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Pressing Q on the same building twice clears the cursor.
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@ -322,7 +322,12 @@ export class HUDBuildingPlacerLogic extends BaseHUDPart {
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// Try to extract the building
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// Try to extract the building
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const extracted = this.hack_reconstructMetaBuildingAndVariantFromBuilding(contents);
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const extracted = this.hack_reconstructMetaBuildingAndVariantFromBuilding(contents);
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if (!extracted) {
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// If the building we are picking is the same as the one we have, clear the cursor.
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if (
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!extracted ||
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(extracted.metaBuilding === this.currentMetaBuilding.get() &&
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extracted.variant === this.currentVariant.get())
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) {
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this.currentMetaBuilding.set(null);
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this.currentMetaBuilding.set(null);
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return;
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return;
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}
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}
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