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https://github.com/tobspr/shapez.io.git
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Increased icon visibility for windows builds
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@ -275,11 +275,7 @@ gulp.task(
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$.sequence("sounds.fullbuild", "translations.fullBuild", "js.standalone-beta")
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);
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gulp.task("step.standalone-beta.mainbuild", cb =>
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$.multiProcess(
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["utils.copyAdditionalBuildFiles", "step.baseResources", "step.standalone-beta.code"],
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cb,
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false
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)
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$.multiProcess(["step.baseResources", "step.standalone-beta.code"], cb, false)
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);
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gulp.task(
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"step.standalone-beta.all",
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@ -293,11 +289,7 @@ gulp.task(
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$.sequence("sounds.fullbuild", "translations.fullBuild", "js.standalone-prod")
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);
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gulp.task("step.standalone-prod.mainbuild", cb =>
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$.multiProcess(
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["utils.copyAdditionalBuildFiles", "step.baseResources", "step.standalone-prod.code"],
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cb,
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false
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)
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$.multiProcess(["step.baseResources", "step.standalone-prod.code"], cb, false)
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);
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gulp.task(
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"step.standalone-prod.all",
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@ -2,7 +2,11 @@ export const CHANGELOG = [
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{
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version: "1.1.6",
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date: "unreleased",
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entries: ["Fixed firefox not loading the game when browsing in private mode"],
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entries: [
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"Fixed firefox not loading the game when browsing in private mode",
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"Fixed level complete dialog being blurred when the shop was opened before",
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"Increased icon visibility for windows builds",
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],
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},
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{
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@ -94,14 +94,15 @@ export class HubGoals extends BasicSerializableObject {
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this.createNextGoal();
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// Allow quickly switching goals in dev mode with key "C"
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// Allow quickly switching goals in dev mode
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if (G_IS_DEV) {
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this.root.gameState.inputReciever.keydown.add(key => {
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if (key.keyCode === 66) {
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// Key: b
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this.onGoalCompleted();
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}
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});
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if (G_IS_DEV) {
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window.addEventListener("keydown", ev => {
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if (ev.key === "b") {
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this.onGoalCompleted();
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}
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});
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}
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}
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}
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@ -28,7 +28,7 @@ export class HUDUnlockNotification extends BaseHUDPart {
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createElements(parent) {
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this.inputReciever = new InputReceiver("unlock-notification");
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this.element = makeDiv(parent, "ingame_HUD_UnlockNotification", []);
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this.element = makeDiv(parent, "ingame_HUD_UnlockNotification", ["noBlur"]);
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const dialog = makeDiv(this.element, null, ["dialog"]);
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