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mirror of https://github.com/tobspr/shapez.io.git synced 2026-09-24 21:04:57 +00:00

Fix multiple typos, closes #627

This commit is contained in:
tobspr
2020-09-19 07:49:17 +02:00
parent 1ebfafd8de
commit b5a2e77db4
16 changed files with 1197 additions and 1200 deletions

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@@ -64,7 +64,7 @@ This project is based on ES5. Some ES2015 features are used but most of them are
5. Add a constructor. **The constructor must be called with optional parameters only!** `new MyFancyComponent({})` should always work.
6. Add any props you need in the constructor.
7. Add the component in `src/js/game/component_registry.js`
8. Add the componetn in `src/js/game/entity_components.js`
8. Add the component in `src/js/game/entity_components.js`
9. Done! You can use your component now
#### Adding a new building
@@ -96,6 +96,6 @@ This project is based on ES5. Some ES2015 features are used but most of them are
For most assets I use Adobe Photoshop, you can find them in `assets/`.
You will need a <a href="https://www.codeandweb.com/texturepacker" target="_blank">Texture Packer</a> license in order to regenerate the atlas. If you don't have one but want to contribute assets, let me know and I might compile it for you. I'm currently switching to an open source solution but I can't give an estimate when thats done.
You will need a <a href="https://www.codeandweb.com/texturepacker" target="_blank">Texture Packer</a> license in order to regenerate the atlas. If you don't have one but want to contribute assets, let me know and I might compile it for you. I'm currently switching to an open source solution but I can't give an estimate when that's done.
<img src="https://i.imgur.com/W25Fkl0.png" alt="shapez.io Screenshot">