mirror of
https://github.com/tobspr/shapez.io.git
synced 2025-12-13 10:11:50 +00:00
Merge remote-tracking branch 'upstream/modloader' into modloader
This commit is contained in:
commit
aa679b2dda
@ -41,6 +41,7 @@ To get into shapez.io modding, I highly recommend checking out all of the exampl
|
||||
| [modify_existing_building.js](modify_existing_building.js) | Makes the rotator building always unlocked and adds a new statistic to the building panel | Modifying a builtin building, replacing builtin methods |
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| [modify_ui.js](modify_ui.js) | Shows how to add custom IU elements to builtin game states (the Main Menu in this case) | Extending builtin UI states, Adding CSS |
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| [pasting.js](pasting.js) | Shows a dialog when pasting text in the game | Listening to paste events |
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| [sandbox.js](sandbox.js) | Makes blueprints free and always unlocked | Overriding builtin methods |
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### Advanced Examples
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@ -6,6 +6,7 @@ const METADATA = {
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version: "1",
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id: "add-building-basic",
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description: "Shows how to add a new basic building",
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minimumGameVersion: ">=1.5.0",
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};
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class MetaDemoModBuilding extends shapez.ModMetaBuilding {
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@ -7,6 +7,7 @@ const METADATA = {
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id: "add-building-extended",
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description:
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"Shows how to add a new building with logic, in this case it flips/mirrors shapez from top to down",
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minimumGameVersion: ">=1.5.0",
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};
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// Declare a new type of item processor
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@ -6,6 +6,7 @@ const METADATA = {
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version: "1",
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id: "base",
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description: "The most basic mod",
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minimumGameVersion: ">=1.5.0",
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};
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class Mod extends shapez.Mod {
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@ -6,6 +6,7 @@ const METADATA = {
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version: "1",
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id: "patch-methods",
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description: "Shows how to patch existing methods to change the game by making the belts cost shapes",
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minimumGameVersion: ">=1.5.0",
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};
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class Mod extends shapez.Mod {
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||||
@ -6,6 +6,7 @@ const METADATA = {
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version: "1",
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id: "class-extensions",
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description: "Shows how to extend builtin classes",
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minimumGameVersion: ">=1.5.0",
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};
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const BeltExtension = ({ $super, $old }) => ({
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@ -6,6 +6,7 @@ const METADATA = {
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version: "1",
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id: "custom-css",
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description: "Shows how to add custom css",
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minimumGameVersion: ">=1.5.0",
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};
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class Mod extends shapez.Mod {
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@ -6,6 +6,7 @@ const METADATA = {
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version: "1",
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id: "base",
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description: "Displays an indicator on every item processing building when its working",
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minimumGameVersion: ">=1.5.0",
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};
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class ItemProcessorStatusGameSystem extends shapez.GameSystem {
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@ -6,6 +6,7 @@ const METADATA = {
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version: "1",
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id: "base",
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description: "Shows how to add a new keybinding",
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minimumGameVersion: ">=1.5.0",
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};
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class Mod extends shapez.Mod {
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@ -6,6 +6,7 @@ const METADATA = {
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version: "1",
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id: "custom-sub-shapes",
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description: "Shows how to add custom sub shapes",
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minimumGameVersion: ">=1.5.0",
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};
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class Mod extends shapez.Mod {
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@ -6,6 +6,7 @@ const METADATA = {
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version: "1",
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id: "custom-theme",
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description: "Shows how to add a custom game theme",
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minimumGameVersion: ">=1.5.0",
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};
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class Mod extends shapez.Mod {
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@ -6,6 +6,7 @@ const METADATA = {
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version: "1",
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id: "mod-settings",
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description: "Shows how to add settings to your mod",
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minimumGameVersion: ">=1.5.0",
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settings: {
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timesLaunched: 0,
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@ -6,6 +6,7 @@ const METADATA = {
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version: "1",
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id: "modify-existing-building",
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description: "Shows how to modify an existing building",
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minimumGameVersion: ">=1.5.0",
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};
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||||
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class Mod extends shapez.Mod {
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||||
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@ -6,6 +6,7 @@ const METADATA = {
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||||
version: "1",
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||||
id: "modify-theme",
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||||
description: "Shows how to modify builtin themes",
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||||
minimumGameVersion: ">=1.5.0",
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||||
};
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class Mod extends shapez.Mod {
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@ -6,6 +6,7 @@ const METADATA = {
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version: "1",
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id: "modify-ui",
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description: "Shows how to modify a builtin game state, in this case the main menu",
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minimumGameVersion: ">=1.5.0",
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};
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class Mod extends shapez.Mod {
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@ -6,6 +6,7 @@ const METADATA = {
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version: "1",
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id: "new-item-type",
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description: "Shows how to add a new item type (fluid)",
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minimumGameVersion: ">=1.5.0",
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};
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// Define which fluid types there are
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@ -7,6 +7,8 @@ const METADATA = {
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id: "notification-blocks",
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description:
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"Adds a new building to the wires layer, 'Notification Blocks' which show a custom notification when they get a truthy signal.",
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minimumGameVersion: ">=1.5.0",
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};
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////////////////////////////////////////////////////////////////////////
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@ -6,6 +6,7 @@ const METADATA = {
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version: "1",
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id: "pasting",
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description: "Shows how to properly receive paste events ingame",
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minimumGameVersion: ">=1.5.0",
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};
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class Mod extends shapez.Mod {
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@ -6,6 +6,7 @@ const METADATA = {
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version: "1",
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id: "replace-builtin-sprites",
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description: "Shows how to replace builtin sprites",
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minimumGameVersion: ">=1.5.0",
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};
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class Mod extends shapez.Mod {
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21
mod_examples/sandbox.js
Normal file
21
mod_examples/sandbox.js
Normal file
@ -0,0 +1,21 @@
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// @ts-nocheck
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const METADATA = {
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website: "https://tobspr.io",
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author: "tobspr",
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name: "Sandbox",
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version: "1",
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id: "sandbox",
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description: "Blueprints are always unlocked and cost no money, also all buildings are unlocked",
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minimumGameVersion: ">=1.5.0",
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};
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class Mod extends shapez.Mod {
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init() {
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this.modInterface.replaceMethod(shapez.Blueprint, "getCost", function () {
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return 0;
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});
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this.modInterface.replaceMethod(shapez.HubGoals, "isRewardUnlocked", function () {
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return true;
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});
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}
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}
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@ -6,6 +6,7 @@ const METADATA = {
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version: "1",
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id: "translations",
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description: "Shows how to add and modify translations",
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minimumGameVersion: ">=1.5.0",
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};
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class Mod extends shapez.Mod {
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@ -7,6 +7,8 @@ const METADATA = {
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id: "usage-statistics",
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description:
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"Shows how to add a new component to the game, how to save additional data and how to add custom logic and drawings",
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minimumGameVersion: ">=1.5.0",
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};
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/**
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@ -56,6 +56,7 @@
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"promise-polyfill": "^8.1.0",
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"query-string": "^6.8.1",
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"rusha": "^0.8.13",
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"semver": "^7.3.5",
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"serialize-error": "^3.0.0",
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"strictdom": "^1.0.1",
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"string-replace-webpack-plugin": "^0.1.3",
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@ -199,10 +199,6 @@
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transform: translateX(50%) rotate(-7deg) scale(1.1);
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}
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}
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@include DarkThemeOverride {
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color: $colorBlueBright;
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}
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}
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}
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@ -326,6 +322,7 @@
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/* @load-async */
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background-image: uiResource("icons/edit_key.png") !important;
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}
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@include DarkThemeInvert;
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}
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}
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@ -354,13 +351,14 @@
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box-sizing: border-box;
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@include PlainText;
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@include S(margin-bottom, 5px);
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display: grid;
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grid-template-columns: 1fr auto auto;
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@include S(grid-gap, 5px);
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display: flex;
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flex-direction: column;
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.author,
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.version {
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@include SuperSmallText;
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align-self: end;
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opacity: 0.4;
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}
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.name {
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overflow: hidden;
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@ -457,19 +455,19 @@
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.newGameButton {
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@include IncreasedClickArea(0px);
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@include S(margin-left, 15px);
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@include S(margin-left, 10px);
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}
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.modsButton {
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@include IncreasedClickArea(0px);
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@include S(margin-left, 15px);
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@include S(margin-left, 10px);
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@include S(width, 20px);
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// @include S(width, 20px);
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& {
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/* @load-async */
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background-image: uiResource("res/ui/icons/mods_white.png") !important;
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}
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// & {
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||||
// /* @load-async */
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// background-image: uiResource("res/ui/icons/mods_white.png") !important;
|
||||
// }
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background-position: center center;
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background-size: D(15px);
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background-color: $modsColor !important;
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@ -837,6 +835,23 @@
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}
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}
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.modsOverview {
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background: $darkModeControlsBackground;
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.modsList {
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border-color: darken($darkModeControlsBackground, 5);
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.mod {
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background: darken($darkModeControlsBackground, 5);
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color: white;
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}
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}
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.dlcHint {
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color: $accentColorBright;
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}
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}
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.footer {
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> a,
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.sidelinks > a {
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@ -62,6 +62,11 @@
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@include S(margin-top, 100px);
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color: lighten($accentColorDark, 15);
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button {
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@include S(margin-top, 10px);
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@include S(padding, 10px, 20px);
|
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}
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|
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&::before {
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@include S(margin-bottom, 15px);
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content: "";
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@ -94,6 +99,10 @@
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display: grid;
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grid-template-columns: 1fr D(100px) D(80px) D(50px);
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@include DarkThemeOverride {
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background: darken($darkModeControlsBackground, 5);
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}
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|
||||
.checkbox {
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||||
align-self: center;
|
||||
justify-self: center;
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|
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@ -28,6 +28,8 @@ export const THIRDPARTY_URLS = {
|
||||
25: "https://www.youtube.com/watch?v=7OCV1g40Iew&",
|
||||
26: "https://www.youtube.com/watch?v=gfm6dS1dCoY",
|
||||
},
|
||||
|
||||
modBrowser: "https://shapez.mod.io/?preview=f55f6304ca4873d9a25f3b575571b948",
|
||||
};
|
||||
|
||||
// export const A_B_TESTING_LINK_TYPE = Math.random() > 0.95 ? "steam_1_pr" : "steam_2_npr";
|
||||
|
||||
@ -94,11 +94,12 @@ export class HUDEntityDebugger extends BaseHUDPart {
|
||||
<div>`;
|
||||
|
||||
for (const property in val) {
|
||||
const isRoot = val[property] == this.root;
|
||||
const isRecursive = recursion.includes(val[property]);
|
||||
|
||||
let hiddenValue = isRoot ? "<root>" : null;
|
||||
if (isRecursive) {
|
||||
let hiddenValue = null;
|
||||
if (val[property] == this.root) {
|
||||
hiddenValue = "<root>";
|
||||
} else if (val[property] instanceof Node) {
|
||||
hiddenValue = `<${val[property].constructor.name}>`;
|
||||
} else if (recursion.includes(val[property])) {
|
||||
// Avoid recursion by not "expanding" object more than once
|
||||
hiddenValue = "<recursion>";
|
||||
}
|
||||
|
||||
@ -50,8 +50,13 @@ export class StorageSystem extends GameSystemWithFilter {
|
||||
let targetAlpha = storageComp.storedCount > 0 ? 1 : 0;
|
||||
storageComp.overlayOpacity = lerp(storageComp.overlayOpacity, targetAlpha, 0.05);
|
||||
|
||||
// a wired pins component is not guaranteed, but if its there, set the value
|
||||
if (pinsComp) {
|
||||
pinsComp.slots[0].value = storageComp.storedItem;
|
||||
pinsComp.slots[1].value = storageComp.getIsFull() ? BOOL_TRUE_SINGLETON : BOOL_FALSE_SINGLETON;
|
||||
pinsComp.slots[1].value = storageComp.getIsFull()
|
||||
? BOOL_TRUE_SINGLETON
|
||||
: BOOL_FALSE_SINGLETON;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -31,6 +31,12 @@ import { BaseHUDPart } from "../game/hud/base_hud_part";
|
||||
* @typedef {{new(...args: any[]): any, prototype: any}} constructable
|
||||
*/
|
||||
|
||||
/**
|
||||
* @template {(...args: any) => any} F The function
|
||||
* @template {object} T The value of this
|
||||
* @typedef {(this: T, ...args: Parameters<F>) => ReturnType<F>} bindThis
|
||||
*/
|
||||
|
||||
/**
|
||||
* @template {(...args: any[]) => any} F
|
||||
* @template P
|
||||
@ -400,7 +406,7 @@ export class ModInterface {
|
||||
* @template {extendsPrams<P[M]>} O the method that will override the old one
|
||||
* @param {C} classHandle
|
||||
* @param {M} methodName
|
||||
* @param {beforePrams<O, P[M]>} override
|
||||
* @param {bindThis<beforePrams<O, P[M]>, InstanceType<C>>} override
|
||||
*/
|
||||
replaceMethod(classHandle, methodName, override) {
|
||||
const oldMethod = classHandle.prototype[methodName];
|
||||
@ -418,7 +424,7 @@ export class ModInterface {
|
||||
* @template {extendsPrams<P[M]>} O the method that will run before the old one
|
||||
* @param {C} classHandle
|
||||
* @param {M} methodName
|
||||
* @param {O} executeBefore
|
||||
* @param {bindThis<O, InstanceType<C>>} executeBefore
|
||||
*/
|
||||
runBeforeMethod(classHandle, methodName, executeBefore) {
|
||||
const oldHandle = classHandle.prototype[methodName];
|
||||
@ -437,7 +443,7 @@ export class ModInterface {
|
||||
* @template {extendsPrams<P[M]>} O the method that will run before the old one
|
||||
* @param {C} classHandle
|
||||
* @param {M} methodName
|
||||
* @param {O} executeAfter
|
||||
* @param {bindThis<O, InstanceType<C>>} executeAfter
|
||||
*/
|
||||
runAfterMethod(classHandle, methodName, executeAfter) {
|
||||
const oldHandle = classHandle.prototype[methodName];
|
||||
|
||||
@ -10,6 +10,9 @@ import { Mod } from "./mod";
|
||||
import { ModInterface } from "./mod_interface";
|
||||
import { MOD_SIGNALS } from "./mod_signals";
|
||||
|
||||
import semverValidRange from "semver/ranges/valid";
|
||||
import semverSatisifies from "semver/functions/satisfies";
|
||||
|
||||
const LOG = createLogger("mods");
|
||||
|
||||
/**
|
||||
@ -20,6 +23,7 @@ const LOG = createLogger("mods");
|
||||
* website: string;
|
||||
* description: string;
|
||||
* id: string;
|
||||
* minimumGameVersion?: string;
|
||||
* settings: []
|
||||
* }} ModMetadata
|
||||
*/
|
||||
@ -158,6 +162,27 @@ export class ModLoader {
|
||||
const { modClass, meta } = this.modLoadQueue[i];
|
||||
const modDataFile = "modsettings_" + meta.id + "__" + meta.version + ".json";
|
||||
|
||||
if (meta.minimumGameVersion) {
|
||||
console.warn(meta.minimumGameVersion, G_BUILD_VERSION);
|
||||
const minimumGameVersion = meta.minimumGameVersion;
|
||||
if (!semverValidRange(minimumGameVersion)) {
|
||||
alert("Mod " + meta.id + " has invalid minimumGameVersion: " + minimumGameVersion);
|
||||
continue;
|
||||
}
|
||||
if (!semverSatisifies(G_BUILD_VERSION, minimumGameVersion)) {
|
||||
alert(
|
||||
"Mod '" +
|
||||
meta.id +
|
||||
"' is incompatible with this version of the game: \n\n" +
|
||||
"Mod requires version " +
|
||||
minimumGameVersion +
|
||||
" but this game has version " +
|
||||
G_BUILD_VERSION
|
||||
);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
let settings = meta.settings;
|
||||
|
||||
if (meta.settings) {
|
||||
|
||||
@ -161,7 +161,10 @@ export class MainMenuState extends GameState {
|
||||
${MODS.mods
|
||||
.map(mod => {
|
||||
return `
|
||||
<div class="mod">${mod.metadata.name} @ v${mod.metadata.version}</div>
|
||||
<div class="mod">
|
||||
<div class="name">${mod.metadata.name}</div>
|
||||
<div class="author">by ${mod.metadata.author}</div>
|
||||
</div>
|
||||
`;
|
||||
})
|
||||
.join("")}
|
||||
@ -413,7 +416,10 @@ export class MainMenuState extends GameState {
|
||||
}
|
||||
|
||||
// Mods
|
||||
this.trackClicks(makeButton(outerDiv, ["modsButton", "styledButton"], " "), this.onModsClicked);
|
||||
this.trackClicks(
|
||||
makeButton(outerDiv, ["modsButton", "styledButton"], T.mods.title),
|
||||
this.onModsClicked
|
||||
);
|
||||
|
||||
buttonContainer.appendChild(outerDiv);
|
||||
}
|
||||
|
||||
@ -18,6 +18,11 @@ export class ModsState extends TextualGameState {
|
||||
<h1><button class="backButton"></button> ${this.getStateHeaderTitle()}</h1>
|
||||
|
||||
<div class="actions">
|
||||
${
|
||||
(G_IS_STANDALONE || G_IS_DEV) && MODS.mods.length > 0
|
||||
? `<button class="styledButton browseMods">${T.mods.browseMods}</button>`
|
||||
: ""
|
||||
}
|
||||
${
|
||||
G_IS_STANDALONE || G_IS_DEV
|
||||
? `<button class="styledButton openModsFolder">${T.mods.openFolder}</button>`
|
||||
@ -53,8 +58,9 @@ export class ModsState extends TextualGameState {
|
||||
return `
|
||||
|
||||
<div class="modsStats noMods">
|
||||
|
||||
${T.mods.modsInfo}
|
||||
|
||||
<button class="styledButton browseMods">${T.mods.browseMods}</button>
|
||||
</div>
|
||||
|
||||
`;
|
||||
@ -100,6 +106,10 @@ export class ModsState extends TextualGameState {
|
||||
if (openModsFolder) {
|
||||
this.trackClicks(openModsFolder, this.openModsFolder);
|
||||
}
|
||||
const browseMods = this.htmlElement.querySelector(".browseMods");
|
||||
if (browseMods) {
|
||||
this.trackClicks(browseMods, this.openBrowseMods);
|
||||
}
|
||||
|
||||
const checkboxes = this.htmlElement.querySelectorAll(".checkbox");
|
||||
Array.from(checkboxes).forEach(checkbox => {
|
||||
@ -119,6 +129,11 @@ export class ModsState extends TextualGameState {
|
||||
ipcRenderer.invoke("open-mods-folder");
|
||||
}
|
||||
|
||||
openBrowseMods() {
|
||||
this.app.analytics.trackUiClick("mods_sbrowse_link");
|
||||
this.app.platformWrapper.openExternalLink(THIRDPARTY_URLS.modBrowser);
|
||||
}
|
||||
|
||||
onSteamLinkClicked() {
|
||||
this.app.analytics.trackUiClick("mods_steam_link");
|
||||
this.app.platformWrapper.openExternalLink(
|
||||
|
||||
@ -1098,6 +1098,7 @@ mods:
|
||||
version: Version
|
||||
openFolder: Open Mods Folder
|
||||
folderOnlyStandalone: Opening the mod folder is only possible when running the standalone.
|
||||
browseMods: Browse Mods
|
||||
|
||||
modsInfo: >-
|
||||
To install and manage mods, copy them to the mods folder within the game directory. You can also use the 'Open Mods Folder' button on the top right.
|
||||
|
||||
19
yarn.lock
19
yarn.lock
@ -5245,6 +5245,13 @@ lru-cache@^5.1.1:
|
||||
dependencies:
|
||||
yallist "^3.0.2"
|
||||
|
||||
lru-cache@^6.0.0:
|
||||
version "6.0.0"
|
||||
resolved "https://registry.yarnpkg.com/lru-cache/-/lru-cache-6.0.0.tgz#6d6fe6570ebd96aaf90fcad1dafa3b2566db3a94"
|
||||
integrity sha512-Jo6dJ04CmSjuznwJSS3pUeWmd/H0ffTlkXXgwZi+eq1UCmqQwCh+eLsYOYCwY991i2Fah4h1BEMCx4qThGbsiA==
|
||||
dependencies:
|
||||
yallist "^4.0.0"
|
||||
|
||||
lz-string@^1.4.4:
|
||||
version "1.4.4"
|
||||
resolved "https://registry.npmjs.org/lz-string/-/lz-string-1.4.4.tgz"
|
||||
@ -7496,6 +7503,13 @@ semver@^7.2.1, semver@^7.3.2:
|
||||
resolved "https://registry.npmjs.org/semver/-/semver-7.3.2.tgz"
|
||||
integrity sha512-OrOb32TeeambH6UrhtShmF7CRDqhL6/5XpPNp2DuRH6+9QLw/orhp72j87v8Qa1ScDkvrrBNpZcDejAirJmfXQ==
|
||||
|
||||
semver@^7.3.5:
|
||||
version "7.3.5"
|
||||
resolved "https://registry.yarnpkg.com/semver/-/semver-7.3.5.tgz#0b621c879348d8998e4b0e4be94b3f12e6018ef7"
|
||||
integrity sha512-PoeGJYh8HK4BTO/a9Tf6ZG3veo/A7ZVsYrSA6J8ny9nb3B1VrpkuN+z9OE5wfE5p6H4LchYZsegiQgbJD94ZFQ==
|
||||
dependencies:
|
||||
lru-cache "^6.0.0"
|
||||
|
||||
send@0.17.1:
|
||||
version "0.17.1"
|
||||
resolved "https://registry.npmjs.org/send/-/send-0.17.1.tgz"
|
||||
@ -8800,6 +8814,11 @@ yallist@^3.0.2:
|
||||
resolved "https://registry.npmjs.org/yallist/-/yallist-3.1.1.tgz"
|
||||
integrity sha512-a4UGQaWPH59mOXUYnAG2ewncQS4i4F43Tv3JoAM+s2VDAmS9NsK8GpDMLrCHPksFT7h3K6TOoUNn2pb7RoXx4g==
|
||||
|
||||
yallist@^4.0.0:
|
||||
version "4.0.0"
|
||||
resolved "https://registry.yarnpkg.com/yallist/-/yallist-4.0.0.tgz#9bb92790d9c0effec63be73519e11a35019a3a72"
|
||||
integrity sha512-3wdGidZyq5PB084XLES5TpOSRA3wjXAlIWMhum2kRcv/41Sn2emQ0dycQW4uZXLejwKvg6EsvbdlVL+FYEct7A==
|
||||
|
||||
yaml-js@^0.1.3:
|
||||
version "0.1.5"
|
||||
resolved "https://registry.npmjs.org/yaml-js/-/yaml-js-0.1.5.tgz"
|
||||
|
||||
Loading…
Reference in New Issue
Block a user