mirror of
https://github.com/tobspr/shapez.io.git
synced 2026-03-02 03:39:21 +00:00
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft * modloader features * Refactor mods to use signals * Add support for modifying and registering new transltions * Minor adjustments * Support for string building ids for mods * Initial support for adding new buildings * Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading * Lazy Load mods to make sure all dependencies are loaded * Expose all exported members automatically to mods * Fix duplicate exports * Allow loading mods from standalone * update changelog * Fix mods folder incorrect path * Fix modloading in standalone * Fix sprites not getting replaced, update demo mod * Load dev mod via raw loader * Improve mod developing so mods are directly ready to be deployed, load mods from local file server * Proper mods ui * Allow mods to register game systems and draw stuff * Change mods path * Fix sprites not loading * Minor adjustments, closes #1333 * Add support for loading atlases via mods * Add support for loading mods from external sources in DEV * Add confirmation when loading mods * Fix circular dependency * Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods * Add some mod signals * refactor game loading states * Make shapez exports global * Start to make mods safer * Refactor file system electron event handling * Properly isolate electron renderer process * Update to latest electron * Show errors when loading mods * Update confirm dialgo * Minor restructure, start to add mod examples * Allow adding custom themesw * Add more examples and allow defining custom item processor operations * Add interface to register new buildings * Fixed typescript type errors (#1335) * Refactor building registry, make it easier for mods to add new buildings * Allow overriding existing methods * Add more examples and more features * More mod examples * Make mod loading simpler * Add example how to add custom drawings * Remove unused code * Minor modloader adjustments * Support for rotation variants in mods (was broken previously) * Allow mods to replace builtin sub shapes * Add helper methods to extend classes * Fix menu bar on mac os * Remember window state * Add support for paste signals * Add example how to add custom components and systems * Support for mod settings * Add example for adding a new item type * Update class extensions * Minor adjustments * Fix typo * Add notification blocks mod example * Add small tutorial * Update readme * Add better instructions * Update JSDoc for Replacing Methods (#1336) * upgraded types for overriding methods * updated comments Co-authored-by: Edward Badel <you@example.com> * Direction lock now indicates when there is a building inbetween * Fix mod examples * Fix linter error * Game state register (#1341) * Added a gamestate register helper Added a gamestate register helper * Update mod_interface.js * export build options * Fix runBeforeMethod and runAfterMethod * Minor game system code cleanup * Belt path drawing optimization * Fix belt path optimization * Belt drawing improvements, again * Do not render belts in statics disabled view * Allow external URL to load more than one mod (#1337) * Allow external URL to load more than one mod Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though. * Update modloader.js * Prettier fixes * Added link to create-shapezio-mod npm page (#1339) Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod * allow command line switch to load more than one mod (#1342) * Fixed class handle type (#1345) * Fixed class handle type * Fixed import game state * Minor adjustments * Refactor item acceptor to allow only single direction slots * Allow specifying minimumGameVersion * Add sandbox example * Replaced concatenated strings with template literals (#1347) * Mod improvements * Make wired pins component optional on the storage * Fix mod examples * Bind `this` for method overriding JSDoc (#1352) * fix entity debugger reaching HTML elements (#1353) * Store mods in savegame and show warning when it differs * Closes #1357 * Fix All Shapez Exports Being Const (#1358) * Allowed setting of variables inside webpack modules * remove console log * Fix stringification of things inside of eval Co-authored-by: Edward Badel <you@example.com> * Fix building placer intersection warning * Add example for storing data in the savegame * Fix double painter bug (#1349) * Add example on how to extend builtin buildings * update readme * Disable steam achievements when playing with mods * Update translations Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com> Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com> Co-authored-by: Edward Badel <you@example.com> Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com> Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
This commit is contained in:
@@ -3,7 +3,6 @@ import { Application } from "../application";
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/* typehints:end */
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import { createLogger } from "../core/logging";
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import { compressX64 } from "../core/lzstring";
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import { getIPCRenderer } from "../core/utils";
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import { T } from "../translations";
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const logger = createLogger("puzzle-api");
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@@ -113,9 +112,7 @@ export class ClientAPI {
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return Promise.resolve({ token });
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}
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const renderer = getIPCRenderer();
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return renderer.invoke("steam:get-ticket").then(
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return ipcRenderer.invoke("steam:get-ticket").then(
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ticket => {
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logger.log("Got auth ticket:", ticket);
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return this._request("/v1/public/login", {
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@@ -4,7 +4,6 @@ import { GameRoot } from "../../game/root";
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/* typehints:end */
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import { createLogger } from "../../core/logging";
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import { getIPCRenderer } from "../../core/utils";
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import { ACHIEVEMENTS, AchievementCollection, AchievementProviderInterface } from "../achievement_provider";
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const logger = createLogger("achievements/steam");
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@@ -109,9 +108,7 @@ export class SteamAchievementProvider extends AchievementProviderInterface {
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return Promise.resolve();
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}
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this.ipc = getIPCRenderer();
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return this.ipc.invoke("steam:is-initialized").then(initialized => {
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return ipcRenderer.invoke("steam:is-initialized").then(initialized => {
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this.initialized = initialized;
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if (!this.initialized) {
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@@ -136,7 +133,7 @@ export class SteamAchievementProvider extends AchievementProviderInterface {
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if (!this.initialized) {
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promise = Promise.resolve();
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} else {
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promise = this.ipc.invoke("steam:activate-achievement", ACHIEVEMENT_IDS[key]);
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promise = ipcRenderer.invoke("steam:activate-achievement", ACHIEVEMENT_IDS[key]);
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}
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return promise
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@@ -1,30 +1,8 @@
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import { StorageInterface } from "../storage";
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import { getIPCRenderer } from "../../core/utils";
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import { createLogger } from "../../core/logging";
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const logger = createLogger("electron-storage");
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import { FILE_NOT_FOUND, StorageInterface } from "../storage";
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export class StorageImplElectron extends StorageInterface {
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constructor(app) {
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super(app);
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/** @type {Object.<number, {resolve:Function, reject: Function}>} */
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this.jobs = {};
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this.jobId = 0;
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getIPCRenderer().on("fs-response", (event, arg) => {
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const id = arg.id;
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if (!this.jobs[id]) {
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logger.warn("Got unhandled FS response, job not known:", id);
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return;
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}
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const { resolve, reject } = this.jobs[id];
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if (arg.result.success) {
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resolve(arg.result.data);
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} else {
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reject(arg.result.error);
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}
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});
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}
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initialize() {
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@@ -32,44 +10,32 @@ export class StorageImplElectron extends StorageInterface {
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}
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writeFileAsync(filename, contents) {
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return new Promise((resolve, reject) => {
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// ipcMain
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const jobId = ++this.jobId;
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this.jobs[jobId] = { resolve, reject };
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getIPCRenderer().send("fs-job", {
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type: "write",
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filename,
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contents,
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id: jobId,
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});
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return ipcRenderer.invoke("fs-job", {
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type: "write",
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filename,
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contents,
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});
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}
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readFileAsync(filename) {
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return new Promise((resolve, reject) => {
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// ipcMain
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const jobId = ++this.jobId;
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this.jobs[jobId] = { resolve, reject };
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getIPCRenderer().send("fs-job", {
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return ipcRenderer
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.invoke("fs-job", {
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type: "read",
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filename,
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id: jobId,
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})
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.then(res => {
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if (res && res.error === FILE_NOT_FOUND) {
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throw FILE_NOT_FOUND;
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}
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return res;
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});
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});
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}
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deleteFileAsync(filename) {
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return new Promise((resolve, reject) => {
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// ipcMain
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const jobId = ++this.jobId;
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this.jobs[jobId] = { resolve, reject };
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getIPCRenderer().send("fs-job", {
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type: "delete",
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filename,
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id: jobId,
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});
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return ipcRenderer.invoke("fs-job", {
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type: "delete",
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filename,
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});
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}
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}
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@@ -1,6 +1,5 @@
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import { NoAchievementProvider } from "../browser/no_achievement_provider";
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import { PlatformWrapperImplBrowser } from "../browser/wrapper";
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import { getIPCRenderer } from "../../core/utils";
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import { createLogger } from "../../core/logging";
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import { StorageImplElectron } from "./storage";
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import { SteamAchievementProvider } from "./steam_achievement_provider";
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@@ -71,15 +70,13 @@ export class PlatformWrapperImplElectron extends PlatformWrapperImplBrowser {
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}
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initializeDlcStatus() {
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const renderer = getIPCRenderer();
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if (G_WEGAME_VERSION) {
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return Promise.resolve();
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}
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logger.log("Checking DLC ownership ...");
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// @todo: Don't hardcode the app id
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return renderer.invoke("steam:check-app-ownership", 1625400).then(
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return ipcRenderer.invoke("steam:check-app-ownership", 1625400).then(
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res => {
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logger.log("Got DLC ownership:", res);
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this.dlcs.puzzle = Boolean(res);
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@@ -106,7 +103,7 @@ export class PlatformWrapperImplElectron extends PlatformWrapperImplBrowser {
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}
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setFullscreen(flag) {
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getIPCRenderer().send("set-fullscreen", flag);
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ipcRenderer.send("set-fullscreen", flag);
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}
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getSupportsAppExit() {
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@@ -115,6 +112,6 @@ export class PlatformWrapperImplElectron extends PlatformWrapperImplBrowser {
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exitApp() {
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logger.log(this, "Sending app exit signal");
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getIPCRenderer().send("exit-app");
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ipcRenderer.send("exit-app");
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}
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}
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