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16
src/css/states/ingame.scss
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16
src/css/states/ingame.scss
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#state_InGameState {
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.gameLoadingOverlay {
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position: absolute;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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z-index: 9999;
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align-items: center;
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justify-content: center;
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pointer-events: all;
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display: flex;
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background: $mainBgColor;
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flex-direction: column;
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}
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}
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27
src/css/states/main_menu.scss
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27
src/css/states/main_menu.scss
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#state_MainMenuState {
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display: flex;
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justify-content: center;
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align-items: center;
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flex-direction: column;
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background: uiResource("menu_bg.noinline.jpg") center center / cover no-repeat !important;
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.logo {
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img {
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@include S(width, 350px);
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}
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}
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.mainContainer {
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@include S(margin-top, 40px);
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display: flex;
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.playButton {
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@include SuperHeading;
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@include S(width, 150px);
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@include S(padding, 15px, 20px);
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color: #fff;
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background-color: $accentColorDark;
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}
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}
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}
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100
src/css/states/preload.scss
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100
src/css/states/preload.scss
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#state_PreloadState {
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&.failure {
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.loadingImage,
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.loadingStatus {
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display: none;
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}
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}
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.failureBox {
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.logo {
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img {
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@include S(width, 240px);
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}
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@include S(margin-bottom, 30px);
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}
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@include InlineAnimation(0.3s ease-in-out) {
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0% {
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opacity: 0;
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}
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100% {
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opacity: 1;
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}
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}
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.failureInner {
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// background: darken($mainBgColor, 6);
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@include S(max-width, 350px);
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margin: 0 20px;
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text-align: left;
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@include BoxShadow3D(#fff);
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@include S(padding, 15px);
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@include BorderRadius(4px);
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@include DropShadow;
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.errorHeader {
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color: #ef5072;
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}
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.errorMessage {
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@include PlainText;
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display: block;
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color: #666;
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text-align: left;
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@include BreakText;
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hyphens: auto;
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// border: dotted #666;
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// @include S(border-width, 1px, 0);
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@include S(padding, 10px, 0);
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@include S(margin-top, 10px);
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}
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.supportHelp {
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@include S(margin-top, 10px);
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@include PlainText;
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.email {
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color: $themeColor;
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cursor: pointer;
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pointer-events: all;
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}
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}
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.lower {
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display: flex;
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align-items: center;
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@include S(margin-top, 16px);
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i {
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flex-grow: 1;
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text-align: right;
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color: #777;
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@include PlainText;
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}
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button.resetApp {
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@include Button3D($colorRedBright);
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@include PlainText;
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@include S(padding, 5px, 8px, 4px);
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}
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}
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}
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}
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/* Animations */
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.status {
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transform: scale(0.7) $hardwareAcc;
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opacity: 0;
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@include StateAnim(transform, opacity);
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}
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&.arrived {
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.status {
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opacity: 1;
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transform: none;
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}
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}
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}
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