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	Fix savegame crash
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				| @ -851,7 +851,7 @@ export function formatSecondsToTimeAgo(secs) { | ||||
|         if (hours <= 1) { | ||||
|             return "one hour ago"; | ||||
|         } | ||||
|         return hours + " hour ago"; | ||||
|         return hours + " hours ago"; | ||||
|     } else { | ||||
|         if (days <= 1) { | ||||
|             return "one day ago"; | ||||
|  | ||||
| @ -29,7 +29,7 @@ export class ColorItem extends BaseItem { | ||||
|     constructor(color) { | ||||
|         super(); | ||||
|         this.color = color; | ||||
|         this.bufferGenerator = this.internalGenerateColorBuffer.bind(this); | ||||
|         this.bufferGenerator = null; | ||||
|     } | ||||
| 
 | ||||
|     getBackgroundColorAsResource() { | ||||
| @ -43,6 +43,10 @@ export class ColorItem extends BaseItem { | ||||
|      * @param {DrawParameters} parameters | ||||
|      */ | ||||
|     draw(x, y, parameters, size = 12) { | ||||
|         if (!this.bufferGenerator) { | ||||
|             this.bufferGenerator = this.internalGenerateColorBuffer.bind(this); | ||||
|         } | ||||
| 
 | ||||
|         const dpi = smoothenDpi(globalConfig.shapesSharpness * parameters.zoomLevel); | ||||
| 
 | ||||
|         const key = size + "/" + dpi; | ||||
|  | ||||
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