mirror of
https://github.com/tobspr/shapez.io.git
synced 2026-10-01 16:29:44 +00:00
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft * modloader features * Refactor mods to use signals * Add support for modifying and registering new transltions * Minor adjustments * Support for string building ids for mods * Initial support for adding new buildings * Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading * Lazy Load mods to make sure all dependencies are loaded * Expose all exported members automatically to mods * Fix duplicate exports * Allow loading mods from standalone * update changelog * Fix mods folder incorrect path * Fix modloading in standalone * Fix sprites not getting replaced, update demo mod * Load dev mod via raw loader * Improve mod developing so mods are directly ready to be deployed, load mods from local file server * Proper mods ui * Allow mods to register game systems and draw stuff * Change mods path * Fix sprites not loading * Minor adjustments, closes #1333 * Add support for loading atlases via mods * Add support for loading mods from external sources in DEV * Add confirmation when loading mods * Fix circular dependency * Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods * Add some mod signals * refactor game loading states * Make shapez exports global * Start to make mods safer * Refactor file system electron event handling * Properly isolate electron renderer process * Update to latest electron * Show errors when loading mods * Update confirm dialgo * Minor restructure, start to add mod examples * Allow adding custom themesw * Add more examples and allow defining custom item processor operations * Add interface to register new buildings * Fixed typescript type errors (#1335) * Refactor building registry, make it easier for mods to add new buildings * Allow overriding existing methods * Add more examples and more features * More mod examples * Make mod loading simpler * Add example how to add custom drawings * Remove unused code * Minor modloader adjustments * Support for rotation variants in mods (was broken previously) * Allow mods to replace builtin sub shapes * Add helper methods to extend classes * Fix menu bar on mac os * Remember window state * Add support for paste signals * Add example how to add custom components and systems * Support for mod settings * Add example for adding a new item type * Update class extensions * Minor adjustments * Fix typo * Add notification blocks mod example * Add small tutorial * Update readme * Add better instructions * Update JSDoc for Replacing Methods (#1336) * upgraded types for overriding methods * updated comments Co-authored-by: Edward Badel <you@example.com> * Direction lock now indicates when there is a building inbetween * Fix mod examples * Fix linter error * Game state register (#1341) * Added a gamestate register helper Added a gamestate register helper * Update mod_interface.js * export build options * Fix runBeforeMethod and runAfterMethod * Minor game system code cleanup * Belt path drawing optimization * Fix belt path optimization * Belt drawing improvements, again * Do not render belts in statics disabled view * Allow external URL to load more than one mod (#1337) * Allow external URL to load more than one mod Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though. * Update modloader.js * Prettier fixes * Added link to create-shapezio-mod npm page (#1339) Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod * allow command line switch to load more than one mod (#1342) * Fixed class handle type (#1345) * Fixed class handle type * Fixed import game state * Minor adjustments * Refactor item acceptor to allow only single direction slots * Allow specifying minimumGameVersion * Add sandbox example * Replaced concatenated strings with template literals (#1347) * Mod improvements * Make wired pins component optional on the storage * Fix mod examples * Bind `this` for method overriding JSDoc (#1352) * fix entity debugger reaching HTML elements (#1353) * Store mods in savegame and show warning when it differs * Closes #1357 * Fix All Shapez Exports Being Const (#1358) * Allowed setting of variables inside webpack modules * remove console log * Fix stringification of things inside of eval Co-authored-by: Edward Badel <you@example.com> * Fix building placer intersection warning * Add example for storing data in the savegame * Fix double painter bug (#1349) * Add example on how to extend builtin buildings * update readme * Disable steam achievements when playing with mods * Update translations Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com> Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com> Co-authored-by: Edward Badel <you@example.com> Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com> Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
This commit is contained in:
@@ -1,27 +1,40 @@
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/* eslint-disable quotes,no-undef */
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const { app, BrowserWindow, Menu, MenuItem, ipcMain, shell } = require("electron");
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const { app, BrowserWindow, Menu, MenuItem, ipcMain, shell, dialog, session } = require("electron");
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const path = require("path");
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const url = require("url");
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const fs = require("fs");
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const steam = require("./steam");
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const asyncLock = require("async-lock");
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const windowStateKeeper = require("electron-window-state");
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const isDev = process.argv.indexOf("--dev") >= 0;
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const isLocal = process.argv.indexOf("--local") >= 0;
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// Disable hardware key handling, i.e. being able to pause/resume the game music
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// with hardware keys
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app.commandLine.appendSwitch("disable-features", "HardwareMediaKeyHandling");
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const isDev = app.commandLine.hasSwitch("dev");
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const isLocal = app.commandLine.hasSwitch("local");
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const safeMode = app.commandLine.hasSwitch("safe-mode");
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const externalMod = app.commandLine.getSwitchValue("load-mod");
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const roamingFolder =
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process.env.APPDATA ||
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(process.platform == "darwin"
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? process.env.HOME + "/Library/Preferences"
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: process.env.HOME + "/.local/share");
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let storePath = path.join(roamingFolder, "shapez.io", "saves");
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let modsPath = path.join(roamingFolder, "shapez.io", "mods");
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if (!fs.existsSync(storePath)) {
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// No try-catch by design
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fs.mkdirSync(storePath, { recursive: true });
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}
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if (!fs.existsSync(modsPath)) {
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fs.mkdirSync(modsPath, { recursive: true });
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}
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/** @type {BrowserWindow} */
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let win = null;
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let menu = null;
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@@ -32,26 +45,44 @@ function createWindow() {
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faviconExtension = ".ico";
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}
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const mainWindowState = windowStateKeeper({
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defaultWidth: 1000,
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defaultHeight: 800,
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});
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win = new BrowserWindow({
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width: 1280,
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height: 800,
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x: mainWindowState.x,
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y: mainWindowState.y,
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width: mainWindowState.width,
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height: mainWindowState.height,
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show: false,
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backgroundColor: "#222428",
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useContentSize: true,
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useContentSize: false,
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minWidth: 800,
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minHeight: 600,
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title: "shapez.io Standalone",
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transparent: false,
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icon: path.join(__dirname, "favicon" + faviconExtension),
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// fullscreen: true,
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autoHideMenuBar: true,
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autoHideMenuBar: !isDev,
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webPreferences: {
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nodeIntegration: true,
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webSecurity: false,
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nodeIntegration: false,
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nodeIntegrationInWorker: false,
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nodeIntegrationInSubFrames: false,
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contextIsolation: true,
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enableRemoteModule: false,
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disableBlinkFeatures: "Auxclick",
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webSecurity: true,
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sandbox: true,
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preload: path.join(__dirname, "preload.js"),
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experimentalFeatures: false,
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},
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allowRunningInsecureContent: false,
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});
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mainWindowState.manage(win);
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if (isLocal) {
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win.loadURL("http://localhost:3005");
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} else {
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@@ -66,9 +97,67 @@ function createWindow() {
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win.webContents.session.clearCache();
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win.webContents.session.clearStorageData();
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////// SECURITY
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// Disable permission requests
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win.webContents.session.setPermissionRequestHandler((webContents, permission, callback) => {
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callback(false);
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});
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session.fromPartition("default").setPermissionRequestHandler((webContents, permission, callback) => {
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callback(false);
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});
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app.on("web-contents-created", (event, contents) => {
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// Disable vewbiew
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contents.on("will-attach-webview", (event, webPreferences, params) => {
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event.preventDefault();
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});
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// Disable navigation
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contents.on("will-navigate", (event, navigationUrl) => {
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event.preventDefault();
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});
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});
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win.webContents.on("will-redirect", (contentsEvent, navigationUrl) => {
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// Log and prevent the app from redirecting to a new page
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console.error(
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`The application tried to redirect to the following address: '${navigationUrl}'. This attempt was blocked.`
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);
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contentsEvent.preventDefault();
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});
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// Filter loading any module via remote;
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// you shouldn't be using remote at all, though
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// https://electronjs.org/docs/tutorial/security#16-filter-the-remote-module
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app.on("remote-require", (event, webContents, moduleName) => {
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event.preventDefault();
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});
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// built-ins are modules such as "app"
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app.on("remote-get-builtin", (event, webContents, moduleName) => {
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event.preventDefault();
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});
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app.on("remote-get-global", (event, webContents, globalName) => {
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event.preventDefault();
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});
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app.on("remote-get-current-window", (event, webContents) => {
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event.preventDefault();
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});
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app.on("remote-get-current-web-contents", (event, webContents) => {
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event.preventDefault();
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});
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//// END SECURITY
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win.webContents.on("new-window", (event, pth) => {
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event.preventDefault();
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shell.openExternal(pth);
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if (pth.startsWith("https://")) {
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shell.openExternal(pth);
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}
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});
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win.on("closed", () => {
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@@ -79,15 +168,17 @@ function createWindow() {
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if (isDev) {
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menu = new Menu();
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win.webContents.toggleDevTools();
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const mainItem = new MenuItem({
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label: "Toggle Dev Tools",
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click: () => win.toggleDevTools(),
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click: () => win.webContents.toggleDevTools(),
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accelerator: "F12",
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});
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menu.append(mainItem);
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const reloadItem = new MenuItem({
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label: "Restart",
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label: "Reload",
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click: () => win.reload(),
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accelerator: "F5",
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});
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@@ -100,7 +191,15 @@ function createWindow() {
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});
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menu.append(fullscreenItem);
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Menu.setApplicationMenu(menu);
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const mainMenu = new Menu();
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mainMenu.append(
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new MenuItem({
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label: "shapez.io",
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submenu: menu,
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})
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);
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Menu.setApplicationMenu(mainMenu);
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} else {
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Menu.setApplicationMenu(null);
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}
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@@ -114,7 +213,7 @@ function createWindow() {
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if (!app.requestSingleInstanceLock()) {
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app.exit(0);
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} else {
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app.on("second-instance", (event, commandLine, workingDirectory) => {
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app.on("second-instance", () => {
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// Someone tried to run a second instance, we should focus
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if (win) {
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if (win.isMinimized()) {
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@@ -136,7 +235,7 @@ ipcMain.on("set-fullscreen", (event, flag) => {
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win.setFullScreen(flag);
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});
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ipcMain.on("exit-app", (event, flag) => {
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ipcMain.on("exit-app", () => {
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win.close();
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app.quit();
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});
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@@ -167,14 +266,14 @@ async function writeFileSafe(filename, contents) {
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if (!fs.existsSync(filename)) {
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// this one is easy
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console.log(prefix, "Writing file instantly because it does not exist:", niceFileName(filename));
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await fs.promises.writeFile(filename, contents, { encoding: "utf8" });
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await fs.promises.writeFile(filename, contents, "utf8");
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return;
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}
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// first, write a temporary file (.tmp-XXX)
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const tempName = filename + ".tmp-" + transactionId;
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console.log(prefix, "Writing temporary file", niceFileName(tempName));
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await fs.promises.writeFile(tempName, contents, { encoding: "utf8" });
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await fs.promises.writeFile(tempName, contents, "utf8");
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// now, rename the original file to (.backup-XXX)
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const oldTemporaryName = filename + ".backup-" + transactionId;
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@@ -216,68 +315,74 @@ async function writeFileSafe(filename, contents) {
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});
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}
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async function performFsJob(job) {
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const fname = path.join(storePath, job.filename);
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ipcMain.handle("fs-job", async (event, job) => {
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const filenameSafe = job.filename.replace(/[^a-z\.\-_0-9]/i, "_");
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const fname = path.join(storePath, filenameSafe);
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switch (job.type) {
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case "read": {
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if (!fs.existsSync(fname)) {
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return {
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// Special FILE_NOT_FOUND error code
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error: "file_not_found",
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};
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}
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try {
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const data = await fs.promises.readFile(fname, { encoding: "utf8" });
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return {
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success: true,
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data,
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};
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} catch (ex) {
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return {
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error: ex,
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};
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// Special FILE_NOT_FOUND error code
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return { error: "file_not_found" };
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}
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return await fs.promises.readFile(fname, "utf8");
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}
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case "write": {
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try {
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await writeFileSafe(fname, job.contents);
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return {
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success: true,
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data: job.contents,
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};
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} catch (ex) {
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return {
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error: ex,
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};
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}
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await writeFileSafe(fname, job.contents);
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return job.contents;
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}
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case "delete": {
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try {
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await fs.promises.unlink(fname);
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} catch (ex) {
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return {
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error: ex,
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};
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}
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return {
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success: true,
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data: null,
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};
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await fs.promises.unlink(fname);
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return;
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}
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default:
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throw new Error("Unkown fs job: " + job.type);
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throw new Error("Unknown fs job: " + job.type);
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}
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});
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ipcMain.handle("open-mods-folder", async () => {
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shell.openPath(modsPath);
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});
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console.log("Loading mods ...");
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function loadMods() {
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if (safeMode) {
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console.log("Safe Mode enabled for mods, skipping mod search");
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}
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console.log("Loading mods from", modsPath);
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let modFiles = safeMode
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? []
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: fs
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.readdirSync(modsPath)
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.filter(filename => filename.endsWith(".js"))
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.map(filename => path.join(modsPath, filename));
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if (externalMod) {
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console.log("Adding external mod source:", externalMod);
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const externalModPaths = externalMod.split(",");
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modFiles = modFiles.concat(externalModPaths);
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}
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return modFiles.map(filename => fs.readFileSync(filename, "utf8"));
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}
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ipcMain.on("fs-job", async (event, arg) => {
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const result = await performFsJob(arg);
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event.reply("fs-response", { id: arg.id, result });
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let mods = [];
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try {
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mods = loadMods();
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console.log("Loaded", mods.length, "mods");
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} catch (ex) {
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console.error("Failed ot load mods");
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dialog.showErrorBox("Failed to load mods:", ex);
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}
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ipcMain.handle("get-mods", async () => {
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return mods;
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});
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steam.init(isDev);
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steam.listen();
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if (mods) {
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steam.listen();
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}
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Reference in New Issue
Block a user