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mirror of https://github.com/tobspr/shapez.io.git synced 2026-03-02 03:39:21 +00:00

Refactor belt underlay feature into seperate component

This commit is contained in:
tobspr
2020-08-10 20:26:47 +02:00
parent f91e677f2e
commit b3b8da04a1
9 changed files with 148 additions and 105 deletions

View File

@@ -1,14 +1,14 @@
import { globalConfig } from "../../core/config";
import { enumDirection, Vector } from "../../core/vector";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";
import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
import { Entity } from "../entity";
import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
import { GameRoot, enumLayer } from "../root";
import { GameRoot } from "../root";
import { enumHubGoalRewards } from "../tutorial_goals";
import { T } from "../../translations";
import { formatItemsPerSecond } from "../../core/utils";
import { BeltUnderlaysComponent } from "../components/belt_underlays";
/** @enum {string} */
export const enumSplitterVariants = { compact: "compact", compactInverse: "compact-inverse" };
@@ -88,6 +88,8 @@ export class MetaSplitterBuilding extends MetaBuilding {
slots: [], // set later
})
);
entity.addComponent(new BeltUnderlaysComponent({ underlays: [] }));
}
/**
@@ -115,9 +117,9 @@ export class MetaSplitterBuilding extends MetaBuilding {
{ pos: new Vector(1, 0), direction: enumDirection.top },
]);
entity.components.ItemAcceptor.beltUnderlays = [
{ pos: new Vector(0, 0), direction: enumDirection.top, layer: enumLayer.regular },
{ pos: new Vector(1, 0), direction: enumDirection.top, layer: enumLayer.regular },
entity.components.BeltUnderlays.underlays = [
{ pos: new Vector(0, 0), direction: enumDirection.top },
{ pos: new Vector(1, 0), direction: enumDirection.top },
];
break;
@@ -143,8 +145,8 @@ export class MetaSplitterBuilding extends MetaBuilding {
{ pos: new Vector(0, 0), direction: enumDirection.top },
]);
entity.components.ItemAcceptor.beltUnderlays = [
{ pos: new Vector(0, 0), direction: enumDirection.top, layer: enumLayer.regular },
entity.components.BeltUnderlays.underlays = [
{ pos: new Vector(0, 0), direction: enumDirection.top },
];
break;