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fix everything
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@ -15,11 +15,8 @@ import { ConstantSignalComponent } from "./components/constant_signal";
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import { LogicGateComponent } from "./components/logic_gate";
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import { LeverComponent } from "./components/lever";
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import { WireTunnelComponent } from "./components/wire_tunnel";
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<<<<<<< HEAD
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import { ProcessingRequirementComponent } from "./components/processing_requirement";
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=======
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import { DisplayComponent } from "./components/display";
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>>>>>>> upstream/master
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export function initComponentRegistry() {
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gComponentRegistry.register(StaticMapEntityComponent);
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@ -1,5 +1,5 @@
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import { globalConfig } from "../../core/config";
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import { BaseItem, enumItemType } from "../base_item";
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import { BaseItem } from "../base_item";
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import { enumColorMixingResults } from "../colors";
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import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
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import { Entity } from "../entity";
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@ -345,7 +345,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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for (let i = 0; i < 4; ++i) {
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if (colorItems[i] == null) {
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skipped[i] = false; // make sure we never insert null item back
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} else if (pinValues[i].getItemType() == enumItemType.color) {
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} else if (pinValues[i] instanceof ColorItem) {
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// if pin value is a color, skip anything except that color
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// but still require any color, because it would not work on
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// slow factories.
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