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Merge branch 'master' into patch-1

This commit is contained in:
EmeraldBlock 2020-09-29 11:04:13 -05:00 committed by GitHub
commit a99dfacb52
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95 changed files with 3261 additions and 1112 deletions

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{
"frame": {"x":6,"y":991,"w":96,"h":96},
"frame": {"x":6,"y":889,"w":96,"h":96},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":96,"h":96},
@ -1394,7 +1410,7 @@
},
"sprites/wires/sets/first_split.png":
{
"frame": {"x":357,"y":1024,"w":96,"h":57},
"frame": {"x":353,"y":1119,"w":96,"h":57},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":39,"w":96,"h":57},
@ -1410,7 +1426,7 @@
},
"sprites/wires/sets/second_cross.png":
{
"frame": {"x":466,"y":822,"w":96,"h":96},
"frame": {"x":6,"y":991,"w":96,"h":96},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":96,"h":96},
@ -1418,7 +1434,7 @@
},
"sprites/wires/sets/second_forward.png":
{
"frame": {"x":999,"y":1052,"w":18,"h":96},
"frame": {"x":998,"y":1052,"w":18,"h":96},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":39,"y":0,"w":18,"h":96},
@ -1426,7 +1442,7 @@
},
"sprites/wires/sets/second_split.png":
{
"frame": {"x":180,"y":1078,"w":96,"h":57},
"frame": {"x":455,"y":1181,"w":96,"h":57},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":39,"w":96,"h":57},
@ -1442,7 +1458,7 @@
},
"sprites/wires/wires_preview.png":
{
"frame": {"x":106,"y":1196,"w":32,"h":32},
"frame": {"x":108,"y":1157,"w":32,"h":32},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":32,"h":32},
@ -1455,6 +1471,6 @@
"format": "RGBA8888",
"size": {"w":1024,"h":2048},
"scale": "0.5",
"smartupdate": "$TexturePacker:SmartUpdate:19330d11a27d320d8e46be8f211ea26a:6c32332cb8456652726098bfd11407a1:908b89f5ca8ff73e331a35a3b14d0604$"
"smartupdate": "$TexturePacker:SmartUpdate:a1c027d325ef1c92a9318164b1241662:a9c9c3627ec9506697a7e24a7a287d67:908b89f5ca8ff73e331a35a3b14d0604$"
}
}

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@ -1,6 +1,6 @@
#ingame_HUD_BlueprintPlacer {
position: absolute;
@include S(top, 50px);
@include S(top, 70px);
left: 50%;
transform: translateX(-50%);
color: #333;
@ -13,6 +13,7 @@
@include S(width, 120px);
align-items: center;
justify-content: center;
@include S(border-radius, $globalBorderRadius);
.label {
@include PlainText;

View File

@ -180,11 +180,13 @@
}
.ingameItemChooser {
@include S(margin, 20px, 0);
@include S(margin, 10px, 0);
display: grid;
grid-auto-flow: column;
grid-auto-columns: 1fr;
@include S(grid-column-gap, 3px);
@include S(grid-row-gap, 5px);
grid-template-columns: repeat(10, 1fr);
align-items: center;
justify-items: center;
canvas {
pointer-events: all;

View File

@ -0,0 +1,171 @@
#ingame_HUD_StandaloneAdvantages {
.content {
@include S(width, 440px);
@include S(min-height, 300px);
}
p {
@include PlainText;
}
.points {
display: grid;
grid-template-columns: 1fr 1fr;
@include S(grid-column-gap, 10px);
@include S(grid-row-gap, 20px);
@include S(margin, 10px, 0, 20px);
grid-template-rows: #{D(40px)};
align-items: center;
}
.lowerBar {
width: 100%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
overflow: hidden;
> button {
transition: opacity 0.12s ease-in-out;
&:hover {
opacity: 0.85;
}
}
.otherCloseButton {
@include SuperSmallText;
@include S(margin-right, 30px);
color: #aaa;
@include S(margin, 0);
@include IncreasedClickArea(0px);
@include S(margin-top, 15px);
@include InlineAnimation(5s ease-in-out) {
0% {
opacity: 0.05;
}
50% {
opacity: 0.05;
}
100% {
opacity: 1;
}
}
}
.steamLinkButton {
@include IncreasedClickArea(5px);
@include S(margin, 0);
@include S(width, 180px);
@include S(height, 40px);
& {
/* @load-async */
background: #171a23 uiResource("get_on_steam.png") center center / contain no-repeat;
}
@include S(border-radius, $globalBorderRadius);
}
}
.point {
display: grid;
grid-template-columns: #{D(55px)} auto;
grid-template-rows: 1fr 1fr;
> strong {
grid-column: 2 / 3;
grid-row: 1 / 2;
@include PlainText;
text-transform: uppercase;
font-weight: bold;
}
> p {
grid-column: 2 / 3;
grid-row: 2 / 3;
@include SuperSmallText;
opacity: 0.8;
}
background: transparent #{D(10px)} center / #{D(30px)} no-repeat;
&.levels {
& {
/* @load-async */
background-image: uiResource("res/ui/icons/advantage_new_levels.png");
}
> strong {
color: #f13555;
}
}
&.upgrades {
& {
/* @load-async */
background-image: uiResource("res/ui/icons/advantage_upgrades.png");
}
> strong {
color: #8a00ff;
}
}
&.buildings {
& {
/* @load-async */
background-image: uiResource("res/ui/icons/advantage_buildings.png");
}
> strong {
color: #3fce8b;
}
}
&.wires {
& {
/* @load-async */
background-image: uiResource("res/ui/icons/advantage_wires.png");
}
> strong {
color: #ef2fdb;
}
}
&.markers {
& {
/* @load-async */
background-image: uiResource("res/ui/icons/advantage_markers.png");
}
> strong {
color: #4294ff;
}
}
&.savegames {
& {
/* @load-async */
background-image: uiResource("res/ui/icons/advantage_savegames.png");
}
> strong {
color: #ff9500;
}
}
&.darkmode {
& {
/* @load-async */
background-image: uiResource("res/ui/icons/advantage_dark_mode.png");
}
> strong {
color: #292c32;
}
}
&.support {
& {
/* @load-async */
background-image: uiResource("res/ui/icons/advantage_support.png");
}
> strong {
color: #e72d2d;
}
}
}
}

View File

@ -1,22 +1,85 @@
#ingame_HUD_Watermark {
position: absolute;
& {
/* @load-async */
background: uiResource("get_on_steam.png") center center / contain no-repeat;
}
@include S(width, 110px);
@include S(height, 40px);
@include S(top, 10px);
@include S(border-radius, $globalBorderRadius);
@include S(top, 70px);
pointer-events: all;
cursor: pointer;
@include S(left, 160px);
left: 50%;
text-align: center;
background: rgba(207, 65, 65, 0.8);
color: #fff;
transform: translateX(-50%);
@include PlainText;
@include S(padding, 10px);
transition: all 0.12s ease-in;
transition-property: opacity, transform;
transform: skewX(-0.5deg);
&:hover {
transform: skewX(-1deg) scale(1.02);
opacity: 0.9;
transform: translateX(-50%) scale(1.02) !important;
}
> strong {
@include PlainText;
text-transform: uppercase;
}
> p {
@include SuperSmallText;
opacity: 0.7;
}
opacity: 0;
&.visible {
@include InlineAnimation(0.5s ease-in-out) {
0% {
opacity: 0;
}
100% {
opacity: 1;
}
}
opacity: 1;
}
&:not(.visible) {
@include InlineAnimation(0.5s ease-in-out) {
0% {
opacity: 1;
}
100% {
opacity: 0;
}
}
}
}
#ingame_HUD_WatermarkClicker {
@include S(top, 55px);
position: absolute;
left: 50%;
transform: translateX(-50%) !important;
@include SuperSmallText;
color: $colorBlueBright;
text-transform: uppercase;
pointer-events: all;
cursor: pointer;
display: flex;
align-items: center;
&:hover {
opacity: 0.9;
}
&::after {
@include S(margin-left, 4px);
content: "";
@include S(width, 10px);
@include S(height, 10px);
display: inline-flex;
background: center center / contain no-repeat;
& {
/* @load-async */
background-image: uiResource("res/ui/icons/demo_steam_link_indicator.png");
}
}
}

View File

@ -52,6 +52,7 @@
@import "ingame_hud/color_blind_helper";
@import "ingame_hud/shape_viewer";
@import "ingame_hud/sandbox_controller";
@import "ingame_hud/standalone_advantages";
// prettier-ignore
$elements:
@ -77,6 +78,7 @@ ingame_HUD_buildings_toolbar,
ingame_HUD_wires_toolbar,
ingame_HUD_BlueprintPlacer,
ingame_HUD_Waypoints_Hint,
ingame_HUD_WatermarkClicker,
ingame_HUD_Watermark,
ingame_HUD_ColorBlindBelowTileHelper,
ingame_HUD_SandboxController,
@ -88,6 +90,7 @@ ingame_HUD_BetaOverlay,
ingame_HUD_Shop,
ingame_HUD_Statistics,
ingame_HUD_ShapeViewer,
ingame_HUD_StandaloneAdvantages,
ingame_HUD_UnlockNotification,
ingame_HUD_SettingsMenu,
ingame_HUD_ModalDialogs;

View File

@ -1,6 +1,6 @@
$buildings: belt, cutter, miner, mixer, painter, rotater, balancer, stacker, trash, underground_belt, wire,
constant_signal, logic_gate, lever, filter, wire_tunnel, display, virtual_processor, reader, storage,
transistor, analyzer, comparator;
transistor, analyzer, comparator, item_producer;
@each $building in $buildings {
[data-icon="building_icons/#{$building}.png"] {
@ -12,7 +12,7 @@ $buildings: belt, cutter, miner, mixer, painter, rotater, balancer, stacker, tra
$buildingsAndVariants: belt, balancer, underground_belt, underground_belt-tier2, miner, miner-chainable,
cutter, cutter-quad, rotater, rotater-ccw, stacker, mixer, painter-double, painter-quad, trash, storage,
reader, rotater-rotate180, display, constant_signal, wire, wire_tunnel, logic_gate-or, logic_gate-not,
logic_gate-xor, analyzer, virtual_processor-rotater, virtual_processor-unstacker,
logic_gate-xor, analyzer, virtual_processor-rotater, virtual_processor-unstacker, item_producer,
virtual_processor-stacker, virtual_processor-painter, wire-second, painter, painter-mirrored, comparator;
@each $building in $buildingsAndVariants {
[data-icon="building_tutorials/#{$building}.png"] {

View File

@ -23,7 +23,7 @@ export class MetaFilterBuilding extends MetaBuilding {
* @param {GameRoot} root
*/
getIsUnlocked(root) {
return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_filters_and_levers);
return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_filter);
}
getDimensions() {

View File

@ -0,0 +1,44 @@
import { enumDirection, Vector } from "../../core/vector";
import { ItemEjectorComponent } from "../components/item_ejector";
import { ItemProducerComponent } from "../components/item_producer";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building";
export class MetaItemProducerBuilding extends MetaBuilding {
constructor() {
super("item_producer");
}
getSilhouetteColor() {
return "#b37dcd";
}
getShowWiresLayerPreview() {
return true;
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(
new ItemEjectorComponent({
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
})
);
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
type: enumPinSlotType.logicalAcceptor,
direction: enumDirection.bottom,
},
],
})
);
entity.addComponent(new ItemProducerComponent());
}
}

View File

@ -20,7 +20,7 @@ export class MetaLeverBuilding extends MetaBuilding {
* @param {GameRoot} root
*/
getIsUnlocked(root) {
return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_filters_and_levers);
return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers);
}
getDimensions() {

View File

@ -71,7 +71,7 @@ export class MetaPainterBuilding extends MetaBuilding {
if (root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_painter_double)) {
variants.push(enumPainterVariants.double);
}
if (root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_painter_quad)) {
if (root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers)) {
variants.push(enumPainterVariants.quad);
}
return variants;

View File

@ -4,6 +4,7 @@ import { WiredPinsComponent, enumPinSlotType } from "../components/wired_pins";
import { Entity } from "../entity";
import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
import { enumHubGoalRewards } from "../tutorial_goals";
import { MetaCutterBuilding } from "./cutter";
import { MetaPainterBuilding } from "./painter";
import { MetaRotaterBuilding } from "./rotater";
@ -47,8 +48,7 @@ export class MetaVirtualProcessorBuilding extends MetaBuilding {
* @param {GameRoot} root
*/
getIsUnlocked(root) {
// @todo
return true;
return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_virtual_processing);
}
/** @returns {"wires"} **/

View File

@ -82,7 +82,7 @@ export class MetaWireBuilding extends MetaBuilding {
* @param {GameRoot} root
*/
getIsUnlocked(root) {
return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_filters_and_levers);
return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers);
}
/**

View File

@ -21,7 +21,7 @@ export class MetaWireTunnelBuilding extends MetaBuilding {
* @param {GameRoot} root
*/
getIsUnlocked(root) {
return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_filters_and_levers);
return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers);
}
/**

View File

@ -353,7 +353,7 @@ export class Camera extends BasicSerializableObject {
.add(() => (this.desiredZoom = this.zoomLevel * 1.2));
mapper
.getBinding(KEYMAPPINGS.navigation.mapZoomOut)
.add(() => (this.desiredZoom = this.zoomLevel * 0.8));
.add(() => (this.desiredZoom = this.zoomLevel / 1.2));
mapper.getBinding(KEYMAPPINGS.navigation.centerMap).add(() => this.centerOnMap());
}
@ -502,10 +502,10 @@ export class Camera extends BasicSerializableObject {
}
const prevZoom = this.zoomLevel;
const delta = Math.sign(event.deltaY) * -0.15 * this.root.app.settings.getScrollWheelSensitivity();
assert(Number.isFinite(delta), "Got invalid delta in mouse wheel event: " + event.deltaY);
const scale = 1 + 0.15 * this.root.app.settings.getScrollWheelSensitivity();
assert(Number.isFinite(scale), "Got invalid scale in mouse wheel event: " + event.deltaY);
assert(Number.isFinite(this.zoomLevel), "Got invalid zoom level *before* wheel: " + this.zoomLevel);
this.zoomLevel *= 1 + delta;
this.zoomLevel *= event.deltaY < 0 ? scale : 1 / scale;
assert(Number.isFinite(this.zoomLevel), "Got invalid zoom level *after* wheel: " + this.zoomLevel);
this.clampZoomLevel();
@ -939,6 +939,7 @@ export class Camera extends BasicSerializableObject {
this.zoomLevel = this.zoomLevel * fade + this.desiredZoom * (1 - fade);
assert(Number.isFinite(this.zoomLevel), "Zoom level is NaN after fade: " + this.zoomLevel);
} else {
this.zoomLevel = this.desiredZoom;
this.desiredZoom = null;
}
}

View File

@ -18,6 +18,7 @@ import { WireTunnelComponent } from "./components/wire_tunnel";
import { DisplayComponent } from "./components/display";
import { BeltReaderComponent } from "./components/belt_reader";
import { FilterComponent } from "./components/filter";
import { ItemProducerComponent } from "./components/item_producer";
export function initComponentRegistry() {
gComponentRegistry.register(StaticMapEntityComponent);
@ -39,6 +40,7 @@ export function initComponentRegistry() {
gComponentRegistry.register(DisplayComponent);
gComponentRegistry.register(BeltReaderComponent);
gComponentRegistry.register(FilterComponent);
gComponentRegistry.register(ItemProducerComponent);
// IMPORTANT ^^^^^ UPDATE ENTITY COMPONENT STORAGE AFTERWARDS

View File

@ -0,0 +1,7 @@
import { Component } from "../component";
export class ItemProducerComponent extends Component {
static getId() {
return "ItemProducer";
}
}

View File

@ -18,6 +18,7 @@ import { WireTunnelComponent } from "./components/wire_tunnel";
import { DisplayComponent } from "./components/display";
import { BeltReaderComponent } from "./components/belt_reader";
import { FilterComponent } from "./components/filter";
import { ItemProducerComponent } from "./components/item_producer";
/* typehints:end */
/**
@ -85,6 +86,9 @@ export class EntityComponentStorage {
/** @type {FilterComponent} */
this.Filter;
/** @type {ItemProducerComponent} */
this.ItemProducer;
/* typehints:end */
}
}

View File

@ -23,6 +23,7 @@ import { DisplaySystem } from "./systems/display";
import { ItemProcessorOverlaysSystem } from "./systems/item_processor_overlays";
import { BeltReaderSystem } from "./systems/belt_reader";
import { FilterSystem } from "./systems/filter";
import { ItemProducerSystem } from "./systems/item_producer";
const logger = createLogger("game_system_manager");
@ -96,6 +97,9 @@ export class GameSystemManager {
/** @type {FilterSystem} */
filter: null,
/** @type {ItemProducerSystem} */
itemProducer: null,
/* typehints:end */
};
this.systemUpdateOrder = [];
@ -130,6 +134,8 @@ export class GameSystemManager {
add("filter", FilterSystem);
add("itemProducer", ItemProducerSystem);
add("itemEjector", ItemEjectorSystem);
add("mapResources", MapResourcesSystem);

View File

@ -1,4 +1,4 @@
import { globalConfig } from "../core/config";
import { globalConfig, IS_DEMO } from "../core/config";
import { RandomNumberGenerator } from "../core/rng";
import { clamp, findNiceIntegerValue, randomChoice, randomInt } from "../core/utils";
import { BasicSerializableObject, types } from "../savegame/serialization";
@ -29,6 +29,10 @@ export class HubGoals extends BasicSerializableObject {
return errorCode;
}
if (IS_DEMO) {
this.level = Math.min(this.level, tutorialGoals.length);
}
// Compute gained rewards
for (let i = 0; i < this.level - 1; ++i) {
if (i < tutorialGoals.length) {
@ -102,13 +106,23 @@ export class HubGoals extends BasicSerializableObject {
if (ev.key === "b") {
// root is not guaranteed to exist within ~0.5s after loading in
if (this.root && this.root.app && this.root.app.gameAnalytics) {
if (!this.isEndOfDemoReached()) {
this.onGoalCompleted();
}
}
}
});
}
}
/**
* Returns whether the end of the demo is reached
* @returns {boolean}
*/
isEndOfDemoReached() {
return IS_DEMO && this.level >= tutorialGoals.length;
}
/**
* Returns how much of the current shape is stored
* @param {ShapeDefinition} definition
@ -144,9 +158,11 @@ export class HubGoals extends BasicSerializableObject {
*/
getCurrentGoalDelivered() {
if (this.currentGoal.throughputOnly) {
return this.root.productionAnalytics.getCurrentShapeRate(
return (
this.root.productionAnalytics.getCurrentShapeRate(
enumAnalyticsDataSource.delivered,
this.currentGoal.definition
) / globalConfig.analyticsSliceDurationSeconds
);
}
@ -188,9 +204,11 @@ export class HubGoals extends BasicSerializableObject {
this.getCurrentGoalDelivered() >= this.currentGoal.required ||
(G_IS_DEV && globalConfig.debug.rewardsInstant)
) {
if (!this.isEndOfDemoReached()) {
this.onGoalCompleted();
}
}
}
/**
* Creates the next goal
@ -209,10 +227,8 @@ export class HubGoals extends BasicSerializableObject {
return;
}
const required = 4 + (this.level - 27) * 0.25;
const required = Math.min(200, 4 + (this.level - 27) * 0.25);
this.currentGoal = {
/** @type {ShapeDefinition} */
definition: this.computeFreeplayShape(this.level),
required,
reward: enumHubGoalRewards.no_reward_freeplay,
@ -254,6 +270,11 @@ export class HubGoals extends BasicSerializableObject {
return false;
}
if (IS_DEMO && currentLevel >= 4) {
// DEMO
return false;
}
if (G_IS_DEV && globalConfig.debug.upgradesNoCost) {
return true;
}

View File

@ -46,6 +46,7 @@ import { HUDLayerPreview } from "./parts/layer_preview";
import { HUDMinerHighlight } from "./parts/miner_highlight";
import { HUDBetaOverlay } from "./parts/beta_overlay";
import { HUDPerformanceWarning } from "./parts/performance_warning";
import { HUDStandaloneAdvantages } from "./parts/standalone_advantages";
export class GameHUD {
/**
@ -116,6 +117,7 @@ export class GameHUD {
if (IS_DEMO) {
this.parts.watermark = new HUDWatermark(this.root);
this.parts.standaloneAdvantages = new HUDStandaloneAdvantages(this.root);
}
if (G_IS_DEV && globalConfig.debug.renderChanges) {
@ -139,7 +141,7 @@ export class GameHUD {
this.parts.sandboxController = new HUDSandboxController(this.root);
}
if (!G_IS_RELEASE) {
if (!G_IS_RELEASE && !G_IS_DEV) {
this.parts.betaOverlay = new HUDBetaOverlay(this.root);
}

View File

@ -7,7 +7,7 @@ export class HUDBetaOverlay extends BaseHUDPart {
parent,
"ingame_HUD_BetaOverlay",
[],
"<h2>CLOSED BETA VERSION</h2><span>This version is unstable, might crash and is not final!</span>"
"<h2>UNSTABLE BETA VERSION</h2><span>Steam Release: 9th October 2020!</span>"
);
}

View File

@ -14,6 +14,8 @@ import { MetaTrashBuilding } from "../../buildings/trash";
import { MetaUndergroundBeltBuilding } from "../../buildings/underground_belt";
import { HUDBaseToolbar } from "./base_toolbar";
import { MetaStorageBuilding } from "../../buildings/storage";
import { MetaItemProducerBuilding } from "../../buildings/item_producer";
import { queryParamOptions } from "../../../core/query_parameters";
export class HUDBuildingsToolbar extends HUDBaseToolbar {
constructor(root) {
@ -29,6 +31,7 @@ export class HUDBuildingsToolbar extends HUDBaseToolbar {
MetaMixerBuilding,
MetaPainterBuilding,
MetaTrashBuilding,
...(queryParamOptions.sandboxMode || G_IS_DEV ? [MetaItemProducerBuilding] : []),
],
secondaryBuildings: [
MetaStorageBuilding,

View File

@ -259,7 +259,7 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
label: T.ingame.keybindingsOverlay.switchLayers,
keys: [k.ingame.switchLayers],
condition: () =>
this.root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_filters_and_levers),
this.root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers),
},
];

View File

@ -122,7 +122,7 @@ export class HUDModalDialogs extends BaseHUDPart {
dialog.buttonSignals.getStandalone.add(() => {
this.app.analytics.trackUiClick("demo_dialog_click");
window.open(THIRDPARTY_URLS.standaloneStorePage);
window.open(THIRDPARTY_URLS.standaloneStorePage + "?ref=ddc");
});
return dialog.buttonSignals;

View File

@ -6,6 +6,7 @@ import { blueprintShape, UPGRADES } from "../../upgrades";
import { enumHubGoalRewards } from "../../tutorial_goals";
import { enumAnalyticsDataSource } from "../../production_analytics";
import { T } from "../../../translations";
import { globalConfig } from "../../../core/config";
/**
* Manages the pinned shapes on the left side of the screen
@ -265,10 +266,11 @@ export class HUDPinnedShapes extends BaseHUDPart {
let currentValueFormatted = formatBigNumber(currentValue);
if (handle.throughputOnly) {
currentValue = this.root.productionAnalytics.getCurrentShapeRate(
currentValue =
this.root.productionAnalytics.getCurrentShapeRate(
enumAnalyticsDataSource.delivered,
handle.definition
);
) / globalConfig.analyticsSliceDurationSeconds;
currentValueFormatted = T.ingame.statistics.shapesDisplayUnits.second.replace(
"<shapes>",
String(currentValue)

View File

@ -88,13 +88,8 @@ export class HUDSettingsMenu extends BaseHUDPart {
this.close();
}
cleanup() {
document.body.classList.remove("ingameDialogOpen");
}
show() {
this.visible = true;
document.body.classList.add("ingameDialogOpen");
this.root.app.inputMgr.makeSureAttachedAndOnTop(this.inputReciever);
const totalMinutesPlayed = Math.ceil(this.root.time.now() / 60);
@ -120,7 +115,6 @@ export class HUDSettingsMenu extends BaseHUDPart {
close() {
this.visible = false;
document.body.classList.remove("ingameDialogOpen");
this.root.app.inputMgr.makeSureDetached(this.inputReciever);
this.update();
}

View File

@ -67,7 +67,6 @@ export class HUDShapeViewer extends BaseHUDPart {
*/
close() {
this.visible = false;
document.body.classList.remove("ingameDialogOpen");
this.root.app.inputMgr.makeSureDetached(this.inputReciever);
this.update();
}
@ -78,7 +77,6 @@ export class HUDShapeViewer extends BaseHUDPart {
*/
renderForShape(definition) {
this.visible = true;
document.body.classList.add("ingameDialogOpen");
this.root.app.inputMgr.makeSureAttachedAndOnTop(this.inputReciever);
removeAllChildren(this.renderArea);
@ -124,13 +122,6 @@ export class HUDShapeViewer extends BaseHUDPart {
}
}
/**
* Cleans up everything
*/
cleanup() {
document.body.classList.remove("ingameDialogOpen");
}
update() {
this.domAttach.update(this.visible);
}

View File

@ -205,8 +205,6 @@ export class HUDShop extends BaseHUDPart {
}
cleanup() {
document.body.classList.remove("ingameDialogOpen");
// Cleanup detectors
for (const upgradeId in this.upgradeToElements) {
const handle = this.upgradeToElements[upgradeId];
@ -222,15 +220,12 @@ export class HUDShop extends BaseHUDPart {
show() {
this.visible = true;
document.body.classList.add("ingameDialogOpen");
// this.background.classList.add("visible");
this.root.app.inputMgr.makeSureAttachedAndOnTop(this.inputReciever);
this.rerenderFull();
}
close() {
this.visible = false;
document.body.classList.remove("ingameDialogOpen");
this.root.app.inputMgr.makeSureDetached(this.inputReciever);
this.update();
}

View File

@ -0,0 +1,84 @@
import { THIRDPARTY_URLS } from "../../../core/config";
import { InputReceiver } from "../../../core/input_receiver";
import { makeDiv } from "../../../core/utils";
import { T } from "../../../translations";
import { BaseHUDPart } from "../base_hud_part";
import { DynamicDomAttach } from "../dynamic_dom_attach";
const showIntervalSeconds = 30 * 60;
export class HUDStandaloneAdvantages extends BaseHUDPart {
createElements(parent) {
this.background = makeDiv(parent, "ingame_HUD_StandaloneAdvantages", ["ingameDialog"]);
// DIALOG Inner / Wrapper
this.dialogInner = makeDiv(this.background, null, ["dialogInner"]);
this.title = makeDiv(this.dialogInner, null, ["title"], T.ingame.standaloneAdvantages.title);
this.contentDiv = makeDiv(
this.dialogInner,
null,
["content"],
`
<div class="points">
${Object.entries(T.ingame.standaloneAdvantages.points)
.map(
([key, trans]) => `
<div class="point ${key}">
<strong>${trans.title}</strong>
<p>${trans.desc}</p>
</div>`
)
.join("")}
</div>
<div class="lowerBar">
<button class="steamLinkButton">
<button class="otherCloseButton">${T.ingame.standaloneAdvantages.no_thanks}</button>
</button>
</div>
`
);
this.trackClicks(this.contentDiv.querySelector("button.steamLinkButton"), () => {
this.root.app.analytics.trackUiClick("standalone_advantage_visit_steam");
this.root.app.platformWrapper.openExternalLink(THIRDPARTY_URLS.standaloneStorePage + "?ref=savs");
this.close();
});
this.trackClicks(this.contentDiv.querySelector("button.otherCloseButton"), () => {
this.root.app.analytics.trackUiClick("standalone_advantage_no_thanks");
this.close();
});
}
initialize() {
this.domAttach = new DynamicDomAttach(this.root, this.background, {
attachClass: "visible",
});
this.inputReciever = new InputReceiver("standalone-advantages");
this.close();
this.lastShown = this.root.gameIsFresh ? this.root.time.now() : 0;
}
show() {
this.lastShown = this.root.time.now();
this.visible = true;
this.root.app.inputMgr.makeSureAttachedAndOnTop(this.inputReciever);
}
close() {
this.visible = false;
this.root.app.inputMgr.makeSureDetached(this.inputReciever);
this.update();
}
update() {
if (!this.visible && this.root.time.now() - this.lastShown > showIntervalSeconds) {
this.show();
}
this.domAttach.update(this.visible);
}
}

View File

@ -151,17 +151,12 @@ export class HUDStatistics extends BaseHUDPart {
}
}
cleanup() {
document.body.classList.remove("ingameDialogOpen");
}
isBlockingOverlay() {
return this.visible;
}
show() {
this.visible = true;
document.body.classList.add("ingameDialogOpen");
this.root.app.inputMgr.makeSureAttachedAndOnTop(this.inputReciever);
this.rerenderFull();
this.update();
@ -169,7 +164,6 @@ export class HUDStatistics extends BaseHUDPart {
close() {
this.visible = false;
document.body.classList.remove("ingameDialogOpen");
this.root.app.inputMgr.makeSureDetached(this.inputReciever);
this.update();
}

View File

@ -70,7 +70,6 @@ export class HUDPartTutorialHints extends BaseHUDPart {
close() {
this.enlarged = false;
document.body.classList.remove("ingameDialogOpen");
this.element.classList.remove("enlarged", "noBlur");
this.root.app.inputMgr.makeSureDetached(this.inputReciever);
this.update();
@ -79,8 +78,6 @@ export class HUDPartTutorialHints extends BaseHUDPart {
show() {
this.root.app.analytics.trackUiClick("tutorial_hint_show");
this.root.app.analytics.trackUiClick("tutorial_hint_show_lvl_" + this.root.hubGoals.level);
document.body.classList.add("ingameDialogOpen");
this.element.classList.add("enlarged", "noBlur");
this.enlarged = true;
this.root.app.inputMgr.makeSureAttachedAndOnTop(this.inputReciever);

View File

@ -51,6 +51,8 @@ export class HUDUnlockNotification extends BaseHUDPart {
* @param {enumHubGoalRewards} reward
*/
showForLevel(level, reward) {
this.root.soundProxy.playUi(SOUNDS.levelComplete);
if (level > tutorialGoals.length) {
this.root.hud.signals.notification.dispatch(
T.ingame.notifications.freeplayLevelComplete.replace("<level>", String(level)),
@ -92,7 +94,6 @@ export class HUDUnlockNotification extends BaseHUDPart {
this.elemContents.innerHTML = html;
this.visible = true;
this.root.soundProxy.playUi(SOUNDS.levelComplete);
if (this.buttonShowTimeout) {
clearTimeout(this.buttonShowTimeout);

View File

@ -1,44 +1,67 @@
import { BaseHUDPart } from "../base_hud_part";
import { DrawParameters } from "../../../core/draw_parameters";
import { makeDiv } from "../../../core/utils";
import { THIRDPARTY_URLS } from "../../../core/config";
import { makeDiv } from "../../../core/utils";
import { T } from "../../../translations";
import { BaseHUDPart } from "../base_hud_part";
import { DynamicDomAttach } from "../dynamic_dom_attach";
export class HUDWatermark extends BaseHUDPart {
createElements(parent) {
this.element = makeDiv(parent, "ingame_HUD_Watermark");
this.element = makeDiv(
parent,
"ingame_HUD_Watermark",
[],
`
<strong>${T.ingame.watermark.title}</strong>
<p>${T.ingame.watermark.desc}</p>
`
);
this.linkElement = makeDiv(
parent,
"ingame_HUD_WatermarkClicker",
[],
T.ingame.watermark.get_on_steam
);
this.trackClicks(this.linkElement, () => {
this.root.app.analytics.trackUiClick("watermark_click_2_direct");
this.root.app.platformWrapper.openExternalLink(THIRDPARTY_URLS.standaloneStorePage + "?ref=wtmd");
});
}
initialize() {
this.trackClicks(this.element, this.onWatermarkClick);
this.domAttach = new DynamicDomAttach(this.root, this.element, {
attachClass: "visible",
timeToKeepSeconds: 0.5,
});
}
update() {
this.domAttach.update(this.root.time.realtimeNow() % (G_IS_DEV ? 20 : 180) < 5);
}
onWatermarkClick() {
this.root.app.analytics.trackUiClick("watermark_click_2");
this.root.app.platformWrapper.openExternalLink(THIRDPARTY_URLS.standaloneStorePage);
this.root.app.analytics.trackUiClick("watermark_click_2_new");
this.root.hud.parts.standaloneAdvantages.show();
}
/**
*
* @param {DrawParameters} parameters
* @param {import("../../../core/draw_utils").DrawParameters} parameters
*/
drawOverlays(parameters) {
const w = this.root.gameWidth;
const x = 280 * this.root.app.getEffectiveUiScale();
parameters.context.fillStyle = "#f77";
parameters.context.font = "bold " + this.root.app.getEffectiveUiScale() * 17 + "px GameFont";
// parameters.context.textAlign = "center";
parameters.context.fillStyle = "rgba(230, 230, 230, 0.9)";
parameters.context.font = "bold " + this.root.app.getEffectiveUiScale() * 40 + "px GameFont";
parameters.context.textAlign = "center";
parameters.context.fillText(
T.demoBanners.title.toUpperCase(),
x,
this.root.app.getEffectiveUiScale() * 27
w / 2,
this.root.app.getEffectiveUiScale() * 50
);
parameters.context.font = "bold " + this.root.app.getEffectiveUiScale() * 12 + "px GameFont";
// parameters.context.textAlign = "center";
parameters.context.fillText(T.demoBanners.intro, x, this.root.app.getEffectiveUiScale() * 45);
// parameters.context.textAlign = "left";
parameters.context.textAlign = "left";
}
}

View File

@ -29,7 +29,10 @@ export class HUDWiresOverlay extends BaseHUDPart {
*/
switchLayers() {
if (this.root.currentLayer === "regular") {
if (this.root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_filters_and_levers)) {
if (
this.root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers) ||
(G_IS_DEV && globalConfig.debug.allBuildingsUnlocked)
) {
this.root.currentLayer = "wires";
}
} else {

View File

@ -56,6 +56,9 @@ export const KEYMAPPINGS = {
painter: { keyCode: key("9") },
trash: { keyCode: key("0") },
// Sandbox
item_producer: { keyCode: key("L") },
// Secondary toolbar
storage: { keyCode: key("Y") },
reader: { keyCode: key("U") },

View File

@ -10,6 +10,7 @@ import { enumCutterVariants, MetaCutterBuilding } from "./buildings/cutter";
import { MetaDisplayBuilding } from "./buildings/display";
import { MetaFilterBuilding } from "./buildings/filter";
import { MetaHubBuilding } from "./buildings/hub";
import { MetaItemProducerBuilding } from "./buildings/item_producer";
import { MetaLeverBuilding } from "./buildings/lever";
import { enumLogicGateVariants, MetaLogicGateBuilding } from "./buildings/logic_gate";
import { enumMinerVariants, MetaMinerBuilding } from "./buildings/miner";
@ -19,7 +20,7 @@ import { MetaReaderBuilding } from "./buildings/reader";
import { enumRotaterVariants, MetaRotaterBuilding } from "./buildings/rotater";
import { MetaStackerBuilding } from "./buildings/stacker";
import { MetaStorageBuilding } from "./buildings/storage";
import { MetaTransistorBuilding, enumTransistorVariants } from "./buildings/transistor";
import { enumTransistorVariants, MetaTransistorBuilding } from "./buildings/transistor";
import { MetaTrashBuilding } from "./buildings/trash";
import { enumUndergroundBeltVariants, MetaUndergroundBeltBuilding } from "./buildings/underground_belt";
import { enumVirtualProcessorVariants, MetaVirtualProcessorBuilding } from "./buildings/virtual_processor";
@ -57,6 +58,7 @@ export function initMetaBuildingRegistry() {
gMetaBuildingRegistry.register(MetaTransistorBuilding);
gMetaBuildingRegistry.register(MetaAnalyzerBuilding);
gMetaBuildingRegistry.register(MetaComparatorBuilding);
gMetaBuildingRegistry.register(MetaItemProducerBuilding);
// Belt
registerBuildingVariant(1, MetaBeltBuilding, defaultBuildingVariant, 0);
@ -160,6 +162,9 @@ export function initMetaBuildingRegistry() {
// Reader
registerBuildingVariant(49, MetaReaderBuilding);
// Item producer
registerBuildingVariant(61, MetaItemProducerBuilding);
// Propagate instances
for (const key in gBuildingVariants) {
gBuildingVariants[key].metaInstance = gMetaBuildingRegistry.findByClass(

View File

@ -58,7 +58,13 @@ export class ConstantSignalSystem extends GameSystemWithFilter {
BOOL_FALSE_SINGLETON,
BOOL_TRUE_SINGLETON,
...Object.values(COLOR_ITEM_SINGLETONS),
this.root.shapeDefinitionMgr.getShapeItemFromDefinition(
this.root.hubGoals.currentGoal.definition
),
this.root.shapeDefinitionMgr.getShapeItemFromShortKey(blueprintShape),
...this.root.hud.parts.pinnedShapes.pinnedShapes.map(key =>
this.root.shapeDefinitionMgr.getShapeItemFromShortKey(key)
),
],
});

View File

@ -1,4 +1,4 @@
import { globalConfig } from "../../core/config";
import { globalConfig, IS_DEMO } from "../../core/config";
import { smoothenDpi } from "../../core/dpi_manager";
import { DrawParameters } from "../../core/draw_parameters";
import { drawSpriteClipped } from "../../core/draw_utils";
@ -65,6 +65,17 @@ export class HubSystem extends GameSystemWithFilter {
this.hubSprite.draw(context, 0, 0, w, h);
if (this.root.hubGoals.isEndOfDemoReached()) {
// End of demo
context.font = "bold 12px GameFont";
context.fillStyle = "#fd0752";
context.textAlign = "center";
context.fillText(T.buildings.hub.endOfDemo.toUpperCase(), w / 2, h / 2 + 6);
context.textAlign = "left";
return;
}
const definition = this.root.hubGoals.currentGoal.definition;
definition.drawCentered(45, 58, parameters, 36);

View File

@ -0,0 +1,24 @@
import { ItemProducerComponent } from "../components/item_producer";
import { GameSystemWithFilter } from "../game_system_with_filter";
export class ItemProducerSystem extends GameSystemWithFilter {
constructor(root) {
super(root, [ItemProducerComponent]);
}
update() {
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
const pinsComp = entity.components.WiredPins;
const pin = pinsComp.slots[0];
const network = pin.linkedNetwork;
if (!network || !network.hasValue()) {
continue;
}
const ejectorComp = entity.components.ItemEjector;
ejectorComp.tryEject(0, network.currentValue);
}
}
}

View File

@ -1,3 +1,4 @@
import { IS_DEMO } from "../core/config";
import { ShapeDefinition } from "./shape_definition";
import { finalGameShape } from "./upgrades";
@ -22,14 +23,16 @@ export const enumHubGoalRewards = {
reward_splitter: "reward_splitter",
reward_cutter_quad: "reward_cutter_quad",
reward_painter_double: "reward_painter_double",
reward_painter_quad: "reward_painter_quad",
reward_storage: "reward_storage",
reward_merger: "reward_merger",
reward_wires_filters_and_levers: "reward_wires_filters_and_levers",
reward_wires_painter_and_levers: "reward_wires_painter_and_levers",
reward_display: "reward_display",
reward_constant_signal: "reward_constant_signal",
reward_logic_gates: "reward_logic_gates",
reward_virtual_processing: "reward_virtual_processing",
reward_filter: "reward_filter",
reward_demo_end: "reward_demo_end",
reward_blueprints: "reward_blueprints",
reward_freeplay: "reward_freeplay",
@ -140,6 +143,16 @@ export const tutorialGoals = [
reward: enumHubGoalRewards.reward_underground_belt_tier_2,
},
// DEMO STOPS HERE
...(IS_DEMO
? [
{
shape: "RpRpRpRp:CwCwCwCw",
required: 0,
reward: enumHubGoalRewards.reward_demo_end,
},
]
: [
// 14
// Belt reader
{
@ -194,15 +207,15 @@ export const tutorialGoals = [
{
shape: finalGameShape,
required: 25000,
reward: enumHubGoalRewards.reward_wires_filters_and_levers,
reward: enumHubGoalRewards.reward_wires_painter_and_levers,
},
// 21
// Display
// Filter
{
shape: "CrCrCrCr:CwCwCwCw:CrCrCrCr:CwCwCwCw",
shape: "CrCwCrCw:CwCrCwCr:CrCwCrCw:CwCrCwCr",
required: 25000,
reward: enumHubGoalRewards.reward_display,
reward: enumHubGoalRewards.reward_filter,
},
// 22
@ -214,33 +227,34 @@ export const tutorialGoals = [
},
// 23
// Quad Painter
// Display
{
shape: "CcSyCcSy:SyCcSyCc:CcSyCcSy",
required: 5000,
reward: enumHubGoalRewards.reward_painter_quad,
required: 25000,
reward: enumHubGoalRewards.reward_display,
},
// 24 Logic gates
{
shape: "CcRcCcRc:RwCwRwCw:Sr--Sw--:CyCyCyCy",
required: 10000,
required: 25000,
reward: enumHubGoalRewards.reward_logic_gates,
},
// 25 Virtual Processing
{
shape: "Rg--Rg--:CwRwCwRw:--Rg--Rg",
required: 10000,
required: 25000,
reward: enumHubGoalRewards.reward_virtual_processing,
},
// 26 Freeplay
{
shape: "CbCuCbCu:Sr------:--CrSrCr:CwCwCwCw",
required: 10000,
required: 50000,
reward: enumHubGoalRewards.reward_freeplay,
},
]),
];
if (G_IS_DEV) {

View File

@ -3,7 +3,7 @@ import { enumBalancerVariants, MetaBalancerBuilding } from "./buildings/balancer
import { MetaConstantSignalBuilding } from "./buildings/constant_signal";
import { enumCutterVariants, MetaCutterBuilding } from "./buildings/cutter";
import { MetaDisplayBuilding } from "./buildings/display";
import { MetaLeverBuilding } from "./buildings/lever";
import { MetaFilterBuilding } from "./buildings/filter";
import { MetaLogicGateBuilding } from "./buildings/logic_gate";
import { enumMinerVariants, MetaMinerBuilding } from "./buildings/miner";
import { MetaMixerBuilding } from "./buildings/mixer";
@ -46,7 +46,6 @@ export const enumHubGoalRewardsToContentUnlocked = {
[enumHubGoalRewards.reward_merger]: typed([[MetaBalancerBuilding, enumBalancerVariants.merger]]),
[enumHubGoalRewards.reward_cutter_quad]: typed([[MetaCutterBuilding, enumCutterVariants.quad]]),
[enumHubGoalRewards.reward_painter_double]: typed([[MetaPainterBuilding, enumPainterVariants.double]]),
[enumHubGoalRewards.reward_painter_quad]: typed([[MetaPainterBuilding, enumPainterVariants.quad]]),
[enumHubGoalRewards.reward_storage]: typed([[MetaStorageBuilding, defaultBuildingVariant]]),
[enumHubGoalRewards.reward_belt_reader]: typed([[MetaReaderBuilding, defaultBuildingVariant]]),
@ -55,15 +54,17 @@ export const enumHubGoalRewardsToContentUnlocked = {
[MetaConstantSignalBuilding, defaultBuildingVariant],
]),
[enumHubGoalRewards.reward_logic_gates]: typed([[MetaLogicGateBuilding, defaultBuildingVariant]]),
[enumHubGoalRewards.reward_filter]: typed([[MetaFilterBuilding, defaultBuildingVariant]]),
[enumHubGoalRewards.reward_virtual_processing]: null, // @TODO!
[enumHubGoalRewards.reward_wires_filters_and_levers]: typed([
[MetaLeverBuilding, defaultBuildingVariant],
[enumHubGoalRewards.reward_wires_painter_and_levers]: typed([
[MetaPainterBuilding, enumPainterVariants.quad],
]),
[enumHubGoalRewards.reward_freeplay]: null,
[enumHubGoalRewards.reward_blueprints]: null,
[enumHubGoalRewards.no_reward]: null,
[enumHubGoalRewards.no_reward_freeplay]: null,
[enumHubGoalRewards.reward_demo_end]: null,
};
if (G_IS_DEV) {

View File

@ -1,18 +1,19 @@
import { findNiceIntegerValue } from "../core/utils";
import { ShapeDefinition } from "./shape_definition";
export const preparementShape = "CpRpCp--:SwSwSwSw";
export const finalGameShape = "RuCw--Cw:----Ru--";
export const rocketShape = "CbCuCbCu:Sr------:--CrSrCr:CwCwCwCw";
export const blueprintShape = "CbCbCbRb:CwCwCwCw";
const fixedImprovements = [0.5, 0.5, 1, 1, 2, 2];
const fixedImprovements = [0.5, 0.5, 1, 1, 2, 1, 1];
const numEndgameUpgrades = G_IS_DEV || G_IS_STANDALONE ? 20 - fixedImprovements.length - 1 : 0;
function generateEndgameUpgrades() {
return new Array(numEndgameUpgrades).fill(null).map((_, i) => ({
required: [
{ shape: blueprintShape, amount: 30000 + i * 10000 },
{ shape: preparementShape, amount: 30000 + i * 10000 },
{ shape: finalGameShape, amount: 20000 + i * 5000 },
{ shape: rocketShape, amount: 20000 + i * 5000 },
],
@ -56,7 +57,14 @@ export const UPGRADES = {
required: [{ shape: "SrSrSrSr:CyCyCyCy:SwSwSwSw", amount: 25000 }],
},
{
required: [{ shape: finalGameShape, amount: 50000 }],
required: [{ shape: preparementShape, amount: 25000 }],
excludePrevious: true,
},
{
required: [
{ shape: preparementShape, amount: 25000 },
{ shape: finalGameShape, amount: 50000 },
],
excludePrevious: true,
},
...generateEndgameUpgrades(),
@ -79,7 +87,14 @@ export const UPGRADES = {
required: [{ shape: "CbRbRbCb:CwCwCwCw:WbWbWbWb", amount: 50000 }],
},
{
required: [{ shape: finalGameShape, amount: 50000 }],
required: [{ shape: preparementShape, amount: 25000 }],
excludePrevious: true,
},
{
required: [
{ shape: preparementShape, amount: 25000 },
{ shape: finalGameShape, amount: 50000 },
],
excludePrevious: true,
},
...generateEndgameUpgrades(),
@ -102,7 +117,14 @@ export const UPGRADES = {
required: [{ shape: "WrRgWrRg:CwCrCwCr:SgSgSgSg", amount: 50000 }],
},
{
required: [{ shape: finalGameShape, amount: 50000 }],
required: [{ shape: preparementShape, amount: 25000 }],
excludePrevious: true,
},
{
required: [
{ shape: preparementShape, amount: 25000 },
{ shape: finalGameShape, amount: 50000 },
],
excludePrevious: true,
},
...generateEndgameUpgrades(),
@ -125,7 +147,14 @@ export const UPGRADES = {
required: [{ shape: "WpWpWpWp:CwCwCwCw:WpWpWpWp:CwCwCwCw", amount: 50000 }],
},
{
required: [{ shape: finalGameShape, amount: 50000 }],
required: [{ shape: preparementShape, amount: 25000 }],
excludePrevious: true,
},
{
required: [
{ shape: preparementShape, amount: 25000 },
{ shape: finalGameShape, amount: 50000 },
],
excludePrevious: true,
},
...generateEndgameUpgrades(),

View File

@ -8,6 +8,7 @@ import { blueprintShape, UPGRADES } from "../../game/upgrades";
import { tutorialGoals } from "../../game/tutorial_goals";
import { BeltComponent } from "../../game/components/belt";
import { StaticMapEntityComponent } from "../../game/components/static_map_entity";
import { queryParamOptions } from "../../core/query_parameters";
const logger = createLogger("game_analytics");
@ -24,6 +25,9 @@ export class ShapezGameAnalytics extends GameAnalyticsInterface {
}
if (G_IS_STANDALONE) {
if (queryParamOptions.sandboxMode) {
return "steam-sandbox";
}
return "steam";
}
@ -31,8 +35,18 @@ export class ShapezGameAnalytics extends GameAnalyticsInterface {
return "prod";
}
if (window.location.host.indexOf("alpha") >= 0) {
if (queryParamOptions.sandboxMode) {
return "alpha-sandbox";
}
return "alpha";
} else {
if (queryParamOptions.sandboxMode) {
return "beta-sandbox";
}
return "beta";
}
}
/**
* @returns {Promise<void>}

View File

@ -312,7 +312,7 @@ export class MainMenuState extends GameState {
onSteamLinkClicked() {
this.app.analytics.trackUiClick("main_menu_steam_link_2");
this.app.platformWrapper.openExternalLink(THIRDPARTY_URLS.standaloneStorePage);
this.app.platformWrapper.openExternalLink(THIRDPARTY_URLS.standaloneStorePage + "?ref=mmsl2");
return false;
}
@ -537,7 +537,7 @@ export class MainMenuState extends GameState {
);
getStandalone.add(() => {
this.app.analytics.trackUiClick("visit_steampage_from_slot_limit");
this.app.platformWrapper.openExternalLink(THIRDPARTY_URLS.standaloneStorePage);
this.app.platformWrapper.openExternalLink(THIRDPARTY_URLS.standaloneStorePage + "?reF=ssll");
});
}

View File

@ -21,7 +21,7 @@ export class MobileWarningState extends GameState {
<a href="${
THIRDPARTY_URLS.standaloneStorePage
THIRDPARTY_URLS.standaloneStorePage + "?ref=mobile"
}" class="standaloneLink" target="_blank">Get the shapez.io standalone!</a>
`;
}

View File

@ -2,7 +2,6 @@ steamPage:
shortText: shapez.io is a game about building factories to automate the creation
and processing of increasingly complex shapes across an infinitely
expanding map.
discordLink: Official Discord - Chat with me!
longText: >-
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
@ -57,6 +56,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]Source code (GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help translate[/url]
[/list]
discordLinkShort: Official Discord
global:
loading: Loading
error: Error
@ -208,6 +208,11 @@ dialogs:
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: Move
@ -345,6 +350,38 @@ ingame:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: Belts, Distributor & Tunnels
@ -363,6 +400,7 @@ buildings:
deliver: Deliver
toUnlock: to unlock
levelShortcut: LVL
endOfDemo: End of Demo
belt:
default:
name: Conveyor Belt
@ -544,6 +582,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: Cutting Shapes
@ -606,10 +649,6 @@ storyRewards:
desc: You have unlocked a variant of the <strong>painter</strong> - It works as
the regular painter but processes <strong>two shapes at
once</strong> consuming just one color instead of two!
reward_painter_quad:
title: Quad Painting
desc: You have unlocked a variant of the <strong>painter</strong> - It allows
you to paint each part of the shape individually!
reward_storage:
title: Storage Buffer
desc: You have unlocked a variant of the <strong>trash</strong> - It allows you
@ -653,13 +692,6 @@ storyRewards:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -687,6 +719,23 @@ storyRewards:
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: Settings
categories:
@ -907,7 +956,6 @@ keybindings:
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
@ -916,6 +964,8 @@ keybindings:
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: About this Game
body: >-
@ -1000,3 +1050,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -2,7 +2,6 @@ steamPage:
shortText: shapez.io és un joc que té com a objectiu construir i automatitzar
fàbriques per tal de produir figures cada cop més complexes en un mapa
infinit.
discordLink: Discord Oficial (en Anglès)
longText: >-
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
@ -57,6 +56,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]Source code (GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help translate[/url]
[/list]
discordLinkShort: Official Discord
global:
loading: Carregant
error: Error
@ -213,6 +213,11 @@ dialogs:
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: Moure
@ -352,6 +357,38 @@ ingame:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: Cintes transportadores, Distribuidors i Túnels
@ -370,6 +407,7 @@ buildings:
deliver: Envia
toUnlock: per a desbloquejar
levelShortcut: NVL
endOfDemo: End of Demo
belt:
default:
name: Cinta transportadora
@ -551,6 +589,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: Tallar figures
@ -616,10 +659,6 @@ storyRewards:
desc: Has desbloquejat una variant del <strong>pintor</strong> - Funciona com el
pintor regular però processa <strong>dos figures alhora</strong>,
consumint sols un color en lloc de dos!
reward_painter_quad:
title: Pintor quàdruple
desc: Has desbloquejat una variant del <strong>pintor</strong> - Et permet
pintar cada part de la figura individualment!
reward_storage:
title: Magatzem de reserva
desc: Has desbloquejat una variant de la <strong>paperera</strong> - Et permet
@ -666,13 +705,6 @@ storyRewards:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -700,6 +732,23 @@ storyRewards:
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: Opcions
categories:
@ -924,7 +973,6 @@ keybindings:
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
@ -933,6 +981,8 @@ keybindings:
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: Sobre aquest Joc
body: >-
@ -1017,3 +1067,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -53,7 +53,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]Source code (GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help translate[/url]
[/list]
discordLink: Official Discord - Chat with me!
discordLinkShort: Official Discord
global:
loading: Načítám
error: Chyba
@ -206,6 +206,11 @@ dialogs:
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: Posun mapy
@ -334,15 +339,47 @@ ingame:
cyan: Tyrkysová
white: Bílá
uncolored: Bez barvy
black: Black
black: Černá
shapeViewer:
title: Vrstvy
empty: Prázdné
copyKey: Copy Key
connectedMiners:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
one_miner: 1 Extraktor
n_miners: <amount> Extraktorů
limited_items: Limit je <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: Pásy, distribuce & tunely
@ -361,6 +398,7 @@ buildings:
deliver: Dodejte
toUnlock: pro odemčení
levelShortcut: LVL
endOfDemo: End of Demo
belt:
default:
name: Dopravníkový pás
@ -400,8 +438,8 @@ buildings:
name: Rotor (opačný)
description: Otáčí tvary o 90 stupňů proti směru hodinových ručiček
rotate180:
name: Rotate (180)
description: Rotates shapes by 180 degrees.
name: Rotor (180)
description: Otáčí tvary o 180 stupňů.
stacker:
default:
name: Kombinátor
@ -433,114 +471,111 @@ buildings:
name: Kabel
description: Dovoluje přenos energie.
second:
name: Wire
description: Transfers signals, which can be items, colors or booleans (1 / 0).
Different colored wires do not connect.
name: Kabel
description: Dovoluje přenos energie.
balancer:
default:
name: Balancer
description: Multifunctional - Evenly distributes all inputs onto all outputs.
name: Vyvažovač
description: Multifunkční - Rozděluje vstupy do výstupy.
merger:
name: Merger (compact)
description: Merges two conveyor belts into one.
name: Spojka (kompaktní)
description: Spojí dva pásy do jednoho.
merger-inverse:
name: Merger (compact)
description: Merges two conveyor belts into one.
name: Spojka (kompaktní)
description: Spojí dva pásy do jednoho.
splitter:
name: Splitter (compact)
description: Splits one conveyor belt into two.
name: Rozdělovač (kompaktní)
description: Rozdělí jeden pás na dva.
splitter-inverse:
name: Splitter (compact)
description: Splits one conveyor belt into two.
name: Rozdělovač (kompaktní)
description: Rozdělí jeden pás na dva.
storage:
default:
name: Storage
description: Stores excess items, up to a given capacity. Prioritizes the left
output and can be used as an overflow gate.
name: Sklad
description: Skladuje věci navíc až do naplnění kapacity. Může být použit na
skladová ní surovin navíc.
wire_tunnel:
default:
name: Wire Crossing
description: Allows to cross two wires without connecting them.
name: Křížení kabelů
description: Umožňuje křížení dvou kabeů bez jejich spojení.
constant_signal:
default:
name: Constant Signal
description: Emits a constant signal, which can be either a shape, color or
boolean (1 / 0).
name: Konstantní signál
description: Vydává konstantní signál, který může mít tvar, barvu nebo logickou
hodnotu (1 / 0).
lever:
default:
name: Switch
description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
which can then be used to control for example an item filter.
name: Přepínač
description: Lze přepínat, aby vydával signál (1/0) na vrstvě vodičů, pomocí
kterého lze například ovládat filtr tvarů a barev.
logic_gate:
default:
name: AND Gate
description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape,
color or boolean "1")
description: Vysílá signál "1" pokud oba vstupy vysílají signál.
not:
name: NOT Gate
description: Emits a boolean "1" if the input is not truthy. (Truthy means
shape, color or boolean "1")
description: Vysílá signál "1" pokud oba vstupy nevysílají signál.
xor:
name: XOR Gate
description: Emits a boolean "1" if one of the inputs is truthy, but not both.
(Truthy means shape, color or boolean "1")
description: Vysílá signál "1" pokud jeden vstup vysílá signál, ale druhý vstup
nevysílá signál.
or:
name: OR Gate
description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means
shape, color or boolean "1")
description: Vysílá signál "1" pokud jeden vstup vysílá signál.
transistor:
default:
name: Transistor
description: Forwards the bottom input if the side input is truthy (a shape,
color or "1").
name: Tranzistor
description: Přeposílá spodní vstup, pokud boční vstup vysílá signál.
mirrored:
name: Transistor
description: Forwards the bottom input if the side input is truthy (a shape,
color or "1").
name: Tranzistor
description: Přeposílá spodní vstup, pokud boční vstup vysílá signál.
filter:
default:
name: Filter
description: Connect a signal to route all matching items to the top and the
remaining to the right. Can be controlled with boolean signals
too.
name: Filtr
description: Připojte signál k třídění tvarů a barev.
display:
default:
name: Display
description: Connect a signal to show it on the display - It can be a shape,
color or boolean.
description: Připojte signál a zobrazte jej na displeji - může to být tvar nebo
barva.
reader:
default:
name: Belt Reader
description: Allows to measure the average belt throughput. Outputs the last
read item on the wires layer (once unlocked).
name: Čtečka pásů
description: Umožňuje měřit průměrnou propustnost pásu. Výstup čte poslední
položku ve vrstvě kabelů.
analyzer:
default:
name: Shape Analyzer
description: Analyzes the top right quadrant of the lowest layer of the shape
and returns its shape and color.
name: Analyzátor tvarů
description: Analyzuje pravou horní část nejnižší vrstvy tvaru a vrací tvar a
barvu.
comparator:
default:
name: Compare
description: Returns boolean "1" if both signals are exactly equal. Can compare
shapes, items and booleans.
name: Porovnávač
description: Vrátí signál „1“, pokud jsou oba signály přesně stejné. Může
srovnávat tvary, předměty a signály.
virtual_processor:
default:
name: Virtual Cutter
description: Virtually cuts the shape into two halves.
name: Virtuální pila
description: Virtuálně rozřízne tvar svisle na dvě části.
rotater:
name: Virtual Rotater
description: Virtually rotates the shape, both clockwise and counter-clockwise.
name: Virtuální rotor
description: Virtuálně Otáčí tvary o 90 stupňů po směru hodinových ručiček.
unstacker:
name: Virtual Unstacker
description: Virtually extracts the topmost layer to the right output and the
remaining ones to the left.
name: Virtuální extrahátor
description: Virtuálně extrahuje nejvyšší vrstvu do pravého výstupu a zbývající
do levé.
stacker:
name: Virtual Stacker
description: Virtually stacks the right shape onto the left.
name: Virtuální kombinátor
description: Virtuálně Spojí tvary dohromady. Pokud nemohou být spojeny, pravý
tvar je položen na levý.
painter:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
name: Virtual barvič
description: Virtuálně obarví celý tvar v levém vstupu barvou z pravého vstupu.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: Řezání tvarů
@ -600,10 +635,6 @@ storyRewards:
desc: Odemknuli jste variantu <strong>barviče</strong> - Funguje stejně jako
normální, ale nabarví <strong>dva tvary naráz</strong> pomocí jedné
barvy!
reward_painter_quad:
title: Čtyřstranné barvení
desc: Odemknuli jste variantu <strong>painter</strong> - Umožní vám nabarvit
každou čtvrtinu tvaru jinou barvou!
reward_storage:
title: Sklad
desc: Odemknuli jste variantu <strong>koše</strong> - Umožňuje vám skladovat
@ -648,13 +679,6 @@ storyRewards:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -682,6 +706,23 @@ storyRewards:
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: Nastavení
categories:
@ -902,7 +943,6 @@ keybindings:
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
@ -911,6 +951,8 @@ keybindings:
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: O hře
body: >-
@ -995,3 +1037,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -2,7 +2,6 @@ steamPage:
shortText: shapez.io handler om at bygge fabrikker på en grænseløs spilleflade
for automatisk at skabe og kombinere figurer, der i stigende grad bliver
mere komplicerede.
discordLink: Officiel Discord - Snak lidt med mig!
longText: >-
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
@ -57,6 +56,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]Kildekode (GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Hjælp med at oversætte[/url]
[/list]
discordLinkShort: Official Discord
global:
loading: Indlæser
error: Fejl
@ -210,6 +210,11 @@ dialogs:
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: Bevæg dig
@ -347,6 +352,38 @@ ingame:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: Bælter, Fordelere & Tuneller
@ -365,6 +402,7 @@ buildings:
deliver: Aflever
toUnlock: for at få adgang til
levelShortcut: NIV
endOfDemo: End of Demo
belt:
default:
name: Transportbælte
@ -543,6 +581,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: Klippe Figurer
@ -606,10 +649,6 @@ storyRewards:
desc: Du har fået adgang til en variant af <strong>maleren</strong> - Den virker
som en normal maler, men maler <strong>to figurer samtidig</strong>
og bruger kun en farve i stedet for to.
reward_painter_quad:
title: Quad Maling
desc: Du har fået adgang til en variant af <strong>maleren</strong> - Den lader
dig male alle dele af en figur hver for sig!
reward_storage:
title: Opbevaringsbuffer
desc: Du har fået adgang til en variant af <strong>skraldespanden</strong> - Den
@ -654,13 +693,6 @@ storyRewards:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -688,6 +720,23 @@ storyRewards:
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: Indstillinger
categories:
@ -911,7 +960,6 @@ keybindings:
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
@ -920,6 +968,8 @@ keybindings:
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: Om dette spil
body: >-
@ -1004,3 +1054,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -1,7 +1,6 @@
steamPage:
shortText: In shapez.io nutzt du die vorhandenen Ressourcen, um mit deinen
Maschinen durch Kombination immer komplexere Formen zu erschaffen.
discordLink: Offizieller Discord - Hier kannst du mit mir schreiben!
longText: >-
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
@ -56,6 +55,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]Quelltext (GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Hilf beim Übersetzen[/url]
[/list]
discordLinkShort: Official Discord
global:
loading: Laden
error: Fehler
@ -212,6 +212,11 @@ dialogs:
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: Bewegen
@ -350,6 +355,38 @@ ingame:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: Förderbänder, Verteiler & Tunnel
@ -368,6 +405,7 @@ buildings:
deliver: Liefere
toUnlock: "Für folgende Belohnung:"
levelShortcut: LVL
endOfDemo: End of Demo
belt:
default:
name: Förderband
@ -551,6 +589,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: Formen zerschneiden
@ -616,11 +659,6 @@ storyRewards:
desc: Du hast eine neue Variante des <strong>Färbers</strong> freigeschaltet!
Hiermit kannst du <strong>zwei Formen auf einmal</strong> färben und
verbrauchst nur eine Farbe.
reward_painter_quad:
title: Färber (4-fach)
desc: Du hast eine neue Variante des <strong>Färbers</strong> freigeschaltet! Er
kann jedes Viertel einer Form einzeln färben, verbraucht aber auch
jeweils eine Farbe.
reward_storage:
title: Zwischenlager
desc: Du hast eine neue Variante des <strong>Mülleimers</strong> freigeschaltet!
@ -669,13 +707,6 @@ storyRewards:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -703,6 +734,23 @@ storyRewards:
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: Einstellungen
categories:
@ -929,7 +977,6 @@ keybindings:
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
@ -938,6 +985,8 @@ keybindings:
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: Über dieses Spiel
body: >-
@ -1022,3 +1071,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -54,7 +54,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]Πηγαίος κώδικας (GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Βοήθησε με μεταφράσεις[/url]
[/list]
discordLink: Επίσημο Discord - Συνομίλησε μαζί μου!
discordLinkShort: Official Discord
global:
loading: Φόρτωση
error: Σφάλμα
@ -216,6 +216,11 @@ dialogs:
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: Κίνηση
@ -356,6 +361,38 @@ ingame:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: Ιμάντες, Διανομείς & Σήραγγες
@ -446,6 +483,7 @@ buildings:
deliver: Παράδωσε
toUnlock: για να ξεκλειδώσεις
levelShortcut: LVL
endOfDemo: End of Demo
wire:
default:
name: Καλώδιο ενέργειας
@ -559,6 +597,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: Κοπή σχημάτων
@ -627,10 +670,6 @@ storyRewards:
desc: Ξεκλείδωσες μια παραλλαγή του <strong>Βαφέα</strong> - Λειτουργεί όπως ο
κανονικός βαφέας, αλλά επεξεργάζεται <strong>δύο σχήματα
ταυτόχρονα</strong>, καταναλώνοντας μόνο ένα χρώμα αντί για δύο!
reward_painter_quad:
title: Βαφέας Τετάρτων
desc: Ξεκλείδωσες μια παραλλαγή του <strong>Βαφέα</strong> - Σου επιτρέπει να
βάψεις κάθε τεταρτημόριο του σχήματος ξεχωριστά!
reward_storage:
title: Αποθηκευτικός χώρος
desc: Ξεκλείδωσες μια παραλλαγή του <strong>Κάδου Απορριμμάτων</strong> -
@ -679,13 +718,6 @@ storyRewards:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -713,6 +745,23 @@ storyRewards:
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: Ρυθμίσεις
categories:
@ -938,7 +987,6 @@ keybindings:
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
@ -947,6 +995,8 @@ keybindings:
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: Σχετικά με αυτό το παιχνίδι
body: >-
@ -1038,3 +1088,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -25,7 +25,7 @@ steamPage:
shortText: shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.
# This is the text shown above the Discord link
discordLink: Official Discord - Chat with me!
discordLinkShort: Official Discord
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
# NOTICE:
@ -449,6 +449,49 @@ ingame:
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
# Pops up in the demo every few minutes
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
# All shop upgrades
shopUpgrades:
belt:
@ -470,6 +513,7 @@ buildings:
deliver: Deliver
toUnlock: to unlock
levelShortcut: LVL
endOfDemo: End of Demo
belt:
default:
@ -534,7 +578,7 @@ buildings:
name: Rotate (CCW)
description: Rotates shapes counter-clockwise by 90 degrees.
rotate180:
name: Rotate (180)
name: Rotate (180°)
description: Rotates shapes by 180 degrees.
stacker:
@ -667,6 +711,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the wires layer on the regular layer.
storyRewards:
# Those are the rewards gained from completing the store
reward_cutter_and_trash:
@ -735,14 +784,8 @@ storyRewards:
title: Double Painting
desc: You have unlocked a variant of the <strong>painter</strong> - It works similar to the regular painter but processes <strong>two shapes at once</strong>, consuming just one color instead of two!
reward_painter_quad:
title: Quad Painting
desc: >-
You have unlocked a variant of the <strong>painter</strong> - It allows you to paint each part of the shape individually!<br><br>
Connect each slot you'd like to paint with a <strong>truthy signal</strong> (shape, item or boolean "1") on the wires layer!
reward_storage:
title: Storage Buffer
title: Storage
desc: >-
You have unlocked the <strong>storage</strong> building - It allows you to store items up to a given capacity!<br><br>
It priorities the left output, so you can also use it as an <strong>overflow gate</strong>!
@ -752,20 +795,29 @@ storyRewards:
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
reward_rotater_180:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows you to rotate a shape by 180 degress (Surprise! :D)
title: Rotater (180°)
desc: You just unlocked the 180 degrees <strong>rotater</strong>! - It allows you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
reward_wires_painter_and_levers:
title: >-
Wires: Filters & Levers
Wires & Quad Painter
desc: >-
You just unlocked the <strong>wires layer</strong>! It is a separate layer on top of the regular layer and introduces a lot of new mechanics!<br><br>
Since it can be overwhelming a bit, I added a small tutorial - Be sure to have <strong>tutorials enabled</strong> in the settings!
You just unlocked the <strong>Wires Layer</strong>: It is a separate layer on top of the regular layer and introduces a lot of new mechanics!<br><br>
For the beginning I unlocked you the <strong>Quad Painter</strong> - Connect the slots you would like to paint with on the wires layer!<br><br>
To switch to the wires layer, press <strong>E</strong>.
reward_filter:
title: >-
Item Filter
desc: >-
You unlocked the <strong>Item Filter</strong>! It will route items either to the top or the right output depending on whether they match the signal from the wires layer or not.<br><br>
You can also pass in a boolean signal (1 / 0) to entirely activate or disable it.
reward_display:
title: Display
desc: >-
You have unlocked the <strong>Display</strong> - Connect a signal on the wires layer to visualize its contents!
You have unlocked the <strong>Display</strong> - Connect a signal on the wires layer to visualize it!<br><br>
PS: Did you notice the belt reader and storage output their last read item? Try showing it on a display!
reward_constant_signal:
title: Constant Signal
@ -809,6 +861,11 @@ storyRewards:
Since the hub will require a <strong>throughput</strong> from now on, I highly recommend to build a machine which automatically delivers the requested shape!<br><br>
The HUB outputs the requested shape on the wires layer, so all you have to do is to analyze it and automatically configure your factory based on that.
reward_demo_end:
title: End of Demo
desc: >-
You have reached the end of the demo version!
settings:
title: Settings
categories:
@ -1060,6 +1117,7 @@ keybindings:
transistor: *transistor
analyzer: *analyzer
comparator: *comparator
item_producer: Item Producer (Sandbox)
# ---
pipette: Pipette
@ -1166,3 +1224,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -2,7 +2,6 @@ steamPage:
shortText: shapez.io es un juego sobre construir fábricas para automatizar la
creación y combinación de figuras cada vez más complejas en un mapa
infinito.
discordLink: Discord oficial - ¡Chatea conmigo!
longText: >-
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
@ -55,6 +54,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]Código fuente (GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Ayuda a traducir[/url]
[/list]
discordLinkShort: Official Discord
global:
loading: Cargando
error: Error
@ -211,6 +211,11 @@ dialogs:
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: Mover
@ -350,6 +355,38 @@ ingame:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: Cintas transportadoras, Distribuidores y Túneles
@ -368,6 +405,7 @@ buildings:
deliver: Entregar
toUnlock: para desbloquear
levelShortcut: LVL
endOfDemo: End of Demo
belt:
default:
name: Cinta Transportadora
@ -553,6 +591,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: Cortador de figuras
@ -615,10 +658,6 @@ storyRewards:
desc: Has desbloqueado una variante del <strong>pintor</strong> - ¡Funciona como
un pintor normal pero procesa <strong>dos figuras a la vez</strong>,
consumiendo solo un color en vez de dos!
reward_painter_quad:
title: Pintor cuádruple
desc: Has desbloqueado una variante del <strong>pintor</strong> - ¡Permite
pintar cada parte de una figura individualmente!
reward_storage:
title: Almacenamiento intermedio
desc: Has desbloqueado una variante del <strong>basurero</strong> - ¡Permite
@ -666,13 +705,6 @@ storyRewards:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -700,6 +732,23 @@ storyRewards:
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: Opciones
categories:
@ -923,7 +972,6 @@ keybindings:
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
@ -932,6 +980,8 @@ keybindings:
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: Sobre el juego
body: >-
@ -1016,3 +1066,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -54,7 +54,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]Source code (GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help translate[/url]
[/list]
discordLink: Official Discord - Chat with me!
discordLinkShort: Official Discord
global:
loading: Ladataan
error: Virhe
@ -208,6 +208,11 @@ dialogs:
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: Liiku
@ -346,6 +351,38 @@ ingame:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: Hihnat, Jakelija & Tunneli
@ -364,6 +401,7 @@ buildings:
deliver: Toimita
toUnlock: avataksesi
levelShortcut: LVL
endOfDemo: End of Demo
belt:
default:
name: Liukuhihna
@ -547,6 +585,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: Muotojen Leikkaus
@ -608,10 +651,6 @@ storyRewards:
desc: Avasit muodon <strong>Värjääjästä</strong> - Se toimii samanlailla kuin
normaali värjääjä, mutta käsittelee <strong>kaksi muotoa
kerrallaan</strong> käyttäen vain yhden värin kahden sijaan!
reward_painter_quad:
title: Neljäsosa Värjäys
desc: Avasit muodon <strong>Värjääjästä</strong> - Se sallii muodon eri osien
värjäämisen erikseen!
reward_storage:
title: Varasto Puskuri
desc: Avasit muodon <strong>Roskiksesta</strong> - Se sallii resurssien
@ -656,13 +695,6 @@ storyRewards:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -690,6 +722,23 @@ storyRewards:
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: Asetukset
categories:
@ -911,7 +960,6 @@ keybindings:
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
@ -920,6 +968,8 @@ keybindings:
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: Tietoja tästä pelistä
body: >-
@ -1004,3 +1054,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -2,7 +2,6 @@ steamPage:
shortText: shapez.io est un jeu qui consiste à construire des usines pour
automatiser la création et la combinaison de formes de plus en plus
complexes sur une carte infinie.
discordLink: Discord officiel — Parlez avec moi!
longText: >-
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
@ -57,6 +56,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]Code source (GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Aidez à traduire[/url]
[/list]
discordLinkShort: Official Discord
global:
loading: Chargement
error: Erreur
@ -216,6 +216,11 @@ dialogs:
descItems: "Choose a pre-defined item:"
descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you
can generate <link>here</link>)
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: Déplacer
@ -354,6 +359,38 @@ ingame:
one_miner: 1extracteur
n_miners: <amount>extracteurs
limited_items: Limité à <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: Convoyeurs, distributeurs et tunnels
@ -372,6 +409,7 @@ buildings:
deliver: Livrez
toUnlock: pour débloquer
levelShortcut: NV
endOfDemo: End of Demo
belt:
default:
name: Convoyeur
@ -562,6 +600,11 @@ buildings:
painter:
name: Peintre virtuel
description: Peint virtuellement la forme du bas avec la couleur de droite.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: Découpage de formes
@ -647,13 +690,6 @@ storyRewards:
fonctionne comme le peintre de base, mais elle permet de traiter
<strong>deux formes à la fois</strong> en ne consommant quune
couleur au lieu de deux!
reward_painter_quad:
title: Quadruple peintre
desc: Vous avez débloqué une variante du <strong>peintre</strong> — Elle permet
de colorier chaque partie dune forme individuellement! Connectez
chaque emplacement que vous souhaitez peindre avec un <strong>signal
vrai</strong> (forme, élément ou booléen "1") sur le calque de
câblage !
reward_storage:
title: Tampon de stockage
desc: Vous avez débloqué le bâtiment de <strong>stockage</strong>. Il permet de
@ -672,13 +708,6 @@ storyRewards:
title: Retourneur
desc: Vous venez de déverrouiller le <strong>retourneur</strong> ! Il vous
permet de faire pivoter une forme de 180 degrés (Surprise ! :D)
reward_wires_filters_and_levers:
title: "Wires: Filtres & Interrupteurs"
desc: Vous venez de déverrouiller le <strong>calque de câblage</strong> ! Il
s'agit d'un calque séparé au-dessus du calque normal qui introduit
de nombreuses nouvelles mécaniques !<br><br> Comme cela peut être un
peu impressionnant, j'ai ajouté un petit tutoriel. Assurez-vous
d'avoir les <strong>tutoriels activés</strong> dans les paramètres !
reward_display:
title: Afficheur
desc: Vous avez déverrouillé l'<strong>afficheur</strong> ! Connectez-y un câble
@ -724,6 +753,23 @@ storyRewards:
ne demandera que de faibles quantités, je recommande fortement de
construire une machine qui délivre automatiquement la forme demandée
!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: Options
categories:
@ -939,7 +985,6 @@ keybindings:
constant_signal: Constante
logic_gate: Porte logique
lever: Interrupteur (normal)
lever_wires: Interrupteur (à câbles)
filter: Filtre
wire_tunnel: Tunnel à câble
display: Afficheur
@ -964,6 +1009,8 @@ keybindings:
placementDisableAutoOrientation: Désactiver lorientation automatique
placeMultiple: Rester en mode placement
placeInverse: Inverser le mode dorientation automatique
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: À propos de ce jeu
body: >-
@ -1067,3 +1114,4 @@ tips:
endroit.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -53,7 +53,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]Source code (GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help translate[/url]
[/list]
discordLink: Official Discord - Chat with me!
discordLinkShort: Official Discord
global:
loading: Učitavanje
error: Greška
@ -205,6 +205,11 @@ dialogs:
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: Kretanje
@ -342,6 +347,38 @@ ingame:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: Trake, Distributer i Tuneli
@ -360,6 +397,7 @@ buildings:
deliver: Dostavi
toUnlock: kako bi otključao
levelShortcut: LVL
endOfDemo: End of Demo
belt:
default:
name: Pokretna Traka
@ -538,6 +576,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: Rezanje Oblika
@ -596,10 +639,6 @@ storyRewards:
desc: You have unlocked a variant of the <strong>painter</strong> - It works as
the regular painter but processes <strong>two shapes at
once</strong> consuming just one color instead of two!
reward_painter_quad:
title: Quad Painting
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to
paint each part of the shape individually!
reward_storage:
title: Storage Buffer
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to
@ -643,13 +682,6 @@ storyRewards:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -677,6 +709,23 @@ storyRewards:
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: Postavke
categories:
@ -895,7 +944,6 @@ keybindings:
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
@ -904,6 +952,8 @@ keybindings:
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: O Igri
body: >-
@ -988,3 +1038,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -2,7 +2,6 @@ steamPage:
shortText: A shapez.io-ban gyárak építésével kell automatizálni az egyre
összetettebb alakzatok gyártását és kombinálását egy végtelen méretű
térképen.
discordLink: Hivatalos Discord - Beszélgessünk!
longText: >-
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
@ -57,6 +56,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]Forráskód (GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Segíts lefordítani[/url]
[/list]
discordLinkShort: Official Discord
global:
loading: Betöltés
error: Hiba
@ -213,6 +213,11 @@ dialogs:
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: Mozgatás
@ -350,6 +355,38 @@ ingame:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: Futószalagok, Elosztók & Alagutak
@ -368,6 +405,7 @@ buildings:
deliver: Deliver
toUnlock: to unlock
levelShortcut: LVL
endOfDemo: End of Demo
belt:
default:
name: Futószalag
@ -552,6 +590,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: Cutting Shapes
@ -613,10 +656,6 @@ storyRewards:
desc: You have unlocked a variant of the <strong>painter</strong> - It works as
the regular painter but processes <strong>two shapes at
once</strong> consuming just one color instead of two!
reward_painter_quad:
title: Quad Painting
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to
paint each part of the shape individually!
reward_storage:
title: Storage Buffer
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to
@ -660,13 +699,6 @@ storyRewards:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -694,6 +726,23 @@ storyRewards:
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: Beállítások
categories:
@ -914,7 +963,6 @@ keybindings:
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
@ -923,6 +971,8 @@ keybindings:
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: A játékról
body: >-
@ -1007,3 +1057,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -2,7 +2,6 @@ steamPage:
shortText: Shapez.io adalah game tentang membangun pabrik untuk mengotomatiskan
pembuatan dan pemrosesan bentuk-bentuk yang semakin kompleks di peta
yang meluas tanpa batas.
discordLink: Tautan Resmi Discord Mari mengobrol dengan saya!
longText: >-
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
@ -57,6 +56,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]Source code (GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help translate[/url]
[/list]
discordLinkShort: Official Discord
global:
loading: Sedang memuat
error: Terjadi kesalahan
@ -215,6 +215,11 @@ dialogs:
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: Pindahkan
@ -357,6 +362,38 @@ ingame:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: Sabuk konveyor, Pembagi Arus & Terowongan
@ -375,6 +412,7 @@ buildings:
deliver: Kirim
toUnlock: untuk membuka
levelShortcut: LVL
endOfDemo: End of Demo
belt:
default:
name: Sabuk Konveyor
@ -562,6 +600,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: Memotong Bentuk
@ -630,11 +673,6 @@ storyRewards:
desc: Anda telah membuka varian dari <strong>pencat</strong> - Ia bekerja
seperti pencat biasa namun dapat memproses <strong>dua bentuk
sekaligus</strong> mengonsumsi hanya satu warna daripada dua!
reward_painter_quad:
title: Pengecatan Empat Bagian
desc: Anda telah membuka varian dari <strong>pencat</strong> - Ia memungkinkan
Anda untuk mencat setiap bagian dari masing-masing bentuk
sendiri-sendiri!
reward_storage:
title: Penyangga Penyimpanan
desc: Anda telah membuka varian dari <strong>tong sampah</strong> - Ia
@ -684,13 +722,6 @@ storyRewards:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -718,6 +749,23 @@ storyRewards:
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: Pengaturan
categories:
@ -945,7 +993,6 @@ keybindings:
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
@ -954,6 +1001,8 @@ keybindings:
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: Tentang permainan ini
body: >-
@ -1038,3 +1087,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -56,7 +56,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]Codice sorgente(GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Aiuto per le traduzioni[/url]
[/list]
discordLink: Server ufficiale Discord - Chatta con me!
discordLinkShort: Official Discord
global:
loading: Caricamento
error: Errore
@ -214,6 +214,11 @@ dialogs:
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: Sposta
@ -352,6 +357,38 @@ ingame:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: Nastri, distribuzione e tunnel
@ -441,6 +478,7 @@ buildings:
deliver: Consegna
toUnlock: per sbloccare
levelShortcut: LVL
endOfDemo: End of Demo
wire:
default:
name: Cavo energetico
@ -554,6 +592,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: Taglio forme
@ -611,10 +654,6 @@ storyRewards:
desc: Hai sbloccato una variante della <strong>verniciatrice</strong> - Funziona
come una normale verniciatrice, ma processa <strong>due forme alla
volta</strong> consumando solo un'unità di colore invece che due!
reward_painter_quad:
title: Verniciatrice
desc: Hai sbloccato una variante della <strong>verniciatrice</strong> - Consente
di verniciare ogni parte della forma indipendentemente!
reward_storage:
title: Unità di stoccaggio
desc: Hai sbloccato una variante del <strong>cestino</strong> - Consente di
@ -667,13 +706,6 @@ storyRewards:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -701,6 +733,23 @@ storyRewards:
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: Impostazioni
categories:
@ -926,7 +975,6 @@ keybindings:
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
@ -935,6 +983,8 @@ keybindings:
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: Riguardo questo gioco
body: >-
@ -1019,3 +1069,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -52,7 +52,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]ソースコード(GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]翻訳に参加[/url]
[/list]
discordLink: 公式Discord - 私と話せます!
discordLinkShort: Official Discord
global:
loading: ロード中
error: エラー
@ -191,6 +191,11 @@ dialogs:
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: マップ移動
@ -323,6 +328,38 @@ ingame:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: ベルト、ディストリビュータ & トンネル
@ -341,6 +378,7 @@ buildings:
deliver: 納品
toUnlock: 解除
levelShortcut: レベル
endOfDemo: End of Demo
belt:
default:
name: コンベアベルト
@ -514,6 +552,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: 形の切断
@ -561,9 +604,6 @@ storyRewards:
title: 着色機 (ダブル)
desc: <strong>着色機</strong>のバリエーションが利用可能になりました。 -
通常の着色機と同様に機能しますが、ひとつの色の消費で<strong>一度に2つの形</strong>を着色処理できます!
reward_painter_quad:
title: 四分割着色
desc: <strong>着色機</strong>のバリエーションが利用可能になりました。 - 形のすべてのパーツを別の色で塗り分けることができます!
reward_storage:
title: 余剰の貯蓄
desc: <strong>ゴミ箱</strong>のバリエーションが利用可能になりました。 - 容量上限までアイテムを格納することができます!
@ -601,13 +641,6 @@ storyRewards:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -635,6 +668,23 @@ storyRewards:
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: 設定
categories:
@ -839,7 +889,6 @@ keybindings:
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
@ -848,6 +897,8 @@ keybindings:
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: このゲームについて
body: >-
@ -931,3 +982,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -52,7 +52,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]소스 코드 (GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]번역을 도와주세요![/url]
[/list]
discordLink: 공식 디스코드 - 채팅해요!
discordLinkShort: Official Discord
global:
loading: 로딩중
error: 에러
@ -194,6 +194,11 @@ dialogs:
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: 움직이기
@ -325,6 +330,38 @@ ingame:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: 컨베이어 벨트, 배분기, 터널
@ -343,6 +380,7 @@ buildings:
deliver: 목표
toUnlock: 보상
levelShortcut: 레벨
endOfDemo: End of Demo
belt:
default:
name: 컨베이어 벨트
@ -517,6 +555,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: 절단기
@ -566,9 +609,6 @@ storyRewards:
title: 색칠기 (2단)
desc: 새로운 종류의 <strong>색칠기</strong>가 잠금 해제되었습니다! 새 색칠기는 <strong>색소 하나로 2개의
도형</strong>을 색칠할 수 있습니다.
reward_painter_quad:
title: 색칠기 (4단)
desc: <strong>4단 도형 색칠기</strong>가 잠금 해제되었습니다! 도형의 4분단을 각각 다른 색으로 색칠할 수 있습니다!
reward_storage:
title: 저장소
desc: <strong>저장소</strong>가 잠금 해제되었습니다! 주어진 용량만큼 자원을 저장할 수 있습니다!
@ -608,13 +648,6 @@ storyRewards:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -642,6 +675,23 @@ storyRewards:
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: 설정
categories:
@ -847,7 +897,6 @@ keybindings:
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
@ -856,6 +905,8 @@ keybindings:
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: 이 게임의 정보
body: >-
@ -939,3 +990,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -53,7 +53,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]Source code (GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help translate[/url]
[/list]
discordLink: Official Discord - Chat with me!
discordLinkShort: Official Discord
global:
loading: Loading
error: Error
@ -204,6 +204,11 @@ dialogs:
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: Move
@ -341,6 +346,38 @@ ingame:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: Belts, Distributor & Tunnels
@ -359,6 +396,7 @@ buildings:
deliver: Deliver
toUnlock: to unlock
levelShortcut: LVL
endOfDemo: End of Demo
belt:
default:
name: Conveyor Belt
@ -539,6 +577,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: Cutting Shapes
@ -600,10 +643,6 @@ storyRewards:
desc: You have unlocked a variant of the <strong>painter</strong> - It works as
the regular painter but processes <strong>two shapes at
once</strong> consuming just one color instead of two!
reward_painter_quad:
title: Quad Painting
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to
paint each part of the shape individually!
reward_storage:
title: Storage Buffer
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to
@ -647,13 +686,6 @@ storyRewards:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -681,6 +713,23 @@ storyRewards:
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: Settings
categories:
@ -901,7 +950,6 @@ keybindings:
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
@ -910,6 +958,8 @@ keybindings:
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: About this Game
body: >-
@ -994,3 +1044,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -54,7 +54,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]Source code (GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help met vertalen[/url]
[/list]
discordLink: Officiële Discord - Chat met mij!
discordLinkShort: Official Discord
global:
loading: Laden
error: Fout
@ -212,6 +212,11 @@ dialogs:
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: Beweeg speelveld
@ -350,6 +355,38 @@ ingame:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: Banden, Verdeler & Tunnels
@ -437,6 +474,7 @@ buildings:
deliver: Lever
toUnlock: om te ontgrendelen
levelShortcut: LVL
endOfDemo: End of Demo
wire:
default:
name: Energiekabel
@ -550,6 +588,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: Vormen Knippen
@ -616,10 +659,6 @@ storyRewards:
desc: Je hebt een variant van de <strong>verver</strong> ontgrendeld - Het werkt
als de gewone verver, maar verft <strong>twee vormen
tegelijk</strong> met één kleur in plaats van twee!
reward_painter_quad:
title: Quad verven
desc: Je hebt een variant van de <strong>verver</strong> ontgrendeld - Het verft
elk kwadrant van de vorm een andere kleur!
reward_storage:
title: Opslagbuffer
desc: Je hebt een variant van de <strong>vuilnisbak</strong> ontgrendeld - Het
@ -667,13 +706,6 @@ storyRewards:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -701,6 +733,23 @@ storyRewards:
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: Opties
categories:
@ -924,7 +973,6 @@ keybindings:
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
@ -933,6 +981,8 @@ keybindings:
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: Over dit spel
body: >-
@ -1017,3 +1067,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -54,7 +54,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]Kildekode (GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Hjelp til å oversette[/url]
[/list]
discordLink: Offisiell Discord - Chat med meg!
discordLinkShort: Official Discord
global:
loading: Laster
error: Feil
@ -210,6 +210,11 @@ dialogs:
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: Beveg
@ -347,6 +352,38 @@ ingame:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: Belter, Distributører & Tunneler
@ -365,6 +402,7 @@ buildings:
deliver: Lever
toUnlock: for å låse opp
levelShortcut: nivå
endOfDemo: End of Demo
belt:
default:
name: Samlebånd
@ -550,6 +588,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: Kutt Objekter
@ -612,10 +655,6 @@ storyRewards:
desc: Du har åpnet en variant av <strong>maleren</strong> - Den fungerer som
vanlig maler, men maler <strong>to objekter om gangen</strong>,
konsumerer bare en farge istedenfor to!
reward_painter_quad:
title: 4-Veis Maling
desc: Du har åpnet en variant av <strong>maleren</strong> - Den lar deg male
hver del av objektet individuelt!
reward_storage:
title: Lagringsbuffer
desc: Du har åpnet en variant av <strong>søpplekassen</strong> - Den lar deg
@ -661,13 +700,6 @@ storyRewards:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -695,6 +727,23 @@ storyRewards:
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: Instillinger
categories:
@ -917,7 +966,6 @@ keybindings:
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
@ -926,6 +974,8 @@ keybindings:
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: Om dette spillet
body: >-
@ -1010,3 +1060,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -54,7 +54,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]Kod źródłowy (GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Pomóż w tłumaczeniu[/url]
[/list]
discordLink: Oficjalny serwer Discord - Porozmawiaj ze mną!
discordLinkShort: Official Discord
global:
loading: Ładowanie
error: Wystąpił błąd
@ -212,6 +212,11 @@ dialogs:
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: Ruch
@ -350,6 +355,38 @@ ingame:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: Taśmociągi, Dystrybutory & Tunele
@ -368,6 +405,7 @@ buildings:
deliver: Dostarcz
toUnlock: by odblokować
levelShortcut: Poz.
endOfDemo: End of Demo
belt:
default:
name: Taśmociąg
@ -550,6 +588,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: Przecinanie Kształtów
@ -612,10 +655,6 @@ storyRewards:
desc: Odblokowano nowy wariant <strong>Malarza</strong> - Działa jak zwykły
malarz, z tą różnicą, że maluje <strong>dwa kształty na
raz</strong>, pobierając wyłącznie jeden barwnik!
reward_painter_quad:
title: Poczwórne malowanie
desc: Odblokowano nowy wariant <strong>Malarza</strong> - Pozwala malować każdą
ćwiartkę kształtu na inny kolor!
reward_storage:
title: Magazyn
desc: Odblokowano nowy wariant <strong>Kosza</strong> - Pozwala przechować pewną
@ -661,13 +700,6 @@ storyRewards:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -695,6 +727,23 @@ storyRewards:
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: Ustawienia
categories:
@ -914,7 +963,6 @@ keybindings:
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
@ -923,6 +971,8 @@ keybindings:
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: O Grze
body: 'Ta gra jest open-source. Rozwijana jest przez <a
@ -1008,3 +1058,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -1,7 +1,6 @@
steamPage:
shortText: Shapez.io é um jogo sobre construir fábricas, automatizando a criação
e combinação de formas cada vez mais complexas num mapa infinito.
discordLink: Discord Oficial - Converse comigo!
longText: >-
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
@ -56,6 +55,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]Código fonte(GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Ajude a traduzir[/url]
[/list]
discordLinkShort: Official Discord
global:
loading: Carregando
error: Erro
@ -209,6 +209,11 @@ dialogs:
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: Mover
@ -347,6 +352,38 @@ ingame:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: Esteiras, Distribuidores e Túneis
@ -365,6 +402,7 @@ buildings:
deliver: Entregue
toUnlock: para desbloquear
levelShortcut: LVL
endOfDemo: End of Demo
belt:
default:
name: Esteira Transportadora
@ -548,6 +586,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: Cortando formas
@ -611,10 +654,6 @@ storyRewards:
desc: Você desbloqueou uma variante do <strong>pintor</strong> - funciona como o
pintor regular, mas processa <strong>duas formas ao mesmo
tempo</strong>, consumindo apenas uma cor em vez de duas!
reward_painter_quad:
title: Pintura quádrupla
desc: Você desbloqueou uma variante do <strong>pintor</strong> - permite pintar
cada parte da forma individualmente!
reward_storage:
title: Acúmulo de excesso
desc: Você desbloqueou uma variante do <strong>lixo</strong> - Permite armazenar
@ -659,13 +698,6 @@ storyRewards:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -693,6 +725,23 @@ storyRewards:
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: Opções
categories:
@ -917,7 +966,6 @@ keybindings:
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
@ -926,6 +974,8 @@ keybindings:
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: Sobre o jogo
body: >-
@ -1010,3 +1060,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -56,7 +56,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]Source code (GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help translate[/url]
[/list]
discordLink: Discord oficial - Conversa comigo!
discordLinkShort: Official Discord
global:
loading: A carregar
error: Erro
@ -215,6 +215,11 @@ dialogs:
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: Mover
@ -352,6 +357,38 @@ ingame:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: Tapetes, Distribuidores e Túneis
@ -440,6 +477,7 @@ buildings:
deliver: Entrega
toUnlock: para desbloquear
levelShortcut: NVL
endOfDemo: End of Demo
wire:
default:
name: Fio Elétrico
@ -553,6 +591,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: Corte de formas
@ -617,10 +660,6 @@ storyRewards:
desc: Desbloqueaste uma variante do <strong>Pintor</strong> - Funciona como um
pintor normal mas processa <strong>duas formas ao mesmo
tempo</strong> consumindo apenas uma cor em vez de duas!
reward_painter_quad:
title: Pintura quádrupla
desc: Desbloqueaste uma variante do <strong>Pintor</strong> - Permite pintar
cada parte da forma geométrica individualmente!
reward_storage:
title: Armazém
desc: Desbloqueaste uma variante do <strong>Lixo</strong> - Permite armazenar
@ -665,13 +704,6 @@ storyRewards:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -699,6 +731,23 @@ storyRewards:
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: Definições
categories:
@ -922,7 +971,6 @@ keybindings:
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
@ -931,6 +979,8 @@ keybindings:
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: Sobre o jogo
body: >-
@ -1015,3 +1065,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -54,7 +54,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]Source code (GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help translate[/url]
[/list]
discordLink: Official Discord - Chat with me!
discordLinkShort: Official Discord
global:
loading: Se Încarcă
error: Eroare
@ -211,6 +211,11 @@ dialogs:
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: Move
@ -349,6 +354,38 @@ ingame:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: Benzi, Distribuitor & Tunele
@ -439,6 +476,7 @@ buildings:
deliver: Deliver
toUnlock: pentru a debloca
levelShortcut: LVL
endOfDemo: End of Demo
wire:
default:
name: Energy Wire
@ -552,6 +590,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: Tăierea formelor
@ -614,10 +657,6 @@ storyRewards:
desc: Ai deblocat o variantă a <strong>Mașini de pictat</strong> - Funcționează
la fel ca o mașină de pictat normală dar, procesează <strong>două
forme odată</strong> consumând doar o culoare în loc de două!
reward_painter_quad:
title: Pictatul quadruplu
desc: Ai deblocat o variantă a <strong>Mașini de pictat</strong> - Ea permite să
pictezi fiecare parte a formei individual!
reward_storage:
title: Depozitul
desc: Ai deblocat o variantă a <strong>gunoiului</strong> - El permite să
@ -664,13 +703,6 @@ storyRewards:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -698,6 +730,23 @@ storyRewards:
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: Setări
categories:
@ -922,7 +971,6 @@ keybindings:
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
@ -931,6 +979,8 @@ keybindings:
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: Despre acest joc
body: >-
@ -1015,3 +1065,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -53,7 +53,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]Исходный код (GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Помочь с переводом[/url]
[/list]
discordLink: Официальный Discord - Общайся со мной!
discordLinkShort: Official Discord
global:
loading: Загрузка
error: Ошибка
@ -212,6 +212,11 @@ dialogs:
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: Передвижение
@ -349,6 +354,38 @@ ingame:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: Конвейеры, Разделители & Туннели
@ -435,6 +472,7 @@ buildings:
deliver: Доставить
toUnlock: чтобы открыть
levelShortcut: Ур.
endOfDemo: End of Demo
wire:
default:
name: Энерг. провод
@ -548,6 +586,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: Разрезание Фигур
@ -608,10 +651,6 @@ storyRewards:
desc: Разблокирован вариант <strong>покрасчика</strong> - он работает как
обычный покрасчик, но обрабатывает <strong>две фигуры
одновременно</strong>, потребляя только один краситель вместо двух!
reward_painter_quad:
title: Покрасчик (4 Входа)
desc: Разблокирован вариант <strong>покрасчика</strong> - он позволяет отдельно
раскрашивать каждую четверть фигуры!
reward_storage:
title: Буферное Хранилище
desc: Разблокирован вариант <strong>мусорки</strong> - он позволяет хранить
@ -656,13 +695,6 @@ storyRewards:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -690,6 +722,23 @@ storyRewards:
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: Настройки
categories:
@ -917,7 +966,6 @@ keybindings:
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
@ -926,6 +974,8 @@ keybindings:
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: Об игре
body: >-
@ -1010,3 +1060,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -2,7 +2,6 @@ steamPage:
shortText: shapez.io je igra grajenja tovarne katere cilj je avtomatiziranje
kreiranja in procesiranja vse bolj zapletenih oblik na neskončni
ravnini.
discordLink: Uradni Discord - Pridruži se klepetu!
longText: >-
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
@ -53,6 +52,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]Izvorna Koda (GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Pomagaj pri prevodu[/url]
[/list]
discordLinkShort: Official Discord
global:
loading: Loading
error: Error
@ -204,6 +204,11 @@ dialogs:
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: Move
@ -341,6 +346,38 @@ ingame:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: Belts, Distributor & Tunnels
@ -359,6 +396,7 @@ buildings:
deliver: Deliver
toUnlock: to unlock
levelShortcut: LVL
endOfDemo: End of Demo
belt:
default:
name: Conveyor Belt
@ -540,6 +578,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: Cutting Shapes
@ -602,10 +645,6 @@ storyRewards:
desc: You have unlocked a variant of the <strong>painter</strong> - It works as
the regular painter but processes <strong>two shapes at
once</strong> consuming just one color instead of two!
reward_painter_quad:
title: Quad Painting
desc: You have unlocked a variant of the <strong>painter</strong> - It allows
you to paint each part of the shape individually!
reward_storage:
title: Storage Buffer
desc: You have unlocked a variant of the <strong>trash</strong> - It allows you
@ -649,13 +688,6 @@ storyRewards:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -683,6 +715,23 @@ storyRewards:
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: Settings
categories:
@ -903,7 +952,6 @@ keybindings:
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
@ -912,6 +960,8 @@ keybindings:
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: About this Game
body: >-
@ -996,3 +1046,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -1,7 +1,6 @@
steamPage:
shortText: shapez.io je igra o pravljenju fabrika za automatizaciju stvaranja i
spajanja sve složenijih oblika na beskonačno velikoj mapi.
discordLink: Oficijalni Discord server
longText: >-
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
@ -57,6 +56,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]Izvorni kod (GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Pomozite sa prevođenjem[/url]
[/list]
discordLinkShort: Official Discord
global:
loading: Učitavanje
error: Greška
@ -209,6 +209,11 @@ dialogs:
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: Kretanje
@ -346,6 +351,38 @@ ingame:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: Trake, Delioci i Tuneli
@ -364,6 +401,7 @@ buildings:
deliver: Dostavite
toUnlock: kako bi otključali
levelShortcut: LVL
endOfDemo: End of Demo
belt:
default:
name: Pokretna traka
@ -542,6 +580,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: Rezanje Oblika
@ -600,10 +643,6 @@ storyRewards:
desc: Varijacija <strong>farbača</strong> je otključana - Radi isti posao kao
običan farbač, ali može ofarbati <strong>dva oblika
odjednom</strong> po ceni jedne boje umesto dve!
reward_painter_quad:
title: Četvorostruki Farbač
desc: Varijacija <strong>farbača</strong> je otključana - Omogućava farbanje
pojedinačnih delova oblika!
reward_storage:
title: Skladište
desc: Varijacija <strong>smeća</strong> je otključana - Omogućava skladištenje
@ -649,13 +688,6 @@ storyRewards:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -683,6 +715,23 @@ storyRewards:
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: Podešavanja
categories:
@ -903,7 +952,6 @@ keybindings:
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
@ -912,6 +960,8 @@ keybindings:
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: O Igri
body: >-
@ -996,3 +1046,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -53,7 +53,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]Source code (GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help translate[/url]
[/list]
discordLink: Official Discord - Chat with me!
discordLinkShort: Official Discord
global:
loading: Laddar
error: Error
@ -211,6 +211,11 @@ dialogs:
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: Flytta
@ -348,6 +353,38 @@ ingame:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: Rullband, Distributörer & Tunnlar
@ -434,6 +471,7 @@ buildings:
deliver: Leverera
toUnlock: Att låsa upp
levelShortcut: LVL
endOfDemo: End of Demo
wire:
default:
name: Energy Wire
@ -547,6 +585,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: Att klippa former
@ -611,10 +654,6 @@ storyRewards:
fungerar som en vanlig färgläggare fast den färglägger <strong>två
former åt gången</strong> och använder bara en färg istället för
två!
reward_painter_quad:
title: Quad Färgläggning
desc: Du har låst upp en ny variant av <strong>Färgläggaren</strong> - Den låter
dig färglägga varje del av en form individuellt!
reward_storage:
title: Förvaringsbuffert
desc: Du har låst upp en ny variant av <strong>skräphantering</strong> - Den
@ -661,13 +700,6 @@ storyRewards:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -695,6 +727,23 @@ storyRewards:
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: Inställningar
categories:
@ -916,7 +965,6 @@ keybindings:
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
@ -925,6 +973,8 @@ keybindings:
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: Om detta spel
body: >-
@ -1009,3 +1059,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -54,7 +54,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]KAynak kodu (GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Çevirmeye yardımcı olun[/url]
[/list]
discordLink: Official Discord - Chat with me!
discordLinkShort: Official Discord
global:
loading: Yüklenİyor
error: Hata
@ -210,6 +210,11 @@ dialogs:
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: Hareket Et
@ -346,6 +351,38 @@ ingame:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: Taşıma Bandı, Dağıtıcılar & Tüneller
@ -364,6 +401,7 @@ buildings:
deliver: Teslİm et
toUnlock: ılacak
levelShortcut: SVY
endOfDemo: End of Demo
belt:
default:
name: Taşıma Bandı
@ -545,6 +583,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: Şekİllerİ Kesmek
@ -610,10 +653,6 @@ storyRewards:
desc: <strong>Boyayıcının<strong> başka bir türünü açtın - Sıradan bir boyayıcı
gibi çalışır, fakat <strong>iki şekli birden</strong> boyayarak iki
boya yerine sadece bir boya harcar!
reward_painter_quad:
title: Dörtlü Boyama
desc: <strong>Boyayıcının<strong> başka bir türünü açtın - Şeklin her parçasının
bağımsız olarak boyanmasını sağlar!
reward_storage:
title: Depo Sağlayıcı
desc: <strong>Çöpün</strong> farklı bir türünü açtın - Bu tür belirli bir sınıra
@ -658,13 +697,6 @@ storyRewards:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -692,6 +724,23 @@ storyRewards:
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: Ayarlar
categories:
@ -916,7 +965,6 @@ keybindings:
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
@ -925,6 +973,8 @@ keybindings:
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: Oyun Hakkında
body: >-
@ -1009,3 +1059,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -1,7 +1,6 @@
steamPage:
shortText: shapez.io — це гра про будування фабрик для автоматизації створення
та обробки все більш складних форм на нескінченно розширюваній мапі.
discordLink: Офіційний Discord сервер — поговори зі мною!
longText: >-
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
@ -54,6 +53,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]Вихідний код на GitHub[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Допоможіть з перекладом[/url]
[/list]
discordLinkShort: Official Discord
global:
loading: Завантаження
error: Помилка
@ -209,6 +209,11 @@ dialogs:
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: Рухатися
@ -347,6 +352,38 @@ ingame:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: Стрічки, розподілювачі і тунелі
@ -365,6 +402,7 @@ buildings:
deliver: Доставте,
toUnlock: щоб розблокувати
levelShortcut: РІВ
endOfDemo: End of Demo
belt:
default:
name: Конвеєрна стрічка
@ -547,6 +585,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: Різання фігур
@ -611,10 +654,6 @@ storyRewards:
desc: Ви розблокували інший варіант <strong>фарбувача</strong>. Він працює як
звичайний фарбувач, але обробляє <strong>дві фігури
одночасно</strong>, споживаючи лише один колір замість двох!
reward_painter_quad:
title: Quad Painting
desc: Ви розблокували інший варіант <strong>фарбувача</strong>. Він дозволяє
фарбувати кожну частину форми індивідуально!
reward_storage:
title: Storage Buffer
desc: Ви розблокували інший варіант <strong>trash</strong> - It allows you to
@ -659,13 +698,6 @@ storyRewards:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -693,6 +725,23 @@ storyRewards:
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: Налаштування
categories:
@ -916,7 +965,6 @@ keybindings:
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
@ -925,6 +973,8 @@ keybindings:
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: Про гру
body: >-
@ -1009,3 +1059,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -52,7 +52,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]Source code (GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help translate[/url]
[/list]
discordLink: Official Discord - Chat with me!
discordLinkShort: Official Discord
global:
loading: 加载中
error: 错误
@ -190,6 +190,11 @@ dialogs:
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: 移动地图
@ -319,6 +324,38 @@ ingame:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: 传送带、平衡机、隧道
@ -397,6 +434,7 @@ buildings:
deliver: 交付
toUnlock: 来解锁
levelShortcut: LVL
endOfDemo: End of Demo
wire:
default:
name: Energy Wire
@ -510,6 +548,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: 切割图形
@ -548,9 +591,6 @@ storyRewards:
reward_painter_double:
title: 双倍上色机
desc: 恭喜!你解锁了<strong>上色机</strong>的<strong>双倍</strong>变体。它可以同时为两个图形上色,每次只消耗一份颜色!
reward_painter_quad:
title: 四向上色机
desc: 恭喜!你解锁了<strong>上色机</strong>四向变体。它可以在一个图形的四个角上涂不同的颜色!
reward_storage:
title: 仓库
desc: 恭喜!你解锁了<strong>垃圾桶</strong>的变体。他可以存储一定数量的物品!
@ -587,13 +627,6 @@ storyRewards:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -621,6 +654,23 @@ storyRewards:
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: 设置
categories:
@ -823,7 +873,6 @@ keybindings:
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
@ -832,6 +881,8 @@ keybindings:
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: 关于游戏
body: >-
@ -915,3 +966,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.

View File

@ -53,7 +53,7 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io]Source code (GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help translate[/url]
[/list]
discordLink: Official Discord - Chat with me!
discordLinkShort: Official Discord
global:
loading: 加載中
error: 錯誤
@ -191,6 +191,11 @@ dialogs:
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: 移動
@ -321,6 +326,38 @@ ingame:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: 傳送帶、平衡機、隧道
@ -399,6 +436,7 @@ buildings:
deliver: 交付
toUnlock: 來解鎖
levelShortcut: LVL
endOfDemo: End of Demo
wire:
default:
name: Energy Wire
@ -512,6 +550,11 @@ buildings:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: 切割圖形
@ -553,9 +596,6 @@ storyRewards:
title: 雙倍上色機
desc: 您已經解鎖了<strong>雙倍上色機</ strong>的變體-它可以作為常規畫家使用,但一次只能處理<strong>兩個形狀</
strong>,而只消耗一種顏色而不是兩種顏色!
reward_painter_quad:
title: 四向上色機
desc: <strong>上色機</strong>四向變體已解鎖。它可以在一個圖形的四個角上塗不同的顏色!
reward_storage:
title: 倉庫
desc: <strong>倉庫</strong>變體已解鎖。它可以暫時儲存一些材料,有容量上限。
@ -594,13 +634,6 @@ storyRewards:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title: "Wires: Filters & Levers"
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
on top of the regular layer and introduces a lot of new
mechanics!<br><br> Since it can be overwhelming a bit, I added a
small tutorial - Be sure to have <strong>tutorials enabled</strong>
in the settings!
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
@ -628,6 +661,23 @@ storyRewards:
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: 設置
categories:
@ -831,7 +881,6 @@ keybindings:
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
lever_wires: Switch (wires)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
@ -840,6 +889,8 @@ keybindings:
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: 關於遊戲
body: >-
@ -923,3 +974,4 @@ tips:
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.