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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00

Replace enumDirection with string literal Direction

This commit is contained in:
Bjorn Stromberg 2020-08-16 12:52:34 +09:00
parent 1dfb5f7476
commit c1f8a3bd2e
45 changed files with 460 additions and 664 deletions

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@ -53,27 +53,6 @@ export class Rectangle {
return a.left <= b.right && b.left <= a.right && a.top <= b.bottom && b.top <= a.bottom;
}
/**
* Returns a rectangle arround a rotated point
* @param {Array<Vector>} points
* @param {number} angle
* @returns {Rectangle}
*/
static getAroundPointsRotated(points, angle) {
let minX = 1e10;
let minY = 1e10;
let maxX = -1e10;
let maxY = -1e10;
for (let i = 0; i < points.length; ++i) {
const rotated = points[i].rotated(angle);
minX = Math.min(minX, rotated.x);
minY = Math.min(minY, rotated.y);
maxX = Math.max(maxX, rotated.x);
maxY = Math.max(maxY, rotated.y);
}
return new Rectangle(minX, minY, maxX - minX, maxY - minY);
}
/**
* Copies this instance
* @returns {Rectangle}

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@ -4,53 +4,105 @@ import { safeModulo } from "./utils";
const tileSize = globalConfig.tileSize;
const halfTileSize = globalConfig.halfTileSize;
/**
* @enum {string}
*/
export const enumDirection = {
top: "top",
right: "right",
bottom: "bottom",
left: "left",
/** @type {Angle[]} **/
export const angles = [0, 90, 180, 270];
/** @type {Direction[]} **/
export const directions = ["top", "right", "bottom", "left"];
/** @type {Record<Direction, Direction>} **/
export const inverseDirectionMap = {
top: "bottom",
right: "left",
bottom: "top",
left: "right",
};
/** @type {Record<Direction, Angle>} **/
export const directionAngleMap = {
top: 0,
right: 90,
bottom: 180,
left: 270,
};
/** @type {Record<Angle, Direction>} **/
export const angleDirectionMap = {
0: "top",
90: "right",
180: "bottom",
270: "left",
};
/** @type {Record<Angle, Angle>} **/
export const inverseAngleMap = {
0: 0,
90: 270,
180: 180,
270: 90,
};
/** @type {Record<Angle, Angle>} **/
export const clockwiseAngleMap = {
0: 90,
90: 180,
180: 270,
270: 0,
};
/** @type {Record<Angle, Angle>} **/
export const counterClockwiseAngleMap = {
0: 270,
90: 0,
180: 90,
270: 180,
};
/** @type {Record<Direction, Record<Angle, Direction>>} **/
export const directionRotationMap = {
top: {
0: "top",
90: "right",
180: "bottom",
270: "left",
},
right: {
0: "right",
90: "bottom",
180: "left",
270: "top",
},
bottom: {
0: "bottom",
90: "left",
180: "top",
270: "right",
},
left: {
0: "left",
90: "top",
180: "right",
270: "bottom",
},
};
/**
* @enum {string}
* @param {number} n
* @return {n is Angle}
*/
export const enumInvertedDirections = {
[enumDirection.top]: enumDirection.bottom,
[enumDirection.right]: enumDirection.left,
[enumDirection.bottom]: enumDirection.top,
[enumDirection.left]: enumDirection.right,
};
function isAngle(n) {
return angles.includes(/** @type {Angle} **/ (n));
}
/**
* @enum {number}
* @param {number} radians
* @return {Angle}
*/
export const enumDirectionToAngle = {
[enumDirection.top]: 0,
[enumDirection.right]: 90,
[enumDirection.bottom]: 180,
[enumDirection.left]: 270,
};
/**
* @enum {enumDirection}
*/
export const enumAngleToDirection = {
0: enumDirection.top,
90: enumDirection.right,
180: enumDirection.bottom,
270: enumDirection.left,
};
/** @type {Array<enumDirection>} */
export const arrayAllDirections = [
enumDirection.top,
enumDirection.right,
enumDirection.bottom,
enumDirection.left,
];
export function snapToAngle(radians) {
const angle = (Math.round(Math.degrees(radians) / 90) * 90 + 360) % 360;
if (!isAngle(angle)) throw new Error("invalid Angle");
return angle;
}
export class Vector {
/**
@ -92,7 +144,7 @@ export class Vector {
}
/**
* Substracts a vector and return a new vector
* Subtracts a vector and return a new vector
* @param {Vector} other
* @returns {Vector}
*/
@ -340,14 +392,6 @@ export class Vector {
return new Vector(Math.floor(this.x / tileSize), Math.floor(this.y / tileSize));
}
/**
* Converts this vector from world to street space and return a new vector
* @returns {Vector}
*/
toStreetSpace() {
return new Vector(Math.floor(this.x / halfTileSize + 0.25), Math.floor(this.y / halfTileSize + 0.25));
}
/**
* Converts this vector to world space and return a new vector
* @returns {Vector}
@ -438,162 +482,24 @@ export class Vector {
/**
* Rotates this vector
* @param {number} angle
* @param {Angle} angle
* @returns {Vector} new vector
*/
rotated(angle) {
const sin = Math.sin(angle);
const cos = Math.cos(angle);
return new Vector(this.x * cos - this.y * sin, this.x * sin + this.y * cos);
}
/**
* Rotates this vector
* @param {number} angle
* @returns {Vector} this vector
*/
rotateInplaceFastMultipleOf90(angle) {
// const sin = Math.sin(angle);
// const cos = Math.cos(angle);
// let sin = 0, cos = 1;
assert(angle >= 0 && angle <= 360, "Invalid angle, please clamp first: " + angle);
rotate(angle) {
const { x, y } = this;
switch (angle) {
case 0:
case 360: {
return this;
}
case 90: {
// sin = 1;
// cos = 0;
const x = this.x;
this.x = -this.y;
this.y = x;
return this;
}
case 180: {
// sin = 0
// cos = -1
this.x = -this.x;
this.y = -this.y;
return this;
}
case 270: {
// sin = -1
// cos = 0
const x = this.x;
this.x = this.y;
this.y = -x;
return this;
}
default: {
assertAlways(false, "Invalid fast inplace rotation: " + angle);
return this;
}
}
// return new Vector(this.x * cos - this.y * sin, this.x * sin + this.y * cos);
}
/**
* Rotates this vector
* @param {number} angle
* @returns {Vector} new vector
*/
rotateFastMultipleOf90(angle) {
assert(angle >= 0 && angle <= 360, "Invalid angle, please clamp first: " + angle);
switch (angle) {
case 360:
case 0: {
return new Vector(this.x, this.y);
return new Vector(x, y);
}
case 90: {
return new Vector(-this.y, this.x);
return new Vector(-y, x);
}
case 180: {
return new Vector(-this.x, -this.y);
return new Vector(-x, -y);
}
case 270: {
return new Vector(this.y, -this.x);
return new Vector(y, -x);
}
default: {
assertAlways(false, "Invalid fast inplace rotation: " + angle);
return new Vector();
}
}
}
/**
* Helper method to rotate a direction
* @param {enumDirection} direction
* @param {number} angle
* @returns {enumDirection}
*/
static transformDirectionFromMultipleOf90(direction, angle) {
if (angle === 0 || angle === 360) {
return direction;
}
assert(angle >= 0 && angle <= 360, "Invalid angle: " + angle);
switch (direction) {
case enumDirection.top: {
switch (angle) {
case 90:
return enumDirection.right;
case 180:
return enumDirection.bottom;
case 270:
return enumDirection.left;
default:
assertAlways(false, "Invalid angle: " + angle);
return;
}
}
case enumDirection.right: {
switch (angle) {
case 90:
return enumDirection.bottom;
case 180:
return enumDirection.left;
case 270:
return enumDirection.top;
default:
assertAlways(false, "Invalid angle: " + angle);
return;
}
}
case enumDirection.bottom: {
switch (angle) {
case 90:
return enumDirection.left;
case 180:
return enumDirection.top;
case 270:
return enumDirection.right;
default:
assertAlways(false, "Invalid angle: " + angle);
return;
}
}
case enumDirection.left: {
switch (angle) {
case 90:
return enumDirection.top;
case 180:
return enumDirection.right;
case 270:
return enumDirection.bottom;
default:
assertAlways(false, "Invalid angle: " + angle);
return;
}
}
default:
assertAlways(false, "Invalid angle: " + angle);
return;
}
}
@ -607,7 +513,7 @@ export class Vector {
}
/**
* Returns the angle
* Returns the angle in radians
* @returns {number} 0 .. 2 PI
*/
angle() {
@ -680,9 +586,9 @@ export function mixVector(v1, v2, a) {
/**
* Mapping from string direction to actual vector
* @enum {Vector}
* @type {Record<Direction, Vector>}
*/
export const enumDirectionToVector = {
export const directionVectorMap = {
top: new Vector(0, -1),
right: new Vector(1, 0),
bottom: new Vector(0, 1),

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@ -3,7 +3,7 @@ import { DrawParameters } from "../core/draw_parameters";
import { createLogger } from "../core/logging";
import { Rectangle } from "../core/rectangle";
import { epsilonCompare, round4Digits } from "../core/utils";
import { enumDirection, enumDirectionToVector, enumInvertedDirections, Vector } from "../core/vector";
import { directionVectorMap, inverseDirectionMap, Vector } from "../core/vector";
import { BasicSerializableObject, types } from "../savegame/serialization";
import { BaseItem } from "./base_item";
import { Entity } from "./entity";
@ -186,7 +186,7 @@ export class BeltPath extends BasicSerializableObject {
/**
* Finds the entity which accepts our items
* @return {{ entity: Entity, slot: number, direction?: enumDirection }}
* @return {{ entity: Entity, slot: number, direction?: Direction }}
*/
computeAcceptingEntityAndSlot() {
const lastEntity = this.entityPath[this.entityPath.length - 1];
@ -196,7 +196,7 @@ export class BeltPath extends BasicSerializableObject {
// Figure out where and into which direction we eject items
const ejectSlotWsTile = lastStatic.localTileToWorld(new Vector(0, 0));
const ejectSlotWsDirection = lastStatic.localDirectionToWorld(lastBeltComp.direction);
const ejectSlotWsDirectionVector = enumDirectionToVector[ejectSlotWsDirection];
const ejectSlotWsDirectionVector = directionVectorMap[ejectSlotWsDirection];
const ejectSlotTargetWsTile = ejectSlotWsTile.add(ejectSlotWsDirectionVector);
// Try to find the given acceptor component to take the item
@ -212,7 +212,7 @@ export class BeltPath extends BasicSerializableObject {
// Check for belts (special case)
if (targetBeltComp) {
const beltAcceptingDirection = targetStaticComp.localDirectionToWorld(enumDirection.top);
const beltAcceptingDirection = targetStaticComp.localDirectionToWorld("top");
if (ejectSlotWsDirection === beltAcceptingDirection) {
return {
entity: targetEntity,
@ -243,7 +243,7 @@ export class BeltPath extends BasicSerializableObject {
return {
entity: targetEntity,
slot: matchingSlot.index,
direction: enumInvertedDirections[ejectingDirection],
direction: inverseDirectionMap[ejectingDirection],
};
}
}

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@ -1,7 +1,6 @@
import { DrawParameters } from "../core/draw_parameters";
import { Loader } from "../core/loader";
import { createLogger } from "../core/logging";
import { Vector } from "../core/vector";
import { clockwiseAngleMap, counterClockwiseAngleMap, Vector } from "../core/vector";
import { Entity } from "./entity";
import { GameRoot } from "./root";
import { findNiceIntegerValue } from "../core/utils";
@ -102,43 +101,25 @@ export class Blueprint {
*/
rotateCw() {
for (let i = 0; i < this.entities.length; ++i) {
const entity = this.entities[i];
const staticComp = entity.components.StaticMapEntity;
staticComp.rotation = (staticComp.rotation + 90) % 360;
staticComp.originalRotation = (staticComp.originalRotation + 90) % 360;
staticComp.origin = staticComp.origin.rotateFastMultipleOf90(90);
const { components: { StaticMapEntity } } = this.entities[i];
StaticMapEntity.rotation = clockwiseAngleMap[StaticMapEntity.rotation];
StaticMapEntity.originalRotation = clockwiseAngleMap[StaticMapEntity.originalRotation];
StaticMapEntity.origin = StaticMapEntity.origin.rotate(90);
}
}
/**
* Rotates the blueprint counter clock wise
* Rotates the blueprint counter-clockwise
*/
rotateCcw() {
// Well ...
for (let i = 0; i < 3; ++i) {
this.rotateCw();
}
}
/**
* Checks if the blueprint can be placed at the given tile
* @param {GameRoot} root
* @param {Vector} tile
*/
canPlace(root, tile) {
let anyPlaceable = false;
for (let i = 0; i < this.entities.length; ++i) {
const entity = this.entities[i];
if (root.logic.checkCanPlaceEntity(entity, tile)) {
anyPlaceable = true;
const { components: { StaticMapEntity } } = this.entities[i];
StaticMapEntity.rotation = counterClockwiseAngleMap[StaticMapEntity.rotation];
StaticMapEntity.originalRotation = counterClockwiseAngleMap[StaticMapEntity.originalRotation];
StaticMapEntity.origin = StaticMapEntity.origin.rotate(270);
}
}
return anyPlaceable;
}
/**
* @param {GameRoot} root
*/

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@ -9,7 +9,7 @@ import { Vector } from "../core/vector";
* metaClass: typeof MetaBuilding,
* metaInstance?: MetaBuilding,
* variant?: string,
* rotationVariant?: number,
* rotationVariant?: RotationVariant,
* tileSize?: Vector,
* sprite?: AtlasSprite,
* blueprintSprite?: AtlasSprite,
@ -30,7 +30,7 @@ export const gBuildingVariants = {
* @param {number} id
* @param {typeof MetaBuilding} meta
* @param {string} variant
* @param {number} rotationVariant
* @param {RotationVariant} rotationVariant
*/
export function registerBuildingVariant(
id,
@ -62,7 +62,7 @@ export function getBuildingDataFromCode(code) {
* Finds the code for a given variant
* @param {MetaBuilding} metaBuilding
* @param {string} variant
* @param {number} rotationVariant
* @param {RotationVariant} rotationVariant
*/
export function getCodeFromBuildingData(metaBuilding, variant, rotationVariant) {
for (const key in gBuildingVariants) {

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@ -1,5 +1,4 @@
import { Loader } from "../../core/loader";
import { enumDirection } from "../../core/vector";
import { SOUNDS } from "../../platform/sound";
import { arrayBeltVariantToRotation, MetaBeltBaseBuilding } from "./belt_base";
@ -18,13 +17,13 @@ export class MetaBeltBuilding extends MetaBeltBaseBuilding {
getPreviewSprite(rotationVariant) {
switch (arrayBeltVariantToRotation[rotationVariant]) {
case enumDirection.top: {
case "top": {
return Loader.getSprite("sprites/buildings/belt_top.png");
}
case enumDirection.left: {
case "left": {
return Loader.getSprite("sprites/buildings/belt_left.png");
}
case enumDirection.right: {
case "right": {
return Loader.getSprite("sprites/buildings/belt_right.png");
}
default: {
@ -35,13 +34,13 @@ export class MetaBeltBuilding extends MetaBeltBaseBuilding {
getBlueprintSprite(rotationVariant) {
switch (arrayBeltVariantToRotation[rotationVariant]) {
case enumDirection.top: {
case "top": {
return Loader.getSprite("sprites/blueprints/belt_top.png");
}
case enumDirection.left: {
case "left": {
return Loader.getSprite("sprites/blueprints/belt_left.png");
}
case enumDirection.right: {
case "right": {
return Loader.getSprite("sprites/blueprints/belt_right.png");
}
default: {

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@ -1,5 +1,5 @@
import { formatItemsPerSecond, generateMatrixRotations } from "../../core/utils";
import { enumAngleToDirection, enumDirection, Vector } from "../../core/vector";
import { angleDirectionMap, clockwiseAngleMap, counterClockwiseAngleMap, Vector } from "../../core/vector";
import { SOUNDS } from "../../platform/sound";
import { T } from "../../translations";
import { BeltComponent } from "../components/belt";
@ -7,12 +7,14 @@ import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
export const arrayBeltVariantToRotation = [enumDirection.top, enumDirection.left, enumDirection.right];
/** @type {Exclude<Direction, "Bottom">[]} **/
export const arrayBeltVariantToRotation = ["top", "left", "right"];
export const beltOverlayMatrices = {
[enumDirection.top]: generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
[enumDirection.left]: generateMatrixRotations([0, 0, 0, 1, 1, 0, 0, 1, 0]),
[enumDirection.right]: generateMatrixRotations([0, 0, 0, 0, 1, 1, 0, 1, 0]),
/** @type {Record<Exclude<Direction, "bottom">, Object<number, Array<number>>>} **/
const beltOverlayMatrices = {
top: generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
left: generateMatrixRotations([0, 0, 0, 1, 1, 0, 0, 1, 0]),
right: generateMatrixRotations([0, 0, 0, 0, 1, 1, 0, 1, 0]),
};
export class MetaBeltBaseBuilding extends MetaBuilding {
@ -52,8 +54,8 @@ export class MetaBeltBaseBuilding extends MetaBuilding {
/**
*
* @param {number} rotation
* @param {number} rotationVariant
* @param {Angle} rotation
* @param {RotationVariant} rotationVariant
* @param {string} variant
* @param {Entity} entity
*/
@ -68,7 +70,7 @@ export class MetaBeltBaseBuilding extends MetaBuilding {
setupEntityComponents(entity) {
entity.addComponent(
new BeltComponent({
direction: enumDirection.top, // updated later
direction: "top", // updated later
})
);
}
@ -76,7 +78,7 @@ export class MetaBeltBaseBuilding extends MetaBuilding {
/**
*
* @param {Entity} entity
* @param {number} rotationVariant
* @param {RotationVariant} rotationVariant
*/
updateVariants(entity, rotationVariant) {
entity.components.Belt.direction = arrayBeltVariantToRotation[rotationVariant];
@ -87,16 +89,16 @@ export class MetaBeltBaseBuilding extends MetaBuilding {
* @param {object} param0
* @param {GameRoot} param0.root
* @param {Vector} param0.tile
* @param {number} param0.rotation
* @param {Angle} param0.rotation
* @param {string} param0.variant
* @param {Layer} param0.layer
* @return {{ rotation: number, rotationVariant: number, connectedEntities?: Array<Entity> }}
* @return {{ rotation: Angle, rotationVariant: RotationVariant, connectedEntities?: Array<Entity> }}
*/
computeOptimalDirectionAndRotationVariantAtTile({ root, tile, rotation, variant, layer }) {
const topDirection = enumAngleToDirection[rotation];
const rightDirection = enumAngleToDirection[(rotation + 90) % 360];
const bottomDirection = enumAngleToDirection[(rotation + 180) % 360];
const leftDirection = enumAngleToDirection[(rotation + 270) % 360];
const topDirection = angleDirectionMap[rotation];
const rightDirection = angleDirectionMap[(rotation + 90) % 360];
const bottomDirection = angleDirectionMap[(rotation + 180) % 360];
const leftDirection = angleDirectionMap[(rotation + 270) % 360];
const { ejectors, acceptors } = root.logic.getEjectorsAndAcceptorsAtTile(tile);
@ -141,7 +143,7 @@ export class MetaBeltBaseBuilding extends MetaBuilding {
if (hasRightEjector && !hasLeftEjector) {
return {
rotation: (rotation + 270) % 360,
rotation: counterClockwiseAngleMap[rotation],
rotationVariant: 2,
};
}
@ -150,7 +152,7 @@ export class MetaBeltBaseBuilding extends MetaBuilding {
// do a curve from the right to the top
if (hasLeftEjector && !hasRightEjector) {
return {
rotation: (rotation + 90) % 360,
rotation: clockwiseAngleMap[rotation],
rotationVariant: 1,
};
}

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@ -1,4 +1,4 @@
import { enumDirection, Vector } from "../../core/vector";
import { Vector } from "../../core/vector";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building";
@ -41,7 +41,7 @@ export class MetaConstantSignalBuilding extends MetaBuilding {
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
direction: "top",
type: enumPinSlotType.logicalEjector,
},
],

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@ -1,5 +1,5 @@
import { formatItemsPerSecond } from "../../core/utils";
import { enumDirection, Vector } from "../../core/vector";
import { Vector } from "../../core/vector";
import { T } from "../../translations";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";
@ -80,7 +80,7 @@ export class MetaCutterBuilding extends MetaBuilding {
slots: [
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
directions: ["bottom"],
filter: "shape",
},
],
@ -91,25 +91,25 @@ export class MetaCutterBuilding extends MetaBuilding {
/**
*
* @param {Entity} entity
* @param {number} rotationVariant
* @param {RotationVariant} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {
switch (variant) {
case defaultBuildingVariant: {
entity.components.ItemEjector.setSlots([
{ pos: new Vector(0, 0), direction: enumDirection.top },
{ pos: new Vector(1, 0), direction: enumDirection.top },
{ pos: new Vector(0, 0), direction: "top" },
{ pos: new Vector(1, 0), direction: "top" },
]);
entity.components.ItemProcessor.type = enumItemProcessorTypes.cutter;
break;
}
case enumCutterVariants.quad: {
entity.components.ItemEjector.setSlots([
{ pos: new Vector(0, 0), direction: enumDirection.top },
{ pos: new Vector(1, 0), direction: enumDirection.top },
{ pos: new Vector(2, 0), direction: enumDirection.top },
{ pos: new Vector(3, 0), direction: enumDirection.top },
{ pos: new Vector(0, 0), direction: "top" },
{ pos: new Vector(1, 0), direction: "top" },
{ pos: new Vector(2, 0), direction: "top" },
{ pos: new Vector(3, 0), direction: "top" },
]);
entity.components.ItemProcessor.type = enumItemProcessorTypes.cutterQuad;
break;

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@ -1,4 +1,4 @@
import { enumDirection, Vector } from "../../core/vector";
import { Vector } from "../../core/vector";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building";
@ -40,7 +40,7 @@ export class MetaDisplayBuilding extends MetaBuilding {
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
direction: "bottom",
type: enumPinSlotType.logicalAcceptor,
},
],

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@ -1,4 +1,4 @@
import { enumDirection, Vector } from "../../core/vector";
import { Vector } from "../../core/vector";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building";
@ -43,7 +43,7 @@ export class MetaFilterBuilding extends MetaBuilding {
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.left,
direction: "left",
type: enumPinSlotType.logicalAcceptor,
},
],
@ -55,7 +55,7 @@ export class MetaFilterBuilding extends MetaBuilding {
slots: [
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
directions: ["bottom"],
},
],
})
@ -66,11 +66,11 @@ export class MetaFilterBuilding extends MetaBuilding {
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
direction: "top",
},
{
pos: new Vector(1, 0),
direction: enumDirection.right,
direction: "right",
},
],
})

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@ -1,4 +1,4 @@
import { enumDirection, Vector } from "../../core/vector";
import { Vector } from "../../core/vector";
import { HubComponent } from "../components/hub";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
@ -55,7 +55,7 @@ export class MetaHubBuilding extends MetaBuilding {
{
pos: new Vector(0, 2),
type: enumPinSlotType.logicalEjector,
direction: enumDirection.left,
direction: "left",
},
],
})
@ -66,72 +66,72 @@ export class MetaHubBuilding extends MetaBuilding {
slots: [
{
pos: new Vector(0, 0),
directions: [enumDirection.top, enumDirection.left],
directions: ["top", "left"],
filter: "shape",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.top],
directions: ["top"],
filter: "shape",
},
{
pos: new Vector(2, 0),
directions: [enumDirection.top],
directions: ["top"],
filter: "shape",
},
{
pos: new Vector(3, 0),
directions: [enumDirection.top, enumDirection.right],
directions: ["top", "right"],
filter: "shape",
},
{
pos: new Vector(0, 3),
directions: [enumDirection.bottom, enumDirection.left],
directions: ["bottom", "left"],
filter: "shape",
},
{
pos: new Vector(1, 3),
directions: [enumDirection.bottom],
directions: ["bottom"],
filter: "shape",
},
{
pos: new Vector(2, 3),
directions: [enumDirection.bottom],
directions: ["bottom"],
filter: "shape",
},
{
pos: new Vector(3, 3),
directions: [enumDirection.bottom, enumDirection.right],
directions: ["bottom", "right"],
filter: "shape",
},
{
pos: new Vector(0, 1),
directions: [enumDirection.left],
directions: ["left"],
filter: "shape",
},
{
pos: new Vector(0, 2),
directions: [enumDirection.left],
directions: ["left"],
filter: "shape",
},
{
pos: new Vector(0, 3),
directions: [enumDirection.left],
directions: ["left"],
filter: "shape",
},
{
pos: new Vector(3, 1),
directions: [enumDirection.right],
directions: ["right"],
filter: "shape",
},
{
pos: new Vector(3, 2),
directions: [enumDirection.right],
directions: ["right"],
filter: "shape",
},
{
pos: new Vector(3, 3),
directions: [enumDirection.right],
directions: ["right"],
filter: "shape",
},
],

View File

@ -1,4 +1,4 @@
import { enumDirection, Vector } from "../../core/vector";
import { Vector } from "../../core/vector";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building";
@ -49,7 +49,7 @@ export class MetaLeverBuilding extends MetaBuilding {
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
direction: "top",
type: enumPinSlotType.logicalEjector,
},
],

View File

@ -1,4 +1,4 @@
import { enumDirection, Vector } from "../../core/vector";
import { Vector } from "../../core/vector";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
@ -66,7 +66,7 @@ export class MetaLogicGateBuilding extends MetaBuilding {
/**
*
* @param {Entity} entity
* @param {number} rotationVariant
* @param {RotationVariant} rotationVariant
*/
updateVariants(entity, rotationVariant, variant) {
const gateType = enumVariantToGate[variant];
@ -81,17 +81,17 @@ export class MetaLogicGateBuilding extends MetaBuilding {
pinComp.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
direction: "top",
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
direction: "left",
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
direction: "right",
type: enumPinSlotType.logicalAcceptor,
},
]);
@ -101,17 +101,17 @@ export class MetaLogicGateBuilding extends MetaBuilding {
pinComp.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
direction: "top",
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
direction: "left",
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
direction: "bottom",
type: enumPinSlotType.logicalAcceptor,
},
]);
@ -122,12 +122,12 @@ export class MetaLogicGateBuilding extends MetaBuilding {
pinComp.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
direction: "top",
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
direction: "bottom",
type: enumPinSlotType.logicalAcceptor,
},
]);

View File

@ -1,4 +1,4 @@
import { enumDirection, Vector } from "../../core/vector";
import { Vector } from "../../core/vector";
import { ItemEjectorComponent } from "../components/item_ejector";
import { MinerComponent } from "../components/miner";
import { Entity } from "../entity";
@ -44,8 +44,8 @@ export class MetaMinerBuilding extends MetaBuilding {
}
/**
* @param {number} rotation
* @param {number} rotationVariant
* @param {Angle} rotation
* @param {RotationVariant} rotationVariant
* @param {string} variant
* @param {Entity} entity
*/
@ -61,7 +61,7 @@ export class MetaMinerBuilding extends MetaBuilding {
entity.addComponent(new MinerComponent({}));
entity.addComponent(
new ItemEjectorComponent({
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
slots: [{ pos: new Vector(0, 0), direction: "top" }],
})
);
}
@ -69,7 +69,7 @@ export class MetaMinerBuilding extends MetaBuilding {
/**
*
* @param {Entity} entity
* @param {number} rotationVariant
* @param {RotationVariant} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {

View File

@ -1,5 +1,5 @@
import { formatItemsPerSecond } from "../../core/utils";
import { enumDirection, Vector } from "../../core/vector";
import { Vector } from "../../core/vector";
import { T } from "../../translations";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";
@ -53,7 +53,7 @@ export class MetaMixerBuilding extends MetaBuilding {
entity.addComponent(
new ItemEjectorComponent({
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
slots: [{ pos: new Vector(0, 0), direction: "top" }],
})
);
entity.addComponent(
@ -61,12 +61,12 @@ export class MetaMixerBuilding extends MetaBuilding {
slots: [
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
directions: ["bottom"],
filter: "color",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.bottom],
directions: ["bottom"],
filter: "color",
},
],

View File

@ -1,5 +1,5 @@
import { formatItemsPerSecond } from "../../core/utils";
import { enumDirection, Vector } from "../../core/vector";
import { Vector } from "../../core/vector";
import { T } from "../../translations";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";
@ -88,7 +88,7 @@ export class MetaPainterBuilding extends MetaBuilding {
entity.addComponent(
new ItemEjectorComponent({
slots: [{ pos: new Vector(1, 0), direction: enumDirection.right }],
slots: [{ pos: new Vector(1, 0), direction: "right" }],
})
);
entity.addComponent(
@ -96,12 +96,12 @@ export class MetaPainterBuilding extends MetaBuilding {
slots: [
{
pos: new Vector(0, 0),
directions: [enumDirection.left],
directions: ["left"],
filter: "shape",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.top],
directions: ["top"],
filter: "color",
},
],
@ -112,7 +112,7 @@ export class MetaPainterBuilding extends MetaBuilding {
/**
*
* @param {Entity} entity
* @param {number} rotationVariant
* @param {RotationVariant} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {
@ -122,87 +122,77 @@ export class MetaPainterBuilding extends MetaBuilding {
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.left],
directions: ["left"],
filter: "shape",
},
{
pos: new Vector(1, 0),
directions: [
variant === defaultBuildingVariant ? enumDirection.top : enumDirection.bottom,
],
directions: [variant === defaultBuildingVariant ? "top" : "bottom"],
filter: "color",
},
]);
entity.components.ItemProcessor.type = enumItemProcessorTypes.painter;
entity.components.ItemProcessor.inputsPerCharge = 2;
entity.components.ItemEjector.setSlots([
{ pos: new Vector(1, 0), direction: enumDirection.right },
]);
entity.components.ItemEjector.setSlots([{ pos: new Vector(1, 0), direction: "right" }]);
break;
}
case enumPainterVariants.double: {
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.left],
directions: ["left"],
filter: "shape",
},
{
pos: new Vector(0, 1),
directions: [enumDirection.left],
directions: ["left"],
filter: "shape",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.top],
directions: ["top"],
filter: "color",
},
]);
entity.components.ItemProcessor.type = enumItemProcessorTypes.painterDouble;
entity.components.ItemProcessor.inputsPerCharge = 3;
entity.components.ItemEjector.setSlots([
{ pos: new Vector(1, 0), direction: enumDirection.right },
]);
entity.components.ItemEjector.setSlots([{ pos: new Vector(1, 0), direction: "right" }]);
break;
}
case enumPainterVariants.quad: {
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.left],
directions: ["left"],
filter: "shape",
},
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
directions: ["bottom"],
filter: "color",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.bottom],
directions: ["bottom"],
filter: "color",
},
{
pos: new Vector(2, 0),
directions: [enumDirection.bottom],
directions: ["bottom"],
filter: "color",
},
{
pos: new Vector(3, 0),
directions: [enumDirection.bottom],
directions: ["bottom"],
filter: "color",
},
]);
entity.components.ItemProcessor.type = enumItemProcessorTypes.painterQuad;
entity.components.ItemProcessor.inputsPerCharge = 5;
entity.components.ItemEjector.setSlots([
{ pos: new Vector(0, 0), direction: enumDirection.top },
]);
entity.components.ItemEjector.setSlots([{ pos: new Vector(0, 0), direction: "top" }]);
break;
}
default:

View File

@ -1,5 +1,5 @@
import { formatItemsPerSecond } from "../../core/utils";
import { enumDirection, Vector } from "../../core/vector";
import { Vector } from "../../core/vector";
import { T } from "../../translations";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";
@ -79,7 +79,7 @@ export class MetaRotaterBuilding extends MetaBuilding {
entity.addComponent(
new ItemEjectorComponent({
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
slots: [{ pos: new Vector(0, 0), direction: "top" }],
})
);
entity.addComponent(
@ -87,7 +87,7 @@ export class MetaRotaterBuilding extends MetaBuilding {
slots: [
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
directions: ["bottom"],
filter: "shape",
},
],
@ -98,7 +98,7 @@ export class MetaRotaterBuilding extends MetaBuilding {
/**
*
* @param {Entity} entity
* @param {number} rotationVariant
* @param {RotationVariant} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {

View File

@ -1,4 +1,4 @@
import { enumDirection, Vector } from "../../core/vector";
import { Vector } from "../../core/vector";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";
import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
@ -95,7 +95,7 @@ export class MetaSplitterBuilding extends MetaBuilding {
/**
*
* @param {Entity} entity
* @param {number} rotationVariant
* @param {RotationVariant} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {
@ -104,22 +104,22 @@ export class MetaSplitterBuilding extends MetaBuilding {
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
directions: ["bottom"],
},
{
pos: new Vector(1, 0),
directions: [enumDirection.bottom],
directions: ["bottom"],
},
]);
entity.components.ItemEjector.setSlots([
{ pos: new Vector(0, 0), direction: enumDirection.top },
{ pos: new Vector(1, 0), direction: enumDirection.top },
{ pos: new Vector(0, 0), direction: "top" },
{ pos: new Vector(1, 0), direction: "top" },
]);
entity.components.BeltUnderlays.underlays = [
{ pos: new Vector(0, 0), direction: enumDirection.top },
{ pos: new Vector(1, 0), direction: enumDirection.top },
{ pos: new Vector(0, 0), direction: "top" },
{ pos: new Vector(1, 0), direction: "top" },
];
break;
@ -129,25 +129,17 @@ export class MetaSplitterBuilding extends MetaBuilding {
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
directions: ["bottom"],
},
{
pos: new Vector(0, 0),
directions: [
variant === enumSplitterVariants.compactInverse
? enumDirection.left
: enumDirection.right,
],
directions: [variant === enumSplitterVariants.compactInverse ? "left" : "right"],
},
]);
entity.components.ItemEjector.setSlots([
{ pos: new Vector(0, 0), direction: enumDirection.top },
]);
entity.components.ItemEjector.setSlots([{ pos: new Vector(0, 0), direction: "top" }]);
entity.components.BeltUnderlays.underlays = [
{ pos: new Vector(0, 0), direction: enumDirection.top },
];
entity.components.BeltUnderlays.underlays = [{ pos: new Vector(0, 0), direction: "top" }];
break;
}

View File

@ -1,5 +1,5 @@
import { formatItemsPerSecond } from "../../core/utils";
import { enumDirection, Vector } from "../../core/vector";
import { Vector } from "../../core/vector";
import { T } from "../../translations";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";
@ -53,7 +53,7 @@ export class MetaStackerBuilding extends MetaBuilding {
entity.addComponent(
new ItemEjectorComponent({
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
slots: [{ pos: new Vector(0, 0), direction: "top" }],
})
);
entity.addComponent(
@ -61,12 +61,12 @@ export class MetaStackerBuilding extends MetaBuilding {
slots: [
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
directions: ["bottom"],
filter: "shape",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.bottom],
directions: ["bottom"],
filter: "shape",
},
],

View File

@ -1,5 +1,5 @@
import { formatBigNumber } from "../../core/utils";
import { enumDirection, Vector } from "../../core/vector";
import { Vector } from "../../core/vector";
import { T } from "../../translations";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";
@ -86,12 +86,7 @@ export class MetaTrashBuilding extends MetaBuilding {
slots: [
{
pos: new Vector(0, 0),
directions: [
enumDirection.top,
enumDirection.right,
enumDirection.bottom,
enumDirection.left,
],
directions: ["top", "right", "bottom", "left"],
},
],
})
@ -101,7 +96,7 @@ export class MetaTrashBuilding extends MetaBuilding {
/**
*
* @param {Entity} entity
* @param {number} rotationVariant
* @param {RotationVariant} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {
@ -125,12 +120,7 @@ export class MetaTrashBuilding extends MetaBuilding {
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [
enumDirection.top,
enumDirection.right,
enumDirection.bottom,
enumDirection.left,
],
directions: ["top", "right", "bottom", "left"],
},
]);
entity.components.ItemEjector.setSlots([]);
@ -150,12 +140,12 @@ export class MetaTrashBuilding extends MetaBuilding {
slots: [
{
pos: new Vector(1, 1),
direction: enumDirection.right,
direction: "right",
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 1),
direction: enumDirection.left,
direction: "left",
type: enumPinSlotType.logicalEjector,
},
],
@ -167,22 +157,22 @@ export class MetaTrashBuilding extends MetaBuilding {
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 1),
directions: [enumDirection.bottom],
directions: ["bottom"],
},
{
pos: new Vector(1, 1),
directions: [enumDirection.bottom],
directions: ["bottom"],
},
]);
entity.components.ItemEjector.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
direction: "top",
},
{
pos: new Vector(1, 0),
direction: enumDirection.top,
direction: "top",
},
]);
break;

View File

@ -1,5 +1,5 @@
import { Loader } from "../../core/loader";
import { enumDirection, Vector, enumAngleToDirection, enumDirectionToVector } from "../../core/vector";
import { Vector, angleDirectionMap, directionVectorMap, clockwiseAngleMap } from "../../core/vector";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";
import { enumUndergroundBeltMode, UndergroundBeltComponent } from "../components/underground_belt";
@ -51,8 +51,8 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
}
/**
* @param {number} rotation
* @param {number} rotationVariant
* @param {Angle} rotation
* @param {RotationVariant} rotationVariant
* @param {string} variant
* @param {Entity} entity
*/
@ -90,7 +90,7 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
}
/**
* @param {number} rotationVariant
* @param {RotationVariant} rotationVariant
* @param {string} variant
*/
getPreviewSprite(rotationVariant, variant) {
@ -110,7 +110,7 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
}
/**
* @param {number} rotationVariant
* @param {RotationVariant} rotationVariant
* @param {string} variant
*/
getBlueprintSprite(rotationVariant, variant) {
@ -130,7 +130,7 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
}
/**
* @param {number} rotationVariant
* @param {RotationVariant} rotationVariant
* @param {string} variant
*/
getSprite(rotationVariant, variant) {
@ -169,17 +169,17 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
* @param {object} param0
* @param {GameRoot} param0.root
* @param {Vector} param0.tile
* @param {number} param0.rotation
* @param {Angle} param0.rotation
* @param {string} param0.variant
* @param {Layer} param0.layer
* @return {{ rotation: number, rotationVariant: number, connectedEntities?: Array<Entity> }}
* @return {{ rotation: Angle, rotationVariant: RotationVariant, connectedEntities?: Array<Entity> }}
*/
computeOptimalDirectionAndRotationVariantAtTile({ root, tile, rotation, variant, layer }) {
const searchDirection = enumAngleToDirection[rotation];
const searchVector = enumDirectionToVector[searchDirection];
const searchDirection = angleDirectionMap[rotation];
const searchVector = directionVectorMap[searchDirection];
const tier = enumUndergroundBeltVariantToTier[variant];
const targetRotation = (rotation + 180) % 360;
const targetRotation = clockwiseAngleMap[clockwiseAngleMap[rotation]];
const targetSenderRotation = rotation;
for (
@ -209,7 +209,7 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
// Draw connections to receivers
if (undergroundComp.mode === enumUndergroundBeltMode.receiver) {
return {
rotation: rotation,
rotation,
rotationVariant: 0,
connectedEntities: [contents],
};
@ -230,7 +230,7 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
/**
*
* @param {Entity} entity
* @param {number} rotationVariant
* @param {RotationVariant} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {
@ -243,7 +243,7 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
directions: ["bottom"],
},
]);
return;
@ -254,7 +254,7 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
entity.components.ItemEjector.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
direction: "top",
},
]);
return;

View File

@ -1,6 +1,6 @@
import { Loader } from "../../core/loader";
import { generateMatrixRotations } from "../../core/utils";
import { enumDirection, enumDirectionToAngle, enumDirectionToVector, Vector } from "../../core/vector";
import { Vector } from "../../core/vector";
import { SOUNDS } from "../../platform/sound";
import { enumWireType, WireComponent } from "../components/wire";
import { Entity } from "../entity";
@ -83,7 +83,7 @@ export class MetaWireBuilding extends MetaBuilding {
/**
*
* @param {Entity} entity
* @param {number} rotationVariant
* @param {RotationVariant} rotationVariant
*/
updateVariants(entity, rotationVariant) {
entity.components.Wire.type = arrayWireRotationVariantToType[rotationVariant];
@ -91,8 +91,8 @@ export class MetaWireBuilding extends MetaBuilding {
/**
*
* @param {number} rotation
* @param {number} rotationVariant
* @param {Angle} rotation
* @param {RotationVariant} rotationVariant
* @param {string} variant
* @param {Entity} entity
*/
@ -145,17 +145,17 @@ export class MetaWireBuilding extends MetaBuilding {
* @param {object} param0
* @param {GameRoot} param0.root
* @param {Vector} param0.tile
* @param {number} param0.rotation
* @param {Angle} param0.rotation
* @param {string} param0.variant
* @param {string} param0.layer
* @return {{ rotation: number, rotationVariant: number, connectedEntities?: Array<Entity> }}
* @return {{ rotation: Angle, rotationVariant: RotationVariant, connectedEntities?: Array<Entity> }}
*/
computeOptimalDirectionAndRotationVariantAtTile({ root, tile, rotation, variant, layer }) {
const connections = {
top: root.logic.computeWireEdgeStatus({ tile, rotation, edge: enumDirection.top }),
right: root.logic.computeWireEdgeStatus({ tile, rotation, edge: enumDirection.right }),
bottom: root.logic.computeWireEdgeStatus({ tile, rotation, edge: enumDirection.bottom }),
left: root.logic.computeWireEdgeStatus({ tile, rotation, edge: enumDirection.left }),
top: root.logic.computeWireEdgeStatus({ tile, rotation, edge: "top" }),
right: root.logic.computeWireEdgeStatus({ tile, rotation, edge: "right" }),
bottom: root.logic.computeWireEdgeStatus({ tile, rotation, edge: "bottom" }),
left: root.logic.computeWireEdgeStatus({ tile, rotation, edge: "left" }),
};
let flag = 0;
@ -176,7 +176,7 @@ export class MetaWireBuilding extends MetaBuilding {
case 0x0001:
// Left
rotation += 90;
rotation = 90;
break;
case 0x0010:
@ -187,17 +187,17 @@ export class MetaWireBuilding extends MetaBuilding {
case 0x0011:
// Bottom | Left
targetType = enumWireType.turn;
rotation += 90;
rotation = 90;
break;
case 0x0100:
// Right
rotation += 90;
rotation = 90;
break;
case 0x0101:
// Right | Left
rotation += 90;
rotation = 90;
break;
case 0x0110:
@ -217,7 +217,7 @@ export class MetaWireBuilding extends MetaBuilding {
case 0x1001:
// Top | Left
targetType = enumWireType.turn;
rotation += 180;
rotation = 180;
break;
case 0x1010:
@ -227,25 +227,25 @@ export class MetaWireBuilding extends MetaBuilding {
case 0x1011:
// Top | Bottom | Left
targetType = enumWireType.split;
rotation += 90;
rotation = 90;
break;
case 0x1100:
// Top | Right
targetType = enumWireType.turn;
rotation -= 90;
rotation = 270;
break;
case 0x1101:
// Top | Right | Left
targetType = enumWireType.split;
rotation += 180;
rotation = 180;
break;
case 0x1110:
// Top | Right | Bottom
targetType = enumWireType.split;
rotation -= 90;
rotation = 270;
break;
case 0x1111:
@ -254,10 +254,13 @@ export class MetaWireBuilding extends MetaBuilding {
break;
}
const rotationVariant = /** @type {RotationVariant} **/ (arrayWireRotationVariantToType.indexOf(
targetType
));
return {
// Clamp rotation
rotation: (rotation + 360 * 10) % 360,
rotationVariant: arrayWireRotationVariantToType.indexOf(targetType),
rotation,
rotationVariant,
};
}
}

View File

@ -34,8 +34,8 @@ export class MetaWireTunnelBuilding extends MetaBuilding {
/**
*
* @param {number} rotation
* @param {number} rotationVariant
* @param {Angle} rotation
* @param {RotationVariant} rotationVariant
* @param {string} variant
* @param {Entity} entity
*/
@ -78,7 +78,7 @@ export class MetaWireTunnelBuilding extends MetaBuilding {
/**
* @param {Entity} entity
* @param {number} rotationVariant
* @param {RotationVariant} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {

View File

@ -1,5 +1,4 @@
import { enumDirection, Vector } from "../../core/vector";
import { types } from "../../savegame/serialization";
import { Vector } from "../../core/vector";
import { BeltPath } from "../belt_path";
import { Component } from "../component";
@ -8,28 +7,28 @@ export const curvedBeltLength = /* Math.PI / 4 */ 0.78;
/** @type {import("./item_acceptor").ItemAcceptorSlot} */
export const FAKE_BELT_ACCEPTOR_SLOT = {
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
directions: ["bottom"],
};
/** @type {Object<enumDirection, import("./item_ejector").ItemEjectorSlot>} */
/** @type {Object<Direction, import("./item_ejector").ItemEjectorSlot>} */
export const FAKE_BELT_EJECTOR_SLOT_BY_DIRECTION = {
[enumDirection.top]: {
top: {
pos: new Vector(0, 0),
direction: enumDirection.top,
direction: "top",
item: null,
progress: 0,
},
[enumDirection.right]: {
right: {
pos: new Vector(0, 0),
direction: enumDirection.right,
direction: "right",
item: null,
progress: 0,
},
[enumDirection.left]: {
left: {
pos: new Vector(0, 0),
direction: enumDirection.left,
direction: "left",
item: null,
progress: 0,
},
@ -47,9 +46,9 @@ export class BeltComponent extends Component {
/**
*
* @param {object} param0
* @param {enumDirection=} param0.direction The direction of the belt
* @param {Direction=} param0.direction The direction of the belt
*/
constructor({ direction = enumDirection.top }) {
constructor({ direction = "top" }) {
super();
this.direction = direction;
@ -66,7 +65,7 @@ export class BeltComponent extends Component {
* @returns {number}
*/
getEffectiveLengthTiles() {
return this.direction === enumDirection.top ? 1.0 : curvedBeltLength;
return this.direction === "top" ? 1.0 : curvedBeltLength;
}
/**
@ -99,16 +98,16 @@ export class BeltComponent extends Component {
transformBeltToLocalSpace(progress) {
assert(progress >= 0.0, "Invalid progress ( < 0): " + progress);
switch (this.direction) {
case enumDirection.top:
case "top":
assert(progress <= 1.02, "Invalid progress: " + progress);
return new Vector(0, 0.5 - progress);
case enumDirection.right: {
case "right": {
assert(progress <= curvedBeltLength + 0.02, "Invalid progress 2: " + progress);
const arcProgress = (progress / curvedBeltLength) * 0.5 * Math.PI;
return new Vector(0.5 - 0.5 * Math.cos(arcProgress), 0.5 - 0.5 * Math.sin(arcProgress));
}
case enumDirection.left: {
case "left": {
assert(progress <= curvedBeltLength + 0.02, "Invalid progress 3: " + progress);
const arcProgress = (progress / curvedBeltLength) * 0.5 * Math.PI;
return new Vector(-0.5 + 0.5 * Math.cos(arcProgress), 0.5 - 0.5 * Math.sin(arcProgress));

View File

@ -1,6 +1,6 @@
import { Component } from "../component";
import { types } from "../../savegame/serialization";
import { enumDirection, Vector } from "../../core/vector";
import { Vector } from "../../core/vector";
export class BeltUnderlaysComponent extends Component {
static getId() {
@ -24,7 +24,7 @@ export class BeltUnderlaysComponent extends Component {
/**
* @param {object} param0
* @param {Array<{pos: Vector, direction: enumDirection}>=} param0.underlays Where to render belt underlays
* @param {Array<{pos: Vector, direction: Direction}>=} param0.underlays Where to render belt underlays
*/
constructor({ underlays }) {
super();

View File

@ -1,11 +1,10 @@
import { enumDirection, enumInvertedDirections, Vector } from "../../core/vector";
import { types } from "../../savegame/serialization";
import { inverseDirectionMap, Vector } from "../../core/vector";
import { BaseItem } from "../base_item";
import { Component } from "../component";
/** @typedef {{
* pos: Vector,
* directions: enumDirection[],
* directions: Direction[],
* filter?: ItemType
* }} ItemAcceptorSlot */
@ -14,12 +13,12 @@ import { Component } from "../component";
* @typedef {{
* slot: ItemAcceptorSlot,
* index: number,
* acceptedDirection: enumDirection
* acceptedDirection: Direction
* }} ItemAcceptorLocatedSlot */
/** @typedef {{
* pos: Vector,
* directions: enumDirection[],
* directions: Direction[],
* filter?: ItemType
* }} ItemAcceptorSlotConfig */
@ -54,7 +53,7 @@ export class ItemAcceptorComponent extends Component {
/**
* Fixes belt animations
* @type {Array<{ item: BaseItem, slotIndex: number, animProgress: number, direction: enumDirection }>}
* @type {Array<{ item: BaseItem, slotIndex: number, animProgress: number, direction: Direction }>}
*/
this.itemConsumptionAnimations = [];
@ -93,7 +92,7 @@ export class ItemAcceptorComponent extends Component {
/**
* Called when an item has been accepted so that
* @param {number} slotIndex
* @param {enumDirection} direction
* @param {Direction} direction
* @param {BaseItem} item
*/
onItemAccepted(slotIndex, direction, item) {
@ -108,27 +107,21 @@ export class ItemAcceptorComponent extends Component {
/**
* Tries to find a slot which accepts the current item
* @param {Vector} targetLocalTile
* @param {enumDirection} fromLocalDirection
* @param {Direction} fromLocalDirection
* @returns {ItemAcceptorLocatedSlot|null}
*/
findMatchingSlot(targetLocalTile, fromLocalDirection) {
// We need to invert our direction since the acceptor specifies *from* which direction
// it accepts items, but the ejector specifies *into* which direction it ejects items.
// E.g.: Ejector ejects into "right" direction but acceptor accepts from "left" direction.
const desiredDirection = enumInvertedDirections[fromLocalDirection];
const desiredDirection = inverseDirectionMap[fromLocalDirection];
// Go over all slots and try to find a target slot
for (let slotIndex = 0; slotIndex < this.slots.length; ++slotIndex) {
const slot = this.slots[slotIndex];
// Make sure the acceptor slot is on the right position
if (!slot.pos.equals(targetLocalTile)) {
continue;
}
// Check if the acceptor slot accepts items from our direction
for (let i = 0; i < slot.directions.length; ++i) {
// const localDirection = targetStaticComp.localDirectionToWorld(slot.directions[l]);
if (desiredDirection === slot.directions[i]) {
return {
slot,

View File

@ -1,4 +1,4 @@
import { enumDirection, enumDirectionToVector, Vector } from "../../core/vector";
import { directionVectorMap, Vector } from "../../core/vector";
import { types } from "../../savegame/serialization";
import { BaseItem } from "../base_item";
import { BeltPath } from "../belt_path";
@ -7,9 +7,10 @@ import { Entity } from "../entity";
import { typeItemSingleton } from "../item_resolver";
/**
* @typedef {import("./item_acceptor").ItemAcceptorLocatedSlot} ItemAcceptorLocatedSlot
* @typedef {{
* pos: Vector,
* direction: enumDirection,
* direction: Direction,
* item: BaseItem,
* progress: number?,
* cachedDestSlot?: import("./item_acceptor").ItemAcceptorLocatedSlot,
@ -53,7 +54,7 @@ export class ItemEjectorComponent extends Component {
/**
*
* @param {object} param0
* @param {Array<{pos: Vector, direction: enumDirection }>=} param0.slots The slots to eject on
* @param {Array<{pos: Vector, direction: Direction }>=} param0.slots The slots to eject on
*/
constructor({ slots = [] }) {
super();
@ -67,7 +68,7 @@ export class ItemEjectorComponent extends Component {
}
/**
* @param {Array<{pos: Vector, direction: enumDirection }>} slots The slots to eject on
* @param {Array<{pos: Vector, direction: Direction }>} slots The slots to eject on
*/
setSlots(slots) {
/** @type {Array<ItemEjectorSlot>} */
@ -91,7 +92,7 @@ export class ItemEjectorComponent extends Component {
* @returns {Vector}
*/
getSlotTargetLocalTile(slot) {
const directionVector = enumDirectionToVector[slot.direction];
const directionVector = directionVectorMap[slot.direction];
return slot.pos.add(directionVector);
}

View File

@ -2,7 +2,7 @@ import { globalConfig } from "../../core/config";
import { DrawParameters } from "../../core/draw_parameters";
import { Rectangle } from "../../core/rectangle";
import { AtlasSprite } from "../../core/sprites";
import { enumDirection, Vector } from "../../core/vector";
import { directionRotationMap, inverseAngleMap, Vector } from "../../core/vector";
import { types } from "../../savegame/serialization";
import { getBuildingDataFromCode } from "../building_codes";
import { Component } from "../component";
@ -77,8 +77,8 @@ export class StaticMapEntityComponent extends Component {
* @param {object} param0
* @param {Vector=} param0.origin Origin (Top Left corner) of the entity
* @param {Vector=} param0.tileSize Size of the entity in tiles
* @param {number=} param0.rotation Rotation in degrees. Must be multiple of 90
* @param {number=} param0.originalRotation Original Rotation in degrees. Must be multiple of 90
* @param {Angle} param0.rotation Rotation in degrees. Must be multiple of 90
* @param {Angle=} param0.originalRotation Original Rotation in degrees. Must be multiple of 90
* @param {number=} param0.code Building code
*/
constructor({
@ -126,34 +126,25 @@ export class StaticMapEntityComponent extends Component {
* @returns {Vector}
*/
applyRotationToVector(vector) {
return vector.rotateFastMultipleOf90(this.rotation);
}
/**
* Transforms the given vector/rotation from world space to local space
* @param {Vector} vector
* @returns {Vector}
*/
unapplyRotationToVector(vector) {
return vector.rotateFastMultipleOf90(360 - this.rotation);
return vector.rotate(this.rotation);
}
/**
* Transforms the given direction from local space
* @param {enumDirection} direction
* @returns {enumDirection}
* @param {Direction} direction
* @returns {Direction}
*/
localDirectionToWorld(direction) {
return Vector.transformDirectionFromMultipleOf90(direction, this.rotation);
return directionRotationMap[direction][this.rotation];
}
/**
* Transforms the given direction from world to local space
* @param {enumDirection} direction
* @returns {enumDirection}
* @param {Direction} direction
* @returns {Direction}
*/
worldDirectionToLocal(direction) {
return Vector.transformDirectionFromMultipleOf90(direction, 360 - this.rotation);
return directionRotationMap[direction][inverseAngleMap[this.rotation]];
}
/**
@ -162,10 +153,7 @@ export class StaticMapEntityComponent extends Component {
* @returns {Vector}
*/
localTileToWorld(localTile) {
const result = localTile.rotateFastMultipleOf90(this.rotation);
result.x += this.origin.x;
result.y += this.origin.y;
return result;
return localTile.rotate(this.rotation).addInplace(this.origin);
}
/**
@ -173,8 +161,7 @@ export class StaticMapEntityComponent extends Component {
* @param {Vector} worldTile
*/
worldToLocalTile(worldTile) {
const localUnrotated = worldTile.sub(this.origin);
return this.unapplyRotationToVector(localUnrotated);
return worldTile.sub(this.origin).rotate(inverseAngleMap[this.rotation]);
}
/**

View File

@ -1,4 +1,4 @@
import { enumDirection, Vector } from "../../core/vector";
import { Vector } from "../../core/vector";
import { BaseItem } from "../base_item";
import { Component } from "../component";
import { types } from "../../savegame/serialization";
@ -13,13 +13,13 @@ export const enumPinSlotType = {
/** @typedef {{
* pos: Vector,
* type: enumPinSlotType,
* direction: enumDirection
* direction: Direction
* }} WirePinSlotDefinition */
/** @typedef {{
* pos: Vector,
* type: enumPinSlotType,
* direction: enumDirection,
* direction: Direction,
* value: BaseItem,
* linkedNetwork: import("../systems/wire").WireNetwork
* }} WirePinSlot */

View File

@ -5,7 +5,7 @@ import { Component } from "./component";
import { GameRoot } from "./root";
import { globalConfig } from "../core/config";
import { enumDirectionToVector, enumDirectionToAngle } from "../core/vector";
import { directionAngleMap, directionVectorMap } from "../core/vector";
import { BasicSerializableObject, types } from "../savegame/serialization";
import { EntityComponentStorage } from "./entity_components";
import { Loader } from "../core/loader";
@ -172,8 +172,8 @@ export class Entity extends BasicSerializableObject {
const slot = ejectorComp.slots[i];
const slotTile = staticComp.localTileToWorld(slot.pos);
const direction = staticComp.localDirectionToWorld(slot.direction);
const directionVector = enumDirectionToVector[direction];
const angle = Math.radians(enumDirectionToAngle[direction]);
const directionVector = directionVectorMap[direction];
const angle = Math.radians(directionAngleMap[direction]);
context.globalAlpha = slot.item ? 1 : 0.2;
drawRotatedSprite({
@ -195,8 +195,8 @@ export class Entity extends BasicSerializableObject {
const slotTile = staticComp.localTileToWorld(slot.pos);
for (let k = 0; k < slot.directions.length; ++k) {
const direction = staticComp.localDirectionToWorld(slot.directions[k]);
const directionVector = enumDirectionToVector[direction];
const angle = Math.radians(enumDirectionToAngle[direction] + 180);
const directionVector = directionVectorMap[direction];
const angle = Math.radians(directionAngleMap[direction] + 180);
context.globalAlpha = 0.4;
drawRotatedSprite({
parameters,

View File

@ -4,13 +4,7 @@ import { DrawParameters } from "../../../core/draw_parameters";
import { drawRotatedSprite } from "../../../core/draw_utils";
import { Loader } from "../../../core/loader";
import { clamp, makeDiv, removeAllChildren } from "../../../core/utils";
import {
enumDirectionToAngle,
enumDirectionToVector,
enumInvertedDirections,
Vector,
enumDirection,
} from "../../../core/vector";
import { directionVectorMap, directionAngleMap, inverseDirectionMap, Vector } from "../../../core/vector";
import { T } from "../../../translations";
import { KEYMAPPINGS } from "../../key_action_mapper";
import { defaultBuildingVariant } from "../../meta_building";
@ -208,8 +202,8 @@ export class HUDBuildingPlacer extends HUDBuildingPlacerLogic {
const dimensions = metaBuilding.getDimensions(variant);
const sprite = metaBuilding.getPreviewSprite(0, variant);
const spriteWrapper = makeDiv(element, null, ["iconWrap"]);
spriteWrapper.setAttribute("data-tile-w", dimensions.x);
spriteWrapper.setAttribute("data-tile-h", dimensions.y);
spriteWrapper.setAttribute("data-tile-w", `${dimensions.x}`);
spriteWrapper.setAttribute("data-tile-h", `${dimensions.y}`);
spriteWrapper.innerHTML = sprite.getAsHTML(iconSize * dimensions.x, iconSize * dimensions.y);
@ -495,7 +489,7 @@ export class HUDBuildingPlacer extends HUDBuildingPlacerLogic {
const worldDirection = staticComp.localDirectionToWorld(direction);
// Figure out which tile ejects to this slot
const sourceTile = acceptorSlotWsTile.add(enumDirectionToVector[worldDirection]);
const sourceTile = acceptorSlotWsTile.add(directionVectorMap[worldDirection]);
let isBlocked = false;
let isConnected = false;
@ -519,7 +513,7 @@ export class HUDBuildingPlacer extends HUDBuildingPlacerLogic {
} else if (
sourceBeltComp &&
sourceStaticComp.localDirectionToWorld(sourceBeltComp.direction) ===
enumInvertedDirections[worldDirection]
inverseDirectionMap[worldDirection]
) {
// Belt connected
isConnected = true;
@ -538,7 +532,7 @@ export class HUDBuildingPlacer extends HUDBuildingPlacerLogic {
sprite,
x: acceptorSlotWsPos.x,
y: acceptorSlotWsPos.y,
angle: Math.radians(enumDirectionToAngle[enumInvertedDirections[worldDirection]]),
angle: Math.radians(directionAngleMap[inverseDirectionMap[worldDirection]]),
size: 13,
offsetY: offsetShift + 13,
});
@ -550,7 +544,7 @@ export class HUDBuildingPlacer extends HUDBuildingPlacerLogic {
for (let ejectorSlotIndex = 0; ejectorSlotIndex < ejectorSlots.length; ++ejectorSlotIndex) {
const slot = ejectorSlots[ejectorSlotIndex];
const ejectorSlotLocalTile = slot.pos.add(enumDirectionToVector[slot.direction]);
const ejectorSlotLocalTile = slot.pos.add(directionVectorMap[slot.direction]);
const ejectorSlotWsTile = staticComp.localTileToWorld(ejectorSlotLocalTile);
const ejectorSLotWsPos = ejectorSlotWsTile.toWorldSpaceCenterOfTile();
@ -576,7 +570,7 @@ export class HUDBuildingPlacer extends HUDBuildingPlacerLogic {
if (destAcceptor && destAcceptor.findMatchingSlot(destLocalTile, destLocalDir)) {
// This one is connected, all good
isConnected = true;
} else if (destEntity.components.Belt && destLocalDir === enumDirection.top) {
} else if (destEntity.components.Belt && destLocalDir === "top") {
// Connected to a belt
isConnected = true;
} else {
@ -594,7 +588,7 @@ export class HUDBuildingPlacer extends HUDBuildingPlacerLogic {
sprite,
x: ejectorSLotWsPos.x,
y: ejectorSLotWsPos.y,
angle: Math.radians(enumDirectionToAngle[ejectorSlotWsDirection]),
angle: Math.radians(directionAngleMap[ejectorSlotWsDirection]),
size: 13,
offsetY: offsetShift,
});

View File

@ -2,7 +2,7 @@ import { globalConfig } from "../../../core/config";
import { gMetaBuildingRegistry } from "../../../core/global_registries";
import { Signal, STOP_PROPAGATION } from "../../../core/signal";
import { TrackedState } from "../../../core/tracked_state";
import { Vector } from "../../../core/vector";
import { clockwiseAngleMap, counterClockwiseAngleMap, snapToAngle, Vector } from "../../../core/vector";
import { enumMouseButton } from "../../camera";
import { StaticMapEntityComponent } from "../../components/static_map_entity";
import { Entity } from "../../entity";
@ -46,13 +46,13 @@ export class HUDBuildingPlacerLogic extends BaseHUDPart {
/**
* The current rotation
* @type {number}
* @type {Angle}
*/
this.currentBaseRotationGeneral = 0;
/**
* The current rotation preference for each building.
* @type{Object.<string,number>}
* @type{Object.<string,Angle>}
*/
this.preferredBaseRotations = {};
@ -146,7 +146,7 @@ export class HUDBuildingPlacerLogic extends BaseHUDPart {
/**
* Returns the current base rotation for the current meta-building.
* @returns {number}
* @returns {Angle}
*/
get currentBaseRotation() {
if (!this.root.app.settings.getAllSettings().rotationByBuilding) {
@ -162,7 +162,7 @@ export class HUDBuildingPlacerLogic extends BaseHUDPart {
/**
* Sets the base rotation for the current meta-building.
* @param {number} rotation The new rotation/angle.
* @param {Angle} rotation The new rotation/angle.
*/
set currentBaseRotation(rotation) {
if (!this.root.app.settings.getAllSettings().rotationByBuilding) {
@ -274,9 +274,9 @@ export class HUDBuildingPlacerLogic extends BaseHUDPart {
const selectedBuilding = this.currentMetaBuilding.get();
if (selectedBuilding) {
if (this.root.keyMapper.getBinding(KEYMAPPINGS.placement.rotateInverseModifier).pressed) {
this.currentBaseRotation = (this.currentBaseRotation + 270) % 360;
this.currentBaseRotation = counterClockwiseAngleMap[this.currentBaseRotation];
} else {
this.currentBaseRotation = (this.currentBaseRotation + 90) % 360;
this.currentBaseRotation = clockwiseAngleMap[this.currentBaseRotation];
}
const staticComp = this.fakeEntity.components.StaticMapEntity;
staticComp.rotation = this.currentBaseRotation;
@ -424,7 +424,7 @@ export class HUDBuildingPlacerLogic extends BaseHUDPart {
KEYMAPPINGS.placementModifiers.placementDisableAutoOrientation
).pressed
) {
this.currentBaseRotation = (180 + this.currentBaseRotation) % 360;
this.currentBaseRotation = clockwiseAngleMap[clockwiseAngleMap[this.currentBaseRotation]];
}
// Check if we should stop placement
@ -508,7 +508,7 @@ export class HUDBuildingPlacerLogic extends BaseHUDPart {
/**
* Finds the path which the current direction lock will use
* @returns {Array<{ tile: Vector, rotation: number }>}
* @returns {Array<{ tile: Vector, rotation: Angle }>}
*/
computeDirectionLockPath() {
const mousePosition = this.root.app.mousePosition;
@ -537,7 +537,7 @@ export class HUDBuildingPlacerLogic extends BaseHUDPart {
const lengthToCorner = Math.round(pathToCorner.length());
let currentPos = startTile.copy();
let rotation = (Math.round(Math.degrees(deltaToCorner.angle()) / 90) * 90 + 360) % 360;
let rotation = snapToAngle(deltaToCorner.angle());
if (lengthToCorner > 0) {
for (let i = 0; i < lengthToCorner; ++i) {
@ -555,7 +555,7 @@ export class HUDBuildingPlacerLogic extends BaseHUDPart {
const lengthFromCorner = Math.round(pathFromCorner.length());
if (lengthFromCorner > 0) {
rotation = (Math.round(Math.degrees(deltaFromCorner.angle()) / 90) * 90 + 360) % 360;
rotation = snapToAngle(deltaFromCorner.angle());
for (let i = 0; i < lengthFromCorner + 1; ++i) {
result.push({
tile: currentPos.copy(),
@ -692,12 +692,12 @@ export class HUDBuildingPlacerLogic extends BaseHUDPart {
).pressed
) {
const delta = newPos.sub(oldPos);
const angleDeg = Math.degrees(delta.angle());
this.currentBaseRotation = (Math.round(angleDeg / 90) * 90 + 360) % 360;
this.currentBaseRotation = snapToAngle(delta.angle());
// Holding alt inverts the placement
if (this.root.keyMapper.getBinding(KEYMAPPINGS.placementModifiers.placeInverse).pressed) {
this.currentBaseRotation = (180 + this.currentBaseRotation) % 360;
this.currentBaseRotation =
clockwiseAngleMap[clockwiseAngleMap[this.currentBaseRotation]];
}
}

View File

@ -1,7 +1,7 @@
import { createLogger } from "../core/logging";
import { STOP_PROPAGATION } from "../core/signal";
import { round2Digits } from "../core/utils";
import { enumDirection, enumDirectionToVector, enumInvertedDirections, Vector } from "../core/vector";
import { directionVectorMap, inverseDirectionMap, Vector } from "../core/vector";
import { getBuildingDataFromCode } from "./building_codes";
import { Entity } from "./entity";
import { MetaBuilding } from "./meta_building";
@ -19,26 +19,23 @@ export const enumWireEdgeFlag = {
};
/**
* Typing helper
* @typedef {import("./components/item_ejector").ItemEjectorSlot} ItemEjectorSlot
* @typedef {import("./components/item_acceptor").ItemAcceptorSlot} ItemAcceptorSlot
*
* @typedef {Array<{
* entity: Entity,
* slot: import("./components/item_ejector").ItemEjectorSlot,
* slot: ItemEjectorSlot,
* fromTile: Vector,
* toDirection: enumDirection
* toDirection: Direction
* }>} EjectorsAffectingTile
*/
/**
* Typing helper
*
* @typedef {Array<{
* entity: Entity,
* slot: import("./components/item_acceptor").ItemAcceptorSlot,
* slot: ItemAcceptorSlot,
* toTile: Vector,
* fromDirection: enumDirection
* fromDirection: Direction
* }>} AcceptorsAffectingTile
*/
/**
*
* @typedef {{
* acceptors: AcceptorsAffectingTile,
* ejectors: EjectorsAffectingTile
@ -95,9 +92,9 @@ export class GameLogic {
* Attempts to place the given building
* @param {object} param0
* @param {Vector} param0.origin
* @param {number} param0.rotation
* @param {number} param0.originalRotation
* @param {number} param0.rotationVariant
* @param {Angle} param0.rotation
* @param {Angle} param0.originalRotation
* @param {RotationVariant} param0.rotationVariant
* @param {string} param0.variant
* @param {MetaBuilding} param0.building
* @returns {Entity}
@ -194,13 +191,12 @@ export class GameLogic {
* Computes the flag for a given tile
* @param {object} param0
* @param {Vector} param0.tile The tile to check at
* @param {enumDirection} param0.edge The edge to check for
* @param {number} param0.rotation The local tiles base rotation
* @param {Direction} param0.edge The edge to check for
* @param {Angle} param0.rotation The local tiles base rotation
*/
computeWireEdgeStatus({ tile, edge, rotation }) {
const offset = enumDirectionToVector[edge];
const offset = directionVectorMap[edge];
const refTile = tile.add(offset);
// const angle = enumDirectionToAngle[edge];
// // First, check if this edge can be connected from locally
// const canConnectLocally = rotation === angle || (rotation + 180) % 360 === angle;
@ -306,7 +302,7 @@ export class GameLogic {
/**
* Gets the flag at the given tile
* @param {Vector} tile
* @param {enumDirection} edge
* @param {Direction} edge
* @returns {enumWireEdgeFlag}
*/
getWireEdgeFlag(tile, edge) {
@ -337,7 +333,7 @@ export class GameLogic {
}
// Check if the pin has the right direction
if (pinDirection !== enumInvertedDirections[edge]) {
if (pinDirection !== inverseDirectionMap[edge]) {
continue;
}
@ -362,8 +358,8 @@ export class GameLogic {
return enumWireEdgeFlag.connected;
} else {
// Its a coating, check if it matches the direction
const referenceDirection = targetStaticComp.localDirectionToWorld(enumDirection.top);
return referenceDirection === edge || enumInvertedDirections[referenceDirection] === edge
const referenceDirection = targetStaticComp.localDirectionToWorld("top");
return referenceDirection === edge || inverseDirectionMap[referenceDirection] === edge
? enumWireEdgeFlag.connected
: enumWireEdgeFlag.empty;
}
@ -375,10 +371,6 @@ export class GameLogic {
return enumWireEdgeFlag.empty;
}
// const refAngle = enumDirectionToAngle[edge];
// const refRotation = targetEntity.components.StaticMapEntity.originalRotation;
// const canConnectRemotely = refRotation === refAngle || (refRotation + 180) % 360 === refAngle;
// Actually connected
return enumWireEdgeFlag.connected;
}
@ -390,9 +382,9 @@ export class GameLogic {
*/
getEjectorsAndAcceptorsAtTile(tile) {
/** @type {EjectorsAffectingTile} */
let ejectors = [];
const ejectors = [];
/** @type {AcceptorsAffectingTile} */
let acceptors = [];
const acceptors = [];
// Well .. please ignore this code! :D
for (let dx = -1; dx <= 1; ++dx) {
@ -430,7 +422,7 @@ export class GameLogic {
const slot = ejectorSlots[ejectorSlot];
const wsTile = staticComp.localTileToWorld(slot.pos);
const wsDirection = staticComp.localDirectionToWorld(slot.direction);
const targetTile = wsTile.add(enumDirectionToVector[wsDirection]);
const targetTile = wsTile.add(directionVectorMap[wsDirection]);
if (targetTile.equals(tile)) {
ejectors.push({
entity,
@ -448,7 +440,7 @@ export class GameLogic {
const direction = slot.directions[k];
const wsDirection = staticComp.localDirectionToWorld(direction);
const sourceTile = wsTile.add(enumDirectionToVector[wsDirection]);
const sourceTile = wsTile.add(directionVectorMap[wsDirection]);
if (sourceTile.equals(tile)) {
acceptors.push({
entity,

View File

@ -55,9 +55,9 @@ export class MetaBuilding {
}
/**
* Can return a special interlaved 9 elements overlay matrix for rendering
* @param {number} rotation
* @param {number} rotationVariant
* Can return a special interleved 9 elements overlay matrix for rendering
* @param {Angle} rotation
* @param {RotationVariant} rotationVariant
* @param {string} variant
* @param {Entity} entity
* @returns {Array<number>|null}
@ -192,9 +192,9 @@ export class MetaBuilding {
* @param {object} param0
* @param {GameRoot} param0.root
* @param {Vector} param0.origin Origin tile
* @param {number=} param0.rotation Rotation
* @param {number} param0.originalRotation Original Rotation
* @param {number} param0.rotationVariant Rotation variant
* @param {Angle=} param0.rotation Rotation
* @param {Angle} param0.originalRotation Original Rotation
* @param {RotationVariant} param0.rotationVariant Rotation variant
* @param {string} param0.variant
*/
createEntity({ root, origin, rotation, originalRotation, rotationVariant, variant }) {
@ -216,7 +216,7 @@ export class MetaBuilding {
/**
* Returns the sprite for a given variant
* @param {number} rotationVariant
* @param {RotationVariant} rotationVariant
* @param {string} variant
* @returns {AtlasSprite}
*/
@ -234,10 +234,10 @@ export class MetaBuilding {
* @param {object} param0
* @param {GameRoot} param0.root
* @param {Vector} param0.tile
* @param {number} param0.rotation
* @param {Angle} param0.rotation
* @param {string} param0.variant
* @param {Layer} param0.layer
* @return {{ rotation: number, rotationVariant: number, connectedEntities?: Array<Entity> }}
* @return {{ rotation: Angle, rotationVariant: RotationVariant, connectedEntities?: Array<Entity> }}
*/
computeOptimalDirectionAndRotationVariantAtTile({ root, tile, rotation, variant, layer }) {
if (!this.getIsRotateable(variant)) {
@ -255,7 +255,7 @@ export class MetaBuilding {
/**
* Should update the entity to match the given variants
* @param {Entity} entity
* @param {number} rotationVariant
* @param {RotationVariant} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {}

View File

@ -5,7 +5,7 @@ import { Loader } from "../../core/loader";
import { createLogger } from "../../core/logging";
import { AtlasSprite } from "../../core/sprites";
import { fastArrayDeleteValue } from "../../core/utils";
import { enumDirection, enumDirectionToVector, enumInvertedDirections, Vector } from "../../core/vector";
import { directionVectorMap, inverseDirectionMap, Vector } from "../../core/vector";
import { BeltPath } from "../belt_path";
import { arrayBeltVariantToRotation, MetaBeltBaseBuilding } from "../buildings/belt_base";
import { BeltComponent } from "../components/belt";
@ -26,33 +26,27 @@ export class BeltSystem extends GameSystemWithFilter {
constructor(root) {
super(root, [BeltComponent]);
/**
* @type {Object.<enumDirection, Array<AtlasSprite>>}
* @type {Record<Exclude<Direction, "bottom">, AtlasSprite>}
*/
this.beltSprites = {
[enumDirection.top]: Loader.getSprite("sprites/belt/built/forward_0.png"),
[enumDirection.left]: Loader.getSprite("sprites/belt/built/left_0.png"),
[enumDirection.right]: Loader.getSprite("sprites/belt/built/right_0.png"),
top: Loader.getSprite("sprites/belt/built/forward_0.png"),
left: Loader.getSprite("sprites/belt/built/left_0.png"),
right: Loader.getSprite("sprites/belt/built/right_0.png"),
};
/**
* @type {Object.<enumDirection, Array<AtlasSprite>>}
* @type {Record<Exclude<Direction, "bottom">, Array<AtlasSprite>>}
*/
this.beltAnimations = {
[enumDirection.top]: [],
[enumDirection.left]: [],
[enumDirection.right]: [],
top: [],
left: [],
right: [],
};
for (let i = 0; i < BELT_ANIM_COUNT; ++i) {
this.beltAnimations[enumDirection.top].push(
Loader.getSprite("sprites/belt/built/forward_" + i + ".png")
);
this.beltAnimations[enumDirection.left].push(
Loader.getSprite("sprites/belt/built/left_" + i + ".png")
);
this.beltAnimations[enumDirection.right].push(
Loader.getSprite("sprites/belt/built/right_" + i + ".png")
);
this.beltAnimations.top.push(Loader.getSprite(`sprites/belt/built/forward_${i}.png`));
this.beltAnimations.left.push(Loader.getSprite(`sprites/belt/built/left_${i}.png`));
this.beltAnimations.right.push(Loader.getSprite(`sprites/belt/built/right_${i}.png`));
}
this.root.signals.entityDestroyed.add(this.onEntityDestroyed, this);
@ -355,7 +349,7 @@ export class BeltSystem extends GameSystemWithFilter {
const beltComp = entity.components.Belt;
const followUpDirection = staticComp.localDirectionToWorld(beltComp.direction);
const followUpVector = enumDirectionToVector[followUpDirection];
const followUpVector = directionVectorMap[followUpDirection];
const followUpTile = staticComp.origin.add(followUpVector);
const followUpEntity = this.root.map.getLayerContentXY(followUpTile.x, followUpTile.y, entity.layer);
@ -366,7 +360,7 @@ export class BeltSystem extends GameSystemWithFilter {
if (followUpBeltComp) {
const followUpStatic = followUpEntity.components.StaticMapEntity;
const acceptedDirection = followUpStatic.localDirectionToWorld(enumDirection.top);
const acceptedDirection = followUpStatic.localDirectionToWorld("top");
if (acceptedDirection === followUpDirection) {
return followUpEntity;
}
@ -384,8 +378,8 @@ export class BeltSystem extends GameSystemWithFilter {
findSupplyingEntity(entity) {
const staticComp = entity.components.StaticMapEntity;
const supplyDirection = staticComp.localDirectionToWorld(enumDirection.bottom);
const supplyVector = enumDirectionToVector[supplyDirection];
const supplyDirection = staticComp.localDirectionToWorld("bottom");
const supplyVector = directionVectorMap[supplyDirection];
const supplyTile = staticComp.origin.add(supplyVector);
const supplyEntity = this.root.map.getLayerContentXY(supplyTile.x, supplyTile.y, entity.layer);
@ -396,7 +390,7 @@ export class BeltSystem extends GameSystemWithFilter {
if (supplyBeltComp) {
const supplyStatic = supplyEntity.components.StaticMapEntity;
const otherDirection = supplyStatic.localDirectionToWorld(
enumInvertedDirections[supplyBeltComp.direction]
inverseDirectionMap[supplyBeltComp.direction]
);
if (otherDirection === supplyDirection) {

View File

@ -1,7 +1,7 @@
import { globalConfig } from "../../core/config";
import { drawRotatedSprite } from "../../core/draw_utils";
import { Loader } from "../../core/loader";
import { enumDirectionToAngle } from "../../core/vector";
import { directionAngleMap } from "../../core/vector";
import { BeltUnderlaysComponent } from "../components/belt_underlays";
import { GameSystemWithFilter } from "../game_system_with_filter";
import { BELT_ANIM_COUNT } from "./belt";
@ -62,7 +62,7 @@ export class BeltUnderlaysSystem extends GameSystemWithFilter {
continue;
}
const angle = enumDirectionToAngle[staticComp.localDirectionToWorld(direction)];
const angle = directionAngleMap[staticComp.localDirectionToWorld(direction)];
// SYNC with systems/belt.js:drawSingleEntity!
const animationIndex = Math.floor(

View File

@ -1,7 +1,7 @@
import { globalConfig } from "../../core/config";
import { DrawParameters } from "../../core/draw_parameters";
import { fastArrayDelete } from "../../core/utils";
import { enumDirectionToVector } from "../../core/vector";
import { directionVectorMap } from "../../core/vector";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { GameSystemWithFilter } from "../game_system_with_filter";
import { MapChunkView } from "../map_chunk_view";
@ -64,7 +64,7 @@ export class ItemAcceptorSystem extends GameSystemWithFilter {
continue;
}
const fadeOutDirection = enumDirectionToVector[staticComp.localDirectionToWorld(direction)];
const fadeOutDirection = directionVectorMap[staticComp.localDirectionToWorld(direction)];
const finalTile = realSlotPos.subScalars(
fadeOutDirection.x * (animProgress / 2 - 0.5),
fadeOutDirection.y * (animProgress / 2 - 0.5)

View File

@ -2,7 +2,7 @@ import { globalConfig } from "../../core/config";
import { DrawParameters } from "../../core/draw_parameters";
import { createLogger } from "../../core/logging";
import { Rectangle } from "../../core/rectangle";
import { enumDirection, enumDirectionToVector, Vector } from "../../core/vector";
import { directionVectorMap } from "../../core/vector";
import { BaseItem } from "../base_item";
import { ItemEjectorComponent } from "../components/item_ejector";
import { Entity } from "../entity";
@ -132,7 +132,7 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
// Figure out where and into which direction we eject items
const ejectSlotWsTile = staticComp.localTileToWorld(ejectorSlot.pos);
const ejectSlotWsDirection = staticComp.localDirectionToWorld(ejectorSlot.direction);
const ejectSlotWsDirectionVector = enumDirectionToVector[ejectSlotWsDirection];
const ejectSlotWsDirectionVector = directionVectorMap[ejectSlotWsDirection];
const ejectSlotTargetWsTile = ejectSlotWsTile.add(ejectSlotWsDirectionVector);
// Try to find the given acceptor component to take the item
@ -150,7 +150,7 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
// Check for belts (special case)
if (targetBeltComp) {
const beltAcceptingDirection = targetStaticComp.localDirectionToWorld(enumDirection.top);
const beltAcceptingDirection = targetStaticComp.localDirectionToWorld("top");
if (ejectSlotWsDirection === beltAcceptingDirection) {
ejectorSlot.cachedTargetEntity = targetEntity;
ejectorSlot.cachedBeltPath = targetBeltComp.assignedPath;
@ -368,7 +368,7 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
}
const realDirection = staticComp.localDirectionToWorld(slot.direction);
const realDirectionVector = enumDirectionToVector[realDirection];
const realDirectionVector = directionVectorMap[realDirection];
const tileX = realPosition.x + 0.5 + realDirectionVector.x * 0.5 * slot.progress;
const tileY = realPosition.y + 0.5 + realDirectionVector.y * 0.5 * slot.progress;

View File

@ -1,6 +1,6 @@
import { globalConfig } from "../../core/config";
import { DrawParameters } from "../../core/draw_parameters";
import { enumDirectionToVector } from "../../core/vector";
import { directionVectorMap } from "../../core/vector";
import { BaseItem } from "../base_item";
import { MinerComponent } from "../components/miner";
import { Entity } from "../entity";
@ -73,7 +73,7 @@ export class MinerSystem extends GameSystemWithFilter {
const ejectingPos = staticComp.localTileToWorld(ejectingSlot.pos);
const ejectingDirection = staticComp.localDirectionToWorld(ejectingSlot.direction);
const targetTile = ejectingPos.add(enumDirectionToVector[ejectingDirection]);
const targetTile = ejectingPos.add(directionVectorMap[ejectingDirection]);
const targetContents = this.root.map.getTileContent(targetTile, "regular");
// Check if we are connected to another miner and thus do not eject directly

View File

@ -3,11 +3,10 @@ import { Loader } from "../../core/loader";
import { createLogger } from "../../core/logging";
import { Rectangle } from "../../core/rectangle";
import {
enumAngleToDirection,
enumDirection,
enumDirectionToAngle,
enumDirectionToVector,
enumInvertedDirections,
angleDirectionMap,
directionAngleMap,
directionVectorMap,
inverseDirectionMap,
} from "../../core/vector";
import { enumUndergroundBeltMode, UndergroundBeltComponent } from "../components/underground_belt";
import { Entity } from "../entity";
@ -81,9 +80,9 @@ export class UndergroundBeltSystem extends GameSystemWithFilter {
const staticComp = entity.components.StaticMapEntity;
const tile = staticComp.origin;
const direction = enumAngleToDirection[staticComp.rotation];
const inverseDirection = enumInvertedDirections[direction];
const offset = enumDirectionToVector[inverseDirection];
const direction = angleDirectionMap[staticComp.rotation];
const inverseDirection = inverseDirectionMap[direction];
const offset = directionVectorMap[inverseDirection];
let currentPos = tile.copy();
@ -106,7 +105,7 @@ export class UndergroundBeltSystem extends GameSystemWithFilter {
contentsUndergroundComp &&
contentsUndergroundComp.tier === undergroundComp.tier &&
contentsUndergroundComp.mode === enumUndergroundBeltMode.sender &&
enumAngleToDirection[contentsStaticComp.rotation] === direction
angleDirectionMap[contentsStaticComp.rotation] === direction
) {
matchingEntrance = {
entity: contents,
@ -143,8 +142,8 @@ export class UndergroundBeltSystem extends GameSystemWithFilter {
// It's a belt
if (
contentsBeltComp.direction !== enumDirection.top ||
enumAngleToDirection[contentsStaticComp.rotation] !== direction
contentsBeltComp.direction !== "top" ||
angleDirectionMap[contentsStaticComp.rotation] !== direction
) {
allBeltsMatch = false;
break;
@ -207,8 +206,8 @@ export class UndergroundBeltSystem extends GameSystemWithFilter {
const staticAfter = entityAfter.components.StaticMapEntity;
if (
enumAngleToDirection[staticBefore.rotation] !== direction ||
enumAngleToDirection[staticAfter.rotation] !== direction
angleDirectionMap[staticBefore.rotation] !== direction ||
angleDirectionMap[staticAfter.rotation] !== direction
) {
// Wrong rotation
continue;
@ -284,9 +283,9 @@ export class UndergroundBeltSystem extends GameSystemWithFilter {
findRecieverForSender(entity) {
const staticComp = entity.components.StaticMapEntity;
const undergroundComp = entity.components.UndergroundBelt;
const searchDirection = staticComp.localDirectionToWorld(enumDirection.top);
const searchVector = enumDirectionToVector[searchDirection];
const targetRotation = enumDirectionToAngle[searchDirection];
const searchDirection = staticComp.localDirectionToWorld("top");
const searchVector = directionVectorMap[searchDirection];
const targetRotation = directionAngleMap[searchDirection];
let currentTile = staticComp.origin;
// Search in the direction of the tunnel

View File

@ -5,13 +5,7 @@ import { createLogger } from "../../core/logging";
import { Rectangle } from "../../core/rectangle";
import { StaleAreaDetector } from "../../core/stale_area_detector";
import { fastArrayDeleteValueIfContained } from "../../core/utils";
import {
arrayAllDirections,
enumDirection,
enumDirectionToVector,
enumInvertedDirections,
Vector,
} from "../../core/vector";
import { directions, directionVectorMap, inverseDirectionMap, Vector } from "../../core/vector";
import { BaseItem } from "../base_item";
import { BooleanItem } from "../items/boolean_item";
import { arrayWireRotationVariantToType, MetaWireBuilding } from "../buildings/wire";
@ -248,7 +242,7 @@ export class WireSystem extends GameSystemWithFilter {
wireComp.linkedNetwork = currentNetwork;
currentNetwork.wires.push(nextEntity);
newSearchDirections = arrayAllDirections;
newSearchDirections = directions;
newSearchTile = nextEntity.components.StaticMapEntity.origin;
}
}
@ -345,7 +339,7 @@ export class WireSystem extends GameSystemWithFilter {
/**
* Finds surrounding entities which are not yet assigned to a network
* @param {Vector} initialTile
* @param {Array<enumDirection>} directions
* @param {Array<Direction>} directions
* @param {WireNetwork} network
* @returns {Array<any>}
*/
@ -358,7 +352,7 @@ export class WireSystem extends GameSystemWithFilter {
// Go over all directions we should search for
for (let i = 0; i < directions.length; ++i) {
const direction = directions[i];
const offset = enumDirectionToVector[direction];
const offset = directionVectorMap[direction];
const initialSearchTile = initialTile.add(offset);
// Store which tunnels we already visited to avoid infinite loops
@ -410,7 +404,7 @@ export class WireSystem extends GameSystemWithFilter {
// Check if the direction (inverted) matches
const pinDirection = staticComp.localDirectionToWorld(slot.direction);
if (pinDirection !== enumInvertedDirections[direction]) {
if (pinDirection !== inverseDirectionMap[direction]) {
continue;
}
@ -438,8 +432,8 @@ export class WireSystem extends GameSystemWithFilter {
if (
!tunnelComp.multipleDirections &&
!(
direction === staticComp.localDirectionToWorld(enumDirection.top) ||
direction === staticComp.localDirectionToWorld(enumDirection.bottom)
direction === staticComp.localDirectionToWorld("top") ||
direction === staticComp.localDirectionToWorld("bottom")
)
) {
// It's a coating, and it doesn't connect here

View File

@ -3,7 +3,7 @@ import { DrawParameters } from "../../core/draw_parameters";
import { drawRotatedSprite } from "../../core/draw_utils";
import { Loader } from "../../core/loader";
import { STOP_PROPAGATION } from "../../core/signal";
import { enumDirectionToAngle, Vector } from "../../core/vector";
import { directionAngleMap, Vector } from "../../core/vector";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { GameSystemWithFilter } from "../game_system_with_filter";
@ -181,9 +181,7 @@ export class WiredPinsSystem extends GameSystemWithFilter {
continue;
}
const effectiveRotation = Math.radians(
staticComp.rotation + enumDirectionToAngle[slot.direction]
);
const angle = directionAngleMap[staticComp.localDirectionToWorld(slot.direction)];
if (staticComp.getMetaBuilding().getRenderPins()) {
drawRotatedSprite({
@ -191,7 +189,7 @@ export class WiredPinsSystem extends GameSystemWithFilter {
sprite: this.pinSprites[slot.type],
x: worldPos.x,
y: worldPos.y,
angle: effectiveRotation,
angle: Math.radians(angle),
size: globalConfig.tileSize + 2,
offsetX: 0,
offsetY: 0,
@ -201,7 +199,7 @@ export class WiredPinsSystem extends GameSystemWithFilter {
// Draw contained item to visualize whats emitted
const value = slot.value;
if (value) {
const offset = new Vector(0, -9).rotated(effectiveRotation);
const offset = new Vector(0, -9).rotate(angle);
value.drawItemCenteredClipped(
worldPos.x + offset.x,
worldPos.y + offset.y,
@ -212,7 +210,7 @@ export class WiredPinsSystem extends GameSystemWithFilter {
// Debug view
if (G_IS_DEV && globalConfig.debug.renderWireNetworkInfos) {
const offset = new Vector(0, -10).rotated(effectiveRotation);
const offset = new Vector(0, -10).rotate(angle);
const network = slot.linkedNetwork;
parameters.context.fillStyle = "blue";
parameters.context.font = "5px Tahoma";

5
src/js/globals.d.ts vendored
View File

@ -193,8 +193,11 @@ declare interface TypedSignal<T extends Array<any>> {
removeAll();
}
declare type Layer = "regular" | "wires";
declare type Angle = 0 | 90 | 180 | 270;
declare type Direction = "top" | "right" | "bottom" | "left";
declare type ItemType = "shape" | "color" | "boolean";
declare type Layer = "regular" | "wires";
declare type RotationVariant = 0 | 1 | 2 | 3;
declare module "worker-loader?inline=true&fallback=false!*" {
class WebpackWorker extends Worker {

View File

@ -484,7 +484,7 @@ export class TypeEnum extends BaseDataType {
}
verifySerializedValue(value) {
if (this.availableValues.indexOf(value) < 0) {
if (!this.availableValues.includes(value)) {
return "Unknown enum value: " + value;
}
}