Wegame adjustments

wegame-v2
tobspr 8 months ago
parent 34754964d3
commit 9c1bac5afe

@ -1,30 +1,39 @@
/* eslint-disable quotes,no-undef */
const { app, BrowserWindow, Menu, MenuItem, ipcMain, shell } = require("electron");
app.commandLine.appendSwitch("in-process-gpu");
const { app, BrowserWindow, Menu, MenuItem, ipcMain, shell, dialog, session } = require("electron");
const path = require("path");
const url = require("url");
const fs = require("fs");
const wegame = require("./wegame");
const asyncLock = require("async-lock");
const windowStateKeeper = require("electron-window-state");
const isDev = process.argv.indexOf("--dev") >= 0;
const isLocal = process.argv.indexOf("--local") >= 0;
// Disable hardware key handling, i.e. being able to pause/resume the game music
// with hardware keys
app.commandLine.appendSwitch("disable-features", "HardwareMediaKeyHandling");
const isDev = app.commandLine.hasSwitch("dev");
const isLocal = app.commandLine.hasSwitch("local");
const safeMode = app.commandLine.hasSwitch("safe-mode");
const externalMod = app.commandLine.getSwitchValue("load-mod");
const roamingFolder =
process.env.APPDATA ||
(process.platform == "darwin"
? process.env.HOME + "/Library/Preferences"
: process.env.HOME + "/.local/share");
let storePath = path.join(roamingFolder, "shapez-wegame", "saves");
let storePath = path.join(roamingFolder, "shapez-china", "saves");
let modsPath = path.join(roamingFolder, "shapez-china", "mods");
if (!fs.existsSync(storePath)) {
// No try-catch by design
fs.mkdirSync(storePath, { recursive: true });
}
if (!fs.existsSync(modsPath)) {
fs.mkdirSync(modsPath, { recursive: true });
}
/** @type {BrowserWindow} */
let win = null;
let menu = null;
@ -35,30 +44,44 @@ function createWindow() {
faviconExtension = ".ico";
}
const mainWindowState = windowStateKeeper({
defaultWidth: 1000,
defaultHeight: 800,
});
win = new BrowserWindow({
width: 1280,
height: 800,
x: mainWindowState.x,
y: mainWindowState.y,
width: mainWindowState.width,
height: mainWindowState.height,
show: false,
backgroundColor: "#222428",
useContentSize: true,
useContentSize: false,
minWidth: 800,
minHeight: 600,
title: "图形工厂",
transparent: false,
icon: path.join(__dirname, "favicon" + faviconExtension),
// fullscreen: true,
autoHideMenuBar: true,
autoHideMenuBar: !isDev,
webPreferences: {
nodeIntegration: false,
nodeIntegrationInWorker: false,
nodeIntegrationInSubFrames: false,
contextIsolation: true,
enableRemoteModule: false,
disableBlinkFeatures: "Auxclick",
webSecurity: true,
sandbox: true,
contextIsolation: true,
preload: path.join(__dirname, "preload.js"),
experimentalFeatures: false,
},
allowRunningInsecureContent: false,
});
mainWindowState.manage(win);
if (isLocal) {
win.loadURL("http://localhost:3005");
} else {
@ -70,12 +93,70 @@ function createWindow() {
})
);
}
win.webContents.session.clearCache(() => null);
win.webContents.session.clearCache();
win.webContents.session.clearStorageData();
////// SECURITY
// Disable permission requests
win.webContents.session.setPermissionRequestHandler((webContents, permission, callback) => {
callback(false);
});
session.fromPartition("default").setPermissionRequestHandler((webContents, permission, callback) => {
callback(false);
});
app.on("web-contents-created", (event, contents) => {
// Disable vewbiew
contents.on("will-attach-webview", (event, webPreferences, params) => {
event.preventDefault();
});
// Disable navigation
contents.on("will-navigate", (event, navigationUrl) => {
event.preventDefault();
});
});
win.webContents.on("will-redirect", (contentsEvent, navigationUrl) => {
// Log and prevent the app from redirecting to a new page
console.error(
`The application tried to redirect to the following address: '${navigationUrl}'. This attempt was blocked.`
);
contentsEvent.preventDefault();
});
// Filter loading any module via remote;
// you shouldn't be using remote at all, though
// https://electronjs.org/docs/tutorial/security#16-filter-the-remote-module
app.on("remote-require", (event, webContents, moduleName) => {
event.preventDefault();
});
// built-ins are modules such as "app"
app.on("remote-get-builtin", (event, webContents, moduleName) => {
event.preventDefault();
});
app.on("remote-get-global", (event, webContents, globalName) => {
event.preventDefault();
});
app.on("remote-get-current-window", (event, webContents) => {
event.preventDefault();
});
app.on("remote-get-current-web-contents", (event, webContents) => {
event.preventDefault();
});
//// END SECURITY
win.webContents.on("new-window", (event, pth) => {
event.preventDefault();
shell.openExternal(pth);
if (pth.startsWith("https://") || pth.startsWith("steam://")) {
shell.openExternal(pth);
}
});
win.on("closed", () => {
@ -86,6 +167,8 @@ function createWindow() {
if (isDev) {
menu = new Menu();
win.webContents.toggleDevTools();
const mainItem = new MenuItem({
label: "Toggle Dev Tools",
click: () => win.webContents.toggleDevTools(),
@ -94,7 +177,7 @@ function createWindow() {
menu.append(mainItem);
const reloadItem = new MenuItem({
label: "Restart",
label: "Reload",
click: () => win.reload(),
accelerator: "F5",
});
@ -107,7 +190,15 @@ function createWindow() {
});
menu.append(fullscreenItem);
Menu.setApplicationMenu(menu);
const mainMenu = new Menu();
mainMenu.append(
new MenuItem({
label: "shapez.io",
submenu: menu,
})
);
Menu.setApplicationMenu(mainMenu);
} else {
Menu.setApplicationMenu(null);
}
@ -121,7 +212,7 @@ function createWindow() {
if (!app.requestSingleInstanceLock()) {
app.exit(0);
} else {
app.on("second-instance", (event, commandLine, workingDirectory) => {
app.on("second-instance", () => {
// Someone tried to run a second instance, we should focus
if (win) {
if (win.isMinimized()) {
@ -143,7 +234,7 @@ ipcMain.on("set-fullscreen", (event, flag) => {
win.setFullScreen(flag);
});
ipcMain.on("exit-app", (event, flag) => {
ipcMain.on("exit-app", () => {
win.close();
app.quit();
});
@ -224,7 +315,7 @@ async function writeFileSafe(filename, contents) {
}
ipcMain.handle("fs-job", async (event, job) => {
const filenameSafe = job.filename.replace(/[^a-z\.\-_0-9]/i, "");
const filenameSafe = job.filename.replace(/[^a-z\.\-_0-9]/gi, "_");
const fname = path.join(storePath, filenameSafe);
switch (job.type) {
case "read": {
@ -249,5 +340,45 @@ ipcMain.handle("fs-job", async (event, job) => {
}
});
ipcMain.handle("open-mods-folder", async () => {
shell.openPath(modsPath);
});
console.log("Loading mods ...");
function loadMods() {
if (safeMode) {
console.log("Safe Mode enabled for mods, skipping mod search");
}
console.log("Loading mods from", modsPath);
let modFiles = safeMode
? []
: fs
.readdirSync(modsPath)
.filter(filename => filename.endsWith(".js"))
.map(filename => path.join(modsPath, filename));
if (externalMod) {
console.log("Adding external mod source:", externalMod);
const externalModPaths = externalMod.split(",");
modFiles = modFiles.concat(externalModPaths);
}
return modFiles.map(filename => fs.readFileSync(filename, "utf8"));
}
let mods = [];
try {
mods = loadMods();
console.log("Loaded", mods.length, "mods");
} catch (ex) {
console.error("Failed to load mods");
dialog.showErrorBox("Failed to load mods:", ex);
}
ipcMain.handle("get-mods", async () => {
return mods;
});
wegame.init(isDev);
wegame.listen();

@ -13,6 +13,7 @@
"electron": "^13.1.6"
},
"dependencies": {
"async-lock": "^1.2.8"
"async-lock": "^1.2.8",
"electron-window-state": "^5.0.3"
}
}

@ -0,0 +1,7 @@
const { contextBridge, ipcRenderer } = require("electron");
contextBridge.exposeInMainWorld("ipcRenderer", {
invoke: ipcRenderer.invoke.bind(ipcRenderer),
on: ipcRenderer.on.bind(ipcRenderer),
send: ipcRenderer.send.bind(ipcRenderer),
});

@ -146,6 +146,14 @@ duplexer3@^0.1.4:
resolved "https://registry.yarnpkg.com/duplexer3/-/duplexer3-0.1.4.tgz#ee01dd1cac0ed3cbc7fdbea37dc0a8f1ce002ce2"
integrity sha1-7gHdHKwO08vH/b6jfcCo8c4ALOI=
electron-window-state@^5.0.3:
version "5.0.3"
resolved "https://registry.yarnpkg.com/electron-window-state/-/electron-window-state-5.0.3.tgz#4f36d09e3f953d87aff103bf010f460056050aa8"
integrity sha512-1mNTwCfkolXl3kMf50yW3vE2lZj0y92P/HYWFBrb+v2S/pCka5mdwN3cagKm458A7NjndSwijynXgcLWRodsVg==
dependencies:
jsonfile "^4.0.0"
mkdirp "^0.5.1"
electron@^13.1.6:
version "13.1.6"
resolved "https://registry.yarnpkg.com/electron/-/electron-13.1.6.tgz#6ecaf969255d62ce82cc0b5c948bf26e7dfb489b"
@ -357,6 +365,18 @@ minimist@^1.2.5:
resolved "https://registry.yarnpkg.com/minimist/-/minimist-1.2.5.tgz#67d66014b66a6a8aaa0c083c5fd58df4e4e97602"
integrity sha512-FM9nNUYrRBAELZQT3xeZQ7fmMOBg6nWNmJKTcgsJeaLstP/UODVpGsr5OhXhhXg6f+qtJ8uiZ+PUxkDWcgIXLw==
minimist@^1.2.6:
version "1.2.8"
resolved "https://registry.yarnpkg.com/minimist/-/minimist-1.2.8.tgz#c1a464e7693302e082a075cee0c057741ac4772c"
integrity sha512-2yyAR8qBkN3YuheJanUpWC5U3bb5osDywNB8RzDVlDwDHbocAJveqqj1u8+SVD7jkWT4yvsHCpWqqWqAxb0zCA==
mkdirp@^0.5.1:
version "0.5.6"
resolved "https://registry.yarnpkg.com/mkdirp/-/mkdirp-0.5.6.tgz#7def03d2432dcae4ba1d611445c48396062255f6"
integrity sha512-FP+p8RB8OWpF3YZBCrP5gtADmtXApB5AMLn+vdyA+PyxCjrCs00mjyUozssO33cwDeT3wNGdLxJ5M//YqtHAJw==
dependencies:
minimist "^1.2.6"
mkdirp@^0.5.4:
version "0.5.5"
resolved "https://registry.yarnpkg.com/mkdirp/-/mkdirp-0.5.5.tgz#d91cefd62d1436ca0f41620e251288d420099def"

@ -281,13 +281,10 @@ function gulptasksStandalone($, gulp) {
);
gulp.task(taskPrefix + ".package.win64", cb => packageStandalone("win32", "x64", cb));
gulp.task(taskPrefix + ".package.linux64", cb => packageStandalone("linux", "x64", cb));
// gulp.task(taskPrefix + ".package.linux64", cb => packageStandalone("linux", "x64", cb));
gulp.task(
taskPrefix + ".build-from-windows",
gulp.series(
taskPrefix + ".prepare",
gulp.parallel(taskPrefix + ".package.win64", taskPrefix + ".package.linux64")
)
gulp.series(taskPrefix + ".prepare", gulp.parallel(taskPrefix + ".package.win64"))
);
gulp.task(
taskPrefix + ".build-from-darwin",

@ -48,7 +48,7 @@ export class MainMenuState extends GameState {
!G_GOG_VERSION;
const showWegameFooter = G_WEGAME_VERSION;
const hasMods = MODS.anyModsActive();
const hasSteamBridge = !G_GOG_VERSION && !G_IS_STEAM_DEMO;
const hasSteamBridge = !G_GOG_VERSION && !G_IS_STEAM_DEMO && !G_WEGAME_VERSION;
let showExternalLinks = true;

@ -141,9 +141,6 @@ export class PreloadState extends GameState {
.then(() => this.app.analytics.initialize())
.then(() => this.app.gameAnalytics.initialize())
.then(() => this.setStatus("Connecting to api", 15))
.then(() => this.fetchDiscounts())
.then(() => this.setStatus("Initializing settings", 20))
.then(() => {
return this.app.settings.initialize();

@ -30,14 +30,9 @@ export class SettingsState extends TextualGameState {
: ""
}
${
G_WEGAME_VERSION
? ""
: `
<button class="styledButton categoryButton manageMods">${T.mods.title}
<span class="newBadge">${T.settings.newBadge}</span>
</button>`
}
<button class="styledButton categoryButton manageMods">${T.mods.title}
<span class="newBadge">${T.settings.newBadge}</span>
</button>
<div class="other ${G_CHINA_VERSION || G_WEGAME_VERSION ? "noabout" : ""}">

@ -19,6 +19,7 @@ export class WegameSplashState extends GameState {
onEnter() {
setTimeout(
() => {
document.querySelector("body > .wrapper").remove();
this.app.stateMgr.moveToState("PreloadState");
},
G_IS_DEV ? 1 : 6000

@ -1,6 +1,5 @@
steamPage:
shortText: “唯一能限制您的,只有您的想象力!” 《图形工厂》
是一款在无限拓展的地图上,通过建造各类工厂设施,来自动化生产与组合出愈加复杂图形的游戏。
shortText: “唯一能限制您的,只有您的想象力!” 《图形工厂》 是一款在无限拓展的地图上,通过建造各类工厂设施,来自动化生产与组合出愈加复杂图形的游戏。
discordLinkShort: 官方讨论区
intro: |-
“奇形怪状,放飞想象!”
@ -154,15 +153,13 @@ dialogs:
desc: 您还没有解锁蓝图功能通过第12关的挑战后可解锁蓝图。
keybindingsIntroduction:
title: 实用快捷键
desc:
"这个游戏有很多有用的快捷键设定。 以下是其中的一些介绍,记得在<strong>按键设置</strong>中查看其他按键设定!<br><br>
desc: "这个游戏有很多有用的快捷键设定。 以下是其中的一些介绍,记得在<strong>按键设置</strong>中查看其他按键设定!<br><br>
<code class='keybinding'>CTRL键</code> + 拖动:选择区域以复制或删除。<br> <code
class='keybinding'>SHIFT键</code>: 按住以放置多个同一种设施。<br> <code
class='keybinding'>ALT键</code>: 反向放置传送带。<br>"
createMarker:
title: 创建地图标记
desc:
填写一个有意义的名称, 还可以同时包含一个形状的 <strong>短代码</strong> (您可以 <link>点击这里</link>
desc: 填写一个有意义的名称, 还可以同时包含一个形状的 <strong>短代码</strong> (您可以 <link>点击这里</link>
生成短代码)
titleEdit: 编辑地图标记
markerDemoLimit:
@ -193,27 +190,27 @@ dialogs:
title: 设置项目
puzzleLoadFailed:
title: 谜题载入失败
desc: "谜题未能载入!"
desc: 谜题未能载入!
submitPuzzle:
title: 提交谜题
descName: "为您的谜题命名!"
descIcon: "请输入唯一的短代码,它将作为您的谜题图标显示(您可以在<link>这里</link>生成,或者从以下随机推荐的图形中选择一个):"
descName: 为您的谜题命名!
descIcon: 请输入唯一的短代码,它将作为您的谜题图标显示(您可以在<link>这里</link>生成,或者从以下随机推荐的图形中选择一个):
placeholderName: 谜题标题
puzzleResizeBadBuildings:
title: 无法重新定义尺寸
desc: 由于某些设施将会超出区域范围,因此您无法将区域变得更小。
puzzleLoadError:
title: 谜题出错!
desc: "谜题未能载入!"
desc: 谜题未能载入!
offlineMode:
title: 离线模式
desc: 无法访问服务器,所以游戏以离线模式进行。请确认您的互联网访问正常。
puzzleDownloadError:
title: 下载出错!
desc: "无法下载谜题!"
desc: 无法下载谜题!
puzzleSubmitError:
title: 提交出错!
desc: "无法提交谜题!"
desc: 无法提交谜题!
puzzleSubmitOk:
title: 谜题成功发布!
desc: 恭喜!您的谜题已经成功发布,其他玩家已经可以玩到。您可以在“我的谜题”中找到自己已发布的谜题。
@ -237,7 +234,7 @@ dialogs:
desc: 此谜已被标记!
puzzleReportError:
title: 上报失败
desc: "无法处理您的上报!"
desc: 无法处理您的上报!
puzzleLoadShortKey:
title: 输入短代码
desc: 输入谜题的短代码并载入。
@ -358,22 +355,18 @@ ingame:
interactiveTutorial:
title: 新手教程
hints:
1_1_extractor:
亲爱的玩家,欢迎来到<strong>《图形工厂》<strong>!在这里你可以通过创造各种图形设施与传送带模拟流水线生产,尽情发挥创造力,创办属于自己的工厂!<br><br>
1_1_extractor: 亲爱的玩家,欢迎来到<strong>《图形工厂》<strong>!在这里你可以通过创造各种图形设施与传送带模拟流水线生产,尽情发挥创造力,创办属于自己的工厂!<br><br>
在<strong>圆形<strong>上放置一个<strong>开采器</strong>来获取圆形!<br><br>提示:<strong>按下鼠标左键</strong>选中<strong>开采器</strong>
1_2_conveyor: 用<strong>传送带</strong>将您的开采器连接到中心基地上!<br><br>提示:选中<strong>传送带</strong>后<strong>按下鼠标左键可拖动</strong>布置传送带!
1_3_expand:
您可以放置更多的<strong>开采器</strong>和<strong>传送带</strong>来更有效率地完成关卡目标。<br><br>
1_3_expand: 您可以放置更多的<strong>开采器</strong>和<strong>传送带</strong>来更有效率地完成关卡目标。<br><br>
提示:按住 <strong>SHIFT</strong>
键可放置多个<strong>开采器</strong>,注意用<strong>R</strong>
键可旋转<strong>开采器</strong>的出口方向,确保开采的图形可以顺利传送。
2_1_place_cutter: 现在放置一个<strong>切割器</strong>,这个设施可把<strong>圆形</strong>切成两半!<br><br>注意:无论如何放置,切割机总是<strong>从上到下</strong>切割。
2_2_place_trash:
使用切割机后产生的废弃图形会导致<strong>堵塞</strong>。<br><br>注意使用<strong>垃圾桶</strong>清除当前
2_2_place_trash: 使用切割机后产生的废弃图形会导致<strong>堵塞</strong>。<br><br>注意使用<strong>垃圾桶</strong>清除当前
(!) 不需要的废物。
2_3_more_cutters: 干的好!现在放置<strong>2个以上的切割机</strong>来加快当前缓慢的过程!<br><br>提示:用<strong>快捷键0-9</strong>可以快速选择各项设施!
3_1_rectangles:
现在让我们开采一些矩形!找到<strong>矩形地带</strong>并<strong>放置4个开采器</strong>并将它们用<strong>传送带</strong>连接到中心基地。<br><br>
3_1_rectangles: 现在让我们开采一些矩形!找到<strong>矩形地带</strong>并<strong>放置4个开采器</strong>并将它们用<strong>传送带</strong>连接到中心基地。<br><br>
提示:选中<strong>传送带</strong>后按住<strong>SHIFT键</strong>可快速准确地规划<strong>传送带路线!</strong>
21_1_place_quad_painter: 放置<strong>四口上色器</strong>并且获取一些<strong>圆形</strong><strong>白色</strong>和<strong>红色</strong>
21_2_switch_to_wires: 按 <strong>E</strong> 键选择<strong>电线层</strong><br><br>
@ -670,8 +663,7 @@ storyRewards:
desc: 恭喜!您解锁了<strong>旋转机</strong>。它会顺时针将输入的<strong>图形旋转90度</strong>。
reward_painter:
title: 上色
desc:
恭喜!您解锁了<strong>上色器</strong>。开采一些颜色 (就像您开采图形一样),将其在上色器中与图形结合来将图形上色!
desc: 恭喜!您解锁了<strong>上色器</strong>。开采一些颜色 (就像您开采图形一样),将其在上色器中与图形结合来将图形上色!
<br>注意:如果您不幸患有色盲,可以在设置中启用<strong>色盲模式</strong>
reward_mixer:
title: 混合颜色
@ -688,13 +680,11 @@ storyRewards:
desc: 恭喜!您解锁了<strong>隧道</strong>。它可放置在<strong>传送带</strong>或<strong>设施</strong>下方以运送物品。
reward_rotater_ccw:
title: 逆时针旋转
desc:
恭喜!您解锁了<strong>旋转机</strong>的<strong>逆时针</strong>变体。它可以逆时针旋转<strong>图形</strong>。
desc: 恭喜!您解锁了<strong>旋转机</strong>的<strong>逆时针</strong>变体。它可以逆时针旋转<strong>图形</strong>。
<br>选择<strong>旋转机</strong>然后按"T"键来选取这个变体。
reward_miner_chainable:
title: 链式开采器
desc:
您已经解锁了<strong>链式开采器</strong>!它能<strong>转发资源</strong>给其他的开采器,这样您就能更有效率的开采各类资源了!<br><br>
desc: 您已经解锁了<strong>链式开采器</strong>!它能<strong>转发资源</strong>给其他的开采器,这样您就能更有效率的开采各类资源了!<br><br>
注意:新的开采器已替换了工具栏里旧的开采器!
reward_underground_belt_tier_2:
title: 二级隧道
@ -711,14 +701,12 @@ storyRewards:
<br>它<strong>优先从左边</strong>输出,这样您就可以用它做一个<strong>溢流门</strong>了!
reward_freeplay:
title: 自由模式
desc:
成功了!您解锁了<strong>自由模式</strong>!挑战升级!这意味着现在将<strong>随机</strong>生成图形!
desc: 成功了!您解锁了<strong>自由模式</strong>!挑战升级!这意味着现在将<strong>随机</strong>生成图形!
从现在起,中心基地最为需要的是<strong>产量</strong>,我强烈建议您去制造一台能够自动交付所需图形的机器!<br><br>
基地会在<strong>电线层</strong>输出需要的图形,您需要去分析图形并在此基础上自动配置您的工厂。
reward_blueprints:
title: 蓝图
desc:
您现在可以<strong>复制粘贴</strong>您的工厂的一部分了!按住 CTRL键并拖动鼠标来选择一块区域然后按C键复制。
desc: 您现在可以<strong>复制粘贴</strong>您的工厂的一部分了!按住 CTRL键并拖动鼠标来选择一块区域然后按C键复制。
<br><br>粘贴并<strong>不是免费的</strong>,您需要制造<strong>蓝图图形</strong>来负担。蓝图图形是您刚刚交付的图形。
no_reward:
title: 下一关
@ -746,8 +734,7 @@ storyRewards:
<br>注意:您注意到<strong>传送读取器</strong>和<strong>存储器</strong>输出的他们最后读取的物品了吗?试着在显示屏上展示一下!"
reward_constant_signal:
title: 恒定信号
desc:
恭喜!您解锁了生成于电线层之上的<strong>恒定信号</strong>,把它连接到<strong>过滤器</strong>时非常有用。
desc: 恭喜!您解锁了生成于电线层之上的<strong>恒定信号</strong>,把它连接到<strong>过滤器</strong>时非常有用。
<br>比如它能发出图形、颜色、开关值1 / 0的固定信号。
reward_logic_gates:
title: 逻辑门
@ -766,8 +753,7 @@ storyRewards:
<strong>提示</strong>:可在设置中打开电线层教程!"
reward_filter:
title: 物品过滤器
desc:
恭喜!您解锁了<strong>物品过滤器</strong>!它会根据在电线层上输入的信号决定是从上面还是右边输出物品。<br><br>
desc: 恭喜!您解锁了<strong>物品过滤器</strong>!它会根据在电线层上输入的信号决定是从上面还是右边输出物品。<br><br>
您也可以输入开关值1 / 0信号来激活或者禁用它。
reward_demo_end:
title: 试玩结束
@ -995,13 +981,10 @@ keybindings:
showShapeTooltip: 显示图形输出提示。
about:
title: 关于游戏
body: >-
body: |-
本游戏由托比亚斯开发,并且已经开源。<br><br>
这个游戏的开发获得了热情玩家的巨大支持。非常感谢!<br><br>
本游戏的音乐由佩普森制作——他是个很棒的伙伴。<br><br>
最后,我想感谢我最好的朋友尼可拉斯——如果没有他的《异星工厂》带给我的体验和启发,《图形工厂》将不会存在。
changelog:
title: 版本日志

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