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Make "get adjacent entry" a common method
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@ -8,6 +8,8 @@ import { GameSystem } from "./game_system";
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import { arrayDelete, arrayDeleteValue } from "../core/utils";
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import { DrawParameters } from "../core/draw_parameters";
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import { globalConfig } from "../core/config";
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import { enumDirection, enumDirectionToVector } from "../core/vector";
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export class GameSystemWithFilter extends GameSystem {
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/**
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* Constructs a new game system with the given component filter. It will process
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@ -211,4 +213,21 @@ export class GameSystemWithFilter extends GameSystem {
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arrayDelete(this.allEntities, index);
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}
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}
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/**
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*
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* @param {Entity} entity
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* @param {enumDirection=} direction
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* @returns {Entity|null}
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*/
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getAdjacentEntity(entity, direction = null) {
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const ejectComp = entity.components.ItemEjector;
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const staticComp = entity.components.StaticMapEntity;
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const ejectingSlot = ejectComp.slots[0];
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const ejectingPos = staticComp.localTileToWorld(ejectingSlot.pos);
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const ejectingDirection = staticComp.localDirectionToWorld(direction || ejectingSlot.direction);
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const targetTile = ejectingPos.add(enumDirectionToVector[ejectingDirection]);
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return this.root.map.getTileContent(targetTile, enumLayer.regular);
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}
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}
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@ -66,16 +66,10 @@ export class MinerSystem extends GameSystemWithFilter {
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tryPerformMinerEject(entity, item) {
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const minerComp = entity.components.Miner;
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const ejectComp = entity.components.ItemEjector;
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const staticComp = entity.components.StaticMapEntity;
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// Check if we are a chained miner
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if (minerComp.chainable) {
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const ejectingSlot = ejectComp.slots[0];
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const ejectingPos = staticComp.localTileToWorld(ejectingSlot.pos);
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const ejectingDirection = staticComp.localDirectionToWorld(ejectingSlot.direction);
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const targetTile = ejectingPos.add(enumDirectionToVector[ejectingDirection]);
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const targetContents = this.root.map.getTileContent(targetTile, enumLayer.regular);
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const targetContents = this.getAdjacentEntity(entity);
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// Check if we are connected to another miner and thus do not eject directly
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if (targetContents) {
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