mirror of
https://github.com/tobspr/shapez.io.git
synced 2026-03-02 03:39:21 +00:00
Proper belt underlays for splitters
This commit is contained in:
@@ -1,360 +1,393 @@
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import { DrawParameters } from "./draw_parameters";
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import { Rectangle } from "./rectangle";
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import { round3Digits } from "./utils";
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const floorSpriteCoordinates = false;
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export const ORIGINAL_SPRITE_SCALE = "0.75";
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export class BaseSprite {
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/**
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* Returns the raw handle
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* @returns {HTMLImageElement|HTMLCanvasElement}
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*/
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getRawTexture() {
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abstract;
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return null;
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}
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/**
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* Draws the sprite
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* @param {CanvasRenderingContext2D} context
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* @param {number} x
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* @param {number} y
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* @param {number} w
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* @param {number} h
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*/
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draw(context, x, y, w, h) {
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// eslint-disable-line no-unused-vars
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abstract;
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}
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}
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/**
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* Position of a sprite within an atlas
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*/
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export class SpriteAtlasLink {
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/**
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*
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* @param {object} param0
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* @param {number} param0.packedX
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* @param {number} param0.packedY
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* @param {number} param0.packOffsetX
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* @param {number} param0.packOffsetY
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* @param {number} param0.packedW
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* @param {number} param0.packedH
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* @param {number} param0.w
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* @param {number} param0.h
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* @param {HTMLImageElement|HTMLCanvasElement} param0.atlas
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*/
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constructor({ w, h, packedX, packedY, packOffsetX, packOffsetY, packedW, packedH, atlas }) {
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this.packedX = packedX;
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this.packedY = packedY;
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this.packedW = packedW;
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this.packedH = packedH;
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this.packOffsetX = packOffsetX;
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this.packOffsetY = packOffsetY;
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this.atlas = atlas;
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this.w = w;
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this.h = h;
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}
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}
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export class AtlasSprite extends BaseSprite {
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/**
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*
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* @param {string} spriteName
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*/
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constructor(spriteName = "sprite") {
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super();
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/** @type {Object.<string, SpriteAtlasLink>} */
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this.linksByResolution = {};
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this.spriteName = spriteName;
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}
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getRawTexture() {
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return this.linksByResolution[ORIGINAL_SPRITE_SCALE].atlas;
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}
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/**
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* Draws the sprite onto a regular context using no contexts
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* @see {BaseSprite.draw}
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*/
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draw(context, x, y, w, h) {
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if (G_IS_DEV) {
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assert(context instanceof CanvasRenderingContext2D, "Not a valid context");
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}
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const link = this.linksByResolution[ORIGINAL_SPRITE_SCALE];
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assert(
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link,
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"Link not known: " +
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ORIGINAL_SPRITE_SCALE +
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" (having " +
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Object.keys(this.linksByResolution) +
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")"
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);
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const width = w || link.w;
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const height = h || link.h;
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const scaleW = width / link.w;
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const scaleH = height / link.h;
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context.drawImage(
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link.atlas,
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link.packedX,
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link.packedY,
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link.packedW,
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link.packedH,
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x + link.packOffsetX * scaleW,
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y + link.packOffsetY * scaleH,
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link.packedW * scaleW,
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link.packedH * scaleH
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);
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}
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/**
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*
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* @param {DrawParameters} parameters
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* @param {number} x
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* @param {number} y
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* @param {number} size
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* @param {boolean=} clipping
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*/
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drawCachedCentered(parameters, x, y, size, clipping = true) {
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this.drawCached(parameters, x - size / 2, y - size / 2, size, size, clipping);
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}
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/**
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*
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* @param {CanvasRenderingContext2D} context
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* @param {number} x
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* @param {number} y
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* @param {number} size
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*/
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drawCentered(context, x, y, size) {
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this.draw(context, x - size / 2, y - size / 2, size, size);
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}
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/**
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* Draws the sprite
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* @param {DrawParameters} parameters
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* @param {number} x
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* @param {number} y
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* @param {number} w
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* @param {number} h
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* @param {boolean=} clipping Whether to perform culling
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*/
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drawCached(parameters, x, y, w = null, h = null, clipping = true) {
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if (G_IS_DEV) {
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assert(parameters instanceof DrawParameters, "Not a valid context");
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assert(!!w && w > 0, "Not a valid width:" + w);
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assert(!!h && h > 0, "Not a valid height:" + h);
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}
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const visibleRect = parameters.visibleRect;
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const scale = parameters.desiredAtlasScale;
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const link = this.linksByResolution[scale];
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if (!link) {
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assert(false, `Link not known: ${scale} (having ${Object.keys(this.linksByResolution)})`);
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}
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const scaleW = w / link.w;
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const scaleH = h / link.h;
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let destX = x + link.packOffsetX * scaleW;
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let destY = y + link.packOffsetY * scaleH;
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let destW = link.packedW * scaleW;
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let destH = link.packedH * scaleH;
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let srcX = link.packedX;
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let srcY = link.packedY;
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let srcW = link.packedW;
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let srcH = link.packedH;
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let intersection = null;
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if (clipping) {
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const rect = new Rectangle(destX, destY, destW, destH);
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intersection = rect.getIntersection(visibleRect);
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if (!intersection) {
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return;
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}
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srcX += (intersection.x - destX) / scaleW;
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srcY += (intersection.y - destY) / scaleH;
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srcW *= intersection.w / destW;
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srcH *= intersection.h / destH;
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destX = intersection.x;
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destY = intersection.y;
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destW = intersection.w;
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destH = intersection.h;
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}
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if (floorSpriteCoordinates) {
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parameters.context.drawImage(
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link.atlas,
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// atlas src pos
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Math.floor(srcX),
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Math.floor(srcY),
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// atlas src size
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Math.floor(srcW),
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Math.floor(srcH),
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// dest pos
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Math.floor(destX),
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Math.floor(destY),
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// dest size
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Math.floor(destW),
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Math.floor(destH)
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);
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} else {
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parameters.context.drawImage(
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link.atlas,
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// atlas src pos
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srcX,
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srcY,
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// atlas src siize
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srcW,
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srcH,
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// dest pos and size
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destX,
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destY,
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destW,
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destH
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);
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}
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}
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/**
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* Renders into an html element
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* @param {HTMLElement} element
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* @param {number} w
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* @param {number} h
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*/
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renderToHTMLElement(element, w = 1, h = 1) {
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element.style.position = "relative";
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element.innerHTML = this.getAsHTML(w, h);
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}
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/**
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* Returns the html to render as icon
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* @param {number} w
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* @param {number} h
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*/
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getAsHTML(w, h) {
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const link = this.linksByResolution["0.5"];
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// Find out how much we have to scale it so that it fits
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const scaleX = w / link.w;
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const scaleY = h / link.h;
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// Find out how big the scaled atlas is
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const atlasW = link.atlas.width * scaleX;
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const atlasH = link.atlas.height * scaleY;
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// @ts-ignore
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const srcSafe = link.atlas.src.replaceAll("\\", "/");
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// Find out how big we render the sprite
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const widthAbsolute = scaleX * link.packedW;
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const heightAbsolute = scaleY * link.packedH;
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// Compute the position in the relative container
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const leftRelative = (link.packOffsetX * scaleX) / w;
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const topRelative = (link.packOffsetY * scaleY) / h;
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const widthRelative = widthAbsolute / w;
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const heightRelative = heightAbsolute / h;
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// Scale the atlas relative to the width and height of the element
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const bgW = atlasW / widthAbsolute;
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const bgH = atlasH / heightAbsolute;
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// Figure out what the position of the atlas is
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const bgX = link.packedX * scaleX;
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const bgY = link.packedY * scaleY;
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// Fuck you, whoever thought its a good idea to make background-position work like it does now
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const bgXRelative = -bgX / (widthAbsolute - atlasW);
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const bgYRelative = -bgY / (heightAbsolute - atlasH);
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return `
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<span class="spritesheetImage" style="
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background-image: url('${srcSafe}');
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left: ${round3Digits(leftRelative * 100.0)}%;
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top: ${round3Digits(topRelative * 100.0)}%;
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width: ${round3Digits(widthRelative * 100.0)}%;
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height: ${round3Digits(heightRelative * 100.0)}%;
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background-repeat: repeat;
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background-position: ${round3Digits(bgXRelative * 100.0)}% ${round3Digits(
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bgYRelative * 100.0
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)}%;
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background-size: ${round3Digits(bgW * 100.0)}% ${round3Digits(bgH * 100.0)}%;
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"></span>
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`;
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}
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}
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export class RegularSprite extends BaseSprite {
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constructor(sprite, w, h) {
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super();
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this.w = w;
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this.h = h;
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this.sprite = sprite;
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}
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getRawTexture() {
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return this.sprite;
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}
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/**
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* Draws the sprite, do *not* use this for sprites which are rendered! Only for drawing
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* images into buffers
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* @param {CanvasRenderingContext2D} context
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* @param {number} x
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* @param {number} y
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* @param {number} w
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* @param {number} h
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*/
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draw(context, x, y, w, h) {
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assert(context, "No context given");
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assert(x !== undefined, "No x given");
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assert(y !== undefined, "No y given");
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assert(w !== undefined, "No width given");
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assert(h !== undefined, "No height given");
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context.drawImage(this.sprite, x, y, w, h);
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}
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/**
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* Draws the sprite, do *not* use this for sprites which are rendered! Only for drawing
|
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* images into buffers
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* @param {CanvasRenderingContext2D} context
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* @param {number} x
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* @param {number} y
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* @param {number} w
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* @param {number} h
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*/
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drawCentered(context, x, y, w, h) {
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assert(context, "No context given");
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assert(x !== undefined, "No x given");
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assert(y !== undefined, "No y given");
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assert(w !== undefined, "No width given");
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assert(h !== undefined, "No height given");
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context.drawImage(this.sprite, x - w / 2, y - h / 2, w, h);
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}
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}
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import { DrawParameters } from "./draw_parameters";
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import { Rectangle } from "./rectangle";
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import { round3Digits } from "./utils";
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export const ORIGINAL_SPRITE_SCALE = "0.75";
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export const FULL_CLIP_RECT = new Rectangle(0, 0, 1, 1);
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export class BaseSprite {
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/**
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* Returns the raw handle
|
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* @returns {HTMLImageElement|HTMLCanvasElement}
|
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*/
|
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getRawTexture() {
|
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abstract;
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return null;
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}
|
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|
||||
/**
|
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* Draws the sprite
|
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* @param {CanvasRenderingContext2D} context
|
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* @param {number} x
|
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* @param {number} y
|
||||
* @param {number} w
|
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* @param {number} h
|
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*/
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draw(context, x, y, w, h) {
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// eslint-disable-line no-unused-vars
|
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abstract;
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}
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||||
}
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|
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/**
|
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* Position of a sprite within an atlas
|
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*/
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export class SpriteAtlasLink {
|
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/**
|
||||
*
|
||||
* @param {object} param0
|
||||
* @param {number} param0.packedX
|
||||
* @param {number} param0.packedY
|
||||
* @param {number} param0.packOffsetX
|
||||
* @param {number} param0.packOffsetY
|
||||
* @param {number} param0.packedW
|
||||
* @param {number} param0.packedH
|
||||
* @param {number} param0.w
|
||||
* @param {number} param0.h
|
||||
* @param {HTMLImageElement|HTMLCanvasElement} param0.atlas
|
||||
*/
|
||||
constructor({ w, h, packedX, packedY, packOffsetX, packOffsetY, packedW, packedH, atlas }) {
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||||
this.packedX = packedX;
|
||||
this.packedY = packedY;
|
||||
this.packedW = packedW;
|
||||
this.packedH = packedH;
|
||||
this.packOffsetX = packOffsetX;
|
||||
this.packOffsetY = packOffsetY;
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this.atlas = atlas;
|
||||
this.w = w;
|
||||
this.h = h;
|
||||
}
|
||||
}
|
||||
|
||||
export class AtlasSprite extends BaseSprite {
|
||||
/**
|
||||
*
|
||||
* @param {string} spriteName
|
||||
*/
|
||||
constructor(spriteName = "sprite") {
|
||||
super();
|
||||
/** @type {Object.<string, SpriteAtlasLink>} */
|
||||
this.linksByResolution = {};
|
||||
this.spriteName = spriteName;
|
||||
}
|
||||
|
||||
getRawTexture() {
|
||||
return this.linksByResolution[ORIGINAL_SPRITE_SCALE].atlas;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the sprite onto a regular context using no contexts
|
||||
* @see {BaseSprite.draw}
|
||||
*/
|
||||
draw(context, x, y, w, h) {
|
||||
if (G_IS_DEV) {
|
||||
assert(context instanceof CanvasRenderingContext2D, "Not a valid context");
|
||||
}
|
||||
|
||||
const link = this.linksByResolution[ORIGINAL_SPRITE_SCALE];
|
||||
|
||||
assert(
|
||||
link,
|
||||
"Link not known: " +
|
||||
ORIGINAL_SPRITE_SCALE +
|
||||
" (having " +
|
||||
Object.keys(this.linksByResolution) +
|
||||
")"
|
||||
);
|
||||
|
||||
const width = w || link.w;
|
||||
const height = h || link.h;
|
||||
|
||||
const scaleW = width / link.w;
|
||||
const scaleH = height / link.h;
|
||||
|
||||
context.drawImage(
|
||||
link.atlas,
|
||||
|
||||
link.packedX,
|
||||
link.packedY,
|
||||
link.packedW,
|
||||
link.packedH,
|
||||
|
||||
x + link.packOffsetX * scaleW,
|
||||
y + link.packOffsetY * scaleH,
|
||||
link.packedW * scaleW,
|
||||
link.packedH * scaleH
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param {DrawParameters} parameters
|
||||
* @param {number} x
|
||||
* @param {number} y
|
||||
* @param {number} size
|
||||
* @param {boolean=} clipping
|
||||
*/
|
||||
drawCachedCentered(parameters, x, y, size, clipping = true) {
|
||||
this.drawCached(parameters, x - size / 2, y - size / 2, size, size, clipping);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param {CanvasRenderingContext2D} context
|
||||
* @param {number} x
|
||||
* @param {number} y
|
||||
* @param {number} size
|
||||
*/
|
||||
drawCentered(context, x, y, size) {
|
||||
this.draw(context, x - size / 2, y - size / 2, size, size);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the sprite
|
||||
* @param {DrawParameters} parameters
|
||||
* @param {number} x
|
||||
* @param {number} y
|
||||
* @param {number} w
|
||||
* @param {number} h
|
||||
* @param {boolean=} clipping Whether to perform culling
|
||||
*/
|
||||
drawCached(parameters, x, y, w = null, h = null, clipping = true) {
|
||||
if (G_IS_DEV) {
|
||||
assert(parameters instanceof DrawParameters, "Not a valid context");
|
||||
assert(!!w && w > 0, "Not a valid width:" + w);
|
||||
assert(!!h && h > 0, "Not a valid height:" + h);
|
||||
}
|
||||
|
||||
const visibleRect = parameters.visibleRect;
|
||||
|
||||
const scale = parameters.desiredAtlasScale;
|
||||
const link = this.linksByResolution[scale];
|
||||
|
||||
if (!link) {
|
||||
assert(false, `Link not known: ${scale} (having ${Object.keys(this.linksByResolution)})`);
|
||||
}
|
||||
|
||||
const scaleW = w / link.w;
|
||||
const scaleH = h / link.h;
|
||||
|
||||
let destX = x + link.packOffsetX * scaleW;
|
||||
let destY = y + link.packOffsetY * scaleH;
|
||||
let destW = link.packedW * scaleW;
|
||||
let destH = link.packedH * scaleH;
|
||||
|
||||
let srcX = link.packedX;
|
||||
let srcY = link.packedY;
|
||||
let srcW = link.packedW;
|
||||
let srcH = link.packedH;
|
||||
|
||||
let intersection = null;
|
||||
|
||||
if (clipping) {
|
||||
const rect = new Rectangle(destX, destY, destW, destH);
|
||||
intersection = rect.getIntersection(visibleRect);
|
||||
if (!intersection) {
|
||||
return;
|
||||
}
|
||||
|
||||
srcX += (intersection.x - destX) / scaleW;
|
||||
srcY += (intersection.y - destY) / scaleH;
|
||||
|
||||
srcW *= intersection.w / destW;
|
||||
srcH *= intersection.h / destH;
|
||||
|
||||
destX = intersection.x;
|
||||
destY = intersection.y;
|
||||
|
||||
destW = intersection.w;
|
||||
destH = intersection.h;
|
||||
}
|
||||
|
||||
parameters.context.drawImage(
|
||||
link.atlas,
|
||||
|
||||
// atlas src pos
|
||||
srcX,
|
||||
srcY,
|
||||
|
||||
// atlas src siize
|
||||
srcW,
|
||||
srcH,
|
||||
|
||||
// dest pos and size
|
||||
destX,
|
||||
destY,
|
||||
destW,
|
||||
destH
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws a subset of the sprite. Does NO culling
|
||||
* @param {DrawParameters} parameters
|
||||
* @param {number} x
|
||||
* @param {number} y
|
||||
* @param {number} w
|
||||
* @param {number} h
|
||||
* @param {Rectangle=} clipRect The rectangle in local space (0 ... 1) to draw of the image
|
||||
*/
|
||||
drawCachedWithClipRect(parameters, x, y, w = null, h = null, clipRect = FULL_CLIP_RECT) {
|
||||
if (G_IS_DEV) {
|
||||
assert(parameters instanceof DrawParameters, "Not a valid context");
|
||||
assert(!!w && w > 0, "Not a valid width:" + w);
|
||||
assert(!!h && h > 0, "Not a valid height:" + h);
|
||||
assert(clipRect, "No clip rect given!");
|
||||
}
|
||||
|
||||
const scale = parameters.desiredAtlasScale;
|
||||
const link = this.linksByResolution[scale];
|
||||
|
||||
if (!link) {
|
||||
assert(false, `Link not known: ${scale} (having ${Object.keys(this.linksByResolution)})`);
|
||||
}
|
||||
|
||||
const scaleW = w / link.w;
|
||||
const scaleH = h / link.h;
|
||||
|
||||
let destX = x + link.packOffsetX * scaleW + clipRect.x * w;
|
||||
let destY = y + link.packOffsetY * scaleH + clipRect.y * h;
|
||||
let destW = link.packedW * scaleW * clipRect.w;
|
||||
let destH = link.packedH * scaleH * clipRect.h;
|
||||
|
||||
let srcX = link.packedX + clipRect.x * link.packedW;
|
||||
let srcY = link.packedY + clipRect.y * link.packedH;
|
||||
let srcW = link.packedW * clipRect.w;
|
||||
let srcH = link.packedH * clipRect.h;
|
||||
|
||||
parameters.context.drawImage(
|
||||
link.atlas,
|
||||
|
||||
// atlas src pos
|
||||
srcX,
|
||||
srcY,
|
||||
|
||||
// atlas src siize
|
||||
srcW,
|
||||
srcH,
|
||||
|
||||
// dest pos and size
|
||||
destX,
|
||||
destY,
|
||||
destW,
|
||||
destH
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Renders into an html element
|
||||
* @param {HTMLElement} element
|
||||
* @param {number} w
|
||||
* @param {number} h
|
||||
*/
|
||||
renderToHTMLElement(element, w = 1, h = 1) {
|
||||
element.style.position = "relative";
|
||||
element.innerHTML = this.getAsHTML(w, h);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the html to render as icon
|
||||
* @param {number} w
|
||||
* @param {number} h
|
||||
*/
|
||||
getAsHTML(w, h) {
|
||||
const link = this.linksByResolution["0.5"];
|
||||
|
||||
// Find out how much we have to scale it so that it fits
|
||||
const scaleX = w / link.w;
|
||||
const scaleY = h / link.h;
|
||||
|
||||
// Find out how big the scaled atlas is
|
||||
const atlasW = link.atlas.width * scaleX;
|
||||
const atlasH = link.atlas.height * scaleY;
|
||||
|
||||
// @ts-ignore
|
||||
const srcSafe = link.atlas.src.replaceAll("\\", "/");
|
||||
|
||||
// Find out how big we render the sprite
|
||||
const widthAbsolute = scaleX * link.packedW;
|
||||
const heightAbsolute = scaleY * link.packedH;
|
||||
|
||||
// Compute the position in the relative container
|
||||
const leftRelative = (link.packOffsetX * scaleX) / w;
|
||||
const topRelative = (link.packOffsetY * scaleY) / h;
|
||||
const widthRelative = widthAbsolute / w;
|
||||
const heightRelative = heightAbsolute / h;
|
||||
|
||||
// Scale the atlas relative to the width and height of the element
|
||||
const bgW = atlasW / widthAbsolute;
|
||||
const bgH = atlasH / heightAbsolute;
|
||||
|
||||
// Figure out what the position of the atlas is
|
||||
const bgX = link.packedX * scaleX;
|
||||
const bgY = link.packedY * scaleY;
|
||||
|
||||
// Fuck you, whoever thought its a good idea to make background-position work like it does now
|
||||
const bgXRelative = -bgX / (widthAbsolute - atlasW);
|
||||
const bgYRelative = -bgY / (heightAbsolute - atlasH);
|
||||
|
||||
return `
|
||||
<span class="spritesheetImage" style="
|
||||
background-image: url('${srcSafe}');
|
||||
left: ${round3Digits(leftRelative * 100.0)}%;
|
||||
top: ${round3Digits(topRelative * 100.0)}%;
|
||||
width: ${round3Digits(widthRelative * 100.0)}%;
|
||||
height: ${round3Digits(heightRelative * 100.0)}%;
|
||||
background-repeat: repeat;
|
||||
background-position: ${round3Digits(bgXRelative * 100.0)}% ${round3Digits(
|
||||
bgYRelative * 100.0
|
||||
)}%;
|
||||
background-size: ${round3Digits(bgW * 100.0)}% ${round3Digits(bgH * 100.0)}%;
|
||||
"></span>
|
||||
`;
|
||||
}
|
||||
}
|
||||
|
||||
export class RegularSprite extends BaseSprite {
|
||||
constructor(sprite, w, h) {
|
||||
super();
|
||||
this.w = w;
|
||||
this.h = h;
|
||||
this.sprite = sprite;
|
||||
}
|
||||
|
||||
getRawTexture() {
|
||||
return this.sprite;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the sprite, do *not* use this for sprites which are rendered! Only for drawing
|
||||
* images into buffers
|
||||
* @param {CanvasRenderingContext2D} context
|
||||
* @param {number} x
|
||||
* @param {number} y
|
||||
* @param {number} w
|
||||
* @param {number} h
|
||||
*/
|
||||
draw(context, x, y, w, h) {
|
||||
assert(context, "No context given");
|
||||
assert(x !== undefined, "No x given");
|
||||
assert(y !== undefined, "No y given");
|
||||
assert(w !== undefined, "No width given");
|
||||
assert(h !== undefined, "No height given");
|
||||
context.drawImage(this.sprite, x, y, w, h);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the sprite, do *not* use this for sprites which are rendered! Only for drawing
|
||||
* images into buffers
|
||||
* @param {CanvasRenderingContext2D} context
|
||||
* @param {number} x
|
||||
* @param {number} y
|
||||
* @param {number} w
|
||||
* @param {number} h
|
||||
*/
|
||||
drawCentered(context, x, y, w, h) {
|
||||
assert(context, "No context given");
|
||||
assert(x !== undefined, "No x given");
|
||||
assert(y !== undefined, "No y given");
|
||||
assert(w !== undefined, "No width given");
|
||||
assert(h !== undefined, "No height given");
|
||||
context.drawImage(this.sprite, x - w / 2, y - h / 2, w, h);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,50 +1,86 @@
|
||||
import { createLogger } from "./logging";
|
||||
import { Rectangle } from "./rectangle";
|
||||
import { globalConfig } from "./config";
|
||||
|
||||
const logger = createLogger("stale_areas");
|
||||
|
||||
export class StaleAreaDetector {
|
||||
/**
|
||||
*
|
||||
* @param {object} param0
|
||||
* @param {import("../game/root").GameRoot} param0.root
|
||||
* @param {string} param0.name The name for reference
|
||||
* @param {(Rectangle) => void} param0.recomputeMethod Method which recomputes the given area
|
||||
*/
|
||||
constructor({ root, name, recomputeMethod }) {
|
||||
this.root = root;
|
||||
this.name = name;
|
||||
this.recomputeMethod = recomputeMethod;
|
||||
|
||||
/** @type {Rectangle} */
|
||||
this.staleArea = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Invalidates the given area
|
||||
* @param {Rectangle} area
|
||||
*/
|
||||
invalidate(area) {
|
||||
// logger.log(this.name, "invalidated", area.toString());
|
||||
if (this.staleArea) {
|
||||
this.staleArea = this.staleArea.getUnion(area);
|
||||
} else {
|
||||
this.staleArea = area.clone();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the stale area
|
||||
*/
|
||||
update() {
|
||||
if (this.staleArea) {
|
||||
logger.log(this.name, "is recomputing", this.staleArea.toString());
|
||||
if (G_IS_DEV && globalConfig.debug.renderChanges) {
|
||||
this.root.hud.parts.changesDebugger.renderChange(this.name, this.staleArea, "#fd145b");
|
||||
}
|
||||
this.recomputeMethod(this.staleArea);
|
||||
this.staleArea = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
import { Component } from "../game/component";
|
||||
import { Entity } from "../game/entity";
|
||||
import { globalConfig } from "./config";
|
||||
import { createLogger } from "./logging";
|
||||
import { Rectangle } from "./rectangle";
|
||||
|
||||
const logger = createLogger("stale_areas");
|
||||
|
||||
export class StaleAreaDetector {
|
||||
/**
|
||||
*
|
||||
* @param {object} param0
|
||||
* @param {import("../game/root").GameRoot} param0.root
|
||||
* @param {string} param0.name The name for reference
|
||||
* @param {(Rectangle) => void} param0.recomputeMethod Method which recomputes the given area
|
||||
*/
|
||||
constructor({ root, name, recomputeMethod }) {
|
||||
this.root = root;
|
||||
this.name = name;
|
||||
this.recomputeMethod = recomputeMethod;
|
||||
|
||||
/** @type {Rectangle} */
|
||||
this.staleArea = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Invalidates the given area
|
||||
* @param {Rectangle} area
|
||||
*/
|
||||
invalidate(area) {
|
||||
// logger.log(this.name, "invalidated", area.toString());
|
||||
if (this.staleArea) {
|
||||
this.staleArea = this.staleArea.getUnion(area);
|
||||
} else {
|
||||
this.staleArea = area.clone();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes this detector recompute the area of an entity whenever
|
||||
* it changes in any way
|
||||
* @param {Array<typeof Component>} components
|
||||
* @param {number} tilesAround
|
||||
*/
|
||||
recomputeOnComponentsChanged(components, tilesAround = 1) {
|
||||
const componentIds = components.map(component => component.getId());
|
||||
|
||||
/**
|
||||
* Internal checker method
|
||||
* @param {Entity} entity
|
||||
*/
|
||||
const checker = entity => {
|
||||
// Check for all components
|
||||
for (let i = 0; i < componentIds.length; ++i) {
|
||||
if (entity.components[componentIds[i]]) {
|
||||
// Entity is relevant, compute affected area
|
||||
const area = entity.components.StaticMapEntity.getTileSpaceBounds().expandedInAllDirections(
|
||||
tilesAround
|
||||
);
|
||||
this.invalidate(area);
|
||||
return;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
this.root.signals.entityAdded.add(checker);
|
||||
this.root.signals.entityChanged.add(checker);
|
||||
this.root.signals.entityComponentRemoved.add(checker);
|
||||
this.root.signals.entityGotNewComponent.add(checker);
|
||||
this.root.signals.entityDestroyed.add(checker);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the stale area
|
||||
*/
|
||||
update() {
|
||||
if (this.staleArea) {
|
||||
logger.log(this.name, "is recomputing", this.staleArea.toString());
|
||||
if (G_IS_DEV && globalConfig.debug.renderChanges) {
|
||||
this.root.hud.parts.changesDebugger.renderChange(this.name, this.staleArea, "#fd145b");
|
||||
}
|
||||
this.recomputeMethod(this.staleArea);
|
||||
this.staleArea = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user