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Remove items array since it's no longer used. (working)

This commit is contained in:
Kiet 2021-06-06 03:20:30 +00:00
parent 605dcd208c
commit be51f282d5
2 changed files with 5 additions and 23 deletions

View File

@ -81,7 +81,7 @@ export class ItemProcessorComponent extends Component {
this.processingRequirement = processingRequirement;
/**
* Our current inputs
* Our current inputs. Mapping of slot number to item.
* @type {Map<number, BaseItem>}
*/
this.inputSlotsMap = new Map();
@ -95,12 +95,6 @@ export class ItemProcessorComponent extends Component {
// sure the outputs always match
this.nextOutputSlot = 0;
/**
* Our current inputs
* @type {Array<{ item: BaseItem, sourceSlot: number }>}
*/
this.inputSlots = [];
this.inputSlotsMap.clear();
/**
@ -126,20 +120,12 @@ export class ItemProcessorComponent extends Component {
tryTakeItem(item, sourceSlot) {
if (specialCaseProcessorTypes.contains(this.type)) {
// Hub has special logic .. not really nice but efficient.
this.inputSlots.push({ item, sourceSlot });
this.inputSlotsMap.set(sourceSlot, item);
return true;
}
// Check that we only take one item per slot
for (let i = 0; i < this.inputSlots.length; ++i) {
const slot = this.inputSlots[i];
if (slot.sourceSlot === sourceSlot) {
return false;
}
}
if (this.inputSlotsMap.has(sourceSlot)) return false;
this.inputSlots.push({ item, sourceSlot });
this.inputSlotsMap.set(sourceSlot, item);
return true;
}

View File

@ -253,14 +253,8 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
const processorComp = entity.components.ItemProcessor;
// First, take items
processorComp.inputSlots = [];
/** @type {Map<number, BaseItem>} */
const itemsBySlotMap = new Map();
for (let [key, value] of processorComp.inputSlotsMap.entries()) {
itemsBySlotMap.set(key, value);
}
processorComp.inputSlotsMap.clear();
const itemsBySlotMap = processorComp.inputSlotsMap;
/** @type {Array<ProducedItem>} */
const outItems = [];
@ -276,6 +270,8 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
outItems,
});
processorComp.inputSlotsMap.clear();
// Track produced items
for (let i = 0; i < outItems.length; ++i) {
if (!outItems[i].doNotTrack) {