mirror of
https://github.com/tobspr/shapez.io.git
synced 2026-03-02 03:39:21 +00:00
Improve (rendering-) performance in DEV mode
This commit is contained in:
@@ -1,146 +1,146 @@
|
||||
import { ExplainedResult } from "../core/explained_result";
|
||||
import { createLogger } from "../core/logging";
|
||||
import { gComponentRegistry } from "../core/global_registries";
|
||||
import { SerializerInternal } from "./serializer_internal";
|
||||
|
||||
/**
|
||||
* @typedef {import("../game/component").Component} Component
|
||||
* @typedef {import("../game/component").StaticComponent} StaticComponent
|
||||
* @typedef {import("../game/entity").Entity} Entity
|
||||
* @typedef {import("../game/root").GameRoot} GameRoot
|
||||
* @typedef {import("../savegame/savegame_typedefs").SerializedGame} SerializedGame
|
||||
*/
|
||||
|
||||
const logger = createLogger("savegame_serializer");
|
||||
|
||||
/**
|
||||
* Serializes a savegame
|
||||
*/
|
||||
export class SavegameSerializer {
|
||||
constructor() {
|
||||
this.internal = new SerializerInternal();
|
||||
}
|
||||
|
||||
/**
|
||||
* Serializes the game root into a dump
|
||||
* @param {GameRoot} root
|
||||
* @param {boolean=} sanityChecks Whether to check for validity
|
||||
* @returns {object}
|
||||
*/
|
||||
generateDumpFromGameRoot(root, sanityChecks = true) {
|
||||
/** @type {SerializedGame} */
|
||||
const data = {
|
||||
camera: root.camera.serialize(),
|
||||
time: root.time.serialize(),
|
||||
map: root.map.serialize(),
|
||||
entityMgr: root.entityMgr.serialize(),
|
||||
hubGoals: root.hubGoals.serialize(),
|
||||
pinnedShapes: root.hud.parts.pinnedShapes.serialize(),
|
||||
waypoints: root.hud.parts.waypoints.serialize(),
|
||||
entities: this.internal.serializeEntityArray(root.entityMgr.entities),
|
||||
beltPaths: root.systemMgr.systems.belt.serializePaths(),
|
||||
};
|
||||
|
||||
if (!G_IS_RELEASE) {
|
||||
if (sanityChecks) {
|
||||
// Sanity check
|
||||
const sanity = this.verifyLogicalErrors(data);
|
||||
if (!sanity.result) {
|
||||
logger.error("Created invalid savegame:", sanity.reason, "savegame:", data);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
/**
|
||||
* Verifies if there are logical errors in the savegame
|
||||
* @param {SerializedGame} savegame
|
||||
* @returns {ExplainedResult}
|
||||
*/
|
||||
verifyLogicalErrors(savegame) {
|
||||
if (!savegame.entities) {
|
||||
return ExplainedResult.bad("Savegame has no entities");
|
||||
}
|
||||
|
||||
const seenUids = [];
|
||||
|
||||
// Check for duplicate UIDS
|
||||
for (let i = 0; i < savegame.entities.length; ++i) {
|
||||
/** @type {Entity} */
|
||||
const entity = savegame.entities[i];
|
||||
|
||||
const uid = entity.uid;
|
||||
if (!Number.isInteger(uid)) {
|
||||
return ExplainedResult.bad("Entity has invalid uid: " + uid);
|
||||
}
|
||||
if (seenUids.indexOf(uid) >= 0) {
|
||||
return ExplainedResult.bad("Duplicate uid " + uid);
|
||||
}
|
||||
seenUids.push(uid);
|
||||
|
||||
// Verify components
|
||||
if (!entity.components) {
|
||||
return ExplainedResult.bad("Entity is missing key 'components': " + JSON.stringify(entity));
|
||||
}
|
||||
|
||||
const components = entity.components;
|
||||
for (const componentId in components) {
|
||||
const componentClass = gComponentRegistry.findById(componentId);
|
||||
|
||||
// Check component id is known
|
||||
if (!componentClass) {
|
||||
return ExplainedResult.bad("Unknown component id: " + componentId);
|
||||
}
|
||||
|
||||
// Verify component data
|
||||
const componentData = components[componentId];
|
||||
const componentVerifyError = /** @type {StaticComponent} */ (componentClass).verify(
|
||||
componentData
|
||||
);
|
||||
|
||||
// Check component data is ok
|
||||
if (componentVerifyError) {
|
||||
return ExplainedResult.bad(
|
||||
"Component " + componentId + " has invalid data: " + componentVerifyError
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ExplainedResult.good();
|
||||
}
|
||||
|
||||
/**
|
||||
* Tries to load the savegame from a given dump
|
||||
* @param {SerializedGame} savegame
|
||||
* @param {GameRoot} root
|
||||
* @returns {ExplainedResult}
|
||||
*/
|
||||
deserialize(savegame, root) {
|
||||
// Sanity
|
||||
const verifyResult = this.verifyLogicalErrors(savegame);
|
||||
if (!verifyResult.result) {
|
||||
return ExplainedResult.bad(verifyResult.reason);
|
||||
}
|
||||
let errorReason = null;
|
||||
|
||||
errorReason = errorReason || root.entityMgr.deserialize(savegame.entityMgr);
|
||||
errorReason = errorReason || root.time.deserialize(savegame.time);
|
||||
errorReason = errorReason || root.camera.deserialize(savegame.camera);
|
||||
errorReason = errorReason || root.map.deserialize(savegame.map);
|
||||
errorReason = errorReason || root.hubGoals.deserialize(savegame.hubGoals);
|
||||
errorReason = errorReason || root.hud.parts.pinnedShapes.deserialize(savegame.pinnedShapes);
|
||||
errorReason = errorReason || root.hud.parts.waypoints.deserialize(savegame.waypoints);
|
||||
errorReason = errorReason || this.internal.deserializeEntityArray(root, savegame.entities);
|
||||
errorReason = errorReason || root.systemMgr.systems.belt.deserializePaths(savegame.beltPaths);
|
||||
|
||||
// Check for errors
|
||||
if (errorReason) {
|
||||
return ExplainedResult.bad(errorReason);
|
||||
}
|
||||
|
||||
return ExplainedResult.good();
|
||||
}
|
||||
}
|
||||
import { ExplainedResult } from "../core/explained_result";
|
||||
import { createLogger } from "../core/logging";
|
||||
import { gComponentRegistry } from "../core/global_registries";
|
||||
import { SerializerInternal } from "./serializer_internal";
|
||||
|
||||
/**
|
||||
* @typedef {import("../game/component").Component} Component
|
||||
* @typedef {import("../game/component").StaticComponent} StaticComponent
|
||||
* @typedef {import("../game/entity").Entity} Entity
|
||||
* @typedef {import("../game/root").GameRoot} GameRoot
|
||||
* @typedef {import("../savegame/savegame_typedefs").SerializedGame} SerializedGame
|
||||
*/
|
||||
|
||||
const logger = createLogger("savegame_serializer");
|
||||
|
||||
/**
|
||||
* Serializes a savegame
|
||||
*/
|
||||
export class SavegameSerializer {
|
||||
constructor() {
|
||||
this.internal = new SerializerInternal();
|
||||
}
|
||||
|
||||
/**
|
||||
* Serializes the game root into a dump
|
||||
* @param {GameRoot} root
|
||||
* @param {boolean=} sanityChecks Whether to check for validity
|
||||
* @returns {object}
|
||||
*/
|
||||
generateDumpFromGameRoot(root, sanityChecks = true) {
|
||||
/** @type {SerializedGame} */
|
||||
const data = {
|
||||
camera: root.camera.serialize(),
|
||||
time: root.time.serialize(),
|
||||
map: root.map.serialize(),
|
||||
entityMgr: root.entityMgr.serialize(),
|
||||
hubGoals: root.hubGoals.serialize(),
|
||||
pinnedShapes: root.hud.parts.pinnedShapes.serialize(),
|
||||
waypoints: root.hud.parts.waypoints.serialize(),
|
||||
entities: this.internal.serializeEntityArray(root.entityMgr.entities),
|
||||
beltPaths: root.systemMgr.systems.belt.serializePaths(),
|
||||
};
|
||||
|
||||
if (G_IS_DEV) {
|
||||
if (sanityChecks) {
|
||||
// Sanity check
|
||||
const sanity = this.verifyLogicalErrors(data);
|
||||
if (!sanity.result) {
|
||||
logger.error("Created invalid savegame:", sanity.reason, "savegame:", data);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
/**
|
||||
* Verifies if there are logical errors in the savegame
|
||||
* @param {SerializedGame} savegame
|
||||
* @returns {ExplainedResult}
|
||||
*/
|
||||
verifyLogicalErrors(savegame) {
|
||||
if (!savegame.entities) {
|
||||
return ExplainedResult.bad("Savegame has no entities");
|
||||
}
|
||||
|
||||
const seenUids = new Set();
|
||||
|
||||
// Check for duplicate UIDS
|
||||
for (let i = 0; i < savegame.entities.length; ++i) {
|
||||
/** @type {Entity} */
|
||||
const entity = savegame.entities[i];
|
||||
|
||||
const uid = entity.uid;
|
||||
if (!Number.isInteger(uid)) {
|
||||
return ExplainedResult.bad("Entity has invalid uid: " + uid);
|
||||
}
|
||||
if (seenUids.has(uid)) {
|
||||
return ExplainedResult.bad("Duplicate uid " + uid);
|
||||
}
|
||||
seenUids.add(uid);
|
||||
|
||||
// Verify components
|
||||
if (!entity.components) {
|
||||
return ExplainedResult.bad("Entity is missing key 'components': " + JSON.stringify(entity));
|
||||
}
|
||||
|
||||
const components = entity.components;
|
||||
for (const componentId in components) {
|
||||
const componentClass = gComponentRegistry.findById(componentId);
|
||||
|
||||
// Check component id is known
|
||||
if (!componentClass) {
|
||||
return ExplainedResult.bad("Unknown component id: " + componentId);
|
||||
}
|
||||
|
||||
// Verify component data
|
||||
const componentData = components[componentId];
|
||||
const componentVerifyError = /** @type {StaticComponent} */ (componentClass).verify(
|
||||
componentData
|
||||
);
|
||||
|
||||
// Check component data is ok
|
||||
if (componentVerifyError) {
|
||||
return ExplainedResult.bad(
|
||||
"Component " + componentId + " has invalid data: " + componentVerifyError
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ExplainedResult.good();
|
||||
}
|
||||
|
||||
/**
|
||||
* Tries to load the savegame from a given dump
|
||||
* @param {SerializedGame} savegame
|
||||
* @param {GameRoot} root
|
||||
* @returns {ExplainedResult}
|
||||
*/
|
||||
deserialize(savegame, root) {
|
||||
// Sanity
|
||||
const verifyResult = this.verifyLogicalErrors(savegame);
|
||||
if (!verifyResult.result) {
|
||||
return ExplainedResult.bad(verifyResult.reason);
|
||||
}
|
||||
let errorReason = null;
|
||||
|
||||
errorReason = errorReason || root.entityMgr.deserialize(savegame.entityMgr);
|
||||
errorReason = errorReason || root.time.deserialize(savegame.time);
|
||||
errorReason = errorReason || root.camera.deserialize(savegame.camera);
|
||||
errorReason = errorReason || root.map.deserialize(savegame.map);
|
||||
errorReason = errorReason || root.hubGoals.deserialize(savegame.hubGoals);
|
||||
errorReason = errorReason || root.hud.parts.pinnedShapes.deserialize(savegame.pinnedShapes);
|
||||
errorReason = errorReason || root.hud.parts.waypoints.deserialize(savegame.waypoints);
|
||||
errorReason = errorReason || this.internal.deserializeEntityArray(root, savegame.entities);
|
||||
errorReason = errorReason || root.systemMgr.systems.belt.deserializePaths(savegame.beltPaths);
|
||||
|
||||
// Check for errors
|
||||
if (errorReason) {
|
||||
return ExplainedResult.bad(errorReason);
|
||||
}
|
||||
|
||||
return ExplainedResult.good();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user