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Get rid of item ejector / acceptor layers and new wires buildings for now

This commit is contained in:
tobspr
2020-08-10 21:24:58 +02:00
parent 89294c7072
commit 93975df4d5
83 changed files with 847 additions and 3189 deletions

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@@ -448,11 +448,6 @@ buildings:
name: &belt Conveyor Belt
description: Transports items, hold and drag to place multiple.
wire:
default:
name: &wire Energy Wire
description: Allows you to transport energy.
# Internal name for the Extractor
miner:
default:
@@ -495,11 +490,6 @@ buildings:
name: Cutter (Quad)
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will stall!</strong>
advanced_processor:
default:
name: &advanced_processor Color Inverter
description: Accepts a color or shape and inverts it.
rotater:
default:
name: &rotater Rotate
@@ -547,25 +537,6 @@ buildings:
name: Storage
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
energy_generator:
deliver: Deliver
# This will be shown before the amount, so for example 'For 123 Energy'
toGenerateEnergy: For
default:
name: &energy_generator Energy Generator
description: Generates energy by consuming shapes.
wire_crossings:
default:
name: &wire_crossings Wire Splitter
description: Splits a energy wire into two.
merger:
name: Wire Merger
description: Merges two energy wires into one.
storyRewards:
# Those are the rewards gained from completing the store
reward_cutter_and_trash:
@@ -826,14 +797,11 @@ keybindings:
underground_belt: *underground_belt
miner: *miner
cutter: *cutter
advanced_processor: *advanced_processor
rotater: *rotater
stacker: *stacker
mixer: *mixer
energy_generator: *energy_generator
painter: *painter
trash: *trash
wire: *wire
pipette: Pipette
rotateWhilePlacing: Rotate