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LibGDX Texture Packing (finally!) (#755)
* Format tsconfig, remove atlas files * Add helpers for texture packing * Rest of the texture packing... * Update gitignores * Update readme
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@@ -24,6 +24,7 @@ Your goal is to produce shapes by cutting, rotating, merging and painting parts
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- Make sure `ffmpeg` is on your path
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- Install Node.js and Yarn
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- Install Java (required for textures)
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- Run `yarn` in the root folder
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- Cd into `gulp` folder
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- Run `yarn` and then `yarn gulp` - it should now open in your browser
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@@ -114,7 +115,7 @@ This is a quick checklist, if a new building is added this points should be fulf
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### Assets
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For most assets I use Adobe Photoshop, you can find them in `assets/`.
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For most assets I use Adobe Photoshop, you can find them <a href="//github.com/tobspr/shapez.io-artwork" target="_blank">here</a>.
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You will need a <a href="https://www.codeandweb.com/texturepacker" target="_blank">Texture Packer</a> license in order to regenerate the atlas. If you don't have one but want to contribute assets, let me know and I might compile it for you. I'm currently switching to an open source solution but I can't give an estimate when that's done.
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