mirror of
https://github.com/tobspr/shapez.io.git
synced 2026-03-02 03:39:21 +00:00
Allow rotating levers
This commit is contained in:
@@ -1,61 +1,57 @@
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import { enumDirection, Vector } from "../../core/vector";
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import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
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import { Entity } from "../entity";
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import { MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { LeverComponent } from "../components/lever";
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export class MetaLeverBuilding extends MetaBuilding {
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constructor() {
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super("lever");
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}
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getSilhouetteColor() {
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// @todo: Render differently based on if its activated or not
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return "#1a678b";
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}
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/**
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* @param {GameRoot} root
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*/
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getIsUnlocked(root) {
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// @todo
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return true;
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}
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getIsRotateable() {
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return false;
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}
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getDimensions() {
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return new Vector(1, 1);
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}
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getSprite() {
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return null;
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}
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getShowWiresLayerPreview() {
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return true;
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}
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/**
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* Creates the entity at the given location
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* @param {Entity} entity
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*/
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setupEntityComponents(entity) {
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entity.addComponent(
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new WiredPinsComponent({
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slots: [
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{
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pos: new Vector(0, 0),
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direction: enumDirection.top,
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type: enumPinSlotType.logicalEjector,
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},
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],
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})
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);
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entity.addComponent(new LeverComponent({}));
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}
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}
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import { enumDirection, Vector } from "../../core/vector";
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import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
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import { Entity } from "../entity";
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import { MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { LeverComponent } from "../components/lever";
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export class MetaLeverBuilding extends MetaBuilding {
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constructor() {
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super("lever");
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}
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getSilhouetteColor() {
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// @todo: Render differently based on if its activated or not
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return "#1a678b";
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}
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/**
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* @param {GameRoot} root
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*/
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getIsUnlocked(root) {
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// @todo
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return true;
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}
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getDimensions() {
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return new Vector(1, 1);
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}
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getSprite() {
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return null;
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}
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getShowWiresLayerPreview() {
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return true;
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}
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/**
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* Creates the entity at the given location
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* @param {Entity} entity
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*/
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setupEntityComponents(entity) {
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entity.addComponent(
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new WiredPinsComponent({
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slots: [
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{
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pos: new Vector(0, 0),
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direction: enumDirection.top,
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type: enumPinSlotType.logicalEjector,
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},
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],
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})
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);
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entity.addComponent(new LeverComponent({}));
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}
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}
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