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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00

store multipliers as 10x for exactness

This commit is contained in:
EmeraldBlock 2022-05-20 18:17:05 -05:00
parent 57678664d4
commit b9c92d90c1
4 changed files with 22 additions and 11 deletions

View File

@ -55,11 +55,12 @@ export class HubGoals extends BasicSerializableObject {
for (const upgradeId in upgrades) {
const tiers = upgrades[upgradeId];
const level = this.upgradeLevels[upgradeId] || 0;
let totalImprovement = 1;
let totalImprovement = 10;
for (let i = 0; i < level; ++i) {
totalImprovement += tiers[i].improvement;
}
this.upgradeImprovements[upgradeId] = totalImprovement;
this.upgradeImprovements[upgradeId] =
(this.upgradeImprovementsExact[upgradeId] = totalImprovement) / 10;
}
// Compute current goal
@ -100,11 +101,18 @@ export class HubGoals extends BasicSerializableObject {
*/
this.upgradeImprovements = {};
/**
* Stores 10x the improvements for all upgrades, to be exact
* @type {Object<string, number>}
*/
this.upgradeImprovementsExact = {};
// Reset levels first
const upgrades = this.root.gameMode.getUpgrades();
for (const key in upgrades) {
this.upgradeLevels[key] = 0;
this.upgradeImprovements[key] = 1;
this.upgradeImprovementsExact[key] = 10;
}
this.computeNextGoal();
@ -347,7 +355,8 @@ export class HubGoals extends BasicSerializableObject {
}
this.upgradeLevels[upgradeId] = (this.upgradeLevels[upgradeId] || 0) + 1;
this.upgradeImprovements[upgradeId] += tierData.improvement;
this.upgradeImprovements[upgradeId] =
(this.upgradeImprovementsExact[upgradeId] += tierData.improvement) / 10;
this.root.signals.upgradePurchased.dispatch(upgradeId);

View File

@ -98,11 +98,12 @@ export class HUDSandboxController extends BaseHUDPart {
);
// Compute improvement
let improvement = 1;
let improvement = 10;
for (let i = 0; i < this.root.hubGoals.upgradeLevels[id]; ++i) {
improvement += upgradeTiers[i].improvement;
}
this.root.hubGoals.upgradeImprovements[id] = improvement;
this.root.hubGoals.upgradeImprovements[id] =
(this.root.hubGoals.upgradeImprovementsExact[id] = improvement) / 10;
this.root.signals.upgradePurchased.dispatch(id);
this.root.hud.signals.notification.dispatch(
"Upgrade '" + id + "' is now at tier " + (this.root.hubGoals.upgradeLevels[id] + 1),

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@ -99,7 +99,7 @@ export class HUDShop extends BaseHUDPart {
// Set description
handle.elemDescription.innerText = T.shopUpgrades[upgradeId].description
.replace("<currentMult>", formatBigNumber(currentTierMultiplier))
.replace("<newMult>", formatBigNumber(currentTierMultiplier + tierHandle.improvement));
.replace("<newMult>", formatBigNumber(currentTierMultiplier + tierHandle.improvement / 10));
tierHandle.required.forEach(({ shape, amount }) => {
const container = makeDiv(handle.elemRequirements, null, ["requirement"]);

View File

@ -79,7 +79,8 @@ function generateUpgrades(limitedVersion = false) {
return upgradesCache[limitedVersion];
}
const fixedImprovements = [0.5, 0.5, 1, 1, 2, 1, 1];
// 10x actual amount so all numbers are exact
const fixedImprovements = [5, 5, 10, 10, 20, 10, 10];
const numEndgameUpgrades = limitedVersion ? 0 : 1000 - fixedImprovements.length - 1;
function generateInfiniteUnlocks() {
@ -96,13 +97,13 @@ function generateUpgrades(limitedVersion = false) {
// Fill in endgame upgrades
for (let i = 0; i < numEndgameUpgrades; ++i) {
if (i < 20) {
fixedImprovements.push(0.1);
fixedImprovements.push(1);
} else if (i < 50) {
fixedImprovements.push(0.05);
fixedImprovements.push(0.5);
} else if (i < 100) {
fixedImprovements.push(0.025);
fixedImprovements.push(0.25);
} else {
fixedImprovements.push(0.0125);
fixedImprovements.push(0.125);
}
}