mirror of
https://github.com/tobspr/shapez.io.git
synced 2025-06-13 13:04:03 +00:00
typescript in root
This commit is contained in:
parent
abb7ac782d
commit
c2c800a4f5
@ -9,7 +9,7 @@ const CircularDependencyPlugin = require("circular-dependency-plugin");
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module.exports = ({ watch = false, standalone = false }) => {
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return {
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mode: "development",
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devtool: "cheap-source-map",
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devtool: "source-map",
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entry: {
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"bundle.js": [path.resolve(__dirname, "../src/js/main.js")],
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},
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@ -107,6 +107,11 @@ module.exports = ({ watch = false, standalone = false }) => {
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type: "json", // Required by Webpack v4
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use: "yaml-loader",
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},
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{
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test: /\.ts$/,
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use: 'ts-loader',
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exclude: /node_modules/,
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},
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],
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},
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output: {
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@ -172,6 +172,11 @@ module.exports = ({
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type: "javascript/auto",
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},
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{ test: /\.(png|jpe?g|svg)$/, loader: "ignore-loader" },
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{
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test: /\.ts$/,
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use: 'ts-loader',
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exclude: /node_modules/,
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},
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{
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test: /\.js$/,
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enforce: "pre",
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@ -98,6 +98,7 @@
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"sass-unused": "^0.3.0",
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"strip-json-comments": "^3.0.1",
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"trim": "^0.0.1",
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"ts-loader": "^8.0.14",
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"yarn": "^1.22.4"
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}
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}
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@ -1,4 +1,4 @@
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import { GameRoot } from "../game/root";
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import { GameRoot } from "../game/root.ts";
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import { clearBufferBacklog, freeCanvas, getBufferStats, makeOffscreenBuffer } from "./buffer_utils";
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import { createLogger } from "./logging";
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import { round1Digit } from "./utils";
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@ -1,6 +1,6 @@
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import { globalConfig } from "../core/config";
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import { createLogger } from "../core/logging";
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import { GameRoot } from "./root";
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import { GameRoot } from "./root.ts";
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// How important it is that a savegame is created
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/**
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@ -8,7 +8,7 @@ import { BasicSerializableObject, types } from "../savegame/serialization";
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import { BaseItem } from "./base_item";
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import { Entity } from "./entity";
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import { typeItemSingleton } from "./item_resolver";
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import { GameRoot } from "./root";
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import { GameRoot } from "./root.ts";
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const logger = createLogger("belt_path");
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@ -3,7 +3,7 @@ import { DrawParameters } from "../core/draw_parameters";
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import { findNiceIntegerValue } from "../core/utils";
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import { Vector } from "../core/vector";
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import { Entity } from "./entity";
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import { GameRoot } from "./root";
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import { GameRoot } from "./root.ts";
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export class Blueprint {
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/**
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@ -4,7 +4,7 @@ import { enumLogicGateType, LogicGateComponent } from "../components/logic_gate"
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import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
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import { Entity } from "../entity";
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import { MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { GameRoot } from "../root.ts";
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import { enumHubGoalRewards } from "../tutorial_goals";
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const overlayMatrix = generateMatrixRotations([1, 1, 0, 1, 1, 1, 0, 1, 0]);
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@ -4,7 +4,7 @@ import { ItemEjectorComponent } from "../components/item_ejector";
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import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
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import { Entity } from "../entity";
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import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
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import { GameRoot } from "../root";
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import { GameRoot } from "../root.ts";
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import { enumHubGoalRewards } from "../tutorial_goals";
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import { T } from "../../translations";
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import { formatItemsPerSecond, generateMatrixRotations } from "../../core/utils";
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@ -6,7 +6,7 @@ import { T } from "../../translations";
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import { BeltComponent } from "../components/belt";
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import { Entity } from "../entity";
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import { MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { GameRoot } from "../root.ts";
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import { THEME } from "../theme";
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export const arrayBeltVariantToRotation = [enumDirection.top, enumDirection.left, enumDirection.right];
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@ -3,7 +3,7 @@ import { enumLogicGateType, LogicGateComponent } from "../components/logic_gate"
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import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
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import { Entity } from "../entity";
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import { MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { GameRoot } from "../root.ts";
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import { enumHubGoalRewards } from "../tutorial_goals";
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export class MetaComparatorBuilding extends MetaBuilding {
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@ -2,7 +2,7 @@ import { enumDirection, Vector } from "../../core/vector";
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import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
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import { Entity } from "../entity";
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import { MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { GameRoot } from "../root.ts";
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import { ConstantSignalComponent } from "../components/constant_signal";
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import { generateMatrixRotations } from "../../core/utils";
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import { enumHubGoalRewards } from "../tutorial_goals";
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@ -6,7 +6,7 @@ import { ItemEjectorComponent } from "../components/item_ejector";
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import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
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import { Entity } from "../entity";
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import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { GameRoot } from "../root.ts";
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import { enumHubGoalRewards } from "../tutorial_goals";
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/** @enum {string} */
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@ -2,7 +2,7 @@ import { enumDirection, Vector } from "../../core/vector";
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import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
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import { Entity } from "../entity";
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import { MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { GameRoot } from "../root.ts";
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import { DisplayComponent } from "../components/display";
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import { enumHubGoalRewards } from "../tutorial_goals";
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@ -7,7 +7,7 @@ import { ItemEjectorComponent } from "../components/item_ejector";
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import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
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import { Entity } from "../entity";
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import { MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { GameRoot } from "../root.ts";
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import { enumHubGoalRewards } from "../tutorial_goals";
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export class MetaFilterBuilding extends MetaBuilding {
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@ -2,7 +2,7 @@ import { enumDirection, Vector } from "../../core/vector";
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import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
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import { Entity } from "../entity";
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import { MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { GameRoot } from "../root.ts";
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import { LeverComponent } from "../components/lever";
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import { enumHubGoalRewards } from "../tutorial_goals";
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@ -2,7 +2,7 @@ import { enumDirection, Vector } from "../../core/vector";
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import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
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import { Entity } from "../entity";
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import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
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import { GameRoot } from "../root";
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import { GameRoot } from "../root.ts";
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import { enumLogicGateType, LogicGateComponent } from "../components/logic_gate";
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import { generateMatrixRotations } from "../../core/utils";
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import { enumHubGoalRewards } from "../tutorial_goals";
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@ -3,7 +3,7 @@ import { ItemEjectorComponent } from "../components/item_ejector";
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import { MinerComponent } from "../components/miner";
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import { Entity } from "../entity";
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import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
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import { GameRoot } from "../root";
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import { GameRoot } from "../root.ts";
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import { enumHubGoalRewards } from "../tutorial_goals";
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import { T } from "../../translations";
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import { formatItemsPerSecond, generateMatrixRotations } from "../../core/utils";
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@ -6,7 +6,7 @@ import { ItemEjectorComponent } from "../components/item_ejector";
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import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
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import { Entity } from "../entity";
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import { MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { GameRoot } from "../root.ts";
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import { enumHubGoalRewards } from "../tutorial_goals";
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export class MetaMixerBuilding extends MetaBuilding {
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@ -10,7 +10,7 @@ import {
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} from "../components/item_processor";
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import { Entity } from "../entity";
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import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { GameRoot } from "../root.ts";
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import { enumHubGoalRewards } from "../tutorial_goals";
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import { WiredPinsComponent, enumPinSlotType } from "../components/wired_pins";
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@ -5,7 +5,7 @@ import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/it
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import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
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import { Entity } from "../entity";
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import { MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { GameRoot } from "../root.ts";
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import { BeltUnderlaysComponent } from "../components/belt_underlays";
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import { BeltReaderComponent } from "../components/belt_reader";
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import { enumHubGoalRewards } from "../tutorial_goals";
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@ -6,7 +6,7 @@ import { ItemEjectorComponent } from "../components/item_ejector";
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import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
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import { Entity } from "../entity";
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import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { GameRoot } from "../root.ts";
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import { enumHubGoalRewards } from "../tutorial_goals";
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/** @enum {string} */
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@ -6,7 +6,7 @@ import { ItemEjectorComponent } from "../components/item_ejector";
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import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
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import { Entity } from "../entity";
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import { MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { GameRoot } from "../root.ts";
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import { enumHubGoalRewards } from "../tutorial_goals";
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export class MetaStackerBuilding extends MetaBuilding {
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@ -7,7 +7,7 @@ import { StorageComponent } from "../components/storage";
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import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
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import { Entity } from "../entity";
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import { MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { GameRoot } from "../root.ts";
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import { enumHubGoalRewards } from "../tutorial_goals";
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const storageSize = 5000;
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@ -4,7 +4,7 @@ import { enumLogicGateType, LogicGateComponent } from "../components/logic_gate"
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import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
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import { Entity } from "../entity";
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import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { GameRoot } from "../root.ts";
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import { enumHubGoalRewards } from "../tutorial_goals";
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/** @enum {string} */
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@ -4,7 +4,7 @@ import { ItemAcceptorComponent } from "../components/item_acceptor";
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import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
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import { Entity } from "../entity";
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import { MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { GameRoot } from "../root.ts";
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import { enumHubGoalRewards } from "../tutorial_goals";
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const overlayMatrix = generateMatrixRotations([1, 1, 0, 1, 1, 1, 0, 1, 1]);
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@ -5,7 +5,7 @@ import { ItemEjectorComponent } from "../components/item_ejector";
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import { enumUndergroundBeltMode, UndergroundBeltComponent } from "../components/underground_belt";
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import { Entity } from "../entity";
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import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
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import { GameRoot } from "../root";
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import { GameRoot } from "../root.ts";
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import { globalConfig } from "../../core/config";
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import { enumHubGoalRewards } from "../tutorial_goals";
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import { formatItemsPerSecond, generateMatrixRotations } from "../../core/utils";
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@ -3,7 +3,7 @@ import { LogicGateComponent, enumLogicGateType } from "../components/logic_gate"
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import { WiredPinsComponent, enumPinSlotType } from "../components/wired_pins";
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import { Entity } from "../entity";
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import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { GameRoot } from "../root.ts";
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import { enumHubGoalRewards } from "../tutorial_goals";
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import { MetaCutterBuilding } from "./cutter";
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import { MetaPainterBuilding } from "./painter";
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@ -5,7 +5,7 @@ import { SOUNDS } from "../../platform/sound";
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import { enumWireType, enumWireVariant, WireComponent } from "../components/wire";
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import { Entity } from "../entity";
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import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { GameRoot } from "../root.ts";
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import { enumHubGoalRewards } from "../tutorial_goals";
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export const arrayWireRotationVariantToType = [
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@ -3,7 +3,7 @@ import { Vector } from "../../core/vector";
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import { WireTunnelComponent } from "../components/wire_tunnel";
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import { Entity } from "../entity";
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import { MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { GameRoot } from "../root.ts";
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import { enumHubGoalRewards } from "../tutorial_goals";
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const wireTunnelOverlayMatrix = generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 0]);
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@ -7,7 +7,7 @@ import { clamp } from "../core/utils";
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import { mixVector, Vector } from "../core/vector";
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import { BasicSerializableObject, types } from "../savegame/serialization";
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import { KEYMAPPINGS } from "./key_action_mapper";
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import { GameRoot } from "./root";
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import { GameRoot } from "./root.ts";
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const logger = createLogger("camera");
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@ -33,7 +33,7 @@ import { MapView } from "./map_view";
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import { defaultBuildingVariant } from "./meta_building";
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import { RegularGameMode } from "./modes/regular";
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import { ProductionAnalytics } from "./production_analytics";
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import { GameRoot } from "./root";
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import { GameRoot } from "./root.ts";
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import { ShapeDefinitionManager } from "./shape_definition_manager";
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import { SoundProxy } from "./sound_proxy";
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import { GameTime } from "./time/game_time";
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@ -1,4 +1,4 @@
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import { GameRoot } from "./root";
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import { GameRoot } from "./root.ts";
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import { createLogger } from "../core/logging";
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import { globalConfig } from "../core/config";
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@ -3,7 +3,7 @@ import { DrawParameters } from "../core/draw_parameters";
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import { Component } from "./component";
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/* typehints:end */
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import { GameRoot } from "./root";
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import { GameRoot } from "./root.ts";
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import { globalConfig } from "../core/config";
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import { enumDirectionToVector, enumDirectionToAngle } from "../core/vector";
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import { BasicSerializableObject, types } from "../savegame/serialization";
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import { arrayDeleteValue, newEmptyMap, fastArrayDeleteValue } from "../core/utils";
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import { Component } from "./component";
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import { GameRoot } from "./root";
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import { GameRoot } from "./root.ts";
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import { Entity } from "./entity";
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import { BasicSerializableObject, types } from "../savegame/serialization";
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import { createLogger } from "../core/logging";
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@ -2,7 +2,7 @@
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import { enumHubGoalRewards } from "./tutorial_goals";
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/* typehints:end */
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import { GameRoot } from "./root";
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import { GameRoot } from "./root.ts";
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/** @typedef {{
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* shape: string,
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@ -1,5 +1,5 @@
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/* typehints:start */
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import { GameRoot } from "./root";
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import { GameRoot } from "./root.ts";
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import { DrawParameters } from "../core/draw_parameters";
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/* typehints:end */
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@ -1,5 +1,5 @@
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/* typehints:start */
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import { GameRoot } from "./root";
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import { GameRoot } from "./root.ts";
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/* typehints:end */
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import { createLogger } from "../core/logging";
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@ -3,7 +3,7 @@ import { Component } from "./component";
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import { Entity } from "./entity";
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/* typehints:end */
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import { GameRoot } from "./root";
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import { GameRoot } from "./root.ts";
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import { GameSystem } from "./game_system";
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import { arrayDelete, arrayDeleteValue } from "../core/utils";
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import { globalConfig } from "../core/config";
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@ -5,7 +5,7 @@ import { BasicSerializableObject, types } from "../savegame/serialization";
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import { enumColors } from "./colors";
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import { enumItemProcessorTypes } from "./components/item_processor";
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import { enumAnalyticsDataSource } from "./production_analytics";
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import { GameRoot } from "./root";
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import { GameRoot } from "./root.ts";
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import { enumSubShape, ShapeDefinition } from "./shape_definition";
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import { enumHubGoalRewards } from "./tutorial_goals";
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@ -1,5 +1,5 @@
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/* typehints:start */
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import { GameRoot } from "../root";
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import { GameRoot } from "../root.ts";
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import { DrawParameters } from "../../core/draw_parameters";
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/* typehints:end */
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@ -1,5 +1,5 @@
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import { TrackedState } from "../../core/tracked_state";
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import { GameRoot } from "../root";
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import { GameRoot } from "../root.ts";
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// Automatically attaches and detaches elements from the dom
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// Also supports detaching elements after a given time, useful if there is a
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/* typehints:start */
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import { GameRoot } from "../root";
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import { GameRoot } from "../root.ts";
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/* typehints:end */
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/* dev:start */
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@ -3,7 +3,7 @@ import { STOP_PROPAGATION } from "../../../core/signal";
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import { makeDiv, safeModulo } from "../../../core/utils";
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import { KEYMAPPINGS } from "../../key_action_mapper";
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import { MetaBuilding } from "../../meta_building";
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import { GameRoot } from "../../root";
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import { GameRoot } from "../../root.ts";
|
||||
import { BaseHUDPart } from "../base_hud_part";
|
||||
import { DynamicDomAttach } from "../dynamic_dom_attach";
|
||||
|
||||
|
@ -18,7 +18,7 @@ import { THEME } from "../../theme";
|
||||
import { DynamicDomAttach } from "../dynamic_dom_attach";
|
||||
import { HUDBuildingPlacerLogic } from "./building_placer_logic";
|
||||
import { makeOffscreenBuffer } from "../../../core/buffer_utils";
|
||||
import { layers } from "../../root";
|
||||
import { layers } from "../../root.ts";
|
||||
import { getCodeFromBuildingData } from "../../building_codes";
|
||||
|
||||
export class HUDBuildingPlacer extends HUDBuildingPlacerLogic {
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { BaseHUDPart } from "../base_hud_part";
|
||||
import { makeDiv } from "../../../core/utils";
|
||||
import { GameRoot } from "../../root";
|
||||
import { GameRoot } from "../../root.ts";
|
||||
import { MinerComponent } from "../../components/miner";
|
||||
import { DynamicDomAttach } from "../dynamic_dom_attach";
|
||||
import { TrackedState } from "../../../core/tracked_state";
|
||||
|
@ -3,7 +3,7 @@ import { globalConfig } from "../../../core/config";
|
||||
import { clamp, formatBigNumber, round2Digits } from "../../../core/utils";
|
||||
import { T } from "../../../translations";
|
||||
import { enumAnalyticsDataSource } from "../../production_analytics";
|
||||
import { GameRoot } from "../../root";
|
||||
import { GameRoot } from "../../root.ts";
|
||||
import { ShapeDefinition } from "../../shape_definition";
|
||||
|
||||
/** @enum {string} */
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { GameRoot } from "../root";
|
||||
import { GameRoot } from "../root.ts";
|
||||
import { globalConfig } from "../../core/config";
|
||||
import { Vector, mixVector } from "../../core/vector";
|
||||
import { lerp } from "../../core/utils";
|
||||
|
@ -1,5 +1,5 @@
|
||||
/* typehints:start */
|
||||
import { GameRoot } from "./root";
|
||||
import { GameRoot } from "./root.ts";
|
||||
import { InputReceiver } from "../core/input_receiver";
|
||||
import { Application } from "../application";
|
||||
/* typehints:end */
|
||||
|
@ -8,7 +8,7 @@ import { enumWireVariant } from "./components/wire";
|
||||
import { Entity } from "./entity";
|
||||
import { CHUNK_OVERLAY_RES } from "./map_chunk_view";
|
||||
import { MetaBuilding } from "./meta_building";
|
||||
import { GameRoot } from "./root";
|
||||
import { GameRoot } from "./root.ts";
|
||||
import { WireNetwork } from "./systems/wire";
|
||||
|
||||
const logger = createLogger("ingame/logic");
|
||||
|
@ -4,7 +4,7 @@ import { BasicSerializableObject, types } from "../savegame/serialization";
|
||||
import { BaseItem } from "./base_item";
|
||||
import { Entity } from "./entity";
|
||||
import { MapChunkView } from "./map_chunk_view";
|
||||
import { GameRoot } from "./root";
|
||||
import { GameRoot } from "./root.ts";
|
||||
|
||||
export class BaseMap extends BasicSerializableObject {
|
||||
static getId() {
|
||||
|
@ -7,7 +7,7 @@ import { BaseItem } from "./base_item";
|
||||
import { enumColors } from "./colors";
|
||||
import { Entity } from "./entity";
|
||||
import { COLOR_ITEM_SINGLETONS } from "./items/color_item";
|
||||
import { GameRoot } from "./root";
|
||||
import { GameRoot } from "./root.ts";
|
||||
import { enumSubShape } from "./shape_definition";
|
||||
import { Rectangle } from "../core/rectangle";
|
||||
|
||||
|
@ -3,7 +3,7 @@ import { DrawParameters } from "../core/draw_parameters";
|
||||
import { getBuildingDataFromCode } from "./building_codes";
|
||||
import { Entity } from "./entity";
|
||||
import { MapChunk } from "./map_chunk";
|
||||
import { GameRoot } from "./root";
|
||||
import { GameRoot } from "./root.ts";
|
||||
import { THEME } from "./theme";
|
||||
import { drawSpriteClipped } from "../core/draw_utils";
|
||||
|
||||
|
@ -4,7 +4,7 @@ import { Vector } from "../core/vector";
|
||||
import { SOUNDS } from "../platform/sound";
|
||||
import { StaticMapEntityComponent } from "./components/static_map_entity";
|
||||
import { Entity } from "./entity";
|
||||
import { GameRoot } from "./root";
|
||||
import { GameRoot } from "./root.ts";
|
||||
import { getCodeFromBuildingData } from "./building_codes";
|
||||
|
||||
export const defaultBuildingVariant = "default";
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { GameRoot } from "./root";
|
||||
import { GameRoot } from "./root.ts";
|
||||
import { ShapeDefinition } from "./shape_definition";
|
||||
import { globalConfig } from "../core/config";
|
||||
import { BaseItem } from "./base_item";
|
||||
|
@ -32,8 +32,7 @@ import { GameMode } from "./game_mode";
|
||||
|
||||
const logger = createLogger("game/root");
|
||||
|
||||
/** @type {Array<Layer>} */
|
||||
export const layers = ["regular", "wires"];
|
||||
export const layers: Layer[] = ["regular", "wires"];
|
||||
|
||||
/**
|
||||
* The game root is basically the whole game state at a given point,
|
||||
@ -41,140 +40,121 @@ export const layers = ["regular", "wires"];
|
||||
* class is passed to almost all game classes.
|
||||
*/
|
||||
export class GameRoot {
|
||||
app: Application;
|
||||
|
||||
savegame: Savegame | null = null;
|
||||
|
||||
gameState: InGameState | null = null;
|
||||
|
||||
keyMapper: KeyActionMapper | null = null;
|
||||
|
||||
// Store game dimensions
|
||||
gameWidth = 500;
|
||||
gameHeight = 500;
|
||||
|
||||
// Stores whether the current session is a fresh game (true), or was continued (false)
|
||||
gameIsFresh: boolean = true;
|
||||
|
||||
// Stores whether the logic is already initialized
|
||||
logicInitialized: boolean = false;
|
||||
|
||||
// Stores whether the game is already initialized, that is, all systems etc have been created
|
||||
gameInitialized: boolean = false;
|
||||
|
||||
/**
|
||||
* Whether a bulk operation is running
|
||||
*/
|
||||
bulkOperationRunning = false;
|
||||
|
||||
//////// Other properties ///////
|
||||
|
||||
camera: Camera | null = null;
|
||||
|
||||
canvas: HTMLCanvasElement | null = null;
|
||||
|
||||
context: CanvasRenderingContext2D | null = null;
|
||||
|
||||
map: MapView | null = null;
|
||||
|
||||
logic: GameLogic | null = null;
|
||||
|
||||
entityMgr: EntityManager | null = null;
|
||||
|
||||
hud: GameHUD | null = null;
|
||||
|
||||
systemMgr: GameSystemManager | null = null;
|
||||
|
||||
time: GameTime | null = null;
|
||||
|
||||
hubGoals: HubGoals | null = null;
|
||||
|
||||
buffers: BufferMaintainer | null = null;
|
||||
|
||||
automaticSave: AutomaticSave | null = null;
|
||||
|
||||
soundProxy: SoundProxy | null = null;
|
||||
|
||||
shapeDefinitionMgr: ShapeDefinitionManager | null = null;
|
||||
|
||||
productionAnalytics: ProductionAnalytics | null = null;
|
||||
|
||||
dynamicTickrate: DynamicTickrate | null = null;
|
||||
|
||||
currentLayer: Layer = "regular";
|
||||
|
||||
gameMode: GameMode | null = null;
|
||||
|
||||
signals: any;
|
||||
rngs: {};
|
||||
queue: { requireRedraw: boolean };
|
||||
|
||||
/**
|
||||
* Constructs a new game root
|
||||
* @param {Application} app
|
||||
*/
|
||||
constructor(app) {
|
||||
constructor(app: Application) {
|
||||
this.app = app;
|
||||
|
||||
/** @type {Savegame} */
|
||||
this.savegame = null;
|
||||
|
||||
/** @type {InGameState} */
|
||||
this.gameState = null;
|
||||
|
||||
/** @type {KeyActionMapper} */
|
||||
this.keyMapper = null;
|
||||
|
||||
// Store game dimensions
|
||||
this.gameWidth = 500;
|
||||
this.gameHeight = 500;
|
||||
|
||||
// Stores whether the current session is a fresh game (true), or was continued (false)
|
||||
/** @type {boolean} */
|
||||
this.gameIsFresh = true;
|
||||
|
||||
// Stores whether the logic is already initialized
|
||||
/** @type {boolean} */
|
||||
this.logicInitialized = false;
|
||||
|
||||
// Stores whether the game is already initialized, that is, all systems etc have been created
|
||||
/** @type {boolean} */
|
||||
this.gameInitialized = false;
|
||||
|
||||
/**
|
||||
* Whether a bulk operation is running
|
||||
*/
|
||||
this.bulkOperationRunning = false;
|
||||
|
||||
//////// Other properties ///////
|
||||
|
||||
/** @type {Camera} */
|
||||
this.camera = null;
|
||||
|
||||
/** @type {HTMLCanvasElement} */
|
||||
this.canvas = null;
|
||||
|
||||
/** @type {CanvasRenderingContext2D} */
|
||||
this.context = null;
|
||||
|
||||
/** @type {MapView} */
|
||||
this.map = null;
|
||||
|
||||
/** @type {GameLogic} */
|
||||
this.logic = null;
|
||||
|
||||
/** @type {EntityManager} */
|
||||
this.entityMgr = null;
|
||||
|
||||
/** @type {GameHUD} */
|
||||
this.hud = null;
|
||||
|
||||
/** @type {GameSystemManager} */
|
||||
this.systemMgr = null;
|
||||
|
||||
/** @type {GameTime} */
|
||||
this.time = null;
|
||||
|
||||
/** @type {HubGoals} */
|
||||
this.hubGoals = null;
|
||||
|
||||
/** @type {BufferMaintainer} */
|
||||
this.buffers = null;
|
||||
|
||||
/** @type {AutomaticSave} */
|
||||
this.automaticSave = null;
|
||||
|
||||
/** @type {SoundProxy} */
|
||||
this.soundProxy = null;
|
||||
|
||||
/** @type {ShapeDefinitionManager} */
|
||||
this.shapeDefinitionMgr = null;
|
||||
|
||||
/** @type {ProductionAnalytics} */
|
||||
this.productionAnalytics = null;
|
||||
|
||||
/** @type {DynamicTickrate} */
|
||||
this.dynamicTickrate = null;
|
||||
|
||||
/** @type {Layer} */
|
||||
this.currentLayer = "regular";
|
||||
|
||||
/** @type {GameMode} */
|
||||
this.gameMode = null;
|
||||
|
||||
this.signals = {
|
||||
// Entities
|
||||
entityManuallyPlaced: /** @type {TypedSignal<[Entity]>} */ (new Signal()),
|
||||
entityAdded: /** @type {TypedSignal<[Entity]>} */ (new Signal()),
|
||||
entityChanged: /** @type {TypedSignal<[Entity]>} */ (new Signal()),
|
||||
entityGotNewComponent: /** @type {TypedSignal<[Entity]>} */ (new Signal()),
|
||||
entityComponentRemoved: /** @type {TypedSignal<[Entity]>} */ (new Signal()),
|
||||
entityQueuedForDestroy: /** @type {TypedSignal<[Entity]>} */ (new Signal()),
|
||||
entityDestroyed: /** @type {TypedSignal<[Entity]>} */ (new Signal()),
|
||||
entityManuallyPlaced: /** @type {TypedSignal<[Entity]>} */ new Signal(),
|
||||
entityAdded: /** @type {TypedSignal<[Entity]>} */ new Signal(),
|
||||
entityChanged: /** @type {TypedSignal<[Entity]>} */ new Signal(),
|
||||
entityGotNewComponent: /** @type {TypedSignal<[Entity]>} */ new Signal(),
|
||||
entityComponentRemoved: /** @type {TypedSignal<[Entity]>} */ new Signal(),
|
||||
entityQueuedForDestroy: /** @type {TypedSignal<[Entity]>} */ new Signal(),
|
||||
entityDestroyed: /** @type {TypedSignal<[Entity]>} */ new Signal(),
|
||||
|
||||
// Global
|
||||
resized: /** @type {TypedSignal<[number, number]>} */ (new Signal()),
|
||||
readyToRender: /** @type {TypedSignal<[]>} */ (new Signal()),
|
||||
resized: /** @type {TypedSignal<[number, number]>} */ new Signal(),
|
||||
readyToRender: /** @type {TypedSignal<[]>} */ new Signal(),
|
||||
aboutToDestruct: /** @type {TypedSignal<[]>} */ new Signal(),
|
||||
|
||||
// Game Hooks
|
||||
gameSaved: /** @type {TypedSignal<[]>} */ (new Signal()), // Game got saved
|
||||
gameRestored: /** @type {TypedSignal<[]>} */ (new Signal()), // Game got restored
|
||||
gameSaved: /** @type {TypedSignal<[]>} */ new Signal(), // Game got saved
|
||||
gameRestored: /** @type {TypedSignal<[]>} */ new Signal(), // Game got restored
|
||||
|
||||
gameFrameStarted: /** @type {TypedSignal<[]>} */ (new Signal()), // New frame
|
||||
gameFrameStarted: /** @type {TypedSignal<[]>} */ new Signal(), // New frame
|
||||
|
||||
storyGoalCompleted: /** @type {TypedSignal<[number, string]>} */ (new Signal()),
|
||||
upgradePurchased: /** @type {TypedSignal<[string]>} */ (new Signal()),
|
||||
storyGoalCompleted: /** @type {TypedSignal<[number, string]>} */ new Signal(),
|
||||
upgradePurchased: /** @type {TypedSignal<[string]>} */ new Signal(),
|
||||
|
||||
// Called right after game is initialized
|
||||
postLoadHook: /** @type {TypedSignal<[]>} */ (new Signal()),
|
||||
postLoadHook: /** @type {TypedSignal<[]>} */ new Signal(),
|
||||
|
||||
shapeDelivered: /** @type {TypedSignal<[ShapeDefinition]>} */ (new Signal()),
|
||||
itemProduced: /** @type {TypedSignal<[BaseItem]>} */ (new Signal()),
|
||||
shapeDelivered: /** @type {TypedSignal<[ShapeDefinition]>} */ new Signal(),
|
||||
itemProduced: /** @type {TypedSignal<[BaseItem]>} */ new Signal(),
|
||||
|
||||
bulkOperationFinished: /** @type {TypedSignal<[]>} */ (new Signal()),
|
||||
bulkOperationFinished: /** @type {TypedSignal<[]>} */ new Signal(),
|
||||
|
||||
editModeChanged: /** @type {TypedSignal<[Layer]>} */ (new Signal()),
|
||||
editModeChanged: /** @type {TypedSignal<[Layer]>} */ new Signal(),
|
||||
|
||||
// Called to check if an entity can be placed, second parameter is an additional offset.
|
||||
// Use to introduce additional placement checks
|
||||
prePlacementCheck: /** @type {TypedSignal<[Entity, Vector]>} */ (new Signal()),
|
||||
prePlacementCheck: /** @type {TypedSignal<[Entity, Vector]>} */ new Signal(),
|
||||
|
||||
// Called before actually placing an entity, use to perform additional logic
|
||||
// for freeing space before actually placing.
|
||||
freeEntityAreaBeforeBuild: /** @type {TypedSignal<[Entity]>} */ (new Signal()),
|
||||
freeEntityAreaBeforeBuild: /** @type {TypedSignal<[Entity]>} */ new Signal(),
|
||||
};
|
||||
|
||||
// RNG's
|
||||
@ -216,7 +196,7 @@ export class GameRoot {
|
||||
}
|
||||
|
||||
// Finally free all properties
|
||||
for (let prop in this) {
|
||||
for (const prop in this) {
|
||||
if (this.hasOwnProperty(prop)) {
|
||||
delete this[prop];
|
||||
}
|
@ -2,7 +2,7 @@ import { createLogger } from "../core/logging";
|
||||
import { BasicSerializableObject } from "../savegame/serialization";
|
||||
import { enumColors } from "./colors";
|
||||
import { ShapeItem } from "./items/shape_item";
|
||||
import { GameRoot } from "./root";
|
||||
import { GameRoot } from "./root.ts";
|
||||
import { enumSubShape, ShapeDefinition } from "./shape_definition";
|
||||
|
||||
const logger = createLogger("shape_definition_manager");
|
||||
|
@ -1,5 +1,5 @@
|
||||
/* typehints:start */
|
||||
import { GameRoot } from "./root";
|
||||
import { GameRoot } from "./root.ts";
|
||||
/* typehints:end */
|
||||
|
||||
import { Vector } from "../core/vector";
|
||||
|
@ -1,5 +1,5 @@
|
||||
/* typehints:start */
|
||||
import { GameRoot } from "../root";
|
||||
import { GameRoot } from "../root.ts";
|
||||
/* typehints:end */
|
||||
|
||||
import { BasicSerializableObject } from "../../savegame/serialization";
|
||||
|
@ -1,5 +1,5 @@
|
||||
/* typehints:start */
|
||||
import { GameRoot } from "../root";
|
||||
import { GameRoot } from "../root.ts";
|
||||
/* typehints:end */
|
||||
|
||||
import { types, BasicSerializableObject } from "../../savegame/serialization";
|
||||
|
@ -3,7 +3,7 @@ import { createLogger } from "../../core/logging";
|
||||
import { queryParamOptions } from "../../core/query_parameters";
|
||||
import { BeltComponent } from "../../game/components/belt";
|
||||
import { StaticMapEntityComponent } from "../../game/components/static_map_entity";
|
||||
import { GameRoot } from "../../game/root";
|
||||
import { GameRoot } from "../../game/root.ts";
|
||||
import { InGameState } from "../../states/ingame";
|
||||
import { GameAnalyticsInterface } from "../game_analytics";
|
||||
import { FILE_NOT_FOUND } from "../storage";
|
||||
|
@ -1,7 +1,7 @@
|
||||
/* typehints:start */
|
||||
import { Application } from "../application";
|
||||
import { Vector } from "../core/vector";
|
||||
import { GameRoot } from "../game/root";
|
||||
import { GameRoot } from "../game/root.ts";
|
||||
/* typehints:end */
|
||||
|
||||
import { newEmptyMap, clamp } from "../core/utils";
|
||||
|
@ -1,5 +1,5 @@
|
||||
/* typehints:start */
|
||||
import { GameRoot } from "../game/root";
|
||||
import { GameRoot } from "../game/root.ts";
|
||||
import { BasicSerializableObject } from "./serialization";
|
||||
/* typehints:end */
|
||||
|
||||
|
@ -3,7 +3,7 @@ import { createLogger } from "../core/logging";
|
||||
import { Vector } from "../core/vector";
|
||||
import { getBuildingDataFromCode } from "../game/building_codes";
|
||||
import { Entity } from "../game/entity";
|
||||
import { GameRoot } from "../game/root";
|
||||
import { GameRoot } from "../game/root.ts";
|
||||
|
||||
const logger = createLogger("serializer_internal");
|
||||
|
||||
|
@ -1,59 +1,18 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
/* Basic Options */
|
||||
"target": "es6" /* Specify ECMAScript target version: 'ES3' (default), 'ES5', 'ES2015', 'ES2016', 'ES2017', 'ES2018', 'ES2019' or 'ESNEXT'. */,
|
||||
"module": "commonjs" /* Specify module code generation: 'none', 'commonjs', 'amd', 'system', 'umd', 'es2015', or 'ESNext'. */,
|
||||
"lib": ["DOM", "ES2018"] /* Specify library files to be included in the compilation. */,
|
||||
"allowJs": true /* Allow javascript files to be compiled. */,
|
||||
"checkJs": true /* Report errors in .js files. */,
|
||||
// "jsx": "preserve", /* Specify JSX code generation: 'preserve', 'react-native', or 'react'. */
|
||||
// "declaration": true, /* Generates corresponding '.d.ts' file. */
|
||||
// "declarationMap": true, /* Generates a sourcemap for each corresponding '.d.ts' file. */
|
||||
// "sourceMap": true, /* Generates corresponding '.map' file. */
|
||||
// "outFile": "./typedefs_gen", /* Concatenate and emit output to single file. */
|
||||
// "outDir": "./typedefs_gen", /* Redirect output structure to the directory. */
|
||||
// "rootDir": "./", /* Specify the root directory of input files. Use to control the output directory structure with --outDir. */
|
||||
// "composite": true, /* Enable project compilation */
|
||||
// "incremental": true, /* Enable incremental compilation */
|
||||
// "tsBuildInfoFile": "./", /* Specify file to store incremental compilation information */
|
||||
// "removeComments": true, /* Do not emit comments to output. */
|
||||
"noEmit": true /* Do not emit outputs. */,
|
||||
// "importHelpers": true, /* Import emit helpers from 'tslib'. */
|
||||
// "downlevelIteration": true, /* Provide full support for iterables in 'for-of', spread, and destructuring when targeting 'ES5' or 'ES3'. */
|
||||
// "isolatedModules": true, /* Transpile each file as a separate module (similar to 'ts.transpileModule'). */
|
||||
/* Strict Type-Checking Options */
|
||||
// "strict": true, /* Enable all strict type-checking options. */
|
||||
// "noImplicitAny": true, /* Raise error on expressions and declarations with an implied 'any' type. */
|
||||
// "strictNullChecks": true, /* Enable strict null checks. */
|
||||
"strictFunctionTypes": true /* Enable strict checking of function types. */,
|
||||
"strictBindCallApply": true /* Enable strict 'bind', 'call', and 'apply' methods on functions. */,
|
||||
// "strictPropertyInitialization": true, /* Enable strict checking of property initialization in classes. */
|
||||
"noImplicitThis": true /* Raise error on 'this' expressions with an implied 'any' type. */,
|
||||
"alwaysStrict": true /* Parse in strict mode and emit "use strict" for each source file. */,
|
||||
/* Additional Checks */
|
||||
// "noUnusedLocals": true, /* Report errors on unused locals. */
|
||||
// "noUnusedParameters": true, /* Report errors on unused parameters. */
|
||||
// "noImplicitReturns": true, /* Report error when not all code paths in function return a value. */
|
||||
"noFallthroughCasesInSwitch": true /* Report errors for fallthrough cases in switch statement. */,
|
||||
/* Module Resolution Options */
|
||||
"moduleResolution": "node" /* Specify module resolution strategy: 'node' (Node.js) or 'classic' (TypeScript pre-1.6). */,
|
||||
// "baseUrl": "./", /* Base directory to resolve non-absolute module names. */
|
||||
// "paths": {}, /* A series of entries which re-map imports to lookup locations relative to the 'baseUrl'. */
|
||||
// "rootDirs": [], /* List of root folders whose combined content represents the structure of the project at runtime. */
|
||||
// "typeRoots": [], /* List of folders to include type definitions from. */
|
||||
// "types": [], /* Type declaration files to be included in compilation. */
|
||||
// "allowSyntheticDefaultImports": true, /* Allow default imports from modules with no default export. This does not affect code emit, just typechecking. */
|
||||
"esModuleInterop": true /* Enables emit interoperability between CommonJS and ES Modules via creation of namespace objects for all imports. Implies 'allowSyntheticDefaultImports'. */,
|
||||
// "preserveSymlinks": true, /* Do not resolve the real path of symlinks. */
|
||||
/* Source Map Options */
|
||||
// "sourceRoot": "", /* Specify the location where debugger should locate TypeScript files instead of source locations. */
|
||||
// "mapRoot": "", /* Specify the location where debugger should locate map files instead of generated locations. */
|
||||
// "inlineSourceMap": true, /* Emit a single file with source maps instead of having a separate file. */
|
||||
// "inlineSources": true, /* Emit the source alongside the sourcemaps within a single file; requires '--inlineSourceMap' or '--sourceMap' to be set. */
|
||||
/* Experimental Options */
|
||||
// "experimentalDecorators": true, /* Enables experimental support for ES7 decorators. */
|
||||
// "emitDecoratorMetadata": true, /* Enables experimental support for emitting type metadata for decorators. */
|
||||
"resolveJsonModule": true
|
||||
"target": "es6",
|
||||
"module": "commonjs",
|
||||
"lib": ["DOM", "ES2018"],
|
||||
"sourceMap": true,
|
||||
"strictFunctionTypes": true,
|
||||
"strictBindCallApply": true,
|
||||
"noImplicitThis": true,
|
||||
"alwaysStrict": true,
|
||||
"noFallthroughCasesInSwitch": true,
|
||||
"moduleResolution": "node",
|
||||
"esModuleInterop": true,
|
||||
"resolveJsonModule": true,
|
||||
"skipLibCheck": true
|
||||
},
|
||||
"exclude": ["webworkers"]
|
||||
"exclude": ["webworkers", "node_modules"]
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user