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https://github.com/tobspr/shapez.io.git
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Mod Support - 1.5.0 Update (#1361)
* initial modloader draft * modloader features * Refactor mods to use signals * Add support for modifying and registering new transltions * Minor adjustments * Support for string building ids for mods * Initial support for adding new buildings * Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading * Lazy Load mods to make sure all dependencies are loaded * Expose all exported members automatically to mods * Fix duplicate exports * Allow loading mods from standalone * update changelog * Fix mods folder incorrect path * Fix modloading in standalone * Fix sprites not getting replaced, update demo mod * Load dev mod via raw loader * Improve mod developing so mods are directly ready to be deployed, load mods from local file server * Proper mods ui * Allow mods to register game systems and draw stuff * Change mods path * Fix sprites not loading * Minor adjustments, closes #1333 * Add support for loading atlases via mods * Add support for loading mods from external sources in DEV * Add confirmation when loading mods * Fix circular dependency * Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods * Add some mod signals * refactor game loading states * Make shapez exports global * Start to make mods safer * Refactor file system electron event handling * Properly isolate electron renderer process * Update to latest electron * Show errors when loading mods * Update confirm dialgo * Minor restructure, start to add mod examples * Allow adding custom themesw * Add more examples and allow defining custom item processor operations * Add interface to register new buildings * Fixed typescript type errors (#1335) * Refactor building registry, make it easier for mods to add new buildings * Allow overriding existing methods * Add more examples and more features * More mod examples * Make mod loading simpler * Add example how to add custom drawings * Remove unused code * Minor modloader adjustments * Support for rotation variants in mods (was broken previously) * Allow mods to replace builtin sub shapes * Add helper methods to extend classes * Fix menu bar on mac os * Remember window state * Add support for paste signals * Add example how to add custom components and systems * Support for mod settings * Add example for adding a new item type * Update class extensions * Minor adjustments * Fix typo * Add notification blocks mod example * Add small tutorial * Update readme * Add better instructions * Update JSDoc for Replacing Methods (#1336) * upgraded types for overriding methods * updated comments Co-authored-by: Edward Badel <you@example.com> * Direction lock now indicates when there is a building inbetween * Fix mod examples * Fix linter error * Game state register (#1341) * Added a gamestate register helper Added a gamestate register helper * Update mod_interface.js * export build options * Fix runBeforeMethod and runAfterMethod * Minor game system code cleanup * Belt path drawing optimization * Fix belt path optimization * Belt drawing improvements, again * Do not render belts in statics disabled view * Allow external URL to load more than one mod (#1337) * Allow external URL to load more than one mod Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though. * Update modloader.js * Prettier fixes * Added link to create-shapezio-mod npm page (#1339) Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod * allow command line switch to load more than one mod (#1342) * Fixed class handle type (#1345) * Fixed class handle type * Fixed import game state * Minor adjustments * Refactor item acceptor to allow only single direction slots * Allow specifying minimumGameVersion * Add sandbox example * Replaced concatenated strings with template literals (#1347) * Mod improvements * Make wired pins component optional on the storage * Fix mod examples * Bind `this` for method overriding JSDoc (#1352) * fix entity debugger reaching HTML elements (#1353) * Store mods in savegame and show warning when it differs * Closes #1357 * Fix All Shapez Exports Being Const (#1358) * Allowed setting of variables inside webpack modules * remove console log * Fix stringification of things inside of eval Co-authored-by: Edward Badel <you@example.com> * Fix building placer intersection warning * Add example for storing data in the savegame * Fix double painter bug (#1349) * Add example on how to extend builtin buildings * update readme * Disable steam achievements when playing with mods * Update translations Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com> Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com> Co-authored-by: Edward Badel <you@example.com> Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com> Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
This commit is contained in:
@@ -14,6 +14,8 @@ import { SavegameInterface_V1006 } from "./schemas/1006";
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import { SavegameInterface_V1007 } from "./schemas/1007";
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import { SavegameInterface_V1008 } from "./schemas/1008";
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import { SavegameInterface_V1009 } from "./schemas/1009";
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import { MODS } from "../mods/modloader";
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import { SavegameInterface_V1010 } from "./schemas/1010";
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const logger = createLogger("savegame");
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@@ -54,7 +56,7 @@ export class Savegame extends ReadWriteProxy {
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* @returns {number}
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*/
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static getCurrentVersion() {
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return 1009;
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return 1010;
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}
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/**
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@@ -103,6 +105,7 @@ export class Savegame extends ReadWriteProxy {
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usedInverseRotater: false,
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},
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lastUpdate: Date.now(),
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mods: MODS.getModsListForSavegame(),
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};
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}
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@@ -160,6 +163,11 @@ export class Savegame extends ReadWriteProxy {
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data.version = 1009;
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}
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if (data.version === 1009) {
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SavegameInterface_V1010.migrate1009to1010(data);
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data.version = 1010;
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}
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return ExplainedResult.good();
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}
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@@ -269,6 +277,7 @@ export class Savegame extends ReadWriteProxy {
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shadowData.dump = dump;
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shadowData.lastUpdate = new Date().getTime();
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shadowData.version = this.getCurrentVersion();
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shadowData.mods = MODS.getModsListForSavegame();
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const reader = this.getDumpReaderForExternalData(shadowData);
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@@ -10,6 +10,7 @@ import { SavegameInterface_V1006 } from "./schemas/1006";
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import { SavegameInterface_V1007 } from "./schemas/1007";
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import { SavegameInterface_V1008 } from "./schemas/1008";
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import { SavegameInterface_V1009 } from "./schemas/1009";
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import { SavegameInterface_V1010 } from "./schemas/1010";
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/** @type {Object.<number, typeof BaseSavegameInterface>} */
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export const savegameInterfaces = {
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@@ -23,6 +24,7 @@ export const savegameInterfaces = {
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1007: SavegameInterface_V1007,
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1008: SavegameInterface_V1008,
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1009: SavegameInterface_V1009,
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1010: SavegameInterface_V1010,
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};
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const logger = createLogger("savegame_interface_registry");
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@@ -1,9 +1,8 @@
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import { ExplainedResult } from "../core/explained_result";
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import { createLogger } from "../core/logging";
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import { gComponentRegistry } from "../core/global_registries";
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import { createLogger } from "../core/logging";
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import { MOD_SIGNALS } from "../mods/mod_signals";
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import { SerializerInternal } from "./serializer_internal";
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import { HUDPinnedShapes } from "../game/hud/parts/pinned_shapes";
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import { HUDWaypoints } from "../game/hud/parts/waypoints";
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/**
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* @typedef {import("../game/component").Component} Component
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@@ -42,8 +41,12 @@ export class SavegameSerializer {
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beltPaths: root.systemMgr.systems.belt.serializePaths(),
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pinnedShapes: root.hud.parts.pinnedShapes ? root.hud.parts.pinnedShapes.serialize() : null,
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waypoints: root.hud.parts.waypoints ? root.hud.parts.waypoints.serialize() : null,
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modExtraData: {},
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};
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MOD_SIGNALS.gameSerialized.dispatch(root, data);
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if (G_IS_DEV) {
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if (sanityChecks) {
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// Sanity check
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@@ -151,6 +154,9 @@ export class SavegameSerializer {
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return ExplainedResult.bad(errorReason);
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}
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// Mods
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MOD_SIGNALS.gameDeserialized.dispatch(root, savegame);
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return ExplainedResult.good();
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}
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}
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@@ -2,6 +2,14 @@
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* @typedef {import("../game/entity").Entity} Entity
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*
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* @typedef {{
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* id: string;
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* version: string;
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* website: string;
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* name: string;
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* author: string;
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* }[]} SavegameStoredMods
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*
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* @typedef {{
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* failedMam: boolean,
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* trashedCount: number,
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* usedInverseRotater: boolean
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@@ -17,7 +25,8 @@
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* pinnedShapes: any,
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* waypoints: any,
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* entities: Array<Entity>,
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* beltPaths: Array<any>
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* beltPaths: Array<any>,
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* modExtraData: Object
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* }} SerializedGame
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*
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* @typedef {{
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@@ -25,6 +34,7 @@
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* dump: SerializedGame,
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* stats: SavegameStats,
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* lastUpdate: number,
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* mods: SavegameStoredMods
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* }} SavegameData
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*
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* @typedef {{
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28
src/js/savegame/schemas/1010.js
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28
src/js/savegame/schemas/1010.js
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@@ -0,0 +1,28 @@
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import { createLogger } from "../../core/logging.js";
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import { SavegameInterface_V1009 } from "./1009.js";
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const schema = require("./1010.json");
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const logger = createLogger("savegame_interface/1010");
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export class SavegameInterface_V1010 extends SavegameInterface_V1009 {
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getVersion() {
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return 1010;
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}
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getSchemaUncached() {
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return schema;
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}
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/**
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* @param {import("../savegame_typedefs.js").SavegameData} data
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*/
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static migrate1009to1010(data) {
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logger.log("Migrating 1009 to 1010");
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data.mods = [];
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if (data.dump) {
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data.dump.modExtraData = {};
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}
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}
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}
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5
src/js/savegame/schemas/1010.json
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5
src/js/savegame/schemas/1010.json
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@@ -0,0 +1,5 @@
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{
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"type": "object",
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"required": [],
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"additionalProperties": true
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}
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@@ -22,6 +22,7 @@ import {
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TypeString,
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TypeStructuredObject,
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TypeVector,
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TypePositiveIntegerOrString,
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} from "./serialization_data_types";
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const logger = createLogger("serialization");
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@@ -38,6 +39,7 @@ export const types = {
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vector: new TypeVector(),
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tileVector: new TypeVector(),
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bool: new TypeBoolean(),
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uintOrString: new TypePositiveIntegerOrString(),
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/**
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* @param {BaseDataType} wrapped
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@@ -136,7 +138,7 @@ export const types = {
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/**
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* A full schema declaration
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* @typedef {Object.<string, BaseDataType>} Schema
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* @typedef {Object.<string, BaseDataType> | object} Schema
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*/
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const globalSchemaCache = {};
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@@ -213,6 +213,53 @@ export class TypePositiveInteger extends BaseDataType {
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}
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}
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export class TypePositiveIntegerOrString extends BaseDataType {
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serialize(value) {
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if (Number.isInteger(value)) {
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assert(value >= 0, "type integer got negative value: " + value);
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} else if (typeof value === "string") {
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// all good
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} else {
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assertAlways(false, "Type integer|string got non integer or string for serialize: " + value);
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}
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return value;
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}
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/**
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* @see BaseDataType.deserialize
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* @param {any} value
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* @param {GameRoot} root
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* @param {object} targetObject
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* @param {string|number} targetKey
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* @returns {string|void} String error code or null on success
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*/
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deserialize(value, targetObject, targetKey, root) {
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targetObject[targetKey] = value;
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}
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getAsJsonSchemaUncached() {
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return {
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oneOf: [{ type: "integer", minimum: 0 }, { type: "string" }],
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};
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}
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verifySerializedValue(value) {
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if (Number.isInteger(value)) {
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if (value < 0) {
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return "Negative value for positive integer";
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}
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} else if (typeof value === "string") {
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// all good
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} else {
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return "Not a valid number or string: " + value;
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}
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}
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getCacheKey() {
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return "uint_str";
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}
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}
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export class TypeBoolean extends BaseDataType {
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serialize(value) {
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assert(value === true || value === false, "Type bool got non bool for serialize: " + value);
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