parent
eb46b45c9a
commit
bd89c2cc9e
After Width: | Height: | Size: 4.6 KiB |
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#ingame_HUD_MassSelector {
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position: absolute;
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@include S(top, 50px);
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left: 50%;
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transform: translateX(-50%);
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@include S(width, 300px);
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background: #f77;
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@include S(border-radius, 4px);
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@include S(padding, 10px);
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@include PlainText;
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color: #fff;
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.keybinding {
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position: relative;
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top: unset;
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left: unset;
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right: unset;
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bottom: unset;
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}
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}
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@ -1,3 +1,196 @@
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import { BaseHUDPart } from "../base_hud_part";
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import { Vector } from "../../../core/vector";
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import { STOP_PROPAGATION } from "../../../core/signal";
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import { DrawParameters } from "../../../core/draw_parameters";
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import { Entity } from "../../entity";
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import { Loader } from "../../../core/loader";
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import { globalConfig } from "../../../core/config";
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import { makeDiv } from "../../../core/utils";
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import { DynamicDomAttach } from "../dynamic_dom_attach";
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import { createLogger } from "../../../core/logging";
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export class HUDMassSelector extends BaseHUDPart {}
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const logger = createLogger("hud/mass_selector");
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export class HUDMassSelector extends BaseHUDPart {
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createElements(parent) {
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this.element = makeDiv(
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parent,
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"ingame_HUD_MassSelector",
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[],
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`
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Press <code class="keybinding">DEL</code> to remove selected buildings
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and <code class="keybinding">ESCAPE</code> to cancel.
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`
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);
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}
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initialize() {
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this.deletionMarker = Loader.getSprite("sprites/misc/deletion_marker.png");
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this.currentSelectionStart = null;
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this.currentSelectionEnd = null;
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this.entityUidsMarkedForDeletion = new Set();
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this.root.signals.entityQueuedForDestroy.add(this.onEntityDestroyed, this);
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this.root.camera.downPreHandler.add(this.onMouseDown, this);
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this.root.camera.movePreHandler.add(this.onMouseMove, this);
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this.root.camera.upPostHandler.add(this.onMouseUp, this);
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this.root.gameState.keyActionMapper.getBinding("back").add(this.onBack, this);
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this.root.gameState.keyActionMapper.getBinding("confirm_mass_delete").add(this.confirmDelete, this);
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this.domAttach = new DynamicDomAttach(this.root, this.element);
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}
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/**
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* Handles the destroy callback and makes sure we clean our list
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* @param {Entity} entity
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*/
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onEntityDestroyed(entity) {
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this.entityUidsMarkedForDeletion.delete(entity.uid);
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}
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/**
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*
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*/
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onBack() {
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// Clear entities on escape
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if (this.entityUidsMarkedForDeletion) {
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this.entityUidsMarkedForDeletion = new Set();
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return STOP_PROPAGATION;
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}
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}
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confirmDelete() {
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const entityUids = Array.from(this.entityUidsMarkedForDeletion);
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for (let i = 0; i < entityUids.length; ++i) {
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const uid = entityUids[i];
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const entity = this.root.entityMgr.findByUid(uid);
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if (!this.root.logic.tryDeleteBuilding(entity)) {
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logger.error("Error in mass delete, could not remove building");
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this.entityUidsMarkedForDeletion.delete(uid);
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}
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}
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}
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/**
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* mouse down pre handler
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* @param {Vector} pos
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*/
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onMouseDown(pos) {
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if (!this.root.app.inputMgr.altIsDown) {
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return;
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}
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if (!this.root.app.inputMgr.shiftIsDown) {
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// Start new selection
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this.entityUidsMarkedForDeletion = new Set();
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}
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this.currentSelectionStart = pos.copy();
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this.currentSelectionEnd = pos.copy();
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return STOP_PROPAGATION;
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}
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/**
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* mouse move pre handler
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* @param {Vector} pos
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*/
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onMouseMove(pos) {
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if (this.currentSelectionStart) {
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this.currentSelectionEnd = pos.copy();
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}
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}
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onMouseUp() {
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if (this.currentSelectionStart) {
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const worldStart = this.root.camera.screenToWorld(this.currentSelectionStart);
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const worldEnd = this.root.camera.screenToWorld(this.currentSelectionEnd);
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const tileStart = worldStart.toTileSpace();
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const tileEnd = worldEnd.toTileSpace();
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const realTileStart = tileStart.min(tileEnd);
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const realTileEnd = tileStart.max(tileEnd);
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for (let x = realTileStart.x; x <= realTileEnd.x; ++x) {
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for (let y = realTileStart.y; y <= realTileEnd.y; ++y) {
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const contents = this.root.map.getTileContentXY(x, y);
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if (contents && this.root.logic.canDeleteBuilding(contents)) {
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this.entityUidsMarkedForDeletion.add(contents.uid);
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}
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}
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}
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this.currentSelectionStart = null;
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this.currentSelectionEnd = null;
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}
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}
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update() {
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this.domAttach.update(this.entityUidsMarkedForDeletion.size > 0);
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}
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/**
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*
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* @param {DrawParameters} parameters
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*/
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draw(parameters) {
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if (this.currentSelectionStart) {
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const worldStart = this.root.camera.screenToWorld(this.currentSelectionStart);
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const worldEnd = this.root.camera.screenToWorld(this.currentSelectionEnd);
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const realWorldStart = worldStart.min(worldEnd);
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const realWorldEnd = worldStart.max(worldEnd);
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const tileStart = worldStart.toTileSpace();
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const tileEnd = worldEnd.toTileSpace();
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const realTileStart = tileStart.min(tileEnd);
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const realTileEnd = tileStart.max(tileEnd);
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parameters.context.lineWidth = 1;
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parameters.context.fillStyle = "rgba(255, 127, 127, 0.2)";
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parameters.context.strokeStyle = "rgba(255, 127, 127, 0.5)";
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parameters.context.beginPath();
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parameters.context.rect(
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realWorldStart.x,
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realWorldStart.y,
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realWorldEnd.x - realWorldStart.x,
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realWorldEnd.y - realWorldStart.y
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);
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parameters.context.fill();
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parameters.context.stroke();
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for (let x = realTileStart.x; x <= realTileEnd.x; ++x) {
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for (let y = realTileStart.y; y <= realTileEnd.y; ++y) {
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const contents = this.root.map.getTileContentXY(x, y);
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if (contents && this.root.logic.canDeleteBuilding(contents)) {
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const staticComp = contents.components.StaticMapEntity;
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const center = staticComp.getTileSpaceBounds().getCenter().toWorldSpace();
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this.deletionMarker.drawCachedCentered(
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parameters,
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center.x,
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center.y,
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globalConfig.tileSize * 0.5
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);
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}
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}
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}
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}
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this.entityUidsMarkedForDeletion.forEach(uid => {
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const entity = this.root.entityMgr.findByUid(uid);
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const staticComp = entity.components.StaticMapEntity;
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const center = staticComp.getTileSpaceBounds().getCenter().toWorldSpace();
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this.deletionMarker.drawCachedCentered(
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parameters,
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center.x,
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center.y,
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globalConfig.tileSize * 0.5
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);
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});
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}
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}
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