mirror of
https://github.com/tobspr/shapez.io.git
synced 2026-03-02 03:39:21 +00:00
Add OR gate and different colors of wire based on the value
This commit is contained in:
@@ -39,8 +39,14 @@ export class LeverSystem extends GameSystemWithFilter {
|
||||
if (entity && entity.components.Lever) {
|
||||
const sprite = entity.components.Lever.toggled ? this.spriteOn : this.spriteOff;
|
||||
|
||||
const staticComp = entity.components.StaticMapEntity;
|
||||
staticComp.drawSpriteOnFullEntityBounds(parameters, sprite, 0);
|
||||
const origin = entity.components.StaticMapEntity.origin;
|
||||
sprite.drawCached(
|
||||
parameters,
|
||||
origin.x * globalConfig.tileSize,
|
||||
origin.y * globalConfig.tileSize,
|
||||
globalConfig.tileSize,
|
||||
globalConfig.tileSize
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,6 +11,8 @@ export class LogicGateSystem extends GameSystemWithFilter {
|
||||
this.boundOperations = {
|
||||
[enumLogicGateType.and]: this.compute_AND.bind(this),
|
||||
[enumLogicGateType.not]: this.compute_NOT.bind(this),
|
||||
[enumLogicGateType.xor]: this.compute_XOR.bind(this),
|
||||
[enumLogicGateType.or]: this.compute_OR.bind(this),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -95,4 +97,64 @@ export class LogicGateSystem extends GameSystemWithFilter {
|
||||
const value = /** @type {BooleanItem} */ (item).value;
|
||||
return value ? BOOL_FALSE_SINGLETON : BOOL_TRUE_SINGLETON;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Array<BaseItem|null>} parameters
|
||||
* @returns {BaseItem}
|
||||
*/
|
||||
compute_XOR(parameters) {
|
||||
assert(parameters.length === 2, "bad parameter count for XOR");
|
||||
|
||||
const param1 = parameters[0];
|
||||
const param2 = parameters[1];
|
||||
if (!param1 || !param2) {
|
||||
// Not enough params
|
||||
return null;
|
||||
}
|
||||
|
||||
const itemType = param1.getItemType();
|
||||
|
||||
if (itemType !== param2.getItemType()) {
|
||||
// Differing type
|
||||
return BOOL_FALSE_SINGLETON;
|
||||
}
|
||||
|
||||
if (itemType === enumItemType.boolean) {
|
||||
return /** @type {BooleanItem} */ (param1).value ^ /** @type {BooleanItem} */ (param2).value
|
||||
? BOOL_TRUE_SINGLETON
|
||||
: BOOL_FALSE_SINGLETON;
|
||||
}
|
||||
|
||||
return BOOL_FALSE_SINGLETON;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Array<BaseItem|null>} parameters
|
||||
* @returns {BaseItem}
|
||||
*/
|
||||
compute_OR(parameters) {
|
||||
assert(parameters.length === 2, "bad parameter count for OR");
|
||||
|
||||
const param1 = parameters[0];
|
||||
const param2 = parameters[1];
|
||||
if (!param1 || !param2) {
|
||||
// Not enough params
|
||||
return null;
|
||||
}
|
||||
|
||||
const itemType = param1.getItemType();
|
||||
|
||||
if (itemType !== param2.getItemType()) {
|
||||
// Differing type
|
||||
return BOOL_FALSE_SINGLETON;
|
||||
}
|
||||
|
||||
if (itemType === enumItemType.boolean) {
|
||||
return /** @type {BooleanItem} */ (param1).value || /** @type {BooleanItem} */ (param2).value
|
||||
? BOOL_TRUE_SINGLETON
|
||||
: BOOL_FALSE_SINGLETON;
|
||||
}
|
||||
|
||||
return BOOL_FALSE_SINGLETON;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,6 +18,7 @@ import { createLogger } from "../../core/logging";
|
||||
import { WiredPinsComponent, enumPinSlotType } from "../components/wired_pins";
|
||||
import { getCodeFromBuildingData } from "../building_codes";
|
||||
import { BaseItem, enumItemType } from "../base_item";
|
||||
import { BooleanItem } from "../items/boolean_item";
|
||||
|
||||
const logger = createLogger("wires");
|
||||
|
||||
@@ -75,10 +76,30 @@ export class WireSystem extends GameSystemWithFilter {
|
||||
super(root, [WireComponent]);
|
||||
|
||||
this.wireSprites = {
|
||||
[enumWireType.regular]: Loader.getSprite("sprites/buildings/wire.png"),
|
||||
[enumWireType.turn]: Loader.getSprite("sprites/buildings/wire-turn.png"),
|
||||
[enumWireType.split]: Loader.getSprite("sprites/buildings/wire-split.png"),
|
||||
[enumWireType.cross]: Loader.getSprite("sprites/buildings/wire-cross.png"),
|
||||
regular: {
|
||||
[enumWireType.regular]: Loader.getSprite("sprites/buildings/wire.png"),
|
||||
[enumWireType.turn]: Loader.getSprite("sprites/buildings/wire-turn.png"),
|
||||
[enumWireType.split]: Loader.getSprite("sprites/buildings/wire-split.png"),
|
||||
[enumWireType.cross]: Loader.getSprite("sprites/buildings/wire-cross.png"),
|
||||
},
|
||||
conflict: {
|
||||
[enumWireType.regular]: Loader.getSprite("sprites/wires/sets/conflict.png"),
|
||||
[enumWireType.turn]: Loader.getSprite("sprites/wires/sets/conflict-turn.png"),
|
||||
[enumWireType.split]: Loader.getSprite("sprites/wires/sets/conflict-split.png"),
|
||||
[enumWireType.cross]: Loader.getSprite("sprites/wires/sets/conflict-cross.png"),
|
||||
},
|
||||
shape: {
|
||||
[enumWireType.regular]: Loader.getSprite("sprites/wires/sets/shape.png"),
|
||||
[enumWireType.turn]: Loader.getSprite("sprites/wires/sets/shape-turn.png"),
|
||||
[enumWireType.split]: Loader.getSprite("sprites/wires/sets/shape-split.png"),
|
||||
[enumWireType.cross]: Loader.getSprite("sprites/wires/sets/shape-cross.png"),
|
||||
},
|
||||
color: {
|
||||
[enumWireType.regular]: Loader.getSprite("sprites/wires/sets/color.png"),
|
||||
[enumWireType.turn]: Loader.getSprite("sprites/wires/sets/color-turn.png"),
|
||||
[enumWireType.split]: Loader.getSprite("sprites/wires/sets/color-split.png"),
|
||||
[enumWireType.cross]: Loader.getSprite("sprites/wires/sets/color-cross.png"),
|
||||
},
|
||||
};
|
||||
|
||||
this.root.signals.entityDestroyed.add(this.updateSurroundingWirePlacement, this);
|
||||
@@ -406,6 +427,64 @@ export class WireSystem extends GameSystemWithFilter {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the given tileset and opacity
|
||||
* @param {WireComponent} wireComp
|
||||
* @returns {{ spriteSet: Object<enumWireType, import("../../core/draw_utils").AtlasSprite>, opacity: number}}
|
||||
*/
|
||||
getSpriteSetAndOpacityForWire(wireComp) {
|
||||
if (!wireComp.linkedNetwork) {
|
||||
// There is no network, it's empty
|
||||
return {
|
||||
spriteSet: this.wireSprites.regular,
|
||||
opacity: 0.3,
|
||||
};
|
||||
}
|
||||
|
||||
const network = wireComp.linkedNetwork;
|
||||
if (network.valueConflict) {
|
||||
// There is a conflict
|
||||
return {
|
||||
spriteSet: this.wireSprites.conflict,
|
||||
opacity: 1,
|
||||
};
|
||||
}
|
||||
|
||||
const value = network.currentValue;
|
||||
if (!value) {
|
||||
// There is no value stored
|
||||
return {
|
||||
spriteSet: this.wireSprites.regular,
|
||||
opacity: 0.3,
|
||||
};
|
||||
}
|
||||
|
||||
const valueType = value.getItemType();
|
||||
if (valueType === enumItemType.shape) {
|
||||
return {
|
||||
spriteSet: this.wireSprites.shape,
|
||||
opacity: 1,
|
||||
};
|
||||
} else if (valueType === enumItemType.color) {
|
||||
return {
|
||||
spriteSet: this.wireSprites.color,
|
||||
opacity: 1,
|
||||
};
|
||||
} else if (valueType === enumItemType.boolean) {
|
||||
return {
|
||||
spriteSet: this.wireSprites.regular,
|
||||
opacity: /** @type {BooleanItem} */ (value).value ? 1 : 0.5,
|
||||
};
|
||||
} else {
|
||||
assertAlways(false, "Unknown item type: " + valueType);
|
||||
}
|
||||
|
||||
return {
|
||||
spriteSet: this.wireSprites.regular,
|
||||
opacity: 1,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws a given chunk
|
||||
* @param {import("../../core/draw_utils").DrawParameters} parameters
|
||||
@@ -421,31 +500,30 @@ export class WireSystem extends GameSystemWithFilter {
|
||||
const wireType = wireComp.type;
|
||||
const network = wireComp.linkedNetwork;
|
||||
|
||||
let opacity = 1;
|
||||
let spriteSet = this.wireSprites;
|
||||
const { opacity, spriteSet } = this.getSpriteSetAndOpacityForWire(wireComp);
|
||||
|
||||
if (!network) {
|
||||
opacity = 0.3;
|
||||
} else {
|
||||
if (network.valueConflict) {
|
||||
opacity = 1;
|
||||
// TODO
|
||||
} else {
|
||||
if (network.currentValue) {
|
||||
if (
|
||||
network.currentValue.getItemType() === enumItemType.boolean &&
|
||||
// @ts-ignore
|
||||
network.currentValue.value === 0
|
||||
) {
|
||||
opacity = 0.5;
|
||||
} else {
|
||||
opacity = 1;
|
||||
}
|
||||
} else {
|
||||
opacity = 0.5;
|
||||
}
|
||||
}
|
||||
}
|
||||
// if (!network) {
|
||||
// opacity = 0.3;
|
||||
// } else {
|
||||
// if (network.valueConflict) {
|
||||
// opacity = 1;
|
||||
// // TODO
|
||||
// } else {
|
||||
// if (network.currentValue) {
|
||||
// if (
|
||||
// network.currentValue.getItemType() === enumItemType.boolean &&
|
||||
// // @ts-ignore
|
||||
// network.currentValue.value === 0
|
||||
// ) {
|
||||
// opacity = 0.5;
|
||||
// } else {
|
||||
// opacity = 1;
|
||||
// }
|
||||
// } else {
|
||||
// opacity = 0.5;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
const sprite = spriteSet[wireType];
|
||||
|
||||
|
||||
Reference in New Issue
Block a user