Adjust texture and generate atlas
@ -34,7 +34,7 @@
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inkscape:current-layer="layer5"
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inkscape:current-layer="layer1"
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@ -58,7 +58,6 @@
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<g
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sodipodi:insensitive="true"
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style="display:inline;opacity:1;mix-blend-mode:normal"
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inkscape:groupmode="layer"
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@ -66,11 +65,11 @@
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<path
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id="path1647"
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sodipodi:nodetypes="ssscccccccss"
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@ -230,6 +229,7 @@
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<g
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sodipodi:insensitive="true"
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inkscape:label="ArrowLines"
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id="layer5"
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Before Width: | Height: | Size: 47 KiB After Width: | Height: | Size: 47 KiB |
Before Width: | Height: | Size: 50 KiB After Width: | Height: | Size: 51 KiB |
Before Width: | Height: | Size: 752 KiB After Width: | Height: | Size: 835 KiB |
Before Width: | Height: | Size: 157 KiB After Width: | Height: | Size: 172 KiB |
Before Width: | Height: | Size: 381 KiB After Width: | Height: | Size: 403 KiB |
Before Width: | Height: | Size: 746 KiB After Width: | Height: | Size: 813 KiB |
@ -326,7 +326,9 @@
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<key type="filename">sprites/blueprints/mixer.png</key>
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<key type="filename">sprites/blueprints/painter.png</key>
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<key type="filename">sprites/blueprints/splitter.png</key>
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<key type="filename">sprites/blueprints/stacker-unstacker.png</key>
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<key type="filename">sprites/blueprints/stacker.png</key>
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<key type="filename">sprites/buildings/stacker-unstacker.png</key>
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<struct type="IndividualSpriteSettings">
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<key>pivotPoint</key>
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<point_f>0.5,0.5</point_f>
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BIN
res_raw/sprites/blueprints/stacker-unstacker.png
Normal file
After Width: | Height: | Size: 29 KiB |
Before Width: | Height: | Size: 30 KiB |
BIN
res_raw/sprites/buildings/stacker-unstacker.png
Normal file
After Width: | Height: | Size: 21 KiB |
Before Width: | Height: | Size: 21 KiB |