mirror of
https://github.com/tobspr/shapez.io.git
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Merge c557c2570b
into 5b9000155d
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commit
b658fb2f5a
@ -3,7 +3,9 @@ import { globalConfig } from "../../../core/config";
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import { DrawParameters } from "../../../core/draw_parameters";
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import { Loader } from "../../../core/loader";
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import { lerp } from "../../../core/utils";
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import { enumDirectionToAngle, Vector } from "../../../core/vector";
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import { SOUNDS } from "../../../platform/sound";
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import { enumPinSlotType } from "../../components/wired_pins";
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import { KEYMAPPINGS } from "../../key_action_mapper";
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import { enumHubGoalRewards } from "../../tutorial_goals";
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import { BaseHUDPart } from "../base_hud_part";
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@ -96,10 +98,41 @@ export class HUDWiresOverlay extends BaseHUDPart {
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if (network && network.hasValue()) {
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value = network.currentValue;
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}
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}
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if (contents.components.ConstantSignal) {
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} else if (contents.components.ConstantSignal) {
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value = contents.components.ConstantSignal.signal;
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} else if (contents.components.WiredPins) {
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const pinComp = contents.components.WiredPins;
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const staticComp = contents.components.StaticMapEntity;
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const mouseTilePos = this.root.camera.screenToWorld(mousePos);
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// Go over all slots and see if they are close to mouse or not
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const pinSlots = pinComp.slots;
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let minLength = Infinity;
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for (let i = 0; i < pinSlots.length; ++i) {
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const slot = pinSlots[i];
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// Check if the type matches
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if (slot.type != enumPinSlotType.logicalEjector) {
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continue;
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}
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// Check if slot is close to mouse
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// Dirty math that I don't like the look of
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const slotPos = staticComp.localTileToWorld(slot.pos).toWorldSpaceCenterOfTile();
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const effectiveRotation = (staticComp.rotation + enumDirectionToAngle[slot.direction]) % 360;
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// -9.1 comes from systems > wired_pins.js > line 207
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const valueSpritePos = slotPos.add(
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new Vector(0, -9.1).rotateInplaceFastMultipleOf90(effectiveRotation)
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);
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const length = mouseTilePos.sub(valueSpritePos).length();
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// If it is closer than current minimum length we can copy that value
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if (length < minLength) {
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minLength = length;
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value = slot.value;
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}
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}
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}
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if (value) {
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