizeBadBuildings:
title: Resize not possible
desc: You can't make the zone any smaller, because then some buildings would be
outside the zone.
title: Невозможно изменить размер
desc: Нельзя уменьшить область, потому что некоторые постройки будут вне
области.
puzzleLoadError:
title: Bad Puzzle
desc: "The puzzle failed to load:"
desc: "Не удалось загрузить головоломки:"
offlineMode:
title: Offline Mode
desc: We couldn't reach the servers, so the game has to run in offline mode.
Please make sure you have an active internet connection.
title: Оффлайн режим
desc: Нам не удалось связаться с сервеами, поэтому игра будет работать в оффлайн
режиме. Убедитесь, что вы подключены к интернету.
puzzleDownloadError:
title: Download Error
desc: "Failed to download the puzzle:"
title: Ошибка загрузки
desc: "Не удалось загрузить головломку:"
puzzleSubmitError:
title: Submission Error
desc: "Failed to submit your puzzle:"
title: Ошибка отправки
desc: "Не удалось отправить вашу головоломку:"
puzzleSubmitOk:
title: Puzzle Published
desc: Congratulations! Your puzzle has been published and can now be played by
others. You can now find it in the "My puzzles" section.
title: Головоломка опубликована
desc: Поздравляю! Ваша головоломка была опубликована, и теперь в нее могут
играть остальные. Теперь вы можете найти ее в разделе "Мои
головоломки".
puzzleCreateOffline:
title: Offline Mode
desc: Since you are offline, you will not be able to save and/or publish your
puzzle. Would you still like to continue?
title: Оффлайн режим
desc: Поскольку вы не в сети, вы не сможете сохранять и / или публиковать свои
головоломки. Вы все еще хотите продолжить?
puzzlePlayRegularRecommendation:
title: Recommendation
desc: I <strong>strongly</strong> recommend playing the normal game to level 12
before attempting the puzzle DLC, otherwise you may encounter
mechanics not yet introduced. Do you still want to continue?
title: Рекомендация
desc: Я <strong>настоятельно</strong> рекомендую пройти обычную игру до уровня
12 перед игрой в Puzzle DLC, иначе вы можете встретить
непредставленные механики. Вы все еще хотите продолжить?
puzzleShare:
title: Short Key Copied
desc: The short key of the puzzle (<key>) has been copied to your clipboard! It
can be entered in the puzzle menu to access the puzzle.
title: Короткий ключ скопирован
desc: Короткий ключ головоломки (<key>) был скопирован в буфер обмена! Он может
быть введен в меню головолом для доступа к головоломке.
puzzleReport:
title: Report Puzzle
title: Жалоба на головоломку
options:
profane: Profane
unsolvable: Not solvable
trolling: Trolling
profane: Оскорбительная
unsolvable: Не решается
trolling: Троллинг
puzzleReportComplete:
title: Thank you for your feedback!
desc: The puzzle has been flagged.
title: Спасибо за ваш отзыв!
desc: Головоломка была помечена.
puzzleReportError:
title: Failed to report
desc: "Your report could not get processed:"
title: Не удалось сообщить
desc: "Ваша жалоба не может быть обработана:"
puzzleLoadShortKey:
title: Enter short key
desc: Enter the short key of the puzzle to load it.
title: Ввод короткого ключа
desc: Введите короткий ключ головоломки, чтобы загрузить ее.
puzzleDelete:
title: Удалить головоломку?
desc: Вы уверены, что хотите удалить '<title>'? Это действие нельзя отменить!
ingame:
keybindingsOverlay:
moveMap: Передвижение
@ -428,43 +433,47 @@ ingame:
title: Поддержите меня
desc: Я занимаюсь разработкой в свободное время!
puzzleEditorSettings:
zoneTitle: Zone
zoneWidth: Width
zoneHeight: Height
trimZone: Trim
clearItems: Clear Items
share: Share
report: Report
zoneTitle: Область
zoneWidth: Ширина
zoneHeight: Высота
trimZone: Обрезать
clearItems: Очистить предметы
share: Поделиться
report: Пожаловаться
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
puzzleEditorControls:
title: Puzzle Creator
title: Редактор головоломок
instructions:
- 1. Place <strong>Constant Producers</strong> to provide shapes and
colors to the player
- 2. Build one or more shapes you want the player to build later and
deliver it to one or more <strong>Goal Acceptors</strong>
- 3. Once a Goal Acceptor receives a shape for a certain amount of
time, it <strong>saves it as a goal</strong> that the player must
produce later (Indicated by the <strong>green badge</strong>).
- 4. Click the <strong>lock button</strong> on a building to disable
it.
- 5. Once you click review, your puzzle will be validated and you
can publish it.
- 6. Upon release, <strong>all buildings will be removed</strong>
except for the Producers and Goal Acceptors - That's the part that
the player is supposed to figure out for themselves, after all :)
- 1. Разместите <strong>постоянный производитель</strong>, чтоб
предоставить фигуры и цвета игроку
- 2. Постройте одну или несколько фигур, которые вы хотите, чтобы
игрок построил позже, и доставьте их к одному или нескольким
<strong>приемникам цели</strong>
- 3. Как только приемник цели получил фигуру определенное количество
раз, он <strong>сохраняет фигуру как цель</strong>, которую игрок
должен произвести позже (Обозначается <strong>зеленым
значком</strong>).
- 4. Нажмите <strong>кнопу блокировки</strong> на здании, чтоб
выключить его.
- 5. Как только вы нажали "Обзор", ваша головоломка будет проверена
и вы сможете опубликовать ее.
- 6. После публикации, <strong>все постройки будут удалены</strong>
за исключением производителей и приемников цели - Это часть, в
которой игрок должен разобраться сам :)
puzzleCompletion:
title: Puzzle Completed!
titleLike: "Click the heart if you liked the puzzle:"
titleRating: How difficult did you find the puzzle?
titleRatingDesc: Your rating will help me to make you better suggestions in the future
continueBtn: Keep Playing
menuBtn: Menu
title: Головоломка завершена!
titleLike: "Нажмите на сердечко, если головоломка вам понравилась:"
titleRating: Насколько сложной была головоломка?
titleRatingDesc: Ваша оценка поможет мне в будущем делать вам лучшие предложения
continueBtn: Продолжить игру
menuBtn: Меню
puzzleMetadata:
author: Author
shortKey: Short Key
rating: Difficulty score
averageDuration: Avg. Duration
completionRate: Completion rate
author: Автор
shortKey: Короткий ключ
rating: Сложность
averageDuration: Средн. продолжительность
completionRate: Процент завершения
shopUpgrades:
belt:
name: Конвейеры, Разделители & Туннели
@ -680,12 +689,12 @@ buildings:
проводами сигнал на обычном слое.
constant_producer:
default:
name: Constant Producer
description: Constantly outputs a specified shape or color.
name: Постоянный производитель
description: Постоянно выводит указанную фигуру или цвет.
goal_acceptor:
default:
name: Goal Acceptor
description: Deliver shapes to the goal acceptor to set them as a goal.
name: Приемник цели
description: Доставьте фигуру в приемник, чтобы установить их в качестве цели.
block:
default:
name: Block
@ -1210,26 +1219,41 @@ puzzleMenu:
new: Новые
top-rated: Популярные
mine: Мои головоломки
short: Короткие
easy: Простые
hard: Сложные
completed: Завершенные
medium: Средние
official: Официальные
trending: Популярные сегодня
trending-weekly: Популярные за неделю
categories: Категории
difficulties: По сложности
account: Мои головоломки
search: Поиск
validation:
title: Недействительная головоломка
noProducers: Пожалуйста, разместисте постоянный производитель!
noGoalAcceptors: Пожалуйста, разместите приемник цели!
goalAcceptorNoItem: Одному или несколькоим приеминкам цели не назначен предмет.
Доставьте к ним фигуру, чтоб установить цель.
goalAcceptorRateNotMet: Один или несколько приемников цели не получают достаточно предметов.
Убедитесь, что индикаторы всех приемников зеленые.
buildingOutOfBounds: Одно или несколько зданий находятся за пределами зоны строительства.
Либо увеличьте зону, либо удалите их.
autoComplete: Ваша головоломка завершится автоматически! Убедитесь, что ваши постоянные
производители не доставляют фигуры напрямую приемникам цели.
goalAcceptorRateNotMet: Один или несколько приемников цели не получают
достаточно предметов. Убедитесь, что индикаторы всех приемников
зеленые.
buildingOutOfBounds: Одно или несколько зданий находятся за пределами зоны
строительства. Либо увеличьте зону, либо удалите их.
autoComplete: Ваша головоломка завершится автоматически! Убедитесь, что ваши
постоянные производители не доставляют фигуры напрямую приемникам
цели.
difficulties:
easy: Лего
medium: Средне
hard: Сложно
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
backendErrors:
ratelimit: Вы слишком часто выполняете свои действия. Подождите немного.
invalid-api-key: Не удалось связаться с сервером, попробуйте обновить/перезапустить
игру (Invalid Api Key).
invalid-api-key: Не удалось связаться с сервером, попробуйте
обновить/перезапустить игру (Invalid Api Key).
unauthorized: Не удалось связаться с сервером, попробуйте обновить/перезапустить
игру (Unauthorized).
bad-token: Не удалось связаться с сервером, попробуйте обновить/перезапустить
@ -1249,3 +1273,6 @@ backendErrors:
bad-payload: Запрос содержит неверные данные.
bad-building-placement: Ваша головоломка содержит неверно размещенные здания.
timeout: Время ожидания запроса истекло.
too-many-likes-already: Головоломка уже заработала слишком много лайков. Если вы
все еще хотите удалить ее, обратитесь в support@shapez.io!
no-permission: У вас нет прав на выполнение этого действия.

View File

@ -78,6 +78,7 @@ mainMenu:
puzzleDlcText: Do you enjoy compacting and optimizing factories? Get the Puzzle
DLC now on Steam for even more fun!
puzzleDlcWishlist: Wishlist now!
puzzleDlcViewNow: View Dlc
dialogs:
buttons:
ok: OK
@ -252,6 +253,9 @@ dialogs:
puzzleLoadShortKey:
title: Enter short key
desc: Enter the short key of the puzzle to load it.
puzzleDelete:
title: Delete Puzzle?
desc: Are you sure you want to delete '<title>'? This can not be undone!
ingame:
keybindingsOverlay:
moveMap: Move
@ -429,6 +433,8 @@ ingame:
clearItems: Clear Items
share: Share
report: Report
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
puzzleEditorControls:
title: Puzzle Creator
instructions:
@ -1182,10 +1188,17 @@ puzzleMenu:
new: New
top-rated: Top Rated
mine: My Puzzles
short: Short
easy: Easy
hard: Hard
completed: Completed
medium: Medium
official: Official
trending: Trending today
trending-weekly: Trending weekly
categories: Categories
difficulties: By Difficulty
account: My Puzzles
search: Search
validation:
title: Invalid Puzzle
noProducers: Please place a Constant Producer!
@ -1198,6 +1211,12 @@ puzzleMenu:
Either increase the area or remove them.
autoComplete: Your puzzle autocompletes itself! Please make sure your constant
producers are not directly delivering to your goal acceptors.
difficulties:
easy: Easy
medium: Medium
hard: Hard
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
backendErrors:
ratelimit: You are performing your actions too frequent. Please wait a bit.
invalid-api-key: Failed to communicate with the backend, please try to
@ -1221,3 +1240,6 @@ backendErrors:
bad-payload: The request contains invalid data.
bad-building-placement: Your puzzle contains invalid placed buildings.
timeout: The request timed out.
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.

View File

@ -78,6 +78,7 @@ mainMenu:
puzzleDlcText: Do you enjoy compacting and optimizing factories? Get the Puzzle
DLC now on Steam for even more fun!
puzzleDlcWishlist: Wishlist now!
puzzleDlcViewNow: View Dlc
dialogs:
buttons:
ok: OK
@ -252,6 +253,9 @@ dialogs:
puzzleLoadShortKey:
title: Enter short key
desc: Enter the short key of the puzzle to load it.
puzzleDelete:
title: Delete Puzzle?
desc: Are you sure you want to delete '<title>'? This can not be undone!
ingame:
keybindingsOverlay:
moveMap: Kretanje
@ -429,6 +433,8 @@ ingame:
clearItems: Clear Items
share: Share
report: Report
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
puzzleEditorControls:
title: Puzzle Creator
instructions:
@ -1180,10 +1186,17 @@ puzzleMenu:
new: New
top-rated: Top Rated
mine: My Puzzles
short: Short
easy: Easy
hard: Hard
completed: Completed
medium: Medium
official: Official
trending: Trending today
trending-weekly: Trending weekly
categories: Categories
difficulties: By Difficulty
account: My Puzzles
search: Search
validation:
title: Invalid Puzzle
noProducers: Please place a Constant Producer!
@ -1196,6 +1209,12 @@ puzzleMenu:
Either increase the area or remove them.
autoComplete: Your puzzle autocompletes itself! Please make sure your constant
producers are not directly delivering to your goal acceptors.
difficulties:
easy: Easy
medium: Medium
hard: Hard
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
backendErrors:
ratelimit: You are performing your actions too frequent. Please wait a bit.
invalid-api-key: Failed to communicate with the backend, please try to
@ -1219,3 +1238,6 @@ backendErrors:
bad-payload: The request contains invalid data.
bad-building-placement: Your puzzle contains invalid placed buildings.
timeout: The request timed out.
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.

View File

@ -78,6 +78,7 @@ mainMenu:
puzzleDlcText: Do you enjoy compacting and optimizing factories? Get the Puzzle
DLC now on Steam for even more fun!
puzzleDlcWishlist: Wishlist now!
puzzleDlcViewNow: View Dlc
dialogs:
buttons:
ok: OK
@ -256,6 +257,9 @@ dialogs:
puzzleLoadShortKey:
title: Enter short key
desc: Enter the short key of the puzzle to load it.
puzzleDelete:
title: Delete Puzzle?
desc: Are you sure you want to delete '<title>'? This can not be undone!
ingame:
keybindingsOverlay:
moveMap: Flytta
@ -433,6 +437,8 @@ ingame:
clearItems: Clear Items
share: Share
report: Report
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
puzzleEditorControls:
title: Puzzle Creator
instructions:
@ -1190,10 +1196,17 @@ puzzleMenu:
new: New
top-rated: Top Rated
mine: My Puzzles
short: Short
easy: Easy
hard: Hard
completed: Completed
medium: Medium
official: Official
trending: Trending today
trending-weekly: Trending weekly
categories: Categories
difficulties: By Difficulty
account: My Puzzles
search: Search
validation:
title: Invalid Puzzle
noProducers: Please place a Constant Producer!
@ -1206,6 +1219,12 @@ puzzleMenu:
Either increase the area or remove them.
autoComplete: Your puzzle autocompletes itself! Please make sure your constant
producers are not directly delivering to your goal acceptors.
difficulties:
easy: Easy
medium: Medium
hard: Hard
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
backendErrors:
ratelimit: You are performing your actions too frequent. Please wait a bit.
invalid-api-key: Failed to communicate with the backend, please try to
@ -1229,3 +1248,6 @@ backendErrors:
bad-payload: The request contains invalid data.
bad-building-placement: Your puzzle contains invalid placed buildings.
timeout: The request timed out.
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.

View File

@ -21,7 +21,7 @@ steamPage:
hatlarımı daha verimli yapmamı engelleyemeyecek kadar güzel bir fabrika
oyunu.
global:
loading: Yüklenİyor
loading: Yükleniyor
error: Hata
thousandsDivider: ","
decimalSeparator: .
@ -57,11 +57,11 @@ demoBanners:
intro: Bütün özellikleri açmak için tam sürümü satın alın!
mainMenu:
play: Oyna
changelog: Değİşİklİk Günlüğü
changelog: Değişiklik Günlüğü
importSavegame: Kayıt Yükle
openSourceHint: Bu oyun açık kaynak kodlu!
discordLink: Resmİ Discord Sunucusu
helpTranslate: Çevİrİye yardım et!
discordLink: Resmi Discord Sunucusu
helpTranslate: Çeviriye yardım et!
browserWarning: Üzgünüz, bu oyunun tarayıcınızda yavaş çalıştığı biliniyor! Tam
sürümü satın alın veya iyi performans için Chrome tarayıcısını kullanın.
savegameLevel: Seviye <x>
@ -74,8 +74,10 @@ mainMenu:
puzzleMode: Yapboz Modu
back: Geri
puzzleDlcText: Fabrikaları küçültmeyi ve verimli hale getirmekten keyif mi
alıyorsun? Şimdi Yapboz Paketini (DLC) Steam'de alarak keyfine keyif katabilirsin!
alıyorsun? Şimdi Yapboz Paketini (DLC) Steam'de alarak keyfine keyif
katabilirsin!
puzzleDlcWishlist: İstek listene ekle!
puzzleDlcViewNow: View Dlc
dialogs:
buttons:
ok: OK
@ -91,7 +93,7 @@ dialogs:
showKeybindings: Tuş Kısayollarını Göster
retry: Yeniden Dene
continue: Devam Et
playOffline: Play Offline
playOffline: Çevrimdışı Oyna
importSavegameError:
title: Kayıt yükleme hatası
text: "Oyun kaydı yükleme başarısız:"
@ -102,7 +104,7 @@ dialogs:
title: Oyun bozuk
text: "Oyun yükleme başarısız:"
confirmSavegameDelete:
title: Sİlme İşlemİnİ onayla
title: Silme İşlemini onayla
text: Bu kaydı silmek istediğinize emin misiniz?<br><br> '<savegameName>'
seviyesi <savegameLevel><br><br> Bu işlem geri alınamaz!
savegameDeletionError:
@ -198,19 +200,19 @@ dialogs:
submitPuzzle:
title: Yapboz Yayınla
descName: "Yapbozuna bir isim ver:"
descIcon: "Lütfen yapbozunun ikonu olacak eşsiz kısa bir anahtar gir.
(Anahtarı <link>buradan</link> oluşturabilirsin, yada aşagıdaki
şekillerden rastgele birini seçebilirsin):"
descIcon: "Lütfen yapbozunun ikonu olacak eşsiz kısa bir anahtar gir. (Anahtarı
<link>buradan</link> oluşturabilirsin, yada aşagıdaki şekillerden
rastgele birini seçebilirsin):"
placeholderName: Yapboz İsmi
puzzleResizeBadBuildings:
title: Yeniden boyutlandırma mümkün değil
desc: Alanı daha fazla küçültemezsin, çünkü bazı yapılar alanın
dışında kalabilir.
desc: Alanı daha fazla küçültemezsin, çünkü bazı yapılar alanın dışında
kalabilir.
puzzleLoadError:
title: Kötü Yapboz
desc: "Yapboz yüklenirken hata oluştu:"
offlineMode:
title: Çevrimdışı Modu
title: Çevrİmdışı Modu
desc: Sunuculara ulaşamadık, bu yüzden oyun çevrimdışı modda çalışmak zorunda.
Lütfen aktif bir internet bağlantısı olduğundan emin olunuz.
puzzleDownloadError:
@ -221,8 +223,8 @@ dialogs:
desc: "Yapboz yayınlanamadı:"
puzzleSubmitOk:
title: Yapboz Yayınlandı
desc: Tebrikler! Yapbozun yayınlandı ve artık başkaları tarafından oynanabilecek.
Şimdi yapbozunu "Yapbozlarım" kısmında bulabilirsin.
desc: Tebrikler! Yapbozun yayınlandı ve artık başkaları tarafından
oynanabilecek. Şimdi yapbozunu "Yapbozlarım" kısmında bulabilirsin.
puzzleCreateOffline:
title: Çevrimdışı Modu
desc: Çevrimdışı olduğundan yapbozunu kayıt edemeyecek veya yayınlayamayacaksın.
@ -230,12 +232,13 @@ dialogs:
puzzlePlayRegularRecommendation:
title: Öneri
desc: Ben <strong>muhakkak</strong> yapboz moduna başlamadan önce normal oyunu
seviye 12'ye kadar oynamayı tavsiye ediyorum, aksi takdirde henüz sunulmamış
mekaniklerle (yapılar ve oynanış şekilleri) karşılaşabilirsiniz.
seviye 12'ye kadar oynamayı tavsiye ediyorum, aksi takdirde henüz
sunulmamış mekaniklerle (yapılar ve oynanış şekilleri)
karşılaşabilirsiniz.
puzzleShare:
title: Kısa Anahtar Kopyalandı
desc: Yapbozun kısa anahtarı (<key>) kopyala/yapıştır hafızasına kopyalandı!
Bu anahtar yapboz menüsünde, yapboza erişmek için kullanılabilir.
desc: Yapbozun kısa anahtarı (<key>) kopyala/yapıştır hafızasına kopyalandı! Bu
anahtar yapboz menüsünde, yapboza erişmek için kullanılabilir.
puzzleReport:
title: Yapbozu Şikayet Et
options:
@ -251,11 +254,15 @@ dialogs:
puzzleLoadShortKey:
title: Kısa anahtar gir
desc: Yapbozu yüklemek için kısa anahtarı giriniz
puzzleDelete:
title: Yapboz silinsin mi?
desc: "'<title>' yapbozunu silmek istediğinize emin misiniz? Bu işlem geri
alınamaz!"
ingame:
keybindingsOverlay:
moveMap: Hareket Et
selectBuildings: Alan seç
stopPlacement: Yerleştİrmeyİ durdur
stopPlacement: Yerleştirmeyi durdur
rotateBuilding: Yapıyı döndür
placeMultiple: Çoklu yerleştir
reverseOrientation: Yönünü ters çevir
@ -269,7 +276,7 @@ ingame:
plannerSwitchSide: Planlayıcıyı ters çevir
cutSelection: Kes
copySelection: Kopyala
clearSelection: Seçimi temİzle
clearSelection: Seçimi temizle
pipette: Pipet
switchLayers: Katman değiştir
clearBelts: Bantları temizle
@ -326,7 +333,7 @@ ingame:
blueprintPlacer:
cost: Bedel
waypoints:
waypoints: Yer imler
waypoints: Yer imleri
hub: MERKEZ
description: Sol-tık ile Yer imlerine git, sağ-tık ile yer imini
sil.<br><br>Mevcut konumdan yer imi oluşturmak için <keybinding>'a
@ -430,23 +437,27 @@ ingame:
clearItems: Eşyaları temizle
share: Paylaş
report: Şikayet et
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
puzzleEditorControls:
title: Yapboz Oluşturucu
instructions:
- 1. Oyunculara şekil ve renk sağlamak için <strong>Sabit Üreticileri</strong>
yerleştir.
- 2. Oyuncuların üretmesi ve bir veya birden fazla <strong>Hedef Merkezine</strong>
teslim edebilmeleri için bir veya birden fazla şekil oluştur.
- 3. Bir Hedef Merkezine belirli bir zaman içinde şekil teslim edilirse,
Hedef Merkezi bunu oyuncuların tekrardan üreteceği bir
<strong>hedef olarak kabul eder</strong> (<strong>Yeşil rozetle</strong> gösterilmiş).
- 4. Bir yapıyı devre dışı bırakmak için üzerindeki <strong>kilit butonuna</strong>
basınız.
- 5. Gözat butonuna bastığınız zaman, yapbozunuz onaylanacaktır ve sonra onu
yayınlayabileceksiniz.
- 6. Yayınlandığı zaman, Sabit Üreticiler ve Hedef Merkezleri dışındaki
<strong>bütün yapılar silinecektir</strong> - Bu kısmı oyuncuların
kendisi çözmesi gerekecek sonuçta :)
- 1. Oyunculara şekil ve renk sağlamak için <strong>Sabit
Üreticileri</strong> yerleştir.
- 2. Oyuncuların üretmesi ve bir veya birden fazla <strong>Hedef
Merkezine</strong> teslim edebilmeleri için bir veya birden fazla
şekil oluştur.
- 3. Bir Hedef Merkezine belirli bir zaman içinde şekil teslim
edilirse, Hedef Merkezi bunu oyuncuların tekrardan üreteceği bir
<strong>hedef olarak kabul eder</strong> (<strong>Yeşil
rozetle</strong> gösterilmiş).
- 4. Bir yapıyı devre dışı bırakmak için üzerindeki <strong>kilit
butonuna</strong> basınız.
- 5. Gözat butonuna bastığınız zaman, yapbozunuz onaylanacaktır ve
sonra onu yayınlayabileceksiniz.
- 6. Yayınlandığı zaman, Sabit Üreticiler ve Hedef Merkezleri
dışındaki <strong>bütün yapılar silinecektir</strong> - Bu kısmı
oyuncuların kendisi çözmesi gerekecek sonuçta :)
puzzleCompletion:
title: Yapboz Tamamlandı!
titleLike: "Yapbozu beğendiyseniz kalbe tıklayınız:"
@ -489,7 +500,7 @@ buildings:
name: Üretici
description: Bir şekli veya rengi üretmek için üzerine yerleştir.
chainable:
name: Üretici (Zİncİrleme)
name: Üretici (Zincirleme)
description: Bir şekli veya rengi üretmek için üzerine yerleştir. Zincirleme
bağlanabilir.
underground_belt:
@ -573,10 +584,10 @@ buildings:
name: Birleştirici (tekil)
description: İki taşıma bandını bir çıktı verecek şekilde birleştirir.
splitter:
name: Ayırıcı (tekİl)
name: Ayırıcı (tekil)
description: Bir taşıma bandını iki çıktı verecek şekilde ayırır.
splitter-inverse:
name: Ayırıcı (tekİl)
name: Ayırıcı (tekil)
description: Bir taşıma bandını iki çıktı verecek şekilde ayırır.
storage:
default:
@ -670,11 +681,11 @@ buildings:
katmanda çıktı olarak verir.
constant_producer:
default:
name: Sabit Üretici
name: Sabİt Üretİcİ
description: Sabit olarak belirli bir şekli veya rengi üretir.
goal_acceptor:
default:
name: Hedef Merkezi
name: Hedef Merkezİ
description: Şekilleri hedef olarak tanımlamak için hedef merkezine teslim et.
block:
default:
@ -709,7 +720,7 @@ storyRewards:
<strong>birleştirilir</strong>, yoksa sol girişteki şeklin
<strong>üzerine kaynaştırılır</strong>!
reward_splitter:
title: Ayırıcı/Bİrleştİrİcİ
title: Ayırıcı/Birleştirici
desc: <strong>Ayırıcıyı</strong> açtın! <strong>dengeleyicin</strong> başka bir
türü - Tek giriş alıp ikiye ayırır
reward_tunnel:
@ -717,7 +728,7 @@ storyRewards:
desc: <strong>Tünel</strong> açıldı - Artık eşyaları taşıma bantları ve yapılar
altından geçirebilirsiniz!
reward_rotater_ccw:
title: Saat yönünün tersİnde Döndürme
title: Saat yönünün tersinde Döndürme
desc: <strong>Döndürücünün</strong> farklı bir türünü açtın - Şekiller artık
saat yönünün tersinde döndürülebilir! İnşa etmek için döndürücüyü
seç ve <strong>türler arası geçiş yapmak için 'T' tuşuna
@ -734,7 +745,7 @@ storyRewards:
<strong>daha yüksek</strong> ve tünel türlerini artık içiçe
kullanabilirsin!
reward_cutter_quad:
title: Çeyreğİnİ Kesme
title: Çeyreğini Kesme
desc: <strong>Kesicinin</strong> yeni bir türünü açtın - Bu tür şekilleri iki
parça yerine <strong>dört parçaya</strong> ayırabilir!
reward_painter_double:
@ -829,13 +840,11 @@ storyRewards:
et.<br><br> Ne seçersen seç eğlenmeyi unutma!
reward_wires_painter_and_levers:
title: Kablolar ve Dörtlü Boyayıcı
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
the settings to activate the wires tutorial!"
desc: "Az önce the <strong>Tel Katmanının</strong> kilidini açtın :
Normal katmanın üzerinde ayrı bir katman ve yeni mekanikler sunmakta!<br><br>
Başlangıç için sana <strong>Quad
Painter'ı</strong> açtım - Tel tabakasındaki bağlamak istediğin yuvaları bağla !<br><br> Tel katmanına geçmek için
<strong>E</strong> tuşuna bas. <br><br> NOT:Kablolar öğreticisini aktive etmek için <strong>ipuçlarını etkinleştir</strong> !"
reward_filter:
title: Eşya Filtresi
desc: <strong>Eşya filtresini</strong> açtın! Kablo katmanından gelen sinyalle
@ -935,7 +944,7 @@ settings:
twenty_minutes: 20 Dakika
disabled: Devredışı
compactBuildingInfo:
title: Derlİ Toplu Yapı Bİlgİlerİ
title: Derli Toplu Yapı Bilgileri
description: Yapıların bilgi kutularını sadece oranlarını göstecek şekilde
kısaltır. Aksi takdirde yapının açıklaması ve resmi gösterilir.
disableCutDeleteWarnings:
@ -965,24 +974,24 @@ settings:
title: Ses Ayarı
description: Ses efektlerinin seviyesini ayarlar
musicVolume:
title: Müzİk Ayarı
title: Müzik Ayarı
description: Müzik seviyesini ayarlar
lowQualityMapResources:
title: Düşük Kalİte Harİta Kaynakları
title: Düşük Kalite Harİta Kaynakları
description: Oyun performansını artırmak için haritada görünen kaynakların çizim
kalitesini sadeleştirir. Hatta daha net bir görüntü sağlar, bu
yüzden bir dene!
disableTileGrid:
title: Harİta Çİzgİlerİnİ Gİzle
title: Harita Çizgilerini Gizle
description: Harita çizgilerini gizlemek oyun performansına yardımcı olabilir.
Aynı zamanda oyunun daha net görünmesini sağlar!
clearCursorOnDeleteWhilePlacing:
title: Sağ Tık İnşa İptalİ
title: Sağ Tık İnşa İptali
description: Varsayılan olarak açık. Özellik açıksa, inşa modundayken sağ yık
yapıldığında inşa modundan çıkar. Eğer özellik kapalıysa, inşa
modundan çıkmadan var olan yapıları sağ tık ile silebilirsiniz.
lowQualityTextures:
title: Düşük Kalİte Görüntü (Çİrkİn)
title: Düşük Kalite Görüntü (Çirkin)
description: Performans için düşük kalite görüntü kullanır. Bu oyunun daha
çirkin görünmesine sebep olur!
displayChunkBorders:
@ -990,11 +999,11 @@ settings:
description: Oyun 16'ya 16 alanlardan oluşur. Bu seçenek aktif olduğunda alan
sınırları görüntülenir.
pickMinerOnPatch:
title: Kaynak Üzerinde Üretİcİ Seç
title: Kaynak Üzerinde Üretici Seç
description: Varsayılan olarak açık. Eğer pipet bir kaynağın üzerinde
kullanılırsa, üreteç yapısı inşa için seçilir.
simplifiedBelts:
title: Sadeleştİrİlmİş Bantlar (Çİrkİn)
title: Sadeleştirilmiş Bantlar (Çirkin)
description: Taşıma bandı üzerindeki eşyalar fare imleci üzerinde değilse
görüntülenmez. Eğer gerçekten performansa ihtiyacınız yoksa bu
ayarla oynamanız tavsiye edilmez.
@ -1106,7 +1115,7 @@ about:
Son olarak, en iyi arkadaşım <a href="https://github.com/niklas-dahl" target="_blank">Niklas'a</a> büyük teşekkürler. Factorio oyunlarımız olmasaydı bu oyun hiç var olmamış olacaktı.
changelog:
title: Değİşİklİk Günlüğü
title: Değişiklik Günlüğü
demo:
features:
restoringGames: Oyun kayıtlarını yükleme
@ -1201,33 +1210,49 @@ puzzleMenu:
noPuzzles: Bu kısımda yapboz yok.
categories:
levels: Seviyeler
new: Yeni
top-rated: En İyi Değerlendirilen
new: Yenİ
top-rated: En İyİ Değerlendirilen
mine: Yapbozlarım
short: Kısa
easy: Kolay
hard: Zor
completed: Tamamlanan
medium: Orta
official: Resmİ
trending: Bugün öne çıkan
trending-weekly: Haftalık öne çıkan
categories: Kategorİler
difficulties: Zorluğa göre
account: Yapbozlarım
search: Ara
validation:
title: Geçersiz Yapboz
noProducers: Lütfen bir Sabit Üretici yerleştiriniz!
noGoalAcceptors: Lütfen bir Hedef Merkezi yerleştiriniz!
goalAcceptorNoItem: Bir veya birden fazla Hedef Merkezine şekil gönderilmedi.
Hedef belirlemek için onlara şekil gönderiniz.
goalAcceptorRateNotMet: Bir veya birden fazla Hedef Merkezi yeterince eşya almıyor.
Hedef Merkezlerindeki bütün göstergelerin yeşil olduğundan emin olunuz.
goalAcceptorRateNotMet: Bir veya birden fazla Hedef Merkezi yeterince eşya
almıyor. Hedef Merkezlerindeki bütün göstergelerin yeşil olduğundan
emin olunuz.
buildingOutOfBounds: Bir veya birden fazla yapı inşa edilebilir alanın dışında.
Alanı azaltınız veya yapıları siliniz.
autoComplete: Yapbozunuz kendisini çözüyor! Sabit üreticilerin hedef merkezlerine
direkt olarak şekil göndermediğinden emin olunuz.
autoComplete: Yapbozunuz kendisini çözüyor! Sabit üreticilerin hedef
merkezlerine direkt olarak şekil göndermediğinden emin olunuz.
difficulties:
easy: Kolay
medium: Orta
hard: Zor
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
backendErrors:
ratelimit: Çok sık işlem yapıyorsunuz. Biraz bekleyiniz.
invalid-api-key: Arka tarafla iletişim kurulamadı, lütfen oyunu
güncellemeyi/yeniden başlatmayı deneyiniz (Geçersiz Api Anahtarı).
unauthorized: Arka tarafla iletişim kurulamadı, lütfen oyunu
güncellemeyi/yeniden başlatmayı deneyiniz (Yetkisiz erişim).
bad-token: Arka tarafla iletişim kurulamadı, lütfen oyunu
güncellemeyi/yeniden başlatmayı deneyiniz (Kötü Anahtar).
bad-token: Arka tarafla iletişim kurulamadı, lütfen oyunu güncellemeyi/yeniden
başlatmayı deneyiniz (Kötü Anahtar).
bad-id: Geçersiz Yapboz tanımlayıcısı (ID).
not-found: İstenilen Yapboz bulunamadı.
bad-category: İstenilen kategori bulunamadı.
@ -1243,3 +1268,7 @@ backendErrors:
bad-payload: İstek geçersiz veri içeriyor.
bad-building-placement: Yapbozunuzda uygun yerleştirilmeyen yapılar mevcut.
timeout: İstek zaman aşımına uğradı.
too-many-likes-already: Yapbozun zaten çok beğenisi var. Yine de silmek
istiyorsanız support@shapez.io ile iletişime geçiniz!
no-permission: Bu işlemi yapmak için izniniz yok.

View File

@ -78,6 +78,7 @@ mainMenu:
puzzleDlcText: Do you enjoy compacting and optimizing factories? Get the Puzzle
DLC now on Steam for even more fun!
puzzleDlcWishlist: Wishlist now!
puzzleDlcViewNow: View Dlc
dialogs:
buttons:
ok: Гаразд
@ -254,6 +255,9 @@ dialogs:
puzzleLoadShortKey:
title: Enter short key
desc: Enter the short key of the puzzle to load it.
puzzleDelete:
title: Delete Puzzle?
desc: Are you sure you want to delete '<title>'? This can not be undone!
ingame:
keybindingsOverlay:
moveMap: Рухатися
@ -387,10 +391,10 @@ ingame:
вводи</strong> фарбувальника за допомогою проводу!
21_3_place_button: Неймовірно! Тепер розмістіть <strong>Вимикач</strong> Та
з'єднайте їх дротом!
21_4_press_button: 'Натисніть вимикач, аби він почав <strong>видавати сигнал
"Істина" </strong> активувавши таким чином
фарбувальник.<br><br> PS: Не обов''язково підключати всі входи!
Спробуйте підключити лише два.'
21_4_press_button: "Натисніть вимикач, аби він почав <strong>видавати сигнал
\"Істина\" </strong> активувавши таким чином
фарбувальник.<br><br> PS: Не обов'язково підключати всі входи!
Спробуйте підключити лише два."
connectedMiners:
one_miner: 1 Екстрактор
n_miners: <amount> Екстракторів
@ -435,6 +439,8 @@ ingame:
clearItems: Clear Items
share: Share
report: Report
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
puzzleEditorControls:
title: Puzzle Creator
instructions:
@ -1220,10 +1226,17 @@ puzzleMenu:
new: New
top-rated: Top Rated
mine: My Puzzles
short: Short
easy: Easy
hard: Hard
completed: Completed
medium: Medium
official: Official
trending: Trending today
trending-weekly: Trending weekly
categories: Categories
difficulties: By Difficulty
account: My Puzzles
search: Search
validation:
title: Invalid Puzzle
noProducers: Please place a Constant Producer!
@ -1236,6 +1249,12 @@ puzzleMenu:
Either increase the area or remove them.
autoComplete: Your puzzle autocompletes itself! Please make sure your constant
producers are not directly delivering to your goal acceptors.
difficulties:
easy: Easy
medium: Medium
hard: Hard
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
backendErrors:
ratelimit: You are performing your actions too frequent. Please wait a bit.
invalid-api-key: Failed to communicate with the backend, please try to
@ -1259,3 +1278,6 @@ backendErrors:
bad-payload: The request contains invalid data.
bad-building-placement: Your puzzle contains invalid placed buildings.
timeout: The request timed out.
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.

View File

@ -8,12 +8,12 @@ steamPage:
《异形工厂》Shapez.io是一款能让您尽情发挥创造力充分享受思维乐趣的IO游戏。
游戏很轻松,只需建造工厂,布好设施,无需操作即能自动创造出各种各样的几何图形。
挑战很烧脑,随着等级提升,需要创造的图形将会越来越复杂,同时您还需要在无限扩展的地图中持续扩建优化您的工厂。
以为这就是全部了吗? 不!图形的生产需求将会指数性增长,持续的扩大规模和熵增带来的无序,将会是令人头痛的问题!
这还不是全部! 一开始我们创造了图形,然后我们需要学会提取和混合来让它们五颜六色。
然后,还有吗? 当然,唯有思维,方能无限。
以为这就是全部了吗?不!图形的生产需求将会指数性增长,持续的扩大规模和熵增带来的无序,将会是令人头痛的问题!
这还不是全部!一开始我们创造了图形,然后我们需要学会提取和混合来让它们五颜六色。
然后,还有吗?当然,唯有思维,方能无限。
欢迎免费体验试玩版:“让您的想象力插上翅膀!”
和最聪明的玩家一起挑战,请访问 Steam 游戏商城购买《异形工厂》Shapez.io的完整版,
和最聪明的玩家一起挑战,请访问 Steam 游戏商城购买《异形工厂》Shapez.io的完整版
what_others_say: 来看看玩家们对《异形工厂》Shapez.io的评价
nothernlion_comment: 非常棒的有游戏,我的游戏过程充满乐趣,不觉时间飞逝。
notch_comment: 哦,天哪!我真得该去睡了!但我想我刚刚搞定如何在游戏里面制造一台电脑出来。
@ -60,7 +60,7 @@ mainMenu:
openSourceHint: 本游戏已开源!
discordLink: 官方Discord服务器
helpTranslate: 帮助我们翻译!
browserWarning: 很抱歉, 本游戏在当前浏览器上可能运行缓慢! 使用 Chrome 或者购买完整版以得到更好的体验。
browserWarning: 很抱歉,本游戏在当前浏览器上可能运行缓慢!使用 Chrome 或者购买完整版以得到更好的体验。
savegameLevel: 第<x>关
savegameLevelUnknown: 未知关卡
continue: 继续游戏
@ -72,6 +72,7 @@ mainMenu:
back: 返回
puzzleDlcText: 持续优化追求极致效率。在限定空间内使用有限的设施来创造图形《异形工厂》Shapez.io的首个DLC“谜题挑战者”将会给大家带来更烧脑、更自由的全新挑战
puzzleDlcWishlist: 添加愿望单!
puzzleDlcViewNow: View Dlc
dialogs:
buttons:
ok: 确认
@ -99,7 +100,7 @@ dialogs:
text: 未能读取您的存档:
confirmSavegameDelete:
title: 确认删除
text: 您确定要删除这个游戏吗?<br><br> '<savegameName>' 等级 <savegameLevel><br><br> 该操作无法回退!
text: 您确定要删除这个游戏吗<br><br> '<savegameName>' 等级 <savegameLevel><br><br> 该操作无法回退!
savegameDeletionError:
title: 删除失败
text: 未能删除您的存档
@ -123,34 +124,31 @@ dialogs:
desc: 试玩版中只能保存一份存档。请删除旧存档或者购买完整版!
updateSummary:
title: 新内容更新啦!
desc: "以下为游戏最新更新内容:"
desc: 以下为游戏最新更新内容:
upgradesIntroduction:
title: 解锁升级
desc: <strong>您生产过的所有图形都能被用来解锁升级。</strong> 所以不要销毁您之前建造的工厂! 注意:升级菜单在屏幕右上角。
desc: <strong>您生产过的所有图形都能被用来解锁升级。</strong> 所以不要销毁您之前建造的工厂!注意:升级菜单在屏幕右上角。
massDeleteConfirm:
title: 确认删除
desc: 您将要删除很多设施,准确来说有<count>种! 您确定要这么做吗?
desc: 您将要删除很多设施,准确来说有<count>种!您确定要这么做吗?
blueprintsNotUnlocked:
title: 尚未解锁
desc: 您还没有解锁蓝图功能通过第12关的挑战后可解锁蓝图。
keybindingsIntroduction:
title: 实用快捷键
desc:
"这个游戏有很多有用的快捷键设定。 以下是其中的一些介绍,记得在<strong>按键设置</strong>中查看其他按键设定!<br><br>
desc: 这个游戏有很多有用的快捷键设定。以下是其中的一些介绍,记得在<strong>按键设置</strong>中查看其他按键设定!<br><br>
<code class='keybinding'>CTRL键</code> + 拖动:选择区域以复制或删除。<br> <code
class='keybinding'>SHIFT键</code>: 按住以放置多个同一种设施。<br> <code
class='keybinding'>ALT键</code>: 反向放置传送带。<br>"
class='keybinding'>SHIFT键</code> 按住以放置多个同一种设施。<br> <code
class='keybinding'>ALT键</code>:反向放置传送带。<br>
createMarker:
title: 创建地图标记
desc:
填写一个有意义的名称, 还可以同时包含一个形状的 <strong>短代码</strong> (您可以 <link>点击这里</link>
生成短代码)
desc: 填写一个有意义的名称,还可以同时包含一个形状的 <strong>短代码</strong>(您可以 <link>点击这里</link> 生成短代码)
titleEdit: 编辑地图标记
markerDemoLimit:
desc: 在试玩版中您只能创建两个地图标记。请获取完整版以创建更多标记。
massCutConfirm:
title: 确认剪切
desc: 您将要剪切很多设施,准确来说有<count>种! 您确定要这么做吗?
desc: 您将要剪切很多设施,准确来说有<count>种!您确定要这么做吗?
exportScreenshotWarning:
title: 工厂截图
desc: 您将要导出您整个工厂基地的截图。如果您已经建设了一个规模很大的基地,生成截图的过程将会很慢,且有可能导致游戏崩溃!
@ -160,46 +158,44 @@ dialogs:
editSignal:
title: 设置信号
descItems: "选择一个预定义的项目:"
descShortKey: ... 或者输入图形的 <strong>短代码</strong> (您可以 <link>点击这里</link> 生成短代码)
descShortKey: ... 或者输入图形的 <strong>短代码</strong> (您可以 <link>点击这里</link> 生成短代码)
renameSavegame:
title: 重命名游戏存档
desc: 您可以在此重命名游戏存档。
tutorialVideoAvailable:
title: 教程
desc: 这个关卡有视频攻略! 您想查看这个视频攻略?
desc: 这个关卡有视频攻略!您想查看这个视频攻略?
tutorialVideoAvailableForeignLanguage:
title: 教程
desc: 这个关卡有英语版本的视频攻略! 您想查看这个视频攻略吗??
desc: 这个关卡有英语版本的视频攻略!您想查看这个视频攻略吗?
editConstantProducer:
title: 设置项目
puzzleLoadFailed:
title: 谜题载入失败
desc: "很遗憾,谜题未能载入:"
desc: 很遗憾,谜题未能载入:
submitPuzzle:
title: 提交谜题
descName: "给您的谜题设定名称:"
descIcon:
"请输入唯一的短代码,它将显示为标志您的谜题的图标( <link>在此</link>生成,或者从以下随机推荐的图形中选择一个):
"
descName: 给您的谜题设定名称:
descIcon: 请输入唯一的短代码,它将显示为标志您的谜题的图标( <link>在此</link>生成,或者从以下随机推荐的图形中选择一个):
placeholderName: 谜题标题
puzzleResizeBadBuildings:
title: 无法调整大小
desc: 您无法使这块区域变得更小,否则有些设施将会超出区域范围。
puzzleLoadError:
title: 谜题出错
desc: "谜题载入失败:"
desc: 谜题载入失败:
offlineMode:
title: 离线模式
desc: 访问服务器失败,游戏只能在离线模式下进行。请确认您的网络连接正常。
puzzleDownloadError:
title: 下载出错
desc: "无法下载谜题:"
desc: 无法下载谜题:
puzzleSubmitError:
title: 提交出错
desc: "无法提交您的谜题:"
desc: 无法提交您的谜题:
puzzleSubmitOk:
title: 谜题已发布
desc: 恭喜!您所创造的谜题已成功发布,别的玩家已经可以对您的谜题发起挑战!您可以在"我的谜题"部分找到您发布的谜题。
desc: 恭喜!您所创造的谜题已成功发布,别的玩家已经可以对您的谜题发起挑战!您可以在“我的谜题”部分找到您发布的谜题。
puzzleCreateOffline:
title: 离线模式
desc: 由于您现在没有连接互联网,所以您将无法保存或发布您的谜题。是否仍要继续?
@ -220,10 +216,13 @@ dialogs:
desc: 此谜题已标记!
puzzleReportError:
title: 上报失败
desc: "无法处理您的上报:"
desc: 无法处理您的上报:
puzzleLoadShortKey:
title: 输入短代码
desc: 输入此谜题的短代码以载入。
puzzleDelete:
title: 删除谜题?
desc: 您是否确认删除 '<title>'?删除后不可恢复!
ingame:
keybindingsOverlay:
moveMap: 移动地图
@ -248,7 +247,7 @@ ingame:
clearBelts: 清除传送带
buildingPlacement:
cycleBuildingVariants: 按 <key> 键以选择设施的变型体。
hotkeyLabel: "快捷键: <key>"
hotkeyLabel: 快捷键:<key>
infoTexts:
speed: 速率
range: 范围
@ -265,7 +264,7 @@ ingame:
notifications:
newUpgrade: 有新内容更新啦!
gameSaved: 游戏已保存。
freeplayLevelComplete: 第 <level>关 完成了!
freeplayLevelComplete: 第 <level>关 完成了
shop:
title: 升级
buttonUnlock: 升级
@ -309,18 +308,15 @@ ingame:
hints:
1_1_extractor: 在<strong>圆形</strong>上放置一个<strong>开采器</strong>来获取圆形!<br><br>提示:<strong>按下鼠标左键</strong>选中<strong>开采器</strong>
1_2_conveyor: 用<strong>传送带</strong>将您的开采器连接到中心基地上!<br><br>提示:选中<strong>传送带</strong>后<strong>按下鼠标左键可拖动</strong>布置传送带!
1_3_expand:
您可以放置更多的<strong>开采器</strong>和<strong>传送带</strong>来更有效率地完成关卡目标。<br><br>
1_3_expand: 您可以放置更多的<strong>开采器</strong>和<strong>传送带</strong>来更有效率地完成关卡目标。<br><br>
提示:按住 <strong>SHIFT</strong>
键可放置多个<strong>开采器</strong>,注意用<strong>R</strong>
键可旋转<strong>开采器</strong>的出口方向,确保开采的图形可以顺利传送。
2_1_place_cutter: 现在放置一个<strong>切割器</strong>,这个设施可把<strong>圆形</strong>切成两半!<br><br>注意:无论如何放置,切割机总是<strong>从上到下</strong>切割。
2_2_place_trash:
使用切割机后产生的废弃图形会导致<strong>堵塞</strong>。<br><br>注意使用<strong>垃圾桶</strong>清除当前
2_2_place_trash: 使用切割机后产生的废弃图形会导致<strong>堵塞</strong>。<br><br>注意使用<strong>垃圾桶</strong>清除当前
(!) 不需要的废物。
2_3_more_cutters: 干的好!现在放置<strong>2个以上的切割机</strong>来加快当前缓慢的过程!<br><br>提示:用<strong>快捷键0-9</strong>可以快速选择各项设施!
3_1_rectangles:
现在让我们开采一些矩形!找到<strong>矩形地带</strong>并<strong>放置4个开采器</strong>并将它们用<strong>传送带</strong>连接到中心基地。<br><br>
3_1_rectangles: 现在让我们开采一些矩形!找到<strong>矩形地带</strong>并<strong>放置4个开采器</strong>并将它们用<strong>传送带</strong>连接到中心基地。<br><br>
提示:选中<strong>传送带</strong>后按住<strong>SHIFT键</strong>可快速准确地规划<strong>传送带路线!</strong>
21_1_place_quad_painter: 放置<strong>四口上色器</strong>并且获取一些<strong>圆形</strong><strong>白色</strong>和<strong>红色</strong>
21_2_switch_to_wires: 按 <strong>E</strong> 键选择<strong>电线层</strong><br><br>
@ -354,8 +350,8 @@ ingame:
no_thanks: 不需要,谢谢
points:
levels:
title: 12 个全新关卡!
desc: 总共 26 个不同关卡!
title: 12 个全新关卡
desc: 总共 26 个不同关卡
buildings:
title: 18 个全新设施!
desc: 呈现完全体的全自动工厂!
@ -376,7 +372,7 @@ ingame:
desc: 我使用闲暇时间开发游戏!
achievements:
title: 成就
desc: 挑战全成就解锁!
desc: 挑战全成就解锁
puzzleEditorSettings:
zoneTitle: 区域
zoneWidth: 宽度
@ -385,18 +381,20 @@ ingame:
clearItems: 清除项目
share: 共享
report: 上报
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
puzzleEditorControls:
title: 谜题编辑器
instructions:
- 1.放置<strong>常量生成器</strong>,为玩家提供此谜题的初始图形和颜色。
- 2.建造您希望玩家稍后建造的一个或多个图形,并将其交付给一个或多个<strong>目标接收器</strong>。
- 3.当一个目标接收器接收到一个图形一段时间后,会<strong>将其保存为此玩家稍后必须建造的目标</strong>(由<strong>绿色充能条</strong>表示)
- 3.当一个目标接收器接收到一个图形一段时间后,会<strong>将其保存为此玩家稍后必须建造的目标</strong>(由<strong>绿色充能条</strong>表示)
- 4.单击设施上的<strong>锁定按钮</strong>即可将其禁用。
- 5.单击审阅后,您的谜题将通过验证,您可以正式发布它。
- 6.谜题发布后,<strong>所有设施都将被拆除</strong>,除了<strong>常量生成器</strong>和<strong>目标接收器</strong>。然后,等着其他玩家对您创造的谜题发起挑战吧!
puzzleCompletion:
title: 谜题挑战成功!
titleLike: "喜欢此谜题的话,请为它点赞:"
titleLike: 喜欢此谜题的话,请为它点赞:
titleRating: 您觉得此谜题难度如何?
titleRatingDesc: 您的评分将帮助作者在未来创作出更好的谜题!
continueBtn: 继续游戏
@ -430,7 +428,7 @@ buildings:
name: 开采器
description: 放置在<strong>图形</strong>或者<strong>颜色</strong>上进行开采。
chainable:
name: 开采器(链式)
name: 开采器(链式)
description: 放置在<strong>图形</strong>或者<strong>颜色</strong>上进行开采。它们可以被链接在一起。
underground_belt:
default:
@ -454,7 +452,7 @@ buildings:
name: 旋转机(逆时针)
description: 将<strong>图形</strong>逆时针旋转90度。
rotate180:
name: 旋转机 (180度)
name: 旋转机180度
description: 将<strong>图形</strong>旋转180度。
stacker:
default:
@ -475,7 +473,7 @@ buildings:
name: 上色器(四口)
description: 能够为<strong>图形</strong>的四个象限单独上色。记住只有通过电线层上带有<strong>正信号</strong>的插槽才可以上色!
mirrored:
name: 上色器 (镜像)
name: 上色器(镜像)
description: 将整个<strong>图形</strong>涂上输入的颜色。
trash:
default:
@ -500,21 +498,21 @@ buildings:
name: 平衡器
description: 多功能的设施:可将所有输入均匀地分配到所有输出上。
merger:
name: 合并器 (小型)
name: 合并器(小型)
description: 可将两条传送带合并为一条。
merger-inverse:
name: 合并器 (小型)
name: 合并器(小型)
description: 可将两条传送带合并为一条。
splitter:
name: 分离器 (小型)
name: 分离器(小型)
description: 可将一条传送带分成为两条。
splitter-inverse:
name: 分离器 (小型)
name: 分离器(小型)
description: 可将一条传送带分成为两条。
storage:
default:
name: 存储器
description: 储存多余的物品,直到储满。 优先处理左边的输出,并可以用作溢出门。
description: 储存多余的物品,直到储满。优先处理左边的输出,并可以用作溢出门。
wire_tunnel:
default:
name: 交叉电线
@ -567,7 +565,7 @@ buildings:
comparator:
default:
name: 比较器
description: 如果输入的两个<strong>信号</strong>一样将输出开1信号,可以比较图形,颜色,和开关值。
description: 如果输入的两个<strong>信号</strong>一样将输出开1信号可以比较图形,颜色,和开关值。
virtual_processor:
default:
name: 虚拟切割机
@ -611,8 +609,7 @@ storyRewards:
desc: 恭喜!您解锁了<strong>旋转机</strong>。它会顺时针将输入的<strong>图形旋转90度</strong>。
reward_painter:
title: 上色
desc:
恭喜!您解锁了<strong>上色器</strong>。开采一些颜色 (就像您开采图形一样),将其在上色器中与图形结合来将图形上色!
desc: 恭喜!您解锁了<strong>上色器</strong>。开采一些颜色(就像您开采图形一样),将其在上色器中与图形结合来将图形上色!
<br>注意:如果您不幸患有色盲,可以在设置中启用<strong>色盲模式</strong>
reward_mixer:
title: 混合颜色
@ -629,13 +626,11 @@ storyRewards:
desc: 恭喜!您解锁了<strong>隧道</strong>。它可放置在<strong>传送带</strong>或<strong>设施</strong>下方以运送物品。
reward_rotater_ccw:
title: 逆时针旋转
desc:
恭喜!您解锁了<strong>旋转机</strong>的<strong>逆时针</strong>变体。它可以逆时针旋转<strong>图形</strong>。
desc: 恭喜!您解锁了<strong>旋转机</strong>的<strong>逆时针</strong>变体。它可以逆时针旋转<strong>图形</strong>。
<br>选择<strong>旋转机</strong>然后按"T"键来选取这个变体。
reward_miner_chainable:
title: 链式开采器
desc:
您已经解锁了<strong>链式开采器</strong>!它能<strong>转发资源</strong>给其他的开采器,这样您就能更有效率的开采各类资源了!<br><br>
desc: 您已经解锁了<strong>链式开采器</strong>!它能<strong>转发资源</strong>给其他的开采器,这样您就能更有效率的开采各类资源了!<br><br>
注意:新的开采器已替换了工具栏里旧的开采器!
reward_underground_belt_tier_2:
title: 二级隧道
@ -652,25 +647,23 @@ storyRewards:
<br>它<strong>优先从左边</strong>输出,这样您就可以用它做一个<strong>溢流门</strong>了!
reward_freeplay:
title: 自由模式
desc:
成功了!您解锁了<strong>自由模式</strong>!挑战升级!这意味着现在将<strong>随机</strong>生成图形!
desc: 成功了!您解锁了<strong>自由模式</strong>!挑战升级!这意味着现在将<strong>随机</strong>生成图形!
从现在起,中心基地最为需要的是<strong>产量</strong>,我强烈建议您去制造一台能够自动交付所需图形的机器!<br><br>
基地会在<strong>电线层</strong>输出需要的图形,您需要去分析图形并在此基础上自动配置您的工厂。
reward_blueprints:
title: 蓝图
desc:
您现在可以<strong>复制粘贴</strong>您的工厂的一部分了!按住 CTRL键并拖动鼠标来选择一块区域然后按C键复制。
desc: 您现在可以<strong>复制粘贴</strong>您的工厂的一部分了!按住 CTRL键并拖动鼠标来选择一块区域然后按C键复制。
<br><br>粘贴并<strong>不是免费的</strong>,您需要制造<strong>蓝图图形</strong>来负担。蓝图图形是您刚刚交付的图形。
no_reward:
title: 下一关
desc: 这一关没有奖励,但是下一关有! <br><br>
desc: 这一关没有奖励,但是下一关有!<br><br>
注意:最高明的规划师都不会破坏原有的工厂设施,您生产过的<strong>所有图形</strong>都会被用于<strong>解锁升级</strong>。
no_reward_freeplay:
title: 下一关
desc: 恭喜您!另外,我们已经计划在完整版中加入更多内容!
reward_balancer:
title: 平衡器
desc: 恭喜!您解锁了多功能<strong>平衡器</strong>,它能够<strong>分割和合并</strong>多个传送带的资源,可以用来建造更大的工厂!
desc: 恭喜!您解锁了多功能<strong>平衡器</strong>,它能够<strong>分割和合并</strong>多个传送带的资源可以用来建造更大的工厂!
reward_merger:
title: 合并器(小型)
desc: 恭喜!您解锁了<strong>平衡器</strong>的变体<strong>合并器</strong>,它能合并两个输入到同一个传送带上!
@ -684,11 +677,10 @@ storyRewards:
reward_display:
title: 显示器
desc: 恭喜!您已经解锁了<strong>显示器</strong>,它可以显示一个在<strong>电线层上连接的信号</strong>
<br>注意:您注意到<strong>传送读取器</strong>和<strong>存储器</strong>输出的他们最后读取的物品了吗?试着在显示屏上展示一下!"
<br>注意:您注意到<strong>传送读取器</strong>和<strong>存储器</strong>输出的他们最后读取的物品了吗?试着在显示屏上展示一下!
reward_constant_signal:
title: 恒定信号
desc:
恭喜!您解锁了生成于电线层之上的<strong>恒定信号</strong>,把它连接到<strong>过滤器</strong>时非常有用。
desc: 恭喜!您解锁了生成于电线层之上的<strong>恒定信号</strong>,把它连接到<strong>过滤器</strong>时非常有用。
<br>比如它能发出图形、颜色、开关值1 / 0的固定信号。
reward_logic_gates:
title: 逻辑门
@ -703,16 +695,15 @@ storyRewards:
reward_wires_painter_and_levers:
title: 电线 & 四口上色器
desc: 恭喜!您解锁了<strong>电线层</strong>:它是正常层之上的一个层,它将带来了许多新的机制!<br><br>
首先我解锁了您的<strong>四口上色器</strong>,按<strong>E</strong>键切换到电线层,然后连接您想要染色的槽,用开关来控制开启。<br><br>
<strong>提示</strong>:可在设置中打开电线层教程!"
首先我解锁了您的<strong>四口上色器</strong>,按<strong>E</strong>键切换到电线层,然后连接您想要染色的槽用开关来控制开启。<br><br>
<strong>提示</strong>:可在设置中打开电线层教程!
reward_filter:
title: 物品过滤器
desc:
恭喜!您解锁了<strong>物品过滤器</strong>!它会根据在电线层上输入的信号决定是从上面还是右边输出物品。<br><br>
desc: 恭喜!您解锁了<strong>物品过滤器</strong>!它会根据在电线层上输入的信号决定是从上面还是右边输出物品。<br><br>
您也可以输入开关值1 / 0信号来激活或者禁用它。
reward_demo_end:
title: 试玩结束
desc: 恭喜!您已经通关了试玩版本! <br>更多挑战请至Steam商城购买完整版谢谢支持
desc: 恭喜!您已经通关了试玩版本!<br>更多挑战请至Steam商城购买完整版谢谢支持
settings:
title: 设置
categories:
@ -784,7 +775,7 @@ settings:
extremely_fast: 最快
enableTunnelSmartplace:
title: 智能隧道放置
description: 启用后,放置隧道时会将多余的传送带移除。 此外,拖动隧道可以快速铺设隧道,以及移除不必要的隧道。
description: 启用后,放置隧道时会将多余的传送带移除。此外,拖动隧道可以快速铺设隧道,以及移除不必要的隧道。
vignette:
title: 晕映
description: 启用晕映功能,可将屏幕角落里的颜色变深,更容易阅读文本。
@ -826,7 +817,7 @@ settings:
title: 右键取消
description: 默认启用。在选择要放置的设施时,单击鼠标右键即可取消。如果禁用,则可以通过在放置设施时单击鼠标右键来删除设施。
lowQualityTextures:
title: 低质量纹理(丑陋)
title: 低质量纹理(丑陋)
description: 使用低质量纹理提高游戏性能。但是这样游戏会看起来很丑!
displayChunkBorders:
title: 显示大块的边框
@ -917,7 +908,7 @@ keybindings:
transistor: 晶体管
analyzer: 图形分析器
comparator: 比较器
item_producer: 物品生产器 (沙盒模式)
item_producer: 物品生产器(沙盒模式)
copyWireValue: 电线:复制指定电线上的值
rotateToUp: 向上旋转
rotateToDown: 向下旋转
@ -976,14 +967,14 @@ tips:
- 您值得花时间来构建可重复的设计!
- 按住<b>CTRL</b>键能够放置多个设施。
- 您可以按住<b>ALT</b>来反向放置传送带的方向。
- 效率是关键!
- 效率是关键
- 离基地越远图形越复杂。
- 机器的速度是有限的,把它们分开可以获得最高的效率。
- 使用平衡器最大化您的效率。
- 有条不紊!尽量不要过多地穿过传送带。
- 凡事预则立!不预则废!
- 凡事预则立!不预则废
- 尽量不要删除旧的设施和生产线,您会需要他们生产的东西来升级设施并提高效率。
- 先给自己定一个小目标自己完成20级!不去看别人的攻略!
- 先给自己定一个小目标自己完成20级不去看别人的攻略!
- 不要把问题复杂化,试着保持简单,您会成功的。
- 您可能需要在游戏的后期重复使用工厂。把您的工厂规划成可重复使用的。
- 有时,您可以在地图上直接找到您需要的图形,并不需要使用堆叠机去合成它。
@ -997,8 +988,8 @@ tips:
- 使用升级列表中每个形状旁边的固定图标将其固定到屏幕上。
- 地图无限,放飞想象,尽情创造。
- 向您推荐Factorio这是我最喜欢的游戏。向神作致敬
- 四向切割机从右上开始进行顺时针切割!
- 在主界面您可以下载您的游戏存档文件!
- 四向切割机从右上开始进行顺时针切割
- 在主界面您可以下载您的游戏存档文件
- 这个游戏有很多有用的快捷键!一定要到快捷键页面看看。
- 这个游戏有很多设置可以提高游戏效率,请一定要了解一下!
- 中心基地有个指向它所在方向的小指南指针!
@ -1022,10 +1013,17 @@ puzzleMenu:
new: 最新
top-rated: 最受好评
mine: 我的谜题
short: 速通
easy: 简单
hard: 困难
completed: 完成
medium: 普通
official: 官方
trending: 本日趋势
trending-weekly: 本周趋势
categories: 分类
difficulties: 根据难度
account: 我的谜题
search: 查找
validation:
title: 无效谜题
noProducers: 请放置<strong>常量生成器</strong>
@ -1034,11 +1032,17 @@ puzzleMenu:
goalAcceptorRateNotMet: 一个或多个目标接收器没有获得足够数量的图形。请确保所有接收器的充能条指示器均为绿色。
buildingOutOfBounds: 一个或多个设施位于可建造区域之外。请增加区域面积,或将超出区域的设施移除。
autoComplete: 请确保您的常量生成器不会直接向目标接收器传递目标图形。否则您的谜题会自动完成。
difficulties:
easy: 简单
medium: 普通
hard: 困难
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
backendErrors:
ratelimit: 你的操作太频繁了。请稍等。
invalid-api-key: 与后台通信失败,请尝试更新或重新启动游戏(无效的Api密钥)。
unauthorized: 与后台通信失败,请尝试更新或重新启动游戏(未经授权)。
bad-token: 与后台通信失败,请尝试更新或重新启动游戏(令牌错误)。
invalid-api-key: 与后台通信失败,请尝试更新或重新启动游戏无效的Api密钥
unauthorized: 与后台通信失败,请尝试更新或重新启动游戏(未经授权)
bad-token: 与后台通信失败,请尝试更新或重新启动游戏(令牌错误)
bad-id: 谜题标识符无效。
not-found: 找不到给定的谜题。
bad-category: 找不到给定的类别。
@ -1054,3 +1058,5 @@ backendErrors:
bad-payload: 此请求包含无效数据。
bad-building-placement: 您的谜题包含放置错误的设施。
timeout: 请求超时。
too-many-likes-already: 您的谜题已经得到了许多玩家的赞赏。如果您仍然希望删除它请联系support@shapez.io!
no-permission: 您没有执行此操作的权限。

View File

@ -71,6 +71,7 @@ mainMenu:
puzzleDlcText: Do you enjoy compacting and optimizing factories? Get the Puzzle
DLC now on Steam for even more fun!
puzzleDlcWishlist: Wishlist now!
puzzleDlcViewNow: View Dlc
dialogs:
buttons:
ok: 確認
@ -134,15 +135,13 @@ dialogs:
desc: 你還沒有解鎖藍圖功能!完成更多的關卡來解鎖藍圖。
keybindingsIntroduction:
title: 實用按鍵
desc:
"這個遊戲有很多能幫助搭建工廠的使用按鍵。 以下是其中的一些,記得在<strong>按鍵設定</strong>中查看其他的! <br><br>
desc: "這個遊戲有很多能幫助搭建工廠的使用按鍵。 以下是其中的一些,記得在<strong>按鍵設定</strong>中查看其他的! <br><br>
<code class='keybinding'>CTRL</code> + 拖曳:選擇區域以複製或刪除。 <br> <code
class='keybinding'>SHIFT</code>: 按住以放置多個。 <br> <code
class='keybinding'>ALT</code>: 反向放置輸送帶。 <br>"
createMarker:
title: 建立標記
desc:
給地圖標記取一個名字。你可以在名字中加入一個<strong>簡短代碼</strong>以加入圖形。(你可以在<link>這裡</link>
desc: 給地圖標記取一個名字。你可以在名字中加入一個<strong>簡短代碼</strong>以加入圖形。(你可以在<link>這裡</link>
建立簡短代碼。)
titleEdit: 修改標記
markerDemoLimit:
@ -230,6 +229,9 @@ dialogs:
puzzleLoadShortKey:
title: Enter short key
desc: Enter the short key of the puzzle to load it.
puzzleDelete:
title: Delete Puzzle?
desc: Are you sure you want to delete '<title>'? This can not be undone!
ingame:
keybindingsOverlay:
moveMap: 移動
@ -316,18 +318,15 @@ ingame:
1_1_extractor: 在<strong>圓形礦脈</strong>上放一個<strong>開採機</strong>來採集圓形!
1_2_conveyor: 用<strong>輸送帶</strong>將你的開採機連接到基地上!
<br><br>提示:用你的游標<strong>按下並拖曳</strong>輸送帶!
1_3_expand:
這<strong>不是</strong>一個放置型遊戲!建造更多的開採機和輸送帶來更快地完成目標。 <br><br>
1_3_expand: 這<strong>不是</strong>一個放置型遊戲!建造更多的開採機和輸送帶來更快地完成目標。 <br><br>
提示:按住<strong>SHIFT</strong>鍵來放置多個開採機,用<strong>R</strong>鍵旋轉它們。
2_1_place_cutter: "現在放置一個<strong>切割機</strong>並利用它把圓圈切成兩半!<br><br> PS:
不論切割機的方向,它都會把圖形<strong>垂直地</strong>切成兩半。"
2_2_place_trash: 切割機可能會<strong>堵塞並停止運作</strong><br><br>
用<strong>垃圾桶</strong>把「目前」不需要的部分處理掉。
2_3_more_cutters:
"做得好! 現在,再放<strong>2個切割機</strong>來加速這個緩慢的生產線!<br><br> PS:
2_3_more_cutters: "做得好! 現在,再放<strong>2個切割機</strong>來加速這個緩慢的生產線!<br><br> PS:
使用<strong>0-9快捷鍵</strong>可以更快選取建築 "
3_1_rectangles:
"現在來開採一些方形吧!<strong>蓋4座開採機</strong>,把形狀收集到基地。<br><br> PS:
3_1_rectangles: "現在來開採一些方形吧!<strong>蓋4座開採機</strong>,把形狀收集到基地。<br><br> PS:
選擇輸送帶,按住<strong>SHIFT</strong>並拖曳滑鼠可以計畫輸送帶位置!"
21_1_place_quad_painter: 放置一個<strong>上色機(四向)</strong>並取得一些
<strong>圓形</strong>、<strong>白色</strong>和<strong>紅色</strong>
@ -395,6 +394,8 @@ ingame:
clearItems: Clear Items
share: Share
report: Report
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
puzzleEditorControls:
title: Puzzle Creator
instructions:
@ -559,13 +560,11 @@ buildings:
transistor:
default:
name: 電晶體
description:
如果基極(側面)的輸入訊號為「真」,則把射極(底部)輸入的真假值複製到集極(頂部)的輸出。
description: 如果基極(側面)的輸入訊號為「真」,則把射極(底部)輸入的真假值複製到集極(頂部)的輸出。
「真」值代表形狀正確、顏色正確或布林值為1
mirrored:
name: 電晶體
description:
如果基極(側面)的輸入訊號為「真」,則把射極(底部)輸入的真假值複製到集極(頂部)的輸出。
description: 如果基極(側面)的輸入訊號為「真」,則把射極(底部)輸入的真假值複製到集極(頂部)的輸出。
「真」值代表形狀正確、顏色正確或布林值為1
filter:
default:
@ -708,13 +707,11 @@ storyRewards:
<strong>布林值</strong>1或0
reward_logic_gates:
title: 邏輯閘
desc:
<strong>邏輯閘</strong>已解鎖。 你可以覺得無所謂,但其實邏輯閘其實超酷的!<br><br> 有了這些邏輯閘,你可以運算 AND,
desc: <strong>邏輯閘</strong>已解鎖。 你可以覺得無所謂,但其實邏輯閘其實超酷的!<br><br> 有了這些邏輯閘,你可以運算 AND,
OR, XOR 與 NOT。<br><br> 錦上添花,我再送你<strong>電晶體</strong>
reward_virtual_processing:
title: 虛擬操作
desc:
<strong>虛擬操作</strong><br><br>已解鎖。很多新建築有虛擬版,你可以模擬切割機、旋轉機、推疊機還有更多電路層上的建築。
desc: <strong>虛擬操作</strong><br><br>已解鎖。很多新建築有虛擬版,你可以模擬切割機、旋轉機、推疊機還有更多電路層上的建築。
繼續遊玩的你現在有三個選項:<br><br> -
蓋一個自動生成任何基地要求圖形的<strong>自動機</strong>(推薦!)。<br><br> -
利用電路層蓋一些很酷建築<br><br> - 繼續用原本的方式破關。<br><br> 不論你的選擇是什麼,祝你玩得開心!
@ -1042,10 +1039,17 @@ puzzleMenu:
new: New
top-rated: Top Rated
mine: My Puzzles
short: Short
easy: Easy
hard: Hard
completed: Completed
medium: Medium
official: Official
trending: Trending today
trending-weekly: Trending weekly
categories: Categories
difficulties: By Difficulty
account: My Puzzles
search: Search
validation:
title: Invalid Puzzle
noProducers: Please place a Constant Producer!
@ -1058,6 +1062,12 @@ puzzleMenu:
Either increase the area or remove them.
autoComplete: Your puzzle autocompletes itself! Please make sure your constant
producers are not directly delivering to your goal acceptors.
difficulties:
easy: Easy
medium: Medium
hard: Hard
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
backendErrors:
ratelimit: You are performing your actions too frequent. Please wait a bit.
invalid-api-key: Failed to communicate with the backend, please try to
@ -1081,3 +1091,6 @@ backendErrors:
bad-payload: The request contains invalid data.
bad-building-placement: Your puzzle contains invalid placed buildings.
timeout: The request timed out.
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.

View File

@ -1 +1 @@
1.4.0
1.4.2