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Rebalance whole game
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@@ -69,6 +69,8 @@ export class HUDBuildingPlacer extends BaseHUDPart {
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* @type {Vector}
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*/
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this.initialDragTile = null;
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this.root.signals.storyGoalCompleted.add(this.rerenderVariants, this);
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}
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createElements(parent) {
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