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mirror of https://github.com/tobspr/shapez.io.git synced 2026-09-25 13:25:23 +00:00

LibGDX Texture Packing (finally!) (#755)

* Format tsconfig, remove atlas files

* Add helpers for texture packing

* Rest of the texture packing...

* Update gitignores

* Update readme
This commit is contained in:
dengr1065
2020-10-04 10:21:37 +03:00
committed by GitHub
parent beb09a9e3e
commit a02438a70a
16 changed files with 214 additions and 5124 deletions

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@@ -24,6 +24,7 @@ Your goal is to produce shapes by cutting, rotating, merging and painting parts
- Make sure `ffmpeg` is on your path
- Install Node.js and Yarn
- Install Java (required for textures)
- Run `yarn` in the root folder
- Cd into `gulp` folder
- Run `yarn` and then `yarn gulp` - it should now open in your browser
@@ -114,7 +115,7 @@ This is a quick checklist, if a new building is added this points should be fulf
### Assets
For most assets I use Adobe Photoshop, you can find them in `assets/`.
For most assets I use Adobe Photoshop, you can find them <a href="//github.com/tobspr/shapez.io-artwork" target="_blank">here</a>.
You will need a <a href="https://www.codeandweb.com/texturepacker" target="_blank">Texture Packer</a> license in order to regenerate the atlas. If you don't have one but want to contribute assets, let me know and I might compile it for you. I'm currently switching to an open source solution but I can't give an estimate when that's done.