mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
Add originalRotation to static comp in order to fix bugs with the automatic placement
This commit is contained in:
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@ -1,19 +1,17 @@
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#ingame_HUD_building_placer {
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position: fixed;
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@include S(bottom, 60px);
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left: 50%;
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transform: translateX(-50%);
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@include S(top, 5q0px);
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@include S(right, 10px);
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display: flex;
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flex-direction: column;
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@include S(padding, 6px);
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justify-content: center;
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align-items: center;
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background-color: $ingameHudBg;
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align-items: flex-start;
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@include S(border-radius, 4px);
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background: #333;
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@include S(width, 300px);
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background: rgba(#333, 0.5);
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@include S(width, 200px);
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.buildingLabel {
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@include PlainText;
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@ -24,8 +22,8 @@
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.instructions,
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.description {
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text-align: center;
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color: mix($accentColorDark, $accentColorBright, 50%);
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color: #fff;
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opacity: 0.8;
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@include SuperSmallText;
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}
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@ -58,12 +58,17 @@
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}
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}
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// &:first-child .tooltip {
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// display: flex;
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// }
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&.selected {
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background: rgb(140, 229, 140) !important;
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transform: scale(1.05);
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.keybinding {
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color: #111;
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}
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}
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pointer-events: all;
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transition: background-color 0.1s ease-in-out;
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transition: all 0.1s ease-in-out;
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transition-property: background-color, transform;
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&.unlocked:hover {
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background: rgba($accentColorDark, 0.1);
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cursor: pointer;
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@ -32,7 +32,7 @@ $accentColorDark: #7d808a;
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$colorGreenBright: #66bb6a;
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$colorRedBright: #ef5072;
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$themeColor: #393747;
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$ingameHudBg: rgba($accentColorBright, 0.9);
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$ingameHudBg: rgba($accentColorBright, 0.1);
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$ingameHudBorder: #{D(1.5px)} solid $accentColorDark;
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$text3dColor: #f4ffff;
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@ -176,6 +176,7 @@ export class InputDistributor {
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*/
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handleBlur() {
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this.shiftIsDown = false;
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this.altIsDown = false;
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this.forwardToReceiver("pageBlur", {});
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this.forwardToReceiver("shiftUp", {});
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}
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@ -187,6 +188,9 @@ export class InputDistributor {
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if (event.keyCode === 16) {
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this.shiftIsDown = true;
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}
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if (event.keyCode === 18) {
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this.altIsDown = true;
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}
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if (
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// TAB
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@ -225,6 +229,10 @@ export class InputDistributor {
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this.shiftIsDown = false;
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this.forwardToReceiver("shiftUp", {});
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}
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if (event.keyCode === 18) {
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this.altIsDown = false;
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this.forwardToReceiver("altUp", {});
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}
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this.forwardToReceiver("keyup", {
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keyCode: event.keyCode,
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@ -10,6 +10,7 @@ export class InputReceiver {
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this.keyup = new Signal();
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this.pageBlur = new Signal();
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this.shiftUp = new Signal();
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this.altUp = new Signal();
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// Dispatched on destroy
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this.destroyed = new Signal();
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@ -130,8 +130,8 @@ export class MetaBeltBaseBuilding extends MetaBuilding {
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const { ejectors, acceptors } = root.logic.getEjectorsAndAcceptorsAtTile(tile);
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let hasBottomEjector = false;
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let hasLeftEjector = false;
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let hasRightEjector = false;
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let hasLeftEjector = false;
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let hasTopAcceptor = false;
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let hasLeftAcceptor = false;
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@ -144,9 +144,9 @@ export class MetaBeltBaseBuilding extends MetaBuilding {
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if (ejector.toDirection === topDirection) {
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hasBottomEjector = true;
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} else if (ejector.toDirection === leftDirection) {
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hasLeftEjector = true;
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} else if (ejector.toDirection === rightDirection) {
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hasRightEjector = true;
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} else if (ejector.toDirection === rightDirection) {
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hasLeftEjector = true;
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}
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}
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@ -167,7 +167,9 @@ export class MetaBeltBaseBuilding extends MetaBuilding {
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if (!hasBottomEjector) {
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// When something ejects to us from the left and nothing from the right,
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// do a curve from the left to the top
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if (hasLeftEjector && !hasRightEjector) {
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if (hasRightEjector && !hasLeftEjector) {
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console.log("e - connect right");
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return {
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rotation: (rotation + 270) % 360,
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rotationVariant: 2,
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@ -176,7 +178,8 @@ export class MetaBeltBaseBuilding extends MetaBuilding {
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// When something ejects to us from the right and nothing from the left,
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// do a curve from the right to the top
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if (hasRightEjector && !hasLeftEjector) {
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if (hasLeftEjector && !hasRightEjector) {
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console.log("e - connect left");
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return {
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rotation: (rotation + 90) % 360,
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rotationVariant: 1,
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@ -190,6 +193,7 @@ export class MetaBeltBaseBuilding extends MetaBuilding {
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// When there is an acceptor to the right but no acceptor to the left,
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// do a turn to the right
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if (hasRightAcceptor && !hasLeftAcceptor) {
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console.log("a - connect right");
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return {
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rotation,
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rotationVariant: 2,
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@ -199,6 +203,7 @@ export class MetaBeltBaseBuilding extends MetaBuilding {
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// When there is an acceptor to the left but no acceptor to the right,
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// do a turn to the left
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if (hasLeftAcceptor && !hasRightAcceptor) {
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console.log("a - connect left");
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return {
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rotation,
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rotationVariant: 1,
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@ -109,12 +109,12 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
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const undergroundComp = contents.components.UndergroundBelt;
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if (undergroundComp) {
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const staticComp = contents.components.StaticMapEntity;
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if (staticComp.rotationDegrees === targetRotation) {
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if (staticComp.rotation === targetRotation) {
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if (undergroundComp.mode !== enumUndergroundBeltMode.sender) {
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// If we encounter an underground receiver on our way which is also faced in our direction, we don't accept that
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break;
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}
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// console.log("GOT IT! rotation is", rotation, "and target is", staticComp.rotationDegrees);
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// console.log("GOT IT! rotation is", rotation, "and target is", staticComp.rotation);
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return {
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rotation: targetRotation,
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@ -13,12 +13,7 @@ export class StaticMapEntityComponent extends Component {
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}
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static getSchema() {
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return {
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origin: types.tileVector,
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tileSize: types.tileVector,
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rotationDegrees: types.uint,
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spriteKey: types.string,
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};
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return {};
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}
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/**
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@ -26,27 +21,30 @@ export class StaticMapEntityComponent extends Component {
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* @param {object} param0
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* @param {Vector=} param0.origin Origin (Top Left corner) of the entity
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* @param {Vector=} param0.tileSize Size of the entity in tiles
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* @param {number=} param0.rotationDegrees Rotation in degrees. Must be multiple of 90
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* @param {number=} param0.rotation Rotation in degrees. Must be multiple of 90
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* @param {number=} param0.originalRotation Original Rotation in degrees. Must be multiple of 90
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* @param {string=} param0.spriteKey Optional sprite
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* @param {string=} param0.silhouetteColor Optional silhouette color override
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*/
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constructor({
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origin = new Vector(),
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tileSize = new Vector(1, 1),
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rotationDegrees = 0,
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rotation = 0,
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originalRotation = 0,
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spriteKey = null,
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silhouetteColor = null,
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}) {
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super();
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assert(
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rotationDegrees % 90 === 0,
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"Rotation of static map entity must be multiple of 90 (was " + rotationDegrees + ")"
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rotation % 90 === 0,
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"Rotation of static map entity must be multiple of 90 (was " + rotation + ")"
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);
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this.origin = origin;
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this.tileSize = tileSize;
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this.spriteKey = spriteKey;
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this.rotationDegrees = rotationDegrees;
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this.rotation = rotation;
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this.originalRotation = originalRotation;
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this.silhouetteColor = silhouetteColor;
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}
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@ -55,7 +53,7 @@ export class StaticMapEntityComponent extends Component {
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* @returns {Rectangle}
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*/
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getTileSpaceBounds() {
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switch (this.rotationDegrees) {
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switch (this.rotation) {
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case 0:
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return new Rectangle(this.origin.x, this.origin.y, this.tileSize.x, this.tileSize.y);
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case 90:
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@ -90,7 +88,7 @@ export class StaticMapEntityComponent extends Component {
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* @returns {Vector}
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*/
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applyRotationToVector(vector) {
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return vector.rotateFastMultipleOf90(this.rotationDegrees);
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return vector.rotateFastMultipleOf90(this.rotation);
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}
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/**
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@ -99,7 +97,7 @@ export class StaticMapEntityComponent extends Component {
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* @returns {Vector}
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*/
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unapplyRotationToVector(vector) {
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return vector.rotateFastMultipleOf90(360 - this.rotationDegrees);
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return vector.rotateFastMultipleOf90(360 - this.rotation);
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}
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/**
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@ -108,7 +106,7 @@ export class StaticMapEntityComponent extends Component {
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* @returns {enumDirection}
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*/
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localDirectionToWorld(direction) {
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return Vector.transformDirectionFromMultipleOf90(direction, this.rotationDegrees);
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return Vector.transformDirectionFromMultipleOf90(direction, this.rotation);
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}
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/**
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@ -117,7 +115,7 @@ export class StaticMapEntityComponent extends Component {
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* @returns {enumDirection}
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*/
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worldDirectionToLocal(direction) {
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return Vector.transformDirectionFromMultipleOf90(direction, 360 - this.rotationDegrees);
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return Vector.transformDirectionFromMultipleOf90(direction, 360 - this.rotation);
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}
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/**
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@ -151,7 +149,7 @@ export class StaticMapEntityComponent extends Component {
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const worldX = this.origin.x * globalConfig.tileSize;
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const worldY = this.origin.y * globalConfig.tileSize;
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if (this.rotationDegrees === 0) {
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if (this.rotation === 0) {
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// Early out, is faster
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sprite.drawCached(
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parameters,
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@ -166,7 +164,7 @@ export class StaticMapEntityComponent extends Component {
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const rotationCenterY = worldY + globalConfig.halfTileSize;
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parameters.context.translate(rotationCenterX, rotationCenterY);
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parameters.context.rotate(Math_radians(this.rotationDegrees));
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parameters.context.rotate(Math_radians(this.rotation));
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sprite.drawCached(
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parameters,
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@ -177,7 +175,7 @@ export class StaticMapEntityComponent extends Component {
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false
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);
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parameters.context.rotate(-Math_radians(this.rotationDegrees));
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parameters.context.rotate(-Math_radians(this.rotation));
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parameters.context.translate(-rotationCenterX, -rotationCenterY);
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}
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}
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@ -132,15 +132,17 @@ export class GameCore {
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/**
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* Initializes a new game, this means creating a new map and centering on the
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* plaerbase
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* playerbase
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* */
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initNewGame() {
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logger.log("Initializing new game");
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this.root.gameIsFresh = true;
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gMetaBuildingRegistry
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.findByClass(MetaHubBuilding)
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.createAndPlaceEntity(this.root, new Vector(-2, -2), 0);
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gMetaBuildingRegistry.findByClass(MetaHubBuilding).createAndPlaceEntity({
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root: this.root,
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origin: new Vector(-2, -2),
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rotation: 0,
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});
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}
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/**
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@ -99,6 +99,11 @@ export class HUDBuildingPlacer extends BaseHUDPart {
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const angleDeg = Math_degrees(delta.angle());
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this.currentBaseRotation = (Math.round(angleDeg / 90) * 90 + 360) % 360;
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// Holding alt inverts the placement
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if (this.root.app.inputMgr.altIsDown) {
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this.currentBaseRotation = (180 + this.currentBaseRotation) % 360;
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}
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// - Using bresenhams algorithmus
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let x0 = oldPos.x;
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@ -172,7 +177,7 @@ export class HUDBuildingPlacer extends BaseHUDPart {
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this.fakeEntity.addComponent(
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new StaticMapEntityComponent({
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origin: new Vector(0, 0),
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rotationDegrees: 0,
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rotation: 0,
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tileSize: metaBuilding.getDimensions().copy(),
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})
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);
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@ -190,7 +195,7 @@ export class HUDBuildingPlacer extends BaseHUDPart {
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if (selectedBuilding) {
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this.currentBaseRotation = (this.currentBaseRotation + 90) % 360;
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const staticComp = this.fakeEntity.components.StaticMapEntity;
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staticComp.rotationDegrees = this.currentBaseRotation;
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staticComp.rotation = this.currentBaseRotation;
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}
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}
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@ -350,7 +355,7 @@ export class HUDBuildingPlacer extends BaseHUDPart {
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// Synchronize rotation and origin
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const staticComp = this.fakeEntity.components.StaticMapEntity;
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staticComp.origin = tile;
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staticComp.rotationDegrees = rotation;
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staticComp.rotation = rotation;
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metaBuilding.updateRotationVariant(this.fakeEntity, rotationVariant);
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// Check if we could place the buildnig
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@ -33,8 +33,8 @@ export class HUDBuildingsToolbar extends BaseHUDPart {
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constructor(root) {
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super(root);
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/** @type {Object.<string, { metaBuilding: MetaBuilding, status: boolean, element: HTMLElement}>} */
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this.buildingUnlockStates = {};
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/** @type {Object.<string, { metaBuilding: MetaBuilding, unlocked: boolean, selected: boolean, element: HTMLElement}>} */
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this.buildingHandles = {};
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this.sigBuildingSelected = new Signal();
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@ -92,29 +92,50 @@ export class HUDBuildingsToolbar extends BaseHUDPart {
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this.trackClicks(itemContainer, () => this.selectBuildingForPlacement(metaBuilding), {});
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this.buildingUnlockStates[metaBuilding.id] = {
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this.buildingHandles[metaBuilding.id] = {
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metaBuilding,
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element: itemContainer,
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status: false,
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unlocked: false,
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selected: false,
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};
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}
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this.root.hud.signals.selectedPlacementBuildingChanged.add(
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this.onSelectedPlacementBuildingChanged,
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this
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);
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}
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update() {
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this.trackedIsVisisible.set(!this.root.camera.getIsMapOverlayActive());
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for (const buildingId in this.buildingUnlockStates) {
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const handle = this.buildingUnlockStates[buildingId];
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for (const buildingId in this.buildingHandles) {
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const handle = this.buildingHandles[buildingId];
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const newStatus = handle.metaBuilding.getIsUnlocked(this.root);
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if (handle.status !== newStatus) {
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handle.status = newStatus;
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if (handle.unlocked !== newStatus) {
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handle.unlocked = newStatus;
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handle.element.classList.toggle("unlocked", newStatus);
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}
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}
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}
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/**
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*
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* @param {MetaBuilding} metaBuilding
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*/
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onSelectedPlacementBuildingChanged(metaBuilding) {
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for (const buildingId in this.buildingHandles) {
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const handle = this.buildingHandles[buildingId];
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const newStatus = handle.metaBuilding === metaBuilding;
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if (handle.selected !== newStatus) {
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handle.selected = newStatus;
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handle.element.classList.toggle("selected", newStatus);
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}
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}
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this.element.classList.toggle("buildingSelected", !!metaBuilding);
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}
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/**
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* @param {MetaBuilding} metaBuilding
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*/
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selectBuildingForPlacement(metaBuilding) {
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@ -124,5 +145,6 @@ export class HUDBuildingsToolbar extends BaseHUDPart {
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}
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this.sigBuildingSelected.dispatch(metaBuilding);
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this.onSelectedPlacementBuildingChanged(metaBuilding);
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}
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}
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@ -6,6 +6,11 @@ import { TrackedState } from "../../../core/tracked_state";
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export class HUDKeybindingOverlay extends BaseHUDPart {
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initialize() {
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this.shiftDownTracker = new TrackedState(this.onShiftStateChanged, this);
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this.root.hud.signals.selectedPlacementBuildingChanged.add(
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this.onSelectedBuildingForPlacementChanged,
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this
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);
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}
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onShiftStateChanged(shiftDown) {
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@ -56,9 +61,14 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
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</div>
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<div class="binding placementOnly shift">
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<code class="keybinding">SHIFT</code>
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<code class="keybinding">⇧ SHIFT</code>
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<label>Place Multiple</label>
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</div>
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<div class="binding placementOnly shift">
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<code class="keybinding">ALT</code>
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<label>Reverse orientation</label>
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</div>
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`
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);
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}
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3
src/js/game/hud/parts/mass_selector.js
Normal file
3
src/js/game/hud/parts/mass_selector.js
Normal file
@ -0,0 +1,3 @@
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import { BaseHUDPart } from "../base_hud_part";
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export class HUDMassSelector extends BaseHUDPart {}
|
@ -58,7 +58,7 @@ export class GameLogic {
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const checker = new StaticMapEntityComponent({
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origin,
|
||||
tileSize: building.getDimensions(),
|
||||
rotationDegrees: rotation,
|
||||
rotation,
|
||||
});
|
||||
|
||||
const rect = checker.getTileSpaceBounds();
|
||||
@ -106,7 +106,7 @@ export class GameLogic {
|
||||
const beltComp = original.components.Belt;
|
||||
if (beltComp) {
|
||||
// Its a belt, check if it differs in either rotation or rotation variant
|
||||
if (staticComp.rotationDegrees !== rotation) {
|
||||
if (staticComp.rotation !== rotation) {
|
||||
return true;
|
||||
}
|
||||
if (beltComp.direction !== arrayBeltVariantToRotation[rotationVariant]) {
|
||||
@ -150,7 +150,7 @@ export class GameLogic {
|
||||
const checker = new StaticMapEntityComponent({
|
||||
origin,
|
||||
tileSize: building.getDimensions(),
|
||||
rotationDegrees: rotation,
|
||||
rotation,
|
||||
});
|
||||
|
||||
const rect = checker.getTileSpaceBounds();
|
||||
@ -167,7 +167,12 @@ export class GameLogic {
|
||||
}
|
||||
}
|
||||
|
||||
building.createAndPlaceEntity(this.root, origin, rotation, rotationVariant);
|
||||
building.createAndPlaceEntity({
|
||||
root: this.root,
|
||||
origin,
|
||||
rotation,
|
||||
rotationVariant,
|
||||
});
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -98,18 +98,20 @@ export class MetaBuilding {
|
||||
|
||||
/**
|
||||
* Creates the entity at the given location
|
||||
* @param {GameRoot} root
|
||||
* @param {Vector} origin Origin tile
|
||||
* @param {number=} rotation Rotation
|
||||
* @param {number=} rotationVariant Rotation variant
|
||||
* @param {object} param0
|
||||
* @param {GameRoot} param0.root
|
||||
* @param {Vector} param0.origin Origin tile
|
||||
* @param {number=} param0.rotation Rotation
|
||||
* @param {number=} param0.rotationVariant Rotation variant
|
||||
*/
|
||||
createAndPlaceEntity(root, origin, rotation = 0, rotationVariant = 0) {
|
||||
createAndPlaceEntity({ root, origin, rotation = 0, rotationVariant = 0 }) {
|
||||
const entity = new Entity(root);
|
||||
entity.addComponent(
|
||||
new StaticMapEntityComponent({
|
||||
spriteKey: "sprites/buildings/" + this.id + ".png",
|
||||
origin: new Vector(origin.x, origin.y),
|
||||
rotationDegrees: rotation,
|
||||
rotation,
|
||||
originalRotation: rotation,
|
||||
tileSize: this.getDimensions().copy(),
|
||||
silhouetteColor: this.getSilhouetteColor(),
|
||||
})
|
||||
|
@ -87,9 +87,9 @@ export class BeltSystem extends GameSystemWithFilter {
|
||||
} = metaBelt.computeOptimalDirectionAndRotationVariantAtTile(
|
||||
this.root,
|
||||
new Vector(x, y),
|
||||
targetStaticComp.rotationDegrees
|
||||
targetStaticComp.originalRotation
|
||||
);
|
||||
targetStaticComp.rotationDegrees = rotation;
|
||||
targetStaticComp.rotation = rotation;
|
||||
metaBelt.updateRotationVariant(targetEntity, rotationVariant);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user